[GAME ON]Supreme Commander 2 - New DLC out, lots of new experimentals and maps

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  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited March 2010
    I had never previously been swarmed by enough jets/bombers/gunships to make me worry I guess. My AA has always been good enough to be able to handle things sent against me.

    The changes do look nice though, can't wait to jump on when I get home tonight.

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • CampyCampy Registered User regular
    edited March 2010
    Well a team of me, Subedii and Hiravaxis got thoroughly dominated last night. We had a quick look at the reply and found that the other team didn't build any research at all, rushing out as many factories as possible. This then gave them a significant advantage in the first skirmishes, allowing them to take control of the neutral mass points. Once they'd done that, it was game over. Seems that if you're playing against aggresive opponents then research stations should only be used late game. Also kiting with artillery is brutal.

    The evening had a theme of being rolled in fact, had my quickest game ever too... The other team rushed in with all 4 ACUs with their engis in tow giving heal. I was in the front position, so got mauled first. Of course instead of destroying by base as I fled to my teammates they reclaimed it and started pumping out units to further their attack. Ended up the four of them taking out the four of us in a chain nuclear meltdown (was real purty)

    Campy on
  • subediisubedii Registered User regular
    edited March 2010
    The more I think about that game, the less sure I am it's that I invested in research stations. I didn't make those a priority, I only put them down as they became viable. My biggest problem was that I didn't scout the middle and in general wasn't aggressive enough.

    They came at me with two armies, and whilst I was able to repulse the air assault because of my AA, my ground forces took a heavy beating because I had no artillery in my mix up and ran my units straight into his, which decimated me.

    I think this just pushes the emphasis of needing to attack early. I was getting hammered but for the early part at least I was able to hold them off because my base had some defences (and air support from Campy). If at that point you two had gone for red in the North at the same time I was getting double-teamed in the south, I think he would've been rolled double time since he had no defence at all and had simply spent so much of his resources building factories.

    This is all theorycrafting on my part though.

    subedii on
  • HiravaxisHiravaxis Registered User regular
    edited March 2010
    I really should have been more keen on scouting.
    If we'd seen the number of factories they had burping out units we would have been much more ready for the assault.

    Hiravaxis on
  • TarranonTarranon Registered User regular
    edited March 2010
    subedii wrote: »
    The more I think about that game, the less sure I am it's that I invested in research stations. I didn't make those a priority, I only put them down as they became viable. My biggest problem was that I didn't scout the middle and in general wasn't aggressive enough.

    They came at me with two armies, and whilst I was able to repulse the air assault because of my AA, my ground forces took a heavy beating because I had no artillery in my mix up and ran my units straight into his, which decimated me.

    I think this just pushes the emphasis of needing to attack early. I was getting hammered but for the early part at least I was able to hold them off because my base had some defences (and air support from Campy). If at that point you two had gone for red in the North at the same time I was getting double-teamed in the south, I think he would've been rolled double time since he had no defence at all and had simply spent so much of his resources building factories.

    This is all theorycrafting on my part though.

    It sounds reasonable from my experiences. Almost every time I've gotten horribly steamrolled, it's because I didn't have good intel on the enemy and wasn't able to adapt in time. Sometimes it's because I wasn't anticipating a rush, sometimes it's because I didn't realize he was basically defenseless while setting up an infinite power->mass base and now whoops he's swarming me.

    Tarranon on
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  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    A four commander rush though? That sounds like it'd be very situational to pull off. Especially if they built any air.

    TheGerbil on
  • HiravaxisHiravaxis Registered User regular
    edited March 2010
    TheGerbil wrote: »
    A four commander rush though? That sounds like it'd be very situational to pull off. Especially if they built any air.

    Early game you'd be able to out heal damage from a few bombers/gunships.
    Long enough to blow enough stuff up to get the AA upgrade likely.

