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[LOTRO] Please continue your banter in the next thread

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Posts

  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Oh and those legendary traits are amongst your strongest skills and you will generally be considered a silly goose if you don't have them by the time you hit max level.

    The other two legendary traits you receive from finishing vol2bk6 and getting to kindred with one of the Moria factions...if I recall correctly. All I know is that it was a fucking bitch to get those traits sorted out. :x Especially after Carn Dum and Urugath turned into the least favourite areas in games where no one wanted to go with you. :C

    Aldo on
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Ooooh Kneebreaker's Manual page 3...drop already! I murdered ~100 hillmen for you. Please drop :(

    Aldo on
  • mynameisguidomynameisguido Registered User regular
    edited July 2010
    Hmm, I've been playing around with this and I really like it, but I'm probably going to wait for F2P to kick in because I can't justify spending the money since I'm moving soon.

    Would paying the $9.99 for a single month give me VIP status? If so, maybe it's worth it.

    mynameisguido on
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  • JohanFlickJohanFlick Registered User regular
    edited July 2010
    Hmm, I've been playing around with this and I really like it, but I'm probably going to wait for F2P to kick in because I can't justify spending the money since I'm moving soon.

    Would paying the $9.99 for a single month give me VIP status? If so, maybe it's worth it.

    I think so. Also, if you would decide to stop subscribing, you will be treated as a premium player after the game goes F2P.

    JohanFlick on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited July 2010
    Anytime you are paying your monthly fee or your current subscription is still active, you are a VIP.

    It is only after your subscription has lapsed that you get moved down to Premium.

    If you are just playing the free trial right now, I would suggest waiting for F2P or finding a Shadows of Angmar box for cheap of D2D or Amazon etc. I recall it being a decent chunk of change to make the upgrade from the trial to a regular account, and that cost will be removed once the F2P changes come into effect in the fall.

    Gnome-Interruptus on
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  • PMAversPMAvers Registered User regular
    edited July 2010
    Anyone else see that Instances 2.0 article up on the blog?

    I believe "woo!" is in order.
    http://www.lotro.com/gameinfo/devdiaries/754-developer-diary-instances-20-part-1-
    For Volume III, Book 2, we’ve renamed the Skirmish Join panel to be the new Instance Join panel. Within it there are currently two tabs: Classic and Skirmish. The Skirmish tab is probably familiar to most of you, so I won’t cover it here; there are previous dev diaries that focus on that part. The Classic tab is the new one and includes every replayable instance in the game. This includes all instances from Shadows of Angmar through Mines of Moria and Siege of Mirkwood. There are 39 entries in all (there’s a list at the end of the series of articles), ranging from Garth Agarwen, to Carn Dûm, to the Vile Maw, to Sammath Gûl and dozens more. Every 3, 6, and 12-man replayable instance in the game is now accessible through Instance Join.

    Lots more cool stuff talked about in the article, worth a read.

    PMAvers on
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  • VrayVray Registered User regular
    edited July 2010
    Here's a sneak peek at the store for those interested. Seems it has Turbine's approval as well.

    Vray on
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited July 2010
    Oh fuck yes. Sounds like some pretty kickass changes are being made this time around. I *love* the Instance Join idea. So much.

    Triple B on
    Steam/XBL/PSN: FiveAgainst1
  • JohanFlickJohanFlick Registered User regular
    edited July 2010
    Vray wrote: »
    Here's a sneak peek at the store for those interested. Seems it has Turbine's approval as well.

    I'm kind of worried about those permanent +stats tomes. I hope that they will be available as world drops (not only 24ppl raid drops) and BOE, otherwise it will suck. Other things are fine, I guess.

    I haven't seen Symbol of Celembrior (sp?) in the store. Hope it will drop from more instances, not only from SG.

    JohanFlick on
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    My dad started playing this instead of WoW. I'm not entirely sure I should be happy about this, he tends to obsess over the games he plays, without actually taking the effort to get any good at them. He is currently executing all skills on his champ by double-clicking on the icon. :?

    Dude should never roll a warden.

    Aldo on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited July 2010
    JohanFlick wrote: »
    Vray wrote: »
    Here's a sneak peek at the store for those interested. Seems it has Turbine's approval as well.

    I'm kind of worried about those permanent +stats tomes. I hope that they will be available as world drops (not only 24ppl raid drops) and BOE, otherwise it will suck. Other things are fine, I guess.

    I haven't seen Symbol of Celembrior (sp?) in the store. Hope it will drop from more instances, not only from SG.

    If those permanent stat buffs work similar to how they do in DDO, each character can only ever be under the effect of 1 of them. So if you buy a +might and a +vitality, only the most recent one will actually effect your character.

