My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.
By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.
Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?
Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.
Only lost Jack. Didn't even see how she died, it just panned over her body lying there on the ground.
Also definitely destroyed the Collector base. No way in hell was I letting that thing live.
All in all, excellent game. Marked improvement over the first game in almost every way.
I say almost because I didn't think the main storyline was up to par with the first's in any way. It felt way too rushed. What were there, like a grand total of 4 main missions? It went through it way too quickly.
so you considered every mission to recruit your team a side mission?
Kind of. We'll have to see if you keep this same team for ME3. If you use the same people, then no, I guess it'd have to be the main part of the story. But if they give you a whole new cast again, then I would say it didn't really feel meaty enough.
Is it possible for Grunt to die? I don't mean at the end of the game, but throughout the game, in combat. Can he die? Has anyone seen it happen? I love having him in my squad because I don't have to worry about him at all. He can go do whatever he wants, inform all our enemies that he is, in fact, krogan, and yet he seems impossible to kill.
My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.
By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.
Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?
Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.
I think ammo mods are pointless for Insanity.
I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.
Shield Tech is pretty much identical to the other two boosts, except one evolved form is +100% shields (like the others) and the other is +15% damage while active (instead of 3 minute duration, like the others).
This is all speculation since I didn't time it, but I imagine barrier is affected by your biotic duration and cooldown upgrades, and the other two by tech upgrades. And that they'd be knocked out quicker by different effects.
At least I hope they have more than superficial differences, kinda lame to give 3 characters the same loyalty skill.
On another note, is the combat drone for PC engineers as horrible as Tali's? The thing has a 30 second cooldown and dies instantly. It should be like a 3 second cooldown and just allow no more than 1 at a time. So far I've only played a vanguard, I'm torn between soldier or sentinel next.
Is there any way to make scanning planets any less boring and slow?
Also,
Without giving too much away, I want to know when I get my last NPC. I have every including Zaeed, and everyone is loyal except Jacob, but I'm going to do his quest when I get home from work. I have the IFF quest unlocked, but I won't do it unti I have all of my squad loyal to me and more of my upgrades done. I want the chance to play with everyone a bit before I initiate that quest...if possible.
By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.
Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?
While, I agree that it's fine with the current inventory system, I think in ME3 they should implement some sort of mineral redemption scheme, and beef up the upgrade system (maybe add some actual depth, and decision making to it, and have each weapon have 5 levels, but have choices about the bonuses (i.e. How the Shotgun gets shield piercing, add something about biotic, or maybe just more damage, or more ammo, etc.) could add this to everything, including armor, and maybe even make it a bit deeper..
Another problem I had was that I don't think tactical cloak stacks with barrier.. They definitely should respec the combat to take stacking bonuses into effect (it really kind of forces your hand in character selection, especially with the 4th level selections...)
Is there any way to make scanning planets any less boring and slow?
Also,
Without giving too much away, I want to know when I get my last NPC. I have every including Zaeed, and everyone is loyal except Jacob, but I'm going to do his quest when I get home from work. I have the IFF quest unlocked, but I won't do it unti I have all of my squad loyal to me and more of my upgrades done. I want the chance to play with everyone a bit before I initiate that quest...if possible.
Is it possible for Grunt to die? I don't mean at the end of the game, but throughout the game, in combat. Can he die? Has anyone seen it happen? I love having him in my squad because I don't have to worry about him at all. He can go do whatever he wants, inform all our enemies that he is, in fact, krogan, and yet he seems impossible to kill.
He always dies for me. I have no idea why. Me and Miranda will be plugging away and Grunt will repeatedly hit the dirt.
My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.
By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.
Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?
Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.
I think ammo mods are pointless for Insanity.
I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.
Yeah but don't your shields get dropped pretty much immediately regardless?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.
How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.
So far it's pretty great. Lots of versatility, easy to combo with just about any party member with powers.
Just make sure to bring at least one ally with a sniper rifle, because your one real weakness is rocket dudes on ledges.
Question for other people who have played on Hardcore / Insanity
Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.
Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
I think it may just rely on how much tech armor changes the game. Originally I was attracted to the sentinel because of all their useful skills (warp and overload), but adequate squad management really gets rid of the need for that.
And you might be hurting until you get advanced weapons training.
My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.
By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.
Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?
Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.
I think ammo mods are pointless for Insanity.
I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.
Yeah but don't your shields get dropped pretty much immediately regardless?
I played Insanity on a soldier, Hardened Adrenaline rush (5sec duration, 3sec CD, 50% dilation, 50% damage reduction) is the only damage reduction you need.
Warp ammo on the assault rifle was incredibly powerful against most enemies.
How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.
So far it's pretty great. Lots of versatility, easy to combo with just about any party member with powers.
Just make sure to bring at least one ally with a sniper rifle, because your one real weakness is rocket dudes on ledges.
I'm using a Sentinel and loving it, but I can't compare it to anything, I'm still trying to decide which class to try out for my second run through.
Only lost Jack. Didn't even see how she died, it just panned over her body lying there on the ground.
