I hate the silent protagonist, but as they go freeman was well done. They worked around the obvious problem as well as can be done.
Dragon Age handled it so horribly. I think it's made worse by the fact that you can see the protagonist's never changing facial expression throughout the game... I almost expected a PA comic on it. Grey Wardens only have one facial expression. Each frame shit going down - war, conversation, death, sex - expressionless hero throughout.
fadingathedges on
0
TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
I must be the only person who actually thinks a silent protagonist can be done well. I keep seeing people complain about it, and blog posts about how terrible it is... I still think the execution of Gordon Freeman was brilliant. Don't get me wrong, though. It's easy to screw up the silent protagonist, and I haven't seen anyone outside of Valve do it really 'right'. The attempt to do a silent protagonist in the new SiN game was lackluster.
Meanwhile, I want to punch Nathan Drake in his smirking, stupid face.
I don't care what page we're on now. Gordon Freeman is not a good silent protagonist. People talk to him and ought to expect him to answer. But what does he do? Just stands there. Hell, he has entire conversations with Alyx where she does all the talking. It makes no sense at all how that man managed to form any relationships with anybody. All he does is stand, beat shit with a crowbar, and shoot bad guys. Sure, that's enough to command respect, but it's not enough to form a meaningful bond.
You want a good silent protagonist? The dude from Myst springs to mind. Because it's believable that he had nothing to say except for what _you_ said to yourself as you played through the game. Valve can't claim that with Freeman. I desperately wanted Valve to drop a few bucks and hire him a voice actor. It would have made the experience much more immersive.
People don't talk at him and "expect him to answer" (except for once or twice when they are riffing on their own storytelling device.) One of the reasons the half life games are cool is because they let freeman be a stand in for the player, but still characterize him a fair bit through what people say to and around him.
Also I haven't played every EA sports game for the last five years, but none of the ones I have played have forced me through a character creator.
I hate to drag this out, but I at least want to explain where I'm coming from when I said what I did. I'll cut it, and I preface it by saying that this is opinion, and isn't correct, right, immutable truth, etc...
I liked the Freeman approach to the silent protagonist because Freeman never did anything that I didn't do. He wasn't spouting quips or one-liners, he wasn't shouting to people I couldn't see who were outside of view, and he wasn't or yammering over a radio for exposition. In Half Life I got to experience the entire game through Freeman, never a disembodied camera looking at Freeman, and (except for those moments when Freeman himself was not genuinely in control) Freeman's actions were the ones I took in the game. It really deepened the immersion and made the set pieces more impactful, for me at least. Obviously your mileage may vary.
In the original, I feel like they left more of a gray area in the dialogue due to the urgency and delivery. You could genuinely believe that Freeman was talking to people, you just couldn't hear it (i.e. your imagination could fill in the blanks with what you would say. Freeman was talking in your voice, in a sense). Half Life 2 bungled that, though, by specifically addressing Freeman's silence via NPCs and putting you into far more 'locked room cutscene' situations.
As the man said," anything that gets between me and the game can die in a fire." Know what, silent protagonist means I can dick around with the teleporter and not have to get involved with the conversation. "Lamar, get over here, I wanna see you and this hula doll switch places."
Mass Effect 3 needs to let me skip conversation bits I already heard.
My hugest pet peeve is games that want you to chisel off small numbers from some monster's huge number HP score and increasing number gains on items.
SLICE!! I hit an orc with a sword in the face!!!
-2 hp (total 3,000)
PUNCH!! Orc hits me in the eye with a sling-stone!!
-1 hp (total 50,000)
Then repeat this nauseating dance of dwindling numbers until eventually someone falls down.
FUCK RIGHT OFF.
It is so much more satisfying in games where the actual hitting of the enemy requires skill and challenge, not having higher number reducing swords of +4 or bullshit. I'm looking at you lame-fuck WoW.
The very idea that people can play these games for so long just to aquire a new shirt with a slightly higher number on it than the shirt of the guy around the corner makes me want to skullfuck people.
