No, not automatically. You have to get a Great Prophet to build the shrine. Once you have a shrine built you get one gold coin per turn for every city that has that religion. There have been a few games where I wound up not building any markets or grocers or banks because I had two or three holy cities with shrines just raking in the dough.
I almost always see the new religion founded in my newest city; or so I thought. So, has confucianism been founded yet? I thought it had been, but haven't been paying attention as much to religious affairs, except insofaras it relates to our diplomatic standings.
Nope. It's ours in 16 turns if no one else learns Code of Laws in the meantime.
(The following takes place ~16 turns from when this post was made.)
If it pleases the court...
Our glorious civilization has finally established a strict set of laws. Laws not subject to the whim of an emotional populace or an “ethical” governor. And thus finally the distinction between “traitor” and “agent” is wrought. With these protections, those of us forever lurking in the background can step forward without fear and proudly offer our assistance.
Why give away our superior knowledge when we can simply take from “friend” and foe alike with impunity? Why attack make guesses about the strength of our opponents? Why suffer the insult of opening boarders to these swine simply to see lay of the land? Now is the age of espionage. Send us forth, and we spies shall be the god queen's invisible eyes and ears. Simply construct our courthouses to protect us from those we seek to protect, and we shall slip back into our enemies' shadows.
(Obviously, requesting a position as a spy. My city of preference is somewhat based on our ultimate war strategy which seems up for debate. Ideally some city with spare food for spy specialists... a research-lite city if you will. A settled spy and a Scotland yard are a must, asap, if one of the governors will commit to that. I personally favor raiding Louis for technology rather than further weakening opponents our military believes to already be trivial, but risking negative diplomacy is up the counsel, and the spies tailor their work to their desires.)
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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You could propose a city name and try to make yourself a city, you know.
Anyway, added. Commit to a city after tonight's update.
Heh I propose the name "Tricky Dick" then. ("I am not a crook!")
If I can't set up a spy's paradise as gov. I will pick a city after our war plan is made.
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Tricky Dick has been nominated as a name, if I bother to hold another vote.
Also, I am not a cock. Stick with the damn theme.
But...but...he is sorta a cock?* I mean denying that would break the theme!
(*Tricky Dick was Nixon's derogatory nickname for those of you blissfully unaware of US political minutiae. Considering he was busted for involvement in espionage, it seems so very very fitting.)
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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2) Should we continue settling cities? No! Get our economy back on track. Or, if after we burn the Mayan cities to the ground there are some irrisistable sites, go for it.
3) Should we declare war on the Maya? Yes! Keep Mutal, burn the rest!
4) Should we declare war on the Portuguese? Not yet!
If, as it appears, the Council decides to declare war against Maya with an eventual goal of decimating the Portuguese afterward, and the council thinks we can kill the Maya with no subtle assistance, please allow the suggestion of a spy offensive against Portuguese food enhancements. Such an offensive only requires 2 or 3 spies (coupled with the courthouses we should build to maintain our burgeoning empire anyway), and should deal a crippling blow to Portugal to make them soft against the onslaught of our remaining chariots. Additionally, striking only the food should cause minimal difficulties when we ultimately take over the cities as we have several food resources of our own already, and farms can be rebuilt easily enough.
Should we pursue such a strategy, I humbly suggest a 1:1 split of our espionage efforts between France and Portugal. We can later use our experience with the French to fill in any gaps in our technology, and can reassign the Portuguese efforts toward passive information gathering of our remaining enemies later. To facilitate this course of action, I again suggest making a strong effort towards a settled great spy, as the contribution from such an expert will be worth more than 6 cities with court houses before even factoring in any aid he is given by our infrastructure.
(This means a setting of 1 for Portugal and France and 0 for everyone else on the espionage screen. A great spy is worth 12 espionage before modifiers vs. just 2 per courthouse. One city with 2 settled great spies, a Scotland Yard, and the normal spy infrastructure should give us an unparalleled source of intelligence through the game.)
(Edit: I reread the thread an noticed France has the Great Wall, a significant boon to early spying. If we have access to one of their close allies, switching to spy on them instead of France would be good. However, the Great Wall is by no means an immunity to enemy spies.)
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1) We shall conquer Wangian and make it our own!
2) We shall continue settling, because we are full of hubris! And poor judgment!
