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(TF2) Map Fortress 2

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Posts

  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited February 2010
    Bot server died slightly after a round end. Might have been a co-incidence..

    Cutfang on
    Dancing Bagel
  • Alex WilderAlex Wilder Registered User regular
    edited February 2010
    Quaz your plug in crashed on server change when it had 4 bots and 4 people on it.

    Alex Wilder on
    Time is a flat circle
  • .Tripwire..Tripwire. Firman Registered User regular
    edited February 2010
    Just happened mid-round as blu was about to capture the point, 4 humans, 2 on each team.

    .Tripwire. on
    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited February 2010
    The server seems to have performance issues, lagging etc. sometimes. Not sure if it's plugin related.

    However, we're enjoying the bots a ton, it really helps pass the time at low populations!

    SuMa.Lustre on
  • TheySlashThemTheySlashThem Registered User regular
    edited February 2010
    lotta people hatin' on random crits in this thread

    personally I like them

    TheySlashThem on
  • TrusTrus Registered User regular
    edited February 2010
    Nerdgasmic wrote: »
    What if pyros had a natascha-style flamethrower, but it reduced their max health by, like, 50, had no compression blast, and half as much ammo?

    Any pyro without the ability to air blast is a dead pyro. The air blast should be a default ability for the flame thrower and the backburner. The flamethrower air blast should get the added ability to be used for a rocket jump type effect. The backburner would get its crit effect and no extra health. I believe this would fix pyro.

    Fuck yes, I have long felt that the air blast should give the pyro a FAN type boost

    Trus on
    qFN53.png
  • xzzyxzzy Registered User regular
    edited February 2010
    Verflutche wrote: »
    Crap.

    I just loaded my map to see how long it takes a scout to run from red spawn to blu spawn (about 12 seconds btw)

    And the props I had set up outside blu base are all errors >:|

    I r needz halp

    Sometimes props only work when they're a certain kind of prop.. like prop_static versus prop_dynamic, or any of the other prop_ entities. Try making sure they're all prop_static.. I think that's the 'safe default'.

    Also check the console. If the game has problems locating the model, it will print the error in red text.

    xzzy on
  • xzzyxzzy Registered User regular
    edited February 2010
    Trus wrote: »
    Nerdgasmic wrote: »
    What if pyros had a natascha-style flamethrower, but it reduced their max health by, like, 50, had no compression blast, and half as much ammo?

    Any pyro without the ability to air blast is a dead pyro. The air blast should be a default ability for the flame thrower and the backburner. The flamethrower air blast should get the added ability to be used for a rocket jump type effect. The backburner would get its crit effect and no extra health. I believe this would fix pyro.

    Fuck yes, I have long felt that the air blast should give the pyro a FAN type boost

    Yes please.

    I'm not sure I'd give a rocket jump ability to both weapons, I think I'd be content if the backburner got compression jump and nothing else, and leave the leaf blower like it is.

    But I guess decisions like that could be saved until after some play testing.

    xzzy on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited February 2010
    yeaaaaaa

    rakuenCallisto on
    cbtswoosig.png
  • gunwarriorgunwarrior Registered User regular
    edited February 2010
    Would someone mind hosting their TF/materials/ folder somewhere? I accidentally deleted it and didn't notice until after I emptied my trash bin. The other option is downloading TF2 again (I tried verifying, didn't do anything)

    gunwarrior on
  • HunteraHuntera Rude Boy Registered User regular
    edited February 2010
    xzzy wrote: »
    Verflutche wrote: »
    Crap.

    I just loaded my map to see how long it takes a scout to run from red spawn to blu spawn (about 12 seconds btw)

    And the props I had set up outside blu base are all errors >:|

    I r needz halp

    Sometimes props only work when they're a certain kind of prop.. like prop_static versus prop_dynamic, or any of the other prop_ entities. Try making sure they're all prop_static.. I think that's the 'safe default'.

    Also check the console. If the game has problems locating the model, it will print the error in red text.


