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Mass Effect 1&2 - Welcome to Morlan's famous thread. You want many good posts, yes?

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Posts

  • VarcaynVarcayn Registered User regular
    edited February 2010
    Dashui wrote: »
    Jakorian wrote: »
    My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.

    By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.

    Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?

    Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.

    Varcayn on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited February 2010
    SyphonBlue wrote: »
    Just beat it today.
    Only lost Jack. Didn't even see how she died, it just panned over her body lying there on the ground.

    Also definitely destroyed the Collector base. No way in hell was I letting that thing live.

    All in all, excellent game. Marked improvement over the first game in almost every way.

    I say almost because I didn't think the main storyline was up to par with the first's in any way. It felt way too rushed. What were there, like a grand total of 4 main missions? It went through it way too quickly.

    so you considered every mission to recruit your team a side mission?

    Kind of. We'll have to see if you keep this same team for ME3. If you use the same people, then no, I guess it'd have to be the main part of the story. But if they give you a whole new cast again, then I would say it didn't really feel meaty enough.

    SyphonBlue on
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    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • OptimusZedOptimusZed Registered User regular
    edited February 2010
    -Loki- wrote: »
    Elendil wrote: »
    Where are you getting 50k spare Iridium anyway

    I can't keep Iridium for more than like 3 seconds before I've spent it all again

    Glad I'm not the only one. Rare as fuck.
    I think it depends on the systems you scan and the upgrades you focus on.

    I had 90k of Irridium just sitting in my inventory from about halfway through the game all the way to the end.

    Platinum, though. That was a tough balancing act.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Wet BanditWet Bandit Registered User regular
    edited February 2010
    Is it possible for Grunt to die? I don't mean at the end of the game, but throughout the game, in combat. Can he die? Has anyone seen it happen? I love having him in my squad because I don't have to worry about him at all. He can go do whatever he wants, inform all our enemies that he is, in fact, krogan, and yet he seems impossible to kill.

    Wet Bandit on
  • ButtcleftButtcleft Registered User regular
    edited February 2010
    Varcayn wrote: »
    Dashui wrote: »
    Jakorian wrote: »
    My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.

    By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.

    Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?

    Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.

    I think ammo mods are pointless for Insanity.

    I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.

    Buttcleft on
  • RadialRadial Registered User regular
    edited February 2010
    Shield Tech is pretty much identical to the other two boosts, except one evolved form is +100% shields (like the others) and the other is +15% damage while active (instead of 3 minute duration, like the others).

    This is all speculation since I didn't time it, but I imagine barrier is affected by your biotic duration and cooldown upgrades, and the other two by tech upgrades. And that they'd be knocked out quicker by different effects.

    At least I hope they have more than superficial differences, kinda lame to give 3 characters the same loyalty skill.

    On another note, is the combat drone for PC engineers as horrible as Tali's? The thing has a 30 second cooldown and dies instantly. It should be like a 3 second cooldown and just allow no more than 1 at a time. So far I've only played a vanguard, I'm torn between soldier or sentinel next.

    Radial on
  • Jedi_BoiJedi_Boi Registered User regular
    edited February 2010
    Loving the game so far. Just a couple questions
    Is there any way to make scanning planets any less boring and slow?

    Also,

    Without giving too much away, I want to know when I get my last NPC. I have every including Zaeed, and everyone is loyal except Jacob, but I'm going to do his quest when I get home from work. I have the IFF quest unlocked, but I won't do it unti I have all of my squad loyal to me and more of my upgrades done. I want the chance to play with everyone a bit before I initiate that quest...if possible.

    Jedi_Boi on
    i.imgur.com/DG7Jj7H.jpg
    Godspeed, Ironsides.
  • OptimusZedOptimusZed Registered User regular
    edited February 2010
    Elendil wrote: »
    I'm trying out Warp Ammo on my Infiltrator. I figure it and Disruptor Ammo should keep me covered on everything.

    It's weird having three ammo powers, but I never use Cryo anyway.
    My Soldier used Cryo on organics and Disrupter on shielded enemies and mechs. Both with the squad upgrades.

    That combined with a squad of people with access to at least sniper or AR made most combats fairly easy.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • MadCaddyMadCaddy Registered User regular
    edited February 2010
    Dashui wrote: »
    By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.

    Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?
    While, I agree that it's fine with the current inventory system, I think in ME3 they should implement some sort of mineral redemption scheme, and beef up the upgrade system (maybe add some actual depth, and decision making to it, and have each weapon have 5 levels, but have choices about the bonuses (i.e. How the Shotgun gets shield piercing, add something about biotic, or maybe just more damage, or more ammo, etc.) could add this to everything, including armor, and maybe even make it a bit deeper..

    Another problem I had was that I don't think tactical cloak stacks with barrier.. They definitely should respec the combat to take stacking bonuses into effect (it really kind of forces your hand in character selection, especially with the 4th level selections...)

    MadCaddy on
  • ElendilElendil Registered User regular
    edited February 2010
    Jedi_Boi wrote: »
    Loving the game so far. Just a couple questions
    Is there any way to make scanning planets any less boring and slow?

    Also,

    Without giving too much away, I want to know when I get my last NPC. I have every including Zaeed, and everyone is loyal except Jacob, but I'm going to do his quest when I get home from work. I have the IFF quest unlocked, but I won't do it unti I have all of my squad loyal to me and more of my upgrades done. I want the chance to play with everyone a bit before I initiate that quest...if possible.
    You get the last character after the IFF mission.

    Elendil on
  • UrianUrian __BANNED USERS regular
    edited February 2010
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited February 2010
    Wet Bandit wrote: »
    Is it possible for Grunt to die? I don't mean at the end of the game, but throughout the game, in combat. Can he die? Has anyone seen it happen? I love having him in my squad because I don't have to worry about him at all. He can go do whatever he wants, inform all our enemies that he is, in fact, krogan, and yet he seems impossible to kill.

    He always dies for me. I have no idea why. Me and Miranda will be plugging away and Grunt will repeatedly hit the dirt.

    -Loki- on
  • DashuiDashui Registered User regular
    edited February 2010
    Buttcleft wrote: »
    Varcayn wrote: »
    Dashui wrote: »
    Jakorian wrote: »
    My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.

    By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.

    Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?

    Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.

    I think ammo mods are pointless for Insanity.

    I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.

    Yeah but don't your shields get dropped pretty much immediately regardless?

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • ElendilElendil Registered User regular
    edited February 2010
    How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.

    Elendil on
  • OptimusZedOptimusZed Registered User regular
    edited February 2010
    Elendil wrote: »
    How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.
    So far it's pretty great. Lots of versatility, easy to combo with just about any party member with powers.

    Just make sure to bring at least one ally with a sniper rifle, because your one real weakness is rocket dudes on ledges.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • Lux782Lux782 Registered User regular
    edited February 2010
    Question for other people who have played on Hardcore / Insanity

    Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.

    Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.

    Lux782 on
  • RadialRadial Registered User regular
    edited February 2010
    I think it may just rely on how much tech armor changes the game. Originally I was attracted to the sentinel because of all their useful skills (warp and overload), but adequate squad management really gets rid of the need for that.

    And you might be hurting until you get advanced weapons training.

    Radial on
  • VarcaynVarcayn Registered User regular
    edited February 2010
    Dashui wrote: »
    Buttcleft wrote: »
    Varcayn wrote: »
    Dashui wrote: »
    Jakorian wrote: »
    My only real problem is how damn expensive everything is. I have lots of resources but no damn credits. I don't see why I can't sell any of these resources. 50,000 iridium has to be worth something.

    By the end of the game, you really should have had more than enough to buy almost everything. I was short only a few items (three, I believe). If you do New Game Plus, the bonus money should be enough to get EVERYTHING.

    Anyway, I'm still trying to figure out what bonus power I want for my Insanity run. Warp Ammo?

    Warp Ammo is phenomenal, especially against collectors and their minions which should be the only types of enemies that give you real trouble.

    I think ammo mods are pointless for Insanity.

    I think I would have taken something that bolsters defences, I'm restarting my Insanity run to do this because I've spent 2 days on mordins recruitment and still can't get through.

    Yeah but don't your shields get dropped pretty much immediately regardless?

    I played Insanity on a soldier, Hardened Adrenaline rush (5sec duration, 3sec CD, 50% dilation, 50% damage reduction) is the only damage reduction you need.

    Warp ammo on the assault rifle was incredibly powerful against most enemies.

    Varcayn on
  • electricitylikesmeelectricitylikesme Registered User regular
    edited February 2010
    Kagera wrote: »
    Lessons from ME2:

    If you're nice to a chick most will want to bend over for you.

