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Posts

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    The dude who holds the unique tunder is called barin.

    You got extremely lucky, I followed hima round for an hour hoping he'd die last time I played Soc because I wanted that weapon so much. He randomly wanders out of the bar area and can get killed by dogs.

    It's got fantastic handling and absurd damage, plus an underslung launcher. I don't think you can stick a scope on it but it's an assault weapon, even though the first shot is almost always 100% accurate.

    It was my bestest pal ever in all the labs my first time through the game.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • FatsFats Corvallis, ORRegistered User regular
    edited February 2010
    I found him dead on my very first playthrough, but never again.

    I like how the STALKER Complete guys rebalanced the weapons, I found the sniper TRS and it's actually useful now. Their re-done scope graphics are garbage, though.

    Fats on
  • Tim JamesTim James Registered User regular
    edited February 2010
    Echo wrote: »
    This game is all about the awesome moments that just randomly happen.

    Now I'm going back to that area where I got the shotgun to keep searching for stuff.
    I think the second sentence is what this game is all about. :)
    krylon666 wrote: »
    I think it may be the weird bandit / stalker dynamic that's going on. I kinda just want them to be the bad guys I guess. Also had a problem with an early mission:
    ...
    Is there a lot of depth to the bandit leader's missions?
    ...
    Oh, please tell me I can find a Vintar BC in CoP. That was my shit in SoC.
    The neutral bandits is a big switch but I like the more relaxed pace and focus on mutants early in the game. Technically you can shoot them on sight like most of the stalkers do. Also that mission you're talking about is probably the one most likely to go "wrong" due to all the A-life going back and forth. I think it is also one of the few that close off or open up a quest depending on who survives and what happens; most of them are self-contained but you might need to do two playthroughs for that one.

    There is not a lot of depth to any of the quest givers. They give a handful of interesting quests but it's not like choosing a faction.

    Non-spoiler about Vintorez:
    You can find one laying around in a stash somewhere in the first map, but you'll have to search up high!
    Echo wrote: »
    I just searched the [cool place]. This is what I call fucking epic immersion. I really am digging through the remains of an old Soviet-era factory that was abandoned 30 years ago, hoping I get done while I still have some sunlight.
    Yes this is one of the coolest parts of the game and perhaps the very definition of the series. I still think it works best as a surprise because it kind of comes out of nowhere until you get out and reflect on how amazing it was even without the overt scares of SoC.

    Tim James on
    sig.gif
  • jothkijothki Registered User regular
    edited February 2010
    The dude who holds the unique tunder is called barin.

    You got extremely lucky, I followed hima round for an hour hoping he'd die last time I played Soc because I wanted that weapon so much. He randomly wanders out of the bar area and can get killed by dogs.

    It's got fantastic handling and absurd damage, plus an underslung launcher. I don't think you can stick a scope on it but it's an assault weapon, even though the first shot is almost always 100% accurate.

    It was my bestest pal ever in all the labs my first time through the game.

    Yeah, I love that weapon. Takes down bandits in two to three hits, and uses their ammo. Doesn't seem to have significant kickback either.

    I had an enormously difficult time taking down the first stealth mutant thing. The second time, I had the Tunder, and dropped it in a single clip.

    jothki on
  • mwoodymwoody Registered User regular
    edited February 2010
    Cherrn wrote: »
    mwoody wrote: »
    Anyone know what batteries are for? I assumed flashlight, exoskeletons, or detectors - none of these appear to need it.

    It's ammo for a gun you can get later in the game. Hold onto them.

    Ahh, so it is, thanks. On a very much related note, as much as I love this game, they REALLY need to cut it out with heavy (6kg!) items you aren't allowed to stick in your stash.

    mwoody on
    Steam: mwoody450
  • Tim JamesTim James Registered User regular
    edited February 2010
    The must-carry inventory items in CoP are a drag for obsessive compulsive disorders, although toward the end with upgraded equipment and artifacts there is plenty of free space available. They've also got that handy 5 minute carry weight booster if you want to bring home a lot of guns.