    No, this is for all of my props, the supply lockers work, the model just doesn't show up, it's one of those big ERROR models

    Huntera on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Cutfang wrote: »
    Bot server died slightly after a round end. Might have been a co-incidence..
    Quaz your plug in crashed on server change when it had 4 bots and 4 people on it.
    The server seems to have performance issues, lagging etc. sometimes. Not sure if it's plugin related.

    However, we're enjoying the bots a ton, it really helps pass the time at low populations!
    .Tripwire. wrote: »
    Just happened mid-round as blu was about to capture the point, 4 humans, 2 on each team.

    Fffffffffffffffffffffffff, thanks guys. So it happened right as you took the point? Or right when the timer hit zero? I'm hearing different stories.

    Edit: Huh? The server is still up? What kind of crash are we talking about here? I need detailszzz, usually the server crashes so bad I need to restart it.

    Quaz and Wally on
  • undeinPiratundeinPirat Registered User regular
    edited February 2010
    gunwarrior wrote: »
    Would someone mind hosting their TF/materials/ folder somewhere? I accidentally deleted it and didn't notice until after I emptied my trash bin. The other option is downloading TF2 again (I tried verifying, didn't do anything)

    I can't atm, but when you open TF2 up (as in just go in the game) it'll pull any files it needs from the GCF. You don't have to redownload. All steam games are like this. I'm pretty sure at least, and I'm confident TF2 is.

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • KupiKupi Registered User regular
    edited February 2010
    xzzy wrote: »
    Trus wrote: »
    Nerdgasmic wrote: »
    What if pyros had a natascha-style flamethrower, but it reduced their max health by, like, 50, had no compression blast, and half as much ammo?

    Any pyro without the ability to air blast is a dead pyro. The air blast should be a default ability for the flame thrower and the backburner. The flamethrower air blast should get the added ability to be used for a rocket jump type effect. The backburner would get its crit effect and no extra health. I believe this would fix pyro.

    Fuck yes, I have long felt that the air blast should give the pyro a FAN type boost

    Yes please.

    I'm not sure I'd give a rocket jump ability to both weapons, I think I'd be content if the backburner got compression jump and nothing else, and leave the leaf blower like it is.

    But I guess decisions like that could be saved until after some play testing.

    An explosive flame-jump would fit the "back"-burner so well it isn't funny. Fund it.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • gunwarriorgunwarrior Registered User regular
    edited February 2010
    gunwarrior wrote: »
    Would someone mind hosting their TF/materials/ folder somewhere? I accidentally deleted it and didn't notice until after I emptied my trash bin. The other option is downloading TF2 again (I tried verifying, didn't do anything)

    I can't atm, but when you open TF2 up (as in just go in the game) it'll pull any files it needs from the GCF. You don't have to redownload. All steam games are like this. I'm pretty sure at least, and I'm confident TF2 is.

    Either that did it or I don't need a materials folder, thanks. I am getting weird sound bugs but that went away when I joined a server

    gunwarrior on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    I wonder what this means...

    ./srcds_run: line 335: 11785 Segmentation fault $HL_CMD

    Quaz and Wally on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    Kupi wrote: »
    xzzy wrote: »
    Trus wrote: »
    Nerdgasmic wrote: »
    What if pyros had a natascha-style flamethrower, but it reduced their max health by, like, 50, had no compression blast, and half as much ammo?

    Any pyro without the ability to air blast is a dead pyro. The air blast should be a default ability for the flame thrower and the backburner. The flamethrower air blast should get the added ability to be used for a rocket jump type effect. The backburner would get its crit effect and no extra health. I believe this would fix pyro.

    Fuck yes, I have long felt that the air blast should give the pyro a FAN type boost

    Yes please.

    I'm not sure I'd give a rocket jump ability to both weapons, I think I'd be content if the backburner got compression jump and nothing else, and leave the leaf blower like it is.

    But I guess decisions like that could be saved until after some play testing.

