Tentative Turn Order going here. I'll finalise it and stick it in the OP, at which point the game will begin. Of course this can't happen until pirates are named.
On each turn the Captain of each team will take their actions. Once the final captain has acted the Deckmasters will carry out their actions. Once they are all done the First-Mates carry out their actions. Order between the teams is irrelevant, as long as no one jumps ahead of this turn order.
The actual actions of each player will need to follow the order outlined below.
Example Turn Captain
- If the ship is in Port, buy Grog and/or new Crew as you wish, rolling up and naming new crewmen hired in this way.
- Set Bearing (Port, Island or a specific Enemy Ship).
- Divide the crew between the three jobs (Helm, Decks, Sails).
CAPTAIN DONE
Deckmaster
- Distribute Grog to crew members, rolling on the Sober Pirate table for any that don't get their Grog.
- Make any Weakness rolls that are needed.
- Carry out the Deck Roll and deal with any events that arise as a result.
DECKMASTER DONE
First Mate
- Decide which Pirates will be sent on the exploration team in case an island is reached. Note: You must do this even if your current bearing is not Island, as there are still ways you can wash up at an Island.
- Make the Sail Roll, including the names of the Exploration Team in the notes. This is to prevent people assigning crew members to the team after seeing the Island Event.
- Deal with the Port/Island/Sea Event that occurs as a result of the Sail roll. This includes fighting other ships.
FIRST MATE DONE
Any responsibilities not mentioned here fall to the Captain.
The Silver Leather now has a full and complete crew, posted in the OP. Buffalo Bill seizes the role of Captain, as Legendary Pirates get priority in such situations.
pirate names:
-Guybrush Threepwood
-Brenton De La Croix
-Walton Grandmont
-Ahmed Al-Araby
-Topp Ramen
-Armand Westphalen
-Raphael Dufort
-Edmond Nastyscab
nefffffffffff on
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited February 2010
THE CREW OF HMS DEAD WHORES SOCIETY Captain Muertos Yucatan the Bloody (Shootin', Swashbucklin')
Billy Garrett (Shootin')
Roberto Zimmerman (Swaggerin')
Rubello Santiago (Stealin')
Boris Bootskinner (Stealin', Tattoos)
Castille DiMarco (Shootin', Peg Leg)
Tipsy O'Hoolahan (Shootin', Swigger)
Horatio Inkstain (Swaggerin', Tattoos)
CAST YER ANCHORS AND BEGIN YER QUEST FAR THA BOOTAY ME LADDOS.
Just to avoid any major issues on the first turn I'd like to look over each role's turn before we move onto the next one. That means all Captains can post their turn when ready, after which I'll let the Deckmasters know its their time, and so on.
Being as I'm going to head to sleep earlier than I expected I'm going to retract my previous decision and say that once all Captains have acted the Deckmasters can get straight to it. I still want the First Mates to wait until I've looked over the preceding posts, though. So full steam ahead until all Deckmasters have acted.
Well, this is embarrassing. I can't seem to be able to log into invisiblecastle, and I have already forgotten my password for orokos despite having just signed up for an account only a couple days ago. Hmm.
65: After consuming their rich, piratey Grog, Edmond Nastyscab and Topp Ramen get into a heated argument over who has the silliest name. They are unable to settle their differences, and hereby refuse to ever work the same job together again.
Deckhands done and each ship's info in the OP is updated. First Mates go!
After the deckhands are done just wait for me to confirm all is good before the Captains act again. Next turn we'll be good to just progress without my approval.
Captain Buffalo Bill The Plunderer, Iago D'Otell, Hoppin' John, Roderick Squallworthy, and Mad Greg McFleshy dare to explore the island (1d6=6, 1d6=3).... but all save one are disappointed and return adventureless. However.... Hole to Hades: One pirate catches a glimpse of Pirate Hell itself! As soon as he next returns to port he'll give up the pirate life and become a priest. No Booty here, just strange holes.
(How is it determined which pirate that is? Do I decide now, or does ahava, being captain, decide now/at port?)
Captain Buffalo Bill The Plunderer, Iago D'Otell, Hoppin' John, Roderick Squallworthy, and Mad Greg McFleshy dare to explore the island (1d6=6, 1d6=3).... but all save one are disappointed and return adventureless. However.... Hole to Hades: One pirate catches a glimpse of Pirate Hell itself! As soon as he next returns to port he'll give up the pirate life and become a priest. No Booty here, just strange holes.
(How is it determined which pirate that is? Do I decide now, or does ahava, being captain, decide now/at port?)
32 Grog, 0 Booty
Well it's definitely not "Hoppin' John", that's for darn sure. Never heard of the fellow.
Guys, you need to make sure you remember this rule.
- Make the Sail Roll,including the names of the Exploration Team in the notes. This is to prevent people assigning crew members to the team after seeing the Island Event.
Nobody needs to reroll anything this turn, just make sure you remember it in future turns.