    [EDIT] It's really more about having to look at all that shit the entire time. :)

    Tim James on
    sig.gif
  • LunysgwenLunysgwen Registered User regular
    edited February 2010
    I'm broadcasting my game of Stalker:CoP if anyone is interested. Getting ready to go into Pripyat. I'm also in the G&T vent.

    http://www.livestream.com/palol

    Lunysgwen on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    CoP is fantastic atmosphere. Just, fantastic.

    I can't think of a better descriptive word than fantastic, I'm too busy thinking about the game.
    It'll have to do.

    Fan-fucking-tastic.

    There we go.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Tim JamesTim James Registered User regular
    edited February 2010
    Lunysgwen wrote: »
    I'm broadcasting my game of Stalker:CoP if anyone is interested. Getting ready to go into Pripyat. I'm also in the G&T vent.
    That was fun to watch for a few minutes. I was trying to get you to pick up that unique PKM! Oh well not a big deal.

    Tim James on
    sig.gif
  • LunysgwenLunysgwen Registered User regular
    edited February 2010
    I have a hard time seeing chat with Procaster for some reason. I didn't pick up his gun because it was -so- heavy, and didn't know how far I had to go before I found somewhere safe to stash it.

    Lunysgwen on
  • FaffelFaffel Registered User regular
    edited February 2010
    Is there much of a punishment in CoP for hunting bandits or stalkers? I am tempted to play through, once I'm done, doing a lone wolf thing - hunting people for their gear and valuables and selling them to other stalkers.

    Faffel on
    [SIGPIC][/SIGPIC]
  • FightTestFightTest Registered User regular
    edited February 2010
    One of the disappointing things to me about CoP was the lack of equipment I came across. In SoC I switched through multiple suits and guns but my CoP suit progression was starter>seva>military and that's it. As for guns it went starter>slightly better>some gun that I've used through completion. (Black assault rifle with a big googly scope attachment.)

    SoC felt like there were more tiers of items whereas CoP seems to have shitty, slightly less shitty, and good.

    FightTest on
    MOBA DOTA.
  • FaffelFaffel Registered User regular
    edited February 2010
    FightTest wrote: »
    One of the disappointing things to me about CoP was the lack of equipment I came across. In SoC I switched through multiple suits and guns but my CoP suit progression was starter>seva>military and that's it. As for guns it went starter>slightly better>some gun that I've used through completion. (Black assault rifle with a big googly scope attachment.)

    SoC felt like there were more tiers of items whereas CoP seems to have shitty, slightly less shitty, and good.

    Yeah, I gave up on my CoP playthrough shortly after getting THAT gun and trying to repair it - I think I need to wait for mods to add more variety to the game.

    Faffel on
    [SIGPIC][/SIGPIC]
  • jothkijothki Registered User regular
    edited February 2010
    Lunysgwen wrote: »
    I'm broadcasting my game of Stalker:CoP if anyone is interested. Getting ready to go into Pripyat. I'm also in the G&T vent.

    http://www.livestream.com/palol

    Ragequit! :P

    So I take it the game isn't as good as SoC is at letting plot-critical characters die?

    jothki on
  • LunysgwenLunysgwen Registered User regular
    edited February 2010
    jothki wrote: »
    Lunysgwen wrote: »
    I'm broadcasting my game of Stalker:CoP if anyone is interested. Getting ready to go into Pripyat. I'm also in the G&T vent.

    http://www.livestream.com/palol

    Ragequit! :P

    So I take it the game isn't as good as SoC is at letting plot-critical characters die?

    I'll bring it back up in about 30. Just tired of silly things like dogs attacking invincible characters, and them standing around doing nothing, and then shooting me for helping them! No - Plot critical characters tend to stay alive. But they're fairly rare.

    Edit - Broadcast is back up.

