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Mass Effect 1&2 - YOU HUMANS ARE ALL RACIST!

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Posts

  • JepheryJephery Registered User regular
    edited February 2010
    It was funny when the last challenge for Grunt's loyalty quest was fighting a thresher maw on foot, because I did that all the time in Mass Effect 1 since it gave you more xp, and eventually it was faster than in the Mako

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Jephery wrote: »
    It was funny when the last challenge for Grunt's loyalty quest was fighting a thresher maw on foot, because I did that all the time in Mass Effect 1 since it gave you more xp, and eventually it was faster than in the Mako

    That's why it was the final boss there, and that's why I went FUCK YEAAAAAAAH! when I saw it.

    BlackDove on
  • SolarSolar Registered User regular
    edited February 2010
    In reponse to the video post,
    Legion
    is a truly great character. When you ask him about the armour and he stumbles over the response, because he can't figure out why he acted like that, great moment.

    Solar on
  • Delta AssaultDelta Assault Registered User regular
    edited February 2010
    Houn wrote: »
    Gameplay, I can get why they did it; you balance your encounters around a limited set of resources, and you force the player into relying more upon powers and squadmates. I just don't like it.

    I think it also prevented me from doing my typical:

    Drive in 2 clicks away from targets. Set up on hill with sniper rifle. Dead aim on Geth Collosus/snipers/whatever. Fire, adjust, fire, adjust, X5 minutes later. Done.

    The Sniper Rifles in ME1 had endless range. All I needed was good dead reconing and time.

    I think the lack of the Mako and planetary terrain levels was what really prevented you from doing that. :)

    Delta Assault on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited February 2010
    Hmm, I thought since I could pick a bonus power at the start that'd be permanent, instead I've now removed Reave for crappy Slam, it did not make this clear and Im trapped in a mission now.

    DarkWarrior on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited February 2010
    Oh. Funny thing. You know in Thrane's recruitment mission:
    I nearly one shotted the Gunship with my Widowmaker and maxed Disrupter Ammo. You can 'see' it a bit early in the mission. I lined up and went..hum?...I bet I have to fight that. BLAM. Dang, it ran. Made the actualy fight with it stupidly short. I love Sniping in this game. Assassin Shroud's damage bonus is so sweet.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • HavelockHavelock Registered User regular
    edited February 2010
    Hmm, I thought since I could pick a bonus power at the start that'd be permanent, instead I've now removed Reave for crappy Slam, it did not make this clear and Im trapped in a mission now.

    So the bonus power just removes an ability and replaces it with something else?

    How does it determine which power to remove?

    Havelock on
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Hmm, I thought since I could pick a bonus power at the start that'd be permanent, instead I've now removed Reave for crappy Slam, it did not make this clear and Im trapped in a mission now.

    I actually am stuck with Reave, didn't know what it did, chose it, man do I regret it (Warp's way better anyway, and I already spent points for that).

    Now I have to wait for all the loyalties again.

    -_-

    BlackDove on
  • BobbleBobble Registered User regular
    edited February 2010
    Havelock wrote: »
    Hmm, I thought since I could pick a bonus power at the start that'd be permanent, instead I've now removed Reave for crappy Slam, it did not make this clear and Im trapped in a mission now.

    So the bonus power just removes an ability and replaces it with something else?

    How does it determine which power to remove?

    I'm assuming it's the Advanced Training ability? Was this a New Game+? (assuming so since you said it replaced Reave, which I'm pretty sure you didn't carry over from ME1 =P). So essentially NG+ just allows you to pick the skill rather than wait to research it.

    Bobble on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited February 2010
    Kagera wrote: »
    Ooh and Dr. Chakwas fat thighs clip through her chair.

    Lawls.

    When you finish a conversation with Chakwas and she turns away from you.. that dead expression on her face, those empty eyes. Holy shit is it creepy, major uncanny valley.

    http://www.youtube.com/watch?v=fR6exO2nJDs&feature=related

    manwiththemachinegun on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Also from now on it is prohibited to write in this thread, unless you're listening to one of these two songs while you're doing it.

    http://www.youtube.com/watch?v=POHscfRZty8

    http://www.youtube.com/watch?v=ATIFjrjXgNw

    BlackDove on
  • TaramoorTaramoor Storyteller Registered User regular
    edited February 2010
    By the way, do I ever meet this Kasumi person that gets talked about by the news loudspeaker on Illium?

    It is implied that she is a ninja.

