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Mass Effect 1&2 - YOU HUMANS ARE ALL RACIST!

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Posts

  • Delta AssaultDelta Assault Registered User regular
    edited February 2010
    Fig-D wrote: »
    Fig-D wrote: »
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    I'm a Soldier. How's Warp Ammo compared to Incendiary?

    I prefer Warp to Incendiary. Incendiary does wonders on armor and has a chance to stun enemies, but the extra damage only affects health and does damage over time. Warp Ammo is a strait up damage increase that effects the health of both organics and synthetics as well as cutting through Barriers like butter. It also increases you damage against a target that is effected by a biotic power (when their bodies are kinda glowing) so for example you can have Thane use Area Lift and absolutely decimate your targets ala Grunt in the cinematic trailer.

    Sounds good. Just not sure I want to give up Geth Shield Boost for it. :?

    Delta Assault on
  • tastydonutstastydonuts Registered User regular
    edited February 2010
    Dunxco wrote: »
    I just finally maxed out Charge to become Heavy Charge. I hope that Blue Suns merc likes waterfalls. Because that's where he's going to be resting when he finally lands.

    Loyalty mission spoiler for Zaeed:
    Also side-point, if you save the scientist/researchers/engineers/whatever they are on Zaeed's loyalty mission, aka the Paragon choice, does it cost you his loyalty?
    Nope. He just gets emo.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • JepheryJephery Registered User regular
    edited February 2010
    Dunxco wrote: »
    I just finally maxed out Charge to become Heavy Charge. I hope that Blue Suns merc likes waterfalls. Because that's where he's going to be resting when he finally lands.

    Loyalty mission spoiler for Zaeed:
    Also side-point, if you save the scientist/researchers/engineers/whatever they are on Zaeed's loyalty mission, aka the Paragon choice, does it cost you his loyalty?
    Not if you have enough Paragon points to punch him in the face for being a vengeful jackass.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    Fig-D wrote: »
    Fig-D wrote: »
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    I'm a Soldier. How's Warp Ammo compared to Incendiary?

    I prefer Warp to Incendiary. Incendiary does wonders on armor and has a chance to stun enemies, but the extra damage only affects health and does damage over time. Warp Ammo is a strait up damage increase that effects the health of both organics and synthetics as well as cutting through Barriers like butter. It also increases you damage against a target that is effected by a biotic power (when their bodies are kinda glowing) so for example you can have Thane use Area Lift and absolutely decimate your targets ala Grunt in the cinematic trailer.

    Sounds good. Just not sure I want to give up Geth Shield Boost for it. :?

    Well, I gave up Barrier for it and I play as a Vangaurd that charges into battle with the "+ Melee Damage" shoulders :P . I do take quite a bit more damage, but enemy Vangaurds, Scions or anything that just has a health bar don't stand a chance.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • NocturneNocturne Registered User regular
    edited February 2010
    I have a question if someone would be kind enough to help me in a non-spoilery fashion. I'm at the part where there is only 1 roster left to recruit:
    And I have to go find the Reaper IFF. I've heard that once I pursue that, I'm approaching the point of no return, so I wanted to finish up everything else first. I just want to know if that last roster is someone I recruit later on or if I can do it now.

    Nocturne on
  • ElendilElendil Registered User regular
    edited February 2010
    Nocturne wrote: »
    I have a question if someone would be kind enough to help me in a non-spoilery fashion. I'm at the part where there is only 1 roster left to recruit:
    And I have to go find the Reaper IFF. I've heard that once I pursue that, I'm approaching the point of no return, so I wanted to finish up everything else first. I just want to know if that last roster is someone I recruit later on or if I can do it now.
    later

    Elendil on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited February 2010
    New easter egg with Joker:

    manwiththemachinegun on
  • NocturneNocturne Registered User regular
    edited February 2010
    Sorry, I should have specified if someone that is not Elendil would like to help me

