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Modern Warfare 2: Not Balanced for Tyrannosaurus

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Posts

  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited February 2010
    Scrapyard is trash.

    I've benefitted a great deal from the horrible design of Scrapyard, earning several of my AC130s there and leveling up several weapons. But I hate playing on that map as much as anyone else. It's garbage for TDM and Domination, and should be confined to Free For All, Search & Destroy, and 1v1 matches, and take Rust with it. Can't speak for Sabotage, but it's probably awful for that game type as well.

    Search and Destroy is the best. The attacking team spawns in the fucking open with no cover. I've always gotten at least one kill immediately (3 seconds in) with a sniper rifle because they simply cannot run quickly enough.

    0Replace4Displace on
    u4OkoEI.png
  • HozHoz Cool Cat Registered User regular
    edited February 2010
    Did they nerf danger close or something? I don't feel I'm getting the bang I used to get out of it.

    Hoz on
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited February 2010
    And people get shot in the back and noobtubed on those levels too. Big fuckin deal. The point is that there are ways to counter it. Adapt or die.

    and how exactly do you adapt to a broken spawn system or to being noob-tubed from across the map?

    HURR HURR ADAPT OR DIE U NUB LOLS EVERYTHING HAS A COUNTER.

    But no seriously, there are no counters to it. You cannot possibly react quickly enough when you get knifed from 15 feet away as you spawn in the L-shaped plane, or in the open to be tubed/RPG'd from across the map. Scrapyard is trash.

    I haven't had a bad match on Scrapyard in a while now. The worst thing is usually tubers, but they're generally nice and predictable on that map - the hardest part is killing them before they kill too many of my teammates. I'm usually coming away with the most kills on that map though just running-n-gunning with a silenced UMP, unless I end up against a team with like 4+ tubers that actually cover each other's blind spots.

    That has happened, and that sucked more than just about anything I've ever encountered in this game. Not really an issue since I rarely encounter Scrapyard outside of MTDM though, and it's not a real concern in MTDM.

    Ketar on
  • enderjsvenderjsv Registered User regular
    edited February 2010
    I hate nube toobers in any game mode, but ESPECIALLY search and destroy. It's just too much. The problem is Infinity Ward doesn't seem to realize that some weapons are overpowered in certain game types. Like rocket launchers. They're not too cheap in team deathmatch, but in headquarters they're cheap as all crap.

    Infinity needs to do what Bungie does and recognize how each of the different weapons react in the different playlists, and then either nerf the ones that are too powerful or ban them outright for that playlist.

    Nube tubes should not be allowed in search and destroy.

    enderjsv on
  • RobmanRobman Registered User regular
    edited February 2010
    People with the 40mm out are pathetically easy to kill at close range, and everyone dies if you flank them. I think my most dangerous class is the marathon/lightweight/ninja with a silenced SCARH on SnD, rather then my IMMA FUCK YOU UP Scav, Danger Close and something with the M4+Nade, Thumper and Claymores. I mean, I can kill people easily with the explosives, but flanking with a silenced weapon wins matches.

    Robman on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited February 2010
    Lightweight should really speed you up with a riot shield a lot more

    Thank you, I was reading through this thread annoyed because a further drop to Lightweight would make my Riot Shield builds less effective.

    Witches honestly haven't been frequent enough to be much of a problem for me for a while, so eh. Knifing in general is still a pain on my connection, though, a delay after a kill is an interesting idea.

    And with CP glitching gone, I shall definately be up for some Warfare in a Modern setting with you guys.

    PaperLuigi44 on
  • Skull2185Skull2185 Registered User regular
    edited February 2010
    Just played a couple rounds of FFA on MW1. Somehow I am a level 50..no clue how that happened.

    Went 13-11 game one, and 11-12 game 2. Game two I was primarily using RPGx2, for some reason this was viewed as cheap, and I was told how lame I was.... good to see at least I still get the MW2 experience in that aspect...

