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My information might well be of use to you, S.T.A.L.K.E.R.

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Posts

  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2010
    Monger wrote: »
    New thread title: My information is mighty nifty, STALKER
    That is totally the kind of word that would show up in a STALKER game, too.

    Howdy, bro. That's a nifty shooter you got there.

    Though...there are only animals and men in the Zone...:winky:

    TrippyJing on
    b1ehrMM.gif
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited June 2010
    dukederek wrote: »
    D: m'sorry, was just asking :cry:

    Regarding trophying, I agree, I like to have trophies too, though I choose to keep them in a dedicated stash (on the hill at the back of the Military Warehouses) which functions as a "trophy cabinet". In it I keep every gun in the game and every unique gun I have found that I don't use.

    I think maybe I'm getting immersion and atmosphere mixed up, personally, I like the same feeling as Monger's been talking about, actually having to weigh risks, but maybe that's atmosphere rather than immersion...

    My post was perhaps... a tad more hostile, than I had intended. Quite sorry about that.
    Tim James wrote: »
    This is okay because there are obsessive-compulsives out there who need to grab everything. It can become a grind eventually but that's fine.

    On the other hand, if one wants to carry a lot of weapons and ammo into a fight, there are a few things to keep in mind. STALKER uses multiple ammo types, so it's easier to handle different situations without bringing 6 different guns along. I'm replaying Fallout 3 and it has this annoying problem. Also, SoC may feel like an open world, but the progression in guns and ammunition used by the enemies is fairly deliberate, so if you don't use the weapon type of choice for a map, you're stuck bringing a thousand rounds of your own -- if you can even acquire enough to begin with. Finally, I think CoP is best played as a series of mini adventures, so it lends itself to picking two guns to play with each time (say, a sniper rifle and subgun, an automatic rifle and shotgun, or LMG and pistol) and setting off. Just zipping around with every weapon cheapens some of the fun you can make out of CoP.

    I think it's fine as long as you know what's going on like Klash, and aren't abusing it to bring a lot of guns to a fight. And that's only because you don't want to weaken the experience so much you end up thinking "OLOL what is so great about this game?" Of course it's your game so you can break it if you want, but don't come complaining to us!

    Where would I be without my OCD collecting? Well, I probably won't have any guns to bath in, would I? What good is an inventory that doesn't let me bathe myself in stuff?

    I don't really get bringing along a military's worth of might, it seems unnecessary. I just wanna collect the shiny bits of metal that the dead mans drop. :(

    Klash on
    We don't even care... whether we care or not...
  • GarthorGarthor Registered User regular
    edited June 2010
    Dr Snofeld wrote: »
    I used to struggle with the weight limit until I realised how much all that vodka I was carrying weighed. Now I do the manly thing. When I find a bottle, I drink it right there and then.

    I hope you fully explored the bandit base in the Dark Valley.

    Fun times, there.

    Garthor on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2010
    I once found a stash with ten bottles of vodka. Ten.

    TrippyJing on
    b1ehrMM.gif
  • Tim JamesTim James Registered User regular
    edited June 2010
    Klash wrote: »
    Where would I be without my OCD collecting? Well, I probably won't have any guns to bath in, would I? What good is an inventory that doesn't let me bathe myself in stuff?

    I don't really get bringing along a military's worth of might, it seems unnecessary. I just wanna collect the shiny bits of metal that the dead mans drop. :(
    Your first step to recovery is admitting that it's all vendor trash. Get clean, Klash!

    Tim James on
    sig.gif
  • big lbig l Registered User regular
    edited June 2010
    I like upping the weight limit to ridiculous levels just because it makes it convenient to always click "take all" every time you loot a guy.

    big l on
  • Tim JamesTim James Registered User regular
    edited June 2010
    big l wrote: »
    I like upping the weight limit to ridiculous levels just because it makes it convenient to always click "take all" every time you loot a guy.
    People make fun of inventory management, but it's funny (and a little sad) that that mechanic makes some sense in a post apocalypse / survival world. Pawing around for useful items is part of the theme, whether it's movies or games or books. Of course, it is one of those things that is nice to abstract away at some point when it does come to games.

