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Mass Effect 1&2 - YOU HUMANS ARE ALL RACIST!

BlackDoveBlackDove Registered User regular
edited February 2010 in Games and Technology
Masseffectlogo.png


Wiki wrote:
Mass Effect is an award-winning, bestselling series of science fiction RPG third person shooters developed by the Canadian company BioWare and released on the Xbox 360 and Microsoft Windows. The first game takes place in the year 2183, with the player assuming the role of an elite human soldier named Commander Shepard, set out to explore the Galaxy on a starship, the SSV Normandy. The Xbox 360 edition was released worldwide in November 2007 published by Microsoft Game Studios. The Windows edition was released on May 28, 2008, published by Electronic Arts. The first downloadable content package, Bring Down the Sky, was released on March 10, 2008 (with a PC version released on July 29, 2008) The second downloadable content package, Pinnacle Station, was released on August 25, 2009 for the PC and Xbox 360.


Essentially everything you need to know about the first Mass Effect game is located here.

Alternately, you can trawl through the old OP.


If you've got Steam issues with the first game, a good place to look for information is by clicking on this sentence.



urlrt.jpg


Release Date:

It's already been released for the Xbox 360 and the TurboGrafx 16. Why haven't you bought it already?
What is wrong with you?

Screenshots:

infiltrator01o.jpg infiltrator02o.jpg screenshot053od.jpg screenshot054o.jpg screenshot056o.jpg screenshot058o.jpg m9201o.jpg m9202o.jpg screenshot040oc.jpg


Videos/Media:

Most can be found here.

Interviews and other videos can be found here.


Additional Info:

If you really NEED to contact Commander Shepard, we have his facebook.

masseffectbook.jpg masseffectbook2.jpg masseffectbook3.jpg

______________________________________________________________________


Mass Effect Soundtrack music can be pretty much found on YouTube, but you should buy it to get the full effect of the lossless bitrate.

______________________________________________________________________


Mass Effect 1 save compendium for those of you that want to import characters in but have lost your own/haven't played the game due to being a heretic.


______________________________________________________________________


FIX FOR FREEZING ON THE LOADING SCREEN
Courtesy of pcultimate from the Bioware forums for creating the dummy load.blk files and mtvnot from Piratebay for figuring out the fucked up .blk files that don't play correctly for whatever reason:

http://www.megaupload.com/?d=1KHDBLIL

Get those files.

Replace the following files ONLY, NOT ALL OF THEM, or you won't be able to move forward with the game past the IFF sequence of events. Only the files below are broken, the rest you should be able to watch.

load_f01
load_f02c
load_f02d
load_f03
load_f03b
load_f05
load_f06
load_f08
load_f08b
load_f08c
load_f08d
load_f09
load_f09b
load_f09c
load_f09d
load_f15
load_f80_ESN
load_f80_INT

______________________________________________________________________


If you're getting in-game freezing every few seconds, do the following:

Go to the folder where you installed the game.

Go to Binaries and make a shortcut of MassEffect2.exe.

Now open properties on this shortcut and add the line -nomoviestartup.

It should look like this "...Binaries\MassEffect2.exe" -nomoviestartup.

Start the game. It should work lag free now.

BlackDove on
«13456763

Posts

  • MalyonsusMalyonsus Registered User regular
    edited February 2010
    I just beat the game (veteran difficulty) and, uh

    Last level spoilers:
    I didn't get there in time to save Yeoman Chambers D:

    Malyonsus on
  • HounHoun Registered User regular
    edited February 2010
    I heard this thread has many good supplies, yes?

    Man I need to go scan for resources, but it's so boring.

    Houn on
  • NuzakNuzak Registered User regular
    edited February 2010
    assuming control.

    Nuzak on
  • CenoCeno pizza time Registered User regular
    edited February 2010
    Holodong.

    Ceno on
  • Skull2185Skull2185 Registered User regular
    edited February 2010
    No no no!

    Mass Effect 1&2: Touch my four thousand tits

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Houn wrote: »
    I heard this thread has many good supplies, yes?

    OH YOU WILL BE PLEASED, I THINK!

    BlackDove on
  • HounHoun Registered User regular
    edited February 2010
    Skull2185 wrote: »
    No no no!

