[GAME ON]Supreme Commander 2 - New DLC out, lots of new experimentals and maps

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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    So played a pair of 1v1 games today online verse an Aeon player who did Aeon tank spam and I have no clue how to counter it while playing Cybran with ground based build. Guess you have to do gunships but man, his tanks would destroy my equal sized armies of assault bots and artillery since I remember arty was supposed to the counter. The tank spam is worse than Talios's bot spam because I know I can match him shot for shot.

    Hell I had 5 factories making bots and there was no way I could keep up. It was nuts. And looking at the states I produced more energy, 20 total less mass(about a tick basically at the end) and spent about the same but was just overrun with tanks.

    Mazzyx on
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  • JarhogJarhog Registered User regular
    edited March 2010
    I just got this off steam i feel so weak

    Jarhog on
  • DraygoDraygo Registered User regular
    edited March 2010
    Arty is the counter Maz, if you cant seem to beat illuminate tank spam, you just dont have enough arty. Also concentrate on keeping your arty at the edge of their range, dont let their tanks get up close. Your units will be either equal speed or faster than the illuminate tanks. Also a factory shield with a few pd under the shield stops land forces cold.

    Draygo on
  • ElitistbElitistb Registered User regular
    edited March 2010
    So, I have seen that the Hard AI really doesn't know what to do about naval vessels. Played an island map with 3 Hard AI joined into one team and I slaughtered them all.

    Really, the AI in this game needs updated so that it can figure out what a concentrated assault is. However, I seriously hate getting into goddamned nuke races. One map I ended up shooting about 52 nukes out of the sky (my 3 Noah cannons were useless, eventually I just swarmed him with gunships).

    Elitistb on
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  • tbloxhamtbloxham Registered User regular
    edited March 2010
    Draygo wrote: »
    Arty is the counter Maz, if you cant seem to beat illuminate tank spam, you just dont have enough arty. Also concentrate on keeping your arty at the edge of their range, dont let their tanks get up close. Your units will be either equal speed or faster than the illuminate tanks. Also a factory shield with a few pd under the shield stops land forces cold.

    Wow, how the mighty are fallen. Advocating micromanagement of units as a solution in a Supreme Commander game :( It is a dark day!

    tbloxham on
    "That is cool" - Abraham Lincoln
  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited March 2010
    Elitistb wrote: »
    So, I have seen that the Hard AI really doesn't know what to do about naval vessels. Played an island map with 3 Hard AI joined into one team and I slaughtered them all.

    Really, the AI in this game needs updated so that it can figure out what a concentrated assault is. However, I seriously hate getting into goddamned nuke races. One map I ended up shooting about 52 nukes out of the sky (my 3 Noah cannons were useless, eventually I just swarmed him with gunships).

    This. Wow. I know exactly what you mean. I play this every other night vs a friend of mine. He isn't that great and likes to have an AI on his team to 2v1 me. I tell him he'll never get better if he uses a crutch every fight, but oh well.

    The AI is really odd like this sometimes. Some games it'll race for nukes and you just have to keep up your supply of anti nuke spray :mrgreen: Other games it tries to land zerg, or aircraft zerg. I notice that it rarely tries to mix it up.

    I tried a gameo f 3 AI v 1 a few nights back as well and one of the Cybran AI was all land, no air, the other was all air no land and the illuminate was all land. The only land units i saw from the cybran air was the built bots he was sending to reclaim metal.

    Klatu on
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  • TarranonTarranon Registered User regular
    edited March 2010
    tbloxham wrote: »
    Draygo wrote: »
    Arty is the counter Maz, if you cant seem to beat illuminate tank spam, you just dont have enough arty. Also concentrate on keeping your arty at the edge of their range, dont let their tanks get up close. Your units will be either equal speed or faster than the illuminate tanks. Also a factory shield with a few pd under the shield stops land forces cold.

    Wow, how the mighty are fallen. Advocating micromanagement of units as a solution in a Supreme Commander game :( It is a dark day!

    man, what, what, what

    exact same thing in SC 1 man. You are always playing around with the unit's range and trying to keep them the right distance from the enemy in Sup Com 1.

