Mass Effect is an award-winning, bestselling series of science fiction RPG third person shooters developed by the Canadian company BioWare and released on the Xbox 360 and Microsoft Windows. The first game takes place in the year 2183, with the player assuming the role of an elite human soldier named Commander Shepard, set out to explore the Galaxy on a starship, the SSV Normandy. The Xbox 360 edition was released worldwide in November 2007 published by Microsoft Game Studios. The Windows edition was released on May 28, 2008, published by Electronic Arts. The first downloadable content package, Bring Down the Sky, was released on March 10, 2008 (with a PC version released on July 29, 2008) The second downloadable content package, Pinnacle Station, was released on August 25, 2009 for the PC and Xbox 360.
Courtesy of pcultimate from the Bioware forums for creating the dummy load.blk files and mtvnot from Piratebay for figuring out the fucked up .blk files that don't play correctly for whatever reason:
Replace the following files ONLY, NOT ALL OF THEM, or you won't be able to move forward with the game past the IFF sequence of events. Only the files below are broken, the rest you should be able to watch.
I'm really disliking the feel of this game. Even though he whines about it a lot, Shepard still just meekly works for Cerberus. It feelss more like a JRPG in that you don't really get to define a role, you just tweak the one you're given.
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
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cptruggedI think it has something to do with free will.Registered Userregular
I hope BioWare keeps the planet scanning in ME3, but instead of holding the trigger down, and the thing moving so slow, they should have the reticule actively scanning by default, and it moves as quick as it does when you're not holding down the trigger.
It would then give you a "blip" that you could probe right away, or let you mark it, and scan the rest of the planet, which you could probe after "blipping" the entire planet.
That'd make it quicker and less dull.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Head into the suicide mission with no upgrades and no loyal squadmates just to see how bad it can turn out.
Just in case you don't actually want to know what will happen when you do that I'll wrap it in another set of spoiler tags:
Shepard and the entire crew can actually die at the very end, leaving only Joker to talk to TIM. Check YouTube if you're interested in what that end video looks like.
Just ran into Ashley on that colony being hit by the collectors. She tells me she loved me. Then yells at me for letting her think i was dead for 2 years. Stupid bitch, i was in a coma whilst Cerberus rebuilt me.
So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.
Women... am i right?
Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.
I've got to say, I really did appreciate the personal assistant. Especially when she tells you when a character wants to talk to you, so you don't have to go running around the ship talking to everyone in between every single mission, hoping for the loyalty mission to start.
Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?
Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.
Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?
It doesn't? I've never really noticed, except that it doesn't refill heavy weapon ammo, which is annoying but makes sense. I do wish I could use the nuke gun more often, but the particle beam is really more useful.
Just ran into Ashley on that colony being hit by the collectors. She tells me she loved me. Then yells at me for letting her think i was dead for 2 years. Stupid bitch, i was in a coma whilst Cerberus rebuilt me.
So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.
Women... am i right?
Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.
Supposedly the ME1 relationships can continue in ME3.
You will get an apologetic e-mail about the incident you just experienced. Whether you choose to hold out hope for that in ME3 or decide she's a bitch and move on now is up to you.
Stele on
Love. You can know all the math in the 'Verse, but take a boat in the air you don't love, she'll shake you off just as sure as the turning of worlds. Love keeps her in the air when she oughta fall down, tells ya she's hurtin' 'fore she keels. Makes her home.
Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?
Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.
Yea sorry, I meant the heavy weapon ammo. No bug here.
Just ran into Ashley on that colony being hit by the collectors. She tells me she loved me. Then yells at me for letting her think i was dead for 2 years. Stupid bitch, i was in a coma whilst Cerberus rebuilt me.
So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.
Women... am i right?
Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.
Your first problem is that you romanced Ashley in ME1
so the Reapers are a combination construct of organic and tech parts, using DNA building blocks from a race of their choice, which lends itself to their outward appearance.
so can we gather that: Sovereign, the Ghost Ship, and what appears to be the Reaper we should call Harbinger (yellow squid shaped hologram that releases control as you blow up the base), are all from one genetic stock which gets us the giant space squid. And the Protheans/Collectors were never used to create a Reaper that we've seen, just to be slaves?