    Mass Effect 1&2: Touch my four thousand tits

    The Only Ship in the Galaxy with a Talking Holo-Vagina.

    Houn on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited February 2010
    This one doesn't have time for your solid waste excretions.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • Skull2185Skull2185 Registered User regular
    edited February 2010
    Houn wrote: »
    Skull2185 wrote: »
    No no no!

    Mass Effect 1&2: Touch my four thousand tits

    The Only Ship in the Galaxy with a Talking Holo-Vagina.

    I am relieved to see I am not the only one who thinks "Vagina" when EDI speaks...

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited February 2010
    I'm strangely tempted to do a ME2 run where I:
    Head into the suicide mission with no upgrades and no loyal squadmates just to see how bad it can turn out.

    DVG on
    Diablo 3 - DVG#1857
  • KuratosuKuratosu Registered User regular
    edited February 2010
    Skull2185 wrote: »
    Houn wrote: »
    Skull2185 wrote: »
    No no no!

    Mass Effect 1&2: Touch my four thousand tits

    The Only Ship in the Galaxy with a Talking Holo-Vagina.

    I am relieved to see I am not the only one who thinks "Vagina" when EDI speaks...

    Thank god I'm not alone.

    Kuratosu on
    Click spoiler for Backloggery, and gamer info:
    sig.gif
    Gamer Tag: LeeWay0
    PSN: Leeway0
  • ButtcleftButtcleft Registered User regular
    edited February 2010
    Kuratosu wrote: »
    Skull2185 wrote: »
    Houn wrote: »
    Skull2185 wrote: »
    No no no!

    Mass Effect 1&2: Touch my four thousand tits

    The Only Ship in the Galaxy with a Talking Holo-Vagina.

    I am relieved to see I am not the only one who thinks "Vagina" when EDI speaks...

    Thank god I'm not alone.

    Freud would have a field day with you people

    Buttcleft on
  • PolloDiabloPolloDiablo Registered User regular
    edited February 2010
    I'm really disliking the feel of this game. Even though he whines about it a lot, Shepard still just meekly works for Cerberus. It feelss more like a JRPG in that you don't really get to define a role, you just tweak the one you're given.

    PolloDiablo on
  • SteleStele Registered User regular
    edited February 2010
    Anomaly List: Hoped to get this on page 1 of a topic so people don't keep asking for it.

    Planet - System - Sector = Mission Name
    Neith - Amun - Eagle Nebula = Wreched Merchant Freighter
    -leads to Abandoned Research Station
    --leads to Hahne-Kedar Facility

    Joab - Enoch - Rosetta Nebula = Archeological Dig Site
    -leads to MSV Strontium Mule
    --leads to Blue Suns Base

    Tarith - Lusarn - Crescent Nebula = Blood Pack Communications Relay
    -leads to Blood Pack Base

    Zanethu - Ploitari - Hourglass Nebula = Wrecked Ship
    Daratar - Faryar - Hourglass Nebula = Eclipse Smuggling Depot
    Helyme - Zelene - Crescent Nebula = Captured Mining Facility
    Franklin - Skepsis - Sigurd's Cradle - Javelin Missiles Launched
    Sinmara - Solvieg - Caleston Rift - Endangered Research Station
    Canalus - Dirada - Pylos Nebula = Anomalous Weather Detected
    Gei Hinnom - Sheol - Hades Nexus = Quarian Crash Site
    Aequitas - Fortis - Minos Wasteland = Abandoned Mine

    Stele on
    Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
  • EckoEcko Registered User regular
    edited February 2010
    Good lord. Any tips on surviving the
    derelict collector ship
    on insanity? The platforms...they just keep coming...

    Ecko on
  • HozHoz Cool Cat Registered User regular
    edited February 2010
    Yeah, play a soldier with warp ammo at maximum.

    Hoz on
  • DozingDragonDozingDragon Registered User regular
    edited February 2010
    Buttcleft wrote: »
    Freud would have a field day with you people

    He wouldn't be very good at it though, smokes way too many cigars.

    So regarding Aria, is it just me or is she
    Aleena? She even says "Better luck next time".

    DozingDragon on
  • HozHoz Cool Cat Registered User regular
    edited February 2010
    It's just you because you're the only person who is a big enough nerd to actually fucking remember that.