    Lunysgwen on
  • AntFAntF Registered User new member
    edited February 2010
    Sorry to break up the CoP chat, but I'm running into major trouble with SoC and Stoll's mod compilation.

    I'm running into trouble at Bar where if I take a quest from seemingly anyone, the game will crash to desktop upon leaving Bar, and all my save games will become corrupt and crash. Annoying I suppose, but I figured I could still do the main quest. Well, I was to be thwarted there too...

    I just killed the floating red shiny...mutant? in X18 and got the cutscene. Recieved a black screen after it finished. Okay, I'll just go back to this thread and, oh, there's a fix involving the removal of two sound files. Okay, done deal. Get back in, kill that thing again, get the cutscene and...oh. Black screen again. Tried multiple loads and just exiting to menu then resuming. No good.

    I'm ready to throw in the towel. I was having such a great time getting scared out of my pants at X18 and thinking I was finally making progress in the game and then, this happened...a little help, please? :?

    AntF on
  • EliminationElimination Registered User regular
    edited February 2010
    Im really bad at CoP, i got to the area with the chopper on the ridge, but i cant figure out how to get up there. Its up on that ridge and around it are the edge of the map i cant go through, and a ridge that goes all the way around, i cant seem to find any sort of entry point.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • FightTestFightTest Registered User regular
    edited February 2010
    Somewhere early on you run into a story point where someone knows about a secret path to get up there. Just have to follow the lead. I ran into it and I'm not a side-questy guy so it can't be too hard to find.

    FightTest on
    MOBA DOTA.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Im really bad at CoP, i got to the area with the chopper on the ridge, but i cant figure out how to get up there. Its up on that ridge and around it are the edge of the map i cant go through, and a ridge that goes all the way around, i cant seem to find any sort of entry point.
    You gotta finish one of your quests to get to that. Talk to beard (I think) and he'll tell you about a man to talk to to get onto the plateau. Be careful opening his door hes a bit jumpy....

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited February 2010
    FightTest wrote: »
    One of the disappointing things to me about CoP was the lack of equipment I came across. In SoC I switched through multiple suits and guns but my CoP suit progression was starter>seva>military and that's it. As for guns it went starter>slightly better>some gun that I've used through completion. (Black assault rifle with a big googly scope attachment.)

    SoC felt like there were more tiers of items whereas CoP seems to have shitty, slightly less shitty, and good.

    I think both games have mostly all the same guns and armor, but I could be wrong ...

    I personally never use pistols, but even so, I'm having a great time switching between unique weapons, artifact set ups, CQB set ups, night setups, anomaly hunting setups, high ROF rigs ... Not to mention the stuff you get from Nimble that is one of a kind. Sorry to hear you're bored with the equipment, though ...

    Shit, I have at least two versions of each gun with different upgrade paths, and three Viper 5s (Viper in 9x19, one in 9x18, and one unique in .45). I have long range weapons that sacrifice power and accuracy for ROF, ones that sacrifice ROF for accuracy and stopping power, some with auto-targeting systems, some with night-vision systems ...definitely enough options to appease me!

    Just out of curiosity, what guns have you gone through?

    Daemonion on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Daemonion wrote: »
    FightTest wrote: »
    One of the disappointing things to me about CoP was the lack of equipment I came across. In SoC I switched through multiple suits and guns but my CoP suit progression was starter>seva>military and that's it. As for guns it went starter>slightly better>some gun that I've used through completion. (Black assault rifle with a big googly scope attachment.)

    SoC felt like there were more tiers of items whereas CoP seems to have shitty, slightly less shitty, and good.

    I think both games have mostly all the same guns and armor, but I could be wrong ...

    I personally never use pistols, but even so, I'm having a great time switching between unique weapons, artifact set ups, CQB set ups, night setups, anomaly hunting setups, high ROF rigs ... Not to mention the stuff you get from Nimble that is one of a kind. Sorry to hear you're bored with the equipment, though ...