    An explosive flame-jump would fit the "back"-burner so well it isn't funny. Fund it.

    actually, I do kind of like it better on the backburner pyro. even though that kind of jump would be beneficial for ALL pyros to close the gap, flame jumping off walls to get closer, the backburner jump would also let them get to places they normally shouldn't normally and get behind people.

    nealcm on
    19ZUtIw.png
  • xzzyxzzy Registered User regular
    edited February 2010
    I wonder what this means...

    ./srcds_run: line 335: 11785 Segmentation fault $HL_CMD

    A segmentation fault means the program was trying to read or modify memory it didn't have permission to. It's technically a program error, but given how sourcemod works I guess you can't blame it on the server too much.

    xzzy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Is it something the plugin did? I'm searching on google and not having much luck.

    Quaz and Wally on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited February 2010
    Kupi wrote: »
    Any pyro without the ability to air blast is a dead pyro.

    Hahaha, really?

    I mean I know I haven't played for awhile so you might not have reliable data.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • VALVEjunkieVALVEjunkie Registered User regular
    edited February 2010
    man all this mapping talk and testing Crash's map yesterday has convinced me to install the sdk

    I have no idea what I'm doing but its still really interesting!

    I made a box, hollowed it out, and made some spawnpoints (not rooms, mind you just those little gordons) and a point.

    tried to play it when I realized "whoops no textures" and spent the next ten minutes trying to texture this thing to no avail

    help?

    VALVEjunkie on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Hmm, it was always line 335. How am I supposed to add -debug to the execution line when I'm not executing it? :(

    Well, a bunch of duders were awesome enough to test the server out, and found out it still crashes with segmentation faults, but at least it's not crashing so bad that it doesn't restart on it's own. You guys can test my server out some more if you like, I tried reinstalling sourcemod and metamod, but I haven't made any changes to the plugin. Doing a fresh restart, and hoping this might address issues.

    Quaz and Wally on
  • DeswaDeswa Registered User regular
    edited February 2010
    Kupi wrote: »
    Any pyro without the ability to air blast is a dead pyro.

    Hahaha, really?

    I mean I know I haven't played for awhile so you might not have reliable data.
    Air blasting is just too useful to switch for the still not working properly(?) backburner. Putting people out from fire and reflecting shots is pretty nice.

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Okay, I even redownloaded the maps and plugin to be safe. Anyone want to give it a shot? Play with some bots?

    Quaz and Wally on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 2010
    Deswa wrote: »
    Kupi wrote: »
    Any pyro without the ability to air blast is a dead pyro.

    Hahaha, really?

    I mean I know I haven't played for awhile so you might not have reliable data.
    Air blasting is just too useful to switch for the still not working properly(?) backburner. Putting people out from fire and reflecting shots is pretty nice.

    Fucking with Uber's is also pretty handy. There's just SO MUCH utility in the damn thing that it makes the Backburner look terrible without it.

    Undead Scottsman on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited February 2010
    Quaz and Wally, I think I am having difficulty connecting to your server. The game is eternally stuck at the "parsing info" phase.

    Nerdgasmic on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Nerdgasmic wrote: »
    Quaz and Wally, I think I am having difficulty connecting to your server. The game is eternally stuck at the "parsing info" phase.

    Yeah, I think it just crashed again. :(

    Man, this is a pretty simple plugin, I don't know what the deal is.

    Edit: HMMM, I'm reading something that says the bots crash the server when they change classes. I'm going to work on this plugin more later, as I may have to manage bot classes after all, until they fix this. I guess we can't expect too much from these bots since they're supposedly in beta still.

    Quaz and Wally on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 2010
    Nerdgasmic wrote: »
    Quaz and Wally, I think I am having difficulty connecting to your server. The game is eternally stuck at the "parsing info" phase.

    Yeah, I think it just crashed again. :(

    Man, this is a pretty simple plugin, I don't know what the deal is.

    Maybe the game is hanging up on switching the # of bots during the initial level load while there's a bunch of people in limbo/spectating before they join a team. Maybe set it up to not add the bots until the round starts.

