Also, apparently you can target paint multiple enemies. Select your army then right click and drag, it will create a red circle which apparently every enemy you touch with it will be hunted down and destroyed by your units (or something like that). That's totally new to me.
Also, apparently you can target paint multiple enemies. Select your army then right click and drag, it will create a red circle which apparently every enemy you touch with it will be hunted down and destroyed by your units (or something like that). That's totally new to me.
It is new. Believe it or not that's a feature they implemented in the PC version after trialling it for the 360 version. Paint selecting was so efficient they felt it was a good idea to put it in the PC version as well.
I dunno if I'd say it unlocked late for us, mine unlocked the morning of the 2nd. :P
I just saw a load of complaining on the day so I presumed it was taking a while.
Nah, it unlocked nice and early. I think the complaints were due to Steam getting hammered and people having problems. Which is pretty normal for a Steam release I guess.
Darmak on
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
I dunno if I'd say it unlocked late for us, mine unlocked the morning of the 2nd. :P
Steam said it was supposed to be unlocked at midnight MST or PST I believe originally, it actually unlocked around 12, so 10-11 hours or so late.
So what does everyone think the strengths/weaknesses of the three races are so far?
It seems to me like UEF have the best structures and air, cybrans have by far the best navy (meh with how many maps have no water whatsoever, sure they can walk on land but that doesn't help if there's no water to even build the factory) and the Aeon have the best ground. Anyone think i'm horribly wrong with this? I'm basing this mostly on who has overall the most upgrades per tree and how fast they get what I consider the best ones
Man I can't wait to get in on these multiplayer larks tomorrow. It sounds like you guys are having a blast.
More like the day-after-tomorrow. Games almost always unlock late, and I gather the same happened for the US release.
Oh God I hope not, the anticipation would kill me.
I managed to unlock it early by using a US proxy server to log in to Steam, unfortunately the process causes crippling lag in an online game so I had to confine myself to single player, messing with the campaign and skirmish has made me itch for online play even more though.
Cant decide which faction to play, they all have so many cool toys!
I think the UEF has the best AIR simply because the air superiority fighter is so much more effective than the other race's fighter/bombers. Their dedicated bomber sucks balls tho.
I think the UEF has the best AIR simply because the air superiority fighter is so much more effective than the other race's fighter/bombers. Their dedicated bomber sucks balls tho.
The main thing about the UEF is they have by far the best gunship in my experience, and they get it earlier than anyone else
I think the UEF has the best AIR simply because the air superiority fighter is so much more effective than the other race's fighter/bombers. Their dedicated bomber sucks balls tho.
The main thing about the UEF is they have by far the best gunship in my experience, and they get it earlier than anyone else
That's the other half of the picture, but the lest important half IMO.
My strategy (in SupCom1) is usually to command air superiority, and that's more easily attained with more effective fighters.
From playing skirmishes Im getting the suspicion that some of the Illuminates abilities are a little overpowered.
For example the Space Temple experimental teleporter. Although its at the end of the tech tree, being able to teleport any number of land units anywhere on the map almost instantly and at no cost is surely going to be abused.
Also their commanders long range teleport is just nasty, invest in the ACU research tree and your commander can just teleport into an enemy positon, pop overload and wreak havoc, then teleport out again when things get rough. I can't see any way to reliably counter that, its so much more powerful than the jumpjets the other commanders get.
I downloaded the demo to see how well it works on my rig and I encountered a huge problem.
The game itself works fine at 70-80 fps, but every time someone in the campaign is talking or even in the tutorial, the game freezes for several seconds. I looked on the steam forums and no one else has this issue.
My processor is pretty much sitting on the minimum requirements being an AMD 64 3000+, with 2 gbs of RAM which doesn't even fill up ingame and an 4850 for graphics. Oh and I'm on XP SP3.
Does anyone have any idea what's wrong?
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
Also, apparently you can target paint multiple enemies. Select your army then right click and drag, it will create a red circle which apparently every enemy you touch with it will be hunted down and destroyed by your units (or something like that). That's totally new to me.
It is new. Believe it or not that's a feature they implemented in the PC version after trialling it for the 360 version. Paint selecting was so efficient they felt it was a good idea to put it in the PC version as well.