    Tim James on
    sig.gif
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2010
    In my current game, I have around 15 kg worth of ammo for my AK.

    TrippyJing on
    b1ehrMM.gif
  • ArrathArrath Registered User regular
    edited June 2010
    Thats my biggest problem, my basic gear (armor, weapons, medical supplies, essential artifacts) tends to eat up 20 or 25kg, then ammo on top of that. Argh!

    Although I loved at the start of SoC, being scared to shit by any and everything. Then I chanced upon an army patrol (read, they came from no-where and slaughtered me) and oh so nerve wrackingly and carefully plinked two of them from a stupid distance with my pistol, being shot to bits all the while. And then ran around like a cross between a ninja and rambo and stabbed the other two in the face.

    Hello big gun!....and, like, 39 rounds. Boy did I make those last.

    Arrath on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    Tim James wrote: »
    big l wrote: »
    I like upping the weight limit to ridiculous levels just because it makes it convenient to always click "take all" every time you loot a guy.
    People make fun of inventory management, but it's funny (and a little sad) that that mechanic makes some sense in a post apocalypse / survival world. Pawing around for useful items is part of the theme, whether it's movies or games or books. Of course, it is one of those things that is nice to abstract away at some point when it does come to games.
    You know, I really didn't like how traders would only buy good condition items in CoP at first, but it eventually started to grow on me. It's partially because it does make sense, and it's partially because the world just gets more interesting when not everything is loot. It's another judgement call to make about whether or not to bother carting something back with you.
    Arrath wrote: »
    Thats my biggest problem, my basic gear (armor, weapons, medical supplies, essential artifacts) tends to eat up 20 or 25kg, then ammo on top of that. Argh!
    Great thing about LURK with the low weight limit is I got pretty good about learning how to pack down to 25kg including ammo, though it'd creep closer to 30 if I wanted a bit more firepower. It's pretty interesting to experiment around and figure out how much stuff you really don't need. Especially medkits. I can usually get by if I only take one or two. More than 4 is completely wasted space.

    Monger on
  • ArrathArrath Registered User regular
    edited June 2010
    You say that, but have you run into the Bloodsucker that ate 16 slugs and 14 .45s before going down?

    Medkitsucker is more like it.

    Arrath on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2010
    Monger wrote: »
    Tim James wrote: »
    big l wrote: »
    I like upping the weight limit to ridiculous levels just because it makes it convenient to always click "take all" every time you loot a guy.
    People make fun of inventory management, but it's funny (and a little sad) that that mechanic makes some sense in a post apocalypse / survival world. Pawing around for useful items is part of the theme, whether it's movies or games or books. Of course, it is one of those things that is nice to abstract away at some point when it does come to games.
    You know, I really didn't like how traders would only buy good condition items in CoP at first, but it eventually started to grow on me. It's partially because it does make sense, and it's partially because the world just gets more interesting when not everything is loot. It's another judgement call to make about whether or not to bother carting something back with you.

    Yeah, this pissed me off for about 30 minutes until I learnt what condition guns needed to be in.
    And then it was like....oh man a full condition rifle! Score!

    When I was in a hurry I'd pick up everything then go back through in a safer place and chuck out all the useless no condition rifles and pistols.
    I would keep ones that were on the edge and if they wouldn't sell I'd go out back of the camp and chuck em onto the deck. Had a nice pile out there eventually.
    Some of the rifles and stuff started disappearing after a while, I think the stalkers on patrol were picking them up.

    Half the time when I went through a battlefield in the later game, I wouldn't even look at the guns lying around because I wasn't interested in taking the time out.
    Ended up being a really neat mechanic for me. It's funny because before I played CoP I would have sworn black and blue that I wouldn't stand for it....

    It often really upped the tension, because there were times I wanted to loot a guy but there were enemies nearby somewhere and I didn't want to click take all because then I'd fill up my inventory with crap. So I'd wait until after it cooled down. Making strategic situations about loot and upping the tension for looting was pretty great.