    Sadly, MW1 doesn't apper to be flasy enough anymore, it seems dull compared to MW2. I thought about trying [email protected] but..I dunno.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited February 2010
    Skull2185 wrote: »
    Just played a couple rounds of FFA on MW1. Somehow I am a level 50..no clue how that happened.

    Went 13-11 game one, and 11-12 game 2. Game two I was primarily using RPGx2, for some reason this was viewed as cheap, and I was told how lame I was.... good to see at least I still get the MW2 experience in that aspect...

    Sadly, MW1 doesn't apper to be flasy enough anymore, it seems dull compared to MW2. I thought about trying [email protected] but..I dunno.

    Playing MW1 makes you realize how much better MW2 looks in all aesthetic aspects. Like, a lot better.

    0Replace4Displace on
    u4OkoEI.png
  • slurpeekillaslurpeekilla Registered User regular
    edited February 2010
    enderjsv wrote: »
    Infinity needs to do what Bungie does and recognize how each of the different weapons react in the different playlists, and then either nerf the ones that are too powerful or ban them outright for that playlist.

    they are far too busy splashing around in a swimming pool full of money to do anything like that.

    seriously, look at what Bungie did to fix the latency issues with Halo 3's melee, or how they continually track and tweak the weapons in certain maps and gametypes like you said. Nerfing the Hornet on Avalanche and removing the shotgun from the cave on Snowbound come to mind as other examples.

    support like this is the main reason why Halo 3 has been in the top 2 on XBL since its release, and why MW2 will be forgotten once Bad Company 2 and the Reach beta are available.

    Note: I am most definitely not trying to compare Halo 3 and MW2 as games, I am just trying to say that other developers should look at what Bungie has done as a shining example of post-release support.

    slurpeekilla on
  • BurtletoyBurtletoy Registered User regular
    edited February 2010
    Man, halo 3's melee 'fix' was the worst thing ever.

    God I hope IW is smarted than Bungie, but I see nothing to suggest they are not.

    Also, I guarentee MW2 has a larger player base that BC2 the day it comes out, and the day after, and the day after, and the day after (on 360 only)

    Burtletoy on
  • Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    edited February 2010
    Ran into a Russian hacker a few hours ago in the sub pen level. It was pretty irritating overall. He'd be walking to the flag room and if I peaked out my head his cursor would snap, literally snap straight to my head. If I took cover and got out of his LoS his cursor would "normalize" back to free control, then it would snap back once I pop back into sight. He also was using wall hacks as well to make it more fun. He got to 24-0 when I got him with a lucky AT4. He started to then shouting "fuck america. russia!" In the end my entire team and I were using noob toobs to kill him. They worked quite effectively. Though I kinda wish I tried the riot shield just to fuck with him.

    Waffles or whatever on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited February 2010
    Burtletoy wrote: »
    Man, halo 3's melee 'fix' was the worst thing ever.

    But at least they pay attention, communicate (to an extent), and try to stay on top of multiplayer issues. IW check the forums once every two months, look at the 3 topics with the most posts, and then smoke a bowl and go back to sleep.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • BurtletoyBurtletoy Registered User regular
    edited February 2010
    And other than the error fixes, which they are doing on a timely basis (if you don't count MS certification, which isn't their fault) they don't really need to do anything else. Other than ignore the people who bitch about every little thing being overpowered. And, thankfully, they do ignore people like that.

    Edit: I mean, I would love it if they took Terminal out of the map rotation. So thankfully they don't listen to people like me and you.

    Burtletoy on
  • BartholamueBartholamue Registered User regular
    edited February 2010
    Terminal is fine for me. I just want Rust, Mansion, and that snow map out of TDM.

    Bartholamue on
    Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
  • ArrathArrath Registered User regular
    edited February 2010
    Terminal, Estate, and Derail are fine in TDM, just get rid of Kirachi.

