because I'm not paying two dollars for a whimsical barrel to put in my fake town
(and shame on whoever does)
From what I understand, the pay items are pretty much just prettier versions of things already available in the game. You just get fancier looking parts, and some of the more crafting specific buildings earlier if you buy them. Again, just what I've read though, so don't quote me on it :P
<element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.
5 skills that boost MP
3 skills that boost INT
2 skills that boost SPR
Total - 18 skills
[SWORD] skills relating to using magic:
Seal stance - lower magic power, raise magic defense
Unless Vitality and Dexterity affect spellcasting, this is it.
In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.
Should I make a mage or a healer to play online ? I still havent put skills into my avatar
If you make a healer you won't likely be able to solo many quests, which will really suck, like it is for me. I'd say if you want to make a caster, make it elemental/staff, with a few points in divine to get like, heal.
Quests really aren't made for soloing. That's why they're part of the multi-player portion of the game.
<element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.
5 skills that boost MP
3 skills that boost INT
2 skills that boost SPR
Total - 18 skills
[SWORD] skills relating to using magic:
Seal stance - lower magic power, raise magic defense
Unless Vitality and Dexterity affect spellcasting, this is it.
In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.
I thought there was a staff skill that leeched MP with an attack, at the cost of a chip, too.
One thing I have to begrudge some of the negative reviews for is their comments on the battle system. It's perfectly fun! It's just like Phantasy Star Online (which got great reviews in its day did it not?) or Monster Hunter or many MMO's...simple, addictive, yet also varied because of the sheer amount of skills there are to learn. What are these complaints about "battle distance" about? Hasn't every MMO ever had the same thing? Like, in WoW can't the enemies still hit you even if you're far away? Is this not just a convention, or have I just not played the game enough to realize that it really is broken? Also, in WKC the range isn't "infinite" with the monsters, is it? It's like I've been playing WAITING for the battle system to be broken just so the concept of numerical game reviews can be re-legitimized in my mind, but it just hasn't happened. Almost every reviewer has simply skimmed right past the online component--which as I see it is the very soul and essence of the game.
And so a theory develops in my mind. Most of the negativity is generated from the disappointments in, mainly, the single player game. Which I suppose is understandable if you are a game reviewer who had to spend 30 hours of their life trudging through a game that they were hyped for. That experience may have well been quite depressing. Enough to warrant a negative review, certainly.
But the problem is that by the time they went to online mode, they paint it as so distant and trivial--in no way able to lift their spirits out of the deep depression the single player plunged them in to--and therefore comlpetely undercutting the GREATEST PART OF THE GAME. I haven't even touched single player ever since I 'unlocked' multiplayer, and I am loving the game.
I end this faux-rant/genuine entreaty for truth with a simple claim: This game is the new HD version of PSO-style gaming. A balls-out retro throwback to lighthearted RPG grinding goodness.
I am glad to see many of you here share my pleasure with the game.
I can definitely see myself enjoying the multiplayer aspects more than the "real game;" last night I had to stop questing with some fine folks because I hadn't progressed far enough in the story, and I had to make my avatar (who resembles Maximo being played by Kevin Smith) trudge across some damn wilderness, practically dragging Leonard and crew by the hand since he was several levels above them, to a tunnel before I stopped for the night. All I wanted to do was get to the next town and buy up quests so I could get back to my own hamlet in the middle of nowhere--screw this "missing princess" stuff with her magical holo-birds.
My main concern is that all the GeoMod stuff is so expensive. I can't make a house because I don't have pebbles, for crying out loud.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
I can definitely see myself enjoying the multiplayer aspects more than the "real game;" last night I had to stop questing with some fine folks because I hadn't progressed far enough in the story, and I had to make my avatar (who resembles Maximo being played by Kevin Smith) trudge across some damn wilderness, practically dragging Leonard and crew by the hand since he was several levels above them, to a tunnel before I stopped for the night. All I wanted to do was get to the next town and buy up quests so I could get back to my own hamlet in the middle of nowhere--screw this "missing princess" stuff with her magical holo-birds.
My main concern is that all the GeoMod stuff is so expensive. I can't make a house because I don't have pebbles, for crying out loud.