The Terminator Reaper looks a lot like all Robot, so I'm wondering how the organic goo is used. what parts are organic?
Additionally, Wasn't Sovereign huge? Like scaled to be a % in size of the Citadel? Humie Reaper looked tiny in comparison. Even at couple hundred feet tall, he's a tiny lil thing. If there are millions of people's goo going into him, I'm really confused about where it all fits. (I know I should assume there is some sort of...technical stuff that goes on, but I am baffled a bit by the sheer volume of biological mass that is being processed to come out as a single, couple hundred foot tall Reaper. There are either many more of it around, or they scaled the humie reaper wonky...
also, how many Collector ships were there? I guess I didn't watch closely enough to catch if there is just the one, or if there are a couple that look the same? it's probably more fitting if it's always the same ship, and you got to pwn it in the end.
The human goo could easily have been used for things like internal brains, organic wiring, etc, which wouldn't show on the outside. I know if I had to design myself to be unkillable, I'd definitely put all the armor on the outside and all the squishy bits on the inside.
It looks to me like the human element is the "core" of the Reaper and the rest of the ship is built around it. All the Reapers look squid-like despite being from an untold number of races; a big humanoid ship just wouldn't be a good design for cruising around space, so the Reapers create new minds or cores with the "essence" of another race and then would likely build the rest of the ship around it. Not to mention that even human have a number of minerals in their body which could be used to construct metallic bits, so with those two parts put together it would make sense that millions of humans would be needed to construct a single "human" Reaper some 2 kilometers long.
Or all the squid reapers come from a race of giant space squids. And the human reaper is smaller because they are built to some sort of scale.
I wonder what the finished human Reaper would look like? Male or female?
If they're using human goo as a source of metallic elements, that seems really wasteful, when they could probably harvest more of those elements from the wrecked ships outside the base than from an entire colony of humans.
and i understand that the soft bits would be on the inside. after doing some dorky math, the volume issue isn't that crazy... if the average person is 150 pounds, an aircraft carrier (if i did the conversion right (weighs 227 million pounds. that would mean you need 1.51 million people to get the weight. if the reapers have a way to create very dense matter, which their armor seems to be, i supposed you could get to millions of people sucked into one Human Reaper.
also, maybe they do need it all to come from the source race because there's something else involved? like a soul, or some other essence that's not purely chemical or biological? not trying to get religulous, but there were those themes throughout the game.
My biggest frustration is that my playthrough has been plagued with geometry issues. The derelict on the cliff would rock, and I would be suspended in mid air and have to restart the quest. This also happened with the final fight during Grunt's sidequest. Several times I would be near a stack of crates and some kind of concussive blast would knock me on top of them with no way of getting down. The frequency of the issues is really surprising.
Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?
Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.
Yea sorry, I meant the heavy weapon ammo. No bug here.
Yeah, that's a balancing thing. Heavy weapons are supposed to be situational, and it was decided that refilling it after every mission would take away from that.
Personally, I never fire my heavy weapons because of this faint belief that in the future, I'm going to need them.
Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?
Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.
Yea sorry, I meant the heavy weapon ammo. No bug here.
And Medi-Gel. I want Medi-Gel to refill everytime I hit the Normandy. A ship this size, with Cerberus outfitting it, I should never leave without full ammo and meds.
Is anyone else puzzled that going back to the Normandy or accessing an armory doesn't refill your ammo?
Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.
Yea sorry, I meant the heavy weapon ammo. No bug here.
Yeah, that's a balancing thing. Heavy weapons are supposed to be situational, and it was decided that refilling it after every mission would take away from that.
Personally, I never fire my heavy weapons because of this faint belief that in the future, I'm going to need them.
Posts
Last level spoilers:
Man I need to go scan for resources, but it's so boring.
Mass Effect 1&2: Touch my four thousand tits
OH YOU WILL BE PLEASED, I THINK!
The Only Ship in the Galaxy with a Talking Holo-Vagina.
I am relieved to see I am not the only one who thinks "Vagina" when EDI speaks...
Thank god I'm not alone.