    Tarranon on
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  • taliosfalcontaliosfalcon Registered User regular
    edited March 2010
    I think artillery is pretty much the worst thing you can do against an illuminate player, once they see you're doing it all they need to do is keep building units under their shields while you feed them resources by attacking said shields and tech up to a space temple (which can be done very quickly), then it's GG

    taliosfalcon on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited March 2010
    I LOVE shields.

    FuriousJodo on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    I think artillery is pretty much the worst thing you can do against an illuminate player, once they see you're doing it all they need to do is keep building units under their shields while you feed them resources by attacking said shields and tech up to a space temple (which can be done very quickly), then it's GG

    Talking mobile arty here, brackmans and whatever the uef one are. They are suppose to be the counter t mass land units. Its how I finally kept beating your assault bot hordes the last time we play Talios.

    Mazzyx on
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  • zilozilo Registered User regular
    edited March 2010
    Is there a Cybran strategy that doesn't revolve around using those shield/anti-missle/anti-air doombots? Those things are amazing.

    zilo on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    zilo wrote: »
    Is there a Cybran strategy that doesn't revolve around using those shield/anti-missle/anti-air doombots? Those things are amazing.

    Gunships and navy don't use them. And they are awesome but cybran seems just a bit weaker than Aeon and UEF at the moment.

    Mazzyx on
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  • zilozilo Registered User regular
    edited March 2010
    Odd, I would think that gunships + hardy AA bots would be a natural fit, considering the hard counter to gunships is fighters.

    zilo on
  • sketchydsketchyd Registered User regular
    edited March 2010
    how do i get in the chat you all are talking about?

    sketchyd on
  • ZombiemamboZombiemambo Registered User regular
    edited March 2010
    Mazzyx wrote: »
    zilo wrote: »
    Is there a Cybran strategy that doesn't revolve around using those shield/anti-missle/anti-air doombots? Those things are amazing.

    Gunships and navy don't use them. And they are awesome but cybran seems just a bit weaker than Aeon and UEF at the moment.

    Ever seen a full land Navy march onto your shore and rape you in the butt? Cybran navy is excellent.

    Zombiemambo on
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  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    HERE IS THE STEAM GROUP

    Steam group chat. I copied that out of the OP. You should join the group.

    TheGerbil on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Mazzyx wrote: »
    zilo wrote: »
    Is there a Cybran strategy that doesn't revolve around using those shield/anti-missle/anti-air doombots? Those things are amazing.

    Gunships and navy don't use them. And they are awesome but cybran seems just a bit weaker than Aeon and UEF at the moment.

    Ever seen a full land Navy march onto your shore and rape you in the butt? Cybran navy is excellent.

    I have done it. Cybran are my favorite race for ascetics. But if you are on a map with out the water to get that navy going you are weaker on the ground with the lack of tanks to absorb damage it seems. But also it is me sucking a bit.

    Jump jets still make excellent commander sniping weapons and good to get in and out of range of enemy units.

    Mazzyx on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited March 2010
    Are units technically airborne while jumpjetting? I haven't used Cybran much and haven't really looked very closely.

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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Are units technically airborne while jumpjetting? I haven't used Cybran much and haven't really looked very closely.

    I believe so, I have seen aa sometimes shoot at them and sometimes ignore them. Its weird.

    Mazzyx on
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  • zilozilo Registered User regular
    edited March 2010
    If I had to guess I'd say it's based on z-height- anything over, say, 50 feet in the air is fair game for AA. But I could be wrong.

    zilo on
  • CampyCampy Registered User regular
    edited March 2010
    I personally have never had AA ignore a jumpjetting unit, even when they seem to be flying low. On a related note, having lots of AA can completely negate a Noah cannon attack before it even lands.

    It seems that the hard counter (read: only counter) to gunships at the moment is a ridiculous amount of dedicated AA. Either in the form of dedicated land units or fighters. I'd be interested to see what kind of ratio you need to fend off an attack.

    Having had the last few days away, I'm itching for a few games tonight. Is anyone going to be around for 'splodin some mans?

