3rd DLC -- The Secret Armory of General Knoxx
Feb 23 for XBox, Feb 25 for PS3/PC
*
No activation limit/SecuROM for Steam version!
$10 for all
Fuckawesome Trailer
Big new areas (larger than first two DLC combined) designed for postgame characters:
- New bad guys - Midgets riding skags, Stidery things, Jetpack Lancers, Mechs, Dual-katana wielding she-ninjas, etc.
- New vehicles, including the Lance APC that can hold all 4 players
- Level cap goes up from 50 to 61
- New "pearlescent" rarity of weapons
- No more duped weapons (!) and other fixes (Patch notes for XBox, PS3, and PC)
- More Scooter, more Moxxi, more achievements, more, more, more!
Previews/pics/videos at:
Dust off your level 50's!
BONUS: MasterOfPupets' Guide to Siren Soloing Crawmerax
And now, standing on the shoulders of giants,
Borderlands thread nine!
(
eight seven six five four three two one)
People like the Borderlands
So what is this game?
It's a shooter with light RPG elements and a heavy emphasis on loot gathering (a la Diablo/Titan Quest/WoW, but GUNS!) in a distinctive art style set in a sci fi Mad Maxy/Firefly-y backwater planet.
The single-player is terrific, but the game really shines in co-op with up to 3 other players. It is an ambitious new IP from developer Gearbox and has some real flaws and bone-headed design decisions. If shooting and looting is your cup of tea, though, there is WAAAAY more to like than to dislike.
This trailer really captures the feel of the game:
http://www.youtube.com/watch?v=2pQW6RLceVE
This preview is pretty much perfect in terms of what you can expect:
http://www.gametrailers.com/video/preview-borderlands/56123
And this is how I feel when I play the game:
(Thanks, Axen!)
So there are DLC. How are they?:
General forum consensus on the DLC's seems to be:
Zombie Island:PRO: Fun, good sized new areas to explore with entertaining new main and side quests, arguably better story than main game, more stuff to do for your characters esp. if Playthrough 2 is not your bag, zombie baddies are generally interesting
CON: Doesn't increase level cap, no one is shooting at you, zombies are dark against dark background, no fast travel or vehicles (lots of running), spitter zombies are a bit bullshit and penalize melee builds
OVERALL: Most folks seem to like it
Underdome:PRO: Hardcore, Only place to run your so-called badass characters against a crucible of wave after wave of attackers, Moxxi (the character) is awesome - very funny, Gun bank & Claptrap w/ monocle, two extra skill points available (one for each playthrough)
CON: Hard. Core. No experience, no loot drops (except for a few unremarkable drops from Moxxi after each five waves), all-or-nothing 25 or 100 round events - no pausing, no saving, no incremental progress, no Spiderants (probably a PRO for some)
OVERALL: Some want exactly this, for most it was just too much effort for not enough reward.
KnoxxPRO: Big, interesting new enemies, good times with favorite characters, new characters and story, funny, Level cap increased to 61, great loot after finishing main story, farmable superboss, new vehicles, new superrare weapon rarity
CON: Very hard, especially the first few encounters. No fast travel - so lots and lots of driving (not great for just playing 20 min)
OVERALL: Some folks are put off by the difficulty or all the driving. Most seem to enjoy it and some (including me) think it's handily the best of the 3 DLC
DLC 2 -- Mad Moxxi's Underdome Riot:
The new adventure on Pandora is called Mad Moxxi's Underdome Riot and has three new Riot Arenas.
Basically Horde/Firefight in Pandora. Good co-op fun, although be advised no experience for killing baddies (there is experience for completing challenges) and no loot drops except as prizes underneath Moxxi's perch.
Also there's an
item bank staffed by a dapper claptrap in a monocle and tophat.
Available now on Xbox Live for 800 Microsoft points, PS3 for $9,99, and PC for $9.99. N.b. PC version has the same 5 activation limit SecuROM as Zombie Island.
Trailer & gameplay videos:
DLC 1 -- The Zombie Island of Dr. Ned:
Zombie killing gameplay in a new area about the size of the Arid Badlands. Consensus seems to be that its good fun - nice to have a new area to shoot and some very funny dialogue - with some quibbles (dark zombies on dark backgrounds, no fast travel, braaaaaains quest should start earlier).
Available for all platforms. 5 new achievements for Xbox & PS3. Be advised that the Steam version inexplicably has SecuROM 5 machine activation limit.
Trailer and screens:
But the best reason to get the DLC? Zombies that carry gunchests chained to their backs!
Helpful Advice for New Players
- The accuracy stat on weapons is surprisingly important. Accuracy is the percentage change for your shot to go down the center of the targetting reticule. So most starter shotguns, for example, w/ accuracy stats like 11, won't hit anything more than 10 feet away. Some weapons may feel 'loose' until you find a different gun or up your proficiency.
- Inventory space is your most precious commodity out of the gate. Make hard decisions and sell most stuff you find that you aren't using. (This gets easier as you unlock your 3rd and 4th active weapon slot.) Some folks who hoard early find they have to spend all their money just to buy more ammo. If you sell almost all the stuff you find, you won't have this problem after the first few levels.
