So it's launch day, where can I find my retail code in steam?
It doesn't launch for another 3 hours.
Once it's ready, launch the install, right click on the installing version and click "show retail key". It gives you an option to copy the key into your clipboard... do that. Then, paste the code into your account page key entry screen and hit enter. Then go stop and delete the steam install, because it's worthless now and you don't want to download all that bullshit. Then just launch from the same icon the way you always did... that way you won't have to repatch or anything.
So, it looks like the crafting at Memory Alpha does work. From posts on the official forums it can take anywhere from 30-80 combines to unlock the next tier, and doing nothing by Hypos and Shields doesn't help. My going theory that I'm hoping to test once I get some more anomalies, is that you need 100 of each of the red anomalies and 40 of each of the blue anomalies turned in to unlock the next tier.
Any research donations, especially of blue anomalies, would be appreciated. I'll send you back whatever I end up combining (most likely green Mk2 phaser banks.) Send stuff to [email protected], and I'll keep a detailed list of what I combined in what order and post it up here when I'm done. (I'll be doing that regardless, but donations would help speed up the process.)
So do you just keep buying items from her to advance? or is there something else you are talking about?
You trade in a normal item with a few anomalies and you get back a green item. You have to do this repeatedly, but specific information regarding what to make and how often you have to make it is rare. All I can say for sure is that doing just the easy items (Hypos and shield boosters) will never get you to the next tier.
Blah, now I need to completely re-do my BOFF skills.
I need to get heals, as I currently don't have any and I didn't know you even could. To think of all the times this would have kept me from blowing up.
Emergency power to shields.
Science team.
Engineering team (heals hull right?)
What the heck do consoles do, other than grant a few random increases (i.e. ship turning, extra shields, more speed)?
Right, plus provides damage resistance and a substantial boost to your Starship Warp Core Training and Starship Engineering Training skills (+24 bonus for my Engineering Team II BOff Ability). These boosts in turn improve other abilities like Emergency Power to Shields. So you if you're planning to use Engineering Team and Emergency Power to Shields hit Engineering Team first.
What the heck do consoles do, other than grant a few random increases (i.e. ship turning, extra shields, more speed)?
That seems to be it. I've seen damage increases, damage resistance, power improvements (both straight up more power in an area, and better, quicker power redistribution), and ship performance improvements. Some of them can make a substantial difference and at the higher tiers, you can equip a large number of them -- 9 of them at T5.
That does it, I need a respec. Cryptic needs to get that into the game fast.
I've been leveling ground skills, and apparently that entire game is almost all gear-based. Almost nobody is taking ground skills, and I'm going to get pasted in space.
I've been leveling ground skills, and apparently that entire game is almost all gear-based. Almost nobody is taking ground skills, and I'm going to get pasted in space.
Are you sure about that? I'm only playing PvE, but at least in PVE my impression is with the current balance, leveling ground skills is important. They seem to have completely rejiggered balance since early beta where Space Combat was hard and Ground Combat was easy. In release, the only times I've ever died in Space is in Fleet Actions from pulling to many bad guys. In regular (nont-fleet) missions, I've never even had my hull drop below 80%. In contrast, I've gotten the crap beaten out of me on the ground many times. This is at Lt Commander 1.
My away team was running through Lt 1-10 with all Mk II equipment, and still got completely wiped a bunch of times.
ydejin on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited February 2010
Yeah, Leveling ground skills, also increases your BOffs' ground combat stats (HP, damage) And you're the only one that gets to use kits, everyone else is stuck with whatever you abilities you give them.
I've been leveling ground skills, and apparently that entire game is almost all gear-based. Almost nobody is taking ground skills, and I'm going to get pasted in space.
Are you sure about that? I'm only playing PvE, but at least in PVE my impression is with the current balance, leveling ground skills is important. They seem to have completely rejiggered balance since early beta where Space Combat was hard and Ground Combat was easy. In release, the only times I've ever died in Space is in Fleet Actions from pulling to many bad guys. In regular (nont-fleet) missions, I've never even had my hull drop below 80%. In contrast, I've gotten the crap beaten out of me on the ground many times. This is at Lt Commander 1.
My away team was running through Lt 1-10 with all Mk II equipment, and still got completely wiped a bunch of times.
You still need to level BOFF ground skills, but I don't think you need to put any personal points in it.
I use tac officer expose attacks, stasis for me, and mines on the engineer.
Just picked up my collector's edition from Gamestop. Box is well designed and pretty, art book is a bit dissapointing, and the badge is a little bit smaller than I expected. Not sure if it was worth the extra 30, especially now that I'm really happy with my in game uniforms and don't plan on switching to DS9 like I originally intended.
I've been leveling ground skills, and apparently that entire game is almost all gear-based. Almost nobody is taking ground skills, and I'm going to get pasted in space.
Are you sure about that? I'm only playing PvE, but at least in PVE my impression is with the current balance, leveling ground skills is important. They seem to have completely rejiggered balance since early beta where Space Combat was hard and Ground Combat was easy. In release, the only times I've ever died in Space is in Fleet Actions from pulling to many bad guys. In regular (nont-fleet) missions, I've never even had my hull drop below 80%. In contrast, I've gotten the crap beaten out of me on the ground many times. This is at Lt Commander 1.
My away team was running through Lt 1-10 with all Mk II equipment, and still got completely wiped a bunch of times.
You still need to level BOFF ground skills, but I don't think you need to put any personal points in it.
I use tac officer expose attacks, stasis for me, and mines on the engineer.
