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White Knight Chronicles - Free Downloadable Online Quests Coming Every Thursday

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Posts

  • AoiAoi Registered User regular
    edited February 2010
    Wren wrote: »
    because I'm not paying two dollars for a whimsical barrel to put in my fake town

    (and shame on whoever does)

    From what I understand, the pay items are pretty much just prettier versions of things already available in the game. You just get fancier looking parts, and some of the more crafting specific buildings earlier if you buy them. Again, just what I've read though, so don't quote me on it :P

    Aoi on
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited February 2010
    (Loosely translated)

    [STAFF] skills relating to using magic:
    Spell Boost - Increase Magic Power, lowers Magic defense
    Magic Boost - Spell Boost+

    Spell Barrier - Increase Magic def, lower Magic power
    Magic Barrier - Spell Barrier+


    <element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.

    5 skills that boost MP

    3 skills that boost INT

    2 skills that boost SPR

    Total - 18 skills


    [SWORD] skills relating to using magic:

    Seal stance - lower magic power, raise magic defense

    Unless Vitality and Dexterity affect spellcasting, this is it.

    In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited February 2010
    Kainy wrote: »
    nerve wrote: »
    Should I make a mage or a healer to play online ? I still havent put skills into my avatar

    If you make a healer you won't likely be able to solo many quests, which will really suck, like it is for me. I'd say if you want to make a caster, make it elemental/staff, with a few points in divine to get like, heal.

    Quests really aren't made for soloing. That's why they're part of the multi-player portion of the game.

    Esh on
  • KainyKainy Pimpin' and righteous Registered User regular
    edited February 2010
    Beltaine wrote: »
    (Loosely translated)

    [STAFF] skills relating to using magic:
    Spell Boost - Increase Magic Power, lowers Magic defense
    Magic Boost - Spell Boost+

    Spell Barrier - Increase Magic def, lower Magic power
    Magic Barrier - Spell Barrier+


    <element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.

    5 skills that boost MP

    3 skills that boost INT

    2 skills that boost SPR

    Total - 18 skills


    [SWORD] skills relating to using magic:

    Seal stance - lower magic power, raise magic defense

    Unless Vitality and Dexterity affect spellcasting, this is it.

    In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.

    I thought there was a staff skill that leeched MP with an attack, at the cost of a chip, too.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited February 2010
    Kainy wrote: »

    I thought there was a staff skill that leeched MP with an attack, at the cost of a chip, too.

    There is. I left it out for some unknown reason.

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited February 2010
    Wren wrote: »
    got to guild rank 3. playing with a buddy is fun. no new quests at 3 though, maybe I need to get past Greede

    Why aren't you on the OP list of players?

    Esh on
  • Ah_PookAh_Pook Registered User regular
    edited February 2010
    so i guess im going to make this chick a staff wielding mage and just roll with leonard, her and my avatar.

    Ah_Pook on
  • FosterdidFosterdid Registered User regular
    edited February 2010
    I am loving this game.

    One thing I have to begrudge some of the negative reviews for is their comments on the battle system. It's perfectly fun! It's just like Phantasy Star Online (which got great reviews in its day did it not?) or Monster Hunter or many MMO's...simple, addictive, yet also varied because of the sheer amount of skills there are to learn. What are these complaints about "battle distance" about? Hasn't every MMO ever had the same thing? Like, in WoW can't the enemies still hit you even if you're far away? Is this not just a convention, or have I just not played the game enough to realize that it really is broken? Also, in WKC the range isn't "infinite" with the monsters, is it? It's like I've been playing WAITING for the battle system to be broken just so the concept of numerical game reviews can be re-legitimized in my mind, but it just hasn't happened. Almost every reviewer has simply skimmed right past the online component--which as I see it is the very soul and essence of the game.


    And so a theory develops in my mind. Most of the negativity is generated from the disappointments in, mainly, the single player game. Which I suppose is understandable if you are a game reviewer who had to spend 30 hours of their life trudging through a game that they were hyped for. That experience may have well been quite depressing. Enough to warrant a negative review, certainly.
    But the problem is that by the time they went to online mode, they paint it as so distant and trivial--in no way able to lift their spirits out of the deep depression the single player plunged them in to--and therefore comlpetely undercutting the GREATEST PART OF THE GAME. I haven't even touched single player ever since I 'unlocked' multiplayer, and I am loving the game.