    Btw Monger, you wouldn't happen to know if there's any mod out there that fixes the ridiculous degredation speed on guns/armor would you? It's my only remaining annoyance. I don't want them invulnerable. I just want the speed of it reduced by about...half, without changing the balance of how fast individual guns actually degrade compared to each other.
    Some of the bigger set pieces, I had to bring a second gun because otherwise the first would be destroyed and useless about three quarters of the way through. Like the trip to pripyat.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    Arrath wrote: »
    You say that, but have you run into the Bloodsucker that ate 16 slugs and 14 .45s before going down?

    Medkitsucker is more like it.
    In LURK? If a superbloodsucker gets close enough to scratch you, you're pretty much dead, anyway. Either hit and run or find something to stand on. Or just run. Cause that's a good plan, too.
    Ended up being a really neat mechanic for me. It's funny because before I played CoP I would have sworn black and blue that I wouldn't stand for it....
    Yeah, it feels like GSC took a hard look back at Clear Sky and thought through which of their myriad changes worked and which were dumb, and from that got a sense of what kinds of risks they could take with the mechanics. All of CoP's changes were good progress, really, so long as you gave yourself the time to figure them out.
    Btw Monger, you wouldn't happen to know if there's any mod out there that fixes the ridiculous degredation speed on guns/armor would you? It's my only remaining annoyance. I don't want them invulnerable. I just want the speed of it reduced by about...half, without changing the balance of how fast individual guns actually degrade compared to each other.
    Some of the bigger set pieces, I had to bring a second gun because otherwise the first would be destroyed and useless about three quarters of the way through. Like the trip to pripyat.
    I don't know of one, no, but I haven't really looked. I'm sure Stolls or Ninja Snarl or someone could point you in the direction of which files to edit to do it yourself, though.

    Monger on
  • Mercutio87Mercutio87 So build that wall and build it strong cause We'll be there before too longRegistered User regular
    edited June 2010
    Garthor wrote: »
    Dr Snofeld wrote: »
    I used to struggle with the weight limit until I realised how much all that vodka I was carrying weighed. Now I do the manly thing. When I find a bottle, I drink it right there and then.

    I hope you fully explored the bandit base in the Dark Valley.

    Fun times, there.

    I once decided, in a fit of bored insanity, to drink every bottle of vodka I had found in the bandit base plus all 20 something bottles once I hit the supply room.

    The screen was wigging out so badly I just walked away and let it do its thing for a while.

    Edit: though now that I'm thinking about it, I recall that after making a sandwich, eating it, and coming back in 10 minutes later, I found the game had decided it was time to respawn the bandits. And my dude's head was still wobbling around like something out of the exorcist.

    D:

    Cue trying to stumble over to a corner, toss grenades out the open doorway, and generally just stand there spraying as many bullets as possible in a very wide oval.

    Nothing like dying to a bandit with a sawed off shotgun because you were too drunk to shoot him.

    Mercutio87 on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited June 2010
    Morninglord: If you're talking about CoP for armor non-degradation, there's a mod for it here. Haven't yet tried it, but if it's anything like that for Shadow or Clear Sky, it's probably just tweaking outfit.ltx in stalker\gamedata\config\misc.

    Title change: Let it be so.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • MarsMars Registered User regular
    edited June 2010
    I've always had trouble in games where I refuse to leave or use consumable items unless I absolutely need to. In STALKER, this meant I ended up with about 9 kilos of bandages and almost as much of medkits. I finally had to set a limit for myself of 15 bandages and 10 medkits that I can never allow myself to go over.

    When I finally made that decision, I left a literal wall of bandages behind me in the tunnels under Agroprom.

    Mars on
  • GarthorGarthor Registered User regular
    edited June 2010
    Mars wrote: »
    I've always had trouble in games where I refuse to leave or use consumable items unless I absolutely need to. In STALKER, this meant I ended up with about 9 kilos of bandages and almost as much of medkits. I finally had to set a limit for myself of 15 bandages and 10 medkits that I can never allow myself to go over.

    When I finally made that decision, I left a literal wall of bandages behind me in the tunnels under Agroprom.

    My worst problem is thinking, "Well, I probably won't need to carry much if I'm shooting mans, because I can loot as I go...

    but what if there are monsters?!"

    In retrospect - in SoC at least - you never really went so far without lootables that 200 rounds or so wasn't enough.