I find it's generally worth it to put at least 4 points in every starting skill, diminishing returns makes 7 about the top of what I generally spend. I've defintely seen some difference from the ground combat skills, but not a ton. I can say it's crazy easy to get good ground gear, so skills can shift the ballance.
Had to start installing the game on steam to get my retail key instead of my preorder key, which means steam deleted the game files.. again. Third time downloading this game in so many days. Woo.
Shit, I wish I had tried to run this on my new laptop before beta ended.
I really want to get into this now that it's launched and I have free time again, but I'm away from my desktop so damn much it'd be pointless to pay for any kind of time commitment.
Well, I guess there's really only one way to find out at this point.
U.S.S. Pequod for my Escort, and for some unknown reason I have the U.S.S. Kobayashi Maru for my Science Vulcan.
I really really REALLY need to make my Joined Trill a Science captain as well, but Vulcan's female's are so goddamn smug and it's amazing. Kinda not interested in the lower tier Cruiser's though, all the T3 and up they become things of beauty, apparently.
Also what's all this about fast leveling? I'm probably doing it wrong with all the Episodes/Patrol Sector missions, aren't I?
Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
0
mojojoeoA block off the park, living the dream.Registered Userregular
edited February 2010
USS Eisenhower
mojojoeo on
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
So if I preordered the super deluxe awesome edition on Steam, I used the Cd-Key to activate my account or whatever. How do I get my preorder items? I looked in the C-Store -> Special Items dropdown thing but there was nothing there
So if I preordered the super deluxe awesome edition on Steam, I used the Cd-Key to activate my account or whatever. How do I get my preorder items? I looked in the C-Store -> Special Items dropdown thing but there was nothing there
Nobody reads the bottom of the page.
FirmSkater on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited February 2010
I do...
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Posts
What's the quality and content of the Art Book/Manual like?
Yeah mine said it was in use after it came back with the error.. I hope it's not screwed up...
I never asked for this!
You trade in a normal item with a few anomalies and you get back a green item. You have to do this repeatedly, but specific information regarding what to make and how often you have to make it is rare. All I can say for sure is that doing just the easy items (Hypos and shield boosters) will never get you to the next tier.
Here's some informative threads for those that are interested.
http://forums.startrekonline.com/showthread.php?t=97457&highlight=memory+alpha
http://forums.startrekonline.com/showthread.php?p=1863603#post1863603
Combining those sources of information, I made the complete and total guess that I stated above.
^This is like the ball pit at Chuck E Cheese's^
I need to get heals, as I currently don't have any and I didn't know you even could. To think of all the times this would have kept me from blowing up.
Emergency power to shields.
Science team.
Engineering team (heals hull right?)
What the heck do consoles do, other than grant a few random increases (i.e. ship turning, extra shields, more speed)?
That seems to be it. I've seen damage increases, damage resistance, power improvements (both straight up more power in an area, and better, quicker power redistribution), and ship performance improvements. Some of them can make a substantial difference and at the higher tiers, you can equip a large number of them -- 9 of them at T5.
I've been leveling ground skills, and apparently that entire game is almost all gear-based. Almost nobody is taking ground skills, and I'm going to get pasted in space.
Are you sure about that? I'm only playing PvE, but at least in PVE my impression is with the current balance, leveling ground skills is important. They seem to have completely rejiggered balance since early beta where Space Combat was hard and Ground Combat was easy. In release, the only times I've ever died in Space is in Fleet Actions from pulling to many bad guys. In regular (nont-fleet) missions, I've never even had my hull drop below 80%. In contrast, I've gotten the crap beaten out of me on the ground many times. This is at Lt Commander 1.
My away team was running through Lt 1-10 with all Mk II equipment, and still got completely wiped a bunch of times.
You still need to level BOFF ground skills, but I don't think you need to put any personal points in it.
I use tac officer expose attacks, stasis for me, and mines on the engineer.
^This is like the ball pit at Chuck E Cheese's^
I find it's generally worth it to put at least 4 points in every starting skill, diminishing returns makes 7 about the top of what I generally spend. I've defintely seen some difference from the ground combat skills, but not a ton. I can say it's crazy easy to get good ground gear, so skills can shift the ballance.
^This is like the ball pit at Chuck E Cheese's^
STO is not letting me through without choosing no subscription option.
edit: I signed up for a month after all.
Steam: Handkor
The Wrath of Khan Uniforms WOULD have looked good in the division colors.
Looking good.
Would look better if it was on something than a Bajoran.
I went with the USS Amaross
I really want to get into this now that it's launched and I have free time again, but I'm away from my desktop so damn much it'd be pointless to pay for any kind of time commitment.
Well, I guess there's really only one way to find out at this point.
U.S.S. Pequod for my Escort, and for some unknown reason I have the U.S.S. Kobayashi Maru for my Science Vulcan.
I really really REALLY need to make my Joined Trill a Science captain as well, but Vulcan's female's are so goddamn smug and it's amazing. Kinda not interested in the lower tier Cruiser's though, all the T3 and up they become things of beauty, apparently.
Also what's all this about fast leveling? I'm probably doing it wrong with all the Episodes/Patrol Sector missions, aren't I?
Anywho,
Aimed for this:
Got this:
Character in question:
USS Die Hard
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
is there a separate code somewhere with my borg bridge officer thing or is it part of the retail code in the box amazon sent me?
You can't right click on the game and click "View CD keys"?
Right click it, View CD Key. Copy the key.
Stop the install.
and
USS Kadath
Nobody reads the bottom of the page.
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.