(Updated since now available)
Red Steel 2 is out. And it's pretty damn good.
Ubisoft managed to take all the original attractions of the original-First Person Shooter plus motion-based Sword Combat on the Wii in an East-Meet-West plot-and amp the
hell out of it.
Instead of a watery Yakuza revenge story, imagine a frontier town that's equal parts Wild West and Feudal Japan, with such improbable architecture as adobe pagodas amidst a rundown future.
http://www.youtube.com/watch?v=BCE0pPnbINc
As the first full-fledged title
Requiring the Motionplus and has a pack-in version with Motionplus attachment included the combat is refined into a really weird but really effective mixture of First Person Shooter tactics and third person fighting game conventions.
http://www.youtube.com/watch?v=Bod1_2zJJo4
For being technically a sequel, Red Steel 2 is arguably the breakout original title for the Wii in 2010, something that anyone who owns a Wii and wants a solid action game should see for themselves.
I'm looking to start a discussion on this title, to reconsolidate info on it, and, if it's really coming out so soon, form a beachhead for its release. All information and discussion welcome.
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However, with the motionplus, if it is at least the quality of swordplay in Sports Resort I might consider picking this up.
http://www.youtube.com/watch?v=bFyAAUeR0dA&feature=player_embedded
Red Steel 2 has converted the entire setting into a sort of hard-boiled Trigunesque wild west thing, which if you ask me is a lot better than trying to go halfway depicting Yakuza-based power struggles at a PG13 level. The entire thing's cel-shaded with a strong emphasis of sword combat involving special moves, air control, and juggling your opponent. There's supposedly some kind of hub-system with an overworld, but so far, Ubisoft has really been skirting the issue of what this is or how it works, beyond there being a blacksmith who can make new blades and a sheriff who somehow improves your shooting.
Sometime last year there was a rather excellent video of the intro flitting around where you wake up in a desert, hands bound, roped to a motorcycle, and get dragged thru half a mile of dust and cactus before killing your tormentor in an aqueduct on the outskirts of some city.
Talk of clan warefare, with different baddies trying to kill eachother, and you in the middle of it all.
Me too.
I think with the first one expectations were high due to it being a launch title (Was it?) and the whole FPS on a wii thing.
I would've been fine with Red Steel if they'd had the guts to carry out the setting properly. It was too watered down. Other issues-stuck arm syndrome, camera drunk, ridiculous music-could have all been forgiven/overlooked if they made the blood-and-guts honor and vengeance story the original Game Informer exclusive had trotted out so many years ago.
By all appearances they're dealing with a superior setting built from the ground up, with the majority of the technical problems rendered moot by the motionplus extension.
My only concerns at this point:
Are these towns going to feel alive?
Are the guns going to feel like guns and not handheld popcorn poppers?
People would have to give it credit. The game was garbage.
The fact that they ditched everything but the Sword and gun combat (and they completely revamped that ) only provides more evidence.
Red Steel one was a glitchy, clunky , pile of silly goose
Seriously. Red Steel doesn't deserve credit. It was absolute garbage.
This said, the second one is looking pretty nice. I'll actually pick this one up because the videos have me pretty hyped up for it.
Was OK. Willeth was a lot more impressed than I.
I don't know why Nintendo set up all of their display consoles with small HDTVs that upscale really badly.
[EDIT] And the hype. The game was way too hyped up for what it was. But I guess that's what happens when it's the first officially announced Wii game.
It all depends on how far into the game you got. It's not a great game by any means but I found some enjoyment in it, especially in the crazy funhouse level.
I mean you didn't even have grenades or sniping until like three levels in and those are a huge aspect. I really liked being able to lob or roll grenades as the situation required, that was a feature I hadn't seen before.
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I'm not even really hyped for the swordplay as much as I am the setting. It could even have really basic, non-motion controlled swordplay so long as it's fun. I like what I've seen of the first person acrobatics though, leaping up after your enemies to pound them into the ground.
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Hmm.
However these were clearly made at a higher resolution and scaled down, bullshots as usual from Ubi. But even as target renders they show a nice style. This one is probably an actual screen:
Also here is a video:
http://www.youtube.com/watch?v=ONeEJfcwD7U&feature=fvst
It will probably temper your enthusiasm a bit, though it's not that bad. The explosion at 3:59 is pretty cool and I like some of the other effects throughout. The sequence starting at 5:00 looks pretty badass and, dare I say it, fun. Sword fighting is definitely improved over the last game simply by virtue of being able to use it at any time, and not being locked into a dumb dance with your opponent - the ninjas jump back and are all over the place. Much more interesting already.
Those context-sensitive Z-zones in the environment were handled pretty well, I dug that controlled slide thing he did down the slope in the beginning of the mining town. If the game has little touches like that all over, it's gonna help splendidly in making the world more believable and giving more character to the Stranger or whatever they call our Ronin With No Name.
Although...that closeup screen.
He has two different coloured eyes?
At least it's mostly just resolution and not actual polycounts or anything. The ground cover is still sparse.
I say 2 out of 5 it's in the game.
I beat the game. An entire level reset on me after the mini boss( the guys before the Yakuza chick) but still I persevered and found nothing but garbage( and more glitches but at that point I was used to those)
I saw those screens and was like "Whoa!"
Then you said they're probably bullshots
Then you showed the actual screen
If anything, I think the game is losing out quite a bit by associating it with the terrible RS1.
Did you really think there'd be no jaggies at all on the Wii, and that the game would have no HUD elements?
But really I don't think it's that bad. That screen is particularly not composed well or anything, it's just gameplay. Motion's way more important anyway, the video gives the best impression of what it'll be like. Which may or may not be a good thing.
That was the first thing I thought when I saw the screens. Only thing about it that is similar is the first person swordplay and gunplay. Which I agree, I don't think they should associate the name with it. But publishers will be publishers.
The name is the genre, or something. Like Quake used to be.
There were like 3 Wii launch titles. It was literally Zelda Red Steel or something else I can't recall.
It had local multiplayer... Unlike 99% of recent titles... So that bumped it up for me.
It would've been nice if it had bots though. I still don;t understand why anyone would ever make an FPS with local multiplayer with no bots.
True, but it certainly felt like Goldeneye to me.
I mean, this was the company that called a game FarCry 2 even though it had absolutely nothing to do with FarCry in setting, story, theme, or even gameplay.
truefax: MS bought 3DO's baseball franchise off their corpse for 1.5 million. And never used it.
I think they addressed that somewhere, I'd have to dig for it. I think it's because the brand recognition on the first isn't THAT terrible, and it retains the "East meets West" theme the first had.
Besides, Mega Man, Street Fighter, and Teenage Mutant Ninja Turtles have done well with their second titles as being the most memorable in their respective series, among others.
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