There will definitely be more for people to do as the government becomes less despotic, I'll say that much.
Do those who are new-ish to the series want me to explain more? Or am I doing a good job thus far?
No, you're doing a pretty good job so far, just as long as the benefits of researching certain technologies (being a Scientist and all) is made clear I should be fine.
As a priest I feel like there isn't much to do at this point. That'll change before long, though.
Yeah, you guys get stuff to do when we get a religion. I'll admit I couldn't think of much for Artists to do, though there's a culture minister position eventually. (Elvis impersonations preferred)
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I merely await the council nominations. Hopefully I will be able to second someone whose interests coincide with my own. They are simple things, like the construction of large and impressive structures. mrt144's build order includes an Obelisk and an Aqueduct, which pleases me greatly. I understand the need for military units, of course, we can't have filthy heathens razing our beautiful buildings to the ground!
I've not said anything since joining because it seemed like you had a pretty clear plan for the next bit of the game and, as a diplomat, I don't really have anything constructive to add until you start building spies and spy buildings.
However if you're going to be planting a city in the NW to fence off Pacal, then Cockblock would be a good name for it I think.
Participation has already slowed. Are people following the thread and feel like they have nothing to contribute? Or did things turn you off somehow? I want to improve your experience!
More explanation of mechanics? Larger say in what we do? Less complexity?
This LP would like feedback!
I'm enjoying it so far.
Meant to ask a couple of days ago, and it slipped my mind: I don't suppose you still have the autosave from 4000 BC? I think it might be constructive for me to follow along by imitating the LP in person, so to speak.
Participation has already slowed. Are people following the thread and feel like they have nothing to contribute? Or did things turn you off somehow? I want to improve your experience!
More explanation of mechanics? Larger say in what we do? Less complexity?
This LP would like feedback!
I'm enjoying it so far.
Meant to ask a couple of days ago, and it slipped my mind: I don't suppose you still have the autosave from 4000 BC? I think it might be constructive for me to follow along by imitating the LP in person, so to speak.
I'll try to post the save when we win.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Participation has already slowed. Are people following the thread and feel like they have nothing to contribute? Or did things turn you off somehow? I want to improve your experience!
More explanation of mechanics? Larger say in what we do? Less complexity?
This LP would like feedback!
I'm enjoying it so far.
Meant to ask a couple of days ago, and it slipped my mind: I don't suppose you still have the autosave from 4000 BC? I think it might be constructive for me to follow along by imitating the LP in person, so to speak.
I've not said anything since joining because it seemed like you had a pretty clear plan for the next bit of the game and, as a diplomat, I don't really have anything constructive to add until you start building spies and spy buildings.
However if you're going to be planting a city in the NW to fence off Pacal, then Cockblock would be a good name for it I think.
Regards
Luke
This is pretty much the idea I have. Any limited spy points should be spent on the Buddist, and until we have a Spy producing city we're pretty much stuck.
Participation has already slowed. Are people following the thread and feel like they have nothing to contribute? Or did things turn you off somehow? I want to improve your experience!
More explanation of mechanics? Larger say in what we do? Less complexity?
This LP would like feedback!
Don't despair too much, participation in virtually any forum game always slows down over the weekend.
If I build a city this round, it shall be Dickerdale! And it will be governed by Shalmelo. Second would be Djonganet, governed by Arkan, but unless there's an insane, must have site that I find, that's unlikely.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
If anyone's around in the next five minutes, make a decision for me:
North coast of our continent, there is a deer under the capture window in the city's range. Pretty good arctic city, honestly. Also blocks off Maya. Not sure if it's worth it at the moment.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Done, and it shall be for now Silver Snakes instead of Olmec. For the head was lame, but the team names were awesome (and that's the most innuendo-y of them).
enlightenedbum on
Self-righteousness is incompatible with coalition building.
On the plus side holy shit power rating... and... you'll see. To organizing of the screen shots!
On the power rating point: I noticed that in the screen shot above asking for a decision. I was wondering just how that had come about.
Well, two of the Governors orders were basically... build a lot of dudes. And mrt144's was half dudes. So we have a lot of dudes! Need some catapults and infrastructure though.
Also, I'm trying to get this to the next page, though I suppose I should write the damn update first.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
On the plus side holy shit power rating... and... you'll see. To organizing of the screen shots!
On the power rating point: I noticed that in the screen shot above asking for a decision. I was wondering just how that had come about.
Well, two of the Governors orders were basically... build a lot of dudes. And mrt144's was half dudes. So we have a lot of dudes! Need some catapults and infrastructure though.
