Ammo clips are bad, but the biggest wtf in this game has to be
near ending spoilers
your ENTIRE team goes on a mission the game doesn't even attempt to explain what it's about and your crew gets captured. I usually only take 2 other people, why did everyone have to come with me that one time?
It wasn't just a random mission, it was what your next mission is going to be. You just never get there.
You need to take the shuttle because the ship needs to work out some details, so Miranda loads everyone up so you can make a boots on the ground decision of who comes with you.
Then while you're in transit, the Normandy is taken over and Joker sounds out the notice to your shuttle and you come back before you go ont hat mission.
There was no mission though
I wasn't going anywhere, I just wanted to mine some shit
where am I going
why
I don't want to go
Elendil on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Do people really find they have ammo problems? Even on Insanity, I do not find myself with ammo problems. Sure, I might have to use other guns in the middle of a fight, but afterward I'm always back up to full.
I'm fine with this
it doesn't need to be a survival horror, here's six bullets thing
just enough that sitting in the rear with a Widow and killing every motherfucker in the room is not a completely viable strategy
Yeah, this is exactly right. People are getting the fact that they don't run out of ammo confused with thinking it has no effect on how the game is played. This is wrong, you may not think about it but the ammo system does force you to use different weapons, that's all it needs to do.
If it wasn't the way it is, there'd be no reason to not use the Carnifex or Mantis/Widow all the time.
If anything, the reason you use different weapons is because of the new Barrier/Shields/Armor/Health system, not ammo.
Nope. I would never use anything other than the Widow if it had infinite ammo, regardless of what defense they have. It's effective against shields, armor and biotic barriers! Oh wait that's every defense in the game.
On other classes the reason I use the shuriken pistol more than the carnifex is because of ammo, not defenses. Even against shields and barriers the carnifex will take them down as fast if you had unlimited ammo for it. The reason you don't try is because you don't want to blow half your ammo against one person's shields, you want to conserve it to use against their armor... because it has limited ammo.
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Fatty McBeardo on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Except
If you actually talked to the Admirals you'd know that none of them are upset with Tali getting off the hook.
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
Do people really find they have ammo problems? Even on Insanity, I do not find myself with ammo problems. Sure, I might have to use other guns in the middle of a fight, but afterward I'm always back up to full.
I'm fine with this
it doesn't need to be a survival horror, here's six bullets thing
just enough that sitting in the rear with a Widow and killing every motherfucker in the room is not a completely viable strategy
Yeah, this is exactly right. People are getting the fact that they don't run out of ammo confused with thinking it has no effect on how the game is played. This is wrong, you may not think about it but the ammo system does force you to use different weapons, that's all it needs to do.
If it wasn't the way it is, there'd be no reason to not use the Carnifex or Mantis/Widow all the time.
If anything, the reason you use different weapons is because of the new Barrier/Shields/Armor/Health system, not ammo.
Nope. I would never use anything other than the Widow if it had infinite ammo, regardless of what defense they have. It's effective against shields, armor and biotic barriers! Oh wait that's every defense in the game.
On other classes the reason I use the shuriken pistol more than the carnifex is because of ammo, not defenses. Even against shields and barriers the carnifex will take them down as fast if you had unlimited ammo for it. The reason you don't try is because you don't want to blow half your ammo against one person's shields, you want to conserve it to use against their armor... because it has limited ammo.
No, the reason I don't do it is because it's not effective, and keeps me exposed, so I die while doing something that isn't effective, while with the SMG and Assault Rifle, I can pop out, shoot a few, pop in, all good. The reason why I was so infuriated with my Insanity playthrough the first time around before I had actually played the game on any other difficulty, was that I didn't understand the difference, and kept whoring the Carnifex on my adept (not using anything else), getting killed in the process (not realizing SMG is for shields).
Also I didn't say ammo doesn't play a role, I was saying that it's hardly the main motivator behind using different weapons. I can certainly understand that people who miss a lot will find ammo directing which weapon they use, but I'm also saying it doesn't play that big of a role on the other side of the coin.