Skill in games is where the fun is at. Numbers are ONLY there to cater to the gambling instinct and draw in suckers to waste hours and hours not having any fun at all.
However I do think numbers have a place as long as they are not too extreme. As in if a monster takes 3 hits to kill via the numbers on your sword, then you can get a higher number reducing it to 2 or 1 hit then its tolerable. But reducing 1,000 hits to 998 hits after questing for a week to get a new weapon is fucktarded and the people that do it are fucktards.
"I sold Mario Kart DS because every time I tried to play online, everyone was just using ROB karts. Of course, I was never really too much into racers anyway."
this with any online game. Nobody cares for variety or trying anything different, all gamers care about is win win win. Doesn't matter if whatever you choose looks really lame or is boring to play, as long as a screen can tell you "you're winner" or show you ranked above people because you chose the cheapest most poorly designed shit, then you can feel good about yourself and boost your self esteem. all of that development time wasted, because 99% of the community is only interested in that one advantage that will make them feel like the big winner
when this is the issue, it would be really, really dumb to direct your dislike at the other players (for trying to win) instead of at the game deisgners (for creating a game in which the winning strategy makes the game boring ). so let's hope i was misreading your post.
seriously, people who complain about other players using "cheap" strategies in competitive multiplayer games baffle me. if you can't have fun in that particular game because no one is choosing to intentionally handicap themselves, go play a different game. obviously you do not find that game fun. sticking around so you can complain about the other players (instead of chalking it up, correctly, to game design that you don't like) would make no sense whatsoever.
let's stick with mario kart: if choosing only a few karts is the winning strategy and if everyone chooses those karts as a result, you are obviously not going to have much fun playing that game if you're the kind of person for whom that lack of variety will ruin the game. you're probably going to quit, and when you do you'll have 3 options: 1) "this game sucks because it is designed so that high-level play is boring." 2) "i can see why other people like this game, but i don't enjoy it. it's just not for me." and 3) "i hate everyone who uses the winning strategy. it's their fault i'm not having fun."
option 1 is often correct. so is option 2. option 3, though popular, is retarded.
I'd say dislike both at the gamers (just for being lame) and the game designers (though seeing how it happens time and time again, it could just be incredibly difficult to avoid exploits like that, so it's hard to put all the blame on them).
though I guess I'm usually more into games for the experience more often than the technicalities of the gameplay. so it's more disappointing than angering when developers spend years making a fighting game with tons of well made interesting characters, and everybody chooses just one dude because he has that one advantage (or because he looks like a final fantasy character or whatever)
it's always fun to be/see the underdog though, in a sea of people where everybody is the same (all the more gratifying if you learn to kick ass with them, which usually isn't that hard)(anybody see that video of that guy kicking everybody's ass with dan in SF4? love that). I remember how everybody chose kilik when SC4 came out (if not kilik then mitsurugi). In the end they were pretty easy to beat, but kilik calibur 4 became pretty boring pretty fast
I dislike the effeminate goofy haired pretty boys in games (which is the hot ticket to young gamers today), but its insult to injury when everybody ignores the entire cast and immediately goes for the goofy haired pretty boy online and sticks it in your face
it is pretty easy to just not play the game, but it's disappointing to look back on a game with so many interesting characters and to remember it as "oh yeah, that's the game where everybody was that gay looking guy with the stick"
but people are having fun with it, so let them have their fun I suppose
My hugest pet peeve is games that want you to chisel off small numbers from some monster's huge number HP score and increasing number gains on items.
SLICE!! I hit an orc with a sword in the face!!!
-2 hp (total 3,000)
PUNCH!! Orc hits me in the eye with a sling-stone!!
-1 hp (total 50,000)
Then repeat this nauseating dance of dwindling numbers until eventually someone falls down.
FUCK RIGHT OFF.