    Shit, I have at least two versions of each gun with different upgrade paths, and three Viper 5s (Viper in 9x19, one in 9x18, and one unique in .45). I have long range weapons that sacrifice power and accuracy for ROF, ones that sacrifice ROF for accuracy and stopping power, some with auto-targeting systems, some with night-vision systems ...definitely enough options to appease me!

    Just out of curiosity, what guns have you gone through?

    He said he wasn't a sidequesty person so I'm guessing this is the source of the complaint.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • jothkijothki Registered User regular
    edited February 2010
    So how exactly does radiation work? Do you start with a negative base units per second, have that base altered by artifacts, then have the amount of radiation you gain/lose per second increased based on your proximity to a radiation source? Or is it something more complex?

    jothki on
  • LunysgwenLunysgwen Registered User regular
    edited February 2010
    for those you you who watched my cast, I'll have it up tomorrow sometime. Getting super late here and I'm tired.

    Lunysgwen on
  • LunysgwenLunysgwen Registered User regular
    edited February 2010
    jothki wrote: »
    So how exactly does radiation work? Do you start with a negative base units per second, have that base altered by artifacts, then have the amount of radiation you gain/lose per second increased based on your proximity to a radiation source? Or is it something more complex?

    I believe you have it right. I use artifacts to counter other artifact radiation, and the SEVA suit takes care of any outside sources.

    Lunysgwen on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    jothki wrote: »
    So how exactly does radiation work? Do you start with a negative base units per second, have that base altered by artifacts, then have the amount of radiation you gain/lose per second increased based on your proximity to a radiation source? Or is it something more complex?

    I have a feeling it's probably just "if you go near x place you get 10 rads per second". Artifacts reduce it, hence it'd be 4 rads per second for a -6 artifact. Suits work presumably the same way on on environment radiation, but artifacts that cause radiation aren't affected by suit radiation resistance. Only rad reducing artifacts stop that, and any excess helps with environment radiation.
    Once you have rads built up I've never seen it decrease naturally.

    On the other hand you asked a simple question in a really complicated way so I may just have repeated what you asked. You confused me with "start with a negative base units per second"

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • jothkijothki Registered User regular
    edited February 2010
    jothki wrote: »
    So how exactly does radiation work? Do you start with a negative base units per second, have that base altered by artifacts, then have the amount of radiation you gain/lose per second increased based on your proximity to a radiation source? Or is it something more complex?

    I have a feeling it's probably just "if you go near x place you get 10 rads per second". Artifacts reduce it, hence it'd be 4 rads per second for a -6 artifact.
    Once you have rads built up I've never seen it decrease naturally.

    I have, but maybe that's because I'm playing on the easiest difficulty. I can still die in less than a second if I walk around a corner directly into an enemy, so I'm satisfied with it as it is. It does seem like my weapons aren't decaying very much, though, which may very well be another thing that I won't mind.

    I've never let it run down if it gets high, but if I pick up a small amount I can just ignore it and it will go away on its own fairly quickly. I'm fairly sure I pick up radiation faster by running directly through a source, as well. I haven't done much testing, though, for obvious reasons. I've picked up enough antirads that I probably should, though.

    The Thorn artifact says in its description that it actively purges radiation from your system, so I assume I'm probably correct here.

    jothki on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited February 2010
    Ok, something that's really bothering me about CoP. My guns sound really quiet and puny. Just my guns mind you; everyone else's are fine. In fact, someone firing a gun 10 feet away from me will produce more noise than me firing an identical gun myself. DOES NOT COMPUTE. Is anyone else getting this?

    Mr Ray on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited February 2010
    What speaker layout do you use? Maybe its trying to use a speaker you don't actually have?

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited February 2010
    That does sound likely, as it would make sense that the game wants my own weapon sounds to come out of the front speaker... I just don't have one.

    I'm using 2 speakers, but there doesn't seem to be any way to tell the game what speaker layout I have; the sound options are pretty spartan. Windows is set up to use 2 speakers as normal and everything else seems to run fine...