    Personally, I would rather see them remove the stat buff tomes entirely and just have the different stat buff foods available.

    Gnome-Interruptus on
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  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    If those permanent stat buffs work similar to how they do in DDO, each character can only ever be under the effect of 1 of them. So if you buy a +might and a +vitality, only the most recent one will actually effect your character.

    Personally, I would rather see them remove the stat buff tomes entirely and just have the different stat buff foods available.
    But food is p cheap anyway. I got 330 mushroom & onion omelets for 1g300+a few silver from farming the stuff.

    I'm not really feeling the permanent stat buffs either, it seems like a cheap way for Turbine to implement another grind/make everyone run to the cash shop.

    ---

    *e: I tried to do a tier3 skirmish yesterday and got my ass kicked when I got my first counterattack. I am a warden with a fully decked out herbalist soldier. There was just so much damage on me I could not heal through it. We're talking about 4 hale mobs with 6.9k morale hitting me for 400 and one Kegmaster raping me sideways.

    Aldo on
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited July 2010
    Aldo wrote: »
    My dad started playing this instead of WoW. I'm not entirely sure I should be happy about this, he tends to obsess over the games he plays, without actually taking the effort to get any good at them. He is currently executing all skills on his champ by double-clicking on the icon. :?

    Dude should never roll a warden.
    I try to do as much as possible with the keyboard and used to fuss at my brother for mouse-clicking WoW buttons; that would drive me nuts. I know a few people who still insist on double-clicking web links, too, which also makes me grit my teeth.

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Glornt wrote: »
    Aldo wrote: »
    My dad started playing this instead of WoW. I'm not entirely sure I should be happy about this, he tends to obsess over the games he plays, without actually taking the effort to get any good at them. He is currently executing all skills on his champ by double-clicking on the icon. :?

    Dude should never roll a warden.
    I try to do as much as possible with the keyboard and used to fuss at my brother for mouse-clicking WoW buttons; that would drive me nuts. I know a few people who still insist on double-clicking web links, too, which also makes me grit my teeth.

    Yeah man, I'm the same. I only use the mouse for selecting targets and throwing javelins in combat. I love my hotkeys, saves me painful wrists.

    My dad is a clicker by heart, though. When he saves a word document he goes to 'file-->save' instead of clicking the save icon or hitting F12. :?

    Aldo on
  • MalickMalick Registered User regular
    edited July 2010
    JohanFlick wrote: »
    Vray wrote: »
    Here's a sneak peek at the store for those interested. Seems it has Turbine's approval as well.

    I'm kind of worried about those permanent +stats tomes. I hope that they will be available as world drops (not only 24ppl raid drops) and BOE, otherwise it will suck. Other things are fine, I guess.

    I haven't seen Symbol of Celembrior (sp?) in the store. Hope it will drop from more instances, not only from SG.

    If those permanent stat buffs work similar to how they do in DDO, each character can only ever be under the effect of 1 of them. So if you buy a +might and a +vitality, only the most recent one will actually effect your character.

    Personally, I would rather see them remove the stat buff tomes entirely and just have the different stat buff foods available.

    I don't see it being a problem if only 1 can be active at a time. +30 of a single stat is fairly common on 60+ items, and since people lost the 50-60 points of stats from using a LI over a crafted or quested weapon it shouldn't be too game breaking.

    Also I will gladly be paying for permanent Virtue increases. Grinding 120 kills for a virtue on low level mobs is easy and fun. Grinding 120 and then 240 level 50 mobs is not fun.

    Malick on
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  • Triple BTriple B Bastard of the North MARegistered User regular
    edited July 2010
    Malick wrote: »
    and since people lost the 50-60 points of stats from using a LI over a crafted or quested weapon

    wha?

    Triple B on
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  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Triple B wrote: »
    wha?
    Legendary items have no stat points, only the item class specific buff (ex: +1% hit chance on daggers) and legacies. Example: if a minstrel wasn't sporting a legendary item in his mainhand he would have had used this item and received an extra 22 will, fate and vitality plus some other stats.

    Aldo on
  • Jubal77Jubal77 Registered User regular
    edited July 2010
    During my breaks from playtime this weekend I found myself on my back porch with a cig and my kindle reading the books... Then I realized that I was reading Tolkien during my breaks from the game. It felt awesome.

    Edit: Anyone have an alt that needs GA? I unlocked most of the quests for it I believe.

    Jubal77 on
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited July 2010
    Aldo wrote: »
    Triple B wrote: »
    wha?
    Legendary items have no stat points, only the item class specific buff (ex: +1% hit chance on daggers) and legacies. Example: if a minstrel wasn't sporting a legendary item in his mainhand he would have had used this item and received an extra 22 will, fate and vitality plus some other stats.

