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Mass Effect 2: New Thread Go!

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Posts

  • NovembersChopinNovembersChopin Las VegasRegistered User regular
    edited January 2010
    How do you redeem the Dr. Pepper codes? I entered it but ME2 stuff isn't showing up.

    NovembersChopin on
  • QuirkyLittleTyrantQuirkyLittleTyrant A Mug Featuring Pichu On A Cloud Registered User regular
    edited January 2010
    My bad, my bad.

    QuirkyLittleTyrant on
    PSN ID: Khrysocome
    Steam: ZappRowsdower
  • tompaine1792tompaine1792 Registered User regular
    edited January 2010
    Sorry to diverge from the conversation on rpg mechanics, but as someone who is passionately interested in the game, but hasn't had time to pick it up yet, I also echo Sakeido's request: who are the romance options?

    I think I already know the answer, and I don't really want anything spoiled, but um, I enjoyed the option of running a fem-shep with female-female relationship options after I had done my canon-male--insert handcannon joke here-- Shep run.

    So am I right that none of the romance options are female-female? No sweet, sweet Turian or Psychotic Biotic for my brutal, Renegade, yet surprisingly tender Girl-Shepard?

    A firm response on this would be appreciated, if anyone can.

    tompaine1792 on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    Sakeido wrote: »
    I think it comes up as you talk to him...
    You died. He lost faith.

    man that was one thing I was wondering about. It would have made a pretty big difference writing basically two sets of dialog for him.. I do like the new Garrus though, quite a bit. A party mainstay for me just like he was in the first..
    Garrus was always a bit unstable. Bit too much vigilante/Batman for his own good. Think of him as the alien Punisher. He'd make a great Spectre but his inability to follow orders from anyone except his hero, Shepard, is a problem. He's a great buddy to have along on your missions, but not a levelheaded guy. If you play more renegade in ME1 you see more of this.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited January 2010
    Cabezone wrote: »
    DVG wrote: »
    GnomeTank wrote: »
    Juc wrote: »
    Oh I have a beef about the game.

    When people complain that we dumbed things down for the console crowd / shooter crowd, or said we removed the RPG elements, they rarely elaborate on what they mean.

    RPG elements could mean damn near anything, and so can dumbing things down.

    The only things I've seen so far that people have really elaborated on is, they want to see the stats on things, they want to loot dead people for whatever(their teeth I guess), and they want more elaborate skill trees.

    But "RPG" can mean a hell of a lot more than that, so god knows what else people are upset about.
    It's actually a little frustrating that almost everybody has a different idea of what "RPG" means.

    Do you work for BioWare or something? You're saying "we" a lot.

    And yes, my biggest gripe is that weapons don't have stats on them that I can numerically compare. It wouldn't be so bad if we could change weapons mid-mission, on the fly, like an FPS...but we can't. We have to play weapon locker double dutch to check out how different weapons operate.

    To be fair, the weapon descriptions say "This is an upgrade of this".

    To be extra fair, real weapons don't have damage ratings to numerically compare.

    Real weapons actually have plenty of stats to compare.

    But not "this deals 304 damage out of a theoretical maximum of 320 for this weapon type" like in the first mass effect.

    I guess I'm just happy that I don't have to manage an inventory screen, can still customize my weapons and abilities, and get an actual weapon upgrade about as often as I did in ME1.

    DVG on
    Diablo 3 - DVG#1857
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    GnomeTank wrote: »
    quarthinos wrote: »
    Stats on things... Meh. Yes its better from a meta-game standpoint. But except Special Forces (yes, N7 is), soldiers use the guns issued to them. Special Forces get a bit wider of a selection, but 90% of the stuff they choose from was issued to some military force at some point. (And it's not like sheperd has access to an alliance armory, or even the Spectre stocks any more.) Be glad that you've got someone on the team (Jacob/Mordin) who can even make objective judgements about which gun is better. Unless you really want to break out the high-speed cameras to figure out the muzzle velocity, then find lots of corpses and a couple of medics to do wound analysis on?

    This is no longer true. Regular infantry are given a lot more freedom to customize their weapons than in the past. You get issued a base M4, but you can then mix and match a set of attachments (within a set list). Yes, the special forces guys get more freedom, but you're average infantry these days is allowed some freedom in customizing his weapon to fit his mission and his tastes. Usually an armory sergeant has to approve it, and do the work, but that's not an issue.