It is so much more satisfying in games where the actual hitting of the enemy requires skill and challenge, not having higher number reducing swords of +4 or bullshit. I'm looking at you lame-fuck WoW.
The very idea that people can play these games for so long just to aquire a new shirt with a slightly higher number on it than the shirt of the guy around the corner makes me want to skullfuck people.
Skill in games is where the fun is at. Numbers are ONLY there to cater to the gambling instinct and draw in suckers to waste hours and hours not having any fun at all.
However I do think numbers have a place as long as they are not too extreme. As in if a monster takes 3 hits to kill via the numbers on your sword, then you can get a higher number reducing it to 2 or 1 hit then its tolerable. But reducing 1,000 hits to 998 hits after questing for a week to get a new weapon is fucktarded and the people that do it are fucktards.
This sums up why i never played WoW past the free month. Everything was based off the numbers on your gear and it was soooo boring. Nothing took any skill what so ever, it was all about how much you played the game and how much time you could dedicate to farming stupid monsters for gear. I don't know how the hell people can love a game like this so much, its so mind bogglingly boring and one dimensional.
• Terrible AI companions. Rico near the end of Killzone 2 comes to mind... He was USELESS.
• Turn-based combat. I just bores me, I'm sorry!
• Character creators that put your character in awful lighting on a black background. Oblivion and Fallout 3 left me with such awkward looking characters, jesus christ. The Saints Row games did it right.
• Low framerates. For the love of god, I don't care if your game looks AMAZING, if it is poorly optimized then it's all worthless.
• The lack of split-screen/single-screen co-op. This shit is bananas! I want to play my co-op games in my room with my brother without having to buy a second Xbox.
Giga Gopher on
My friend's band - Go on, have a listen
Oh it's such a nice day, I think I'll go out the window! Whoa!
I just started playing Mass Effect 2 and I want to add the planet scanning minigame to this thread. Fuck that!
It's not bad per se but the execution is horrible, low mouse sensitivity ftw. My mouse literally has to move the same distance on my pad as the pointer does on the screen. I'm falling off my damn chair
Reaching a critical mass of enemies with barely any health remaining, no way to recover said health, and when you die to said critical mass, you return to your last checkpoint with the same sliver of health you had previously.
You would think after dying, they'd throw you a bone and give you at least a half full health bar, if not completely filling it.
Silent protagonists. It utterly destroys any attempts at the immersion it aims for (the only reason to have one) by virtue of making its artifice so abundantly clear. It can’t avoid doing so, defeating the sole reason to have one. You want me to actually place myself within a character? Do it in the way of Mass Effect, or an ensemble cast.
Yeah, I actually feel like I connected more with Nathan Drake than Gordon Freeman
I must be the only person who actually thinks a silent protagonist can be done well. I keep seeing people complain about it, and blog posts about how terrible it is... I still think the execution of Gordon Freeman was brilliant. Don't get me wrong, though. It's easy to screw up the silent protagonist, and I haven't seen anyone outside of Valve do it really 'right'. The attempt to do a silent protagonist in the new SiN game was lackluster.
Meanwhile, I want to punch Nathan Drake in his smirking, stupid face.
I don't care what page we're on now. Gordon Freeman is not a good silent protagonist. People talk to him and ought to expect him to answer. But what does he do? Just stands there. Hell, he has entire conversations with Alyx where she does all the talking. It makes no sense at all how that man managed to form any relationships with anybody. All he does is stand, beat shit with a crowbar, and shoot bad guys. Sure, that's enough to command respect, but it's not enough to form a meaningful bond.
You want a good silent protagonist? The dude from Myst springs to mind. Because it's believable that he had nothing to say except for what _you_ said to yourself as you played through the game. Valve can't claim that with Freeman. I desperately wanted Valve to drop a few bucks and hire him a voice actor. It would have made the experience much more immersive.
People don't talk at him and "expect him to answer" (except for once or twice when they are riffing on their own storytelling device.) One of the reasons the half life games are cool is because they let freeman be a stand in for the player, but still characterize him a fair bit through what people say to and around him.
