Sadly I don't think there's much of a market for ultra toolboxes like NWN1.
They tried it with dragon age but they kind of half arsed it so it hasn't taken off in the same way
Another part of the problem is that Dragon Age (and NWN2) due to being more advanced than NWN1 are kind of a lot harder to build for. NWN1 was at a nice middle ground of average but not bad graphics and ease of use as a toolset.
Still, there is precednece for single player games giving the option to have a friend(s) play with you. Secret of Mana and FF9 are an RPG example. They could even go Gears of War example where instead of an extra character on screen, they just replace someone. My wife isn't into the lore like I am, she could just control Alistair or Shale while I play the main story.
It's just something I'd like to see someday in games. Mostly cause my wife won't play a game like that herself unless she can play with me. I'd even buy 2 copies if that was the price for it.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
0
Options
BethrynUnhappiness is MandatoryRegistered Userregular
edited February 2010
NWN2 Toolset basically got rid of half the preview windows from the NWN1 Toolset, making it annoyingly hard to use.
I wondered why there wasn't loads of good user created stuff for Dragon Age. The NWN1 stuff was outstanding, they even did an official one that was an infinite dungeon ala Diablo, now of someone could do that with Dragon Age (with more loot than the main game) I would be sold 100 times over, as it is I am too busy on Titan Quest and Oblivion.
NWN2 Toolset basically got rid of half the preview windows from the NWN1 Toolset, making it annoyingly hard to use.
No, what made it hard to use were the actual tools it came with. They're pretty awkward and force you to put in a ridiculous amount of time to make things not look terrible.
NWN1 used tilesets. Anyone with half a brain can take those tiles and arrange them in their area to make something that looks decent.
Pancake on
0
Options
BethrynUnhappiness is MandatoryRegistered Userregular
edited February 2010
NwN2 uses tilesets; almost every indoor area was a tileset. And the outdoor generation wasn't all that much different from old RTS mapping tools. I never had an issue with either of those, it was rather that all the interesting creations; the conversations, items, characters and interactive object menus were just inefficient and clunky. For example, etting an armour set done in NwN1 took about ten minutes, but in NwN2 it was closer to thirty, just because you had to go back and preview every time you made a change rather than having the panes linked so you could see what you were doing as you did it.
Posts
Which is a shame because the playerbase made some really outstanding stuff for it.
White FC: 0819 3350 1787
They tried it with dragon age but they kind of half arsed it so it hasn't taken off in the same way
Another part of the problem is that Dragon Age (and NWN2) due to being more advanced than NWN1 are kind of a lot harder to build for. NWN1 was at a nice middle ground of average but not bad graphics and ease of use as a toolset.
I miss it
White FC: 0819 3350 1787
It's just something I'd like to see someday in games. Mostly cause my wife won't play a game like that herself unless she can play with me. I'd even buy 2 copies if that was the price for it.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
No, what made it hard to use were the actual tools it came with. They're pretty awkward and force you to put in a ridiculous amount of time to make things not look terrible.
NWN1 used tilesets. Anyone with half a brain can take those tiles and arrange them in their area to make something that looks decent.