    Didn't you just argue two seconds ago about using realism in an attempt to explain this game and it's subsequent metagame features?

    Because I'm pretty sure he was arguing within game terms and you just pulled out a real-world example to counter the point.

    Circles.

    T4CT on
  • JepheryJephery Registered User regular
    edited January 2010
    Sorry to diverge from the conversation on rpg mechanics, but as someone who is passionately interested in the game, but hasn't had time to pick it up yet, I also echo Sakeido's request: who are the romance options?

    I think I already know the answer, and I don't really want anything spoiled, but um, I enjoyed the option of running a fem-shep with female-female relationship options after I had done my canon-male--insert handcannon joke here-- Shep run.

    So am I right that none of the romance options are female-female? No sweet, sweet Turian or Psychotic Biotic for my brutal, Renegade, yet surprisingly tender Girl-Shepard?

    A firm response on this would be appreciated, if anyone can.

    There is a female-female option, but its not a squad member.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    How do you redeem the Dr. Pepper codes? I entered it but ME2 stuff isn't showing up.

    They go live on the 28th.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited January 2010
    Sorry to diverge from the conversation on rpg mechanics, but as someone who is passionately interested in the game, but hasn't had time to pick it up yet, I also echo Sakeido's request: who are the romance options?

    I think I already know the answer, and I don't really want anything spoiled, but um, I enjoyed the option of running a fem-shep with female-female relationship options after I had done my canon-male--insert handcannon joke here-- Shep run.

    So am I right that none of the romance options are female-female? No sweet, sweet Turian or Psychotic Biotic for my brutal, Renegade, yet surprisingly tender Girl-Shepard?

    A firm response on this would be appreciated, if anyone can.
    Yeoman Chambers is a romance option for a Male or Female Sheperd.
    The two new humans are options for their opposite gender counterparts.
    Garrus and Tali are options for their opposite gender counterparts.

    That's all I can think of.

    DVG on
    Diablo 3 - DVG#1857
  • tompaine1792tompaine1792 Registered User regular
    edited January 2010
    Good to hear. Is the non-squad member romance as fully-fleshed out as the "squad" plots, or is it a half-baked throwaway?

    tompaine1792 on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited January 2010
    T4CT wrote: »
    GnomeTank wrote: »
    quarthinos wrote: »
    Stats on things... Meh. Yes its better from a meta-game standpoint. But except Special Forces (yes, N7 is), soldiers use the guns issued to them. Special Forces get a bit wider of a selection, but 90% of the stuff they choose from was issued to some military force at some point. (And it's not like sheperd has access to an alliance armory, or even the Spectre stocks any more.) Be glad that you've got someone on the team (Jacob/Mordin) who can even make objective judgements about which gun is better. Unless you really want to break out the high-speed cameras to figure out the muzzle velocity, then find lots of corpses and a couple of medics to do wound analysis on?

    This is no longer true. Regular infantry are given a lot more freedom to customize their weapons than in the past. You get issued a base M4, but you can then mix and match a set of attachments (within a set list). Yes, the special forces guys get more freedom, but you're average infantry these days is allowed some freedom in customizing his weapon to fit his mission and his tastes. Usually an armory sergeant has to approve it, and do the work, but that's not an issue.

    Didn't you just argue two seconds ago about using realism in an attempt to explain this game and it's subsequent metagame features?

    Because I'm pretty sure he was arguing within game terms and you just pulled out a real-world example to counter the point.

    Circles.

    What? He was taking about real world special forces and using it as an example. If he wasn't, then yah, I was talking in circles, but I am almost 100% certain he was talking about real special forces vs. real infantry, and using that to explain something in game.

    e: After re-reading it, I'm not sure. I'm 50/50 on whether he was talking about RL special forces or in game...

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • LawndartLawndart Registered User regular
    edited January 2010
    Every time I run low on ammo in ME2 I stop and think "You know, it still beats hitting the 'reduce to omni-gel' button over and over and over and over and over and over and over and over and over and over and over again every mission or so".

    Then I go back to shooting dudes.

    And yeah, put me firmly in the "Making unique and cool side-missions and lore doodads is a much better use of development time than making the Excel In Space side of an RPG more complex" camp.

