That part on the Collector's ship where you have to defend against Collector troops while two of those pods shoot shockwaves at you and Harbinger keeps attacking
That part was a pain on Hardcore...I can only imagine it on Insanity.
I had to cheese the shit out of Charge just to get through it.
Those Scion are pretty easy once you figure out their weakness, which isn't obvious at all, but make sense really.
It's their legs. You won't one shot kill them by any means, but they'll start taking extra damage if you blast away at their knee caps.
Paragon me I let that bitch Elora go. Then I just found her journal entry about how much she enjoys killing. I want to hunt her down now. :x
Stele on
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
I found that the Scions went down to a series of rapid-fire headshots from the Viper rather easily. Of course, everything goes down to rapid-fire headshots from the Viper rather easily.
That's your own damn fault. They mention before you head into the base that every single Eclipse member needs to kill to get membership. It seemed like a fairly obvious set-up where doing the 'right' thing would lead to a dangerous criminal going free, to me.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Regarding the overall plot, am I the only one that thinks that...
You really didn't accomplish anything in this game. In the first one you find out about the plot and temporarily put a stop to the end of the galaxy. In this one you save some humans and stop a Reaper factory, but it doesn't feel like the overarching story (stopping the Reaper horde) is in any way dealt with. I can't see how my characters are in any way better prepared for ME3.
If I read correctly, you get him on the IFF mission. But after that mission the crew gets kidnapped right? So if I were to do Legions loyalty quest before hitting the relay, the crew dies, right? Or have I been reading wrong?
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
If I read correctly, you get him on the IFF mission. But after that mission the crew gets kidnapped right? So if I were to do Legions loyalty quest before hitting the relay, the crew dies, right? Or have I been reading wrong?
Paragon me I let that bitch Elora go. Then I just found her journal entry about how much she enjoys killing. I want to hunt her down now. :x
You didn't think it was suspicous when...
The Volus said that every sister has to kill to be initiated...always.
She was slowly going for her gun during that cutscene.
...Not to mention the interrupt is great.
Yeah I'm a naive Shep I guess.
I see red interrupts and I think Renegade points so I just don't... *sigh*
Stele on
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
If I read correctly, you get him on the IFF mission. But after that mission the crew gets kidnapped right? So if I were to do Legions loyalty quest before hitting the relay, the crew dies, right? Or have I been reading wrong?
The relay is a point of no return. It's where the "suicide mission" actually starts.
Regarding the overall plot, am I the only one that thinks that...
You really didn't accomplish anything in this game. In the first one you find out about the plot and temporarily put a stop to the end of the galaxy. In this one you save some humans and stop a Reaper factory, but it doesn't feel like the overarching story (stopping the Reaper horde) is in any way dealt with. I can't see how my characters are in any way better prepared for ME3.
I get the feeling that this game will tie a lot more closely into ME3. Like this one was all about character growth and development and the next one will have the epic overarching story and conclusion.
If I read correctly, you get him on the IFF mission. But after that mission the crew gets kidnapped right? So if I were to do Legions loyalty quest before hitting the relay, the crew dies, right? Or have I been reading wrong?
No...but that is the only thing you can do.
Anything else and that's what happens.
Oh good. OCD will not allow me to leave anything undone.
If anything there's just less of an immediate threat Mass effect 1 versus mass effect 2 endgame.
in the first one at the end there's this huge battle where if you lose all of the reapers are going to show up and everything will be over. In 2, the collectors are still a long, long way from finishing their human reaper, so really there's no rush.
If anything there's just less of an immediate threat Mass effect 1 versus mass effect 2 endgame.
in the first one at the end there's this huge battle where if you lose all of the reapers are going to show up and everything will be over. In 2, the collectors are still a long, long way from finishing their human reaper, so really there's no rush.
Oh yes, aside from...
1. The human colonies are getting taken. Like, all of them. This is something that you don't want to stop 'in the nick of time,' it's something that you want to stop NOW.
