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Procedurally generated cities? Yes please!

2456

Posts

  • BlueDestinyBlueDestiny Registered User regular
    edited January 2010
    Buttcleft wrote: »
    Atheraal wrote: »
    Buttcleft wrote: »
    Buttcleft wrote: »
    I want some grapple action like we had in goldeneye 64.

    God damn I was the fucking spider man in that game.

    There wasn't a grapple in GoldenEye 64 o_O.

    What? yes there was. in multi at least.

    Nope.

    It was built into the watch.

    The original Goldeneye only had the watch laser and watch magnet in singleplayer. You can't use either of those, much less a grapple, in MP.

    BlueDestiny on
  • ButtcleftButtcleft Registered User regular
    edited January 2010
    Buttcleft wrote: »
    Atheraal wrote: »
    Buttcleft wrote: »
    Buttcleft wrote: »
    I want some grapple action like we had in goldeneye 64.

    God damn I was the fucking spider man in that game.

    There wasn't a grapple in GoldenEye 64 o_O.

    What? yes there was. in multi at least.

    Nope.

    It was built into the watch.

    The original Goldeneye only had the watch laser and watch magnet in singleplayer. You can't use either of those, much less a grapple, in MP.

    Okay I apologize, I just went through my games and it was agent under fire on ps2 that had the grapple.

    I was wrong about what game it was.

    Buttcleft on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited January 2010
    Buttcleft wrote: »
    Atheraal wrote: »
    Buttcleft wrote: »
    Buttcleft wrote: »
    I want some grapple action like we had in goldeneye 64.

    God damn I was the fucking spider man in that game.

    There wasn't a grapple in GoldenEye 64 o_O.

    What? yes there was. in multi at least.

    Nope.

    It was built into the watch.

    The first person N64 game that was mostly made up of corridors?

    agoaj on
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  • BahamutZEROBahamutZERO Registered User regular
    edited January 2010
    This is pretty neat. I can't help but notice though that in the demo in the OP when they are showing off the destructibility they never destroy an exterior wall, ceiling or floor.

    BahamutZERO on
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  • Torso BoyTorso Boy Registered User regular
    edited January 2010
    I wouldn't mind this kind of tech in a GTA game.

    In a decade or so.

    Torso Boy on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2010
    The kind of game I'd love to see this tech in is a 3d real-time version of something like Urban Dead or Nexus War.

    BahamutZERO on
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  • XagarathXagarath Registered User regular
    edited January 2010
    I want to see this kind of tech in an 8-bit bullet hell shmup.

    Xagarath on
  • SorensonSorenson Registered User regular
    edited January 2010
    I don't know where the hell Goldeneye got into this, but back in the day the Bryar Grapple mod for Jedi Knight was the shit. Much fun was had swinging around getting to places you were never supposed to be, like the top of that huge fucking tower in that one level. So much fun. <3

    I wonder if the dude who did it ever ported it to Outcast and Acadamy...

    EDIT: Serious Sam would also be pretty fucking awesome with this, walls explodin' and dudes spilling out in every direction, rockets taking out huge chunks of buildings while cannonballs just plow through the entire block, and the Serious Bomb just wasting everything for a quarter-mile or whatever it says.

    Sorenson on
  • undeinPiratundeinPirat Registered User regular
    edited January 2010
    i honestly would like this in any game that isn't setting intensive other than "generic modern city"

    gta doesn't necessarily need to be in one static city, give me a new one each time i start a new game!
    i fear my love of roguelikes has biased me a bit

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • ButtcleftButtcleft Registered User regular
    edited January 2010
    Sorenson wrote: »
    I don't know where the hell Goldeneye got into this, but back in the day the Bryar Grapple mod for Jedi Knight was the shit. Much fun was had swinging around getting to places you were never supposed to be, like the top of that huge fucking tower in that one level. So much fun. <3

    I wonder if the dude who did it ever ported it to Outcast and Acadamy...