I really wish they still had all the advanced tutorial videos that actually explain all this shit. Also tool tips that actually say what units can attack - doesn't make much difference once you've played a bit, but its kind of annoying when you are first starting to try and figure out what the hell units do (especially some of the experimentals)
From playing skirmishes Im getting the suspicion that some of the Illuminates abilities are a little overpowered.
For example the Space Temple experimental teleporter. Although its at the end of the tech tree, being able to teleport any number of land units anywhere on the map almost instantly and at no cost is surely going to be abused.
Also their commanders long range teleport is just nasty, invest in the ACU research tree and your commander can just teleport into an enemy positon, pop overload and wreak havoc, then teleport out again when things get rough. I can't see any way to reliably counter that, its so much more powerful than the jumpjets the other commanders get.
I'd say the noah cannon is just as good as the Aeon teleporter. Sure it can't shoot experimentals, but it produces units at an insane pace, stores them up, and shoots them, faster and at greater ranges than the teleporter.
From playing skirmishes Im getting the suspicion that some of the Illuminates abilities are a little overpowered.
For example the Space Temple experimental teleporter. Although its at the end of the tech tree, being able to teleport any number of land units anywhere on the map almost instantly and at no cost is surely going to be abused.
Also their commanders long range teleport is just nasty, invest in the ACU research tree and your commander can just teleport into an enemy positon, pop overload and wreak havoc, then teleport out again when things get rough. I can't see any way to reliably counter that, its so much more powerful than the jumpjets the other commanders get.
I'd say the noah cannon is just as good as the Aeon teleporter. Sure it can't shoot experimentals, but it produces units at an insane pace, stores them up, and shoots them, faster and at greater ranges than the teleporter.
There are a few reasons why I feel that the Space Temple has the advantage:
-Can transport experimentals as well as the ACU.
-Can be used to pull units out of trouble as well as attack.
-Units appear simultaneously with no real warning, unlike the Noah which shows up on the radar.
-Units appear in bulk, as opposed to the Noah which is one by one in a 'stream'.
-The number of units the Noah can store is limited, the ST has no limit to the number of units it can teleport.
From playing skirmishes Im getting the suspicion that some of the Illuminates abilities are a little overpowered.
For example the Space Temple experimental teleporter. Although its at the end of the tech tree, being able to teleport any number of land units anywhere on the map almost instantly and at no cost is surely going to be abused.
Also their commanders long range teleport is just nasty, invest in the ACU research tree and your commander can just teleport into an enemy positon, pop overload and wreak havoc, then teleport out again when things get rough. I can't see any way to reliably counter that, its so much more powerful than the jumpjets the other commanders get.
I'd say the noah cannon is just as good as the Aeon teleporter. Sure it can't shoot experimentals, but it produces units at an insane pace, stores them up, and shoots them, faster and at greater ranges than the teleporter.
There are a few reasons why I feel that the Space Temple has the advantage:
-Can transport experimentals as well as the ACU.
-Can be used to pull units out of trouble as well as attack.
-Units appear simultaneously with no real warning, unlike the Noah which shows up on the radar.
-Units appear in bulk, as opposed to the Noah which is one by one in a 'stream'.
-The number of units the Noah can store is limited, the ST has no limit to the number of units it can teleport.
Well, you do have to position the receiver/transmitter for the space temple to work.
On a big map the transporter can only cover half of it while i'm pretty sure the noah can shoot them across the entire thing though. Although really I guess what it comes down to is that outside of the 4v4 map most of the maps are so small and the transporter ports them in such small bursts aside from experimentals its faster/easier to just march your ground units over. which gives an edge to then noah as at least it's also building ground units for you around 10x faster than a normal factory
Missed buying it from Steam during the preorder so I picked it up off GoGamer. I have to wait a few days, but I'm glad I am because I got it cheaper and you can register your key on Steam. I did not realize that before.
Looking forward to massive battles that end with my base blown up and me going what the hell did I screw up this time. If SupCom 1 is any indication anyway :P
Cronus on
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
On a big map the transporter can only cover half of it while i'm pretty sure the noah can shoot them across the entire thing though. Although really I guess what it comes down to is that outside of the 4v4 map most of the maps are so small and the transporter ports them in such small bursts aside from experimentals its faster/easier to just march your ground units over. which gives an edge to then noah as at least it's also building ground units for you around 10x faster than a normal factory
Yeah, but is anyone really ever going to play one of the smaller maps? I'd never even consider using a small map in Supreme Commander. Even in 1 vs 1, I'll always play on the very largest map my PC can support.