    Arrath on
  • BurtletoyBurtletoy Registered User regular
    edited February 2010
    Karachi is fine in every mode, just get rid of Derail and Wasteland.

    Burtletoy on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited February 2010
    Ah, I miss the days when I could just choose a map I wanted to play.

    Dusda on
    and this sig. and this twitch stream.
  • BlindPsychicBlindPsychic Registered User regular
    edited February 2010
    Only thing desperately in need of balance are the G18s. Or just take akimbo's out entirely since if you take g18s out, people will just move to the next thing.

    BlindPsychic on
  • BartholamueBartholamue Registered User regular
    edited February 2010
    Dusda wrote: »
    Ah, I miss the days when I could just choose a map I wanted to play.

    Same. Too bad the playlist on MW2 is very retarded/broken.

    Bartholamue on
    Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
  • Waffles or whateverWaffles or whatever Previously known as, I shit you not, "Waffen" Registered User regular
    edited February 2010
    For 3rd Person Tactical Rust needs to go. There's nothing tactical about farming kills to get an AC130 or Apache and just rape spawns for 45 seconds.

    Waffles or whatever on
  • BurtletoyBurtletoy Registered User regular
    edited February 2010
    Only thing desperately in need of balance are the G18s. Or just take akimbo's out entirely since if you take g18s out, people will just move to the next thing.

    I still don't understand people that say this. M93's are like G18's on super crack.

    Super Crack!

    Burtletoy on
  • BlindPsychicBlindPsychic Registered User regular
    edited February 2010
    Yeah but m93's require you to hit more buttons

    BlindPsychic on
  • ArrathArrath Registered User regular
    edited February 2010
    Yeah but m93's require you to hit the target

    Arrath on
  • BurtletoyBurtletoy Registered User regular
    edited February 2010
    Arrath wrote: »
    Yeah but m93's require you to hit the target

    I don't think you've tried M93's.

    Burtletoy on
  • Black IceBlack Ice Charlotte, NCRegistered User regular
    edited February 2010
    And people get shot in the back and noobtubed on those levels too. Big fuckin deal. The point is that there are ways to counter it. Adapt or die.

    :^:

    All the incessant bitching is ridiculous. The people complaining are just making excuses. If Marathon/Lightweight were taken away they'd complain about 203's. If 203's were taken away they'd complain about the cheapness of Claymores.

    The fact is, there are many ways to counter class combinations.

    Black Ice on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited February 2010
    I think the m93's are fine because few people use them. Like a tiny, quietly worshipped god.

    Dusda on
    and this sig. and this twitch stream.
  • ArrathArrath Registered User regular
    edited February 2010
    Burtletoy wrote: »
    Arrath wrote: »
    Yeah but m93's require you to hit the target

    I don't think you've tried M93's.

    Plenty. They require a tiny bit more attention than the G18s.

    Arrath on
  • undeinPiratundeinPirat Registered User regular
    edited February 2010
    Unlocking the RPG has made this game umpteen times more fun. On a TDM on afghan, the other team was camping the cave, so I popped a rocket at them.

    Quad Kill. Love this thing.

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • JerikTelorianJerikTelorian Registered User regular
    edited February 2010
    Burtletoy wrote: »
    Man, halo 3's melee 'fix' was the worst thing ever.

    God I hope IW is smarted than Bungie, but I see nothing to suggest they are not.

    Also, I guarentee MW2 has a larger player base that BC2 the day it comes out, and the day after, and the day after, and the day after (on 360 only)

    The melee fix was brought about because the community was complaining about how melee worked before. Their response was to equalize the playing field by having both players die, which seems fair enough, compared to the previous experience. The reality is that the problem is just with the network and there wasn't much they could do about it; people were going to bitch no matter what.

    Bungie also tweaks weapon damage, range, and firing rate. I recall them making a few modifications to the snipers across the lifetimes of Halo 2 and 3.