The fact that it was an intentional gameplay design decision, the fact you "need ammo" has nothing to do with weapon selection, or effectiveness, which can be forced in other ways (see Barrier/Shields/Armor/Health)
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Except
If you actually talked to the Admirals you'd know that none of them are upset with Tali getting off the hook.
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
And who gives a shit about what mercs think?
The threatening email I got from one of the admirals indicated he was fairly pissed. "Humanity will have to stand and watch from a distance as we reclaim our home and the largest synthetic army in the galaxy."
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Except
If you actually talked to the Admirals you'd know that none of them are upset with Tali getting off the hook.
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
And who gives a shit about what mercs think?
The threatening email I got from one of the admirals indicated he was fairly pissed. "Humanity will have to stand and watch from a distance as we reclaim our home and the largest synthetic army in the galaxy."
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
But you get reinstated as a Spectre regardless. I doubt they're going to be directly against you to the point of hostility - especially if you tell Cerberus to fuck off. The main drive of Mass Effect 3 will probably be recruiting allies, and I definitely think the Alliance are up for it as the threat becomes more evident.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You make them realize their own nonsense, and they actually seem to listen to your advice on whether or not going to war with the Geth is a good idea. I wouldn't call the end result being pissed off.
The probelm with "ammo" is that I almost never used anything other than the SMG. Early game, I would break out my Hand Cannon if there was armor to eat through, but by mid-game you have powers to deal with it, so SMG 24x7, with the occasional Sniping at long distance.
IMO, the ammo imbalance was too heavy; there was no reason to use anything other than the SMG. At least, on my Sentinel.
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Except
If you actually talked to the Admirals you'd know that none of them are upset with Tali getting off the hook.
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
And who gives a shit about what mercs think?
The threatening email I got from one of the admirals indicated he was fairly pissed. "Humanity will have to stand and watch from a distance as we reclaim our home and the largest synthetic army in the galaxy."
Read the e-mail again, it had absolutely nothing to do with Tali'Zorah and it was from the crazy bitch Admiral who has unorthodox views that almost no one supports. She was pissed because you didn't give her Rael's data so she could establish Quarians as the MASTER RACE OVER ALL GETH AHAHAHAHAHAHAHA /crazy
And she certainly doesn't reflect the views of the rest of the Admiralty.
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Except
If you actually talked to the Admirals you'd know that none of them are upset with Tali getting off the hook.
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
And who gives a shit about what mercs think?
Clans
And its not like you leave many alive to be pissed off. You decapitate the leadership of Gatatog, which based on the mechanic dialogue means his clan has not reason to support his anti-Shep policies and you break the backs of the Weyrloc so the survivors crawl into other clans
What's a good quick way to get more renegade options? I am trying to
get Morinth on my crew, but I didn't have enough P/R to say the right options. So I am restarting and going elsewhere to get those options available when I come back.
Sorry, not trying to be a whore, but I really would like to know.
my gripe with the ammo system is that even as a vanguard, i never used the shotgun anymore because it didn't have enough ammo (and until heavy charge, i couldn't close range and live). i used the carnifex and then AR once that was an option. i still don't use the shotgun on any other character because of ammo and because i never learned the relative ranges where it is effective.
which is sort of sad, because i miss using my shotgun a lot on my vanguard in ME1. it was so satisfying to pull the trigger with an 360 controller and send duders flying after using lift.
skippymchaggis on
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Read the e-mail again, it had absolutely nothing to do with Tali'Zorah and it was from the crazy bitch Admiral who has unorthodox views that almost no one supports. She was pissed because you didn't give her Rael's data so she could establish Quarians as the MASTER RACE OVER ALL GETH AHAHAHAHAHAHAHA /crazy
And she certainly doesn't reflect the views of the rest of the Admiralty.
Also note that Legion
says, repeatedly, "Oh no they won't." The entire point of his character is to show that the Geth will have a great deal to say about whether the Quarians acquire them as a captive synthetic army.
What's a good quick way to get more renegade options? I am trying to
get Morinth on my crew, but I didn't have enough P/R to say the right options. So I am restarting and going elsewhere to get those options available when I come back.