I do kinda like that the game pushes you to finish the single player before letting you engage fully in the multiplayer aspect. Though, I do enjoy questing with you folks moreso than following the rescue the princess storyline.
EDIT: You start with one house. Stock it with recruits who can make the items you need for building available.
So, this synthesizing/binding thing - is it necessary to get checkmarks in all items to complete the requirements for trophies, or could you spam synth a bunch of Heal potions? Anyone know?
I haven't been able to recruit anyone for my GeoRama yet. I've purchased the 1,000 lot deed, and that's it. Do I need to purchase the 5,000 gold land mass as well?
So, this synthesizing/binding thing - is it necessary to get checkmarks in all items to complete the requirements for trophies, or could you spam synth a bunch of Heal potions? Anyone know?
I haven't been able to recruit anyone for my GeoRama yet. I've purchased the 1,000 lot deed, and that's it. Do I need to purchase the 5,000 gold land mass as well?
Did you enter the GeoRama mode yet? When you enter it the first time they give you a house and a single dude to start out with as part of the tutorial.
<element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.
5 skills that boost MP
3 skills that boost INT
2 skills that boost SPR
Total - 18 skills
[SWORD] skills relating to using magic:
Seal stance - lower magic power, raise magic defense
Unless Vitality and Dexterity affect spellcasting, this is it.
In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.
Guys, when you're thinking about this, please don't forget the importance of the stats on the weapon itself.
The reason most Mages go Staff is because there's obviously a fuckton of +MAG on there. So you want to be holding it all of the time to do your spell casting. And since you're holding it, you might as well pick up a few of the actives so that you don't have to waste MP on slivered enemies (or when you're out of MP in a boss fight and don't have mana pots).
Going sword gives you more flexibility, since you can equip a Dagger for casting and a Sword for fighting, but your Caster stats obviously won't be as good.
I'm about to hop online. Does anyone want to do some questing with my low level guy?
YES
Also the reviewers having a problem with the pace of the game is understandable - the combat moves slow as molasses outside of combos. And yes, monster range is infinite. If they get close enough to attack you, you could run halfway across the map and they'd swing and magically connect with you.
Basically this looked like an action RPG to people. It isn't one. It's much more like FFXII, except that changing characters mid-battle is a chore that involves going through two menus, and you can't pause to give orders.
However, the online looks like it was the focus of the gameplay, and the pace of the combat makes it perfectly fine in an online setting. You can rarely skill-dodge attacks, but, much like a traditional JRPG, you're not supposed to be able to, it's supposed to be up to your stats. The ability to run around with your character just gives you an illusion of control that, when disproven, can be annoying.
Still a good game, it's just not what a lot of people expected it to be.
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited February 2010
I really do wish it was easier to change party members. Status effects last so short that by the time I've switched to a second char to put more on, the ones from the first are already starting to wear off.
oh god what I would give for a gambit system
Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.
I'm about to hop online. Does anyone want to do some questing with my low level guy?
YES
Also the reviewers having a problem with the pace of the game is understandable - the combat moves slow as molasses outside of combos. And yes, monster range is infinite. If they get close enough to attack you, you could run halfway across the map and they'd swing and magically connect with you.
Basically this looked like an action RPG to people. It isn't one. It's much more like FFXII, except that changing characters mid-battle is a chore that involves going through two menus, and you can't pause to give orders.
However, the online looks like it was the focus of the gameplay, and the pace of the combat makes it perfectly fine in an online setting. You can rarely skill-dodge attacks, but, much like a traditional JRPG, you're not supposed to be able to, it's supposed to be up to your stats. The ability to run around with your character just gives you an illusion of control that, when disproven, can be annoying.
Still a good game, it's just not what a lot of people expected it to be.
I'm signed in to Goenet right now.
Anyway, more of you need to accept my friend request! I added three pages worth of people, so get to it! Only Kain accepted me so far.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I really do wish it was easier to change party members. Status effects last so short that by the time I've switched to a second char to put more on, the ones from the first are already starting to wear off.
oh god what I would give for a gambit system
Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.
is it so hard to make it pause the action in SP and not in MP?