- Contrary to standard RPG experience, you probably don't want to carry medkits around with you. There is no quick button for them, they heal over time, they are expensive, and they take up precious inventory space. Usually enough medkits will drop when you are fighting and pretty soon all characters have a low level skill that lets them either run away or get health or both.
- When you can afford it, upgrade your ammo capacity for the 1-2 gun types you use most. Makes a big difference. You do this from the ammo kiosks by buying the ammo type SDU (Storage Deck Upgrade) upgrade.
- Re-speccing is cheap and available at any of the New-U stations scattered throughout Pandora. Definitely play with builds once you get 10+ skill points to mess around with.
- The kiosks rotate inventory every twenty minutes. Check often. It's not uncommon to find something really great. My first orange weapon ever came from a kiosk.
- Level matters a lot in this game. If you face a baddie more than a couple levels above yours, your shots will do as much damage as spitballs. There's one storyline encounter in particular that will kick your ass if you go straight for it. If you find yourself getting completely trounced, do a couple of side missions. This is much less of a problem in general after you unlock vehicles.
- When you first get a vehicle, read the pop-up, esp. how to lock on the turret. (Two of the three dumbest encounters of the game are bypassed quickly with turret lock on.)
- If you do all the side missions you will pretty quickly be somewhat overleveled for the storyline missions (after the first 2-3 bosses). If you are finding the game to be too easy, ease up on the side missions (and/or try using some different weapons.)
- There are a bunch of "challenges," basically in-game achievements, you can get XP for. Melee X guys or Melt Y dudes w/ corrosive damage, that sort of thing. Access the list and view your progress in a subscreen off your quests screen.
- When you play co-op, have the host log out last to minimize chances of lost data.
- In almost all circumstances, the machine gun car is better than the rocket car.
- Skags burn nicely.
Tips w/ Very Minor Spoilers
- When you first start a game, follow the Claptrap's instructions until he unlocks the town gate and you hear bandit cars roaring overhead. Then stop, go to the nearby hotel (behind you) and loot the ammo around it. Jump on top of the building to find a weapon chest. Whatever you find is almost guaranteed to be better than your starting weapon. Then there is another little area against some rocks opposite the hotel from the gate that has some more ammo and money.
- You will unlock fast travel and won't have to run around everywhere, but not in the first 15 or so levels.
- Every Claptrap you save after the first gives you a Backpack SDU upgrade. You have to activate it in your inventory, and when you do you get three glorious more inventory slots (42 max, 45 w/ a bug). Prioritize saving Claptraps accordingly.
- Similarly, you will find artifacts that imbue your class special ability with an elemental effect. You have to activate it from your inventory. If you get a message that you can't use it, either 1) it's for another class, or 2) you already have that level of elemental ability (there are 6 levels.) When you have multiple elements, you can change which element is active from the skills screen. It's a diamond to the left of your main ability.
- In 90% of the games I've played, when you first fix the medkit/shield machine, the special sale item is a slightly improved shield with a slow health regen. Hugely useful. If you've looted everything to that point, you will be able to buy it.
FAQ's
- Yes, you can respec your skill tree for a nominal fee. You go to a New-U station, which are pretty much everywhere (as soon as you enter a new area, you're next to one) and you can do it there for a certain percent of your wealth.
- Where is the last piece?! For find-the-pieces quests, your quest marker only points you to the general area. If you can't find the last piece, use the treasure marker on your HUD instead of the quest marker.
- You can play with multiples of the same class. Four Bricks? No problem.
- Class mods require at least one skill point in whatever they are buffing. No points in Silent Resolve? No buff from the mod.
- Class mods CAN exceed the normal five point limit of skills.
- You can play with people of a higher or lower level than yourself, you'll get mad XP if you're the lower level player. Be advised there's a bug where you may get all their quests, which is confusing but shouldn't actually break anything.
- Artifacts are consumed, not equipped. Go to your skill tree, and click the box to the left of your main class skill. You'll get a list of every artifact you've used. Pick whatever is best for the situation!
- You do get to upgrade you inventory space eventually, quite considerably.
- Getting a second car w/ 3-4 players is not intuitive. There's a tab in the vehicle spawn stations (use the shoulder button or mouse to access) for a second vehicle. That said, sometimes it's fun to just push a friend around Pandora with the front of your car.
- Make no mistake, Gearbox made this an AWESOME single player game first and then a FUCKAWESOME multiplayer game second.
A few helpful links (Spoilers Ahoy!)Gearbox Forums (esp.
known issues and fun
screenshot thread)
Borderlands WikiClaptraps GuideVery Handy MapThe Vault Hunters!
From left to right: Roland, Lilith, Mordecai, Brick
Roland
Roland is a former soldier of the Crimson Lance, a sort of highly trained private military that disregards law and order. A decade-old vendetta is rekindled when Roland learns that the leader of the Brigadiers has a suspiciously similar name to a man he has sworn to kill. Some of Roland's abilities are meant to supplement and support the party. His Leadership skill can boost the party's experience gains, while his Medical skill will increase health regeneration, and Support will increase weapon damage or regenerate ammunition for the party, Roland is a soldier class and the only class that doesn't have to worry about ammo as a special backpack produces an infinite supply.