    Mr Ray on
  • UrianUrian __BANNED USERS regular
    edited February 2010
    FightTest wrote: »
    One of the disappointing things to me about CoP was the lack of equipment I came across. In SoC I switched through multiple suits and guns but my CoP suit progression was starter>seva>military and that's it. As for guns it went starter>slightly better>some gun that I've used through completion. (Black assault rifle with a big googly scope attachment.)

    SoC felt like there were more tiers of items whereas CoP seems to have shitty, slightly less shitty, and good.

    Did you not like Mass Effect 2 either? This game may have less guns (though I still think it has a lot), but it has even more customization. There is a practical level of choice and variation when it comes to your combat arsenal this time, instead of there being tons of loot. Money is valuable, and you get to choose wisely what upgrades you want for which gun, and if you spend a lot on upgrades for one, you'll have to stick with that gun until you get enough money (which you earn while using the gun you just upgraded) again to upgrade a new one. It's more solid and personal than just finding a cool gun or whatever.

    Urian on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited February 2010
    Ok, so I've found a fix, but I don't know if I can apply it on the steam version. :(

    According to the GSC forums, there's a value in system.ltx called "hud_sound_vol_k" which I need to set to 1. Problem is, I don't seem to have a system.ltx file anywhere, or even a \gamedata\configs\ folder in which to find it. Am I fucked, or just looking in the wrong place?

    This doesn't seem to be just an issue for me; there seem to be a lot of complaints about funny sounds in CoP at the moment. By default, rain makes more noise than your guns. What the christ?

    Mr Ray on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited February 2010
    Mr Ray wrote: »
    Ok, so I've found a fix, but I don't know if I can apply it on the steam version. :(

    According to the GSC forums, there's a value in system.ltx called "hud_sound_vol_k" which I need to set to 1. Problem is, I don't seem to have a system.ltx file anywhere, or even a \gamedata\configs\ folder in which to find it. Am I fucked, or just looking in the wrong place?
    What operating system are you using?

    If you are on Vista or Win7, do a search for "system.ltx" from your start bar. You will find it that way.

    Also, weapon audio is a weak point with GSC. There is some software-side programming, but their sounds come across as if they recorded cap guns in a basement :(

    Daemonion on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited February 2010
    Daemonion wrote: »
    Mr Ray wrote: »
    Ok, so I've found a fix, but I don't know if I can apply it on the steam version. :(

    According to the GSC forums, there's a value in system.ltx called "hud_sound_vol_k" which I need to set to 1. Problem is, I don't seem to have a system.ltx file anywhere, or even a \gamedata\configs\ folder in which to find it. Am I fucked, or just looking in the wrong place?
    What operating system are you using?

    If you are on Vista or Win7, do a search for "system.ltx" from your start bar. You will find it that way.

    Also, weapon audio is a weak point with GSC. There is some software-side programming, but their sounds come across as if they recorded cap guns in a basement :(

    It looks like system.ltx is something that some mod or other adds; it doesn't seem to be in the default game. I've downloaded a sound overhaul mod (http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=777&sec_id=19) which also sounds like the sounds were recorded with cap guns in a basement, but at least they sound like loud cap guns in a basement, so I'm going to stick with it until I find a way to just make the default guns louder.

    *edit* Ok, it looks like I need to either copy system.ltx from another Call of Pripyat mod (the ones for SoC and CS don't work I tried), or unpack the entirety of the game's resources directory and get it that way. And the first utility I downloaded to unpack the files doesn't work on CoP either.

    *sigh*

    Anyone know where I can get a copy of system.ltx I can use?

    Mr Ray on
  • EchoEcho ski-bap ba-dapModerator mod
    edited February 2010
    Lunysgwen wrote: »
    for those you you who watched my cast, I'll have it up tomorrow sometime. Getting super late here and I'm tired.

    Just out of curiosity, what software are you using? I've been thinking about doing some live streams myself.