Also I haven't played every EA sports game for the last five years, but none of the ones I have played have forced me through a character creator.
I hate to drag this out, but I at least want to explain where I'm coming from when I said what I did. I'll cut it, and I preface it by saying that this is opinion, and isn't correct, right, immutable truth, etc...
I liked the Freeman approach to the silent protagonist because Freeman never did anything that I didn't do. He wasn't spouting quips or one-liners, he wasn't shouting to people I couldn't see who were outside of view, and he wasn't or yammering over a radio for exposition. In Half Life I got to experience the entire game through Freeman, never a disembodied camera looking at Freeman, and (except for those moments when Freeman himself was not genuinely in control) Freeman's actions were the ones I took in the game. It really deepened the immersion and made the set pieces more impactful, for me at least. Obviously your mileage may vary.
In the original, I feel like they left more of a gray area in the dialogue due to the urgency and delivery. You could genuinely believe that Freeman was talking to people, you just couldn't hear it (i.e. your imagination could fill in the blanks with what you would say. Freeman was talking in your voice, in a sense). Half Life 2 bungled that, though, by specifically addressing Freeman's silence via NPCs and putting you into far more 'locked room cutscene' situations.
ANYhow. Opinion. That's all.
Obviously this, like the rest of the thread, is a "different strokes for different folks" thing, but I can think of several times when I felt like Gordon was supposed to answer or have a conversation but didn't.
- When Barney talks to you in the train station
- When Kleiner talks to you in his lab, explains what's going on, and has you help repair the transporter
- Any time Gregori talks to you in Ravenholm, but especailly after the fight that leads you to the mines
- When Breen is talking to you
I felt the same about Halo 3: ODST. Characters talk directly to you, and you stand there like a retard. And it ruins those parts of the game for me.
I haven't read through this long thread, so I don't know if it's been said before: the thing I dislike the most about my hobby is the majority of my fellow gamers. Yeah, pretty embarrassing bunch, in so many different ways.
this too. gamers cracking their bad video game inside jokes then giggling furiously, snot flying everywhere
ewww
I'll be perfectly honest. I've never seen this happen. Then again, I don't do computer programming or whatever grognard degree.
Yeah, whilst Half Life 2 was bad for it, ODST was extra specially egregious because when you were every other character except for Rookie you fucking talked. It’s like they had the right track (ensemble casts) but then swerved off into an orphanage at the last moment.
Leitner on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
helmet fucking cams.
Why is it that a players viewport originates like a foot and a half above their eyes. Also, why do bullets originate from the center of this viewport and not from their actual gun barrel.
MW2 I'm looking at you.
acidlacedpenguin on
GT: Acidboogie PSNid: AcidLacedPenguiN
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited February 2010
Capture the Flag.
I enjoy the concept, and I enjoy playing it. However, I absolutely detest the way it is portrayed in some games. CTF as the basic idea fits only into a handful of games - arena shooters (Unreal Tournament, Quake 3 and so on). It make fuck-all sense in games like Halo. You are two teams of genetically modified supersoldiers and you are fighting over fucking flags. It's just smacks of a lack of thought on the developers' side. Bioshock 2 remedied this with "Catch the Little Sister" and that fits it thematically.
It makes no sense for jumped-up soldier to be fighting over sticks with a cloth tied to them and it's lazy not to replace them with something fitting of the story, or universe.
I enjoy the concept, and I enjoy playing it. However, I absolutely detest the way it is portrayed in some games. CTF as the basic idea fits only into a handful of games - arena shooters (Unreal Tournament, Quake 3 and so on). It make fuck-all sense in games like Halo. You are two teams of genetically modified supersoldiers and you are fighting over fucking flags. It's just smacks of a lack of thought on the developers' side. Bioshock 2 remedied this with "Catch the Little Sister" and that fits it thematically.