3) We shall invade...awww fuck, I have to break a tie. The populace seems to be slightly in favor of Joao. This matter may be brought up again after the update, as I don't think this will be a super long one.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Since this is looking to come down to a tie where non-council opinions might be taken into consideration., let it be known that I am pro-killing Joao and for keeping the Mayans as a "vassal-ally" instead of actually warring on them (yet).
Also, are we actually in a position to lose money from keeping cities? To phrase it another way, are certain cities costing us more commerce/turn than they are generating, without other significant advantages (valuable culture war cities, heavily specialized production cities). Because aside from the hammers needed to train up military to defend them, that's the only real reason to raze cities from an economic standpoint (poor placement is another matter). It doesn't matter what % your science slider is at, it's the beakers/turn that determines how fast you research a technology.
Yeah, as a neutral spy, my plans are pretty flexible.
If we have one weak enemy: split spies between France/France-Ally and Portugal.
If we have one weak enemy and a potential Vassal: kill weakling and dedicate spies toward slaughtering vassel improvements to make them more willing to ally with us.
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We are in fact going to banish secrets this update. Everybody gets a car! And sees everything. Except the tech tree, which I have forgot to check. Just imagine we added Code of Laws, Aesthetics, Meditation, Priesthood, and Monotheism.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Hey Enlightened, do you happen to have a list of techs enemies have but we don't tucked away?
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The first thing that happened was that Buddhism spread from the nearby Maya to Dickerdale. We did not convert to this new faith. Cities can get religion. This allows you to build religious buildings (temple, missionary, cathedral), gives you one culture per turn (if it's your state religion or you have none) and if it's your state religion one extra . Nice to have. For this LP, something will be happening momentarily.
Wangian was captured as requested by 3 members of the cabinet and kept as requested by two of them. We sadly lost a chariot in the assault.
I waited a few turns to offer this deal hoping we could nab Monarchy which as we had seen Pacal was already learning. We couldn't, but now he was willing to add Meditation to the deal. Saved us three turns of wasted research, awesome.
With Monotheism we can now adopt Organized Religion. More on this at the bottom of the update.
Forgot to crop this image. Anyway, no Temple of Artemis for us. Top 5 cities says it's in Paris, which now has FOUR WONDERS.
Fuck off Joao. Christianity was founded elsewhere the previous turn.
Code of Laws! One of the most important techs in the game, this allows Courthouses which lowers maintenance costs 50% and allows a much larger empire. Awesome. It also allows Caste System: again more on that in a moment. And learning it first means...
Hells yeah. East Schlongville is the holy city. Because Confucianism is one of the four later religions, we get a free missionary, he was sent to Arcadia to improve its happy cap.
In 5 BC, we complete the Pyramids, allowing us any government civic. More on this later as well! When you finish a wonder you get a pretty (lame) cinematic and this screen that tells you what they do. Hooray!
Mmmmmm. This would be an awesome city site, if hilariously aggressive (and near the Zulu, even). Note the minor problem of Shaka having converted to Judaism. Not cool.
Monkey wrench thrown in our plans! Louis becomes Christian, ending the Hindu three-way we were so hoping for. Ew, forget I said that. Anyway, bad times. Especially when the very next turn...
Brennus spread Hinduism into Wangian. He also added it to Djonganet the next turn.
Relations at a glance: it's muddled! The only real friends on the continent are now Joao and Shaka. Joao who we were planning on invading and Shaka who we took a city to build a forward base against. Also, Joao has 7 cities and because he's an imperialistic dickweed is going to keep expanding. He must be destroyed.
Techs: we can only get Monarchy from a couple people. None of the available trades are probably that smart. Note Louis has Theology and Shaka has Horsies. Do not approve!
Arcadia, scrolled down to show our wonder options. Pi-Dongbury has already submitted a plan for some Gardens. The others are available if you'd like to request them.
The other cities:
Oh boy, here goes! We've got a bunch of new civics, here's what they all do:
Hereditary Rule: Civ4 rules - Each military unit stationed in a city gives it +1 .
LP rules - With every new cabinet, we'll get a King randomly selected from the people in the empire. He will appoint a new cabinet and join the decision making process. I will still play the turns because screw trading the save around. I almost made this a temporary succession game, but that's a tad too complex.
Representation: Civ4 Rules - Our 6 largest cities get +5 . Each specialists generates +3 science.
LP Rules - Each city will elect a representative. They get a vote on the cabinet and can propose legislation.