    I end this faux-rant/genuine entreaty for truth with a simple claim: This game is the new HD version of PSO-style gaming. A balls-out retro throwback to lighthearted RPG grinding goodness.

    I am glad to see many of you here share my pleasure with the game.

    Fosterdid on
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2010
    I can definitely see myself enjoying the multiplayer aspects more than the "real game;" last night I had to stop questing with some fine folks because I hadn't progressed far enough in the story, and I had to make my avatar (who resembles Maximo being played by Kevin Smith) trudge across some damn wilderness, practically dragging Leonard and crew by the hand since he was several levels above them, to a tunnel before I stopped for the night. All I wanted to do was get to the next town and buy up quests so I could get back to my own hamlet in the middle of nowhere--screw this "missing princess" stuff with her magical holo-birds.

    My main concern is that all the GeoMod stuff is so expensive. I can't make a house because I don't have pebbles, for crying out loud.

    Bursar on
    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    egc6gp2emz1v.png
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited February 2010
    Bursar wrote: »
    I can definitely see myself enjoying the multiplayer aspects more than the "real game;" last night I had to stop questing with some fine folks because I hadn't progressed far enough in the story, and I had to make my avatar (who resembles Maximo being played by Kevin Smith) trudge across some damn wilderness, practically dragging Leonard and crew by the hand since he was several levels above them, to a tunnel before I stopped for the night. All I wanted to do was get to the next town and buy up quests so I could get back to my own hamlet in the middle of nowhere--screw this "missing princess" stuff with her magical holo-birds.

    My main concern is that all the GeoMod stuff is so expensive. I can't make a house because I don't have pebbles, for crying out loud.

    I do kinda like that the game pushes you to finish the single player before letting you engage fully in the multiplayer aspect. Though, I do enjoy questing with you folks moreso than following the rescue the princess storyline.

    EDIT: You start with one house. Stock it with recruits who can make the items you need for building available.

    Esh on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited February 2010
    So, this synthesizing/binding thing - is it necessary to get checkmarks in all items to complete the requirements for trophies, or could you spam synth a bunch of Heal potions? Anyone know? :)

    I haven't been able to recruit anyone for my GeoRama yet. I've purchased the 1,000 lot deed, and that's it. Do I need to purchase the 5,000 gold land mass as well?

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • AoiAoi Registered User regular
    edited February 2010
    So, this synthesizing/binding thing - is it necessary to get checkmarks in all items to complete the requirements for trophies, or could you spam synth a bunch of Heal potions? Anyone know? :)

    I haven't been able to recruit anyone for my GeoRama yet. I've purchased the 1,000 lot deed, and that's it. Do I need to purchase the 5,000 gold land mass as well?

    Did you enter the GeoRama mode yet? When you enter it the first time they give you a house and a single dude to start out with as part of the tutorial.

    Aoi on
  • DashuiDashui Registered User regular
    edited February 2010
    I'm about to hop online. Does anyone want to do some questing with my low level guy?

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited February 2010
    Dashui wrote: »
    I'm about to hop online. Does anyone want to do some questing with my low level guy?

    Your absolute best bet is to power through the single player until you get the Bind Stations in Albana. You'll also open a bunch of quests that way.

    Esh on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2010
    Beltaine wrote: »
    (Loosely translated)

    [STAFF] skills relating to using magic:
    Spell Boost - Increase Magic Power, lowers Magic defense
    Magic Boost - Spell Boost+

    Spell Barrier - Increase Magic def, lower Magic power
    Magic Barrier - Spell Barrier+


    <element> Spirit Possession - 4 different skills that boost magic power and defense for each given element.

    5 skills that boost MP

    3 skills that boost INT

    2 skills that boost SPR

    Total - 18 skills


    [SWORD] skills relating to using magic:

    Seal stance - lower magic power, raise magic defense

    Unless Vitality and Dexterity affect spellcasting, this is it.

    In short, SWORD/ELEMENTAL or SWORD/HOLY are going to be mainly melee characters that can throw in a spell here and there, but will not be as powerful a caster as STAFF/ELEMENTAL or STAFF/HOLY.
    Guys, when you're thinking about this, please don't forget the importance of the stats on the weapon itself.

    The reason most Mages go Staff is because there's obviously a fuckton of +MAG on there. So you want to be holding it all of the time to do your spell casting. And since you're holding it, you might as well pick up a few of the actives so that you don't have to waste MP on slivered enemies (or when you're out of MP in a boss fight and don't have mana pots).