    Hoz on
  • Skull2185Skull2185 Registered User regular
    edited February 2010
    I hope BioWare keeps the planet scanning in ME3, but instead of holding the trigger down, and the thing moving so slow, they should have the reticule actively scanning by default, and it moves as quick as it does when you're not holding down the trigger.

    It would then give you a "blip" that you could probe right away, or let you mark it, and scan the rest of the planet, which you could probe after "blipping" the entire planet.

    That'd make it quicker and less dull.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SpecTrE3353SpecTrE3353 Registered User regular
    edited February 2010
    DVG wrote: »
    I'm strangely tempted to do a ME2 run where I:
    Head into the suicide mission with no upgrades and no loyal squadmates just to see how bad it can turn out.
    Just in case you don't actually want to know what will happen when you do that I'll wrap it in another set of spoiler tags:
    Shepard and the entire crew can actually die at the very end, leaving only Joker to talk to TIM. Check YouTube if you're interested in what that end video looks like.

    SpecTrE3353 on
    WGGBannerSwitch.png
  • KarlKarl Registered User regular
    edited February 2010
    Romance related spoiler:
    Just ran into Ashley on that colony being hit by the collectors. She tells me she loved me. Then yells at me for letting her think i was dead for 2 years. Stupid bitch, i was in a coma whilst Cerberus rebuilt me.

    So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.

    Women... am i right?

    Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.

    Karl on
  • Delta AssaultDelta Assault Registered User regular
    edited February 2010
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    Delta Assault on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited February 2010
    I've got to say, I really did appreciate the personal assistant. Especially when she tells you when a character wants to talk to you, so you don't have to go running around the ship talking to everyone in between every single mission, hoping for the loyalty mission to start.
    I feel so lost now that she's kidnapped ohdear.png

    Behemoth on
    iQbUbQsZXyt8I.png
  • vsovevsove ....also yes. Registered User regular
    edited February 2010
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.

    vsove on
    WATCH THIS SPACE.
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited February 2010
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    It doesn't? I've never really noticed, except that it doesn't refill heavy weapon ammo, which is annoying but makes sense. I do wish I could use the nuke gun more often, but the particle beam is really more useful.

    Behemoth on
    iQbUbQsZXyt8I.png
  • SteleStele Registered User regular
    edited February 2010
    Karl wrote: »
    Romance related spoiler:
    Just ran into Ashley on that colony being hit by the collectors. She tells me she loved me. Then yells at me for letting her think i was dead for 2 years. Stupid bitch, i was in a coma whilst Cerberus rebuilt me.

    So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.

    Women... am i right?

    Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.

    Supposedly the ME1 relationships can continue in ME3.

    You will get an apologetic e-mail about the incident you just experienced. Whether you choose to hold out hope for that in ME3 or decide she's a bitch and move on now is up to you.

    Stele on
    Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
  • addsbadgersaddsbadgers Registered User regular
    edited February 2010
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?


    Yes. Jacob, at the least, should be able to give you heat sinks.

    EDIT:

    And you should have med-gel supplies on the Normandy too.

    I've also noticed a bug where my armor +ammo upgrades don't show up on some missions.

    addsbadgers on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited February 2010
    Oh, and did I run into the guy that played Saul Tigh? Cause I swear I heard that voice coming out of one dude.

    SniperGuy on
  • CabezoneCabezone Registered User regular
    edited February 2010
    Houn wrote: »
    Man I need to go scan for resources, but it's so boring.

    Cabezone on
  • Delta AssaultDelta Assault Registered User regular
    edited February 2010
    vsove wrote: »
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.

    Yea sorry, I meant the heavy weapon ammo. No bug here.

    Delta Assault on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2010
    Karl wrote: »
    Romance related spoiler:
    Just ran into Ashley on that colony being hit by the collectors. She tells me she loved me. Then yells at me for letting her think i was dead for 2 years. Stupid bitch, i was in a coma whilst Cerberus rebuilt me.

    So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.

    Women... am i right?

    Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.

    Your first problem is that you romanced Ashley in ME1

    joshofalltrades on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited February 2010
    SniperGuy wrote: »
    Oh, and did I run into the guy that played Saul Tigh? Cause I swear I heard that voice coming out of one dude.