Police State: Civ4 Rules - -50% War Weariness, +25% Unit Production
LP Rules - A Chief of (Secret) Police (Spy or Military will join the cabinet. They will have... powers.
Universal Suffrage: Civ4 Rules - Towns generation +1 Hammer. We can use our treasury to buy production.
LP Rules - Chaos! Anyone can propose legislation! If it's seconded it goes to the cabinet.
Caste System: Civ4 Rules - unlimited numbers of Scientist, Merchant, Artist specialists.
LP Rules - Scientists, Merchants, and Artists in each city elect the governors. Initial governor turns (from naming votes) last until the next full cabinet session. So founded update 1 of a new cabinet, you get 5 updates. Founded update 3, you get 3. Then you have to win the vote.
Organized Religion: Civ4 Rules - Cities with the state religion make buildings 25% faster.
LP Rules - Priests of the state religion will have their non-cabinet votes doubled. A High Priest position will be added to the cabinet. Priests of the state religion only, of course
Priests in the cities with a religion may convert to that religion. This is a one shot deal, so choose wisely! Those Priests will get something to do (finally!). Also, we should maybe convert to a religion.
Wonders Artists may propose The Statue of Zeus (if people invade us they get unhappy faster) or The Parthenon (+50% Great People) Prophets may propose Shwedagon Paya (We can switch to any Religion civic) or Chichen Itza (+25% city defense)
I will be proposing SO MANY resolutions tomorrow night, if the cabinet doesn't do it themselves. Jesus.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
Oh right, MegaMek has been drafted to govern SilverSnakes. A civilian governor will be made there after Update 9, if any civilians live there. Similarly, we need a military governor for Wangian, this will also last until Update 9.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
As our citizens are still a bunch of heathens by the standards of every faith in the heavens, by default we will need to make a courthouse next to properly sentence and burn these heretics at the stake. Once some sort of belief system more advanced than worshiping colored rocks makes its way to the city, we should immediately construct a temple and monastery to determine which heresies exactly they are guilty of.
And definitely break out the whips and start preparing them for the next citizen about to leave the granary. He seems especially heretical.
As a spy, I propopse we spread the protection of law through courthouses in every city to better our own technology advantage. The extra resources freed up by such a move will allow us to expand our own scientific operations while simultaneously letting us scout out our enemies more thoroughly (and steal their technologies for a pittance).
I implore the artists to inspire our populace in all aspects of governance (including espionage) through the Parthenon.
Given our size I also propose representation or police state to maximize our population or military growth; both are essential for our council's aggressive plans.
I vote against changing from slavery; egos can not improve our production, no matter our aims.
I would throw my support behind organized religion ironically to rapidly get our courthouses and libraries in order, but Hinduism is bad. Priests! Get us Christianity to better take advantage of the pitiful French please!
(For now, as a spy, I stay in the capital due to the priority of military units on our eastern front and lack of a clear plan. Not entirely sure how "moving" works, but the capital is not my intended permanent location. There just isn't a better spy city at the moment.)
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Damn shame about Joao getting some friends. This only intensifies the need to hit him now, rather than later. Let's see if our governors will crank out some chariots, and we should hit him before his cities get stronger.
Pacal isn't going anywhere; he's cut off from expansion. It might take a while for him to get his nerve up before bothering us. He might never do if we maintain a strong enough military.
With two out of three of my recommendations now properly researched, we should now be studying Aesthetics.
But beauty alone is not enough to properly show our glory to the world. We need Drama for a better expression of our obvious superiority.
After that... well, that depends on the international situation, I suppose. If we go to war and, if so, how it fares. That sort of thing.
And... let's see. I am the Priest who promoted the formation of a Code of Laws, which led to our people embracing Confusianism (even though others somehow felt the need to embrace some foreign and, therefore, heretical religion). Confusianism was also founded in East Schlongville, a city with only one Priest: Me.
The conclusion is inevitable. I'm a Confusian Priest. Probably the High Priest, but I am far too humble a person to even suggest such a thing.
With two out of three of my recommendations now properly researched, we should now be studying Aesthetics.
But beauty alone is not enough to properly show our glory to the world. We need Drama for a better expression of our obvious superiority.
After that... well, that depends on the international situation, I suppose. If we go to war and, if so, how it fares. That sort of thing.
And... let's see. I am the Priest who promoted the formation of a Code of Laws, which led to our people embracing Confusianism (even though others somehow felt the need to embrace some foreign and, therefore, heretical religion). Confusianism was also founded in East Schlongville, a city with only one Priest: Me.