    Lawndart on
  • SakeidoSakeido Registered User regular
    edited January 2010
    Sakeido wrote: »
    I think it comes up as you talk to him...
    You died. He lost faith.

    man that was one thing I was wondering about. It would have made a pretty big difference writing basically two sets of dialog for him.. I do like the new Garrus though, quite a bit. A party mainstay for me just like he was in the first..
    Garrus was always a bit unstable. Bit too much vigilante/Batman for his own good. Think of him as the alien Punisher. He'd make a great Spectre but his inability to follow orders from anyone except his hero, Shepard, is a problem. He's a great buddy to have along on your missions, but not a levelheaded guy. If you play more renegade in ME1 you see more of this.
    He was a little edgy, but he didn't seem like a complete psycho. I figured his behavior in ME2 was a result of me encouraging him to go totally renegade in ME1.. but he goes off the deep end in his personal quest to the point I was going "whoa, man, whoaaa."

    Sakeido on
  • JulesJules Registered User regular
    edited January 2010
    DVG wrote: »
    Sorry to diverge from the conversation on rpg mechanics, but as someone who is passionately interested in the game, but hasn't had time to pick it up yet, I also echo Sakeido's request: who are the romance options?

    I think I already know the answer, and I don't really want anything spoiled, but um, I enjoyed the option of running a fem-shep with female-female relationship options after I had done my canon-male--insert handcannon joke here-- Shep run.

    So am I right that none of the romance options are female-female? No sweet, sweet Turian or Psychotic Biotic for my brutal, Renegade, yet surprisingly tender Girl-Shepard?

    A firm response on this would be appreciated, if anyone can.
    Yeoman Chambers is a romance option for a Male or Female Sheperd.
    The two new humans are options for their opposite gender counterparts.
    Garrus and Tali are options for their opposite gender counterparts.

    That's all I can think of.

    Thank you. This is exactly what I was looking for.

    Romance spoiler:
    I thought we decided that Tali couldn't mate with a human because of the whole infection thing?

    I can't wait to see how this is handled.

    Jules on
    (USER WAS INFRACTED FOR THIS POST)
  • Kris_xKKris_xK Registered User regular
    edited January 2010
    Lawndart wrote: »
    And yeah, put me firmly in the "Making unique and cool side-missions and lore doodads is a much better use of development time than making the Excel In Space side of an RPG more complex" camp.

    Preach it brother.

    I can always go play Borderlands if I start to miss excel.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    Lawndart wrote: »
    Every time I run low on ammo in ME2 I stop and think "You know, it still beats hitting the 'reduce to omni-gel' button over and over and over and over and over and over and over and over and over and over and over again every mission or so".

    Then I go back to shooting dudes.

    And yeah, put me firmly in the "Making unique and cool side-missions and lore doodads is a much better use of development time than making the Excel In Space side of an RPG more complex" camp.

    My only thought? Ammo dumps from the baddies. I mean they have medkits lying around to use, why not ammo boxes?

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited January 2010
    Why do people always have to swing to an extreme? I haven't see one reasonable person here ask for Excel In Space (EVE Online has that cornered anyway)...just statistics on guns.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    Sakeido wrote: »
    He was a little edgy, but he didn't seem like a complete psycho. I figured his behavior in ME2 was a result of me encouraging him to go totally renegade in ME1.. but he goes off the deep end in his personal quest to the point I was going "whoa, man, whoaaa."
    Dude hunts people down that betray him. Goes toe to toe with entire criminal syndicates. He's a little touched. Friendly. But, touched. Shep ain' t much better but he's got a more military mindset. I think Garrus if he's in the 3rd game would make a perfect Cerebus agent. But they won't take him.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • quarthinosquarthinos Registered User regular
    edited January 2010
    GnomeTank wrote: »
    T4CT wrote: »
    GnomeTank wrote: »
    quarthinos wrote: »
    Stats on things... Meh. Yes its better from a meta-game standpoint. But except Special Forces (yes, N7 is), soldiers use the guns issued to them. Special Forces get a bit wider of a selection, but 90% of the stuff they choose from was issued to some military force at some point. (And it's not like sheperd has access to an alliance armory, or even the Spectre stocks any more.) Be glad that you've got someone on the team (Jacob/Mordin) who can even make objective judgements about which gun is better. Unless you really want to break out the high-speed cameras to figure out the muzzle velocity, then find lots of corpses and a couple of medics to do wound analysis on?