Gamer Tag: LeeWay0
PSN: Leeway0
Freud would have a field day with you people
Planet - System - Sector = Mission Name
-leads to Abandoned Research Station
--leads to Hahne-Kedar Facility
Joab - Enoch - Rosetta Nebula = Archeological Dig Site
-leads to MSV Strontium Mule
--leads to Blue Suns Base
Tarith - Lusarn - Crescent Nebula = Blood Pack Communications Relay
-leads to Blood Pack Base
Zanethu - Ploitari - Hourglass Nebula = Wrecked Ship
Daratar - Faryar - Hourglass Nebula = Eclipse Smuggling Depot
Helyme - Zelene - Crescent Nebula = Captured Mining Facility
Franklin - Skepsis - Sigurd's Cradle - Javelin Missiles Launched
Sinmara - Solvieg - Caleston Rift - Endangered Research Station
Canalus - Dirada - Pylos Nebula = Anomalous Weather Detected
Gei Hinnom - Sheol - Hades Nexus = Quarian Crash Site
Aequitas - Fortis - Minos Wasteland = Abandoned Mine
Nah, there are a ton of 10-15 year olds on the internet. You are not alone.
I keed, I keed.
He wouldn't be very good at it though, smokes way too many cigars.
So regarding Aria, is it just me or is she
It would then give you a "blip" that you could probe right away, or let you mark it, and scan the rest of the planet, which you could probe after "blipping" the entire planet.
That'd make it quicker and less dull.
So just like all my relationships in real life, my girlfriend yells at me for things that aren't my fault.
Women... am i right?
Is it possible to continue the romance stuff with her? Or should i just ditch her and bang my PA. She's well into me i tell you. Not surprising really, I'm fucking brilliant.
Are you talking about the basic ammo? It should - if not, congratulations! You're seeing a bug that only myself and like two other people on the dev team ever saw. Try accessing your weapons locker/armory again.
It doesn't? I've never really noticed, except that it doesn't refill heavy weapon ammo, which is annoying but makes sense. I do wish I could use the nuke gun more often, but the particle beam is really more useful.
Supposedly the ME1 relationships can continue in ME3.
You will get an apologetic e-mail about the incident you just experienced. Whether you choose to hold out hope for that in ME3 or decide she's a bitch and move on now is up to you.
Yes. Jacob, at the least, should be able to give you heat sinks.
EDIT:
And you should have med-gel supplies on the Normandy too.
I've also noticed a bug where my armor +ammo upgrades don't show up on some missions.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Yea sorry, I meant the heavy weapon ammo. No bug here.
Your first problem is that you romanced Ashley in ME1
Yeah, Michael Hogan is the C-Sec dude in the Citadel
and i understand that the soft bits would be on the inside. after doing some dorky math, the volume issue isn't that crazy... if the average person is 150 pounds, an aircraft carrier (if i did the conversion right (weighs 227 million pounds. that would mean you need 1.51 million people to get the weight. if the reapers have a way to create very dense matter, which their armor seems to be, i supposed you could get to millions of people sucked into one Human Reaper.
also, maybe they do need it all to come from the source race because there's something else involved? like a soul, or some other essence that's not purely chemical or biological? not trying to get religulous, but there were those themes throughout the game.
My biggest frustration is that my playthrough has been plagued with geometry issues. The derelict on the cliff would rock, and I would be suspended in mid air and have to restart the quest. This also happened with the final fight during Grunt's sidequest. Several times I would be near a stack of crates and some kind of concussive blast would knock me on top of them with no way of getting down. The frequency of the issues is really surprising.
Has anyone else run into these problems?
Just give me those two resources gosh darnit
I've got enough Palladium to choke Paris Hilton
Yeah, that's a balancing thing. Heavy weapons are supposed to be situational, and it was decided that refilling it after every mission would take away from that.
Personally, I never fire my heavy weapons because of this faint belief that in the future, I'm going to need them.
And Medi-Gel. I want Medi-Gel to refill everytime I hit the Normandy. A ship this size, with Cerberus outfitting it, I should never leave without full ammo and meds.
It's the bees knees when it comes to taking out anything bigger than a breadbox
I never really fired mine either.
Then I started a New Game+ on Insanity.