    Going sword gives you more flexibility, since you can equip a Dagger for casting and a Sword for fighting, but your Caster stats obviously won't be as good.

    Spectrum on
    XNnw6Gk.jpg
  • KainyKainy Pimpin' and righteous Registered User regular
    edited February 2010
    Dashui wrote: »
    I'm about to hop online. Does anyone want to do some questing with my low level guy?

    YES

    Also the reviewers having a problem with the pace of the game is understandable - the combat moves slow as molasses outside of combos. And yes, monster range is infinite. If they get close enough to attack you, you could run halfway across the map and they'd swing and magically connect with you.

    Basically this looked like an action RPG to people. It isn't one. It's much more like FFXII, except that changing characters mid-battle is a chore that involves going through two menus, and you can't pause to give orders.

    However, the online looks like it was the focus of the gameplay, and the pace of the combat makes it perfectly fine in an online setting. You can rarely skill-dodge attacks, but, much like a traditional JRPG, you're not supposed to be able to, it's supposed to be up to your stats. The ability to run around with your character just gives you an illusion of control that, when disproven, can be annoying.

    Still a good game, it's just not what a lot of people expected it to be.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • WrenWren ninja_bird Registered User regular
    edited February 2010
    god I wish it would pause the game when you go into the menu

    what rpg doesn't pause the game when you open up your party menus

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2010
    I really do wish it was easier to change party members. Status effects last so short that by the time I've switched to a second char to put more on, the ones from the first are already starting to wear off.

    oh god what I would give for a gambit system

    Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.

    Spectrum on
    XNnw6Gk.jpg
  • DashuiDashui Registered User regular
    edited February 2010
    Kainy wrote: »
    Dashui wrote: »
    I'm about to hop online. Does anyone want to do some questing with my low level guy?

    YES

    Also the reviewers having a problem with the pace of the game is understandable - the combat moves slow as molasses outside of combos. And yes, monster range is infinite. If they get close enough to attack you, you could run halfway across the map and they'd swing and magically connect with you.

    Basically this looked like an action RPG to people. It isn't one. It's much more like FFXII, except that changing characters mid-battle is a chore that involves going through two menus, and you can't pause to give orders.

    However, the online looks like it was the focus of the gameplay, and the pace of the combat makes it perfectly fine in an online setting. You can rarely skill-dodge attacks, but, much like a traditional JRPG, you're not supposed to be able to, it's supposed to be up to your stats. The ability to run around with your character just gives you an illusion of control that, when disproven, can be annoying.

    Still a good game, it's just not what a lot of people expected it to be.

    I'm signed in to Goenet right now.

    Anyway, more of you need to accept my friend request! I added three pages worth of people, so get to it! Only Kain accepted me so far. :(

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • VanhiteVanhite Registered User regular
    edited February 2010
    Running around when fighting large monsters can alleviate some knockdowns.

    Vanhite on
  • WrenWren ninja_bird Registered User regular
    edited February 2010
    Spectrum wrote: »
    I really do wish it was easier to change party members. Status effects last so short that by the time I've switched to a second char to put more on, the ones from the first are already starting to wear off.

    oh god what I would give for a gambit system

    Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.

    is it so hard to make it pause the action in SP and not in MP?

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • AoiAoi Registered User regular
    edited February 2010
    Wren wrote: »
    god I wish it would pause the game when you go into the menu

    what rpg doesn't pause the game when you open up your party menus

    PSO :lol: Could be wrong, but I don't think Monster Hunter does either.

    Aoi on
  • VanityPantsVanityPants Gokai Red! Registered User regular
    edited February 2010
    Got this in from Gamefly today! Unfortunately I have plans tonight.

    I'll be playing tomorrow, though! Hope to do some questing with you guys.

    VanityPants on
    Gokai_zpsdvyiviz0.png
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited February 2010
    Just bonded myself a Wodao. Between that and being overlevelled, things are getting torn up.

    Esh on
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    edited February 2010
    Overleveled? Just what level are you? :P

    I normally like to be running ahead of the game, but I fell behind thanks to friends dropping by yesterday. Real friends would've known I'd have been wanting to play WKC :P

    El Fantastico on
    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2010
    Esh wrote: »
    Just bonded myself a Wodao. Between that and being overlevelled, things are getting torn up.
    Btw, finally got to visit your new town. Holy crap dude.