    But thanks

    Nocturne on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    Nocturne wrote: »
    I have a question if someone would be kind enough to help me in a non-spoilery fashion. I'm at the part where there is only 1 roster left to recruit:
    And I have to go find the Reaper IFF. I've heard that once I pursue that, I'm approaching the point of no return, so I wanted to finish up everything else first. I just want to know if that last roster is someone I recruit later on or if I can do it now.
    That last spot is filled during the IFF mission. You'll want to do EVERYTHING else first.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • JepheryJephery Registered User regular
    edited February 2010
    Nocturne wrote: »
    I have a question if someone would be kind enough to help me in a non-spoilery fashion. I'm at the part where there is only 1 roster left to recruit:
    And I have to go find the Reaper IFF. I've heard that once I pursue that, I'm approaching the point of no return, so I wanted to finish up everything else first. I just want to know if that last roster is someone I recruit later on or if I can do it now.
    You get the last person during the IFF mission. Then you can do one more quest (you should use this on his loyalty mission) before bad things happen.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • UrianUrian __BANNED USERS regular
    edited February 2010
    Urian wrote: »
    A small dose of Grand Theft Auto philosophy seems like the next step for Mass Effect. Keep what makes ME2 strong but add GTA type stuff that would make sense, like someone said earlier. Vehicles, ship customization, more armor/outfits, etc.

    Also, this might take too much PC horsepower, but walking around on the streets of Illium or something would be the ultimate world immersion type-thing.

    Or flying around the galaxy from a cockpit view. That would be grand.

    Oh my god yes. There are so many cool things they could do, but the xbox 360 architecture might limit it a lot. We'll see.

    Urian on
  • ElendilElendil Registered User regular
    edited February 2010
    Nocturne wrote: »
    Sorry, I should have specified if someone that is not Elendil would like to help me

    But thanks
    :(

    but I like helping

    Elendil on
  • MachismoMachismo Registered User regular
    edited February 2010
    Ok, best thing ever?
    http://www.youtube.com/watch?v=JG6DEW-PQMA
    Play that while letting this screensaver run:
    http://www.shamusyoung.com/twentysidedtale/?p=3237

    Machismo on
    steam_sig.png
  • UselesswarriorUselesswarrior Registered User regular
    edited February 2010
    Where do you go to download the artbook and soundtrack that came with the deluxe edition?

    Also does anyone have any idea how to take screenshots in this game?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    Where do you go to download the artbook and soundtrack that came with the deluxe edition?

    They're in your ME2 Steam directory.

    WARNING: Do not read the artbook until you have finished the game.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • NocturneNocturne Registered User regular
    edited February 2010
    So I was originally complaining about the Vanguard because Charge was underwhelming, and I now must retract that complaint.

    Not only does the class still own without the ability, but those instances where Charge saves your life are so fucking awesome.

    The class is still very fun.

    Nocturne on
  • ReznikReznik Registered User regular
    edited February 2010
    So, Cerberus network cards. Will more free DLC be coming with that?

    Reznik on
    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
  • HounHoun Registered User regular
    edited February 2010
    Urian wrote: »
    Urian wrote: »
    A small dose of Grand Theft Auto philosophy seems like the next step for Mass Effect. Keep what makes ME2 strong but add GTA type stuff that would make sense, like someone said earlier. Vehicles, ship customization, more armor/outfits, etc.

    Also, this might take too much PC horsepower, but walking around on the streets of Illium or something would be the ultimate world immersion type-thing.

    Or flying around the galaxy from a cockpit view. That would be grand.

    Oh my god yes. There are so many cool things they could do, but the xbox 360 architecture might limit it a lot. We'll see.

    You can't walk around on the streets of Illium, it's too hot. That's why they build everything up so tall, to escape the heat at ground level.

    Houn on
  • UselesswarriorUselesswarrior Registered User regular
    edited February 2010
    Fig-D wrote: »
    Where do you go to download the artbook and soundtrack that came with the deluxe edition?

    Also does anyone have any idea how to take screenshots in this game?

    They're in your ME2 Steam directory.

    WARNING: Do not read the artbook until you have finished the game.

    Thanks. I feel ripped off by the deluxe items but hopefully the book/soundtrack will make up for that.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • UrianUrian __BANNED USERS regular
    edited February 2010
    Houn wrote: »
    Urian wrote: »
    Urian wrote: »
    A small dose of Grand Theft Auto philosophy seems like the next step for Mass Effect. Keep what makes ME2 strong but add GTA type stuff that would make sense, like someone said earlier. Vehicles, ship customization, more armor/outfits, etc.