2. They're going after Earth! Okay, that line made me laugh out loud, long and hard, for several minutes, but it's a valid point. If they need billions of people to finish their Reaper, then Earth is the only place with enough humans. The colonies aren't that well-populated. Seeker Swarms and the ridiculously powerful Collector Ship could probably take out Earth in a surprise attack, considering how laughably incompetent the alliance military seems to be in ME2(seriously, the defense guns aren't calibrated properly? why is that not your first priority, people?
3. After the Reaper IFF, you're going out to save your crew, not just the galaxy. It gets personal.
If anything there's just less of an immediate threat Mass effect 1 versus mass effect 2 endgame.
in the first one at the end there's this huge battle where if you lose all of the reapers are going to show up and everything will be over. In 2, the collectors are still a long, long way from finishing their human reaper, so really there's no rush.
Oh yes, aside from...
1. The human colonies are getting taken. Like, all of them. This is something that you don't want to stop 'in the nick of time,' it's something that you want to stop NOW.
2. They're going after Earth! Okay, that line made me laugh out loud, long and hard, for several minutes, but it's a valid point. If they need billions of people to finish their Reaper, then Earth is the only place with enough humans. The colonies aren't that well-populated. Seeker Swarms and the ridiculously powerful Collector Ship could probably take out Earth in a surprise attack, considering how laughably incompetent the alliance military seems to be in ME2(seriously, the defense guns aren't calibrated properly? why is that not your first priority, people?
3. After the Reaper IFF, you're going out to save your crew, not just the galaxy. It gets personal.
yeah, about the crew...
nobody survived on my run, not even chakwas. And I was thinking of sleeping with Kelly, right up until she melted
I'm not sure why everybody seems to have problems with the miranda/jack or tali/legion conflicts. Do a lot of you guys just not pump paragon/renegade enough? The first thing I leveled up was my passive class ability just for this reason, and I managed to fill renegade all the way up and paragon halfway up based on all of my dialogue/choices.
So Miranda keeps telling me she'll "swing by when things are quiet" I think she's toying with me...
I now have two team members who I cannot get to be loyal Zaeed and The Convict
I did Jack's quest, but her and Miranda were fighting on the ship, and I sided with Miranda cause I didn't want to screw up my romance option
I was able to charm them into putting their feelings aside for the good of the team.
Next time I talked to each of them, I had chances to push for romance, but I just told Jack we were friends and went forward with Miranda.
Now Jack says "fuck off" when I try to talk to her but she still shows as loyal on the team status.
Stele on
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
If anything there's just less of an immediate threat Mass effect 1 versus mass effect 2 endgame.
in the first one at the end there's this huge battle where if you lose all of the reapers are going to show up and everything will be over. In 2, the collectors are still a long, long way from finishing their human reaper, so really there's no rush.
Oh yes, aside from...
1. The human colonies are getting taken. Like, all of them. This is something that you don't want to stop 'in the nick of time,' it's something that you want to stop NOW.
2. They're going after Earth! Okay, that line made me laugh out loud, long and hard, for several minutes, but it's a valid point. If they need billions of people to finish their Reaper, then Earth is the only place with enough humans. The colonies aren't that well-populated. Seeker Swarms and the ridiculously powerful Collector Ship could probably take out Earth in a surprise attack, considering how laughably incompetent the alliance military seems to be in ME2(seriously, the defense guns aren't calibrated properly? why is that not your first priority, people?
3. After the Reaper IFF, you're going out to save your crew, not just the galaxy. It gets personal.
The collector ship which was so ridiculously powerful....you can destroy it in two shots. I think there's a reason they're sticking to the colonies.
Regarding the overall plot, am I the only one that thinks that...
You really didn't accomplish anything in this game. In the first one you find out about the plot and temporarily put a stop to the end of the galaxy. In this one you save some humans and stop a Reaper factory, but it doesn't feel like the overarching story (stopping the Reaper horde) is in any way dealt with. I can't see how my characters are in any way better prepared for ME3.
Yeah, it seems like nothing moved far along.
