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(TF2) Map Fortress 2

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Posts

  • SithDrummerSithDrummer Registered User regular
    edited February 2010
    Stalemates always beat Valve's dumb idea to have the winner of the most rounds automatically win the last round when time runs out, even if they were losing.

    And it's even dumber that it can happen on cp_gorge even though it's an A/D map.
    hahaha whaaaaaat

    oh my god

    SithDrummer on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Flippy_D wrote: »
    I'm a sniper and I love doublecross.

    How the hell? Really, I'd like to know, because between spies/scouts/soldiers/demos within 5 feet of me I'm dumbfounded by this.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • falsedeffalsedef Registered User regular
    edited February 2010
    T4CT wrote: »
    The fact that you don't appreciate a gametype where you have to actually tactically evaluate your situation in order to preserve your life so your team doesn't become distinctly disadvantaged, and do this all the time, rather than be able to just keep throwing yourself against the other team until their wall falls, does not make said gametype bad.

    It just illustrates the point that somehow the gaming community has divided itself into deathmatch-camp and not-deathmatch-camp and only a select few actually see both as valid ways to play a game.

    You overrate the tactics involved, it's just team DM with 1 death. I would actually say team DM in quake has more logistical tactics involved. Hell, the other TF2 maps are more tactical. Even so called tactical games are still mostly FPS basics, good aim and good environmental awareness.

    I do love some good Ghost Recon and CS, but not in my TF2.

    falsedef on
  • xzzyxzzy Registered User regular
    edited February 2010
    Stalemates always beat Valve's dumb idea to have the winner of the most rounds automatically win the last round when time runs out, even if they were losing.

    And it's even dumber that it can happen on cp_gorge even though it's an A/D map.

    http://forums.tf2maps.net/showthread.php?t=10518

    Explains why Gorge is crap.

    About all it has going for it is it looks really nice.

    xzzy on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Gorge is a fun map too.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Rami wrote: »
    T4CT wrote: »
    The fact that you don't appreciate a gametype where you have to actually tactically evaluate your situation in order to preserve your life so your team doesn't become distinctly disadvantaged, and do this all the time, rather than be able to just keep throwing yourself against the other team until their wall falls, does not make said gametype bad.

    It just illustrates the point that somehow the gaming community has divided itself into deathmatch-camp and not-deathmatch-camp and only a select few actually see both as valid ways to play a game.

    Tactically evalut..CRIT SCATTERGUN from way out of effective range you take 150dmg and die.

    Twiddle thumbs for 3 minutes.

    This is why crits need to be disabled for Arena.

    Quaz and Wally on
  • DeciusDecius I'm old! I'm fat! I'M BLUE!Registered User regular
    edited February 2010
    Heavy says "GET ON SERVER, STUPID!"

    TheHeavy.png

    Decius on
    camo_sig2.png
    I never finish anyth
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2010
    Job's is currently on 2fort though...

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    MORE THE REASON TO PLAY

    Quaz and Wally on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited February 2010
    My urge to figure out hammer and make myself a little TF2 map has been rising daily.

    I might start sketching out some ideas.

    UEAKCrash on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited February 2010
    Rami wrote: »
    T4CT wrote: »
    The fact that you don't appreciate a gametype where you have to actually tactically evaluate your situation in order to preserve your life so your team doesn't become distinctly disadvantaged, and do this all the time, rather than be able to just keep throwing yourself against the other team until their wall falls, does not make said gametype bad.

    It just illustrates the point that somehow the gaming community has divided itself into deathmatch-camp and not-deathmatch-camp and only a select few actually see both as valid ways to play a game.

    Tactically evalut..CRIT SCATTERGUN from way out of effective range you take 150dmg and die.

    Twiddle thumbs for 3 minutes.

    This is why crits need to be disabled for Arena.

    This. The majority of arena servers I've played on/admin'd disable crits because yes, they break the game. And if you don't personally like the game mode in TF2? That's fine and your opinion, but you can't suddenly say "wow this is a really bad gametype because it's deathmatchy and doesn't belong in TF2". It's not a valid statement.

    T4CT on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    I think arena would be like, many times better without crits, and with something to do while you're dead.