Lilith
Once a human, Lilith at one point was turned into a siren. One of only six Sirens, they are a group of people with unbelievable powers, but no way to control them. She comes to Pandora in search of another Siren, in an effort to find out more about herself. Lilith is essentially the mage of the group, using her Siren powers to support the group and attack the enemy. Some of her powers include the ability to increase the group's rate of fire, as well as the power to create temporal bubbles, which she can manipulate to slow down enemies and hostile projectiles or speed up allies.
Mordecai
Mordecai came to Pandora in search of a man from his past named Demosthenes. Upon learning that Demosthenes has died, Mordecai sets off to learn how he died and what he was carrying. Mordecai's play style is that of a lone ranger, preferring to snipe enemies from afar. Some of his special abilities can augment the party's damage from headshots or give accuracy boosts and is a hunter class. Later in the game, he will befriend a bird-like creature named Bloodwing that will assist in combat.
Brick
A massive specimen of a man who likes to use his fists to smash the enemy above all else. He wears a necklace adorned with the paw of his beloved deceased dog. He fills in the tank niche and can take quite a beating as well having the ability to chug berserker-state inducing pills for short bursts of power.
Screenshots!
Super Useful PC Tweaks & Tips!
Updated 11/18
NEW PC TWEAK:
There's a setting in WillowEngine.ini: "OneFrameThreadLag=true"
Change it to false if you don't want one frame of lag between your mouse motion and rendering.
Make sure you also have the previously OP listed "bEnableMouseSmoothing" value set to false.
This made a HUGE difference for me, the game feels so much more responsive now, especially in online play.
Minor tip for PC folks that seem to escape a lot of people:
Press Y in game to private message a person on your friends list.
Syntax:
-Press Y
-Type: <friend's ID> <your message>
Also, chat messages are stored, so upon pressing Y again (this also works with T), just press the up arrow key to cycle through previously sent messages. This can be easier/faster than typing in the friends' name every time.
Note that you do NOT see what you have typed after pressing enter, it just closes the chat window.
There also seems to be a more forgiving queue with messages like this, for example if you send a message while your friend is zoning, logging in, etc.
On the downside, the fucking message still only displays on-screen for the standard 5 seconds, and as far as I know, there is no keystroke to pull up a window of previous messages/chats.
How to set screen resolution in windowed mode
I did this by editing the .INI files before launching the game. In WillowEngine.ini, I changed Fullscreen to false, changed ResX to 1600, and ResY to 900. So I run 1600x900 windowed on my 1680x1050 monitor. However, I think if you go poking around in the video settings after manually changing the .INI, the game will stomp your tweaks when it saves video settings. So make your preferred video changes in-game first, exit the game and twiddle the .INI, then relaunch.
How to change FOV:
>> my documents\games\borderlands\willowgame
open willowinput.ini
add
Bindings=(Name="F10",Command="FOV 90",Control=False,Shift=False,Alt=False)
add it amongst the other bindings, change the fov to whatever you want and switch it by the corresponding keys
How to turn off In-Game Voice Chat:
>> my documents\games\borderlands\willowgame
open willowengine.ini
find bHasVoiceEnabled=true
change it to false and you wont be transmitting voice all the time. Then you can use a better voice chat system, like Steam VOIP or Ventrilo. At least until Gearbox decides to patch this version up :P
(shamelessly stolen from the GBX forums ;-))
If the mouse feels odd to you, try this:
>> my documents\games\borderlands\willowgame
open willowinput.ini
Find bEnableMouseSmoothing=true, change to false
How to turn off the opening splash screens:
1) Navigate to My Documents\My Games\Borderlands\WillowGame\Config
2) Open WillowEngine.ini
3) Search for "FullScreenMovie"
4) Erase all the entries in the [FullScreenMovie] section (Do not go past the next section title, wrapped in square brackets!)
5) Make the file read only: (Right click, properties, read only)
6) Done! All you see now is the engine logos and such (much better than seeing all the other videos).
Zoom Toggle
Within WillowInput.ini:
Put the text below under [WillowGame.WillowPlayerInput]
Bindings=(Name="ZoomIn",Command="StartAltFire | setbind ThumbMouseButton zoomout",Control=False,Shift=False,Alt=False,LeftT rigger=False,RightTrigger=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ZoomOut",Command="StopAltFire | setbind ThumbMouseButton zoomin",Control=False,Shift=False,Alt=False,LeftTr igger=False,RightTrigger=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ThumbMouseButton",Command="zoomout ",Control=False,Shift=False,Alt=False,LeftTrig ger= False,RightTrigger=False,bIgnoreCtrl=False,bIgnore Shift=False,bIgnoreAlt=False)
If you want to use the right mouse button to zoom:
Bindings=(Name="ZoomIn",Command="StartAltFire | setbind RightMouseButton zoomout",Control=False,Shift=False,Alt=False,LeftT rigger=False,RightTrigger=False,bIgnoreCtrl=False, bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ZoomOut",Command="StopAltFire | setbind RightMouseButton zoomin",Control=False,Shift=False,Alt=False,LeftTr igger=False,RightTrigger=False,bIgnoreCtrl=False,b IgnoreShift=False,bIgnoreAlt=False)
Also Find:
Bindings=(Name="RightMouseButton",Command="advance dbutton bAdvancedButtonAux5",Control=False,Shift=False,Alt =False,LeftTrigger=False,RightTrigger=False,bIgnor eCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
and Replace with:
Bindings=(Name="RightMouseButton",Command="zoomin" ,Control=False,Shift=False,Alt=False,LeftTrigger=F alse,RightTrigger=False,bIgnoreCtrl=False,bIgnoreS hift=False,bIgnoreAlt=False)
To make crouch momentary instead of toggle:
Within WillowInput.ini
Search for the following line under [WillowGame.WillowPlayerInput]:
advancedbutton bAdvancedButtonAux1 | SwitchSeats
and change to
Duck | SwitchSeats
To host an online game:
The following ports need to be opened / pushed to the host's internal IP address (YMMV):
6500 (TCP/UDP)
9989 (TCP/UDP)
7777 (TCP/UDP)
28900 (TCP)
27900 (UDP)
28910 (TCP)
PC Patch 1.01 out 11/16/09Direct link
11/16/09: Borderlands PC update 1.0.1 has been released.