Sorry, not trying to be a whore, but I really would like to know.
re-spec your character for the persuade specialization of the class skill
buy a helmet at Tuchanka that boosts it or use the inferno armor of you've got it (if those work for that particular decision; I'd think they would)
otherwise, just do whatever other missions you can find
The probelm with "ammo" is that I almost never used anything other than the SMG. Early game, I would break out my Hand Cannon if there was armor to eat through, but by mid-game you have powers to deal with it, so SMG 24x7, with the occasional Sniping at long distance.
IMO, the ammo imbalance was too heavy; there was no reason to use anything other than the SMG. At least, on my Sentinel.
Yes I found this to be true on easier difficulties as well.
But let's take a hypothetical keeping in line with Mass Effect's lore:
Kinetic shields activate and deplete depending on the rate of fire that's being used against them (I believe the first book outlines it more or less like this).
Say you make all weapons have infinite ammo.
Now, the Carnifex, when it fires at a shield, it takes 1/100th of the total amount of shields present on a target, because of its shit rate of fire.
Are you going to fire 100 times at one target to get its shields down?
Switch to SMG, and five short bursts remove the shields completely.
Now they're down to "Armor". "Armor" is damaged 1/100th per burst. Are you going to use the SMG to fire 100 bursts to take the armor down?
Switch to Carnifex, 5 shots, Armor down.
Now you're forced to switch weapons, and ammo plays no role whatsoever.
Balance this adequately, and you've got the same deal where ammo itself plays no role whatsoever.
What's a good quick way to get more renegade options? I am trying to
get Morinth on my crew, but I didn't have enough P/R to say the right options. So I am restarting and going elsewhere to get those options available when I come back.
Sorry, not trying to be a whore, but I really would like to know.
I am pretty sure that the default to you not having enough personality is that
samara dies and Monrith joins your crew. Unless after she kills samara you have to pass another check? But anyway just do missions, and talk to everyone. There are almost always renegade options throughout and you just have to be a dick to people.
This was probably obvious to everyone, but I just noticed it based on the way the game concluded.
The color of the star behind TIM in the last cutscene is based only on your decision to save/destroy the collector base.
I spent both ME1 and ME2 as an 80/20 Renegade, and in ME2 I was probably even worse. That meant giving the "fuck you" to everybody, including Cerberus. So I do what any good Renegade would do, blew that Collector monstrosity sky high and told TIM to fuck off. So at the end, I got the blue sun in the background.
ME3 should be pretty interesting. My Renegade Shep has literally alienated everybody.
The funny thing is
Paragon Shep pretty much alienates everyone, too.
What?
Paragon Shep just alienates The Illusive Man. Everyone on the crew unanimously agree that blowing it up was righteous, bro
You piss off the Council/Alliance brass by returning alive and bringing up the subject of the Reapers, which they don't want to deal with. Plus you're now connected with Cerberus.
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
Except
If you actually talked to the Admirals you'd know that none of them are upset with Tali getting off the hook.
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
And who gives a shit about what mercs think?
The threatening email I got from one of the admirals indicated he was fairly pissed. "Humanity will have to stand and watch from a distance as we reclaim our home and the largest synthetic army in the galaxy."
Read the e-mail again, it had absolutely nothing to do with Tali'Zorah and it was from the crazy bitch Admiral who has unorthodox views that almost no one supports. She was pissed because you didn't give her Rael's data so she could establish Quarians as the MASTER RACE OVER ALL GETH AHAHAHAHAHAHAHA /crazy
And she certainly doesn't reflect the views of the rest of the Admiralty.
One thing: Weather Kaiden/Ashley stay pissed is based on if slept with them in ME. If you did, they send an email and you then know everything with the old crew actually is "sunshine and bunnies".
Another thing... clan Urdnot isn't pissed at you, so Shepard has that going for him/her.
They should make kicking a guy trying to eat a chocolate ice cream cone a Renegade option in the next game.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited February 2010
That Quarian was also voiced by Claudia Black aka Morrigan aka DISAPPROVES: AFFECTION -15
And my problem with the ammo situation is that the game tells you one thing, but the game mechanics tell you another. On one hand, the game says that the clips are universal, so that you only have to pick up one kind of "ammo".