As far as events that affect one pirate, unless it says otherwise you just choose one yourself.
Oh, I included it in the Island Roll. That's still before seeing the Island Event though, of course, but I'll put it in the other one too from now on. And "Hoppin' John" is a fake name for the much more glorious name of "Hazardous Dave, The Ex-Mayor of Pontypridd!" (My bad :P)
Tony Ramen slowly tinkered with the the booby traps... and disarmed them! The pirates carried off 30 Booty back to the Blunder, laughing at the top of their lungs.
Posts
On each turn the Captain of each team will take their actions. Once the final captain has acted the Deckmasters will carry out their actions. Once they are all done the First-Mates carry out their actions. Order between the teams is irrelevant, as long as no one jumps ahead of this turn order.
The actual actions of each player will need to follow the order outlined below.
Example Turn
Captain
- If the ship is in Port, buy Grog and/or new Crew as you wish, rolling up and naming new crewmen hired in this way.
- Set Bearing (Port, Island or a specific Enemy Ship).
- Divide the crew between the three jobs (Helm, Decks, Sails).
CAPTAIN DONE
Deckmaster
- Distribute Grog to crew members, rolling on the Sober Pirate table for any that don't get their Grog.
- Make any Weakness rolls that are needed.
- Carry out the Deck Roll and deal with any events that arise as a result.
DECKMASTER DONE
First Mate
- Decide which Pirates will be sent on the exploration team in case an island is reached. Note: You must do this even if your current bearing is not Island, as there are still ways you can wash up at an Island.
- Make the Sail Roll, including the names of the Exploration Team in the notes. This is to prevent people assigning crew members to the team after seeing the Island Event.
- Deal with the Port/Island/Sea Event that occurs as a result of the Sail roll. This includes fighting other ships.
FIRST MATE DONE
Any responsibilities not mentioned here fall to the Captain.
Think I got everything there.
SoogaGames Blog
Shootin & Peg Leg-- Hoppin' John
Swaggerin-- Prince Phillip
Stealin & Shootin -- The Plunderer!--- Buffalo Bill The Plunderer!
Shootin & Toothless-- Poisson de Macquerel
Stealin & Shootin & Hook-- Maxwell Kipperton
Swashbucklin & Parrot-- Iago D'Otell
Swashbucklin & Hook-- Roderick Squallworthy
Shootin & Peg Leg & No Nose-- Mad Greg McFleshy
Those are the name that I got for the moment.
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Roderick Squallworthy
Mad Greg McFleshy
SoogaGames Blog
-Guybrush Threepwood
-Brenton De La Croix
-Walton Grandmont
-Ahmed Al-Araby
-Topp Ramen
-Armand Westphalen
-Raphael Dufort
-Edmond Nastyscab
Captain Muertos Yucatan the Bloody (Shootin', Swashbucklin')
Billy Garrett (Shootin')
Roberto Zimmerman (Swaggerin')
Rubello Santiago (Stealin')
Boris Bootskinner (Stealin', Tattoos)
Castille DiMarco (Shootin', Peg Leg)
Tipsy O'Hoolahan (Shootin', Swigger)
Horatio Inkstain (Swaggerin', Tattoos)
Let's flip this shit.
Can you have two pirates with the same ability and the same feature?
I endorse these names!
And yeah, you keep rolling features to make unique pirates.
I shall come up with something.
I was thinking about using that for my ship, but I cannot play B4B without having a ship with "whore" in the name
Captain Guybrush Threepwood (Swashbucklin')
Brenton De La Croix (Swigger)
Walton Grandmont (Swaggerin')
Ahmed Al-Araby (Swaggerin', Beard)
Topp Ramen (Scrapper)
Armand Westphalen (Beard)
Raphael Dufort (Swaggerin', Peg Leg)
Edmond Nastyscab (Swashbucklin', Toothless)
Take this time to ensure you're up to scratch the rules and I'll announce the start of the game shortly!
Edit: Just slotted this into the turn orders for every player.
- Post the current Booty and Grog counts at the end of your post, even if they have gone unchanged.
SoogaGames Blog
Freaks.
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Just to avoid any major issues on the first turn I'd like to look over each role's turn before we move onto the next one. That means all Captains can post their turn when ready, after which I'll let the Deckmasters know its their time, and so on.
CAPTAINS! BEGIN!
SoogaGames Blog
Captain: lonelyahava
Deckmaster: Daius
First Mate: Kime
40 Grog, 0 Booty
Shootin & Peg Leg-- Hoppin' John
Swaggerin-- Prince Phillip
Shootin & Toothless-- Poisson de Macquerel
Stealin & Shootin & Hook-- Maxwell Kipperton
Swashbucklin & Parrot-- Iago D'Otell
Swashbucklin & Hook-- Roderick Squallworthy
Shootin, Peg Leg & No Nose -- Mad Greg McFleshy
Bearing: Island!