    Undead Scottsman on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Nerdgasmic wrote: »
    Quaz and Wally, I think I am having difficulty connecting to your server. The game is eternally stuck at the "parsing info" phase.

    Yeah, I think it just crashed again. :(

    Man, this is a pretty simple plugin, I don't know what the deal is.

    Maybe the game is hanging up on switching the # of bots during the initial level load while there's a bunch of people in limbo/spectating before they join a team. Maybe set it up to not add the bots until the round starts.

    The bots don't add until you've picked a team.

    Quaz and Wally on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 2010
    Nerdgasmic wrote: »
    Quaz and Wally, I think I am having difficulty connecting to your server. The game is eternally stuck at the "parsing info" phase.

    Yeah, I think it just crashed again. :(

    Man, this is a pretty simple plugin, I don't know what the deal is.

    Maybe the game is hanging up on switching the # of bots during the initial level load while there's a bunch of people in limbo/spectating before they join a team. Maybe set it up to not add the bots until the round starts.

    The bots don't add until you've picked a team.

    Then I must go to the default answer. A wizard did it.

    Undead Scottsman on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    I can't explain why the server crashed when nerd tried to simply join it... Maybe I moved too many things around. But I have restarted it, and I added a command to stop the bots from changing classes. If people would like to test that much, and see if that stops the crashing, then please do. I have to run now. But thank you so much everyone who has been playing on Mandy's server. I still owe mandy a big fat sloppy medic blowjob for letting me use his server.

    Quaz and Wally on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited February 2010
    man all this mapping talk and testing Crash's map yesterday has convinced me to install the sdk

    I have no idea what I'm doing but its still really interesting!

    I made a box, hollowed it out, and made some spawnpoints (not rooms, mind you just those little gordons) and a point.

    tried to play it when I realized "whoops no textures" and spent the next ten minutes trying to texture this thing to no avail

    help?

    I don't mean to be harsh

    I really don't

    But if you can't figure this out yourself then mapping is not going to be your sort of thing.

    Flippy_D on
    p8fnsZD.png
  • .Tripwire..Tripwire. Firman Registered User regular
    edited February 2010
    Cutfang wrote: »
    Bot server died slightly after a round end. Might have been a co-incidence..
    Quaz your plug in crashed on server change when it had 4 bots and 4 people on it.
    The server seems to have performance issues, lagging etc. sometimes. Not sure if it's plugin related.

    However, we're enjoying the bots a ton, it really helps pass the time at low populations!
    .Tripwire. wrote: »
    Just happened mid-round as blu was about to capture the point, 4 humans, 2 on each team.

    Fffffffffffffffffffffffff, thanks guys. So it happened right as you took the point? Or right when the timer hit zero? I'm hearing different stories.

    Edit: Huh? The server is still up? What kind of crash are we talking about here? I need detailszzz, usually the server crashes so bad I need to restart it.


    Map change was the most common crash. "Crash" in this sense meant we all had a connection error timer that reached zero. However I noticed in my server list that the map change goes through immediately, so it's just disconnecting the users when that happens. Soft crash? Anyways the mid-round one was a fluke, never saw it replicated.

    However I did see the bots change class. A lot. Never seemed to cause any hassle. We also did a fair bit of team switching throughout and they kept joining and getting booted properly.

    .Tripwire. on
    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Hmm, that doesn't sound like it has to do with bots changnig classes, but I am finding that there is a chance for a crash when they do. Probably explains that one fluke.

    Quaz and Wally on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited February 2010
    I am amused the bots don't know how to handle a spy disguised as a team member. I danced around in front of a heavy for almost a minute and he didn't open up on me.

    That_Guy on
    steam_sig.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    It amuses me that there's a bot name "ThatGuy".

    Quaz and Wally on
  • VALVEjunkieVALVEjunkie Registered User regular
    edited February 2010
    Flippy_D wrote: »
    man all this mapping talk and testing Crash's map yesterday has convinced me to install the sdk

    I have no idea what I'm doing but its still really interesting!