    This is no longer true. Regular infantry are given a lot more freedom to customize their weapons than in the past. You get issued a base M4, but you can then mix and match a set of attachments (within a set list). Yes, the special forces guys get more freedom, but you're average infantry these days is allowed some freedom in customizing his weapon to fit his mission and his tastes. Usually an armory sergeant has to approve it, and do the work, but that's not an issue.

    Didn't you just argue two seconds ago about using realism in an attempt to explain this game and it's subsequent metagame features?

    Because I'm pretty sure he was arguing within game terms and you just pulled out a real-world example to counter the point.

    Circles.

    What? He was taking about real world special forces and using it as an example. If he wasn't, then yah, I was talking in circles, but I am almost 100% certain he was talking about real special forces vs. real infantry, and using that to explain something in game.

    e: After re-reading it, I'm not sure. I'm 50/50 on whether he was talking about RL special forces or in game...

    I was trying to use a real world analogy to make an in-game reason why sheperd wouldn't know the stats.

    As I said, in the meta-game sense, showing the stats is better (which is why all MMOs do it now). I actually rewrote it a bit to give the argument more force, specifically when I talk about Batarian weapons. Sheperd wouldn't know squat unless it was something they used in the Blitz. Mordin might possibly, and I'd assume Jacob could do some tests in the armory (not that I see a weapon range anywhere...) but enough to give a full stats line? I doubt it.

    quarthinos on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited January 2010
    Sorry to diverge from the conversation on rpg mechanics, but as someone who is passionately interested in the game, but hasn't had time to pick it up yet, I also echo Sakeido's request: who are the romance options?

    I think I already know the answer, and I don't really want anything spoiled, but um, I enjoyed the option of running a fem-shep with female-female relationship options after I had done my canon-male--insert handcannon joke here-- Shep run.

    So am I right that none of the romance options are female-female? No sweet, sweet Turian or Psychotic Biotic for my brutal, Renegade, yet surprisingly tender Girl-Shepard?

    A firm response on this would be appreciated, if anyone can.

    REAL ROMANCE SPOILERS
    Male Shepard:
    Miranda
    Jack/Subject 0
    Tali

    FemShep:
    Jacob
    Thane
    Garrus

    I think Kelly Chambers might swing both ways, but that's it.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2010
    I think because so many of us are happy to be away from the goddamn inventory from last game, and seeing people talk about wanting stats hits a little too close to that.

    Obviously they don't want that black hole of a menu/loot system back yet, stats on guns seems reasonable to me (I wouldn't mind it, but I'm playing an Adept and my team only uses Sniper Rifles/Shotguns, so I don't care that much), I think people are just a little gun-shy and worried about someone at BioWare taking the comments wrong and putting in what we had last game.

    3cl1ps3 on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 2010
    Uh, the romance that everyone keeps forgetting which is awesome and the best.
    THANE!

    Also, the best line in the game might be after you get the better food for Gardner.
    "Hey Rupert, new food is great, tastes like you added more food, less ass."

    Which is exactly something that all of my various soldier buddy/relatives would say.

    ChaosHat on
  • HavelockHavelock Registered User regular
    edited January 2010
    Lawndart wrote: »
    Every time I run low on ammo in ME2 I stop and think "You know, it still beats hitting the 'reduce to omni-gel' button over and over and over and over and over and over and over and over and over and over and over again every mission or so".

    Then I go back to shooting dudes.

    And yeah, put me firmly in the "Making unique and cool side-missions and lore doodads is a much better use of development time than making the Excel In Space side of an RPG more complex" camp.

    Same.

    Only little complaint about ME2 though, at least on the PC?

    Spacebar and Shift keybindings. I died last night against the big mech in Freedom's Progress because I was hitting shift when trying to run to cover, and spacebar when I was trying to give squad orders.

    It was hilarious.

    Then I reloaded and made the mech's head explode with the sniper rifle.