In fact, it makes killing Shepard in the first place silly, only because the Council was probably expecting to get hit again, and not even a peep in two years. Which can be used a an excuse for when you go back and go "Reapers are coming!" and they blow you off. The whole death and 2 year gap seems really unnecessary.
I might be proven wrong once I play it all the way through. I do know that if you don't get to use (almost) every party member for ME1 and 2 in 3, I will be disappointed. Explanation of why? If I'm about to fight what could be the last war in the galaxy for about 50000 years, I am taking more than 2 people with me. I want 5 man teams. There's a possible 15 playable including Kasumi. Which means you'd still need 4 playthroughs if you wanted to use everyone. there should be ENEMIES EVERYWHERE and all sorts of banter going back and forth as you charge down the battlefield.
If I read correctly, you get him on the IFF mission. But after that mission the crew gets kidnapped right? So if I were to do Legions loyalty quest before hitting the relay, the crew dies, right? Or have I been reading wrong?
You can do a few quests before hitting the relay, I'm just not sure how many. I finished one or two loyalty quests after getting Legion, but before hitting the relay.
I'm not sure why everybody seems to have problems with the miranda/jack or tali/legion conflicts. Do a lot of you guys just not pump paragon/renegade enough? The first thing I leveled up was my passive class ability just for this reason, and I managed to fill renegade all the way up and paragon halfway up based on all of my dialogue/choices.
Yeah, I just talked them down.
I heard that once you make it to 80% on either side you can go and make the crew member you lost reloyal. I don't have any way of confirming this, though.
Gotta agree with everyone else in asking you "what??"
I loved the first game enough to beat it six times and I think there's nothing that ME2 doesn't do better than the first game.
Okay, sorry. Posted that right before I passed out in a drunken stupor.
Anyway - I haven't beaten 2 yet, so I can't really say that. But, let me make a list:
• Shootenings - The gunfights in ME1 were more enjoyable for me. A little bit less Gears of War. Loved the overheat system versus ammo. Complain about broken sniper rifles that never overheated all you want. If you used them, it was your fault. I will grant that the horrible accuracy was a bit ridiculous.
• Powers - I much preferred the Biotic Powers in 1 to the Powers in 2. Lift > Pull. Throw > Throw. And don't even get me started on Singularity. Singularity 1 was far superior, in my opinion.
• Mini-Missions - It seems like I almost always level up after a mission. I hate this. I want to level up while I'm running around murdering mans. I want it to be a pleasant surprise, every time.
• Loot - I know the inventory system in ME1 was a godawful mess, but at least I got lots of loot. I'm a loot whore, okay? There's basically no loot to speak of in ME2. This makes me a sad panda. This and the "one mission/one level" system are probably my biggest gripes with this game.
TL;DR - I liked the combat/loot/levelling in ME1 better. I like the story and characters in 2 better.
EDIT: I'm still very much enjoying ME2, just my major complaints.
I don't understand all the "I LOVED MASS EFFECT 1 LOOT" people. It was a very, very barebones system. The only weapons worth using were the Spectre Gear ones, and the best armor was easily obtainable for just about everyone. There was no constantly improving loot crawl like in, say, Diablo or something. You got good geear, and then spent most of the game picking up equipment/upgrades that were far worse than what you were already wearing. Hell, the pistol you get from the smugglers on Eden Prime is better than every other pistol in the game until you hit past level 30 or so.
So what did you guys do? Re-write the geth or destroy the heretics? I'm a paragon character, and I leaned toward destroying them. Of course, that gave me +30 Renegade points.
Destroying them seemed more like a Paragon option, anyway. Legion admits that they don't know what would happen if the hacked geth join them. Not to mention they don't want to be "brainwashed", so why do the same to the other faction?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
So uhh, who the hell is kasumi anyway? This isn't some kind of team ninja tie in where we're getting ninja bimbos as dlc?
If you listen to the news reports on Ilium, she's mentioned. I'm not sure if there's any information beyond that? If there is, I wouldn't mind seeing it in a spoiler tag, since I felt fairly certain that I completionist'ed the game.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Regarding the overall plot, am I the only one that thinks that...