    Also my $.02 regarding Marathon/LW/Commando: the commando lunge needs to be reduced, less so the general speed. Speed is manageable, teleport-instakill is what's so bad. Witch builds are only particularly viable indoors, and good weapon selection will negate that, save for that lunge.

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • BurtletoyBurtletoy Registered User regular
    edited February 2010
    Shotguns stop lunges.

    That is good weapon selection.

    So do raffica's, M16's, famas (basically everything, really), sniper rifles, and headshots.

    Edit: Also, lets not talk about Halo 2 'weapon balancing' which was basically just 'make the br god, and kill everything else'

    God, dual magnums were SO good before the first Halo 2 patch. I wish they never did that one. SO good in this case refers to, at least able to counter a br.

    Burtletoy on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited February 2010
    Oh my god, it is such a relief to not have CP glitching, I haven't had this much fun playing this game in a long time.

    Loved Scat's idea of using the riot shield to protect flag carriers when our flag wasn't at base.

    PaperLuigi44 on
  • AtomBombAtomBomb Registered User regular
    edited February 2010
    Any tips on the chopper gunner? I just started using it, and I can't hit shit with it.

    I'm glad the patch came out, but so far tonight half the games I've been in (FFA) have had boosters. I found them all a few times so they didn't get nukes, but they did win a few games.

    AtomBomb on
    I just got a 3DS XL. Add me! 2879-0925-7162
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited February 2010
    AtomBomb wrote: »
    Any tips on the chopper gunner? I just started using it, and I can't hit shit with it.

    I'm glad the patch came out, but so far tonight half the games I've been in (FFA) have had boosters. I found them all a few times so they didn't get nukes, but they did win a few games.

    I actually love when there are boosters because waiting for them to get 6 kills then killing them is fantastic.

    ~Boosters 1&2 "HOLY FUCK, YOU ASSHOLE, WOW, GET A LIFE"

    ~Scatman "Suck it, boosters!"

    I then follow them until they log off.

    0Replace4Displace on
    u4OkoEI.png
  • AtomBombAtomBomb Registered User regular
    edited February 2010
    You're a lot better at this than I am though :p

    Hunting them is fun, but all the ones tonight must have been in private chat or something because all my shit talk was 1 sided.

    AtomBomb on
    I just got a 3DS XL. Add me! 2879-0925-7162
  • slurpeekillaslurpeekilla Registered User regular
    edited February 2010
    Burtletoy wrote: »
    Man, halo 3's melee 'fix' was the worst thing ever.

    God I hope IW is smarted than Bungie, but I see nothing to suggest they are not.

    Also, I guarentee MW2 has a larger player base that BC2 the day it comes out, and the day after, and the day after, and the day after (on 360 only)

    The melee fix was brought about because the community was complaining about how melee worked before. Their response was to equalize the playing field by having both players die, which seems fair enough, compared to the previous experience. The reality is that the problem is just with the network and there wasn't much they could do about it; people were going to bitch no matter what.

    Bungie also tweaks weapon damage, range, and firing rate. I recall them making a few modifications to the snipers across the lifetimes of Halo 2 and 3.

    Also my $.02 regarding Marathon/LW/Commando: the commando lunge needs to be reduced, less so the general speed. Speed is manageable, teleport-instakill is what's so bad. Witch builds are only particularly viable indoors, and good weapon selection will negate that, save for that lunge.

    yes, my point was that Bungie at least tried to level the playing field re: host advantage and latency with their melee system and listened to their player base as far as what was working and what wasn't. some people are going to bitch no matter what, but Bungie at least tried to make it fair for everyone. I haven't even mentioned to this point what a better job they do banning glitchers and hackers than IW.