It makes no sense for jumped-up soldier to be fighting over sticks with a cloth tied to them and it's lazy not to replace them with something fitting of the story, or universe.
- The lack of a quality update for X-Com. C'mon guys, just do it! Improve some of the gameplay elements or even the physics for modern systems, but how hard must it really be to give me a turn based tactical game that lets me build bases, research gear, outfit troops, and wreck aliens? Many have tried, but few have gotten even close in my experience.
I just started playing Mass Effect 2 and I want to add the planet scanning minigame to this thread. Fuck that!
It's not bad per se but the execution is horrible, low mouse sensitivity ftw. My mouse literally has to move the same distance on my pad as the pointer does on the screen. I'm falling off my damn chair
Some smart person in the ME thread came up with a method of "rapid firing" the left trigger while you scan. Moves the scanner MUCH quicker and makes it more tolerable to scan planets.
Edit: Oh you're on PC.. I dunno about that then.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Ok, another complaint. After playing Bioshock 2 yesterday for a few hours, crappy default controls. Most of the controls in the game don't make sense. L for playing tapes? F for use? I can't remember what other dumb ones there were, but I had to spend 20 minutes changing them all. Then, on top of that, the UI doesn't change when you change them. The first little sister I ran into, I had to reset them to default to figure out what it was telling me to do (FYI, it was telling me to hit my Use key).
My peeve is probably achievement hatred, mostly because many people who I know that hate achievements also have their memory cards full of 100% game saves.
The new trend of buying all player advancement with currency/experience.
Want a new weapon? Just beat up enough stuff to buy it. If you don't spend in the right places, you could be screwed and make the game more difficult for yourself. If you spend in the right places, you could make the game way too easy.
What happened to a character just naturally acquiring new skills as they go, or finding new equipment as they explored.
Why do I always have to decide how the character progresses, or wade into google to decide which skills/weapons are worth buying and which I should skip?
I haven't read through this long thread, so I don't know if it's been said before: the thing I dislike the most about my hobby is the majority of my fellow gamers. Yeah, pretty embarrassing bunch, in so many different ways.
Right?
I don't wanna sound like an elitist prick or anything, but i'll be standing in line at the cafeteria at the college and i hear someone talking about a game i play and i'm thinking "oh? someone else who plays such and such" then I look over and ungh, man.
I went to my last midnight release event at a Gamestop 2 years ago. Never have I stood in a room with so many uncouth, unshowered individuals in my life (though I've never played team sports, that might be a thing).
I enjoy the concept, and I enjoy playing it. However, I absolutely detest the way it is portrayed in some games. CTF as the basic idea fits only into a handful of games - arena shooters (Unreal Tournament, Quake 3 and so on). It make fuck-all sense in games like Halo. You are two teams of genetically modified supersoldiers and you are fighting over fucking flags. It's just smacks of a lack of thought on the developers' side. Bioshock 2 remedied this with "Catch the Little Sister" and that fits it thematically.
It makes no sense for jumped-up soldier to be fighting over sticks with a cloth tied to them and it's lazy not to replace them with something fitting of the story, or universe.
yeah really, why not have it so that you're trying to take the indexes to the haloes from each other or something. Like, neither faction trusts each other to have an index or something.
I don't get why people consider the main character in Dragon Age a silent protagonist. He actually has lines, you just don't hear them, compared to a character like Freeman who doesn't interact in any meaningful way with anybody. RPGs have been played with "silent" protagonists for years, Mass Effect just added voice, and even then the only way they could do that was that the main character was human, a commander in the military, and always had the same last name that everyone, including people close to him/her, called them by. You can't really do that with Dragon Age, whos main selling point was the different orgins and choosing your character. The last names for each character were set, by why the heck would everyone call you by it considering you're not in the military?
Also, another thing I hate is squad based games that suddenly put you on a mission by yourself. Freedom fighters, Advanced Warfighter 1 and 2, Brothers in Armsm Rainbow Six, etc. The game is based around commanding a squad and yet developers feel the need to make you go solo, and still throw the same amount of enemies at you.