If you purchased a physical copy of the PC version of Borderlands, you can download the update from our site. Make sure you download the correct version:
[PC retail only. If you got it digitally (i.e. Steam or D2D), get your patch from them.]
Update 1.0.1 Notes:
- Characters that have lost skill points will have the lost points refunded
- Clients will no longer lose proficiency progress upon leaving a co-op game
- Item cards now display the intended five lines of detail text
- Lilith's Phase strike and melee attacks from Phase Walk now function as intended
- Voicechat: users can now control volume and individually mute players
- Fixed a bug that sometimes caused CL4P-TP to stop progressing during the introduction
- Server browser population times have been improved
- Server information should now always display the correct plot mission
- Benchmarking feature now works as intended
- Nvidia 3D Vision visuals now render shadows correctly (requires minimum 195.28 drivers, available from nVidia)
Wait, I got the patch and now I have a bunch of stupid horizontal shadows running across the screen?
Change your resolution to something else (anything), and then when it asks you if you want to keep the new resolution, say "No!" Exclamation point optional. I'm not sure if it does this for everyone, but my machine freezes up for like 15 seconds when I first make the change and then when I tell it no. After that all is well.
Skill Trees, Mother Fuckers!BRICKLILITHMORDECAIROLANDElemental Damage, Weapons, and You!Incendiary elemental property adds the effect of fire to weapons, mods, shields and some enemies. It is most effective against unshielded, flesh enemies, such as Bruisers and Skags. Incendiary weapons bullet burst into flames when they impact. When a fire element triggers, the enemy is lit on fire, dealing damage over time. If the enemy dies due to fire damage, their corpse will burn away.
Corrosive weapons cause splashes of acid to corrode at enemies. Corrosive weapons are effective against heavily armored enemies, like Skags or Spiderants. When a corrosive weapon's effect triggers, the enemy will start to take damage over time. The damage is less than that of a fire weapon of the same level, but the corrosive damage also makes the enemy more vulnerable to all damage while it is in effect. Enemies that die to corrosive damage will melt away.
Shock weapons crackle with electricity and are very effective against shields, making them useful against shielded bandits and alien guardians. Shock bullets will crack with electricity when they impact. When a shock weapon's effect triggers, high damage is dealt to the enemy's shield and they take damage over time. If an enemy dies to shock damage, their face burns away and reveals their skull.
Explosive weapons' bullets explode when they impact, making them very effective against groups of lesser enemies. The explosions deal splash damage to nearby enemies when the effect triggers. Enemies that die to an explosive weapon blow into pieces.
Levels of Effect: The level of elemental effect on your gun effects two things:
1. How likely an element effect is to occur
2. How likely a more powerful element effect is to occur
So higher element level means there is more potential for you to score elemental attacks and more potential for them to be largely damaging.
Now on to the extremely interesting part, how each weapon scores and elemental hit:
Snipers: By far one of the most interesting, Snipers actually charge their element between shots. So the longer between your shots, the higher the chance is of a high elemental effect.
Revolvers: Slightly interesting as well, with a Revolver it's just a roll of the dice. Almost every shot will have element to it, but most times it will be a low level. Keep shooting and you're likely to hit the jackpot and score a high element burst.
SMG/Repeater Pistol: Each bullet has a chance to inflict the gun's max element effect.
Combat Rifle/Machine Pistol: The first few shots of a burst will have higher chances to inflict a high level element effect.
Shotgun: Another gamble with elemental damage but a bit different from the Revolver. With Shotguns it's: all pellets have an elemental effect or none of the pellets have an elemental effect.
Rocket Launcher: Always scores a high rank elemental effect.
Class Mods! A Path To A Better You!Courtesy of Iolo
Eventually you'll find class mods which can be equipped in your inventory (under your shield and grenade mod). Class mods can add points to skills in your skill tree.
Mods can also affect other skills, like a soldier mod that gives the whole team ammo regen or a siren mod that increases SMG damage. There are 5-6 types of mods for each class, each with a name (like Siren's Plaguebringer, Mercenary, Firefly, etc.) and each coming in various strengths and configurations. Mods also tend to be worth more money than low level guns and grenade mods you'll find in the same area, so even mods for other classes may be worth making space for (when solo) to sell.