But on the other hand, you can't share these clips among your weapons. If you're out of ammo for a sniper rifle, you can still fire your pistol, but can't move that ammo over to your rifle, which makes no sense.
It's a great system gameplay wise, but it had me confused for a little bit at the start of the game. The reasoning is basically "well this is my pistol clip pocket I can't very well use them for my assault rifle"
I just think they could have come up with a better in game reasoning than saying nothing about it, and relying on the fact that it is a common game mechanic so people wouldn't think much about it. And I wouldn't have, if they hadn't gone to great lengths to point out how universal it was.
What special power should I train as a vanguard? I'm leaning towards barrier, but I haven't unlocked fortification yet and I've heard good things.
I started out with Barrier, but I swithced to Geth Shield Boost, and it's essentially the same thing. (As far as I can tell) and it's pretty nice to have. I find myself using it the majority of fights, and that keeps me from dying more than I already realize. It's nice to pull out right before you die.
Likely senerio:
*charge at krogan, cause considerable damage*
*krogan blasts you after charge*
*you are about to die, krogan is very wounded*
*activate Barrier/GSB*
"Ha, bitch, you thought I was dead!" *shotgun blast to the face*
And my problem with the ammo situation is that the game tells you one thing, but the game mechanics tell you another. On one hand, the game says that the clips are universal, so that you only have to pick up one kind of "ammo".
But on the other hand, you can't share these clips among your weapons. If you're out of ammo for a sniper rifle, you can still fire your pistol, but can't move that ammo over to your rifle, which makes no sense.
It's a great system gameplay wise, but it had me confused for a little bit at the start of the game. The reasoning is basically "well this is my pistol clip pocket I can't very well use them for my assault rifle"
I just think they could have come up with a better in game reasoning than saying nothing about it, and relying on the fact that it is a common game mechanic so people wouldn't think much about it. And I wouldn't have, if they hadn't gone to great lengths to point out how universal it was.
Clips are universal
when you pick up a clip it refills all of your ammo supplies by a proportional amount
I like the ammo system. I like running out of my primary weapon and pulling out the handgun to go to town on whoever's left. I like that it makes me conserve and line up my sniper shots. I tended to feel the shotgun's didn't have enough ammo capacity for how you wanted to use them (enthusiastically).
I didn't like the story shoe-horning in of the ammo system. Frankly, I would've been very happy if they simply ignore the infinite ammo part of Mass Effect 1, and said "weapons use ammo blocks" for Mass Effect 2. Which would've fit perfectly - big chunk of caseless ammo mass, but not so big its effectively infinite - which I mean, makes sense. Different bullet sizes that sort of thing.
Basically if you have a good reason to change something for gameplay mechanics, I'm completely content to go along with just ignoring that it ever worked differently.
What special power should I train as a vanguard? I'm leaning towards barrier, but I haven't unlocked fortification yet and I've heard good things.
I went with Reave and its beautiful. Charge, in unload with my smg, soon as the cooldown comes back up reave to fill any missing health (And then after the area reave hit a warp and Miranda will finish off whatever I missed). It's beautiful.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I've run into a glitch on 360 with charge a few times where I actually end up way above the battlefield and get stuck there. It's happened to me twice already. I think it happens when you try to use charge on an inclined plane, like going down a hill or something. Bums me out.
They should make kicking a guy trying to eat a chocolate ice cream cone a Renegade option in the next game.
With extra renegade points if you eat it in front of him, as he lies helpless on the ground.
I actually think Renegade choices were much less mustache-twirly this game than in most good-evil choice games. And the Renegade interrupts tended to be awesome. http://www.youtube.com/watch?v=CR4_P_IsXpQ
I like the ammo system. I like running out of my primary weapon and pulling out the handgun to go to town on whoever's left. I like that it makes me conserve and line up my sniper shots. I tended to feel the shotgun's didn't have enough ammo capacity for how you wanted to use them (enthusiastically).
I didn't like the story shoe-horning in of the ammo system. Frankly, I would've been very happy if they simply ignore the infinite ammo part of Mass Effect 1, and said "weapons use ammo blocks" for Mass Effect 2. Which would've fit perfectly - big chunk of caseless ammo mass, but not so big its effectively infinite - which I mean, makes sense. Different bullet sizes that sort of thing.