The new trend of buying all player advancement with currency/experience.
Want a new weapon? Just beat up enough stuff to buy it. If you don't spend in the right places, you could be screwed and make the game more difficult for yourself. If you spend in the right places, you could make the game way too easy.
What happened to a character just naturally acquiring new skills as they go, or finding new equipment as they explored.
Why do I always have to decide how the character progresses, or wade into google to decide which skills/weapons are worth buying and which I should skip?
This.
While I really appreciate that so many games allow choice nowadays, sometimes it's fun to just kick back and have a preset progression.
The new trend of buying all player advancement with currency/experience.
Want a new weapon? Just beat up enough stuff to buy it. If you don't spend in the right places, you could be screwed and make the game more difficult for yourself. If you spend in the right places, you could make the game way too easy.
What happened to a character just naturally acquiring new skills as they go, or finding new equipment as they explored.
Why do I always have to decide how the character progresses, or wade into google to decide which skills/weapons are worth buying and which I should skip?
This.
While I really appreciate that so many games allow choice nowadays, sometimes it's fun to just kick back and have a preset progression.
How do you feel about games that give you the choice to automate your leveling? Would you use it?
The new trend of buying all player advancement with currency/experience.
Want a new weapon? Just beat up enough stuff to buy it. If you don't spend in the right places, you could be screwed and make the game more difficult for yourself. If you spend in the right places, you could make the game way too easy.
What happened to a character just naturally acquiring new skills as they go, or finding new equipment as they explored.
Why do I always have to decide how the character progresses, or wade into google to decide which skills/weapons are worth buying and which I should skip?
This.
While I really appreciate that so many games allow choice nowadays, sometimes it's fun to just kick back and have a preset progression.
How do you feel about games that give you the choice to automate your leveling? Would you use it?
Not aimed at me, but it depends on the game. I know when my wife and I played Marvel: Ultimate Alliance we turned on auto-equip because it was pretty good about actually picking the best piece of equipment for individual characters. We still allocated the points manually to amp up our favorite powers though.
Also, I've never understood why achievement icons can't be used on your profile once unlocked. You already have them saved to your profile, so I've never understood that.
Ranged weapons being useless in melee heavy games. Ninja gaiden is horrible for this because your shit either does next to no damage or takes too long to aim and fire. These weapons end up having two purposes:
- Shoot targets to open doors
- You [ PIT ] Enemies with bows
Capture the flag, oh my god I hate it so bad. I just...augh...dislike it so much.
Posts
Dragon Age handled it so horribly. I think it's made worse by the fact that you can see the protagonist's never changing facial expression throughout the game... I almost expected a PA comic on it. Grey Wardens only have one facial expression. Each frame shit going down - war, conversation, death, sex - expressionless hero throughout.
I hate to drag this out, but I at least want to explain where I'm coming from when I said what I did. I'll cut it, and I preface it by saying that this is opinion, and isn't correct, right, immutable truth, etc...
In the original, I feel like they left more of a gray area in the dialogue due to the urgency and delivery. You could genuinely believe that Freeman was talking to people, you just couldn't hear it (i.e. your imagination could fill in the blanks with what you would say. Freeman was talking in your voice, in a sense). Half Life 2 bungled that, though, by specifically addressing Freeman's silence via NPCs and putting you into far more 'locked room cutscene' situations.
ANYhow. Opinion. That's all.
Mass Effect 3 needs to let me skip conversation bits I already heard.
http://www.fallout3nexus.com/downloads/file.php?id=16534
that's why we call it the struggle, you're supposed to sweat
SLICE!! I hit an orc with a sword in the face!!!
-2 hp (total 3,000)
PUNCH!! Orc hits me in the eye with a sling-stone!!
-1 hp (total 50,000)
Then repeat this nauseating dance of dwindling numbers until eventually someone falls down.