    IW certainly listens to complaints from their player base to an extent, but every single patch (360 version) they've released so far has been to either fix a gamebreaking glitch or to take care of an issue that more than likely would have been found in an open beta. the most major title updates to Halo 3 have been the melee/latency fix and an achievement-linked armor unlock.

    not that Halo 3 was a total paradise by any means, it had more than its fair share of boosters and other nonsense, although we all know MW2 is chock of full of that too. and despite this, it's still a fun game I play nearly every day.

    slurpeekilla on
  • RisenPhoenixRisenPhoenix SUPER HOTRegistered User regular
    edited February 2010
    Oh, so I played through the Campaign again to get all the Intel items ('cause I'm a completion whore like that) and it reminded me of something that frustrated the shit out of me the first time I played it through.
    In 'Takedown' (SP Favela) when you're hustling through the first bunch of shacks at the very start with Meat and Royce - I would constantly reload every time Meat got killed, frustrated that I couldn't manage to keep him alive. I would stick to his back like shit to a blanket and kill everyone that crossed our paths but some errant cunting bullet would manage to find itself embedded in his chest and he'd die.

    After about 30 minutes of cursing and reloading, I eventually decide to stick with Royce - figuring that if I can make it through to the next section with at least one ally alive it would alleviate the difficulty somewhat. Cue Royce constantly dying just as we're about to hit the next section. More swearing, more reloading. It isn't until I realize that Royce will stay alive for as long as it takes for you to hit the 'transition' point....

    I go look it up. Both of them are scripted to die. I spent hours trying to be a good squadmate and it was all a setup. Fucking IW.

    RisenPhoenix on
  • Raiden333Raiden333 Registered User regular
    edited February 2010
    Sorry if this has already been posted, but I am crying with laughter here. Best use of a Soundboard I've seen in awhile.

    http://www.youtube.com/watch?v=TkLkB_Zo4Ig

    Edit: Ok, got a little harsh towards the end there, but the first 3-4 minutes were hilarious.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • ArrathArrath Registered User regular
    edited February 2010
    Yeah, first half was pretty funny, then it got a bit depressing.

    Arrath on
  • mcdermottmcdermott Registered User regular
    edited February 2010
    Dangerous wrote: »
    I think making lightweight affect your walking speed but not sprinting speed would be a good change. Also making it so you can't knife out of sprint would get rid of a lot of BS.

    Knife out of sprint needs to stay, sometimes it's the only way to deal with an ambusher, and some classes have trouble catching up to a SMG or sniper class who's at a normal run, without using sprint to catch up for a normal, unaugmented knife attack.

    It's also an established part of Modern Warfare. IW should fix the perks when they're causing problems, not make alterations to the basic gameplay mechanics, which are solid.

    Also, the idea of making LW/Marathon mutually exclusive is dead on arrival. It would require changes to the preconfigured First Recon class, and would complicate the interaction of perks unnecessarily. IW won't go for it.

    I've said it before, I'll say it again...you don't need to make LW/Marathon mutually exclusive. You just need to make it so they don't "stack." It's as easy as taking away the run boost on Lightweight...so non-sprinting Lightweight is faster, but sprinting is not (same as without Lightweight). Or just reduce the boost when sprinting.

    All the mechanics would remain the same, more or less, but there'd simply be less incentive to use the classes together. Not no incentive, of course...just less.

    mcdermott on
  • SanguinarySanguinary Registered User regular
    edited February 2010
    ugh, that did just get depressing at the end. I liked the amused people at the beginning a little hate here and there no problem. "It is called the white house for a reason" was just too representative of cockbags everywhere.


    p.s. I would, I would, pay money to meet these asshats in person, have them read what they say online to me, face-to-face, after which they would wake up 10 minutes later, with severe concussions and likely broken jaws and orbital sockets as I would've just finished beating the shit out of them. The constant shit I hear on XBL gets old after a bit. I wish their only solace wasn't knowing that my knuckles can't reach them.

    Sanguinary on
    "Und... under control? You're grabbing a fucking bazooka, you dumbass"


    "I don't even bother to use my brain any more! There's nothing left in it"
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