    Garthor on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited June 2010
    A common gaming affliction, most often seen in RPGs; no matter how much of something you have, you're going to want to save it because there might be a horde of pissed-off bad guys in the next room, and then who's gonna look prepared?

    Getting health regen artifacts was a wonderful space-saver, kept me from needing more than a few medkits and bandages for immediate healing during firefights. Of course, it took a while to train myself to not pick up them up anyway...

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!Now playing: Weird West (Deus Ex completed, thread here!)Sunday Spotlight: Dredge
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Real men fight bloodsuckers with knives regardless of ammo.
    Real dead men.
    So much blood. And it's all mine.

    Ninja Snarl P on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    At least you didn't throw a bolt at one.

    Although I can't remember who it was that did that, so I can't properly ridicule them.

    Monger on
  • dukederekdukederek Registered User regular
    edited June 2010
    Stolls wrote: »
    A common gaming affliction, most often seen in RPGs

    the other one being holding onto that massive super weapon because yes, an enormous rocketing would do those enemies a world of improvement but what if there's more or bigger enemies just around the corner? Couldn't possibly waste it!

    dukederek on
  • Mercutio87Mercutio87 So build that wall and build it strong cause We'll be there before too longRegistered User regular
    edited June 2010
    Mars wrote: »
    I've always had trouble in games where I refuse to leave or use consumable items unless I absolutely need to. In STALKER, this meant I ended up with about 9 kilos of bandages and almost as much of medkits. I finally had to set a limit for myself of 15 bandages and 10 medkits that I can never allow myself to go over.

    When I finally made that decision, I left a literal wall of bandages behind me in the tunnels under Agroprom.

    I usually would just run up to a friendly after a few bouts of looting before I left a zone, and dump all my bandages and most of my average health kits on him by trading

    Nothing like cleaning out a guy's money because he just needed 40 bandages and 10 health kits soooo bad.

    My load out is usually a Soul or Meat chunk plus 2 blue health kits, 3 bandages and 2 anti rads. If I end up needing more, either I've looted that by then, or I screwed up and should have never put myself in that situation in the first place.

    Mercutio87 on
  • ArrathArrath Registered User regular
    edited June 2010
    Ah yes, in SoC right now I have 3 shots for my RPG tube, and 9 rifle grenades.

    So far through the game I've used 2 rifle grenades.

    Arrath on
  • GarthorGarthor Registered User regular
    edited June 2010
    Arrath wrote: »
    Ah yes, in SoC right now I have 3 shots for my RPG tube, and 9 rifle grenades.

    So far through the game I've used 2 rifle grenades.

    Rifle grenades are made even worse by only weighing 0.08kg. So there is NO reason not to horde those fuckers.

    Well, except you stop using the AK-series weapons by the end and the new guns have different grenades, and carrying the full-fledged grenade launcher is a bit silly.

    Though I guess I regret not unloading my stockpile of rifle grenades with that motherfucker when I had the chance.

    Garthor on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2010
    Heh, I never have any explosives.

    Because why just shoot a guy, when you can blow him up and shoot him.

    Drake on
  • Tim JamesTim James Registered User regular
    edited June 2010
    I never thought I'd see the day the STALKER thread went to a joke title. They should be completely serious.

    You know, like "I said come in! Don't just stand there!" (S.T.A.L.K. T.A.L.K.)

    Tim James on
    sig.gif
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited June 2010
    I approve of the new title, ever so much.

    But you guys forgot a very, very important part about hoarding. It isn't just the "bigger baddies" scenario, its the "Jesus fuck, I just sold 10 of those damned X skulls! NOW YOU WANT THEM!?". The ever important "collect irrelevant stuff from stuff, have fun hunting, bucko."

    Klash on
    We don't even care... whether we care or not...
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2010
    Oh, I keep crazy collections of all the stuff. I just don't carry it.

    I stash stuff all over the place. Never know when I might need four energy drinks, a grenade, a flesh eye and two bottles of vodka.