Posts
Or, How I Learned to Stop Worrying and WOOOOOOOO GUNS
Note: This six chest run was nerfed a bit in the Feb. patch.
To help clarify how to get to all these in (I think) the least amount of time, here is a step-by-step run through the town:
Run up these stairs and proceed straight across the buildings, following the planks that bridge the gaps.
You will come to the last building which has a ledge around the left side:
Hop the ledge and turn to the right around the corner. Chest #1!
Now, turn north and look along the town wall. You will see a platform with a cloth awning above it:
Run down the wall and jump your way on top of the awning.
Next, turn back to the south and look at the building we just came from:
Sneaky! Chest #2!
Now turn and look across the courtyard to your left. You will need to jump down and run across to a shack with a small hole in the wall:
Run to it and crouch to get in:
Sneaky again! Chest #3!
Now we turn due south and sprint to the weapons vendor outside Marcus' shop. Here I sell all the junk I have and check for any good deals.
From the weapon vendor, keep heading south and run up the staircase on the left side of the street:
Up the stairs to our next jump. Hop onto the washing machine, and then the small box on top of it. This lets you get to the roof:
The chest is behind the satellite dish. Chest #4!
Now head to the south edge of the building. This is tricky. Sprint and jump down to the protruding ledge of the next building to the south:
Upon landing, continue to sprint south along the edge. When you hit the end, leap across to the awning on the side of the garage building. You will have to sprint to make this leap! If you fall, hop on the barrel right there to get back up.
Once you are upon the lower roof, you can climb up the protruding metal sheet to get roof access:
Gaining the roof will reward you with Chest #5!
Turn south once more and drop down to the ground. Sprint across the road through the gap in the junk and follow the path up and to the left:
Chest #6 is under an awning. Note: hug the wall to the left side to avoid aggroing the scythids that can spawn there:
And there you have it! Just exit the game and reload to do it again. If you sell at the vendor each time you won't have to worry about getting full on items. Also, to the east of the last chest is a small bandit camp I like to use to test new guns I found.
Rarity! From Bestest to Worstest!
Pearl
Dark Orange
Orange
Yellow
Purple
Blue
Green
White
Items in your inventory are sorted by rarity. With your most rarest items at the top of the list. So double check that "white" weapon that is listed above your Orange weapon, it's more than likely a Pearl.
Understanding Gun Flavor Text!
Found in the stats boxes of guns are sometimes cryptic or humorous messages. These lines indicate a certain effect on the gun. Several decoded messages are as follows:
010011110100110101000111 (OMG) - Shoots an AoE electrical shock; similar to a rocket launcher. (Eridian 101100 Cannon)
2 More Bullets Makes All The Difference - Fires 5 round burst instead of standard 3 round burst. (Combat Rifles)
A beast of many forms - Fire, Lightning, and Poison. - Bullets alternate between the 3 elemental damage types on every shot. (Revolvers)
A Gift from Papa Krom - Fires a three-shot burst when aiming. (Repeater Pistols)
A hunter lives among the stars... - Chance to do Random Shock Damage in vicinity of user when fired. (Sniper Rifles)
Aim for the Sniper - Better accuracy while scoped. (Shotguns)
A Lead Wind Blows... - Fires two bullets per one ammo. (SMGs)
A Watchful Eye - Increased zoom. (The Sentinel)
Ammo is no longer an issue. - Regenerates Ammo. (Repeater Pistols)
BAM!BAM!BAM!BAM!BAM! - While scoped, a five round burst. (Sniper Rifles)
Be Careful Not to Drop It... Might Lose A Toe - +100% Melee Damage. (Repeater Pistols)
Beware The Horde - Once fired, one rocket becomes several. The longer the rockets travel, the more they split, which can lead to 20+ rockets for a single shot! (Rocket Launchers)
Beyond Groovy - Fires rockets instead of regular ammo. (Shotgun - Obtained from killing Flynt)
Big Tony says "Hi" - Massive magazine size. (Repeater Pistols)
Bring Out Your Dead - High Corrosion Chance. (Shotguns, reference to the movie Monty Python and the Holy Grail)
Bring The HEAT! - Incendiary Rounds. (Revolvers, Repeater Pistols)
Careful... you might put someone's eye out - unknown (Rider, reference to the movie 'A Christmas Story'; Specifically the Red Rider BB gun and the infamous saying "You'll shoot your eye out.")
Cross Their Heart, Hope They Die - Spread follows a cross-shaped pattern. (Shotguns)
Death Rains from Above - Additional rockets fire from the initial explosion. (Rocket Launchers)
Double Whammy! - Shoots 2 bullets (per shot) at a 200% Burst Fire - (Revolvers, Repeater Pistols)
Drop the Hammer - Chance to cause massive damage, pellet spread on wall is in the shape of a hammer. (Shotguns)
Fast Hands - Super fast reload.
Feel the Sting - Fires 2 bullets with each shot. (Repeater Pistols)
Five Heads of Death - Each shot fires five tightly-grouped bursts, spaced out along a horizontal path. (Shotguns)
Fools! They call me maaaad! - Bullets zig-zag when fired, and ricochet. (Revolvers)
For the Mother Land - Ignores shield. (Snipers)
Give Sick. - High chance for Corrosive damage, effect has a chance to transfer to nearby enemies.