    Hiravaxis on
  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited March 2010
    If you left one of your bots back and used him to slowly start building a base you'd be able to start supporting yourself eventually, and if you put the pressure on early enough... it could work. Obviously it did, but it's still chancey, especially if someones early scout plane spots the group on the way in.

    Klatu on
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  • DocshiftyDocshifty Registered User regular
    edited March 2010
    The only time you should 100 percent never commander rush is if you're Stns.

    Docshifty on
  • HiravaxisHiravaxis Registered User regular
    edited March 2010
    Docshifty wrote: »
    The only time you should 100 percent never commander rush is if you're Stns and Air isn't off.

    Fixed for you.
    I've had this done to me twice and did it myself once.
    All games had "No Air units" checked.
    The only good way to stop it is to bang out some point D.

    Hiravaxis on
  • TarranonTarranon Registered User regular
    edited March 2010
    oh dear god brackman spam

    how do you even

    ahhh my tanks!

    Tarranon on
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  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    Tomorrow evening work for some game ons? Lets say... Somewhere between 5-7 EST if all goes well?

    TheGerbil on
  • DocshiftyDocshifty Registered User regular
    edited March 2010
    Well, all of my friends are months behind the party so they've all suddenly got Borderlands at the same time. With any luck, I won't be in the mood and will gladly SupCom it up. Maybe.

    Docshifty on
  • subediisubedii Registered User regular
    edited March 2010
    That's about 10 GMT right? I might be up for that, although like I said before, whenever I actively plan a time for gaming, something comes up.

    In other news, the experimental unit magnet is freaking AWESOME. There's few things more hilarious than watching an enemy experimental go skidding into it alongside the better part of his army.

    It doesn't affect planes does it?

    EDIT: Haha, I just read that building multiple Magnetrons and activating them simultaneously increases their pulling power so they can rake stuff in from greater distances. I have to try that.

    subedii on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    I am down for some supcom2 today, 5-7 est is 3 to 5 here which is a good time for me.

    Mazzyx on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    subedii wrote: »
    That's about 10 GMT right? I might be up for that, although like I said before, whenever I actively plan a time for gaming, something comes up.

    In other news, the experimental unit magnet is freaking AWESOME. There's few things more hilarious than watching an enemy experimental go skidding into it alongside the better part of his army.

    It doesn't affect planes does it?

    EDIT: Haha, I just read that building multiple Magnetrons and activating them simultaneously increases their pulling power so they can rake stuff in from greater distances. I have to try that.

    Sadly air is immune.

    Anyone about, seems to be that time for the event but no one is in vent or in the [chat].

    Just did a quick 1v1 skirmish verse a cheating computer. Basically it spammed bombers and gunships with the uef experimental gunship while I had huge ground armies with lots off aa. The aa buff is nice and I usually would rip through twice the number of planes before my army would die mostly to experimentals falling on it.

    Hoping we get some in house going today.

    Mazzyx on
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  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    I will be on later... this BCEM lab work is taking me longer than I thought.

    TheGerbil on
  • subediisubedii Registered User regular
    edited March 2010
    Alright, poke me when you're on, I'll be in the chat channel.

    subedii on
  • subediisubedii Registered User regular
    edited March 2010
    Thank you for the air-support last night, mystery man Gofflesby. Those commanders were too busy building focussing on land armies and didn't expect AC1000's on their doorstep. :P

    subedii on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Thanks for the games last night guys. Wish I could of stuck around for more with you Subedii but real life kicked in. And, man really need to do what ever that guy with the infinite mass and thus infinite battleships did.

    Mazzyx on
    u7stthr17eud.png
  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    subedii wrote: »
    Thank you for the air-support last night, mystery man Gofflesby. Those commanders were too busy building focussing on land armies and didn't expect AC1000's on their doorstep. :P

    I think it was I with the AC-1000s, unless you are refering to a different one... You thinking of the one where I bombed out the one commander on the west and then we gang banged the other two?