You really didn't accomplish anything in this game. In the first one you find out about the plot and temporarily put a stop to the end of the galaxy. In this one you save some humans and stop a Reaper factory, but it doesn't feel like the overarching story (stopping the Reaper horde) is in any way dealt with. I can't see how my characters are in any way better prepared for ME3.
Well
stopping the Reaper factory was probably a really good thing considering the Reaper was already sort of alive, and you probably gathered some valuable data and intel (you got some stuff about Harbinger on a datapad at the end of the game)
You may have got a hold of some valuable tech if you left the base intact (I didn't because that was the wrong choice)
I suppose that yeah, it was mostly about fighting the servant race of the greater threat. But you can't expect the Reapers to get here in only a couple years, they have to hoof it from beyond the galaxy without the Citadel relay. Gotta give Shepard something to do until they get here
So what did you guys do? Re-write the geth or destroy the heretics? I'm a paragon character, and I leaned toward destroying them. Of course, that gave me +30 Renegade points.
destroyed. Mostly for personal reasons. I was dating tali at the time, and on her mission I encouraged the admirals to take their homeworld back. Adding millions to the geth army seemed like a silly contradiction to that.
Legion also is by definition not a sympathetic character. He/they doesn't really feel anything. They have no culture, no spice, nothing. What do they even want to do at this point besides be left alone?
I don't understand all the "I LOVED MASS EFFECT 1 LOOT" people. It was a very, very barebones system. The only weapons worth using were the Spectre Gear ones, and the best armor was easily obtainable for just about everyone. There was no constantly improving loot crawl like in, say, Diablo or something. You got good geear, and then spent most of the game picking up equipment/upgrades that were far worse than what you were already wearing. Hell, the pistol you get from the smugglers on Eden Prime is better than every other pistol in the game until you hit past level 30 or so.
That wasn't really my experience at all. And yes, while 90% of the weapons were shitty, I did pick up a few better ones. I didn't get Spectre weapons until the very end of the game, anyhow. Also, it wasn't just weapons you picked up. The weapon/armor upgrades you picked up were also awesome.
I like ME2's system more. You still find loot, mostly upgrades, but you don't get a dozen different items after every damn encounter. That got annoying fast.
Instead of finding better weapons, you just find ones that behave differently. No one is necessarily better than the other. The first assault rifle is fully automatic and has lots of ammo. The second one is three round burst and has less ammo.
I understand the other point of view, though. It is fun to find better and better weapons the more you play. But like I said, they opted for a system where you don't necessarily find better weapons, just different ones.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I like ME2's system more. You still find loot, mostly upgrades, but you don't get a dozen different items after every damn encounter. That got annoying fast.
Instead of finding better weapons, you just find ones that behave differently. No one is necessarily better than the other. The first assault rifle is fully automatic and has lots of ammo. The second one is three round burst and has less ammo.
I understand the other point of view, though. It is fun to find better and better weapons the more you play. But like I said, they opted for a system where you don't necessarily find better weapons, just different ones.
I dont feel a need to complain about loot, but what really bothered me was the constant gears of war wall hugging nonsense. Oh if im hugged up against this little cannister that rocket that literally IMPACTS MY FACE does no damage?
That and the combat felt completely separate from the rest of the game. You get teleported into some special zone thats a linear progression of spawning bad guys with the occasional datapad to hack for cash.
The game was amazing but parts just didnt flow like they did in the first one. (Minus the damned 30 minute moon rover rides)
I think there's still a happy middle ground they could work towards in 3, leaning a little more towards two's system. I just really wanted more weapons, more armor, and I'm pretty sure I bought or found everything there is in the game.
I think there's still a happy middle ground they could work towards in 3, leaning a little more towards two's system. I just really wanted more weapons, more armor, and I'm pretty sure I bought or found everything there is in the game.