    Campy on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Campy if I am on steam give a ring, I have been wanting to play some pa folks again but everyone ran off to Warhammer it seems.(Yes, I might be playing it, too but just for the single player mostly)

    Mazzyx on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Played some 2v2 pubbies tonight with Tarron. Did the 2v2 map with water in the middle so first game I went Cybran navy he went air/uef. We stomped our opponent pretty damn well that game. Good times were had by battleships walking on land. So second game we swapped roles but he did UEF navy with their missile cruises and I went gunship cybran. Another smashing good time was had by all.

    In our revelry we decided to do an all navy rush. Sadly this requires the people you are playing against to be bad, like real bad. So it did not work but we still killed a lot of stuff and my aircraft carrier got to go shoot up an expansion just as it died. Fun times had by all.

    Need more PA folks to comeback to the not so dark side!

    Sorry you couldn't join us Talios, your bot spam would of been awesome to join with us.

    Mazzyx on
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  • TarranonTarranon Registered User regular
    edited March 2010
    their bases were beautiful though. after we had destroyed the entirety of everything they had in naval range, they stretched from the back of the compound to the mid mass points at either end of the map, in perfect symmetry.

    Tarranon on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    I think the worst part is we died mainly to fighter bombers that game.

    Mazzyx on
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  • HiravaxisHiravaxis Registered User regular
    edited March 2010
    I played a game of Seton's last night that featured No research: All research unlocked and no naval units.
    I started in the "bitch" position and fired up a long range arty and a disruptor.
    The response was swift and sure: a nuke.
    I didn't suffer a great deal of loss, but that sent my teammates into a state of paralysis.
    Ever greater numbers of radioactive warheads began plummeting from the sky.

    At one point (And this spelled the end for my forward position), no less than 6 nukes were targeted at the exact same spot.
    You might think that such a heavy investment in nuclear warheads would mean my allies would be able to deliver a reprisal.... NO. The game was steadily lost after that.

    Hiravaxis on
  • TimmyFredTimmyFred Registered User regular
    edited March 2010
    TekDragon wrote: »
    zilo wrote: »
    Tek is a professional hater. He hates for the government.

    I'd say it's more depressingly disappointing than hateful.

    I loved TA. I played the fuck out of Sup Com. In fact, I was Unconquerable's partner while he was in the Off-Topic forum group, and still played with him after he went ultra competitive. I love this series from a casual and competitive perspective.

    This game was a massive let down for me, and I'm not going to sugar coat it.

    I'll check back in a month and see what the player statistics are. If it's not dead by then, I'll be shocked, because everyone I know who played Sup Com competitively doesn't want anything more to do with this game. We gave it a shot, and we're done.

    I realize that I'm like...a week late with this response, but I was only just reading through the thread and saw this and felt a need to respond.

    I understand that you're saying the people you know that played it competitively don't want anything to do with it, but I really wonder who that is. Since you say you were pals with Unconq, I can only assume that the players aren't total scrubs, but I'm going to assume that in general, the folks I play with and hang out with play on a higher level over all, and all of us are pretty psyched about SupCom2. The only thing holding us back from dedicating ourselves to it fully is the current lack of ranked, but that's been promised by the end of the month. Once an automatch system is in, I expect that it'll be fairly popular for competitive types.

    I really wonder what types of games you and your competitive type friends were playing if you honestly don't find 1v1 more interesting than it was in Vanilla or FA. The number of viable strategies vastly outnumber the amount available 2-3 weeks after release of the original or after the release of FA. The abandonment of a tier system and adoption of a tech tree has done wonders for variety.

    TimmyFred on
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  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    I need to play this more. Too many strategy games came out this month!

    TheGerbil on
  • subediisubedii Registered User regular
    edited March 2010
    Well personally I just finished up the singleplayer campaign in Chaos Rising (pretty awesome) and I'd be up for getting my multiplayer back on in SupCom 2 now. I'm not really interested in playing DoW2 online until the balance is sorted out a bit.

    Well, actually that's only half true. I don't mind the balance issues, I'm just not interested in playing the game where EVERYONE IS WHINING AAAGGH WHY IS EVERYTHING SO BROKEN I HATE RELIC ABLU ABLU ABLOO instead of you know, just trying to play and have fun and understanding that the game was always going to be broken for balance when things kicked off. Kind of puts a damper on proceedings when the community is in full on rant mode.