    Havelock on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited January 2010
    Well, the whole argument is moot. Weapons have no stats, some people like it, some people don't...and it's not getting changed. BioWare isn't going to patch in weapon stats.

    e: If BioWare wanted to "fix" the issue with ME3 and still keep weapons stateless, let us quick swap from our weapon locker when not in combat. It's not realistic, but it at least solves the meta-game issue of being able to easily figure out if I like a gun or not.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • SakeidoSakeido Registered User regular
    edited January 2010
    Sakeido wrote: »
    He was a little edgy, but he didn't seem like a complete psycho. I figured his behavior in ME2 was a result of me encouraging him to go totally renegade in ME1.. but he goes off the deep end in his personal quest to the point I was going "whoa, man, whoaaa."
    Dude hunts people down that betray him. Goes toe to toe with entire criminal syndicates. He's a little touched. Friendly. But, touched. Shep ain' t much better but he's got a more military mindset. I think Garrus if he's in the 3rd game would make a perfect Cerebus agent. But they won't take him.
    They won't be able to take him, because he'll be working for me. He's a good soldier, and a good friend :lol: I want nothing but a happy ending for Garrus..
    congrats BioWare for making me like one of your characters so much ahaha

    Sakeido on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2010
    Not like the game doesn't work fine without them anyway.

    Tuchanka
    SHEPARD!!!!!!

    I cheered

    T4CT on
  • JepheryJephery Registered User regular
    edited January 2010
    Havelock wrote: »
    Lawndart wrote: »
    Every time I run low on ammo in ME2 I stop and think "You know, it still beats hitting the 'reduce to omni-gel' button over and over and over and over and over and over and over and over and over and over and over again every mission or so".

    Then I go back to shooting dudes.

    And yeah, put me firmly in the "Making unique and cool side-missions and lore doodads is a much better use of development time than making the Excel In Space side of an RPG more complex" camp.

    Same.

    Only little complaint about ME2 though, at least on the PC?

    Spacebar and Shift keybindings. I died last night against the big mech in Freedom's Progress because I was hitting shift when trying to run to cover, and spacebar when I was trying to give squad orders.

    It was hilarious.

    Then I reloaded and made the mech's head explode with the sniper rifle.

    Funny. For me he bugged out and froze. Boss fights are really easy when the boss just stands there.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • quarthinosquarthinos Registered User regular
    edited January 2010
    GnomeTank wrote: »
    Well, the whole argument is moot. Weapons have no stats, some people like it, some people don't...and it's not getting changed. BioWare isn't going to patch in weapon stats.

    e: If BioWare wanted to "fix" the issue with ME3 and still keep weapons stateless, let us quick swap from our weapon locker when not in combat.

    Sorry if I came off as trying to say "stats are bad". I was trying to give an in-game justification for why they're not there, and I like coming up with BS stories about why things are the way they are.

    quarthinos on
  • SteleStele Registered User regular
    edited January 2010
    Havelock wrote: »
    Lawndart wrote: »
    Spacebar and Shift keybindings. I died last night against the big mech in Freedom's Progress because I was hitting shift when trying to run to cover, and spacebar when I was trying to give squad orders.

    It was hilarious.

    Then I reloaded and made the mech's head explode with the sniper rifle.

    I have done the same thing dozens of times in various fights. Mostly it comes from rushing through my renegade femShep play this past weekend to get ready so the controls are fresh in my head.

    Ah well, it's slowly getting better.

    Stele on
    Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited January 2010
    quarthinos wrote: »
    GnomeTank wrote: »
    Well, the whole argument is moot. Weapons have no stats, some people like it, some people don't...and it's not getting changed. BioWare isn't going to patch in weapon stats.

    e: If BioWare wanted to "fix" the issue with ME3 and still keep weapons stateless, let us quick swap from our weapon locker when not in combat.

    Sorry if I came off as trying to say "stats are bad". I was trying to give an in-game justification for why they're not there, and I like coming up with BS stories about why things are the way they are.

    Nah, it's cool man, you didn't upset me. It's obvious some of us want stats, and others don't. That's fine, diversity is the spice of life and all that.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 2010
    Ugh fuck this gaaaame. The more I play, the more I realize I need a canon Paragon AND Renegade Shepard, and a male AND female.

    Well, fuck most of the renegade options actually. They seem to just cut content in ways I would hate. I guess I could just do a save from scratch for those.

    ChaosHat on
  • BamaBama Registered User regular
    edited January 2010
    GnomeTank wrote: »
    Well, the whole argument is moot. Weapons have no stats, some people like it, some people don't...and it's not getting changed. BioWare isn't going to patch in weapon stats.

    e: If BioWare wanted to "fix" the issue with ME3 and still keep weapons stateless, let us quick swap from our weapon locker when not in combat. It's not realistic, but it at least solves the meta-game issue of being able to easily figure out if I like a gun or not.
    A little more realistic solution would be putting a firing range in the normandy.