At the very least we know BioWare listens to their fans. If a majority wants a middle ground, I wouldn't be surprised if BioWare gives it to them.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I like ME2's system more. You still find loot, mostly upgrades, but you don't get a dozen different items after every damn encounter. That got annoying fast.
Instead of finding better weapons, you just find ones that behave differently. No one is necessarily better than the other. The first assault rifle is fully automatic and has lots of ammo. The second one is three round burst and has less ammo.
I understand the other point of view, though. It is fun to find better and better weapons the more you play. But like I said, they opted for a system where you don't necessarily find better weapons, just different ones.
I dont feel a need to complain about loot, but what really bothered me was the constant gears of war wall hugging nonsense. Oh if im hugged up against this little cannister that rocket that literally IMPACTS MY FACE does no damage?
That and the combat felt completely separate from the rest of the game. You get teleported into some special zone thats a linear progression of spawning bad guys with the occasional datapad to hack for cash.
The game was amazing but parts just didnt flow like they did in the first one. (Minus the damned 30 minute moon rover rides)
Cover worked EXACTLY like that in ME1, you realize. At least in ME2 you could get knocked away from cover by powerful blasts, and the enemies are REALLY big on flanking.
And combat felt separate from the rest of the game? It was still miles ahead of 'so you walk into one of four zones and shoot people who come at you along pre-set paths that you've memorized by your fourth uncharted world.'
I love how the enemies actually use cover this time. Before they just ran around in circles like chickens. Now they take cover and try to flank you without driving me up the wall trying to catch them.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Posts
Those Scion are pretty easy once you figure out their weakness, which isn't obvious at all, but make sense really.
It's their legs. You won't one shot kill them by any means, but they'll start taking extra damage if you blast away at their knee caps.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
Barrier has been serving me well so far...but Slam and Reave look so awesome.
Why didn't I think of that...
I guess the logic of picking specialists based on who you don't like and don't care if they live or die isn't a sound decision.
Well, they are three to four husk grafted together on one pair of legs, pretty top-heavy. I mean, they wadle around like my 90 year old grandpa.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
Justicar recruiting paragon spoilers:
[email protected]
You didn't think it was suspicous when...
She was slowly going for her gun during that cutscene.
...Not to mention the interrupt is great.
No...but that is the only thing you can do.
Anything else and that's what happens.
Yeah I'm a naive Shep I guess.
I see red interrupts and I think Renegade points so I just don't... *sigh*
I get the feeling that this game will tie a lot more closely into ME3. Like this one was all about character growth and development and the next one will have the epic overarching story and conclusion.
Oh good. OCD will not allow me to leave anything undone.
Awesome Pulp Fiction homage. There's a ton of Schwarzenegger movie one line homages as well.
Oh yes, aside from...
2. They're going after Earth! Okay, that line made me laugh out loud, long and hard, for several minutes, but it's a valid point. If they need billions of people to finish their Reaper, then Earth is the only place with enough humans. The colonies aren't that well-populated. Seeker Swarms and the ridiculously powerful Collector Ship could probably take out Earth in a surprise attack, considering how laughably incompetent the alliance military seems to be in ME2(seriously, the defense guns aren't calibrated properly? why is that not your first priority, people?
3. After the Reaper IFF, you're going out to save your crew, not just the galaxy. It gets personal.
yeah, about the crew...
I now have two team members who I cannot get to be loyal Zaeed and The Convict
Doing the quest to recruit The Quarian made me do D'Awwwww
And finally, just got the specifics of Samara's loyalty quest..... wow.... gonna be a tough one.
Next time I talked to each of them, I had chances to push for romance, but I just told Jack we were friends and went forward with Miranda.
Now Jack says "fuck off" when I try to talk to her but she still shows as loyal on the team status.
Yeah, it seems like nothing moved far along.
I might be proven wrong once I play it all the way through. I do know that if you don't get to use (almost) every party member for ME1 and 2 in 3, I will be disappointed. Explanation of why? If I'm about to fight what could be the last war in the galaxy for about 50000 years, I am taking more than 2 people with me. I want 5 man teams. There's a possible 15 playable including Kasumi. Which means you'd still need 4 playthroughs if you wanted to use everyone. there should be ENEMIES EVERYWHERE and all sorts of banter going back and forth as you charge down the battlefield.