    I made a box, hollowed it out, and made some spawnpoints (not rooms, mind you just those little gordons) and a point.

    tried to play it when I realized "whoops no textures" and spent the next ten minutes trying to texture this thing to no avail

    help?

    I don't mean to be harsh

    I really don't

    But if you can't figure this out yourself then mapping is not going to be your sort of thing.

    point taken!

    its weird, I made a fully functioning(two spawns/buy zones some lights and a couple ladders going to an upstairs comprized of nothing) CS:S map about two or three years ago without any tutorials or anything but now I just can't figure it out

    :?

    VALVEjunkie on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited February 2010
    Flippy_D wrote: »
    man all this mapping talk and testing Crash's map yesterday has convinced me to install the sdk

    I have no idea what I'm doing but its still really interesting!

    I made a box, hollowed it out, and made some spawnpoints (not rooms, mind you just those little gordons) and a point.

    tried to play it when I realized "whoops no textures" and spent the next ten minutes trying to texture this thing to no avail

    help?

    I don't mean to be harsh

    I really don't

    But if you can't figure this out yourself then mapping is not going to be your sort of thing.

    point taken!

    its weird, I made a fully functioning(two spawns/buy zones some lights and a couple ladders going to an upstairs comprized of nothing) CS:S map about two or three years ago without any tutorials or anything but now I just can't figure it out

    :?

    http://developer.valvesoftware.com/wiki/Your_First_Map

    Google is your friend. Hit a snag, google it. That's how I learned over the past weekend.

    UEAKCrash on
  • VALVEjunkieVALVEjunkie Registered User regular
    edited February 2010
    UEAKCrash wrote: »
    Flippy_D wrote: »
    man all this mapping talk and testing Crash's map yesterday has convinced me to install the sdk

    I have no idea what I'm doing but its still really interesting!

    I made a box, hollowed it out, and made some spawnpoints (not rooms, mind you just those little gordons) and a point.

    tried to play it when I realized "whoops no textures" and spent the next ten minutes trying to texture this thing to no avail

    help?

    I don't mean to be harsh

    I really don't

    But if you can't figure this out yourself then mapping is not going to be your sort of thing.

    point taken!

    its weird, I made a fully functioning(two spawns/buy zones some lights and a couple ladders going to an upstairs comprized of nothing) CS:S map about two or three years ago without any tutorials or anything but now I just can't figure it out

    :?

    http://developer.valvesoftware.com/wiki/Your_First_Map

    Google is your friend. Hit a snag, google it. That's how I learned over the past weekend.

    thank tou

    VALVEjunkie on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited February 2010
    UEAKCrash wrote: »
    Flippy_D wrote: »
    man all this mapping talk and testing Crash's map yesterday has convinced me to install the sdk

    I have no idea what I'm doing but its still really interesting!

    I made a box, hollowed it out, and made some spawnpoints (not rooms, mind you just those little gordons) and a point.

    tried to play it when I realized "whoops no textures" and spent the next ten minutes trying to texture this thing to no avail

    help?

    I don't mean to be harsh

    I really don't

    But if you can't figure this out yourself then mapping is not going to be your sort of thing.

    point taken!

    its weird, I made a fully functioning(two spawns/buy zones some lights and a couple ladders going to an upstairs comprized of nothing) CS:S map about two or three years ago without any tutorials or anything but now I just can't figure it out

    :?

    http://developer.valvesoftware.com/wiki/Your_First_Map

    Google is your friend. Hit a snag, google it. That's how I learned over the past weekend.

    thank tou

    Here, Have some more links that have helped me out:

    Spawn Room:
    http://forums.tf2maps.net/showthread.php?t=198

    Control Points:
    http://www.youtube.com/watch?v=eODRa3NqCqw

    List of sky box textures and settings used with them:
    http://developer.valvesoftware.com/wiki/Sky_list

    And when you get to cube maps:
    http://tf2maps.net/forums/showthread.php?t=4530
    http://developer.valvesoftware.com/wiki/Cubemaps

    UEAKCrash on
This discussion has been closed.