    Drake on
  • dice00dice00 Registered User regular
    edited June 2010
    Man, This game. I just got SoC off of steam and modded it with that mod compilation pack in the op. At first I was wondering why people keep saying parts of the game were so intense. It was only until later in the Agroprom Underground when
    I ran into that bloodsucker. You know when you watch those movies with some sort of killer alien attacking some humans, and one guy just goes crazy and starts shooting everywhere because he cant see it? You sit there thinking, wow, this guy is just wasting his ammo, what an idiot. Well that idiot was me.

    dice00 on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited June 2010
    hahaha hell yes son.

    don't worry we all did the same thing.

    Zxerol on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    I didn't.
    I may have. I don't remember. That was years ago and I may have repressed it.
    I did throw my mouse off my desk once when a bloodsucker jumped me.

    edit: I really need to go by RPS more often. For people that are looking for CoP mods, they linked to a mod called Call of Pripyat: Redux, which seems to be kind of a LURK lite. [strike]There's a beta available if you check the news section. I won't be able to test it anytime soon, so someone else gets to be the guinea pig.[/strike]

    Apparently, there's Redux mods for SoC and CS as well. Never heard of them before.

    Monger on
  • dice00dice00 Registered User regular
    edited June 2010
    It would not have surprised me so much if the game had not been throwing at me bandits and blind dogs most of the time.

    dice00 on
  • ArrathArrath Registered User regular
    edited June 2010
    The worst thing about those things.
    Bloodsuckers. Every time you fire and get your view obscured by muzzle flash? They disappear! *wet slapping footsteps* OH FUCK ITS BEHI-

    Best use of surround sound, ever.

    Arrath on
  • GarthorGarthor Registered User regular
    edited June 2010
    My biggest complaint with them was that the AI seemed to break if you ran away. They seemed to have a certain distance from where they spawned that they REALLY didn't want to go beyond, and so would end up running back and forth along some boundary while you lined up your shot (which USUALLY got them to chase you). So, running away like a little girl when one sees you? Far too effective.

    But maybe the Complete mod just fucked that up.

    Garthor on
  • dice00dice00 Registered User regular
    edited June 2010
    Nah, I have that same thing going in my game. Same thing with some other mutants like the dogs. Its like, "oh no, you went around a corner. Welp, I am gonna just go back and sit for awhile."

    I hope there is something out there that can fix that.

    dice00 on
  • big lbig l Registered User regular
    edited June 2010
    The best Agroprom experience
    is the people for whom the bloodsucker spawned, but got distracted by the soldiers and went to go kill them instead, and sometimes get killed itself. More than one person on their first playthrough never saw the underground bloodsucker and just ran out to the ladder so fast that they never got Controller'd, and were like "Agroprom underground? That was a weak segment!" No dude, it was the Zone fucking with you.
    What a game.

    big l on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    dice00 wrote: »
    Nah, I have that same thing going in my game. Same thing with some other mutants like the dogs. Its like, "oh no, you went around a corner. Welp, I am gonna just go back and sit for awhile."

    I hope there is something out there that can fix that.
    For dogs and fleshes that's intentional, though. They're territorial. If you're not all up in their stuff, they really don't care about you. For most other mutants, it's only an issue because their top priority is supposed to be eating you or otherwise wrecking your shit.

    Monger on
  • GarthorGarthor Registered User regular
    edited June 2010
    Another annoying AI thing that freaked me out was enemies shooting me through walls.

    Well, shooting at me through walls. Because they couldn't shoot through walls.

    Garthor on
  • ArrathArrath Registered User regular
    edited June 2010
    Way back when I first started playing SoC, there was a guy in a house just past the military controlled bridge. There was a mission to heal him and fight off dogs, I believe. And I did, and ever since he has been a nice comforting green dot on my radar when I pass through cordon to go to the bunker or whatever.

    This time, it wasn't a green dot.

    It was a grey dot. :cry:

    I killed all the dogs and mutants I could find in the area, camped at his fire overnight and drank some vodka. I like to imagine my guy buried him at the grave/cross to the NE of the house.

    Arrath on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited June 2010
    The zone is harsh mistress. She takes as she gives.

    I drink these 30 bottles of vodka I stockpiled for some inexplicable reason for my fallen homies.

    Zxerol on
This discussion has been closed.