    Also, this might take too much PC horsepower, but walking around on the streets of Illium or something would be the ultimate world immersion type-thing.

    Or flying around the galaxy from a cockpit view. That would be grand.

    Oh my god yes. There are so many cool things they could do, but the xbox 360 architecture might limit it a lot. We'll see.

    You can't walk around on the streets of Illium, it's too hot. That's why they build everything up so tall, to escape the heat at ground level.

    Well then maybe the Citadel. I just want to walk around on some low city-level like Deckard in Blade Runner, with people everywhere. Now that I've played the game for over 40 hours all the city worlds seem too small. I want something epic, even more epic than Citadel in ME1.

    Urian on
  • PancakePancake Registered User regular
    edited February 2010
    Urian wrote: »
    Urian wrote: »
    A small dose of Grand Theft Auto philosophy seems like the next step for Mass Effect. Keep what makes ME2 strong but add GTA type stuff that would make sense, like someone said earlier. Vehicles, ship customization, more armor/outfits, etc.

    Also, this might take too much PC horsepower, but walking around on the streets of Illium or something would be the ultimate world immersion type-thing.

    Or flying around the galaxy from a cockpit view. That would be grand.

    Oh my god yes. There are so many cool things they could do, but the xbox 360 architecture might limit it a lot. We'll see.

    You know what else might limit a lot? Time and the fact that they're using UE3, not the RAGE engine.

    Pancake on
    wAgWt.jpg
  • NocturneNocturne Registered User regular
    edited February 2010
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Nocturne on
  • ButtcleftButtcleft Registered User regular
    edited February 2010

    God damnit joker why do you have to be more awesome.

    IF you get any more awesome you will collapse into singularity and become a solid dense mass of reality warping kick ass

    Buttcleft on
  • VarcaynVarcayn Registered User regular
    edited February 2010
    Fig-D wrote: »
    Fig-D wrote: »
    If your character uses Biotcs the only right answer when it comes to bonus powers is Warp Ammo. Shit is amazing.

    I'm a Soldier. How's Warp Ammo compared to Incendiary?

    I prefer Warp to Incendiary. Incendiary does wonders on armor and has a chance to stun enemies, but the extra damage only affects health and does damage over time. Warp Ammo is a strait up damage increase that effects the health of both organics and synthetics as well as cutting through Barriers like butter. It also increases you damage against a target that is effected by a biotic power (when their bodies are kinda glowing) so for example you can have Thane use Area Lift and absolutely decimate your targets ala Grunt in the cinematic trailer.

    Sounds good. Just not sure I want to give up Geth Shield Boost for it. :?

    You do. I had Heavy Warp Ammo on the LMG and took Miranda and Thane, both with Heavy Warp, with me on the final mission.

    It was like cheating, even on Insanity.

    Varcayn on
  • s3rial ones3rial one Registered User regular
    edited February 2010
    Am I missing something, or is the engineer's drone really, like, the shittiest ability in the game by several orders of magnitude?

    The only possible use I can see for it - at least on hardcore - is that maybe after you get it up to level 4 and make it blow up when it dies, it might be useful, depending on how much damage/how large the radius is on the explosion.

    At level 3 now, it's an absolute joke of an ability.

    s3rial one on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited February 2010
    Nocturne wrote: »
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Yeah, this, the reduction of squadmate comments, and the removal of squadmate conversations were things that really disappointed me.

    Nerdgasmic on
  • NocturneNocturne Registered User regular
    edited February 2010
    Nerdgasmic wrote: »
    Nocturne wrote: »
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Yeah, this, the reduction of squadmate comments, and the removal of squadmate conversations were things that really disappointed me.

    This too. Being able to talk to your squad in different areas was awesome in the first one.

    Nocturne on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    s3rial one wrote: »
    Am I missing something, or is the engineer's drone really, like, the shittiest ability in the game by several orders of magnitude?

    The only possible use I can see for it - at least on hardcore - is that maybe after you get it up to level 4 and make it blow up when it dies, it might be useful, depending on how much damage/how large the radius is on the explosion.

    At level 3 now, it's an absolute joke of an ability.