Gonna cook someone today - Creates small nuclear explosion when fired. (Rocket Launchers)
Guns of the Revolution never fall silent. - Massive Magazine. (Combat Rifles)
Hallelujah! - Regenerates Ammo (SMG's)
Have A Nice Day - Shots create a 'smiley-face' pattern, not really.
Hold Your Ground... Forever - Regenerates Ammo (Combat Rifles)
Holy Crap, It Shoots Rockets! - shoots rockets instead of pellets. (Shotguns, uses the weapon's ammo type not actual rockets)
I Can Do This All Day... - Regenerates Ammo. (Shotguns)
"I feel like I'm gonna break this thing." - Slower walking speed while held, causes massive shock damage (Alien Rifles, reference to the movie 'Men In Black'; Specifically, the ridiculously-powerful miniature handgun, 'The Noisy Cricket')
I Have You In My Eye, Sir - Massive Zoom. (Seen on a white sniper rifle)
I LIKE IT! - Massive explosive damage. (Sniper Rifles)
Invade your skull. - While scoped, fires the entire clip in one burst. (Repeater Pistols)
I spy with my little eye... - Massive scope zoom. (SMG's)
It Rises! - Rockets have an arced trajectory. (Rocket Launchers)
It's a Helluvah Thing - Speculated to have some knockback effect.
It's a Painful Thing - ??? (The Blister)
Lightning never strikes the same place twice, but it can strike freaking everywhere! - Area-of-Effect Shock (Alien Rifles)
Makes Their Brain Hurt - Each shot fires a shotgun-like burst. (Sniper Rifles)
May God have mercy upon my enemies because I won't - Ignores shields. (Is a famous quote from Patton, WWIl U.S. Army General)
Monster Kill! - Fires all rockets simultaneously with each trigger pull. (Rocket Launchers, possible reference to the 'Unreal' Series, mainly on the PC, where the rocket launchers can shoot up the six rockets with one shot. Getting five kills within four seconds of each other is a MONSTER KILL!)
Never Stop Shooting - Regenerates ammo. (Repeater Pistols)
Omnia vincit amor - 100% critcal damage bonus. (Lady Finger)
One Bad Dog - Massive Magazine. (Shotguns)
OMG! it shoots rockets! - FIRES ROCKETS (found randomly on a midget shotgunner and was white rarity.)shotgun)
Pain Heals. - Heals your co-op buddy when you shoot him.
Pele demands a sacrifice! - Massive Fire Damage.
Pew Pew Pew! - Has a chance to home in on your target.
Ride the Wave, Dude! - Bullets follow a wave pattern up and down as they go out from the gun. (Shotgun)
Slice Slice! - 300% Melee Damage.
Sniper Killer... Qu'est que c'est - Fully Automatic. (Sniper Rifles, reference to the song Psycho Killer by the Talking Heads, the lyrics are "Psycho killer, qu'est-ce que c'est?"; The full phrase in French is Un ami, qu'est-ce que c'est?)
Sniper Rifles are for Chumps. - High accuracy, tight pellet spread. (Shotguns)
Sometimes, I Forget To Reload - Unlimited ammo. - ( The Dove)
Tear it up - 300% Burst Fire Count. (SMG's)
The All-Seeing Eye. - Massive zoom. (Combat Rifles)
The Cutting Edge - Shots have a chance to ignore shields, massive zoom. (Sniper Rifles)
The Destructor has come. - While scoped, fires the entire clip in one burst. (Combat Rifles, reference to the movie Ghost Busters; Specifically a quote from the character "Gozer the Gozerian")
The Legend Lives - Knocks target back when hit. (Shotguns)
The ultimate close quarters feline. - Large magazine with low accuracy. (SMG's)
Thwack - Critical Damage deals more damage. (Sniper Rifle)
TORGUE! Bastard guns for bastard people! - Massive damage bonus (Torgue brand Combat Rifles)
Unending Firepower - Ammo is unlimited, it spends when you fire, but instantly regenerates.
Unrelenting Firepower - Regenerates ammo. (Revolvers)
The Unstoppable Force! - Rockets periodically explode in mid-flight. (Rocket Launchers, note the rocket continues traveling to hit its target, regardless of how many times it explodes in flight.)
Vengeance is Yours -100% melee damage, possibly. (Repeater Pistols
Walk It Off - Chance to score a critical hit on an enemy's legs. (Sniper rifles)
War is in your blood - Massive Magazine. (Combat Rifles)-( The Meat Grinder)
Why Don't You Go Shoot Yourself An Elephant? - Massive Damage, no scope. (Sniper Rifles)
We Don't Need No Water... - x4 Fire. (SMG)
Your Move, Creep - Fires a three-round burst per one ammo. (Repeater Pistols references the movie Robocop, the clue is one of the character's catchphrases, and the three-round burst is indicative of his signature sidearm, the Auto-9)
Note: Some of these effects may not be 100% accurate.