On a big map the transporter can only cover half of it while i'm pretty sure the noah can shoot them across the entire thing though. Although really I guess what it comes down to is that outside of the 4v4 map most of the maps are so small and the transporter ports them in such small bursts aside from experimentals its faster/easier to just march your ground units over. which gives an edge to then noah as at least it's also building ground units for you around 10x faster than a normal factory
Yeah, but is anyone really ever going to play one of the smaller maps? I'd never even consider using a small map in Supreme Commander. Even in 1 vs 1, I'll always play on the very largest map my PC can support.
personally I hate playing on bigger maps with less players than they're meant for, too many resources = not as much strategy just resource and unit spam.
On a big map the transporter can only cover half of it while i'm pretty sure the noah can shoot them across the entire thing though. Although really I guess what it comes down to is that outside of the 4v4 map most of the maps are so small and the transporter ports them in such small bursts aside from experimentals its faster/easier to just march your ground units over. which gives an edge to then noah as at least it's also building ground units for you around 10x faster than a normal factory
Yeah, but is anyone really ever going to play one of the smaller maps? I'd never even consider using a small map in Supreme Commander. Even in 1 vs 1, I'll always play on the very largest map my PC can support.
personally I hate playing on bigger maps with less players than they're meant for, too many resources = not as much strategy just resource and unit spam.
Well, I don't know how it will work here, but I would just add in some AI's if I had to on the very largest SupCom maps. Here with only one medium size map as the largest, I think 2 or 3 players would create enough pressure on the expansions.
I guess I just hate the early game clash, and always do all in my power to make the game longer. It's actually one of the things which has pleased me most about the game, to learn that the units are all easily modifiable for cost and stuff. I'm sure someone will soon bring out a patch which restores major experimental units to be truly epic investments, taking hours to build.
Huh. It's unlocking. Man I've got to head to bed soon, but at least I know it'll be available tomorrow. Good to know that it unlocked as soon as Friday hit.
You know, I am not sure that the Illuminate have the strongest normal ground units. Playing through the campaign and I am at the end so I am a cybran. Had to pop 3 enemy commanders on this map. Pretty standard fair in the campaign.
Well a similar mission as the illuminate I had to use experimentals with normal unit support(mostly assualt bots because I love those things). As the cybran, just upgrade my normal assault bots with megalith armor and jump jets. Find the enemy commander with a fly over and jump on top of him with about 40 bots. Hit megalith armor and the commander will be long dead before you even get a chance to move him and my bots will survive plenty long thanks to having about 4k health during the fight. Even if it slows them down, it is for placing them at the target with jumps then using it. I love those things. Also you won't get an argument that the cybran navy is way better. I present to you the the Kraken my boy.
For experimentals I would go with the Illuminate. Space Temple(which you have to be careful, the enemy can port through the exit just like you can) Colossus, and the air domo to get rid of its one weakness and bam dead bases. Throw in that the damn saucers are just as nasty this time around but are cheaper and easier to produce.
I have fallen in love though with the King Kriptor and the Megalith though. Both are way to fun to play with. Haven't really tried the dino yet.
Also UEF has the best structures. You can turtle like a mad man, build a few Noah Cannons for offense and shell your opponents to oblivion.
Yeah, I don't even get why NRs are in this game when UEF has such an enormous advantage in their ability to turtle and effectively generate infinite resources in a short amount of time if left unmolested for even 10 minutes.
Not to mention the more research stations you build the more defense you have the more you get to research your defenses more.
You know, I am not sure that the Illuminate have the strongest normal ground units. Playing through the campaign and I am at the end so I am a cybran. Had to pop 3 enemy commanders on this map. Pretty standard fair in the campaign.
