i'd put c4 on my own vehicle if I wanted to bail out when it got too low and punish someone who might try and steal it from me.
You just have to hope it isn't some idiot teammate who decides "Hey look, that tank has 19 HP left! I better drive that bad boy deep into enemy territory before you can repair it/arm it!"
if it had 19 hp i'd probably back it up to an engineer. i'm talkin' really low. and not even on tanks but like, silly tanks and funk wagons.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
If the defenders didn't put down mines, you can fill it with like 6 guys and just rush the fuck out of the 3rd B using it. You'll get there with a full squad and then some before they even realize what's happening. I'm sure it'll show its strengths more in maps with more open space. It's speedy as hell.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
If the defenders didn't put down mines, you can fill it with like 6 guys and just rush the fuck out of the 3rd B using it. You'll get there with a full squad and then some before they even realize what's happening. I'm sure it'll show its strengths more in maps with more open space. It's speedy as hell.
If the Vodnik wasn't directly facing a narrow road that has a Bradley shooting at it all day and chopper strafing the street it'd be pretty ace. Unfortunately, it's just a mild distraction on this map. Vehicle transport was a lot more critical on larger conquest maps when you had to try and stop a back cap and couldn't just spawn on any squadmate. Ahh, how I miss you Gulf of Oman.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
If the defenders didn't put down mines, you can fill it with like 6 guys and just rush the fuck out of the 3rd B using it. You'll get there with a full squad and then some before they even realize what's happening. I'm sure it'll show its strengths more in maps with more open space. It's speedy as hell.
Mines aren't the only thing. You've got: The Bradley, The Apache, The mounted machine gun and stationary AT in the back on the building next to the helipad, the C4's, and any Engineer with an RPG.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
If the defenders didn't put down mines, you can fill it with like 6 guys and just rush the fuck out of the 3rd B using it. You'll get there with a full squad and then some before they even realize what's happening. I'm sure it'll show its strengths more in maps with more open space. It's speedy as hell.
Mines aren't the only thing. You've got: The Bradley, The Apache, The mounted machine gun and stationary AT in the back on the building next to the helipad, the C4's, and any Engineer with an RPG.
It's a coffin with wheels man.
Well you have to make it go. Half of the reason it's good is that, like, it moves fast. The other half is it holds so many people. The turret is a bonus. It's not as bad as you think.
One time I was assault trying to grab the helicopter before the defenders got it, but I was a tad too late. However, a rifle grenade to the cockpit as they tried to lift off fixed that problem mighty fast.
How about that Coffin with four wheels and a machinegun?
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
that's the funk wagon.
New thread title: Oh shit we got an enemy funk wagon
I dunno did you think, like, logically about it? Normally the timer is, I don't know exactly, but longer than 2 seconds. Like arming probably takes one second. Then waltzes in you, Vitamin B, and you take a second to throw some C4 on a target that, in actuality, is not meant to be used to blow up objectives and they lose the point without any warning. It's like a free 25 tickets.
You get three people doin' that and you'll never go under 80 tickets. Three out of supposedly, realistically, six to eight people actually attacking the points, actually working towards the objectives, that instantly kill it. And this isn't even the first point where you can mortar and all-terrain C4 the points.
Logically, it's not really fair or fun.
If they make it so C4 can't blow up objectives, fine... but you can't put the onus directly on me. If your squad is too dumb to defend points, then I'm just doing you a favor ending the game earlier.
I dunno did you think, like, logically about it? Normally the timer is, I don't know exactly, but longer than 2 seconds. Like arming probably takes one second. Then waltzes in you, Vitamin B, and you take a second to throw some C4 on a target that, in actuality, is not meant to be used to blow up objectives and they lose the point without any warning. It's like a free 25 tickets.
You get three people doin' that and you'll never go under 80 tickets. Three out of supposedly, realistically, six to eight people actually attacking the points, actually working towards the objectives, that instantly kill it. And this isn't even the first point where you can mortar and all-terrain C4 the points.
Logically, it's not really fair or fun.
If they make it so C4 can't blow up objectives, fine... but you can't put the onus directly on me. If your squad is too dumb to defend points, then I'm just doing you a favor ending the game earlier.
C4 will still damage points, they're just making it so it takes a lot more.
The problem with C4'ing objectives is that I can be defending one, turn my back or run to find an ammo box or medkit, and three seconds later it's up in smoke.
I dunno did you think, like, logically about it? Normally the timer is, I don't know exactly, but longer than 2 seconds. Like arming probably takes one second. Then waltzes in you, Vitamin B, and you take a second to throw some C4 on a target that, in actuality, is not meant to be used to blow up objectives and they lose the point without any warning. It's like a free 25 tickets.