Also definitely destroyed the Collector base. No way in hell was I letting that thing live.
All in all, excellent game. Marked improvement over the first game in almost every way.
I say almost because I didn't think the main storyline was up to par with the first's in any way. It felt way too rushed. What were there, like a grand total of 4 main missions? It went through it way too quickly.
so you considered every mission to recruit your team a side mission?
Kind of. We'll have to see if you keep this same team for ME3. If you use the same people, then no, I guess it'd have to be the main part of the story. But if they give you a whole new cast again, then I would say it didn't really feel meaty enough.
I know a lot of people think that since anyone and everyone can die, this can't be the squad for ME3 but I would beg to differ.
I'm sure there'll be some new squadmates for ME3, maybe even some fillers if you lost folks (or you're just screwed), but given the time and effort to introduce and get to know every member it really seems like this is the team you're going to finish the trilogy with.
The first game introduced the story; the second game introduced the key players past yourself; the third game will finish the fight, for better or worse.
That's how I see it anyway. I think it would be amazingly weak to spend most of the third game collecting yet another new squad, when the one you have is perfectly good unless you just didn't take the time to keep them alive. If you didn't, then you should be punished in the third game for it.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2010
Man...I have to say...The SMG is so much better than the machine pistol...I love this damn thing.
Also...The Krogan Shotgun is awesome. With incendiary ammo it pretty much one-shots armor unless its like a heavy mech or something of that class. And even then you just use reave and that fixes it.
Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.
Yes, pretty much. But I use that to my advantage. Ducking down while all the enemies are focused on me and letting my squad flank.
Question for other people who have played on Hardcore / Insanity
Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.
Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
For some reason it's not letting me upgrade Grunt's fortification ability. I did his loyalty mission, and on the squad page he has the little circle under his foot and his details says he's loyal.
For some reason it's not letting me upgrade Grunt's fortification ability. I did his loyalty mission, and on the squad page he has the little circle under his foot and his details says he's loyal.
I had this problem too. Wish I knew why.
Elendil on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2010
Also...if you guys find biotics useless...you're not using them right.
Biotics don't effect enemies for the full effect unless they're red, true. However, they can still effect them.
Shockwaving enemies in cover is great because it pushes them back, allowing you to basically fuck over their shields.
Have people been having any success contacting Bioware about not being able to properly associate gamertags with their social network accounts?
Fatty McBeardo on
0
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited February 2010
"Blasto doesn't have time for your solid waste excretions. He's here to masticate small pieces of artificially-flavored polyisobutylene and engage in gratuitous violence....and this one has expended his supply of artificially-flavored polyisobutylene."
Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
They were pretty much awesome for anything involving husks, but the rest, nah. Shockwave was pretty good for destroying enemy cover or explosives they were near, but Pull and Throw didn't see much use. It seemed like the thing that made hard enemies hard was their many layers of protection, then once you see red they're dead. It definitely made me shy away from the biotics-only squadmates. (Jacob, Jack, and pre-Reave Samara)
Incidentally, it seemed like Jacob and Thane had their biotics sort of tacked-on. Samara, Jack, and to a lesser extent Miranda have them as an essential part of their character, for those two it seemed odd.
Not that I was complaining about a second guy with Warp.
How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.
When I think about it, the Sentinel really is the jack-of-all-trades. You get tech-armor which means you don't die that easily, especially when it's maxed out to Power Armor. You get warp, which is the most useful direct damage biotic power and overload which is one of the most useful tech powers.
When you can choose a new weapon type, if you pick sniper rifles, you really have no problem with range either.
The Sentinel depends heavily on maxing out warp, overload, armor and his class-skills though, so you won't have a huge arsenal of powers.
Ferrus on
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
Question for other people who have played on Hardcore / Insanity
Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.
Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
I find myself the target more often than not. I tend to just duck into cover and combo biotics or Overload when this happens. If they're shooting (and missing) me, they're not shooting the angry krogan or the dude with the sniper rifle.
Hardcore (can't speak for Insanity) has actually reaffirmed my love of biotics. Reave + Pull/Throw is a much quicker way to kill those crazy regen vorcha than plinking them with the machine pistol.
Question for other people who have played on Hardcore / Insanity
Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.
Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
Not at all and god yes respectively.
Do you send your allies to distract them so you can flank? I have even resorted to sending grunt right up to an enemy and all they do is shoot me. It gets real annoying.
Lux782 on
0
KageraImitating the worst people. Since 2004Registered Userregular
Posts
Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.
Kind of. We'll have to see if you keep this same team for ME3. If you use the same people, then no, I guess it'd have to be the main part of the story. But if they give you a whole new cast again, then I would say it didn't really feel meaty enough.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I had 90k of Irridium just sitting in my inventory from about halfway through the game all the way to the end.
Platinum, though. That was a tough balancing act.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I think ammo mods are pointless for Insanity.
I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.
This is all speculation since I didn't time it, but I imagine barrier is affected by your biotic duration and cooldown upgrades, and the other two by tech upgrades. And that they'd be knocked out quicker by different effects.