    Not really sure I want to do Mining/Warriors now in my town since you're so far ahead with the stuff you bought. XD

    Spectrum on
    XNnw6Gk.jpg
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited February 2010
    Wren wrote: »
    Spectrum wrote: »
    I really do wish it was easier to change party members. Status effects last so short that by the time I've switched to a second char to put more on, the ones from the first are already starting to wear off.

    oh god what I would give for a gambit system

    Wren: It's designed towards MP. Going into your menu in MP just means you're fiddling around with stuff while the rest of your party is still out killing mans.

    is it so hard to make it pause the action in SP and not in MP?

    Demon's Souls?

    Also, what's your info for the OP?

    Esh on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited February 2010
    Added all the bolded people. Feel free to bold me now.
    Running Staff/Magic. Not sure if I'm going to stick to Elemental or branch out between Elemental and Holy.

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • DashuiDashui Registered User regular
    edited February 2010
    Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.

    Or should I take the Spear skills?

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • KainyKainy Pimpin' and righteous Registered User regular
    edited February 2010
    I'd say if you want to tank, go sword/spear. That point for heal will be useful, no doubt, but being a healer in multiplayer seems, after that one game, to be pretty fuckin hard! Lots of things can interrupt spells =/

    I need to level staff more until I get the damn MP leech attack. Spamhealing/buffing burns my MP really fast right now.

    Also good game! It was fun to finally do a quest. Hopefully we can do some more and get our GR's up. If anyone else wants a healer, just let me know. I finally have Heal 2 and resurrect, as well as group haste/inspire/fortify. Also group heal. Also like every debuff known to man. God divine magic is bullshit.

    Kainy on
    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • Glenn565Glenn565 Registered User regular
    edited February 2010
    Dashui wrote: »
    Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.

    Or should I take the Spear skills?

    Considering 95% of Japanese players maxed holy, I'd say yes.

    In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!

    Glenn565 on
    3DS code:4511-0654-1976
    NNID: Glenn565
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2010
    Glenn565 wrote: »
    Dashui wrote: »
    Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.

    Or should I take the Spear skills?

    Considering 95% of Japanese players maxed holy, I'd say yes.

    In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!
    Cite please. ;X

    Spectrum on
    XNnw6Gk.jpg
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2010
    Does anyone know what the primary stat for Bow damage is? Does this game use a straight "STR = Attack Power" method, or is it based off of Dex or Agility?

    Bursar on
    GNU Terry Pratchett
    PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
    egc6gp2emz1v.png
  • Glenn565Glenn565 Registered User regular
    edited February 2010
    Spectrum wrote: »
    Glenn565 wrote: »
    Dashui wrote: »
    Should I keep going the Sword & Board/Divine route? I've only put three points into Divine so far, so if I wanted to change that to something else I'm sure it'll be okay. The healing seems to be fairly helpful so far.

    Or should I take the Spear skills?

    Considering 95% of Japanese players maxed holy, I'd say yes.

    In fact, everyone ended up playing as Paladins in the end anyway. So I'd say you're off to a good start!
    Cite please. ;X

    This thread, two of the posts at the bottom.

    Glenn565 on
    3DS code:4511-0654-1976
    NNID: Glenn565
  • WrenWren ninja_bird Registered User regular
    edited February 2010
    95% of the 200 people who bought it

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2010
    Yeah, I'm not so sure I believe a couple posts in a GameFAQs thread as particularly compelling evidence. I was hoping for official skill stats released by the devs or something, which would probably be interesting.

    Spectrum on
    XNnw6Gk.jpg
  • WrenWren ninja_bird Registered User regular
    edited February 2010
    I think playing whats fun is the most important part. of course a paladin can be fun, so theres no harm in that either

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited February 2010
    Good afternoon/Morning everyone! Just got past greede and opened a couple new quests, anyone who is GR3 want to take a crack at them?

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • VanhiteVanhite Registered User regular
    edited February 2010
    "Thanks friendly old guy whose name I don't know!"

    Game has some parts that made me chuckle

    Vanhite on
  • PrincepeachPrincepeach Registered User regular
    edited February 2010
    Ok, I'm ready to get in on this B.

    Princepeach /Flamincrimehound / No / NA

    And I'll be adding the bolded players shortly.

    Quick question though, what exactly is the point of a dagger? My avatar looks kind of like a tiny evil wizard man, so I thought a dagger plus magic would be perfectly appropriate, but I can't see any benefit to using daggers over regular swords. Am I missing something?

    Princepeach on
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