The conclusion is inevitable. I'm a Confusian Priest. Probably the High Priest, but I am far too humble a person to even suggest such a thing.
Congrats, you are the High Priest. Enjoy. Bug people to build you missionaries and spread it.
Also, we have Aesthetics, I just didn't take a shot of it because it's not vital. That was our last turn. We're going to need more techs than just Drama. That'll take 11 turns. Give me elephants! I want elephants!
enlightenedbum on
Self-righteousness is incompatible with coalition building.
With two out of three of my recommendations now properly researched, we should now be studying Aesthetics.
But beauty alone is not enough to properly show our glory to the world. We need Drama for a better expression of our obvious superiority.
After that... well, that depends on the international situation, I suppose. If we go to war and, if so, how it fares. That sort of thing.
And... let's see. I am the Priest who promoted the formation of a Code of Laws, which led to our people embracing Confusianism (even though others somehow felt the need to embrace some foreign and, therefore, heretical religion). Confusianism was also founded in East Schlongville, a city with only one Priest: Me.
The conclusion is inevitable. I'm a Confusian Priest. Probably the High Priest, but I am far too humble a person to even suggest such a thing.
Congrats, you are the High Priest. Enjoy. Bug people to build you missionaries and spread it.
Wait, stop, no, my argument was faulty. Sure, I proposed Code of Laws, but I temporarily forgot my actual place of residence. So if Dyscord wants to be the Confucian High Priest, I'll cede the title to them.
And fine, you can have your elephants. You can have them even before studying Drama if you insist. Just don't come crying to me when the war elephants do what war elephants always do: trample their own troops.
Posts
It's heavily weighted towards cities without a religion first, large cities second, and I think cities with Great Prophet points third.
And by heavily, I mean heavily. It's almost unheard of to see a city with a religion found a new one over an unreligioned city.
Damnit! I was hoping Pi-Dongbury would be in the running for it.
No, not automatically. You have to get a Great Prophet to build the shrine. Once you have a shrine built you get one gold coin per turn for every city that has that religion. There have been a few games where I wound up not building any markets or grocers or banks because I had two or three holy cities with shrines just raking in the dough.
No one has a religion yet, so you have a decent shot.
And yes, holy cities get +5 culture (if you're that state religion or none) and the shrine with a great prophet. Shrines, of course, are awesome.
3 hour warning.
(The following takes place ~16 turns from when this post was made.)
If it pleases the court...
Our glorious civilization has finally established a strict set of laws. Laws not subject to the whim of an emotional populace or an “ethical” governor. And thus finally the distinction between “traitor” and “agent” is wrought. With these protections, those of us forever lurking in the background can step forward without fear and proudly offer our assistance.
Why give away our superior knowledge when we can simply take from “friend” and foe alike with impunity? Why attack make guesses about the strength of our opponents? Why suffer the insult of opening boarders to these swine simply to see lay of the land? Now is the age of espionage. Send us forth, and we spies shall be the god queen's invisible eyes and ears. Simply construct our courthouses to protect us from those we seek to protect, and we shall slip back into our enemies' shadows.
(Obviously, requesting a position as a spy. My city of preference is somewhat based on our ultimate war strategy which seems up for debate. Ideally some city with spare food for spy specialists... a research-lite city if you will. A settled spy and a Scotland yard are a must, asap, if one of the governors will commit to that. I personally favor raiding Louis for technology rather than further weakening opponents our military believes to already be trivial, but risking negative diplomacy is up the counsel, and the spies tailor their work to their desires.)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
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Anyway, added. Commit to a city after tonight's update.
Heh I propose the name "Tricky Dick" then. ("I am not a crook!")
If I can't set up a spy's paradise as gov. I will pick a city after our war plan is made.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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Also, I am not a cock. Stick with the damn theme.
But...but...he is sorta a cock?* I mean denying that would break the theme!
(*Tricky Dick was Nixon's derogatory nickname for those of you blissfully unaware of US political minutiae. Considering he was busted for involvement in espionage, it seems so very very fitting.)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
2) Should we continue settling cities? No! Get our economy back on track. Or, if after we burn the Mayan cities to the ground there are some irrisistable sites, go for it.
3) Should we declare war on the Maya? Yes! Keep Mutal, burn the rest!
4) Should we declare war on the Portuguese? Not yet!