    Quaz and Wally on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited February 2010
    Dead people play competitive minesweeper but the minesweeper board is the map and when they find a mine it marks it for the people still alive. If your team is bad at marking mines then suddenly you get blown up from a landmine and lose the game

    This is the perfect kind of arena.

    T4CT on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited February 2010
    T4CT wrote: »
    Rami wrote: »
    T4CT wrote: »
    The fact that you don't appreciate a gametype where you have to actually tactically evaluate your situation in order to preserve your life so your team doesn't become distinctly disadvantaged, and do this all the time, rather than be able to just keep throwing yourself against the other team until their wall falls, does not make said gametype bad.

    It just illustrates the point that somehow the gaming community has divided itself into deathmatch-camp and not-deathmatch-camp and only a select few actually see both as valid ways to play a game.

    Tactically evalut..CRIT SCATTERGUN from way out of effective range you take 150dmg and die.

    Twiddle thumbs for 3 minutes.

    This is why crits need to be disabled for Arena.

    This. The majority of arena servers I've played on/admin'd disable crits because yes, they break the game. And if you don't personally like the game mode in TF2? That's fine and your opinion, but you can't suddenly say "wow this is a really bad gametype because it's deathmatchy and doesn't belong in TF2". It's not a valid statement.

    I'd much prefer 100% crits on arena to make you really think your tactics through.

    Roland_tHTG on
  • SithDrummerSithDrummer Registered User regular
    edited February 2010
    everyone goes fatty

    SithDrummer on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited February 2010
    everyone goes soldier

    T4CT on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    T4CT wrote: »
    everyone goes sticky demo

    Quaz and Wally on
  • RamiRami Registered User regular
    edited February 2010
    T4CT wrote: »
    everyone goes soldier

    sniper

    150 dmg body shots instant over any range with 100% accuracy and no need to scope

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Roland_tHTGRoland_tHTG Registered User regular
    edited February 2010
    I was thinking DR spy

    Roland_tHTG on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited February 2010
    Stalemates always beat Valve's dumb idea to have the winner of the most rounds automatically win the last round when time runs out, even if they were losing.

    And it's even dumber that it can happen on cp_gorge even though it's an A/D map.
    hahaha whaaaaaat

    oh my god

    I sent in a bug report about that the minute I saw it happen.

    ebotastic on
    Please, call me ebo.
  • CronusCronus Registered User regular
    edited February 2010
    I think arena would be like, many times better without crits, and with something to do while you're dead.

    Watching the frantic play for survival is what's fun. That's all you need. Especially when you are talking with your teammates about it.

    Though it does get very boring when your down to two snipers who are hiding.

    Cronus on
    camo_sig.png
    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • guarguar Registered User regular
    edited February 2010
    T4CT wrote: »
    Dead people play competitive minesweeper but the minesweeper board is the map and when they find a mine it marks it for the people still alive. If your team is bad at marking mines then suddenly you get blown up from a landmine and lose the game

    This is the perfect kind of arena.

    I wish I could find a video to illustrate this, but in the original Warioware, the people sitting out could mess with the people currently playing. Like shake their screen to disorient them (when they're trying to aim or avoid being hit).

    guar on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Cronus wrote: »
    I think arena would be like, many times better without crits, and with something to do while you're dead.

    Watching the frantic play for survival is what's fun. That's all you need. Especially when you are talking with your teammates about it.

    Though it does get very boring when your down to two snipers who are hiding.

    Blocks should start falling from the sky (That can instantly crush you to death) that make the map smaller and smaller until all that's open is the capture point.

    Quaz and Wally on
  • LittleBootsLittleBoots Registered User regular
    edited February 2010
    This game is dumb.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • RestartRestart Registered User regular
    edited February 2010
    I personally have always enjoyed BomberMan 64's ability to turn into a ghost and possess people after you've died. I'd be happy with pretty much anything though, even Pong.

    Restart on
    spritesWalk.gif
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Restart wrote: »
    I personally have always enjoyed BomberMan 64's ability to turn into a ghost and possess people after you've died. I'd be happy with pretty much anything though, even Pong.

    Yeah, this was the best. I would kill myself at the start just to possess people.

    Quaz and Wally on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    Restart wrote: »
    I personally have always enjoyed BomberMan 64's ability to turn into a ghost and possess people after you've died. I'd be happy with pretty much anything though, even Pong.