    I have my squad mates use it because the thing auto-taunts enemies, but I probably wouldn't sink points into it as Shepard.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • ElendilElendil Registered User regular
    edited February 2010
    Mordin's "flammable or inflammable" battle quote helps ease the pain

    Elendil on
  • UrianUrian __BANNED USERS regular
    edited February 2010
    Nocturne wrote: »
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Yeah, there's nothing as huge as the Citadel in ME1. Granted, that was the only hub world in ME1, and there's 4 in ME2, but I still think there were some missed opportunities here. Omega and Illium are amazing, I would have liked each of them to be bigger and to have some kind of ground floor type environments on Omega to really show how dirty it is. Citadel is cool too but it's mostly just a mall.

    Urian on
  • NocturneNocturne Registered User regular
    edited February 2010
    Yeah I'm running into a problem with there being too many awesome squad mates I want to use in this game.

    Nocturne on
  • PancakePancake Registered User regular
    edited February 2010
    Urian wrote: »
    Nocturne wrote: »
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Yeah, there's nothing as huge as the Citadel in ME1. Granted, that was the only hub world in ME1, and there's 4 in ME2, but I still think there were some missed opportunities here. Omega and Illium are amazing, I would have liked each of them to be bigger and to have some kind of ground floor type environments on Omega to really show how dirty it is. Citadel is cool too but it's mostly just a mall.

    I actually like the Citadel in ME2 quite a bit more than the Citadel in ME1. It might not be as big, but it actually feels like a place.

    It's noisy and it's filled with people, rather than being some metal walkways with six people and a couple stores.

    Pancake on
    wAgWt.jpg
  • MorvidusMorvidus Registered User regular
    edited February 2010
    Fig-D wrote: »
    s3rial one wrote: »
    Am I missing something, or is the engineer's drone really, like, the shittiest ability in the game by several orders of magnitude?

    The only possible use I can see for it - at least on hardcore - is that maybe after you get it up to level 4 and make it blow up when it dies, it might be useful, depending on how much damage/how large the radius is on the explosion.

    At level 3 now, it's an absolute joke of an ability.

    I have my squad mates use it because the thing auto-taunts enemies, but I probably wouldn't sink points into it as Shepard.

    If it gets farted on while playing on Insanity, it dies, and the explosion doesn't even put a dent in varren armor.

    It's worse than Cryo Ammo.

    Morvidus on
  • NocturneNocturne Registered User regular
    edited February 2010
    Pancake wrote: »
    Urian wrote: »
    Nocturne wrote: »
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Yeah, there's nothing as huge as the Citadel in ME1. Granted, that was the only hub world in ME1, and there's 4 in ME2, but I still think there were some missed opportunities here. Omega and Illium are amazing, I would have liked each of them to be bigger and to have some kind of ground floor type environments on Omega to really show how dirty it is. Citadel is cool too but it's mostly just a mall.

    I actually like the Citadel in ME2 quite a bit more than the Citadel in ME1. It might not be as big, but it actually feels like a place.

    It's noisy and it's filled with people, rather than being some metal walkways with six people and a couple stores.

    Eh, a lot of the Wards areas in the ME1 Citadel were just as busy. It was only the Presidium topside area that was spacious and not as thick with people, which was pretty breathtaking.

    Nocturne on
  • MorvidusMorvidus Registered User regular
    edited February 2010
    Pancake wrote: »
    Urian wrote: »
    Nocturne wrote: »
    I would say that atmospherically my biggest complaint is how much smaller the Citadel feels in this one. For the most part streamlining everything makes for a better experience, but the occasional scenic area would have been nice, especially in the large stations like that.

    Yeah, there's nothing as huge as the Citadel in ME1. Granted, that was the only hub world in ME1, and there's 4 in ME2, but I still think there were some missed opportunities here. Omega and Illium are amazing, I would have liked each of them to be bigger and to have some kind of ground floor type environments on Omega to really show how dirty it is. Citadel is cool too but it's mostly just a mall.

    I actually like the Citadel in ME2 quite a bit more than the Citadel in ME1. It might not be as big, but it actually feels like a place.

    It's noisy and it's filled with people, rather than being some metal walkways with six people and a couple stores.