Well a similar mission as the illuminate I had to use experimentals with normal unit support(mostly assualt bots because I love those things). As the cybran, just upgrade my normal assault bots with megalith armor and jump jets. Find the enemy commander with a fly over and jump on top of him with about 40 bots. Hit megalith armor and the commander will be long dead before you even get a chance to move him and my bots will survive plenty long thanks to having about 4k health during the fight. Even if it slows them down, it is for placing them at the target with jumps then using it. I love those things. Also you won't get an argument that the cybran navy is way better. I present to you the the Kraken my boy.
snip
What was your research like? I haven't made a direct statistical damage to damage /health to health comparison, but the Aeon have a lot more land unit +damage,+health,+regeneration things to research to make up for their total lack of navy
You know, I am not sure that the Illuminate have the strongest normal ground units. Playing through the campaign and I am at the end so I am a cybran. Had to pop 3 enemy commanders on this map. Pretty standard fair in the campaign.
Well a similar mission as the illuminate I had to use experimentals with normal unit support(mostly assualt bots because I love those things). As the cybran, just upgrade my normal assault bots with megalith armor and jump jets. Find the enemy commander with a fly over and jump on top of him with about 40 bots. Hit megalith armor and the commander will be long dead before you even get a chance to move him and my bots will survive plenty long thanks to having about 4k health during the fight. Even if it slows them down, it is for placing them at the target with jumps then using it. I love those things. Also you won't get an argument that the cybran navy is way better. I present to you the the Kraken my boy.
snip
What was your research like? I haven't made a direct statistical damage to damage /health to health comparison, but the Aeon have a lot more land unit +damage,+health,+regeneration things to research to make up for their total lack of navy
Usually I full out my land since it is my favorite type of unit in this game. Like I sad, I love assault bots. I think the cybrans make better assassins than the illuminate. The illuminate though are defiantly tougher to kill with there tanks.
I just lost a huge 4v4 skirmish all hard computers mostly because my teammates weren't sending large enough attacks to break the enemy. Though I did kill one commander he escape podded away so it was really a dud. It cost me a cybersaurus, the bomb bouncer shield(love that thing), two megaliths and about 40 assualt bots with 15 shield bots for support to kill him. I was sad he didn't really die.
Anyone up for some multiplayer tonight?
Edit: Sitting in the pa group for the game, chat thingy. Just poke me to play.
So an FYI to PA people playing multiplayer, we found out tonight it restricts you based on where your steam download server is set to. I had mine set to switzerland, couldn't see the pa game and only three games, set it to canada, a bunch of games, but still no PA. US, a huge amount of games and I could finally see the PA game.
What a retarded system for a game where pings don't matter much
So played a bunch of SupCom 2 tonight with Talios, Tarranon and Paulisaghost. We did pretty well for being the noobs we are. Won a good amount, lost at least 2 games. Must say, this game with teams is pretty damn awesome and massive. Ok, some thoughts.
For most of the 4v4 I was UEF in charge of the middle strip of land and bunker teching up. In general once I got some arty and tech centers up there I had a good solid defense that would let me do some damage to anything coming up the middle. Most of these games I got at least one or two quantum cannons out and at one point about 5 long ranger artillery at the same time. In general I felt pretty weak compared to the other guys. Getting a Noah cannon helped that a lot though since it let me be offensive. I actually finished the tech tree completely one game. 93 or something techs researched because I was producing it so much with so many tech centers. In general, UEF can bunker but you never are going to kill anyone like that it seems unless you get a ton of nukes or a couple noah cannons and some good recon.
One game we lost I was the last guy left. For some reason the enemy ignored me. I was trying a strategy of transports and assualt bots. Run, drop the bots on a commander and do my business. The one time this almost worked I lost all my bots with the commander at half health. I think I can do it but gotta work on a tech and build order. But in this game, the aeon dropped his teleporter thing near my base. I fought off his attack, dropped my 2 transports full of units on his exit, ported into his base and killed his commander. Remember Aeon, port in and remove the exit.
In general, game performed well, had some glitches with lag but nothing horrible. And was tons of fun. Last game I was our air guy and my cybran air corp ripped apart the two uefs who were trying to go gunships.
One thing I did notice a lot about the people we were beating. They rarely had as much tech as we did. Usually by the end of the game I had between 25 to 30 different techs researched, more if I was the bunker uef. People, tech up or your lovely army mass crap tech units are going to be chewed up by my much less numbered but better teched army. Saw this quiet a few times.
I downloaded the demo to see how well it works on my rig and I encountered a huge problem.
The game itself works fine at 70-80 fps, but every time someone in the campaign is talking or even in the tutorial, the game freezes for several seconds. I looked on the steam forums and no one else has this issue.