Should we pursue such a strategy, I humbly suggest a 1:1 split of our espionage efforts between France and Portugal. We can later use our experience with the French to fill in any gaps in our technology, and can reassign the Portuguese efforts toward passive information gathering of our remaining enemies later. To facilitate this course of action, I again suggest making a strong effort towards a settled great spy, as the contribution from such an expert will be worth more than 6 cities with court houses before even factoring in any aid he is given by our infrastructure.
(This means a setting of 1 for Portugal and France and 0 for everyone else on the espionage screen. A great spy is worth 12 espionage before modifiers vs. just 2 per courthouse. One city with 2 settled great spies, a Scotland Yard, and the normal spy infrastructure should give us an unparalleled source of intelligence through the game.)
(Edit: I reread the thread an noticed France has the Great Wall, a significant boon to early spying. If we have access to one of their close allies, switching to spy on them instead of France would be good. However, the Great Wall is by no means an immunity to enemy spies.)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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2) We shall continue settling, because we are full of hubris! And poor judgment!
3) We shall invade...awww fuck, I have to break a tie. The populace seems to be slightly in favor of Joao. This matter may be brought up again after the update, as I don't think this will be a super long one.
Also, are we actually in a position to lose money from keeping cities? To phrase it another way, are certain cities costing us more commerce/turn than they are generating, without other significant advantages (valuable culture war cities, heavily specialized production cities). Because aside from the hammers needed to train up military to defend them, that's the only real reason to raze cities from an economic standpoint (poor placement is another matter). It doesn't matter what % your science slider is at, it's the beakers/turn that determines how fast you research a technology.
If we have one weak enemy: split spies between France/France-Ally and Portugal.
If we have one weak enemy and a potential Vassal: kill weakling and dedicate spies toward slaughtering vassel improvements to make them more willing to ally with us.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I wish to join the Empire as a Scientist and would like to move to East Schlongville upon entry of the Empire.
I was a slacker with the OP, you're in where it counts.
The first thing that happened was that Buddhism spread from the nearby Maya to Dickerdale. We did not convert to this new faith. Cities can get religion. This allows you to build religious buildings (temple, missionary, cathedral), gives you one culture per turn (if it's your state religion or you have none) and if it's your state religion one extra
Wangian was captured as requested by 3 members of the cabinet and kept as requested by two of them. We sadly lost a chariot in the assault.
I waited a few turns to offer this deal hoping we could nab Monarchy which as we had seen Pacal was already learning. We couldn't, but now he was willing to add Meditation to the deal. Saved us three turns of wasted research, awesome.
With Monotheism we can now adopt Organized Religion. More on this at the bottom of the update.
Forgot to crop this image. Anyway, no Temple of Artemis for us. Top 5 cities says it's in Paris, which now has FOUR WONDERS.
Fuck off Joao. Christianity was founded elsewhere the previous turn.
Code of Laws! One of the most important techs in the game, this allows Courthouses which lowers maintenance costs 50% and allows a much larger empire. Awesome. It also allows Caste System: again more on that in a moment. And learning it first means...
Hells yeah. East Schlongville is the holy city. Because Confucianism is one of the four later religions, we get a free missionary, he was sent to Arcadia to improve its happy cap.
In 5 BC, we complete the Pyramids, allowing us any government civic. More on this later as well! When you finish a wonder you get a pretty (lame) cinematic and this screen that tells you what they do. Hooray!
Mmmmmm. This would be an awesome city site, if hilariously aggressive (and near the Zulu, even). Note the minor problem of Shaka having converted to Judaism. Not cool.
Monkey wrench thrown in our plans! Louis becomes Christian, ending the Hindu three-way we were so hoping for. Ew, forget I said that. Anyway, bad times. Especially when the very next turn...
Brennus spread Hinduism into Wangian. He also added it to Djonganet the next turn.
Relations at a glance: it's muddled! The only real friends on the continent are now Joao and Shaka. Joao who we were planning on invading and Shaka who we took a city to build a forward base against. Also, Joao has 7 cities and because he's an imperialistic dickweed is going to keep expanding. He must be destroyed.
Techs: we can only get Monarchy from a couple people. None of the available trades are probably that smart. Note Louis has Theology and Shaka has Horsies. Do not approve!
Arcadia, scrolled down to show our wonder options. Pi-Dongbury has already submitted a plan for some Gardens. The others are available if you'd like to request them.