    Is this not most people's experience with women here?

    electricitylikesme on
  • Jedi_BoiJedi_Boi Registered User regular
    edited February 2010
    OptimusZed wrote: »
    Elendil wrote: »
    How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.
    So far it's pretty great. Lots of versatility, easy to combo with just about any party member with powers.

    Just make sure to bring at least one ally with a sniper rifle, because your one real weakness is rocket dudes on ledges.

    I'm using a Sentinel and loving it, but I can't compare it to anything, I'm still trying to decide which class to try out for my second run through.

    Jedi_Boi on
    i.imgur.com/DG7Jj7H.jpg
    Godspeed, Ironsides.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2010
    SyphonBlue wrote: »
    SyphonBlue wrote: »
    Just beat it today.
    Only lost Jack. Didn't even see how she died, it just panned over her body lying there on the ground.

    Also definitely destroyed the Collector base. No way in hell was I letting that thing live.

    All in all, excellent game. Marked improvement over the first game in almost every way.

    I say almost because I didn't think the main storyline was up to par with the first's in any way. It felt way too rushed. What were there, like a grand total of 4 main missions? It went through it way too quickly.

    so you considered every mission to recruit your team a side mission?

    Kind of. We'll have to see if you keep this same team for ME3. If you use the same people, then no, I guess it'd have to be the main part of the story. But if they give you a whole new cast again, then I would say it didn't really feel meaty enough.

    I know a lot of people think that since anyone and everyone can die, this can't be the squad for ME3 but I would beg to differ.

    I'm sure there'll be some new squadmates for ME3, maybe even some fillers if you lost folks (or you're just screwed), but given the time and effort to introduce and get to know every member it really seems like this is the team you're going to finish the trilogy with.

    The first game introduced the story; the second game introduced the key players past yourself; the third game will finish the fight, for better or worse.

    That's how I see it anyway. I think it would be amazingly weak to spend most of the third game collecting yet another new squad, when the one you have is perfectly good unless you just didn't take the time to keep them alive. If you didn't, then you should be punished in the third game for it.

    The Dude With Herpes on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2010
    Man...I have to say...The SMG is so much better than the machine pistol...I love this damn thing.

    Also...The Krogan Shotgun is awesome. With incendiary ammo it pretty much one-shots armor unless its like a heavy mech or something of that class. And even then you just use reave and that fixes it.
    Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.

    Yes, pretty much. But I use that to my advantage. Ducking down while all the enemies are focused on me and letting my squad flank.

    Dragkonias on
  • VarcaynVarcayn Registered User regular
    edited February 2010
    Lux782 wrote: »
    Question for other people who have played on Hardcore / Insanity

    Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.

    Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.

    Not at all and god yes respectively.

    Varcayn on
  • BarrabasBarrabas Registered User regular
    edited February 2010
    For some reason it's not letting me upgrade Grunt's fortification ability. I did his loyalty mission, and on the squad page he has the little circle under his foot and his details says he's loyal.

    Barrabas on
    XBL - ErrorMacro1
  • ButtcleftButtcleft Registered User regular
    edited February 2010
    I would love to see ME3 be lost no matter how you play unless you saved the Rachni in ME1.

    Foricng you to save the galaxy, by replying ME1 and ME2 just to import your saved Rachni save to ME3

    Buttcleft on
  • ElendilElendil Registered User regular
    edited February 2010
    Barrabas wrote: »
    For some reason it's not letting me upgrade Grunt's fortification ability. I did his loyalty mission, and on the squad page he has the little circle under his foot and his details says he's loyal.
    I had this problem too. Wish I knew why.

    Elendil on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2010
    Also...if you guys find biotics useless...you're not using them right.

    Biotics don't effect enemies for the full effect unless they're red, true. However, they can still effect them.

    Shockwaving enemies in cover is great because it pushes them back, allowing you to basically fuck over their shields.

    Dragkonias on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited February 2010
    Have people been having any success contacting Bioware about not being able to properly associate gamertags with their social network accounts?

    Fatty McBeardo on
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited February 2010
    "Blasto doesn't have time for your solid waste excretions. He's here to masticate small pieces of artificially-flavored polyisobutylene and engage in gratuitous violence....and this one has expended his supply of artificially-flavored polyisobutylene." :lol:

    Zilla360 on
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  • RadialRadial Registered User regular
    edited February 2010
    Lux782 wrote: »
    Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.