Basically if you have a good reason to change something for gameplay mechanics, I'm completely content to go along with just ignoring that it ever worked differently.
yeah, that's basically what I was trying to say. It's a good system, it just didn't make sense with them trying to make a big deal about it, and seeming to contradict themselves.
I've run into a glitch on 360 with charge a few times where I actually end up way above the battlefield and get stuck there. It's happened to me twice already. I think it happens when you try to use charge on an inclined plane, like going down a hill or something. Bums me out.
Had that happen to me last night, just loaded up a close by autosave, thank god for a smart autosave.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
I wasn't going anywhere, I just wanted to mine some shit
where am I going
why
I don't want to go
Nope. I would never use anything other than the Widow if it had infinite ammo, regardless of what defense they have. It's effective against shields, armor and biotic barriers! Oh wait that's every defense in the game.
On other classes the reason I use the shuriken pistol more than the carnifex is because of ammo, not defenses. Even against shields and barriers the carnifex will take them down as fast if you had unlimited ammo for it. The reason you don't try is because you don't want to blow half your ammo against one person's shields, you want to conserve it to use against their armor... because it has limited ammo.
ahh, yes, "ahhh,yes, """""
You piss off your Alliance friend Kaiden/Ashley merely by being alive.
You piss off the Quarian admiralty by thwarting their attempt to scapegoat Tali.
You further piss off the Reapers by ruining their plans, yet again.
You piss off TIM/Cerberus by destroying the station.
You piss off all the Merc groups for various reasons, primarily for rescuing Garrus.
You piss off the rival clans of Urdnot.
It's pretty much an episode of Everyone Hates Shepard, which is awesome. You grief the galaxy.
if I could, I would put the air quote video INBETWEEN two air quote videos.
That is going to appear as a joke in the next game, I am sure.
Except
And you pissed off a grand total of two clans. Weyrloc and Gatatog.
Weyrloc is pissed at everyone by default. This is fairly unimportant, therefore.
And who gives a shit about what mercs think?
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Indeed.
No, the reason I don't do it is because it's not effective, and keeps me exposed, so I die while doing something that isn't effective, while with the SMG and Assault Rifle, I can pop out, shoot a few, pop in, all good. The reason why I was so infuriated with my Insanity playthrough the first time around before I had actually played the game on any other difficulty, was that I didn't understand the difference, and kept whoring the Carnifex on my adept (not using anything else), getting killed in the process (not realizing SMG is for shields).
Also I didn't say ammo doesn't play a role, I was saying that it's hardly the main motivator behind using different weapons. I can certainly understand that people who miss a lot will find ammo directing which weapon they use, but I'm also saying it doesn't play that big of a role on the other side of the coin.
The fact that it was an intentional gameplay design decision, the fact you "need ammo" has nothing to do with weapon selection, or effectiveness, which can be forced in other ways (see Barrier/Shields/Armor/Health)
But you get reinstated as a Spectre regardless. I doubt they're going to be directly against you to the point of hostility - especially if you tell Cerberus to fuck off. The main drive of Mass Effect 3 will probably be recruiting allies, and I definitely think the Alliance are up for it as the threat becomes more evident.
Pfft, that's their own fault. They can go sit on a cat.
You make them realize their own nonsense, and they actually seem to listen to your advice on whether or not going to war with the Geth is a good idea. I wouldn't call the end result being pissed off.
Natch. Unavoidable.
Which is sure to cause some problems, but that douchebag deserved it.
Again, unavoidable. Pissing off mercs is what Shepard does best.
Who will subsequently be owned by Clan Urdnot; my space bros.
Plus, you forget that you've made a potential ally in the Geth.
IMO, the ammo imbalance was too heavy; there was no reason to use anything other than the SMG. At least, on my Sentinel.
And she certainly doesn't reflect the views of the rest of the Admiralty.