    I'm disappointed that there was so little to the Rayya, but then again, you only go there as part of a loyalty quest.

    Morvidus on
  • s3rial ones3rial one Registered User regular
    edited February 2010
    Morvidus wrote: »
    Fig-D wrote: »
    s3rial one wrote: »
    Am I missing something, or is the engineer's drone really, like, the shittiest ability in the game by several orders of magnitude?

    The only possible use I can see for it - at least on hardcore - is that maybe after you get it up to level 4 and make it blow up when it dies, it might be useful, depending on how much damage/how large the radius is on the explosion.

    At level 3 now, it's an absolute joke of an ability.

    I have my squad mates use it because the thing auto-taunts enemies, but I probably wouldn't sink points into it as Shepard.

    If it gets farted on while playing on Insanity, it dies, and the explosion doesn't even put a dent in varren armor.

    It's worse than Cryo Ammo.

    Well, so much for the engineer, then.

    Can't really see what that class brings to the table if the drone's so bad, to be honest. The infiltrator's just as good, if not better at ripping through defenses, plus has much higher overall offense.

    The engineer really seems to stick out as a sore thumb, if that's the case. Not because there's imperfect class balance, but just because it's so much crappier than everything else.

    EDIT: I'm mostly just bummed because I was hoping the class-defining ability would, you know, not suck.

    s3rial one on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited February 2010
    Morvidus wrote: »
    Fig-D wrote: »
    s3rial one wrote: »
    Am I missing something, or is the engineer's drone really, like, the shittiest ability in the game by several orders of magnitude?

    The only possible use I can see for it - at least on hardcore - is that maybe after you get it up to level 4 and make it blow up when it dies, it might be useful, depending on how much damage/how large the radius is on the explosion.

    At level 3 now, it's an absolute joke of an ability.

    I have my squad mates use it because the thing auto-taunts enemies, but I probably wouldn't sink points into it as Shepard.

    If it gets farted on while playing on Insanity, it dies, and the explosion doesn't even put a dent in varren armor.

    It's worse than Cryo Ammo.

    It's basically a "hey, look over there" ability to get enemies to turn around for a second or two. It's pretty useless for anything else.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • MorvidusMorvidus Registered User regular
    edited February 2010
    CarbonFire wrote: »
    Morvidus wrote: »
    Fig-D wrote: »
    s3rial one wrote: »
    Am I missing something, or is the engineer's drone really, like, the shittiest ability in the game by several orders of magnitude?

    The only possible use I can see for it - at least on hardcore - is that maybe after you get it up to level 4 and make it blow up when it dies, it might be useful, depending on how much damage/how large the radius is on the explosion.

    At level 3 now, it's an absolute joke of an ability.

    I have my squad mates use it because the thing auto-taunts enemies, but I probably wouldn't sink points into it as Shepard.

    If it gets farted on while playing on Insanity, it dies, and the explosion doesn't even put a dent in varren armor.

    It's worse than Cryo Ammo.

    It's basically a "hey, look over there" ability to get enemies to turn around for a second or two. It's pretty useless for anything else.

    For insanity, I can only see the soldier, infiltrator, and sentinel being viable. Biotic charge is suicide, drones are useless, and adepts are just too squishy. Also, Vanguards, Engineers, and Adepts just don't have as many options for taking down defenses, and every enemy has defenses.

    Morvidus on
  • JoolanderJoolander Registered User regular
    edited February 2010
    if anyone wants a Joolander Shepard, I think I have perfected the formula

    Male
    Sole-Survivor Colonist
    Infiltrator

    142.1HA.PHW.71B.ICR.B9E.1W2.68H.1N5.1H2.855.5


    im on xbox, so sorry, no screens. unless a pc user would like to put that code in and try

    I find that the trick to making a non-freakish looking Shep is to use complexion 2 or 3, and not the first one

    Joolander on
  • GrimReaperGrimReaper Registered User regular
    edited February 2010
    So, has this been posted yet?

    http://www.youtube.com/watch?v=l6rtQ0-ez4g

    GrimReaper on
    PSN | Steam
    ---
    I've got a spare copy of Portal, if anyone wants it message me.
This discussion has been closed.