Yeah, the keys are for the account, not the game install. Which is why you can do stuff like loan your CDs out for friends to install, or just download the client for free online.
I think the CDs required the previous installs, though I'm not sure.
If I were you I'd download the wrath installer from the account manager @ worldofwarcraft.com
This was alot easier imo. When i got my new PC last year I just did straight from the account manager. Dl'd in no time.
As for WC. I got lost there recently... on my 80. Took me way longer then it should (finishing up old dunegeon achievements). I got so flustered and impatient one night i decided to log out in the instance and come back later. That way i was back at the starting point....
Changing the subject for a minute, I just bought a new computer. Should be here in a few days.
I don't have to install both vanilla and tbc prior to Wrath right? Wrath disc has both on there?
All I should need from the previous two is the key's right?
You could just copy your current WoW install over to the new comp. It's completely isolated to its own directory so as long as you have the ability, you can just use the same copy on the new computer.
After doing an instance once or twice I typically never forget where to go.
This weekend I did WC for the first time in years on my young rogue and ended up leading and tanking the majority of the instance. Our tanks kept leaving, DCing so we ended up going through 4 of them before finishing. Most of the time I had to tank because we were waiting for a new tank and waiting for the tank to find his way towards us.
I'll never forget BRD because of all the time I spent there farming dark iron ore and soloing a few bosses on my old account.
Uldaman is stupidly easy to get around. I did it in 10 minutes last night on my 80. Maraudon is about the same length if you take the portal in. Maybe shorter.
The only tricky thing about the last bit of Maraudon is the spiral cave up to the last boss. There are two different paths, and if you miss the one that takes you around to the actual end you can get pretty lost. The opening kind of blends in with the rest of the cave, so it's particularly difficult to see when you're coming back down.
The problem with Maraudon is that the caves are unnecessarily huge and then have these little side paths that are extremely easy to miss sticking off to the side.
I was so happy when I found out that Mara was split into 3 for low level LFD tool usage.
Of course, if there's a wipe in there and no wipe recovery is used, you may as well disband and reform the group because people are going to get lost as all hell getting back to it.
One real fun part of wiping on Mara is that when you run back... you know how when you're a ghost everything is black and white? And the two instance portals are surrounded by either Orange or Purple crystals? And color is the only way to tell them apart? Yeah. I suddenly felt a lot of sympathy for colorblind players.
Heaven forbid you wipe in the third portion of the instance. Because the portal to get there you can't use while dead.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
People that think uldaman/maraudon take a long time need to go back to wailing caverns. That place takes 2 hours at lv20.
One run of WC put me off running instances for about a months. I thought they were all like that.
I can say that the WC runs I had on my priest were relatively fast, but I'm pretty sure the tanks were old school alts who'd run the place a hundred times. This also occured in the single Gnomer run I've been on (and I'm pretty sure we skipped bosses).
With venturing into SFK for the holiday bosses and talk of WC I realized that I've forgotten the layout of a majority of the below lvl 50 instances. I remember the above 50 ones due to soloing them often for rep and stuff and I remember WC vividly due to spending 4 hours running it in beta, but besides that I don't remember much. I completely forgot the "go to the side to start" part of SFK, for example.
Sunken Temple. Ugh. When I was leveling my mage through the upper 40s I got ST a lot. Nobody knew where to go or what to do. Upstairs, downstairs, activate the statues, optional bosses etc. that place still confuses me.
wow man I totally forgot ST existed it's been so long since I've ran that one. Maraudon is still in my memory I guess because it was newishly added in vanilla.
Sunken Temple is so confusing because you start on the middle level and have 4 choices of direction right off the bat. And all the quests are kind of randomly scattered about, and all of them require you to kill 6 guys or flip 3 switches or whatever.
Man I loved DM north, I would run it with a group of friends, pladin, rogue, mage, lock, and me a warrior. I would run it constantly trying to get Quel. Never did see it. The rogue eventually quit the game so I leveled a rogue to unlock the door.
This was one LFD group I just had(excluding myself):
Unholygrale the 0/0/60 unholy DK. Grale. Grale? Hmm...
Eskeletor who is *drumroll* Undead! There are 18 or so Eskeletors in existence... Jesus.
Sparklybutt. Speaks for itself.
Longthirdleg. Yeah. Tradition dictates I should mention he's a hunter.