    Bama on
  • SteleStele Registered User regular
    edited January 2010
    GnomeTank wrote: »
    Well, the whole argument is moot. Weapons have no stats, some people like it, some people don't...and it's not getting changed. BioWare isn't going to patch in weapon stats.

    e: If BioWare wanted to "fix" the issue with ME3 and still keep weapons stateless, let us quick swap from our weapon locker when not in combat. It's not realistic, but it at least solves the meta-game issue of being able to easily figure out if I like a gun or not.

    Or they could put a little combat simulator room on the ship where you could try them out? Of course, most people hated the combat-sim DLC for the first game, so... :?

    Stele on
    Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    Sakeido wrote: »
    They won't be able to take him, because he'll be working for me. He's a good soldier, and a good friend :lol: I want nothing but a happy ending for Garrus..
    congrats BioWare for making me like one of your characters so much ahaha

    Well to be honest:
    I'd say he qualifies for: Took a Level of Badass in this game. Even though it's a bit more like: Took a Level of Batman.

    So ya.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited January 2010
    Bama wrote: »
    GnomeTank wrote: »
    Well, the whole argument is moot. Weapons have no stats, some people like it, some people don't...and it's not getting changed. BioWare isn't going to patch in weapon stats.

    e: If BioWare wanted to "fix" the issue with ME3 and still keep weapons stateless, let us quick swap from our weapon locker when not in combat. It's not realistic, but it at least solves the meta-game issue of being able to easily figure out if I like a gun or not.
    A little more realistic solution would be putting a firing range in the normandy.

    This is actually a great idea. If one of you BioWare employees read this, take a note or something.

    In fact, this would be a great DLC idea for ME2.

    e: It would probably not be a great full DLC, but as a tag on to another more complete DLC.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • JulesJules Registered User regular
    edited January 2010
    Sakeido wrote: »
    Sakeido wrote: »
    He was a little edgy, but he didn't seem like a complete psycho. I figured his behavior in ME2 was a result of me encouraging him to go totally renegade in ME1.. but he goes off the deep end in his personal quest to the point I was going "whoa, man, whoaaa."
    Dude hunts people down that betray him. Goes toe to toe with entire criminal syndicates. He's a little touched. Friendly. But, touched. Shep ain' t much better but he's got a more military mindset. I think Garrus if he's in the 3rd game would make a perfect Cerebus agent. But they won't take him.
    They won't be able to take him, because he'll be working for me. He's a good soldier, and a good friend :lol: I want nothing but a happy ending for Garrus..
    congrats BioWare for making me like one of your characters so much ahaha
    ;)
    Nope.
    You can only give Garrus a "happy ending" if you play femshep.

    Jules on
    (USER WAS INFRACTED FOR THIS POST)
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    Bama wrote: »
    A little more realistic solution would be putting a firing range in the normandy.

    The holoemiters are warming up. You can start whenever you're ready.

    Edit: Yes, I did indeed love Pinnancle Station and wish it was in this game again.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • SirsonSirson Registered User regular
    edited January 2010
    What about uhh a shooting range on the normandy. That would be kewl..


    edit: beat'd like a red headed step child

    Sirson on
  • SkutSkutSkutSkut Registered User regular
    edited January 2010
    It's nice to know there's a gamebreaker glitch in the introductory mission.
    If an engineer throws a turret through the door to hanger (before the shuttle area) and backs out of the door it closes forever. Had to reload.

    Besides that bit of unpleasantness it's been awesome. Also


    eeeeeeeeeeeeeeeeee Tali ^_^

    SkutSkut on
  • quarthinosquarthinos Registered User regular
    edited January 2010
    ChaosHat wrote: »
    Also, the best line in the game might be after you get the better food for Gardner.
    "Hey Rupert, new food is great, tastes like you added more food, less ass."

    Which is exactly something that all of my various soldier buddy/relatives would say.

    Limed for truth!

    The sgt's reply was also perfect!


    What Joker eventually has to say about Garrus was also very cool.
    I used to think Garrus had a stick up his ass, but now I think he's beating people to death with it!

    Both of them made me lol.

    quarthinos on
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