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Sorry, not trying to be a whore, but I really would like to know.
which is sort of sad, because i miss using my shotgun a lot on my vanguard in ME1. it was so satisfying to pull the trigger with an 360 controller and send duders flying after using lift.
buy a helmet at Tuchanka that boosts it or use the inferno armor of you've got it (if those work for that particular decision; I'd think they would)
otherwise, just do whatever other missions you can find
you need dialogues, there's nothing else to it
Yes I found this to be true on easier difficulties as well.
But let's take a hypothetical keeping in line with Mass Effect's lore:
Kinetic shields activate and deplete depending on the rate of fire that's being used against them (I believe the first book outlines it more or less like this).
Say you make all weapons have infinite ammo.
Now, the Carnifex, when it fires at a shield, it takes 1/100th of the total amount of shields present on a target, because of its shit rate of fire.
Are you going to fire 100 times at one target to get its shields down?
Switch to SMG, and five short bursts remove the shields completely.
Now they're down to "Armor". "Armor" is damaged 1/100th per burst. Are you going to use the SMG to fire 100 bursts to take the armor down?
Switch to Carnifex, 5 shots, Armor down.
Now you're forced to switch weapons, and ammo plays no role whatsoever.
Balance this adequately, and you've got the same deal where ammo itself plays no role whatsoever.
I am pretty sure that the default to you not having enough personality is that
One thing: Weather Kaiden/Ashley stay pissed is based on if slept with them in ME. If you did, they send an email and you then know everything with the old crew actually is "sunshine and bunnies".
Another thing... clan Urdnot isn't pissed at you, so Shepard has that going for him/her.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
warp/armor piercing ammo, reave, barrier, etc. are all good choices
But on the other hand, you can't share these clips among your weapons. If you're out of ammo for a sniper rifle, you can still fire your pistol, but can't move that ammo over to your rifle, which makes no sense.
It's a great system gameplay wise, but it had me confused for a little bit at the start of the game. The reasoning is basically "well this is my pistol clip pocket I can't very well use them for my assault rifle"
I just think they could have come up with a better in game reasoning than saying nothing about it, and relying on the fact that it is a common game mechanic so people wouldn't think much about it. And I wouldn't have, if they hadn't gone to great lengths to point out how universal it was.
Geth Shield Boost is the superior choice.
White FC: 0819 3350 1787
I started out with Barrier, but I swithced to Geth Shield Boost, and it's essentially the same thing. (As far as I can tell) and it's pretty nice to have. I find myself using it the majority of fights, and that keeps me from dying more than I already realize. It's nice to pull out right before you die.
Likely senerio:
*charge at krogan, cause considerable damage*
*krogan blasts you after charge*
*you are about to die, krogan is very wounded*
*activate Barrier/GSB*
"Ha, bitch, you thought I was dead!" *shotgun blast to the face*
*Barrier/GSB FTW*
when you pick up a clip it refills all of your ammo supplies by a proportional amount
With extra renegade points if you eat it in front of him, as he lies helpless on the ground.
I'm excited about this prospect. I still have to unlock barrier. I hope Jacob's quest is interesting.
Also, I don't care for Miranda, but she's just fucking handy to have around.
I didn't like the story shoe-horning in of the ammo system. Frankly, I would've been very happy if they simply ignore the infinite ammo part of Mass Effect 1, and said "weapons use ammo blocks" for Mass Effect 2. Which would've fit perfectly - big chunk of caseless ammo mass, but not so big its effectively infinite - which I mean, makes sense. Different bullet sizes that sort of thing.
Basically if you have a good reason to change something for gameplay mechanics, I'm completely content to go along with just ignoring that it ever worked differently.
I went with Reave and its beautiful. Charge, in unload with my smg, soon as the cooldown comes back up reave to fill any missing health (And then after the area reave hit a warp and Miranda will finish off whatever I missed). It's beautiful.
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I actually think Renegade choices were much less mustache-twirly this game than in most good-evil choice games. And the Renegade interrupts tended to be awesome.
http://www.youtube.com/watch?v=CR4_P_IsXpQ
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yeah, that's basically what I was trying to say. It's a good system, it just didn't make sense with them trying to make a big deal about it, and seeming to contradict themselves.
Had that happen to me last night, just loaded up a close by autosave, thank god for a smart autosave.
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