My processor is pretty much sitting on the minimum requirements being an AMD 64 3000+, with 2 gbs of RAM which doesn't even fill up ingame and an 4850 for graphics. Oh and I'm on XP SP3.
Does anyone have any idea what's wrong?
Anybody?
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
Posts
It is new. Believe it or not that's a feature they implemented in the PC version after trialling it for the 360 version. Paint selecting was so efficient they felt it was a good idea to put it in the PC version as well.
More like the day-after-tomorrow. Games almost always unlock late, and I gather the same happened for the US release.
I just saw a load of complaining on the day so I presumed it was taking a while.
Nah, it unlocked nice and early. I think the complaints were due to Steam getting hammered and people having problems. Which is pretty normal for a Steam release I guess.
Steam said it was supposed to be unlocked at midnight MST or PST I believe originally, it actually unlocked around 12, so 10-11 hours or so late.
So what does everyone think the strengths/weaknesses of the three races are so far?
It seems to me like UEF have the best structures and air, cybrans have by far the best navy (meh with how many maps have no water whatsoever, sure they can walk on land but that doesn't help if there's no water to even build the factory) and the Aeon have the best ground. Anyone think i'm horribly wrong with this? I'm basing this mostly on who has overall the most upgrades per tree and how fast they get what I consider the best ones
Oh God I hope not, the anticipation would kill me.
I managed to unlock it early by using a US proxy server to log in to Steam, unfortunately the process causes crippling lag in an online game so I had to confine myself to single player, messing with the campaign and skirmish has made me itch for online play even more though.
Cant decide which faction to play, they all have so many cool toys!
Then again, I'm still very unfamiliar with this game, so what do I know?
The main thing about the UEF is they have by far the best gunship in my experience, and they get it earlier than anyone else
That's the other half of the picture, but the lest important half IMO.
My strategy (in SupCom1) is usually to command air superiority, and that's more easily attained with more effective fighters.
For example the Space Temple experimental teleporter. Although its at the end of the tech tree, being able to teleport any number of land units anywhere on the map almost instantly and at no cost is surely going to be abused.
Also their commanders long range teleport is just nasty, invest in the ACU research tree and your commander can just teleport into an enemy positon, pop overload and wreak havoc, then teleport out again when things get rough. I can't see any way to reliably counter that, its so much more powerful than the jumpjets the other commanders get.
The game itself works fine at 70-80 fps, but every time someone in the campaign is talking or even in the tutorial, the game freezes for several seconds. I looked on the steam forums and no one else has this issue.
My processor is pretty much sitting on the minimum requirements being an AMD 64 3000+, with 2 gbs of RAM which doesn't even fill up ingame and an 4850 for graphics. Oh and I'm on XP SP3.
Does anyone have any idea what's wrong?
Steam ID
I really wish they still had all the advanced tutorial videos that actually explain all this shit. Also tool tips that actually say what units can attack - doesn't make much difference once you've played a bit, but its kind of annoying when you are first starting to try and figure out what the hell units do (especially some of the experimentals)
I am a freaking nerd.
I'd say the noah cannon is just as good as the Aeon teleporter. Sure it can't shoot experimentals, but it produces units at an insane pace, stores them up, and shoots them, faster and at greater ranges than the teleporter.
There are a few reasons why I feel that the Space Temple has the advantage:
-Can transport experimentals as well as the ACU.
-Can be used to pull units out of trouble as well as attack.
-Units appear simultaneously with no real warning, unlike the Noah which shows up on the radar.
-Units appear in bulk, as opposed to the Noah which is one by one in a 'stream'.
-The number of units the Noah can store is limited, the ST has no limit to the number of units it can teleport.
Well, you do have to position the receiver/transmitter for the space temple to work.
Which takes all of two seconds and can then be moved after they arrive.
Looking forward to massive battles that end with my base blown up and me going what the hell did I screw up this time. If SupCom 1 is any indication anyway :P
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
Get your Arty on
i have a giant arty boner now
If I am not mistaken, that, sir, is the UEF experimental Quantum Artillery.