Also, I'm trying to get this to the next page, though I suppose I should write the damn update first.
lots of dudes is good, sweep the land in a wave of glorious bloodshed and all.
The 323 is the overall score that the game uses to rank civs; the 7 seems to be the number of cities we have, based on update 2 (where ours changes from 1 to 2 when he settles Pi-Dongbury).
The 323 is the overall score that the game uses to rank civs; the 7 seems to be the number of cities we have, based on update 2 (where ours changes from 1 to 2 when he settles Pi-Dongbury).
Ahh, cool. Cheers Darian!
So when you guys say power rating, it's neither of these numbers? Hahahaha
Military power is one of the ratings that goes into the overall score (along with population, research, etc.)
I think there is an advisor that lets you see just the military power comparisons, and my best guess is that's what he was referring to. But the 323 is an indicator of power as well; it surprised me to see us jump from middle of the pack to first that quickly.
The score comparison takes into account power rating, technologies researched, number of cities, and other things. It is entirely possible to have a high score but only a few cities; likewise it is entirely possible to have a huge vast empire but be technologically backwards.
Spies can be seen by military units, thus each turn you sit in a city there's a chance of being caught. Same for if they happen to walk through your square. I'm sure civfanatics has a gruelingly detailed post about it.
So a general word about this update: most of it was scouting and building stuff. I didn't really do much, though took a decent number of shots for you guys. This was especially true of our entire first technology (Math) where nothing of interest happened.
Sent a Warrior far to the southeast and found Shaka! He's a good distance away, and not an immediate danger. Which is good. However, he does have a fair amount of empty land to expand into. Which is bad. And it's pretty nice land. Which is extra bad.
I also found a barbarian village, which as we've seen I eventually conquered. Yay for being guarded by warriors. For the newbies: barbarians don't just get random units, they also spawn entire cities. Which you can capture. They are frequently in meh to bad locations though and sometimes merit torching. When you conquer a city, you can choose to either burn it or keep it, as seen in the screenshot where I asked for the crowd's opinion.
I included this shot to show that there is a reasonably nice area with two luxuries we don't have access to yet just north of the capital. This will seriously help our happy cap and would be worth building a city (Shrinkage?) at some point in the near future. Not much food though. Still, worth considering.
I found this location and couldn't resist, with an artist Governor due up and his presumed commitment to culture buildings, I figured it'd be ok. That city is on a hill for defense and due to creative has almost stolen away the cow already. Went Monument first to help improve the cultural battle.
South of the capital is in fact a small peninsula with the possibilities of a few cities. Of course, it also had this barbarian warrior sitting on top of a goody hut. So our first War Chariot was dispatched to immediately investigate.
Holy shit! Metal Casting is a GREAT tech to pick up for free. It allows forges, which increase production, and is pretty expensive.
Next I founded Djonganet up to our north. This was the initial and only city I was going to build this round, but that double gold with three flood plains and a cow site took precedent. Three flood plains, a couple luxuries when we pick up Calendar, a good amount of commerce for a city Arkan wants to turn into just a research institute.
I kept forgetting to show off promotions. This is an axeman who had just killed a barbarian spearman and got up to the second level of experience. He already has combat I (+10% strength), so has access to a bunch of promotions. Combat II (+10% more), Cover (+25% against archers), Smite (+25% against melee), Charge (I think, I forget the name, anyway it's +25% against siege weapons), Medic (helps units in the same square heal faster), Forester (extra defense in forests), and City Raider (+20% when attacking a city). Promoting a unit also heals 50% of any damage they've taken.
Pacal offered this deal, which was interesting. Iron Working would be a nice thing to have, but I'm not accepting any deals in the middle of updates at the moment. I'll post full options when we have a new Chancellor. As well as summary screens and a world update for the new cabinet to consider. One thing about Iron Working is we're about to start building in jungles if we expand anymore, and we need to chop those down.
Joao is expanding in not nice places. Also: note the Axeman. Not good.
Oh hey, check out that mine on a plains! Joao has Iron Working, that is obviously Iron. Also note the walls in Lisbon. To take him out we'll need some catapults. Which we can build, but it would take some time.
Olmec, now Silver Snakes will need a military governor. The new Warlord will appoint any member of the military not already a governor. This will last until the next cabinet is formed, at which point the military governor will be replaced by a civilian who has moved there.
On the last turn, I decided to check out the time it would take to build the Pyramids. That was too long.
So I moved some tiles around in Arcadia, and this was the result. Much better! If we chop down some forests, this will improve further.