    Echo on
  • BigDesBigDes Registered User regular
    edited February 2010
    Urian wrote: »
    FightTest wrote: »
    One of the disappointing things to me about CoP was the lack of equipment I came across. In SoC I switched through multiple suits and guns but my CoP suit progression was starter>seva>military and that's it. As for guns it went starter>slightly better>some gun that I've used through completion. (Black assault rifle with a big googly scope attachment.)

    SoC felt like there were more tiers of items whereas CoP seems to have shitty, slightly less shitty, and good.

    Did you not like Mass Effect 2 either? This game may have less guns (though I still think it has a lot), but it has even more customization. There is a practical level of choice and variation when it comes to your combat arsenal this time, instead of there being tons of loot. Money is valuable, and you get to choose wisely what upgrades you want for which gun, and if you spend a lot on upgrades for one, you'll have to stick with that gun until you get enough money (which you earn while using the gun you just upgraded) again to upgrade a new one. It's more solid and personal than just finding a cool gun or whatever.

    I dunno about that money thing.

    It is far easier to get stupidly rich in CoP than in the other Stalker games, even without regularly going to harvest artefacts.

    BigDes on
    steam_sig.png
  • Tim JamesTim James Registered User regular
    edited February 2010
    If you have too much money you should go upgrade another weapon and use it for a while for fun. There aren't as many useful differences to the armors but I thought there was enough weapon variety with all the upgrades.

    Tim James on
    sig.gif
  • EchoEcho ski-bap ba-dapModerator mod
    edited February 2010
    Woo, Nimble hooked me up with a sealed-circuit SEVA suit. Some nice upgrades available for it.

    Also, my GP37 is a damn beast now. Very little recoil, great accuracy and fire rate.

    So, I need to find some calibration tools for Nitro. Suggestions?

    Echo on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited February 2010
    So is no-one else getting the quiet guns thing?

    Mr Ray on
  • CitrusCitrus Registered User regular
    edited February 2010
    ^^^
    If you want your system.ltx download this extractor Open it and set the "database folder" to your .../call of pripyat folder, and "output" to where ever you want it to put the file you extract, then in the filter type "system" without quotes and it should give you system.ltx. extract it and it will dump the folder structure and the file where ever you told it to. Edit the settings you wanted and put the entire thing into the .../call of pripyat/gamedata folder.

    You also need to edit fsgame.ltx if you haven't already, change

    "$game_data$ = false| true| $fs_root$| gamedata\"
    to
    "$game_data$ = true| true| $fs_root$| gamedata\"


    I wanted a exoskeleton but accidentally made nimble bring me regular body armor. At least it's super awesome.

    Here's a guide to all the tools in CoP(don't click if you would rather find them on your own):

    * Rough tools
    - Sawmill building in Creek - in the attic of the small house

    - Electro anomaly train in Jupiter (parked train car south of Midsummer which has the electro anomaly running up and down it, jump on the roof and run to the end in order to gain access)
    * Fine tools
    - Creek Workshop substation, a group of Mercs have occupied the building as their base and you need to give them 6 items of any kind of food in order to get in (well that's one way)

    - In a building to the South-west of the Jupiter factory, through a large number of electro anomalies (there is also an artifact to be found here)
    * Calibration tools
    - Basement of the Pripyat department store

    - Old BWC building in Pripyat

    Citrus on
  • CherrnCherrn Registered User regular
    edited February 2010
    Echo wrote: »
    Woo, Nimble hooked me up with a sealed-circuit SEVA suit. Some nice upgrades available for it.

    Also, my GP37 is a damn beast now. Very little recoil, great accuracy and fire rate.

    So, I need to find some calibration tools for Nitro. Suggestions?

    Without spoiling anything, you can find them in Pripyat.

    I will admit, I had a problem finding good guns in the game as well. Seems like I stuck with a fully upgraded Viper for most of the game until I got to Pripyat. Well, that and the drum-shotgun from Nimble.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
This discussion has been closed.