FUCK RIGHT OFF.
It is so much more satisfying in games where the actual hitting of the enemy requires skill and challenge, not having higher number reducing swords of +4 or bullshit. I'm looking at you lame-fuck WoW.
The very idea that people can play these games for so long just to aquire a new shirt with a slightly higher number on it than the shirt of the guy around the corner makes me want to skullfuck people.
Skill in games is where the fun is at. Numbers are ONLY there to cater to the gambling instinct and draw in suckers to waste hours and hours not having any fun at all.
However I do think numbers have a place as long as they are not too extreme. As in if a monster takes 3 hits to kill via the numbers on your sword, then you can get a higher number reducing it to 2 or 1 hit then its tolerable. But reducing 1,000 hits to 998 hits after questing for a week to get a new weapon is fucktarded and the people that do it are fucktards.
I'd say dislike both at the gamers (just for being lame) and the game designers (though seeing how it happens time and time again, it could just be incredibly difficult to avoid exploits like that, so it's hard to put all the blame on them).
though I guess I'm usually more into games for the experience more often than the technicalities of the gameplay. so it's more disappointing than angering when developers spend years making a fighting game with tons of well made interesting characters, and everybody chooses just one dude because he has that one advantage (or because he looks like a final fantasy character or whatever)
it's always fun to be/see the underdog though, in a sea of people where everybody is the same (all the more gratifying if you learn to kick ass with them, which usually isn't that hard)(anybody see that video of that guy kicking everybody's ass with dan in SF4? love that). I remember how everybody chose kilik when SC4 came out (if not kilik then mitsurugi). In the end they were pretty easy to beat, but kilik calibur 4 became pretty boring pretty fast
I dislike the effeminate goofy haired pretty boys in games (which is the hot ticket to young gamers today), but its insult to injury when everybody ignores the entire cast and immediately goes for the goofy haired pretty boy online and sticks it in your face
it is pretty easy to just not play the game, but it's disappointing to look back on a game with so many interesting characters and to remember it as "oh yeah, that's the game where everybody was that gay looking guy with the stick"
but people are having fun with it, so let them have their fun I suppose
This sums up why i never played WoW past the free month. Everything was based off the numbers on your gear and it was soooo boring. Nothing took any skill what so ever, it was all about how much you played the game and how much time you could dedicate to farming stupid monsters for gear. I don't know how the hell people can love a game like this so much, its so mind bogglingly boring and one dimensional.
• Turn-based combat. I just bores me, I'm sorry!
• Character creators that put your character in awful lighting on a black background. Oblivion and Fallout 3 left me with such awkward looking characters, jesus christ. The Saints Row games did it right.
• Low framerates. For the love of god, I don't care if your game looks AMAZING, if it is poorly optimized then it's all worthless.
• The lack of split-screen/single-screen co-op. This shit is bananas! I want to play my co-op games in my room with my brother without having to buy a second Xbox.
Oh it's such a nice day, I think I'll go out the window! Whoa!
It's not bad per se but the execution is horrible, low mouse sensitivity ftw. My mouse literally has to move the same distance on my pad as the pointer does on the screen. I'm falling off my damn chair
Reaching a critical mass of enemies with barely any health remaining, no way to recover said health, and when you die to said critical mass, you return to your last checkpoint with the same sliver of health you had previously.
You would think after dying, they'd throw you a bone and give you at least a half full health bar, if not completely filling it.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Obviously this, like the rest of the thread, is a "different strokes for different folks" thing, but I can think of several times when I felt like Gordon was supposed to answer or have a conversation but didn't.
- When Barney talks to you in the train station
- When Kleiner talks to you in his lab, explains what's going on, and has you help repair the transporter
- Any time Gregori talks to you in Ravenholm, but especailly after the fight that leads you to the mines
- When Breen is talking to you
I felt the same about Halo 3: ODST. Characters talk directly to you, and you stand there like a retard. And it ruins those parts of the game for me.