Also, some of these effects only apply to certain guns, such as those dropped by bosses, and the description relates to the boss itself, such as the description for "The Clipper" says "Be Careful Not to Drop It... Might Lose A Toe" belongs to the boss "Nine Toes " and is the reason for his namesake.
Manufacturers! aka: Brand Loyalty!
Atlas - All around good accuracy, fire rate, power, and low recoil for the level of the weapon. Rare at lower levels.
Dahl - These weapons will most likely have less recoil than most guns.
Eridians - Alien weaponry, generally high damage, unlimited ammunition.
Hyperion - These weapons feature long range scopes and high accuracy.
Jakobs - These weapons will typically have high damage, even without additional effects.
Maliwan - Weapons made by this corporation will always do elemental damage.
S&S Munitions - This company makes guns with extended magazines.
Tediore - This company makes guns that are lightweight and will reload faster.
Torgue - Typicaly combine good damage, low recoil, and high fire rate.
Vladof - Fires quicker than most other average guns.
Kasanagi's Intro to Weapon Modding & Other Tales(Updated 11/20)
Gearbox forumers are going to town on gun-modding.
This thread has fun pictures of various parts and at least one dude making Pandora versions of Earth weapons.
This thread is a doctoral dissertation on gun components and their possible combinations.
PC version crashing?
It's a big blue watery road
XBox secret achievement spoiler
Tee-hee ==> http://www.youtube.com/watch?v=k8F3UE9qFsg
Did you know this is what Borderlands looked like before the awesome redesign?
Ain't No Rest For The Wicked:
ComicCon 2009 trailer set to "No Heaven" by DJ Champion
Borderlands is for REAL GAMERS
Borderlands: Claptrap Web Series ep. 1
Borderlands: Claptrap Web Series ep. 2
When posting in this thread or playing online with PAers remember the words of Jesus:
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Join Steam group chat to drum up people for a game.
Gamespy IDs! What, Like You're So Special?
I will probably regret this, but if you want to be added to the list PM me. Forum name then GSID is the format.
IceBurner = Jezzgiott
rakuencallisto = rakuencallisto
Forar = ForarW
Darkchampion3d = PANuclearmonkee
addsbadgers = addsbadgers
tofu = killertorfu
Lawndart = Lawndart
Raoulduke20/SarahPalin = BongRips2012
DiannaoChong = DiannaoChong
DeMoN = Toxic_Cizzle
MonkeyConQueso = Aubvry
mojojoeo = xMojoJoeOx
Scribemite = Discomite
Senshi = Senshibot
Sunstrand = XxSunstrandxX
Darmak = darmakx99
fsmith1 = fsmith1
Goose! = g0oseyourself
Zetx = zet_ecks
Cobalt60 = CobaltSixty
Iolo = iolonotlolo
GoodkingjayIII = goodkingjayiii
Syphonblue = syphonblue
Edomatic = Jack&Jonsey
harvest = CrimsonHarvest
Izanagi-Okami = BulbasaurPA
Grape Ape = InauguralGomez
AustinP0027 = AustinP0027
wavecutter = wavecutter
Zerocow = PA_Zerocow
revcom = melian dialogue
darunia106 = darunia106
Khavall = Khavall
SanderJK = SanderJK
Hawk = SamuraiHawk
intelnavi = Commanderintelnavi
Antithesis = Morinaei
John Zoidberg = PA_Zoidberg
MagicPrime = MagicPrime
cwapfobrains = cwapfobrains
RisenPhoenix = KrylonBlack
TheBana = thebana
Kendrik = Kendrik01
Toastie Toast = ToastieToast
PikaPuff = PikaPuff
Zen Vulgarity = ZenVulgarity
Racist Joke = LeutGreen
Jakorian = jakorian
zhen_rogue = zhen_rogue
cogell = cogell
bushidogamer = bushidogamer
SimpsonsParadox = SimpsonsParadox
Pony = Mean_Pony
krizz02 = krizz02
Mahnmut = jericho89
Kainy = Kain3k
hotlunch = BorderIFBS
dumbmanex = dumbmanex
Herkimer = Herkimer1
MrVyngaard = TheClockmaker
The Dude With Herpes = Galedrid
Bullio = Bullio_Marf
Extra!
XBOX 360 MetaTags For Cool Dudes!
(simply add the tag and view the friends list of the tag, only PA'ers have this tag added so you'll only play with PA'ers. Smart, yes?
PA Borderwangs (full)
PA Wanglands (MIA)
Until we get an active metatag again, folks who want to play General Knoxx can request in the thread to be listed here. Format is "PAName = XBoxName" and you'd better use the yellow or else (I might miss you).
Iolo = MobiusBacon
boredatwork = JaqSaq
Preacher = JudasDubois (PST 6-10ish)
Jack Eddy = jeddylee
deowolf = deowolf
Nick T = Convic Nic
Nickle= NickleDL
trednis= Rudy the Tall
Grimthwacker = DeceasedSpycrab
Tridus1x = Tridus1x
Heffling = Alpha_Night
PSN Name-O'S!