    They were pretty much awesome for anything involving husks, but the rest, nah. Shockwave was pretty good for destroying enemy cover or explosives they were near, but Pull and Throw didn't see much use. It seemed like the thing that made hard enemies hard was their many layers of protection, then once you see red they're dead. It definitely made me shy away from the biotics-only squadmates. (Jacob, Jack, and pre-Reave Samara)

    Incidentally, it seemed like Jacob and Thane had their biotics sort of tacked-on. Samara, Jack, and to a lesser extent Miranda have them as an essential part of their character, for those two it seemed odd.

    Not that I was complaining about a second guy with Warp.

    Radial on
  • FerrusFerrus Registered User regular
    edited February 2010
    Elendil wrote: »
    How is the sentinel, anyway? It doesn't seem like all that many people are actually playing it. I need to choose between it and the soldier for round three.

    When I think about it, the Sentinel really is the jack-of-all-trades. You get tech-armor which means you don't die that easily, especially when it's maxed out to Power Armor. You get warp, which is the most useful direct damage biotic power and overload which is one of the most useful tech powers.
    When you can choose a new weapon type, if you pick sniper rifles, you really have no problem with range either.

    The Sentinel depends heavily on maxing out warp, overload, armor and his class-skills though, so you won't have a huge arsenal of powers.

    Ferrus on
    I would like to pause for a moment, to talk about my penis.
    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • OptimusZedOptimusZed Registered User regular
    edited February 2010
    Lux782 wrote: »
    Question for other people who have played on Hardcore / Insanity

    Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.

    Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.
    I find myself the target more often than not. I tend to just duck into cover and combo biotics or Overload when this happens. If they're shooting (and missing) me, they're not shooting the angry krogan or the dude with the sniper rifle.

    Hardcore (can't speak for Insanity) has actually reaffirmed my love of biotics. Reave + Pull/Throw is a much quicker way to kill those crazy regen vorcha than plinking them with the machine pistol.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • electricitylikesmeelectricitylikesme Registered User regular
    edited February 2010
    I think it needs to be said again, but the dialog in this game is just fucking brilliant.
    The one which sticks in my head is: "...like screwing an Asari." "Asari are so squishy, where are you supposed to get a grip?"

    electricitylikesme on
  • Lux782Lux782 Registered User regular
    edited February 2010
    Varcayn wrote: »
    Lux782 wrote: »
    Question for other people who have played on Hardcore / Insanity

    Have you found the AI targets you 80% of the time regardless of how far you are or how close your allies are to them? I swear They constantly shoot or target me, it makes it very hard for me to flank them.

    Have you found biotics to be partically useless, excluding Warp? Requiring an enemy to not have shield/armor for biotics to actually do something makes them useful for such a small amount of time that its faster to just shoot them.

    Not at all and god yes respectively.

    Do you send your allies to distract them so you can flank? I have even resorted to sending grunt right up to an enemy and all they do is shoot me. It gets real annoying.

    Lux782 on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited February 2010
    Kagera wrote: »
    Lessons from ME2:

    If you're nice to a chick most will want to bend over for you.

    Is this not most people's experience with women here?

    I dunno, then again I'm not a stud like Shepard.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2010
    Combat Drone is pretty great if you're having trouble with enemies targetting you.

    Instant taunt effect.

    Dragkonias on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited February 2010
    Combat drones are the reason I loved teaming up with Tali/Legion.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited February 2010
    Kagera wrote: »
    Combat drones are the reason I loved teaming up with Tali/Legion.

    Tali talks to hers like a beloved pet. I love it.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2010
    Also...I have to say "Wut!?" to whoever said AI Hacking is useless.

    Geth Hunter heading my way*

    Shotgun blast to lower shields*

    Tali Hacks*

    My team and I sit back and do nothing while Hunter shotguns his teammates to death. When he turns back, Tali just hacks him again*

    So much fun. I just wish the game wasn't so slanted towards organics as far as enemies are concerned.

    Dragkonias on
  • Z0reZ0re Registered User regular
    edited February 2010
    "GO FOR THE OPTICS!"

    I think the in combat banter has been vastly improved. Though I am a bit saddened that "ENEMIES EVERYWHERE." didn't sneak in as a cameo somewhere.

    Z0re on
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