You get three people doin' that and you'll never go under 80 tickets. Three out of supposedly, realistically, six to eight people actually attacking the points, actually working towards the objectives, that instantly kill it. And this isn't even the first point where you can mortar and all-terrain C4 the points.
Logically, it's not really fair or fun.
If they make it so C4 can't blow up objectives, fine... but you can't put the onus directly on me. If your
squad is too dumb to defend points, then I'm just doing you a favor ending the game earlier.
no. they don't get time to defend, usually. the onus is squarely and directly on you
And what happens if they are guarding the point? And all of them happen to get routed? Should they just instantaneously lose the point? Or should it be a grand-royale trying to get it back?
Fact is:C4's having the ability to destroy MCOM's makes the game less interesting.
Nope. Is this really that much more prevalent in the PC version? Because C4ing MCOMs is practically nonexistent on the 360, and it takes about 16 bricks to do it anyway.
I dunno did you think, like, logically about it? Normally the timer is, I don't know exactly, but longer than 2 seconds. Like arming probably takes one second. Then waltzes in you, Vitamin B, and you take a second to throw some C4 on a target that, in actuality, is not meant to be used to blow up objectives and they lose the point without any warning. It's like a free 25 tickets.
You get three people doin' that and you'll never go under 80 tickets. Three out of supposedly, realistically, six to eight people actually attacking the points, actually working towards the objectives, that instantly kill it. And this isn't even the first point where you can mortar and all-terrain C4 the points.
Logically, it's not really fair or fun.
If they make it so C4 can't blow up objectives, fine... but you can't put the onus directly on me. If your
squad is too dumb to defend points, then I'm just doing you a favor ending the game earlier.
no. they don't get time to defend, usually. the onus is squarely and directly on you
Well, I guess that's better than having the onus in me.
But, to be fair: I've only had the best success planting C4 on the MCOM's in games where 98% of the defending team decides to play recon, and are too worried about sniping the hill, killing dem trees. Again, I'm like an angel of explosive mercy.
But you guys do have a point. I single-handedly shouldn't be able to destroy it. If anything the C4 needs to do less damage/stations have more hit points. I think it should take two waves of C4 bombing; the first should be a fucking wake-up call and if the opposing team doesn't get their shit together and defend, well, they had their chance.
And what happens if they are guarding the point? And all of them happen to get routed? Should they just instantaneously lose the point? Or should it be a grand-royale trying to get it back?
Fact is:C4's having the ability to destroy MCOM's makes the game less interesting.
This is pretty much my stance. Yes, it's true that great coordination will allow you to block such an attack, but even so, that is not something you can consistently count on. In the end all you've done is raise the bar that is needed to actually enjoy the game, fall short and you'll have a shit time. Why do that?
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
True, but I think I get it now. At least on the first station Alpha, all you have to do is walk up to the window. You don't even need to get the charge all the way on the crate. Same with a few others later on in the map.
Also, because I'm curious: can other explosives damage them? Like, say a T-90?
Double-secret edit: Also, and this is the really crappy part: two fast-spawning recon classes can destroy the first two points while the other team is busy setting up squads and/or selecting load-outs thanks to the quads, too. Sometimes even faster if they have quick-loading PC's.
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
And if that one guy happens to sneak up on that one guy defending the point? Whoops. You instantly lost the point.
The game is meant to be played as a team effort, there's a reason why there are squads. Making it so that one member of the opposing team can instantaneously destroy a enemy objective with little to no retaliation is absolutely, positively, fucking stupid.
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
Not really. At least not PC side. Squad comes in, battle ensues, and either in the rush or immediately after the defence has gone down for the 10 second count, the MCOM station detonates. Or someone just manages to rush the point otherwise, dump their C4 and pull the trigger.
It pretty much negates the whole point of having the MCOM stations armed, blaring away on sirens and flashing crazily in the HUD for ages. Which is, you know, designed to give the defence an opportunity to defend the point.
Oh right, if the attackers got to the point, the defenders simply weren't coordinated enough, so they should never have been given that chance. Really, it's a design flaw when you think about it. Suckers.
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
To have eyes on the crate at all times without a 7 second break that allows someone to drop 5 C4 onto it takes great coordination.
The whole idea of their being the arming alarm is so that in that break someone can go in and arm it, and then everyone scrambles to fight to control the point long enough for it to either det or get disarmed. Engagement with the enemy is where all of the fun in this game lies. If you're denied that it's just not going to be fun. It's already been explicitly stated that this isn't the way it's meant to be, it's pretty decidedly not fun to have this done to you, what are you arguing here?