    Yeah, Michael Hogan is the C-Sec dude in the Citadel

    Khavall on
  • skippymchaggisskippymchaggis Registered User regular
    edited February 2010
    TrippyJing wrote: »
    OptimusZed wrote: »
    question regarding Reaper origins/endgame spoilers:
    so the Reapers are a combination construct of organic and tech parts, using DNA building blocks from a race of their choice, which lends itself to their outward appearance.

    so can we gather that: Sovereign, the Ghost Ship, and what appears to be the Reaper we should call Harbinger (yellow squid shaped hologram that releases control as you blow up the base), are all from one genetic stock which gets us the giant space squid. And the Protheans/Collectors were never used to create a Reaper that we've seen, just to be slaves?

    The Terminator Reaper looks a lot like all Robot, so I'm wondering how the organic goo is used. what parts are organic?

    Additionally, Wasn't Sovereign huge? Like scaled to be a % in size of the Citadel? Humie Reaper looked tiny in comparison. Even at couple hundred feet tall, he's a tiny lil thing. If there are millions of people's goo going into him, I'm really confused about where it all fits. (I know I should assume there is some sort of...technical stuff that goes on, but I am baffled a bit by the sheer volume of biological mass that is being processed to come out as a single, couple hundred foot tall Reaper. There are either many more of it around, or they scaled the humie reaper wonky...

    also, how many Collector ships were there? I guess I didn't watch closely enough to catch if there is just the one, or if there are a couple that look the same? it's probably more fitting if it's always the same ship, and you got to pwn it in the end.
    The human goo could easily have been used for things like internal brains, organic wiring, etc, which wouldn't show on the outside. I know if I had to design myself to be unkillable, I'd definitely put all the armor on the outside and all the squishy bits on the inside.

    It looks to me like the human element is the "core" of the Reaper and the rest of the ship is built around it. All the Reapers look squid-like despite being from an untold number of races; a big humanoid ship just wouldn't be a good design for cruising around space, so the Reapers create new minds or cores with the "essence" of another race and then would likely build the rest of the ship around it. Not to mention that even human have a number of minerals in their body which could be used to construct metallic bits, so with those two parts put together it would make sense that millions of humans would be needed to construct a single "human" Reaper some 2 kilometers long.
    Or all the squid reapers come from a race of giant space squids. And the human reaper is smaller because they are built to some sort of scale.
    I wonder what the finished human Reaper would look like? Male or female?
    If they're using human goo as a source of metallic elements, that seems really wasteful, when they could probably harvest more of those elements from the wrecked ships outside the base than from an entire colony of humans.

    and i understand that the soft bits would be on the inside. after doing some dorky math, the volume issue isn't that crazy... if the average person is 150 pounds, an aircraft carrier (if i did the conversion right (weighs 227 million pounds. that would mean you need 1.51 million people to get the weight. if the reapers have a way to create very dense matter, which their armor seems to be, i supposed you could get to millions of people sucked into one Human Reaper.

    also, maybe they do need it all to come from the source race because there's something else involved? like a soul, or some other essence that's not purely chemical or biological? not trying to get religulous, but there were those themes throughout the game.

    skippymchaggis on
  • ArtereisArtereis Registered User regular
    edited February 2010
    Copied from the previous thread:

    My biggest frustration is that my playthrough has been plagued with geometry issues. The derelict on the cliff would rock, and I would be suspended in mid air and have to restart the quest. This also happened with the final fight during Grunt's sidequest. Several times I would be near a stack of crates and some kind of concussive blast would knock me on top of them with no way of getting down. The frequency of the issues is really surprising.


    Has anyone else run into these problems?

    Artereis on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2010
    Man, I wouldn't have to constantly scan planets if I wasn't always so short on Element Zero and Platinum

    Just give me those two resources gosh darnit

    I've got enough Palladium to choke Paris Hilton

    joshofalltrades on
  • vsovevsove ....also yes. Registered User regular
    edited February 2010
    vsove wrote: »
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.

    Yea sorry, I meant the heavy weapon ammo. No bug here.

    Yeah, that's a balancing thing. Heavy weapons are supposed to be situational, and it was decided that refilling it after every mission would take away from that.