    Taramoor on
  • UrianUrian __BANNED USERS regular
    edited February 2010
    A small dose of Grand Theft Auto philosophy seems like the next step for Mass Effect. Keep what makes ME2 strong but add GTA type stuff that would make sense, like someone said earlier. Vehicles, ship customization, more armor/outfits, etc.

    Also, this might take too much PC horsepower, but walking around on the streets of Illium or something would be the ultimate world immersion type-thing.

    Urian on
  • Delta AssaultDelta Assault Registered User regular
    edited February 2010
    Fig-D wrote: »
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    I'm a Soldier. How's Warp Ammo compared to Incendiary?

    Delta Assault on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited February 2010
    Houn wrote: »
    Trimble87 wrote: »
    personally I'm a fan of the ammo system. It also just feels realistic. Everyone should keep in mind that its not "ammo" but as you mentioned the heat sync catridges. The reason it takes 1 per shot with most snipers is because the sniper overheats in 1 shot... just like it did in me1. Frankly, you can only realistically carry so much ammo in that one small suit. SMG cartridges would be smaller and obviously it can fire more rounds before overheating. So you get the most ammo for it. It is kind of annoying having to switch back and forth, but I LOVED sniping in the game. And going 2-3 kills before finding ammo again is fine with me.

    The problem is, in ME1, you didn't "carry ammo" because of LOLSCIENCE! The explanation was that every weapon has a block of metal for ammo, and the gun simply shaves off a microparticle and accelerates it to lethal speeds, similar to the way a railgun would. There was no ammo because a block of "ammo" built into the gun would last for far more shots than the mechanical portions of the gun itself.

    I liked it, because there was an explanation that fit into the mythos of the world as to why guns didn't need ammo. The new thing, where state of the art guns "Overheat" too quickly, so you use Thermal Cartridges to collect and eject that heat, feels silly. I'll happily go back to using the older guns, even if they do less damage, if it means I can stop hunting for cartridges.

    Gameplay, I can get why they did it; you balance your encounters around a limited set of resources, and you force the player into relying more upon powers and squadmates. I just don't like it.

    Agreed. And really, why not call it ammo? If it walks like ammo, and quacks like ammo, call it ammo. I mean shit, it says "press x to reload." I suppose it should say "Press X to eject."

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • ElendilElendil Registered User regular
    edited February 2010
    Taramoor wrote: »
    By the way, do I ever meet this Kasumi person that gets talked about by the news loudspeaker on Illium?

    It is implied that she is a ninja.
    there are rumors that she will DLC and also there is a really bad fake screenshot floating around

    Elendil on
  • ElendilElendil Registered User regular
    edited February 2010
    BlackDove wrote: »
    Also from now on it is prohibited to write in this thread, unless you're listening to one of these two songs while you're doing it.

    http://www.youtube.com/watch?v=POHscfRZty8

    http://www.youtube.com/watch?v=ATIFjrjXgNw
    http://www.youtube.com/watch?v=LSseL7xmxtY
    now we're talkin'

    Elendil on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited February 2010
    Havelock wrote: »
    Hmm, I thought since I could pick a bonus power at the start that'd be permanent, instead I've now removed Reave for crappy Slam, it did not make this clear and Im trapped in a mission now.

    So the bonus power just removes an ability and replaces it with something else?

    How does it determine which power to remove?

    Theres ONE power you can get by making team mates loyal, it is only that power which can be replaced, the rest of your stuff is intact.

    DarkWarrior on
  • hoodie13hoodie13 punch bro Registered User regular
    edited February 2010
    Whoa. End question (after credits:)
    just to be safe, btws.

    If I click Main Menu, can I continue playing this character if I want to? I wanna do a new game, but I want the option of playing after the game is finished, but not at the expense of new game+.

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited February 2010
    Urian wrote: »
    A small dose of Grand Theft Auto philosophy seems like the next step for Mass Effect. Keep what makes ME2 strong but add GTA type stuff that would make sense, like someone said earlier. Vehicles, ship customization, more armor/outfits, etc.

    Also, this might take too much PC horsepower, but walking around on the streets of Illium or something would be the ultimate world immersion type-thing.

    Or flying around the galaxy from a cockpit view. That would be grand.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Elendil wrote: »

    AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

    BlackDove on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited February 2010
    Theres ONE power you can get by making team mates loyal, it is only that power which can be replaced, the rest of your stuff is intact.