Yeah, but is anyone really ever going to play one of the smaller maps? I'd never even consider using a small map in Supreme Commander. Even in 1 vs 1, I'll always play on the very largest map my PC can support.
personally I hate playing on bigger maps with less players than they're meant for, too many resources = not as much strategy just resource and unit spam.
Well, I don't know how it will work here, but I would just add in some AI's if I had to on the very largest SupCom maps. Here with only one medium size map as the largest, I think 2 or 3 players would create enough pressure on the expansions.
I guess I just hate the early game clash, and always do all in my power to make the game longer. It's actually one of the things which has pleased me most about the game, to learn that the units are all easily modifiable for cost and stuff. I'm sure someone will soon bring out a patch which restores major experimental units to be truly epic investments, taking hours to build.
Well a similar mission as the illuminate I had to use experimentals with normal unit support(mostly assualt bots because I love those things). As the cybran, just upgrade my normal assault bots with megalith armor and jump jets. Find the enemy commander with a fly over and jump on top of him with about 40 bots. Hit megalith armor and the commander will be long dead before you even get a chance to move him and my bots will survive plenty long thanks to having about 4k health during the fight. Even if it slows them down, it is for placing them at the target with jumps then using it. I love those things. Also you won't get an argument that the cybran navy is way better. I present to you the the Kraken my boy.
For experimentals I would go with the Illuminate. Space Temple(which you have to be careful, the enemy can port through the exit just like you can) Colossus, and the air domo to get rid of its one weakness and bam dead bases. Throw in that the damn saucers are just as nasty this time around but are cheaper and easier to produce.
I have fallen in love though with the King Kriptor and the Megalith though. Both are way to fun to play with. Haven't really tried the dino yet.
Also UEF has the best structures. You can turtle like a mad man, build a few Noah Cannons for offense and shell your opponents to oblivion.
Not to mention the more research stations you build the more defense you have the more you get to research your defenses more.
On the black screen
What was your research like? I haven't made a direct statistical damage to damage /health to health comparison, but the Aeon have a lot more land unit +damage,+health,+regeneration things to research to make up for their total lack of navy
Usually I full out my land since it is my favorite type of unit in this game. Like I sad, I love assault bots. I think the cybrans make better assassins than the illuminate. The illuminate though are defiantly tougher to kill with there tanks.
I just lost a huge 4v4 skirmish all hard computers mostly because my teammates weren't sending large enough attacks to break the enemy. Though I did kill one commander he escape podded away so it was really a dud. It cost me a cybersaurus, the bomb bouncer shield(love that thing), two megaliths and about 40 assualt bots with 15 shield bots for support to kill him. I was sad he didn't really die.
Anyone up for some multiplayer tonight?
Edit: Sitting in the pa group for the game, chat thingy. Just poke me to play.
What a retarded system for a game where pings don't matter much
For most of the 4v4 I was UEF in charge of the middle strip of land and bunker teching up. In general once I got some arty and tech centers up there I had a good solid defense that would let me do some damage to anything coming up the middle. Most of these games I got at least one or two quantum cannons out and at one point about 5 long ranger artillery at the same time. In general I felt pretty weak compared to the other guys. Getting a Noah cannon helped that a lot though since it let me be offensive. I actually finished the tech tree completely one game. 93 or something techs researched because I was producing it so much with so many tech centers. In general, UEF can bunker but you never are going to kill anyone like that it seems unless you get a ton of nukes or a couple noah cannons and some good recon.
One game we lost I was the last guy left. For some reason the enemy ignored me. I was trying a strategy of transports and assualt bots. Run, drop the bots on a commander and do my business. The one time this almost worked I lost all my bots with the commander at half health. I think I can do it but gotta work on a tech and build order. But in this game, the aeon dropped his teleporter thing near my base. I fought off his attack, dropped my 2 transports full of units on his exit, ported into his base and killed his commander. Remember Aeon, port in and remove the exit.
In general, game performed well, had some glitches with lag but nothing horrible. And was tons of fun. Last game I was our air guy and my cybran air corp ripped apart the two uefs who were trying to go gunships.
One thing I did notice a lot about the people we were beating. They rarely had as much tech as we did. Usually by the end of the game I had between 25 to 30 different techs researched, more if I was the bunker uef. People, tech up or your lovely army mass crap tech units are going to be chewed up by my much less numbered but better teched army. Saw this quiet a few times.
Anybody?
Steam ID