I downloaded the demo to see how well it works on my rig and I encountered a huge problem.
The game itself works fine at 70-80 fps, but every time someone in the campaign is talking or even in the tutorial, the game freezes for several seconds. I looked on the steam forums and no one else has this issue.
My processor is pretty much sitting on the minimum requirements being an AMD 64 3000+, with 2 gbs of RAM which doesn't even fill up ingame and an 4850 for graphics. Oh and I'm on XP SP3.
Does anyone have any idea what's wrong?
Anybody?
I'm running an AMD 3.2ghz dual core and 2GB of RAM, so I think I'm right around where you are in terms of those specs. My video card is an 8800GT, but without looking at a chart I don't know if that is better than yours. I'm also running XP.
I downloaded the demo to see how well it works on my rig and I encountered a huge problem.
The game itself works fine at 70-80 fps, but every time someone in the campaign is talking or even in the tutorial, the game freezes for several seconds. I looked on the steam forums and no one else has this issue.
My processor is pretty much sitting on the minimum requirements being an AMD 64 3000+, with 2 gbs of RAM which doesn't even fill up ingame and an 4850 for graphics. Oh and I'm on XP SP3.
Does anyone have any idea what's wrong?
Anybody?
I'm running an AMD 3.2ghz dual core and 2GB of RAM, so I think I'm right around where you are in terms of those specs. My video card is an 8800GT, but without looking at a chart I don't know if that is better than yours. I'm also running XP.
I am having no problems.
Maybe try updating your video and audio drivers?
Thanks for the tips. I did that and the problem is still there. When the tutorial lady is talking i can see the CPU graph at 100% with alternate 0% drops when it freezes, and while playing it works fine.
I think I'll make a thread on the steam forums, and if I don't find a solution I'm done with this game.
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
Out of all the top tier experimentals I think the Colossus is still the best. Thing is a beast. Followed closely by the Kriptor since it rips through enemy lines really fast. I don't like the cybersaurus. Not nearly as cool as it could be. Needs a gun on it or something.
Who needs to cover an experimental, an army of loyalist with adaptors all jumping onto a commander is a glorious thing. It is basically how I beat most of the levels during the campaign.
I also just finished that, was a damn fun campaign to tell the truth. Much better than I was expecting.
I should play Cybran, because I definitely do best as navy. Even UEF navy ain't bad, but on maps like Seton there just isn't enough range to make them useful for shelling bases.
I mean I saw it in the previews and everything, but I just thought it'd be another addition to your toolset.
Then you queue up an army of 20 units in like a minute or two at crazy cheap prices. Then you set its target destination and the thing fires off like a rapid-fire artillery piece, BAMF-BAMF-BAMF-BAMF-.
A minute later you've got a small army at the enemy's flank. A few more minutes and you can have a hundred ground units pounding him to pieces.
I mean a teleport would've largely server the same function, but this way is more fun.
It sounds like this can take a lot of units over before it gets taken out. Is it too powerful or is that just people that lose to it talking?
Well, I built one off to the side of my base during the campaign, and when I glanced over there a bit later I had a small Cybran army on my side, including several experimentals, surrounded by even more wreckage which I imagine came from them fighting each other....
Too powerful? Nah. Not in a game of MAGNET BUILDINGS and nukes all over the place. It's, uh, pretty good though.
So yeah... Supreme Commander 2 what the hell happened to you? I admit its my own fault for avoiding most coverage but wow they really stripped out a lot from the 1st game. No formations (as far as I can tell), no giant mech of doom crushing small units, econ now feels like every other RTS game, and at least in single player so far all the maps look like screen shots of Demigod rather than the original Supreme Commander. I'm going to keep playing and at least finish Single player and give a little multiplayer a go but so far its very disappointing.
Wow, I actually managed to fight off two hard ai's today with the help of a friend! They rushed us and nuked us but we managed to hold on and beat them down. Goddamn I love this game, I was teleporting my army into their base, back out, into the other base, etc.
So yeah... Supreme Commander 2 what the hell happened to you? I admit its my own fault for avoiding most coverage but wow they really stripped out a lot from the 1st game. No formations (as far as I can tell), no giant mech of doom crushing small units, econ now feels like every other RTS game, and at least in single player so far all the maps look like screen shots of Demigod rather than the original Supreme Commander. I'm going to keep playing and at least finish Single player and give a little multiplayer a go but so far its very disappointing.
Hi! If you go back a few pages you can see me saying pretty much this exact same thing, but I really like this game now. Let me address a few of your concerns.
There are a few things I would definitely like changed. They need a friggin tooltip for realz (the fuck does that cybran brain thing even DO etc etc), they could handle factories pausing a lot better, they should still allow you to queue buildings even if you don't have the resources for it, and the like.
But you get used to the new economy pretty fast, and the game still offers the same strategic choices you faced in the last one, like where and how to expand economically, how to defend your expansions, and the like. The pros and cons are still all there.
I actually really like the maps though. They all look and feel really unique for this type of macro game. The maps in the last one were just vanilla. Not terrible, but absolutely no personality, of which this game has more.