    And there is a Reasearch project that will allow you to swap it back in/out.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    hoodie13 wrote: »
    Whoa. End question (after credits:)
    just to be safe, btws.

    If I click Main Menu, can I continue playing this character if I want to? I wanna do a new game, but I want the option of playing after the game is finished, but not at the expense of new game+.

    You can do both.

    Every save you make after finishing the game is counted as a save that you can import into New Game +

    Just make sure to make a hard save (instead of Auto Save) of the character while you're in the post-game world.

    BlackDove on
  • MachismoMachismo Registered User regular
    edited February 2010
    http://masseffect.wikia.com/wiki/Hammerhead
    I have been obsessing over the Hammerhead for the last few pages. It seems it is due out for release in a couple weeks from release. Lets hope it is out in February. I'd love to get some vehicular exploration.

    Machismo on
    steam_sig.png
  • HounHoun Registered User regular
    edited February 2010
    Havelock wrote: »
    Hmm, I thought since I could pick a bonus power at the start that'd be permanent, instead I've now removed Reave for crappy Slam, it did not make this clear and Im trapped in a mission now.

    So the bonus power just removes an ability and replaces it with something else?

    How does it determine which power to remove?

    Theres ONE power you can get by making team mates loyal, it is only that power which can be replaced, the rest of your stuff is intact.

    So, you get one bonus power, period. That's good to know. I grabbed the Incendiary Grenade when the training came up, because it was the only Loyalty Power available, but the description on the research made it sound like you could gain as many powers as you wanted using it, rather than it replacing the same power slot over and over.

    Houn on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    hoodie13 wrote: »
    Whoa. End question (after credits:)
    just to be safe, btws.

    If I click Main Menu, can I continue playing this character if I want to? I wanna do a new game, but I want the option of playing after the game is finished, but not at the expense of new game+.

    You can do both. You can load your clear save and cruise the galaxy post end game or you can hit New Game and select "Import ME2 Character."

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Theres ONE power you can get by making team mates loyal, it is only that power which can be replaced, the rest of your stuff is intact.

    And there is a Reasearch project that will allow you to swap it back in/out.

    Yes, but you need to get the loyalty of that squad member back in the new game.

    So if you want the final mandatory member's power, you have to wait until just about the end of the game.

    BlackDove on
  • hoodie13hoodie13 punch bro Registered User regular
    edited February 2010
    BlackDove wrote: »
    hoodie13 wrote: »
    Whoa. End question (after credits:)
    just to be safe, btws.

    If I click Main Menu, can I continue playing this character if I want to? I wanna do a new game, but I want the option of playing after the game is finished, but not at the expense of new game+.

    You can do both.

    Every save you make after finishing the game is counted as a save that you can import into New Game +

    Just make sure to make a hard save (instead of Auto Save) of the character while you're in the post-game world.

    Woo thanks!

    Also fuck that was an awesome ending, but I was hoping we would get more Faunts :(

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • -Tal-Tal Registered User regular
    edited February 2010
    The lack of M4 Part II was basically my main problem with this game.

    -Tal on
    PNk1Ml4.png
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    hoodie13 wrote: »
    BlackDove wrote: »
    hoodie13 wrote: »
    Whoa. End question (after credits:)
    just to be safe, btws.

    If I click Main Menu, can I continue playing this character if I want to? I wanna do a new game, but I want the option of playing after the game is finished, but not at the expense of new game+.

    You can do both.

    Every save you make after finishing the game is counted as a save that you can import into New Game +

    Just make sure to make a hard save (instead of Auto Save) of the character while you're in the post-game world.

    Woo thanks!

    Also fuck that was an awesome ending, but I was hoping we would get more Faunts :(

    Yeah, me too, but the final score isn't really bad at all.

    When I saw Hudson's name, I knew it was time to cream my pants.

    Justifiably so.

    BlackDove on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    Fig-D wrote: »
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    I'm a Soldier. How's Warp Ammo compared to Incendiary?

    I prefer Warp to Incendiary. Incendiary does wonders on armor and has a chance to stun enemies, but the extra damage only affects health and does damage over time. Warp Ammo is a strait up damage increase that effects the health of both organics and synthetics as well as cutting through Barriers like butter. It also increases you damage against a target that is effected by a biotic power (when their bodies are kinda glowing) so for example you can have Thane use Area Lift and absolutely decimate your targets ala Grunt in the cinematic trailer.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • MachismoMachismo Registered User regular
    edited February 2010
    So is it a danger if I do the Loyalty mission for
    Legion
    since that is after IFF mission? Lke if I do jsut that can I still
    get the everyone lives ending?