At least I hope they have more than superficial differences, kinda lame to give 3 characters the same loyalty skill.
On another note, is the combat drone for PC engineers as horrible as Tali's? The thing has a 30 second cooldown and dies instantly. It should be like a 3 second cooldown and just allow no more than 1 at a time. So far I've only played a vanguard, I'm torn between soldier or sentinel next.
Also,
Without giving too much away, I want to know when I get my last NPC. I have every including Zaeed, and everyone is loyal except Jacob, but I'm going to do his quest when I get home from work. I have the IFF quest unlocked, but I won't do it unti I have all of my squad loyal to me and more of my upgrades done. I want the chance to play with everyone a bit before I initiate that quest...if possible.
Godspeed, Ironsides.
That combined with a squad of people with access to at least sniper or AR made most combats fairly easy.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Another problem I had was that I don't think tactical cloak stacks with barrier.. They definitely should respec the combat to take stacking bonuses into effect (it really kind of forces your hand in character selection, especially with the 4th level selections...)
He always dies for me. I have no idea why. Me and Miranda will be plugging away and Grunt will repeatedly hit the dirt.
Yeah but don't your shields get dropped pretty much immediately regardless?
Just make sure to bring at least one ally with a sniper rifle, because your one real weakness is rocket dudes on ledges.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.
Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
And you might be hurting until you get advanced weapons training.
I played Insanity on a soldier, Hardened Adrenaline rush (5sec duration, 3sec CD, 50% dilation, 50% damage reduction) is the only damage reduction you need.
Warp ammo on the assault rifle was incredibly powerful against most enemies.
Is this not most people's experience with women here?
I'm using a Sentinel and loving it, but I can't compare it to anything, I'm still trying to decide which class to try out for my second run through.
Godspeed, Ironsides.
I know a lot of people think that since anyone and everyone can die, this can't be the squad for ME3 but I would beg to differ.
I'm sure there'll be some new squadmates for ME3, maybe even some fillers if you lost folks (or you're just screwed), but given the time and effort to introduce and get to know every member it really seems like this is the team you're going to finish the trilogy with.
The first game introduced the story; the second game introduced the key players past yourself; the third game will finish the fight, for better or worse.
That's how I see it anyway. I think it would be amazingly weak to spend most of the third game collecting yet another new squad, when the one you have is perfectly good unless you just didn't take the time to keep them alive. If you didn't, then you should be punished in the third game for it.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Also...The Krogan Shotgun is awesome. With incendiary ammo it pretty much one-shots armor unless its like a heavy mech or something of that class. And even then you just use reave and that fixes it.
Yes, pretty much. But I use that to my advantage. Ducking down while all the enemies are focused on me and letting my squad flank.
Not at all and god yes respectively.
Foricng you to save the galaxy, by replying ME1 and ME2 just to import your saved Rachni save to ME3
Biotics don't effect enemies for the full effect unless they're red, true. However, they can still effect them.
Shockwaving enemies in cover is great because it pushes them back, allowing you to basically fuck over their shields.
They were pretty much awesome for anything involving husks, but the rest, nah. Shockwave was pretty good for destroying enemy cover or explosives they were near, but Pull and Throw didn't see much use. It seemed like the thing that made hard enemies hard was their many layers of protection, then once you see red they're dead. It definitely made me shy away from the biotics-only squadmates. (Jacob, Jack, and pre-Reave Samara)
Incidentally, it seemed like Jacob and Thane had their biotics sort of tacked-on. Samara, Jack, and to a lesser extent Miranda have them as an essential part of their character, for those two it seemed odd.
Not that I was complaining about a second guy with Warp.
When I think about it, the Sentinel really is the jack-of-all-trades. You get tech-armor which means you don't die that easily, especially when it's maxed out to Power Armor. You get warp, which is the most useful direct damage biotic power and overload which is one of the most useful tech powers.
The Sentinel depends heavily on maxing out warp, overload, armor and his class-skills though, so you won't have a huge arsenal of powers.
And Disney World is nowhere in sight.
Hardcore (can't speak for Insanity) has actually reaffirmed my love of biotics. Reave + Pull/Throw is a much quicker way to kill those crazy regen vorcha than plinking them with the machine pistol.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Do you send your allies to distract them so you can flank? I have even resorted to sending grunt right up to an enemy and all they do is shoot me. It gets real annoying.
I dunno, then again I'm not a stud like Shepard.
Instant taunt effect.
Tali talks to hers like a beloved pet. I love it.
Geth Hunter heading my way*
Shotgun blast to lower shields*
Tali Hacks*
My team and I sit back and do nothing while Hunter shotguns his teammates to death. When he turns back, Tali just hacks him again*
So much fun. I just wish the game wasn't so slanted towards organics as far as enemies are concerned.
I think the in combat banter has been vastly improved. Though I am a bit saddened that "ENEMIES EVERYWHERE." didn't sneak in as a cameo somewhere.