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Procedurally generated cities? Yes please!

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  • RaslinRaslin Registered User regular
    edited January 2010
    I think a game where I have to rely on my team more than relying on my knowledge of the map I am on would be pretty awesome. If you have scouts relaying information to you that could be overlayed on a tactical map, etc. Having teammates cover each other when moving between rooms, etc. Door breachings would be a hell of a lot more tense if you didn't know exactly how many enemies were on the other side.

    The only downside (going by your average online opponent these days) is, finding good team members.

    I'm sure we'd have a penny arcade group for "owning bitches in procedural city fps"

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2010
    Page- wrote: »
    By competitive I mean not co-operative. I'm reigning in my elitism here because it's not needed. Just think about it. It's not a very good idea.

    And I'm basing this off most maps already being terrible, the fact that learning the maps is FPS 101, that losing games because you were randomly put in a disadvantageous position would get old really quick, and teamwork outside of the competitive scene that you eschew just doesn't really exist to the degree that it would take to make the maps viable.

    Besides that, if I'm on a street in an FPS and I want to duck into a doorway then I'll duck into the doorways that have been conveniently placed there for that exact reason. I don't need a dozen small apartments off every corridor to make it work.

    Now, for a coop or single player Rainbow 6 terrorist hunt random maps could be fun.
    Or the procedural generation could make everything symmetrical and bang your problem is solved.

    TychoCelchuuu on
  • Page-Page- Registered User regular
    edited January 2010
    Even if it's symmetrical you still have to figure the base out each time. Someone who does it faster will have a massive advantage.

    Page- on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2010
    Page- wrote: »
    Even if it's symmetrical you still have to figure the base out each time. Someone who does it faster will have a massive advantage.

    Someone who is better at something will have an advantage, eh? I think I'm okay with that.

    TychoCelchuuu on
  • Page-Page- Registered User regular
    edited January 2010
    So am I, but since the concept was brought up in the context of evening things out for newer players who don't have map knowledge or whatever other skill, it doesn't follow. The concept is interesting, for sure, especially for something like CTF, but I just can't imagine it working out without very organized teams and very strict (to the point where it hardly matters anymore) restrictions on the map generation.

    Page- on
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  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited January 2010
    Szechuan wrote: »
    Fuck Crysis.

    Give me Prototype 2 with this technology and I will never play another game.

    Limed for excessive truth.

    Oh my god

    Now that you have said this, it must become real.

    Forever Zefiro on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2010
    Page- wrote: »
    So am I, but since the concept was brought up in the context of evening things out for newer players who don't have map knowledge or whatever other skill, it doesn't follow. The concept is interesting, for sure, especially for something like CTF, but I just can't imagine it working out without very organized teams and very strict (to the point where it hardly matters anymore) restrictions on the map generation.

    I think it would even things out fine for newcomers to the game. They would be at the same map-learning advantage or disadvantage as everyone else.

    TychoCelchuuu on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited January 2010
    My vote goes toward the young Klingon empire raiding procedurally generated planet and getting called in by the council for set piece missions that build to your eventually betrayal and exile.

    RoyceSraphim on
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