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
And if that one guy happens to sneak up on that one guy defending the point? Whoops. You instantly lost the point.
The game is meant to be played as a team effort, there's a reason why there are squads. Making it so that one member of the opposing team can instantaneously destroy a enemy objective with little to no retaliation is absolutely, positively, fucking stupid.
Is there some kind of massive damage scale difference between versions? And resupply time difference as well? Because it takes no fewer than 12 bricks of C4 to destroy an objective on the 360. You can carry 3 at a time. It takes a good amount of time to restock your C4, I'd ballpark it at 5-10 seconds per brick. This is FAR from instant.
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
And if that one guy happens to sneak up on that one guy defending the point? Whoops. You instantly lost the point.
The game is meant to be played as a team effort, there's a reason why there are squads. Making it so that one member of the opposing team can instantaneously destroy a enemy objective with little to no retaliation is absolutely, positively, fucking stupid.
Is there some kind of massive damage scale difference between versions? And resupply time difference as well? Because it takes no fewer than 12 bricks of C4 to destroy an objective on the 360. You can carry 3 at a time. It takes a good amount of time to restock your C4, I'd ballpark it at 5-10 seconds per brick. This is FAR from instant.
Oh you're playing the demo
See in the beta it takes 5, but there is an explosive upgrade perk that allows you to carry 6
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
To have eyes on the crate at all times without a 7 second break that allows someone to drop 5 C4 onto it takes great coordination.
The whole idea of their being the arming alarm is so that in that break someone can go in and arm it, and then everyone scrambles to fight to control the point long enough for it to either det or get disarmed. Engagement with the enemy is where all of the fun in this game lies. If you're denied that it's just not going to be fun. It's already been explicitly stated that this isn't the way it's meant to be, it's pretty decidedly not fun to have this done to you, what are you arguing here?
The point of the waiting period between arming and detonation is more that the attackers have to hold the point until it's done. They can't just rush it kamikaze style and take it out in one shot, which is the whole point of why it's designed that way. And which C4 negates.
It doesn't take "Great coordination". It takes one guy watching the point to waste the guy throwing bricks of C4 on a crate.
Its a bit tough to stop the C4-ATV rush. You don't need to throw it on the crate. One gentleman, assault with shotgun loads up 6 sticks on an ATV while his team damage invincible teammate drives it in to a point. Assault gentleman blows up ATV as it gets close to point, and the MCOMM is destroyed and the driver is perfectly fine. It's pretty hard to stop.
There was a comment on one of the dev twitters that after watching some clan beta videos he thought that they should perhaps add a server option to make it so you could control what sort of damage an MCOMM could take since coordinated rushes could destroy points in seconds. I think it's pretty clear, given the upping of C4 required, the fact that arming and disarming has a timer attached to it that the MCOMM shouldn't be so vulnerable in small windows and instantly destroyed but rather a point to be controlled, albeit temporarily.
Posts
if it had 19 hp i'd probably back it up to an engineer. i'm talkin' really low. and not even on tanks but like, silly tanks and funk wagons.
I don't even know why they even put that in. You can generally spit in it's general direction and destroy it. Hell, it feels like the thing has as much health/less health than the quads.
If the defenders didn't put down mines, you can fill it with like 6 guys and just rush the fuck out of the 3rd B using it. You'll get there with a full squad and then some before they even realize what's happening. I'm sure it'll show its strengths more in maps with more open space. It's speedy as hell.
that's the funk wagon.
If the Vodnik wasn't directly facing a narrow road that has a Bradley shooting at it all day and chopper strafing the street it'd be pretty ace. Unfortunately, it's just a mild distraction on this map. Vehicle transport was a lot more critical on larger conquest maps when you had to try and stop a back cap and couldn't just spawn on any squadmate. Ahh, how I miss you Gulf of Oman.
Also there's one spot where you ride in the back, you can throw or shoot while just sittin' there. How can you not love the funkwagon?
Mines aren't the only thing. You've got: The Bradley, The Apache, The mounted machine gun and stationary AT in the back on the building next to the helipad, the C4's, and any Engineer with an RPG.
It's a coffin with wheels man.
New thread title: Oh shit we got an enemy funk wagon
If they make it so C4 can't blow up objectives, fine... but you can't put the onus directly on me. If your squad is too dumb to defend points, then I'm just doing you a favor ending the game earlier.
C4 will still damage points, they're just making it so it takes a lot more.
At least, you can in the console versions.
edit:
All it takes is one time.
It's not my fault they can't guard the point.
Because they're too busy blowing up their own vehicles and camping the hill where the snipers like to sit to worry about the damn objectives :P
I bet you're a dolphin diver, too.