    TheGerbil on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    Last night doing some late night gameplay with Tarranon and Goffelsby I ran into one of the tech commander rushes. First one I fought off and almost killed him with my ground spam army. He survived by jump jets and me not having any adapters out. This lead him to getting overcharge, man a fully upgraded commander just walked over my landspam which was pretty much full upgrade.

    Thank gods that Tarranon is a beast of a techer and his air fortresses ripped the guy apart.

    Mazzyx on
    u7stthr17eud.png
  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    edited March 2010
    I loved SupCom, but the reviews of 2 make it sound like a simpler version. Would you guys recommend this or stick with the first? Also , I enjoy the huge maps, are there still some in 2?

    TimFiji on
    Switch: SW-2322-2047-3148 Steam: Archpriest -- Selling Board Games for Medical Bills- Ask if interested!
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited March 2010
    TimFiji wrote: »
    I loved SupCom, but the reviews of 2 make it sound like a simpler version. Would you guys recommend this or stick with the first? Also , I enjoy the huge maps, are there still some in 2?

    I would recommend it. It is a lot like SupCom but removed a lot of the half hour of sitting around and doing nothing so the action happens a bit faster. Units really never become obsolete in the game and leads to a lot of different strategies on how to play and what to do. The games are shorter so the maps are a bit smaller but the action can be just as epic.

    Mazzyx on
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  • zilozilo Registered User regular
    edited March 2010
    I like this quite a bit more than SupCom1.

    zilo on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2010
    I like this a lot more than SupCom 1

    Zen Vulgarity on
  • TarranonTarranon Registered User regular
    edited March 2010
    one day

    one day

    one day I will get to use a king kriptor in a serious match

    Tarranon on
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  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited March 2010
    So the Cybran Experimental Unit Magnet, does it draw in and destroy tanks 1 at a time, or does it pull up to x amount at a time? I have yet to build one. I'm just trying to come up with ways to suprise my mates when they play vs me.

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • subediisubedii Registered User regular
    edited March 2010
    Klatu wrote: »
    So the Cybran Experimental Unit Magnet, does it draw in and destroy tanks 1 at a time, or does it pull up to x amount at a time? I have yet to build one. I'm just trying to come up with ways to suprise my mates when they play vs me.

    The Cybran unit magnet is hilarious.

    Basically when it's activated it pulls all enemy ground units within a certain radius right into it for maybe 20-30 seconds (radius is pretty decent, just don't expect artillery ranges or anything, it's mainly a defensive structure. Or possibly offensive if you can sneak build one in range of the enemy base). I mean any, including the experimentals. The small units are destroyed pretty much instantaneously, the big ones sort of grind against whittling away their health until they're destroyed.

    The ability costs energy to use and has a cooldown period, but that's OK, because the unit magnet also has a separate repulse mode that you can activate which sends units screeching back away from it.

    Basically build it and put a couple of shields around it. A land army that gets near it when it's activated is going to go screeching into its grinding gears. Try it in a skirmish map with air units off or something if you want to test it. If it's their first time seeing it, they're not going to be too happy about having their entire land invasion crunched up into scrap. According to the forums you can also extend the range by building multiple of them in the same area as each other, but I haven't tested that.

    subedii on
  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited March 2010
    That sounds like it's going to work perfectly for me. One of my mates always tries to tank swarm me with fully upgraded rockheads backed up by a king kriptor if I leave him alone long enough to tech up and get one. Will be amusing to destroy his swarm next time in a new and exciting way.

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • TheGerbilTheGerbil Registered User regular
    edited March 2010
    It works on ground experimentals but it doesn't kill them right away and they can still shoot (though it will hurt them quite quickly) so you do have to be a little careful. Little units die right away.

    Air however is unaffected. Watch out for Soul Rippers/Darkenoids/AC-1000s

    TheGerbil on
  • TarranonTarranon Registered User regular
    edited March 2010
    News on the front!