I'll be perfectly honest. I've never seen this happen. Then again, I don't do computer programming or whatever grognard degree.
Yeah, whilst Half Life 2 was bad for it, ODST was extra specially egregious because when you were every other character except for Rookie you fucking talked. It’s like they had the right track (ensemble casts) but then swerved off into an orphanage at the last moment.
Why is it that a players viewport originates like a foot and a half above their eyes. Also, why do bullets originate from the center of this viewport and not from their actual gun barrel.
MW2 I'm looking at you.
I enjoy the concept, and I enjoy playing it. However, I absolutely detest the way it is portrayed in some games. CTF as the basic idea fits only into a handful of games - arena shooters (Unreal Tournament, Quake 3 and so on). It make fuck-all sense in games like Halo. You are two teams of genetically modified supersoldiers and you are fighting over fucking flags. It's just smacks of a lack of thought on the developers' side. Bioshock 2 remedied this with "Catch the Little Sister" and that fits it thematically.
It makes no sense for jumped-up soldier to be fighting over sticks with a cloth tied to them and it's lazy not to replace them with something fitting of the story, or universe.
and this is why i watched red vs blue
Is that a fanmade cover?
Better than being beaten.
Some smart person in the ME thread came up with a method of "rapid firing" the left trigger while you scan. Moves the scanner MUCH quicker and makes it more tolerable to scan planets.
Edit: Oh you're on PC.. I dunno about that then.
/wrists
Twitter
Want a new weapon? Just beat up enough stuff to buy it. If you don't spend in the right places, you could be screwed and make the game more difficult for yourself. If you spend in the right places, you could make the game way too easy.
What happened to a character just naturally acquiring new skills as they go, or finding new equipment as they explored.
Why do I always have to decide how the character progresses, or wade into google to decide which skills/weapons are worth buying and which I should skip?
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
I went to my last midnight release event at a Gamestop 2 years ago. Never have I stood in a room with so many uncouth, unshowered individuals in my life (though I've never played team sports, that might be a thing).
yeah really, why not have it so that you're trying to take the indexes to the haloes from each other or something. Like, neither faction trusts each other to have an index or something.
Also, another thing I hate is squad based games that suddenly put you on a mission by yourself. Freedom fighters, Advanced Warfighter 1 and 2, Brothers in Armsm Rainbow Six, etc. The game is based around commanding a squad and yet developers feel the need to make you go solo, and still throw the same amount of enemies at you.
This.
While I really appreciate that so many games allow choice nowadays, sometimes it's fun to just kick back and have a preset progression.
Twitter
How do you feel about games that give you the choice to automate your leveling? Would you use it?
Not aimed at me, but it depends on the game. I know when my wife and I played Marvel: Ultimate Alliance we turned on auto-equip because it was pretty good about actually picking the best piece of equipment for individual characters. We still allocated the points manually to amp up our favorite powers though.
Twitter
Twitter
It's like, I'm Batman, any reasonable person would be pissing their pants
Seems like most of the time they're talking to each other. Giving each other helpful advice like "don't let him hit you!"
Although the fact that they're both convicts and working for the Joker seems to remove them from the category of "any reasonable person".
I really hope that in the sequel you can intimidate them into surrendering or running away.
Twitter
In the predator sequences you can scare them really easily
But they get into a fight with you and it's all "I'm gonna make you bleed, Batman!"
You can accept their surrender and gain Caped Crusader points. Or beat the hell out of them and earn Dark Knight points.
Depending on your choices you'll look like
This
or this
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
Reported!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Well, they are inmates at Arkham Asylum.
Ranged weapons being useless in melee heavy games. Ninja gaiden is horrible for this because your shit either does next to no damage or takes too long to aim and fire. These weapons end up having two purposes:
- Shoot targets to open doors
- You [ PIT ] Enemies with bows
Capture the flag, oh my god I hate it so bad. I just...augh...dislike it so much.