Ok so I was skiing all weekend and I missed all the last 20 pages of the thread, but I did catch this gem about random battlegrounds and the REMOVAL OF BATTLEGROUND MARKS OF HONOR!
So, how's that dinging 80 and quitting the game going for ya?
>.>
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
SteevLWhat can I do for you?Registered Userregular
edited February 2010
I used the LFD tool 3 times yesterday. Each time I said to the group "Everyone roll need on the Frozen Orb." Everyone did. And somehow I won the frozen orb every single time.
Has the new honor cost of the PVP mounts been posted anywhere yet? Are the PVP changes up on the PTR? If so, I might convert over to PTR tonight.
No prices yet, the PVP changes are sort of up on the PTR. The random BG feature is still fucked up, the call to arms is working correctly but still giving marks. Not sure if that is intended or not. It's impossible to do Wintergrasp because the servers are flooded with 10 year old boys playing their first level 80 in free ToC gear. I'm surprised Blizzard still uses the PTR, it's filled with people running 10 man Naxx and other dumb crap.
Posts
This was alot easier imo. When i got my new PC last year I just did straight from the account manager. Dl'd in no time.
As for WC. I got lost there recently... on my 80. Took me way longer then it should (finishing up old dunegeon achievements). I got so flustered and impatient one night i decided to log out in the instance and come back later. That way i was back at the starting point....
Never going back there again!
You could just copy your current WoW install over to the new comp. It's completely isolated to its own directory so as long as you have the ability, you can just use the same copy on the new computer.
Pins!
This weekend I did WC for the first time in years on my young rogue and ended up leading and tanking the majority of the instance. Our tanks kept leaving, DCing so we ended up going through 4 of them before finishing. Most of the time I had to tank because we were waiting for a new tank and waiting for the tank to find his way towards us.
I'll never forget BRD because of all the time I spent there farming dark iron ore and soloing a few bosses on my old account.
The only tricky thing about the last bit of Maraudon is the spiral cave up to the last boss. There are two different paths, and if you miss the one that takes you around to the actual end you can get pretty lost. The opening kind of blends in with the rest of the cave, so it's particularly difficult to see when you're coming back down.
I was so happy when I found out that Mara was split into 3 for low level LFD tool usage.
Of course, if there's a wipe in there and no wipe recovery is used, you may as well disband and reform the group because people are going to get lost as all hell getting back to it.
/p ok anyone got the rod?
group: no
/sigh
It was worse in the days when meeting stones were still a gimped LFD and not summoning stones.
Heaven forbid you wipe in the third portion of the instance. Because the portal to get there you can't use while dead.
One run of WC put me off running instances for about a months. I thought they were all like that.
I can say that the WC runs I had on my priest were relatively fast, but I'm pretty sure the tanks were old school alts who'd run the place a hundred times. This also occured in the single Gnomer run I've been on (and I'm pretty sure we skipped bosses).
East is the one with the Satyrs, right?
Yeah. North was the dick, east was okay I think.
I did like the tunnels that led from one instance to the other. Always thought that was kind of cool.
Who needs rogues anyway?
Unholygrale the 0/0/60 unholy DK. Grale. Grale? Hmm...
Eskeletor who is *drumroll* Undead! There are 18 or so Eskeletors in existence... Jesus.
Sparklybutt. Speaks for itself.
Longthirdleg. Yeah. Tradition dictates I should mention he's a hunter.
NPCs can group with PCs with the LFD tool?
Oh lawd...
OMG
OMG
OMG
OH YES
FUCK ME!
I just jizzed my pants.
>.>
Hooray for small victories.
No prices yet, the PVP changes are sort of up on the PTR. The random BG feature is still fucked up, the call to arms is working correctly but still giving marks. Not sure if that is intended or not. It's impossible to do Wintergrasp because the servers are flooded with 10 year old boys playing their first level 80 in free ToC gear. I'm surprised Blizzard still uses the PTR, it's filled with people running 10 man Naxx and other dumb crap.
"You put the tanin in the basket or you get the club again!"
So much lime.
PSN/XBL: Zampanov -- Steam: Zampanov
PSN/XBL: Zampanov -- Steam: Zampanov
The druid had a brez macro that was something like "up, down, left, left, a, b, b, extra life granted!"
Growing up with Nintendo, I laughed a little.
SW:Tor - Tao - Kryatt Dragon Server