I heard that once you make it to 80% on either side you can go and make the crew member you lost reloyal. I don't have any way of confirming this, though.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Okay, sorry. Posted that right before I passed out in a drunken stupor.
Anyway - I haven't beaten 2 yet, so I can't really say that. But, let me make a list:
• Shootenings - The gunfights in ME1 were more enjoyable for me. A little bit less Gears of War. Loved the overheat system versus ammo. Complain about broken sniper rifles that never overheated all you want. If you used them, it was your fault. I will grant that the horrible accuracy was a bit ridiculous.
• Powers - I much preferred the Biotic Powers in 1 to the Powers in 2. Lift > Pull. Throw > Throw. And don't even get me started on Singularity. Singularity 1 was far superior, in my opinion.
• Mini-Missions - It seems like I almost always level up after a mission. I hate this. I want to level up while I'm running around murdering mans. I want it to be a pleasant surprise, every time.
• Loot - I know the inventory system in ME1 was a godawful mess, but at least I got lots of loot. I'm a loot whore, okay? There's basically no loot to speak of in ME2. This makes me a sad panda. This and the "one mission/one level" system are probably my biggest gripes with this game.
TL;DR - I liked the combat/loot/levelling in ME1 better. I like the story and characters in 2 better.
EDIT: I'm still very much enjoying ME2, just my major complaints.
Oh God, I hope so.
Well, no, not really. Nevermind.
Destroying them seemed more like a Paragon option, anyway. Legion admits that they don't know what would happen if the hacked geth join them. Not to mention they don't want to be "brainwashed", so why do the same to the other faction?
If you listen to the news reports on Ilium, she's mentioned. I'm not sure if there's any information beyond that? If there is, I wouldn't mind seeing it in a spoiler tag, since I felt fairly certain that I completionist'ed the game.
Well
You may have got a hold of some valuable tech if you left the base intact (I didn't because that was the wrong choice)
I suppose that yeah, it was mostly about fighting the servant race of the greater threat. But you can't expect the Reapers to get here in only a couple years, they have to hoof it from beyond the galaxy without the Citadel relay. Gotta give Shepard something to do until they get here
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Legion also is by definition not a sympathetic character. He/they doesn't really feel anything. They have no culture, no spice, nothing. What do they even want to do at this point besides be left alone?
That wasn't really my experience at all. And yes, while 90% of the weapons were shitty, I did pick up a few better ones. I didn't get Spectre weapons until the very end of the game, anyhow. Also, it wasn't just weapons you picked up. The weapon/armor upgrades you picked up were also awesome.
Instead of finding better weapons, you just find ones that behave differently. No one is necessarily better than the other. The first assault rifle is fully automatic and has lots of ammo. The second one is three round burst and has less ammo.
I understand the other point of view, though. It is fun to find better and better weapons the more you play. But like I said, they opted for a system where you don't necessarily find better weapons, just different ones.
I dont feel a need to complain about loot, but what really bothered me was the constant gears of war wall hugging nonsense. Oh if im hugged up against this little cannister that rocket that literally IMPACTS MY FACE does no damage?
That and the combat felt completely separate from the rest of the game. You get teleported into some special zone thats a linear progression of spawning bad guys with the occasional datapad to hack for cash.
The game was amazing but parts just didnt flow like they did in the first one. (Minus the damned 30 minute moon rover rides)
At the very least we know BioWare listens to their fans. If a majority wants a middle ground, I wouldn't be surprised if BioWare gives it to them.
Cover worked EXACTLY like that in ME1, you realize. At least in ME2 you could get knocked away from cover by powerful blasts, and the enemies are REALLY big on flanking.
And combat felt separate from the rest of the game? It was still miles ahead of 'so you walk into one of four zones and shoot people who come at you along pre-set paths that you've memorized by your fourth uncharted world.'