    Machismo on
    steam_sig.png
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Fig-D wrote: »
    Fig-D wrote: »
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    I'm a Soldier. How's Warp Ammo compared to Incendiary?

    I prefer Warp to Incendiary. Incendiary does wonders on armor and has a chance to stun enemies, but the extra damage only affects health and does damage over time. Warp Ammo is a strait up damage increase that effects the health of both organics and synthetics as well as cutting through Barriers like butter. It also increases you damage against a target that is effected by a biotic power (when their bodies are kinda glowing) so for example you can have Thane use Area Lift and absolutely decimate your targets ala Grunt in the cinematic trailer.

    FUCKING WHY DIDN'T I TAKE THIS WHYYYYYYYYYYYYYYYYYYYYY

    BlackDove on
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Machismo wrote: »
    So is it a danger if I do the Loyalty mission for
    Legion
    since that is after IFF mission? Lke if I do jsut that can I still
    get the everyone lives ending?

    You can do one mission before it's installed.

    That one mission can be that mission.

    BlackDove on
  • fshavlakfshavlak Registered User regular
    edited February 2010
    Jephery wrote: »
    Dyscord wrote: »
    The only real gripe I have with ME2 is that the pacing of the story seems a little off. It starts fast, with the whole waking up/fleeing/ohnohumancolonies, then slows down while you round up squadmembers.

    I thought that the initial trip to the
    collector ship

    would start more of an extended run toward the endgame, but no, you just go back to rounding up squadmembers. As awesome as the ending was, I thought it was sort of abrupt.

    Frankly, thats how almost every Bioware games goes down. (NWN, KoToR, JE, ME, DA)

    First you have your Introduction area, then:

    1. Pick a few locations to visit.
    2. Midgame interlude mission.
    3. Pick another few locations to visit.
    4. Endgame

    They really need to shake it up a bit some day,

    The first one you could really just do major story mission after major story mission and complete the game. The second one seems more disjoint with a shorter actual story:
    empty colony
    sidequests
    colony being attacked
    sidequests
    collector ship
    reaper
    endgame.

    The first, if my memory serves:
    colony being attacked
    liara
    benezia
    thorian
    virmire
    ilos
    endgame

    I guess there isn't really a difference in the amount of main plot content but the first one seemed like it was a more cohesive narrative.

    That said, I think ME2 is the better game and I love all the recruitment / loyalty quests. I just wish that building your team was part one, to be followed by an awesome part 2 of several big missions in collector space spent kicking ass and taking names.

    Especially if the whole "squad members dying" thing took place gradually, so you could run around the normandy between missions and talk to your people to see how they are dealing with things. Maybe write some in as badly injured so you'd actually see Dr. Chakwas do something in the giant medical bay you have, etc.

    fshavlak on
  • MachismoMachismo Registered User regular
    edited February 2010
    -Tal wrote: »
    The lack of M4 Part II was basically my main problem with this game.

    M4????

    n/m

    http://www.youtube.com/watch?v=JG6DEW-PQMA

    Machismo on
    steam_sig.png
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited February 2010
    I just finally maxed out Charge to become Heavy Charge. I hope that Blue Suns merc likes waterfalls. Because that's where he's going to be resting when he finally lands.

    Loyalty mission spoiler for Zaeed:
    Also side-point, if you save the scientist/researchers/engineers/whatever they are on Zaeed's loyalty mission, aka the Paragon choice, does it cost you his loyalty?

    Dunxco on
  • BlackDoveBlackDove Registered User regular
    edited February 2010
    Machismo wrote: »
    -Tal wrote: »
    The lack of M4 Part II was basically my main problem with this game.

    M4????

    http://www.youtube.com/watch?v=gISlB1IdUjI
    Dunxco wrote: »
    I just finally maxed out Charge to become Heavy Charge. I hope that Blue Suns merc likes waterfalls. Because that's where he's going to be resting when he finally lands.

    Loyalty mission spoiler for Zaeed:
    Also side-point, if you save the scientist/researchers/engineers/whatever they are on Zaeed's loyalty mission, aka the Paragon choice, does it cost you his loyalty?

    Nope, you can still get it.

    BlackDove on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    Sweet, we get both versions on the same page.

    I really did miss it during the ME2 credits.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
This discussion has been closed.