    EDIT: Serious Sam would also be pretty fucking awesome with this, walls explodin' and dudes spilling out in every direction, rockets taking out huge chunks of buildings while cannonballs just plow through the entire block, and the Serious Bomb just wasting everything for a quarter-mile or whatever it says.

    Imagine in Mass Effect, Raging Krogans bursting through walls.

    Buttcleft on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited January 2010
    gta doesn't necessarily need to be in one static city, give me a new one each time i start a new game!

    That would be a great use for it. Randomly generated cities with randomly generated gangs with randomly generated appearance and randomly generated Picasso faces!

    Echo on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited January 2010
    Echo wrote: »
    gta doesn't necessarily need to be in one static city, give me a new one each time i start a new game!

    That would be a great use for it. Randomly generated cities with randomly generated gangs with randomly generated appearance and randomly generated Picasso faces!

    And randomly generated hidden sex scenes that are deleted
    randomly

    agoaj on
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  • Torso BoyTorso Boy Registered User regular
    edited January 2010
    Random hidden packages? D:

    Torso Boy on
  • AtheraalAtheraal Registered User regular
    edited January 2010
    i honestly would like this in any game that isn't setting intensive other than "generic modern city"

    gta doesn't necessarily need to be in one static city, give me a new one each time i start a new game!
    i fear my love of roguelikes has biased me a bit

    mmmm.. GTA roguelike. It will never happen.
    Ever.

    Atheraal on
  • Special KSpecial K Registered User regular
    edited January 2010
    Torso Boy wrote: »
    Random hidden packages? D:

    Sounds a nightmare, but with the right handling it could be very cool indeed - imagine a fair sized city with a nuke/biological weapon/whatever hidden somewhere in it. Every time you play, it's a different city, with different placement for the object in question.

    With judicious use of a dialed-in warning, or some sort of vague intel, it could be great fun to run an anti-terrorist squad with some friends to try to find and disarm it. Loads of different problems in terms of getting there in time - think the third Die Hard film. You could have vaguely accurate traffic models, so some parts of the city are congested, and so you have to take shortcuts driving through parks etc! Or even find a boat to get across a river when the bridge is destroyed or congested with traffic and so on.

    Or a bank heist, where you can tunnel in from adjacent buildings, or even up through a subway or something, dodging trains and avoiding being seen as you do it. And every time, the layout of the bank, subway, and neighbouring buildings is different.

    There are loads of applications for a good procedural city generator, and it could be extremely cool for replay value.

    Special K on
  • SorensonSorenson Registered User regular
    edited January 2010
    Special K wrote: »
    Or a bank heist, where you can tunnel in from adjacent buildings, or even up through a subway or something, dodging trains and avoiding being seen as you do it. And every time, the layout of the bank, subway, and neighbouring buildings is different.

    There are loads of applications for a good procedural city generator, and it could be extremely cool for replay value.
    Oh god. Masterminds: The Game. It'd be like a Court TV nerd's wet dream. <3

    Sorenson on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited January 2010
    Red Faction: Guerrilla, anyone? This would be fucking PERFECT for it.

    Darmak on
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  • SorensonSorenson Registered User regular
    edited January 2010
    The only thing is that I can see some some fuckhead open-source dev using this to basically make Terrorist: The Game for shits and giggles, and if the mass media gets a whiff of that that is fucking it as far as the credability and reputation of the gaming industry goes.

    Sorenson on
  • ButtcleftButtcleft Registered User regular
    edited January 2010
    Sorenson wrote: »
    The only thing is that I can see some some fuckhead open-source dev using this to basically make Terrorist: The Game for shits and giggles, and if the mass media gets a whiff of that that is fucking it as far as the credability and reputation of the gaming industry goes.

    If we can survive Jack Tompson we can survive a bomb simulator.

    Buttcleft on
  • VultureVulture __BANNED USERS regular
    edited January 2010
    Sorenson wrote: »
    The only thing is that I can see some some fuckhead open-source dev using this to basically make Terrorist: The Game for shits and giggles, and if the mass media gets a whiff of that that is fucking it as far as the credability and reputation of the gaming industry goes.

    Why should we give a shit about maintaining the credability and reputation of the gaming industry?