PM me if you want in on the list. Alright, it's PA forum names first and the PSN names. You better get the reference! *shakes fist*
Clayburn as Caerus
Doctor Fink as Doctor_Fink
John Zoidberg as Stiff_Ninja
Antihippy as Antiwhippy
Flo as mechaflo
Lord_Asmodeus as Lord_Asmodeu
DasUberEdward as EdwardTheThird
-Loki- as qwertybig
Shorn Scrotum Man as sojakfa
Threepio as rogerwilco
stlobus as lobus
KidDynamite as NinjaForHire
wenchkilla as dragoniemx
GoodOmens as IsotopeX
Mr Pink as Euphanism
Descendant X as DescendantX
ElKaboom as himself
Bullfrogof7272 as himself
Johannen as himself
maraxus94 as himself
Ah_Pook as himself
fmz65 as himself
kazanma as himself
Spicy_Rev as Spicy_RevofDC
CoJoeTheLawyer as CoJoe
spiderpat01 as el_murceilago
Esh as LeLapinNoir
phekno as phekno
Sekxtion as Sekxtion
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Kainy posted that at the end of the last thread.
Do you know what the other gun in that same chest is?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
*collapses, froths at mouth*
That's silly goosin' ridiculous.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I have that same one
Heh, probably when they figure out what the DLC will even be. :P
I do not think Gearbox anticipated how crazy popular their game would be. I think they had the first DLC all ready to go before(or around) release and probably a good portion of the second one ready just in case. Now though? Now I think they actually need to build DLC from scratch.
And yet I've never seen a manticore revolver or a sniper shotgun.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Well, we know they are well under way. Biggest DLC yet and raised level cap? Yes please!
I know what you mean. I'm a Hellfire finding machine (!), but no Chimera.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Manticore? You mean the Chimera? Ive only found two in my whole time playing. Its an awesome gun though , same with the Skullsmasher ( the sniper shotgun). The one gun that I want that i've never been able to find is the Striker .
I actually read a nice post mortem with the borderlands team on g4 (I know I was suprised too there was something to read on g4). It was funny they said exactly what I said while playing in that they wanted the solo game to be fun outside of co-op so people can do either one.
pleasepaypreacher.net
Here's one I took when we somehow accidentally spawned 3 cars:
http://steamcommunity.com/id/idolninja
idol and soul pose in front of the famous "Twin Runners" art installation
after we spawned 3 cars (!!!) we had a lot of fun driving them around:
then we lost one, and spent some time getting the other two over the walls into fyrestone....and beyond.
In a normal world, roads don't run straight into a cliff face or offer a glimpse into the abyss.
Meth: Not Even Once.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
http://steamcommunity.com/id/idolninja
oh maaaan
we figured out the whole conspiracy behind the zombie island of dr. ned!
see, since falling through the world, we returned to find claptrap awaiting new arrivals. he was oblivious to our presence. we deduced that we had gone to an earlier period in the game, and if we waited long enough, we'd eventually see our current selves get off the bus and receive their orientation. we would then warn them about the challenges ahead, before heading Back to the Future. this got us thinking about dr. ned: Everyone knows that your twin from an alternate universe has a mustache/goatee and is EVIL!
we figure dr. zed fell through the world, and the rift in time brought across his evil alternate universe counterpart, dr. ned! it all makes sense! :O
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
white guns with red text. they're no better or worse than any orange, which is really what they're supposed to be.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
For instance that bitch violator modded weapon in the OP would be considered a pearl weapon. If you read the "doctoral dissertation" link in the OP it has a section on pearl weapons. They're basically just a bug in how the game handles rarity.
I'm touched that my double volcano chest found a place in the OP
That thing was freaking me out. It'd do the no animation pose, and let out this horrible buzz that sounded like a broke spring going off. It'd go through every animation a claptrap does too, like the button "do de do de do do" thing, dance, jump around, and everything. What made it even more surreal was that the claptrap usually next the bounty board was missing, proving we really did travel back in time!
I love this theory. Maybe in the next DLC we get to have ourselves as a lower level sidekicks after we get off the bus!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I fixed it, it stayed on until I zoned, I came back and it was dead again.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Also, gamespy tag, jswaller.
Make sure you're not looking in the actual install directory, but the My Games directory.
For XP that's My Documents\My Games\Borderlands\WillowGame\ConfigWillowEngine.ini
Silly goose, thinking that a game would install vital game files to only the directory he picked. Cool kid games these days feel the need to split vital game files into 2, maybe even 3 nearly identical directory structures in wildly different places! :P
I just beat my first playthrough, thoughts:
And is the guardian angel supposed to be some sort of AI in that Hyperion Corp. satellite? Why does Hyperion have a satellite around Pandora that seems to just convince people to stop a gross monster from escaping into our universe every 200 years? Also how did rumors of a vault of treasure even get started in the first place if all there is is some ruins that turn into a portal for giant aborted fetuses?
Dachish: I got tripped up by those waypoints too. It turns out they aren't broken, they just aren't supposed to show you where specific parts are. You're supposed to have to hunt around for them yourself a little bit.
The waypoint directs you to the general area of the items, but doesn't pinpoint the locations for you. You have to hunt around the area for them.
Once you get to the area shown by the quest marker, use the treasure marker (little sack of cash) instead. That will help.
Alternatively (real spoiler)...
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I'm not sure how you'd do those events without insane gear if you aren't Lilith, though...
Thanks guys
Eyes forever focused, on the sanguine, metal dawn.