Also, another barbarian cities, that unless they get super lucky the Mayans won't be able to take. This might be a good military outpost to watch Shaka from? Also note: Joao has converted to Judaism, so should be the continent's pariah if we want to go after him. If we could get help from Brennus and/or Louis that would be excellent as a distraction. Would run the risk of them taking one or more of his cities though. Lisbon is the only one I really want, though Evora isn't in a terrible place.
WORLD UPDATE
The Oracle we could have gotten easily if we had gone after any religion techs at all, what with our marble. Free tech, but not a big loss. With all our gold/cottaged flood plains, we make a TON of research.
LP STUFF
We need a new cabinet! Submit your name for consideration by writing in the pretty colors in the OP. Judgement remains Spy Master.
Warlord Philosopher Chancellor
Once you have been seconded (preferably also in a pretty color!) you will also be considered.
Questions to the candidates:
Warlord
1) Should we focus on Catapults, Axemen, Chariots, Spearmen, or a mix? Define the mix.
2) Do any of the AIs look tasty to you?
Philosopher
Where would you focus our research? What are our goals?
Chancellor
1) How do you feel about open borders?
2) What to do about the Joao problem?
3) What to do about the border incidents I've sparked with Dickerdale?
4) Who, if anyone, should we try to make friends with?
Today is not a day to request the Pyramids officially, or to nominate/vote on city names. We should discuss overall strategy though. There's still a good amount of land to expand into peacefully. Do we want to stay peaceful, or continue building up our military for an assault on either Pacal or Joao? As you can see, we have a rather significant strength advantage on him. I'll also send out city shots after today's cabinet discussions.
General notes: Judaism being on this continent, but NOT in the Maya and Louis not having converted to it means that it is almost 100% in Celtia. I haven't gotten to check out Bibracte to confirm it's a double holy city yet, but it seems likely.
Louis got his third city build really really slowly. I suspect, because he's industrious, that he spent a lot of time building wonders and that he's responsible for both The Great Wall (confirmed) and Stonehenge. Maybe one of the other two as well, he tried to trade me Sailing not long after the Great Lighthouse was built.
Any candidate may request any information from me. Tech trees, diplomatic glance, tech trades available, city summary, whatever.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Oh, obviously: you can move to new towns. Though an Engineer should hang out in the capital if we want the Pyramids.
And for those curious, Confucianism is still available, and I thought I'd help out our spy master by picking up Courthouses (plus, we're getting large and it would help financially). Thus the Code of Laws pick, which is my private preference. Up to the new Philosopher though.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Oh, obviously: you can move to new towns. Though an Engineer should hang out in the capital if we want the Pyramids.
And for those curious, Confucianism is still available, and I thought I'd help out our spy master by picking up Courthouses (plus, we're getting large and it would help financially). Thus the Code of Laws pick, which is my private preference. Up to the new Philosopher though.
:^:
Thank you, sir!
Unfortunately, I didn't just post to thank you. I have a reason that the spy may have died; the enemy has spies as well. I keep looking up Spies and it reads that they are invisible to all other units and cities except other spies. Also, if we were to have a Spy in our city when they send one in it would greatly increase the chances of finding them.
So my proposal is that, if possible, we can see who is spending the least on Espionage, spend more than them, and dump points into screwing them over. If they are, economically speaking, ahead of us, we should poison their wells, granting us more points. If they are a different religion/culture, we spread ours within their cities.
I know the resources for Spies is very limited at the moment, but putting our efforts into the one who spends the least on Espionage would help us earn more points for Spy missions.
Posts
No, you're doing a pretty good job so far, just as long as the benefits of researching certain technologies (being a Scientist and all) is made clear I should be fine.
Yeah, you guys get stuff to do when we get a religion. I'll admit I couldn't think of much for Artists to do, though there's a culture minister position eventually. (Elvis impersonations preferred)
I'm good ether way.
Like Darian, I'm pretty much sitting on my hands until I can help contribute to the culture of our civilization.
You've done a good job of explaining the fundamentals to newbies like myself, though.
Y'all have military planning and we'll be appointing some temporary military governors if we conquer some cities here.
Excellent.
Djonganet and Penistowne are tied with one vote each.
Pluto was a planet and I'll never forget
However if you're going to be planting a city in the NW to fence off Pacal, then Cockblock would be a good name for it I think.
Regards
Luke
I'm enjoying it so far.
Meant to ask a couple of days ago, and it slipped my mind: I don't suppose you still have the autosave from 4000 BC? I think it might be constructive for me to follow along by imitating the LP in person, so to speak.
I'll try to post the save when we win.
Excellent.
This is pretty much the idea I have. Any limited spy points should be spent on the Buddist, and until we have a Spy producing city we're pretty much stuck.