    Oh oh, okay. Kinda misunderstood the wording of your previous post.

    Triple B on
    Steam/XBL/PSN: FiveAgainst1
  • PMAversPMAvers Registered User regular
    edited July 2010
    Aldo wrote: »
    Triple B wrote: »
    wha?
    Legendary items have no stat points, only the item class specific buff (ex: +1% hit chance on daggers) and legacies. Example: if a minstrel wasn't sporting a legendary item in his mainhand he would have had used this item and received an extra 22 will, fate and vitality plus some other stats.

    Depends on the legendary, actually. I see it mostly on two-handed weapons, but there *are* some legendaries that have some passive strength, vitality, etc.

    PMAvers on
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  • Simon MoonSimon Moon Registered User regular
    edited July 2010
    PMAvers wrote: »
    Aldo wrote: »
    Triple B wrote: »
    wha?
    Legendary items have no stat points, only the item class specific buff (ex: +1% hit chance on daggers) and legacies. Example: if a minstrel wasn't sporting a legendary item in his mainhand he would have had used this item and received an extra 22 will, fate and vitality plus some other stats.

    Depends on the legendary, actually. I see it mostly on two-handed weapons, but there *are* some legendaries that have some passive strength, vitality, etc.

    You should see it only on the 2-handed weapons. You can slot relics on LIs to make up for their lack of naturally occurring +stats, whereas wielding a 2-hander means giving up the potential +stats of an off-hand item. 2-handers are itemized to give larger stat bonuses than equivalent level and quality 1-handers, thus slotting relics doesn't fully make up for the lost stat bonuses on a 2-handers the way it does on a 1-hander.

    Simon Moon on
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  • WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited July 2010
    I really should get some more time in on this. Make the push to 35 at least :(

    Wulf on
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  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Wulf wrote: »
    I really should get some more time in on this. Make the push to 35 at least :(
    30-35 is the biggest bump at the moment. There's some shit you can do in Evendim and North Downs, but you should do a few skirmishes or work on deeds in ND/Evendim to get some more exp.

    Aldo on
  • DecoyDecoy Registered User regular
    edited July 2010
    30-35 was the biggest road block for me. So much so, I got frustrated and stopped for awhile. I'm sitting at like 36 now. I basically just log in every week and a half or so and get a good chunk of exp running skirmishes. If I can get to 40-42 before it goes F2P, I'll be content.

    Decoy on
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Decoy wrote: »
    30-35 was the biggest road block for me. So much so, I got frustrated and stopped for awhile. I'm sitting at like 36 now. I basically just log in every week and a half or so and get a good chunk of exp running skirmishes. If I can get to 40-42 before it goes F2P, I'll be content.
    Dude, try the quests in Evendim related to the Lady in the Water/Aragorn's sword and eastern Trollshawls. That should get you a ton of exp.

    Aldo on
  • MalickMalick Registered User regular
    edited July 2010
    Aldo wrote: »
    Wulf wrote: »
    I really should get some more time in on this. Make the push to 35 at least :(
    30-35 is the biggest bump at the moment. There's some shit you can do in Evendim and North Downs, but you should do a few skirmishes or work on deeds in ND/Evendim to get some more exp.

    I would go a step further and say from about 32-39 are the hardest levels in the game. Even as a Guard/Mini duo Beryl and I had to run a few skirmishes when I felt there weren't going to be enough quests to get us to the next level. At 39 Misty Mountains, Angmar, Forochel, & South Trollshaws open up, at 45 you do your LI quest which nets around a level and from then until 53 you can just work on the massive amount of level 50 content.

    Malick on
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  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    35-39 opens up the southern tip of Angmar and MM and more Trollshawls. It's not like you'll trip over quests like you do around 50 or 60, but it becomes slightly less annoying than 30-35 imo.

    But seriously guys, most quests in Evendim are hidden behind the Lady o/t Water questline, it's about 20 quests.

    Oh and don't forget the books and the repeatable quests from the Rangers of Evendim.

    Aldo on
  • GlorntGlornt I'm the Bob Ross of Wombats. And I just had a "happy accident"... in my pants!Registered User regular
    edited July 2010
    All of my guys are 32-34 right now, and I don't recall any of them running out of quests, having to grind or skirmish to put on levels. On a few of them I have exhausted all of the non-Agamaur Lone Lands stuff, but even with those, I can just go to the North Downs and do quests there. I've been kind of taking a break lately, not so much a planned thing, just have had a lot of other things to do (stuff like this), probably won't be getting on much until the weekend, want to get my last three 32's to 33, then maybe get Warden and Cap to 35 -- I'm starting to miss them. The good thing is that all my crafting cooldowns should be done and everyone should have max blue, so I can get on with whoever I want rather than using those factors as criteria.