No real formations, but you can point your units in the right direction I believe. They should probably work on that though. As it stands right now you run into this weird pathfinding issue where sometimes when you tell units to attack move, they will struggle for like 30 seconds trying to get into formation and THEN moving. I have no idea why they sometimes try to form up and sometimes don't. It should probably be left up to the user.
Experimentals are still very nice. And they stay nice, even with the reduced cost and time to build, because they force you to invest so heavily in your specific tech tree that if your unit isn't suited to the job, you may well be boned. So you weigh the opportunity cost of teching up to the experimental versus building lots and lots of good normal units and mobbing the enemy. I seem to recall that still being the choice in the first game. The only real difference here is that the choice plays out across a much shorter time frame. I find I'm okay with that.
Anyway I definitely recommend taking it online, preferably with a friend. This game is good stuff once you get past the initial weirdness.
So yeah... Supreme Commander 2 what the hell happened to you? I admit its my own fault for avoiding most coverage but wow they really stripped out a lot from the 1st game. No formations (as far as I can tell), no giant mech of doom crushing small units, econ now feels like every other RTS game, and at least in single player so far all the maps look like screen shots of Demigod rather than the original Supreme Commander. I'm going to keep playing and at least finish Single player and give a little multiplayer a go but so far its very disappointing.
Posts
I shall join you sirrah.
I'm running an AMD 3.2ghz dual core and 2GB of RAM, so I think I'm right around where you are in terms of those specs. My video card is an 8800GT, but without looking at a chart I don't know if that is better than yours. I'm also running XP.
I am having no problems.
Maybe try updating your video and audio drivers?
Thanks for the tips. I did that and the problem is still there. When the tutorial lady is talking i can see the CPU graph at 100% with alternate 0% drops when it freezes, and while playing it works fine.
I think I'll make a thread on the steam forums, and if I don't find a solution I'm done with this game.
Steam ID
I'm in the chat right now, but no one else is on. I'll check back in a couple of hours, maybe when the west coast people have gotten up.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Not 100%, but has substantially more info than the Wiki.
Lame, I really want to play to.
I knew you would after listening in on us last night Zen. One of us. One of us.
repeatedly stated
that artillery is awesome
Might also be some weirdness going on if you have your sound set to hardware or software.
On the black screen
Who needs to cover an experimental, an army of loyalist with adaptors all jumping onto a commander is a glorious thing. It is basically how I beat most of the levels during the campaign.
I also just finished that, was a damn fun campaign to tell the truth. Much better than I was expecting.
It sounds like this can take a lot of units over before it gets taken out. Is it too powerful or is that just people that lose to it talking?
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
I mean I saw it in the previews and everything, but I just thought it'd be another addition to your toolset.
Then you queue up an army of 20 units in like a minute or two at crazy cheap prices. Then you set its target destination and the thing fires off like a rapid-fire artillery piece, BAMF-BAMF-BAMF-BAMF-.
A minute later you've got a small army at the enemy's flank. A few more minutes and you can have a hundred ground units pounding him to pieces.
I mean a teleport would've largely server the same function, but this way is more fun.
Well, I built one off to the side of my base during the campaign, and when I glanced over there a bit later I had a small Cybran army on my side, including several experimentals, surrounded by even more wreckage which I imagine came from them fighting each other....
Too powerful? Nah. Not in a game of MAGNET BUILDINGS and nukes all over the place. It's, uh, pretty good though.
I'd still pick a magnet building over it by far.
On the black screen
Sprout legs and crawl up on land
:^:
That was actually my joke suggestion last night :V
damn you dr. brackman!
On the black screen
Hi! If you go back a few pages you can see me saying pretty much this exact same thing, but I really like this game now. Let me address a few of your concerns.
There are a few things I would definitely like changed. They need a friggin tooltip for realz (the fuck does that cybran brain thing even DO etc etc), they could handle factories pausing a lot better, they should still allow you to queue buildings even if you don't have the resources for it, and the like.
But you get used to the new economy pretty fast, and the game still offers the same strategic choices you faced in the last one, like where and how to expand economically, how to defend your expansions, and the like. The pros and cons are still all there.
I actually really like the maps though. They all look and feel really unique for this type of macro game. The maps in the last one were just vanilla. Not terrible, but absolutely no personality, of which this game has more.
No real formations, but you can point your units in the right direction I believe. They should probably work on that though. As it stands right now you run into this weird pathfinding issue where sometimes when you tell units to attack move, they will struggle for like 30 seconds trying to get into formation and THEN moving. I have no idea why they sometimes try to form up and sometimes don't. It should probably be left up to the user.
Experimentals are still very nice. And they stay nice, even with the reduced cost and time to build, because they force you to invest so heavily in your specific tech tree that if your unit isn't suited to the job, you may well be boned. So you weigh the opportunity cost of teching up to the experimental versus building lots and lots of good normal units and mobbing the enemy. I seem to recall that still being the choice in the first game. The only real difference here is that the choice plays out across a much shorter time frame. I find I'm okay with that.
Anyway I definitely recommend taking it online, preferably with a friend. This game is good stuff once you get past the initial weirdness.
On the black screen
hahaha what
most of this is not remotely true