    Starring: Tarranon and Paul(who is a ghost)
    scframewedmar2400175220.png

    All quiet on the home front, and our brave soldiers are hard at work protecting YOU from the AI and fanatical menace. Do your part! Volunteer today!
    scframewedmar2400173920.png
    scframewedmar2400123320.png

    UEF Fatboys roll into enemy territory for the first time after months of heated fighting. Go get'em boys!
    scframewedmar2400185920.png

    The poor saps never stood a chance against the UEF's might. God bless all of our brave soldiers fighting to protect humanity from the traitors without and within. God bless the UEF.

    so this game is pretty fun you guys that are on the edge

    Tarranon on
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  • DocshiftyDocshifty Registered User regular
    edited March 2010
    About the unit Magnet. It is awesome. Especially when you steal someone's. I want to say Tarranon, but I honestly can't remember who, was Aeon and had a loyalty gun up. The enemy ACU was building the unit magent in range. The moment it was completed, the loyalty gun targeted it. We all watched as the enemy ACU came flying into it. He managed to break out with a sliver of health. Literally, a fighter/bomber could have blew him up with one strafing run.

    Docshifty on
  • CampyCampy Registered User regular
    edited March 2010
    I tried the Aeon pulinsmash in the campaign mode and was thoroughly dissapointed by it's tactic of only dragging in a unit at a time. So it'd probably be way more worthwhile investing it's cost in any other unit.

    Campy on
  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    edited March 2010
    Tarranon wrote: »

    so this game is pretty fun you guys that are on the edge

    Amazon has this for 34.99 so I think I'm going to order this when I return from work. I hate you guys
    I mean love

    TimFiji on
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  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited March 2010
    What's the story with the proto brain being able to move. I've never tried to send it in to combat, can it fight and gain extra research like the ACU?

    edit: that said, once I get 2 proto brains up I usually have more research points to spend than I know what to do with. So it's not like I need the extra research :)

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • TarranonTarranon Registered User regular
    edited March 2010
    I think everything gains extra research when it fights, so proto brains are no different. they pack a fairly good punch, are durable, and apparently respawn back at your proto brain center free of charge shortly after they go down.

    Agreed on the whole not really needing research by the time you get to them thing.

    Also had a fun game with Paul just now. On watching the replay me and my opponent had pretty much the exact same strategy (dig in with an eye towards noah cannons) but I was just a minute and a half or so faster than him, and it made all the difference.

    Tarranon on
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    On the black screen
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2010
    Why bother researching at all when you can roll an army in, destroy theirs, and gain 26 research points in a matter of a minute

    Zen Vulgarity on
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2010
    I gotta say i'm very, very impressed with how often/well they're patching this game. My only other recent RTS experience was DoW2 where they patched every blue moon and usually made things worse =p

    taliosfalcon on
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  • subediisubedii Registered User regular
    edited March 2010
    I gotta say i'm very, very impressed with how often/well they're patching this game. My only other recent RTS experience was DoW2 where they patched every blue moon and usually made things worse =p

    They're not tied to GFWL like Relic are, which means they can patch at will without needing to go through Microsoft certification. That takes maybe a month, and you need to pay for each individual update, which tends to force having mega-updates instead of regular, incremental updates. The problem with massive sweeping changes is that they typically have much larger knock-on effects for balance, and then it's another several months before the next patch comes out.

    Really, that's the whole reason Steam even exists in the first place, it was originally envisioned as being mainly for immediate and simultaneous delivery of patches to the community. So you wouldn't have those awkward occasions where you'd push out an update and a week later half the servers still hadn't updated and the community got fragmented. You can push out a patch, see the results, and 24 hours later push out another one with some tweaks.

    Relic stated back when DoW2 was being made that it was fully their intention to have regular incremental updates instead of months on end before dumping huge changelogs, but since they're tied to GFWL they don't really have that option. Meanwhile, SupCom 2 has been out for less than a month and it's already seen four balance updates.

    subedii on
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