One is going to head east to do some scouting, the other is going to go hang out in Mutal (Mayan capital).
Code of Laws would help you guys to have something to do though, it's true.
Don't despair too much, participation in virtually any forum game always slows down over the weekend.
There's something about planning out the nuclear strikes and seeing the havoc they wreck on the environment and infrastructure that I really love.
North coast of our continent, there is a deer under the capture window in the city's range. Pretty good arctic city, honestly. Also blocks off Maya. Not sure if it's worth it at the moment.
On the votes side:
City Name - number of votes
Dickerdale - 2
Djonganet - 2
Penistowne - 1
Preg-Naho - 1
City Name - voted by (#post)
Dickerdale - MegaMek (#413)
Dickerdale - Darian (#427)
Djonganet - Dojango (#428)
Djonganet - Dyscord (#451)
Penistowne - Foomy (#415)
Preg-Naho - Teriferin (#452)
Nominated
Cockblock - silburnl
Also, our spies suck at not getting caught.
On the plus side holy shit power rating... and... you'll see. To organizing of the screen shots!
On the power rating point: I noticed that in the screen shot above asking for a decision. I was wondering just how that had come about.
Poor spies. =/
What causes spies to be caught? Is it like tech level difference in MoO, or a different in the number of spy point invested?
Clearly, ebum was just standing in the corner, charging up. So it's not quite over 9000 yet, but it's on its way!
Maybe that should be what we should aim for - a power level of over 9000?
Wait, is power rating the 323 or the 7?
Not entirely sure, as I said I tend to ignore them. Could someone better at the art of spying answer the question?
Also, I got a bit... aggressive with Dickerdale.
Well, two of the Governors orders were basically... build a lot of dudes. And mrt144's was half dudes. So we have a lot of dudes! Need some catapults and infrastructure though.
Also, I'm trying to get this to the next page, though I suppose I should write the damn update first.
lots of dudes is good, sweep the land in a wave of glorious bloodshed and all.
The 323 is the overall score that the game uses to rank civs; the 7 seems to be the number of cities we have, based on update 2 (where ours changes from 1 to 2 when he settles Pi-Dongbury).
Ahh, cool. Cheers Darian!
So when you guys say power rating, it's neither of these numbers? Hahahaha
I think there is an advisor that lets you see just the military power comparisons, and my best guess is that's what he was referring to. But the 323 is an indicator of power as well; it surprised me to see us jump from middle of the pack to first that quickly.
Spies can be seen by military units, thus each turn you sit in a city there's a chance of being caught. Same for if they happen to walk through your square. I'm sure civfanatics has a gruelingly detailed post about it.
So a general word about this update: most of it was scouting and building stuff. I didn't really do much, though took a decent number of shots for you guys. This was especially true of our entire first technology (Math) where nothing of interest happened.
Sent a Warrior far to the southeast and found Shaka! He's a good distance away, and not an immediate danger. Which is good. However, he does have a fair amount of empty land to expand into. Which is bad. And it's pretty nice land. Which is extra bad.
I also found a barbarian village, which as we've seen I eventually conquered. Yay for being guarded by warriors. For the newbies: barbarians don't just get random units, they also spawn entire cities. Which you can capture. They are frequently in meh to bad locations though and sometimes merit torching. When you conquer a city, you can choose to either burn it or keep it, as seen in the screenshot where I asked for the crowd's opinion.
I included this shot to show that there is a reasonably nice area with two luxuries we don't have access to yet just north of the capital. This will seriously help our happy cap and would be worth building a city (Shrinkage?) at some point in the near future. Not much food though. Still, worth considering.
I found this location and couldn't resist, with an artist Governor due up and his presumed commitment to culture buildings, I figured it'd be ok. That city is on a hill for defense and due to creative has almost stolen away the cow already. Went Monument first to help improve the cultural battle.
South of the capital is in fact a small peninsula with the possibilities of a few cities. Of course, it also had this barbarian warrior sitting on top of a goody hut. So our first War Chariot was dispatched to immediately investigate.
Holy shit! Metal Casting is a GREAT tech to pick up for free. It allows forges, which increase production, and is pretty expensive.
Next I founded Djonganet up to our north. This was the initial and only city I was going to build this round, but that double gold with three flood plains and a cow site took precedent. Three flood plains, a couple luxuries when we pick up Calendar, a good amount of commerce for a city Arkan wants to turn into just a research institute.