I normally like to be running ahead of the game, but I fell behind thanks to friends dropping by yesterday. Real friends would've known I'd have been wanting to play WKC :P
El Fantastico on
PSN: TheArcadeBear
Steam: TheArcadeBear
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I really do wish it was easier to change party members. Status effects last so short that by the time I've switched to a second char to put more on, the ones from the first are already starting to wear off.
oh god what I would give for a gambit system
Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.
is it so hard to make it pause the action in SP and not in MP?
Added all the bolded people. Feel free to bold me now.
Running Staff/Magic. Not sure if I'm going to stick to Elemental or branch out between Elemental and Holy.
Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.
Or should I take the Spear skills?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I'd say if you want to tank, go sword/spear. That point for heal will be useful, no doubt, but being a healer in multiplayer seems, after that one game, to be pretty fuckin hard! Lots of things can interrupt spells =/
I need to level staff more until I get the damn MP leech attack. Spamhealing/buffing burns my MP really fast right now.
Also good game! It was fun to finally do a quest. Hopefully we can do some more and get our GR's up. If anyone else wants a healer, just let me know. I finally have Heal 2 and resurrect, as well as group haste/inspire/fortify. Also group heal. Also like every debuff known to man. God divine magic is bullshit.
Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.
Or should I take the Spear skills?
Considering 95% of Japanese players maxed holy, I'd say yes.
In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!
Glenn565 on
3DS code:4511-0654-1976
NNID: Glenn565
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.
Or should I take the Spear skills?
Considering 95% of Japanese players maxed holy, I'd say yes.
In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!
Does anyone know what the primary stat for Bow damage is? Does this game use a straight "STR = Attack Power" method, or is it based off of Dex or Agility?
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.
Or should I take the Spear skills?
Considering 95% of Japanese players maxed holy, I'd say yes.
In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited February 2010
Yeah, I'm not so sure I believe a couple posts in a GameFAQs thread as particularly compelling evidence. I was hoping for official skill stats released by the devs or something, which would probably be interesting.
Quick question though, what exactly is the point of a dagger? My avatar looks kind of like a tiny evil wizard man, so I thought a dagger plus magic would be perfectly appropriate, but I can't see any benefit to using daggers over regular swords. Am I missing something?
Posts
From what I understand, the pay items are pretty much just prettier versions of things already available in the game. You just get fancier looking parts, and some of the more crafting specific buildings earlier if you buy them. Again, just what I've read though, so don't quote me on it :P
[STAFF] skills relating to using magic:
Magic Boost - Spell Boost+
Spell Barrier - Increase Magic def, lower Magic power
Magic Barrier - Spell Barrier+
<element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.
5 skills that boost MP
3 skills that boost INT
2 skills that boost SPR
Total - 18 skills
[SWORD] skills relating to using magic:
Seal stance - lower magic power, raise magic defense
Unless Vitality and Dexterity affect spellcasting, this is it.
In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Quests really aren't made for soloing. That's why they're part of the multi-player portion of the game.
I thought there was a staff skill that leeched MP with an attack, at the cost of a chip, too.
There is. I left it out for some unknown reason.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Why aren't you on the OP list of players?
One thing I have to begrudge some of the negative reviews for is their comments on the battle system. It's perfectly fun! It's just like Phantasy Star Online (which got great reviews in its day did it not?) or Monster Hunter or many MMO's...simple, addictive, yet also varied because of the sheer amount of skills there are to learn. What are these complaints about "battle distance" about? Hasn't every MMO ever had the same thing? Like, in WoW can't the enemies still hit you even if you're far away? Is this not just a convention, or have I just not played the game enough to realize that it really is broken? Also, in WKC the range isn't "infinite" with the monsters, is it? It's like I've been playing WAITING for the battle system to be broken just so the concept of numerical game reviews can be re-legitimized in my mind, but it just hasn't happened. Almost every reviewer has simply skimmed right past the online component--which as I see it is the very soul and essence of the game.
And so a theory develops in my mind. Most of the negativity is generated from the disappointments in, mainly, the single player game. Which I suppose is understandable if you are a game reviewer who had to spend 30 hours of their life trudging through a game that they were hyped for. That experience may have well been quite depressing. Enough to warrant a negative review, certainly.