And what happens if they are guarding the point? And all of them happen to get routed? Should they just instantaneously lose the point? Or should it be a grand-royale trying to get it back?
Fact is:C4's having the ability to destroy MCOM's makes the game less interesting.
Nope. Is this really that much more prevalent in the PC version? Because C4ing MCOMs is practically nonexistent on the 360, and it takes about 16 bricks to do it anyway.
Well, I guess that's better than having the onus in me.
But, to be fair: I've only had the best success planting C4 on the MCOM's in games where 98% of the defending team decides to play recon, and are too worried about sniping the hill, killing dem trees. Again, I'm like an angel of explosive mercy.
But you guys do have a point. I single-handedly shouldn't be able to destroy it. If anything the C4 needs to do less damage/stations have more hit points. I think it should take two waves of C4 bombing; the first should be a fucking wake-up call and if the opposing team doesn't get their shit together and defend, well, they had their chance.
He's saying that moderators have tools to ban us, but they don't use them. It's actually a clever metaphor from a very clever person.
This is pretty much my stance. Yes, it's true that great coordination will allow you to block such an attack, but even so, that is not something you can consistently count on. In the end all you've done is raise the bar that is needed to actually enjoy the game, fall short and you'll have a shit time. Why do that?
True, but I think I get it now. At least on the first station Alpha, all you have to do is walk up to the window. You don't even need to get the charge all the way on the crate. Same with a few others later on in the map.
Also, because I'm curious: can other explosives damage them? Like, say a T-90?
Double-secret edit: Also, and this is the really crappy part: two fast-spawning recon classes can destroy the first two points while the other team is busy setting up squads and/or selecting load-outs thanks to the quads, too. Sometimes even faster if they have quick-loading PC's.
We're finished.......
I don't love you anymore.
And if that one guy happens to sneak up on that one guy defending the point? Whoops. You instantly lost the point.
The game is meant to be played as a team effort, there's a reason why there are squads. Making it so that one member of the opposing team can instantaneously destroy a enemy objective with little to no retaliation is absolutely, positively, fucking stupid.
Not really. At least not PC side. Squad comes in, battle ensues, and either in the rush or immediately after the defence has gone down for the 10 second count, the MCOM station detonates. Or someone just manages to rush the point otherwise, dump their C4 and pull the trigger.
It pretty much negates the whole point of having the MCOM stations armed, blaring away on sirens and flashing crazily in the HUD for ages. Which is, you know, designed to give the defence an opportunity to defend the point.
Oh right, if the attackers got to the point, the defenders simply weren't coordinated enough, so they should never have been given that chance. Really, it's a design flaw when you think about it. Suckers.
To have eyes on the crate at all times without a 7 second break that allows someone to drop 5 C4 onto it takes great coordination.
The whole idea of their being the arming alarm is so that in that break someone can go in and arm it, and then everyone scrambles to fight to control the point long enough for it to either det or get disarmed. Engagement with the enemy is where all of the fun in this game lies. If you're denied that it's just not going to be fun. It's already been explicitly stated that this isn't the way it's meant to be, it's pretty decidedly not fun to have this done to you, what are you arguing here?
edit: beaten by subedii
Is there some kind of massive damage scale difference between versions? And resupply time difference as well? Because it takes no fewer than 12 bricks of C4 to destroy an objective on the 360. You can carry 3 at a time. It takes a good amount of time to restock your C4, I'd ballpark it at 5-10 seconds per brick. This is FAR from instant.
Oh you're playing the demo
See in the beta it takes 5, but there is an explosive upgrade perk that allows you to carry 6
The point of the waiting period between arming and detonation is more that the attackers have to hold the point until it's done. They can't just rush it kamikaze style and take it out in one shot, which is the whole point of why it's designed that way. And which C4 negates.
Its a bit tough to stop the C4-ATV rush. You don't need to throw it on the crate. One gentleman, assault with shotgun loads up 6 sticks on an ATV while his team damage invincible teammate drives it in to a point. Assault gentleman blows up ATV as it gets close to point, and the MCOMM is destroyed and the driver is perfectly fine. It's pretty hard to stop.
There was a comment on one of the dev twitters that after watching some clan beta videos he thought that they should perhaps add a server option to make it so you could control what sort of damage an MCOMM could take since coordinated rushes could destroy points in seconds. I think it's pretty clear, given the upping of C4 required, the fact that arming and disarming has a timer attached to it that the MCOMM shouldn't be so vulnerable in small windows and instantly destroyed but rather a point to be controlled, albeit temporarily.
Ah. Well that is kinda absurd then.