The other cities:
Oh boy, here goes! We've got a bunch of new civics, here's what they all do:
Hereditary Rule: Civ4 rules - Each military unit stationed in a city gives it +1
LP rules - With every new cabinet, we'll get a King randomly selected from the people in the empire. He will appoint a new cabinet and join the decision making process. I will still play the turns because screw trading the save around. I almost made this a temporary succession game, but that's a tad too complex.
Representation: Civ4 Rules - Our 6 largest cities get +5
LP Rules - Each city will elect a representative. They get a vote on the cabinet and can propose legislation.
Police State: Civ4 Rules - -50% War Weariness, +25% Unit Production
LP Rules - A Chief of (Secret) Police (Spy or Military will join the cabinet. They will have... powers.
Universal Suffrage: Civ4 Rules - Towns generation +1 Hammer. We can use our treasury to buy production.
LP Rules - Chaos! Anyone can propose legislation! If it's seconded it goes to the cabinet.
Caste System: Civ4 Rules - unlimited numbers of Scientist, Merchant, Artist specialists.
LP Rules - Scientists, Merchants, and Artists in each city elect the governors. Initial governor turns (from naming votes) last until the next full cabinet session. So founded update 1 of a new cabinet, you get 5 updates. Founded update 3, you get 3. Then you have to win the vote.
Organized Religion: Civ4 Rules - Cities with the state religion make buildings 25% faster.
LP Rules - Priests of the state religion will have their non-cabinet votes doubled. A High Priest position will be added to the cabinet. Priests of the state religion only, of course
Priests in the cities with a religion may convert to that religion. This is a one shot deal, so choose wisely! Those Priests will get something to do (finally!). Also, we should maybe convert to a religion.
Wonders
Artists may propose The Statue of Zeus (if people invade us they get unhappy faster) or The Parthenon (+50% Great People)
Prophets may propose Shwedagon Paya (We can switch to any Religion civic) or Chichen Itza (+25% city defense)
I will be proposing SO MANY resolutions tomorrow night, if the cabinet doesn't do it themselves. Jesus.
As our citizens are still a bunch of heathens by the standards of every faith in the heavens, by default we will need to make a courthouse next to properly sentence and burn these heretics at the stake. Once some sort of belief system more advanced than worshiping colored rocks makes its way to the city, we should immediately construct a temple and monastery to determine which heresies exactly they are guilty of.
And definitely break out the whips and start preparing them for the next citizen about to leave the granary. He seems especially heretical.
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I implore the artists to inspire our populace in all aspects of governance (including espionage) through the Parthenon.
Given our size I also propose representation or police state to maximize our population or military growth; both are essential for our council's aggressive plans.
I vote against changing from slavery; egos can not improve our production, no matter our aims.
I would throw my support behind organized religion ironically to rapidly get our courthouses and libraries in order, but Hinduism is bad. Priests! Get us Christianity to better take advantage of the pitiful French please!
(For now, as a spy, I stay in the capital due to the priority of military units on our eastern front and lack of a clear plan. Not entirely sure how "moving" works, but the capital is not my intended permanent location. There just isn't a better spy city at the moment.)
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Otherwise I'm just going by whomever has the highest post count.
Pacal isn't going anywhere; he's cut off from expansion. It might take a while for him to get his nerve up before bothering us. He might never do if we maintain a strong enough military.
And I don't know why!
But beauty alone is not enough to properly show our glory to the world. We need Drama for a better expression of our obvious superiority.
After that... well, that depends on the international situation, I suppose. If we go to war and, if so, how it fares. That sort of thing.
And... let's see. I am the Priest who promoted the formation of a Code of Laws, which led to our people embracing Confusianism (even though others somehow felt the need to embrace some foreign and, therefore, heretical religion). Confusianism was also founded in East Schlongville, a city with only one Priest: Me.
The conclusion is inevitable. I'm a Confusian Priest. Probably the High Priest, but I am far too humble a person to even suggest such a thing.
Congrats, you are the High Priest. Enjoy. Bug people to build you missionaries and spread it.
Also, we have Aesthetics, I just didn't take a shot of it because it's not vital. That was our last turn. We're going to need more techs than just Drama. That'll take 11 turns. Give me elephants! I want elephants!
And fine, you can have your elephants. You can have them even before studying Drama if you insist. Just don't come crying to me when the war elephants do what war elephants always do: trample their own troops.