    The only people who buy games are fucking gamers anyway.

    Vulture on
  • HenryVapeHenryVape Registered User regular
    edited January 2010
    Multiplayer deatmatch in fully destroyable procedurally generated cities full of civilians and Vehicles. With the players creating their own heroes like COH or Champions online. I think that could be pretty cool.

    HenryVape on
    tf2_sig.png
    Ceterum autem censeo, Carthaginem esse delendam
  • Edith UpwardsEdith Upwards Registered User regular
    edited January 2010
    Now I can see my dream come true! A mixture of Liberal Crime Squad mixed with Heist mixed with SWAT mixed with electronics 101.

    Edith Upwards on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited January 2010
    Godzilla

    agoaj on
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  • KazhiimKazhiim __BANNED USERS regular
    edited January 2010
    Someone should really tell those guys that buildings are not entirely made of drywalls... There are a couple of metal or concrete columns around, usually.

    As a budding structural engineer, the video in the OP bugs the hell out of me

    BUILDINGS DON'T WORK THAT WAY

    Kazhiim on
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  • Special KSpecial K Registered User regular
    edited January 2010
    Kazhiim wrote: »
    As a budding structural engineer, the video in the OP bugs the hell out of me

    BUILDINGS DON'T WORK THAT WAY

    THEN WE'RE RELYING ON YOU TO REMEDY THAT SAD SITUATION - GODSPEED AND GOOD LUCK, PROUD STRUCTURAL ENGINEER!

    Special K on
  • chevluhchevluh Registered User regular
    edited January 2010
    Yeha, but that's missing what's interesting. In most games many buildings won't even have insides, let alone breakable insides. The mechanics can be fine-tuned once the system's actually used by a game.

    What's interesting is how their system makes it possible to even be considered.

    chevluh on
  • Big ClassyBig Classy Registered User regular
    edited January 2010
    See, I was with those guys in the OP..... Right up until they start destroying the buildings which was shit to be honest. Leave the destruction, keep the procedural generation and interiors.

    Big Classy on
  • SoaLSoaL fantastic Registered User regular
    edited January 2010
    I thought it was really fucking cool how during the flythrough of the city every building could be explored.

    For ever it has been that a building is a big textured brick and the only ones you could get inside were the ones with the more detailed doors.

    Just that you can get inside any building is so cool. Imagine a chase through a city like that where you could barrel through a wall with a car and then book it up the stairs to the rooftops where you fucking leap through the window of an adjacent building

    SoaL on
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  • TetraNitroCubaneTetraNitroCubane Not Angry... Just VERY Disappointed...Registered User regular
    edited January 2010
    Suriko wrote: »
    Here's a procedurally-generated city that a single developer did in his spare time. It's a lot more basic, but his blog runs through how he did it, and I really like the kinds of visual tricks he employs.

    http://www.youtube.com/watch?v=-d2-PtK4F6Y

    http://www.shamusyoung.com/twentysidedtale/?p=2940

    He's built it as a screensaver too, which can be downloaded from the blog.

    This is freaking fantastic. I wish I could use that screensaver on Snow Leopard.

    TetraNitroCubane on
  • SmokeStacksSmokeStacks Registered User regular
    edited January 2010
    Special K wrote: »
    Kazhiim wrote: »
    As a budding structural engineer, the video in the OP bugs the hell out of me

    BUILDINGS DON'T WORK THAT WAY

    THEN WE'RE RELYING ON YOU TO REMEDY THAT SAD SITUATION - GODSPEED AND GOOD LUCK, PROUD STRUCTURAL ENGINEER!

    IT'S DANGEROUS TO GO ALONE! TAKE THIS.

    145ki.jpg

    Vulture wrote: »
    Sorenson wrote: »
    The only thing is that I can see some some fuckhead open-source dev using this to basically make Terrorist: The Game for shits and giggles, and if the mass media gets a whiff of that that is fucking it as far as the credability and reputation of the gaming industry goes.

    Why should we give a shit about maintaining the credability and reputation of the gaming industry?