    Anyway, that said I doubt I've got much time to play this week, but feel free to give me a poke if you want and I'll put up an announcement that a game's starting up, so everyone in the Steam group can see it and join in the chat room / vent channel. It seemed to work out OK last time, even if it was just the regulars who came in. BTW, which is better, throwing up an announcement, or scheduling an event? Or both? I think both give a notification to all the group members, but IIRC an event puts up a box which you can click on to see the post, so I'm not sure which people prefer.

    subedii on
  • TarranonTarranon Registered User regular
    edited March 2010
    :rotate:

    Tarranon on
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  • HiravaxisHiravaxis Registered User regular
    edited March 2010
    subedii wrote: »
    BTW, which is better, throwing up an announcement, or scheduling an event? Or both? I think both give a notification to all the group members, but IIRC an event puts up a box which you can click on to see the post, so I'm not sure which people prefer.

    I don't know about an announcement, but last time I saw a scheduled event, it got me interested.

    Hiravaxis on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    If we have an event scheduled I can plan my time and such to be there. But if I am on both are usually good for me, just if the announcement comes up I might be in the middle of a LoL match, DoWII Last Stand or just messing around with more strategies in SupCom2 with skirmish mode.

    Mazzyx on
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  • zilozilo Registered User regular
    edited March 2010
    Yeah, if I'm at home and in a situation where I can play a game I'm probably neck deep in DoW2 or CnC Generals or something. Even if it's something like "We try to play every day at 8pm CST" or something, I'd be more likely to hook up with you guys.

    Not in that way.

    zilo on
  • subediisubedii Registered User regular
    edited March 2010
    Well last time I just put the event on right away so that everyone would see the message and pile in Vent. If you guys want to set specific times and stuff that's cool, although I've never really been good with "set times" for gaming. Something usually comes up.

    Really it's up to you guys, like I said, I'm not sure how much I can get my Game On this week. If you've got a time in mind then let me (or The Gerbil, or TheKoolEagle) know and we'll schedule an event and then maybe send out an announcement a little beforehand so that people can stop watching Desperate Housewives or whatever it is people watch these days.

    Otherwise like before, just poke a group mod if you want to get your game on we can light the bat-signal right there.

    I cannot promise Batman will make it though.

    subedii on
  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    An event will get me there as I know others will be. This sounds like a good idea. Just not Friday from 7-9 PM MST. (Stupid tests...)

    TheGerbil on
  • TarranonTarranon Registered User regular
    edited March 2010
    these patchnotes are insane in the membrane http://store.steampowered.com/news/3612/

    looots and looots of big changes.

    Tarranon on
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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited March 2010
    ■ACUs can now be attacked while under water

    Glad they fixed this one, we discovered this back in Beta, if you stood in the right level of the shore, your ACU was completely invulnerable and didn't show up on enemy radar at all.

    FuriousJodo on
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  • subediisubedii Registered User regular
    edited March 2010
    Looks like Gunships and planes got hit with the nerf bat, with AA being souped up a little too.
    UEF Fighter & Bomber shield Health decreased to 175. Was 200

    Gunship Speed reduced to 6. Was 8. Shield Health decreased to 150. Was 600. Build Time increased to 27. Was 24

    ...

    All factions' ACU AA upgrade Damage increased by 25%

    Airnomo cost decreased 10%. Health increased to 13,000. Was 10,000. AA damage increased 50%. Direct Fire damage decreased 50%

    Cybran Battleship AA Damage reduced by 40%


    Also:
    Added "Test Ping" to the Skirmish menu, which will simulate in game traffic volume (based on number of players) for 5 seconds. This will help players find problematic network connections before getting into a game

    Every RTS needs a feature like this. Awesome.

    Anyway, I'm loading up now. Anyone else?

    subedii on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Damn nice on the downgrading of the gunships speed and shield strength. And also taking longer to build. Also like how aa upgrade might be a good counter to them now.

    edit: I will be on in about an hour maybe Subedii. Its dinner and such time around here.

    Mazzyx on
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  • CampyCampy Registered User regular
    edited March 2010
    I'm liking the buffs on AA and the shield nerf on the gunships. That was one of the things that was making them really tough to take out.

    I'll be about on steam for a little while, give me a poke if you guys get a game going.

    Campy on
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