    Yeah, this was the best. I would kill myself at the start just to possess people.

    people like you

    people like you

    just kiddin i totally did that too.

    nealcm on
    19ZUtIw.png
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    xzzy wrote: »
    Stalemates always beat Valve's dumb idea to have the winner of the most rounds automatically win the last round when time runs out, even if they were losing.

    And it's even dumber that it can happen on cp_gorge even though it's an A/D map.

    http://forums.tf2maps.net/showthread.php?t=10518

    Explains why Gorge is crap.

    About all it has going for it is it looks really nice.

    the only thing i gleaned from that thread

    is this man's avatar
    image.php?u=3274&dateline=1263052337

    nealcm on
    19ZUtIw.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    nealcm wrote: »
    Restart wrote: »
    I personally have always enjoyed BomberMan 64's ability to turn into a ghost and possess people after you've died. I'd be happy with pretty much anything though, even Pong.

    Yeah, this was the best. I would kill myself at the start just to possess people.

    people like you

    people like you

    just kiddin i totally did that too.

    My little cousins loved it because I would possess them then try to kill everybody else.

    Quaz and Wally on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited February 2010
    nealcm wrote: »
    xzzy wrote: »
    Stalemates always beat Valve's dumb idea to have the winner of the most rounds automatically win the last round when time runs out, even if they were losing.

    And it's even dumber that it can happen on cp_gorge even though it's an A/D map.

    http://forums.tf2maps.net/showthread.php?t=10518

    Explains why Gorge is crap.

    About all it has going for it is it looks really nice.

    the only thing i gleaned from that thread

    is this man's avatar
    image.php?u=3274&dateline=1263052337

    OH MY GOD THAT'S FANTASTIC

    T4CT on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    i was considering stealing it

    he'll never know, right?

    nealcm on
    19ZUtIw.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    But then you'd be one of those people who change their names and their avatars.

    Quaz and Wally on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    But then you'd be one of those people who change their names and their avatars.

    nooo you remembered me saying that

    shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

    nealcm on
    19ZUtIw.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    I remember everything.

    Like a fox!

    Quaz and Wally on
  • Joe KJoe K Registered User regular
    edited February 2010
    But then you'd be one of those people who change their names and their avatars.

    You can change your name? On the forums? Which deity do I speak to do this?

    Joe K on
  • McAllenMcAllen Registered User regular
    edited February 2010
    Hey You wrote: »
    I'm writing an article about the 100? on the opening TF2 page.

    What are some of the theories behind this so far?

    I'm trying to write a list of them so the more the better.

    Is there an update to the teamfortress page that I missed?

    McAllen on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited February 2010
    McAllen wrote: »
    Hey You wrote: »
    I'm writing an article about the 100? on the opening TF2 page.

    What are some of the theories behind this so far?

    I'm trying to write a list of them so the more the better.

    Is there an update to the teamfortress page that I missed?

    It's the newspaper on the main menu when you open up TF2.

    edit: it says something like "What does this mysterious number mean for mankind?"

    ebotastic on
    Please, call me ebo.
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited February 2010
    Joe K wrote: »
    But then you'd be one of those people who change their names and their avatars.

    You can change your name? On the forums? Which deity do I speak to do this?

    You speak truer words than you know.

    Flippy_D on
    p8fnsZD.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Joe K wrote: »
    But then you'd be one of those people who change their names and their avatars.

    You can change your name? On the forums? Which deity do I speak to do this?

    I meant his steam name. He plays as deNyed, Mitchell from Maintenance, and posts as nealcm. He probably has some more aliases I don't know of!

    Changing names on the forum is some sort of a weird gamble where they may change it to what you want or to whatever the hell they want.

    Quaz and Wally on
  • McAllenMcAllen Registered User regular
    edited February 2010
    @ Ebo

    Thanks for the heads up. It's obviously going to be a game type similar to Smash Bros Brawl where you go on a marathon melee again 100 competitors.

    Or maybe a 100 year war of Engi vs Pyro

    Also changing your name is a coin toss last time I checked. You can either get what you want or have a name made up for you by a mod.

    McAllen on
This discussion has been closed.