I kept forgetting to show off promotions. This is an axeman who had just killed a barbarian spearman and got up to the second level of experience. He already has combat I (+10% strength), so has access to a bunch of promotions. Combat II (+10% more), Cover (+25% against archers), Smite (+25% against melee), Charge (I think, I forget the name, anyway it's +25% against siege weapons), Medic (helps units in the same square heal faster), Forester (extra defense in forests), and City Raider (+20% when attacking a city). Promoting a unit also heals 50% of any damage they've taken.
Pacal offered this deal, which was interesting. Iron Working would be a nice thing to have, but I'm not accepting any deals in the middle of updates at the moment. I'll post full options when we have a new Chancellor. As well as summary screens and a world update for the new cabinet to consider. One thing about Iron Working is we're about to start building in jungles if we expand anymore, and we need to chop those down.
Joao is expanding in not nice places. Also: note the Axeman. Not good.
Oh hey, check out that mine on a plains! Joao has Iron Working, that is obviously Iron. Also note the walls in Lisbon. To take him out we'll need some catapults. Which we can build, but it would take some time.
Olmec, now Silver Snakes will need a military governor. The new Warlord will appoint any member of the military not already a governor. This will last until the next cabinet is formed, at which point the military governor will be replaced by a civilian who has moved there.
On the last turn, I decided to check out the time it would take to build the Pyramids. That was too long.
So I moved some tiles around in Arcadia, and this was the result. Much better! If we chop down some forests, this will improve further.
Also, another barbarian cities, that unless they get super lucky the Mayans won't be able to take. This might be a good military outpost to watch Shaka from? Also note: Joao has converted to Judaism, so should be the continent's pariah if we want to go after him. If we could get help from Brennus and/or Louis that would be excellent as a distraction. Would run the risk of them taking one or more of his cities though. Lisbon is the only one I really want, though Evora isn't in a terrible place.
WORLD UPDATE
The Oracle we could have gotten easily if we had gone after any religion techs at all, what with our marble. Free tech, but not a big loss. With all our gold/cottaged flood plains, we make a TON of research.
LP STUFF
We need a new cabinet! Submit your name for consideration by writing in the pretty colors in the OP. Judgement remains Spy Master.
Warlord
Philosopher
Chancellor
Once you have been seconded (preferably also in a pretty color!) you will also be considered.
Questions to the candidates:
Warlord
1) Should we focus on Catapults, Axemen, Chariots, Spearmen, or a mix? Define the mix.
2) Do any of the AIs look tasty to you?
Philosopher
Where would you focus our research? What are our goals?
Chancellor
1) How do you feel about open borders?
2) What to do about the Joao problem?
3) What to do about the border incidents I've sparked with Dickerdale?
4) Who, if anyone, should we try to make friends with?
Today is not a day to request the Pyramids officially, or to nominate/vote on city names. We should discuss overall strategy though. There's still a good amount of land to expand into peacefully. Do we want to stay peaceful, or continue building up our military for an assault on either Pacal or Joao? As you can see, we have a rather significant strength advantage on him. I'll also send out city shots after today's cabinet discussions.
General notes: Judaism being on this continent, but NOT in the Maya and Louis not having converted to it means that it is almost 100% in Celtia. I haven't gotten to check out Bibracte to confirm it's a double holy city yet, but it seems likely.
Louis got his third city build really really slowly. I suspect, because he's industrious, that he spent a lot of time building wonders and that he's responsible for both The Great Wall (confirmed) and Stonehenge. Maybe one of the other two as well, he tried to trade me Sailing not long after the Great Lighthouse was built.
Any candidate may request any information from me. Tech trees, diplomatic glance, tech trades available, city summary, whatever.
And for those curious, Confucianism is still available, and I thought I'd help out our spy master by picking up Courthouses (plus, we're getting large and it would help financially). Thus the Code of Laws pick, which is my private preference. Up to the new Philosopher though.
Tomorrow? :P
EDIT: I just realized having cabinet nominations on Super Bowl Sunday... possibly not my best idea ever! We'll see how this goes.
:^:
Thank you, sir!
Unfortunately, I didn't just post to thank you. I have a reason that the spy may have died; the enemy has spies as well. I keep looking up Spies and it reads that they are invisible to all other units and cities except other spies. Also, if we were to have a Spy in our city when they send one in it would greatly increase the chances of finding them.
So my proposal is that, if possible, we can see who is spending the least on Espionage, spend more than them, and dump points into screwing them over. If they are, economically speaking, ahead of us, we should poison their wells, granting us more points. If they are a different religion/culture, we spread ours within their cities.
I know the resources for Spies is very limited at the moment, but putting our efforts into the one who spends the least on Espionage would help us earn more points for Spy missions.