    The only people who buy games are fucking gamers anyway.

    But the people in charge of rating these games, as well as writing legislation that directly impacts them, are all stuffy old people who haven't picked up a controller since back when they were called paddles. That's the worrying part.

    SmokeStacks on
  • KazhiimKazhiim __BANNED USERS regular
    edited January 2010
    Let's talk about the bad aspects of procedural city generation:

    Focus: I am not a fan of the GTA games, or the Saint's Row games, or Crackdown, etc. They lack the focus and direction of linear games. When you have a big open world, it becomes much more difficult for the "director" to put together set pieces. Take, for instance, Left 4 Dead. Imagine if they had chosen to render New Orleans procedually, rather than hand-craft the world. Would exploring the entire city be neat? Maybe, for a little while. But you wouldn't have the bridge finale in Parish, because why take that bridge when you can walk a little ways downriver and cross somewhere safer? The developers are forced to funnel the player towards such cinematic experiences by closing the world off. Why have a procedural world in the first place, then?

    Kazhiim on
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  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited January 2010
    agoaj wrote: »
    Godzilla


    Yes, yes, a thousand times yes.

    Mvrck on
  • MegaforceMegaforce __BANNED USERS regular
    edited January 2010
    Mvrck wrote: »
    agoaj wrote: »
    Godzilla


    Yes, yes, a thousand times yes.

    Cloverfield

    That'd be awesomerr!!!


    http://movies.yahoo.com/movie/1809873032/trailer

    Megaforce on
  • NerdtendoNerdtendo Registered User regular
    edited January 2010
    So yeah, I posted this before I left for work this morning, and I've been wanting to read the replies all day long. Work blocks out the PA forums, but not the main site (or ebaumnation for that matter).

    The destruction was rather lame, that I agree with. I didn't care too much about that, but I saw someone had the same direction of thinking in that regard that I had with Godzilla. Rampage could be friggin awesome in this engine. The styrofoam walls were probably meant more to show what the engine could do.

    As for the procedurally generated city, Survival Crisis Z FPS. :winky:

    Nerdtendo on
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  • SmokeStacksSmokeStacks Registered User regular
    edited January 2010
    Thanks to this thread I now have the coolest screensaver on the block.

    SmokeStacks on
  • AtheraalAtheraal Registered User regular
    edited January 2010
    Megaforce wrote: »
    Mvrck wrote: »
    agoaj wrote: »
    Godzilla


    Yes, yes, a thousand times yes.

    Cloverfield

    That'd be awesomerr!!!


    http://movies.yahoo.com/movie/1809873032/trailer

    Ugh, second time in this thread I've made a one-word reply, but..

    Nope

    Atheraal on
  • LuvTheMonkeyLuvTheMonkey High Sierra Serenade Registered User regular
    edited January 2010
    PixelCity is awesome. Try this at a command prompt (Vista and 7 only I believe):

    pixelcity.scr /p65552

    Then go look at your desktop background.

    LuvTheMonkey on
    Molten variables hiss and roar. On my mind-forge, I hammer them into the greatsword Epistemology. Many are my foes this night.
    STEAM | GW2: Thalys
  • SorensonSorenson Registered User regular
    edited January 2010
    Atheraal wrote: »
    Megaforce wrote: »
    Mvrck wrote: »
    agoaj wrote: »
    Godzilla


    Yes, yes, a thousand times yes.

    Cloverfield

    That'd be awesomerr!!!


    http://movies.yahoo.com/movie/1809873032/trailer

    Ugh, second time in this thread I've made a one-word reply, but..

    Nope
    Welp, here's something to say yes to:

    EDF!

    EDF!

    EDF!

    Sorenson on
  • SmokeStacksSmokeStacks Registered User regular
    edited January 2010
    Godzilla vs. Cloverfield vs. Earth Defense Force would pretty much be the best B-Game ever made.

    SmokeStacks on
  • AtheraalAtheraal Registered User regular
    edited January 2010
    Haha, yeah it would be. Possibly with a little Attack of the Molemen thrown in for good measure.

    Atheraal on
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