    Personally, I never fire my heavy weapons because of this faint belief that in the future, I'm going to need them.

    vsove on
    WATCH THIS SPACE.
  • HounHoun Registered User regular
    edited February 2010
    vsove wrote: »
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.

    Yea sorry, I meant the heavy weapon ammo. No bug here.

    And Medi-Gel. I want Medi-Gel to refill everytime I hit the Normandy. A ship this size, with Cerberus outfitting it, I should never leave without full ammo and meds.

    Houn on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2010
    I don't need heavy weapons, I have an upgraded sniper rifle

    It's the bees knees when it comes to taking out anything bigger than a breadbox

    joshofalltrades on
  • Delta AssaultDelta Assault Registered User regular
    edited February 2010
    vsove wrote: »
    vsove wrote: »
    Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?

    Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.

    Yea sorry, I meant the heavy weapon ammo. No bug here.

    Yeah, that's a balancing thing. Heavy weapons are supposed to be situational, and it was decided that refilling it after every mission would take away from that.

    Personally, I never fire my heavy weapons because of this faint belief that in the future, I'm going to need them.

    I never really fired mine either.

    Then I started a New Game+ on Insanity. D:

    Delta Assault on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited February 2010
    TrippyJing wrote: »
    OptimusZed wrote: »
    question regarding Reaper origins/endgame spoilers:
    so the Reapers are a combination construct of organic and tech parts, using DNA building blocks from a race of their choice, which lends itself to their outward appearance.

    so can we gather that: Sovereign, the Ghost Ship, and what appears to be the Reaper we should call Harbinger (yellow squid shaped hologram that releases control as you blow up the base), are all from one genetic stock which gets us the giant space squid. And the Protheans/Collectors were never used to create a Reaper that we've seen, just to be slaves?

    The Terminator Reaper looks a lot like all Robot, so I'm wondering how the organic goo is used. what parts are organic?

    Additionally, Wasn't Sovereign huge? Like scaled to be a % in size of the Citadel? Humie Reaper looked tiny in comparison. Even at couple hundred feet tall, he's a tiny lil thing. If there are millions of people's goo going into him, I'm really confused about where it all fits. (I know I should assume there is some sort of...technical stuff that goes on, but I am baffled a bit by the sheer volume of biological mass that is being processed to come out as a single, couple hundred foot tall Reaper. There are either many more of it around, or they scaled the humie reaper wonky...

    also, how many Collector ships were there? I guess I didn't watch closely enough to catch if there is just the one, or if there are a couple that look the same? it's probably more fitting if it's always the same ship, and you got to pwn it in the end.
    The human goo could easily have been used for things like internal brains, organic wiring, etc, which wouldn't show on the outside. I know if I had to design myself to be unkillable, I'd definitely put all the armor on the outside and all the squishy bits on the inside.

    It looks to me like the human element is the "core" of the Reaper and the rest of the ship is built around it. All the Reapers look squid-like despite being from an untold number of races; a big humanoid ship just wouldn't be a good design for cruising around space, so the Reapers create new minds or cores with the "essence" of another race and then would likely build the rest of the ship around it. Not to mention that even human have a number of minerals in their body which could be used to construct metallic bits, so with those two parts put together it would make sense that millions of humans would be needed to construct a single "human" Reaper some 2 kilometers long.
    Or all the squid reapers come from a race of giant space squids. And the human reaper is smaller because they are built to some sort of scale.
    I wonder what the finished human Reaper would look like? Male or female?
    If they're using human goo as a source of metallic elements, that seems really wasteful, when they could probably harvest more of those elements from the wrecked ships outside the base than from an entire colony of humans.

    and i understand that the soft bits would be on the inside. after doing some dorky math, the volume issue isn't that crazy... if the average person is 150 pounds, an aircraft carrier (if i did the conversion right (weighs 227 million pounds. that would mean you need 1.51 million people to get the weight. if the reapers have a way to create very dense matter, which their armor seems to be, i supposed you could get to millions of people sucked into one Human Reaper.

    also, maybe they do need it all to come from the source race because there's something else involved? like a soul, or some other essence that's not purely chemical or biological? not trying to get religulous, but there were those themes throughout the game.
    Does... this unit.... have a soul?

    Khavall on
This discussion has been closed.