Decks: Hopping' John, Poisson De Macquerel, Roderick Squallworthy
Sails: Prince Phillip, Maxwell Kipperton, Mad Greg McFleshy
Helm: Captain Buffalo Bill The Plunderer! & Iago D'Otell
Ahoy!!!!
40 Grog, 0 Booty
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SoogaGames Blog
Decks: Billy Garrett, Roberto Zimmerman, Rubello Santiago
Sails: Boris Bootskinner, Castille DiMarco, Horatio Inkstain
Helm: Captain Muertos Yucatan, Tipsy O'Hoolahan
40 Grog, 0 Booty
Decks: Walton Grandmont, Ahmed Al-Araby, Topp Ramen
Sails: Raphael Dufort, Edmond Nastyscab, Brenton De La Croix
Helm: Captain Guybrush Threepwood, Armand Westphalen
40 Grog, 0 Booty
SoogaGames Blog
Deck Roll: 1d6+3=5
!!!CREW EVENT!!!
1d6=6, 1d6=5
65: After consuming their rich, piratey Grog, Edmond Nastyscab and Topp Ramen get into a heated argument over who has the silliest name. They are unable to settle their differences, and hereby refuse to ever work the same job together again.
32 Grog, 0 Booty
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All hands on deck! Everybody gets their grog this week. (-8 Grog, no sober rolls)
Tipsy O'Hoolahan Swigger Roll: 1d6o4h4: 0 [1d6o4h4=1] Tipsy stays out of trouble this week. (1d6o4h4 rerolls every 4-6, counting hits as 4-6. This is equivalent to the 1-3 as a 'hit' in the B4B rules.)
Deck Roll: 1d6+3: 9 [1d6=6] A well-maintained ship will encounter no trouble.
Grog: 40 --> 32
Booty: 0
Everybody gets their fair share o' Grog! -8 grog, no sober rolls.
Deck Roll (1d6+3=5)
Oh Dear! Looks like there's a happenin' on Deck!
CREW EVENT
CREW EVENT (1d6=4, 1d6=5)
45 - A New Name! Sick of his awful old name, Hopping' John demands that he now be known only as Hazardous Dave, The Ex-Mayor of Pontypridd!
32 Grog, 0 Booty
After the deckhands are done just wait for me to confirm all is good before the Captains act again. Next turn we'll be good to just progress without my approval.
SoogaGames Blog
Should an "Island" be reached, the first mate orders EVERYONE to begin exploring.
For now, Sail roll: 1d6+3 9
Woo, go team!
Now for the Island event: 2d6 6(5,1)
Mirage: The island is a mirage... better luck next time.
Oh god damnit!. Back to you captain.
Grog: 32
Booty: 0
I have, what am i missing?
I'll put it in next time, unless you want me to roll again properly.
Captain: lonelyahava
Deckmaster: Daius
First Mate: Kime
Shootin & Peg Leg-- Hoppin' John
Swaggerin-- Prince Phillip
Shootin & Toothless-- Poisson de Macquerel
Stealin & Shootin & Hook-- Maxwell Kipperton
Swashbucklin & Parrot-- Iago D'Otell
Swashbucklin & Hook-- Roderick Squallworthy
Shootin, Peg Leg & No Nose -- Mad Greg McFleshy
Sail Roll (1d6+3=9)
Captain Buffalo Bill The Plunderer, Iago D'Otell, Hoppin' John, Roderick Squallworthy, and Mad Greg McFleshy dare to explore the island (1d6=6, 1d6=3).... but all save one are disappointed and return adventureless. However.... Hole to Hades: One pirate catches a glimpse of Pirate Hell itself! As soon as he next returns to port he'll give up the pirate life and become a priest. No Booty here, just strange holes.
(How is it determined which pirate that is? Do I decide now, or does ahava, being captain, decide now/at port?)
32 Grog, 0 Booty
3DS Friend Code: 3110-5393-4113
Steam profile
Well it's definitely not "Hoppin' John", that's for darn sure. Never heard of the fellow.
- Make the Sail Roll, including the names of the Exploration Team in the notes. This is to prevent people assigning crew members to the team after seeing the Island Event.
Nobody needs to reroll anything this turn, just make sure you remember it in future turns.
As far as events that affect one pirate, unless it says otherwise you just choose one yourself.
SoogaGames Blog
Any votes as to who saw the Hole to Hades?
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The Captain had nightmares of one of his crew being drowned by mermaids, but hoped that his men were sleeping better.
1d6+3 → [5,3] = (8)
And they did! Six of the pirates elected to go exploring, while Captain Threepwood (and the recalcitrant Nastyscab) elected to stay on the ship.
1d6 → [6] = (6), 1d6 → [1] = (1)
The six pirates encountered another pirate's hoard inside one of the caves! This would take finesse...
1d6 → [5] = (5)
Tony Ramen slowly tinkered with the the booby traps... and disarmed them! The pirates carried off 30 Booty back to the Blunder, laughing at the top of their lungs.