But the problem is that by the time they went to online mode, they paint it as so distant and trivial--in no way able to lift their spirits out of the deep depression the single player plunged them in to--and therefore comlpetely undercutting the GREATEST PART OF THE GAME. I haven't even touched single player ever since I 'unlocked' multiplayer, and I am loving the game.
I end this faux-rant/genuine entreaty for truth with a simple claim: This game is the new HD version of PSO-style gaming. A balls-out retro throwback to lighthearted RPG grinding goodness.
I am glad to see many of you here share my pleasure with the game.
My main concern is that all the GeoMod stuff is so expensive. I can't make a house because I don't have pebbles, for crying out loud.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I do kinda like that the game pushes you to finish the single player before letting you engage fully in the multiplayer aspect. Though, I do enjoy questing with you folks moreso than following the rescue the princess storyline.
EDIT: You start with one house. Stock it with recruits who can make the items you need for building available.
I haven't been able to recruit anyone for my GeoRama yet. I've purchased the 1,000 lot deed, and that's it. Do I need to purchase the 5,000 gold land mass as well?
Steam: TheArcadeBear
Did you enter the GeoRama mode yet? When you enter it the first time they give you a house and a single dude to start out with as part of the tutorial.
Your absolute best bet is to power through the single player until you get the Bind Stations in Albana. You'll also open a bunch of quests that way.
The reason most Mages go Staff is because there's obviously a fuckton of +MAG on there. So you want to be holding it all of the time to do your spell casting. And since you're holding it, you might as well pick up a few of the actives so that you don't have to waste MP on slivered enemies (or when you're out of MP in a boss fight and don't have mana pots).
Going sword gives you more flexibility, since you can equip a Dagger for casting and a Sword for fighting, but your Caster stats obviously won't be as good.
YES
Also the reviewers having a problem with the pace of the game is understandable - the combat moves slow as molasses outside of combos. And yes, monster range is infinite. If they get close enough to attack you, you could run halfway across the map and they'd swing and magically connect with you.
Basically this looked like an action RPG to people. It isn't one. It's much more like FFXII, except that changing characters mid-battle is a chore that involves going through two menus, and you can't pause to give orders.
However, the online looks like it was the focus of the gameplay, and the pace of the combat makes it perfectly fine in an online setting. You can rarely skill-dodge attacks, but, much like a traditional JRPG, you're not supposed to be able to, it's supposed to be up to your stats. The ability to run around with your character just gives you an illusion of control that, when disproven, can be annoying.
Still a good game, it's just not what a lot of people expected it to be.
what rpg doesn't pause the game when you open up your party menus
oh god what I would give for a gambit system
Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.
I'm signed in to Goenet right now.
Anyway, more of you need to accept my friend request! I added three pages worth of people, so get to it! Only Kain accepted me so far.
is it so hard to make it pause the action in SP and not in MP?
PSO
I'll be playing tomorrow, though! Hope to do some questing with you guys.
I normally like to be running ahead of the game, but I fell behind thanks to friends dropping by yesterday. Real friends would've known I'd have been wanting to play WKC :P
Steam: TheArcadeBear
Not really sure I want to do Mining/Warriors now in my town since you're so far ahead with the stuff you bought. XD
Demon's Souls?
Also, what's your info for the OP?
Running Staff/Magic. Not sure if I'm going to stick to Elemental or branch out between Elemental and Holy.
// Switch: SW-5306-0651-6424 //
Or should I take the Spear skills?
I need to level staff more until I get the damn MP leech attack. Spamhealing/buffing burns my MP really fast right now.
Also good game! It was fun to finally do a quest. Hopefully we can do some more and get our GR's up. If anyone else wants a healer, just let me know. I finally have Heal 2 and resurrect, as well as group haste/inspire/fortify. Also group heal. Also like every debuff known to man. God divine magic is bullshit.
Considering 95% of Japanese players maxed holy, I'd say yes.
In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!
NNID: Glenn565
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
This thread, two of the posts at the bottom.
NNID: Glenn565
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Game has some parts that made me chuckle
Princepeach /Flamincrimehound / No / NA
And I'll be adding the bolded players shortly.
Quick question though, what exactly is the point of a dagger? My avatar looks kind of like a tiny evil wizard man, so I thought a dagger plus magic would be perfectly appropriate, but I can't see any benefit to using daggers over regular swords. Am I missing something?