    Glornt on
    LOTRO (Landroval): Clontarf (62 Batman), Theorwald (60 LM), Glornt (56 guardian), Onzlo (58 minstrel), Porthian (54 warden), Vilric (54 burglar), Feyerborn (54 hunter), Rudkin (54 champ), Limnon (53 RK)
    Glorntisms
  • MalickMalick Registered User regular
    edited July 2010
    Aldo wrote: »
    35-39 opens up the southern tip of Angmar and MM and more Trollshawls. It's not like you'll trip over quests like you do around 50 or 60, but it becomes slightly less annoying than 30-35 imo.

    But seriously guys, most quests in Evendim are hidden behind the Lady o/t Water questline, it's about 20 quests.

    Oh and don't forget the books and the repeatable quests from the Rangers of Evendim.

    MM quests range from 39-43. Also, my hatred of the Northern Trollshaws will never die. That zone was really fun back when people were running the 6 man content, now the entire north half of the zone is a wasteland that should have been scaled back to accommodate solo content. I just got 40 on my Guardian last night, so I am looking forward to playing Forochel since it wasn't around the first time I leveled to 50.

    Malick on
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited July 2010
    Woohoo!

    I have achieved Kindred with Jewellers Crafting Guild and the Weaponcrafters Guild.

    Also managed to get my Captain to level 48. Now its a matter of levelling my Burglar high enough and getting faction to start crafting the auralite jewellry.

    Gnome-Interruptus on
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  • Drake ChambersDrake Chambers Lay out my formal shorts. Registered User regular
    edited July 2010
    I really enjoyed doing all the Lady / Sword quests in Evendim right up until the end. It was an interesting storyline and felt pretty epic but I couldn't find anyone to do the final instance. Did some quick research and it seems that the Tomb of Elendil is one of the hardest instances in the game with an extremely difficult boss, even with a full fellowship of over-leveled characters. I gave up looking for pugs at that point.

    I'm primarily a solo player and can rarely commit to long instance runs, so that was a disappointing end for me. Anyone here ever run it? Just curious to hear what it's like.

    Drake Chambers on
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    I really enjoyed doing all the Lady / Sword quests in Evendim right up until the end. It was an interesting storyline and felt pretty epic but I couldn't find anyone to do the final instance. Did some quick research and it seems that the Tomb of Elendil is one of the hardest instances in the game with an extremely difficult boss, even with a full fellowship of over-leveled characters. I gave up looking for pugs at that point.

    I'm primarily a solo player and can rarely commit to long instance runs, so that was a disappointing end for me. Anyone here ever run it? Just curious to hear what it's like.
    I've done it 3x. Once at 40, once at 50-ish and once at 60. Although it can be hard, it is absolutely nothing compared to the hard mode of the 3man instances or the raids. It is the hardest quest-instance, though. It's on par with regular instances.

    So what happens:

    spoilered for wall of text
    You enter the tomb and immediately spot groups of grave-robbers walking about and digging through trash. You quickly dispatch of them and move on deeper into the tomb. You fight your way through about 100 of them as you follow the only open path through the instance. There are many dead ends, though. As you pass through the halls of the Tomb you see many graves, a big pool and huge statues.

    Eventually you come in a big open room and you meet the boss of the grave robbers, she yells at you, sends in 10 of her men, after that she joins the fray with the rest of her men. After a hectic fight you kill them and move on over a small bridge leading to a huge statue and a waterfall. From the waterfall the Lady emerges who congratulates you on getting rid of the robbers, but tells you not everything is done yet.

    Behind the waterfall is a system of natural caves, inhabited by the Kergrim. This is where it gets a little tougher, they have some powerful debuffs and can take out a squishy if a tank doesn't pick them up. As you fight your way through the caves you see little of interest, the Lady told you the stuff you need is here somewhere, but no dice. As you round another corner you come in a huge natural cave, on the bottom of which lies a gigantic tortoise, the size of a house. It is asleep and around are some Kergrim acting suspiciously.

    You attack them, they hit hard and they summon some adds. Just as you are about to kill the last one, it runs to the tortoise and wakes it up. The tortoise is enraged and attacks you. From under its shield come little tortoises that attack the healing if you don't watch out. As the tank or off-tank picks them up the fellowship is free to burn down the turtle slowly but surely. This is where most groups wipe and it means a looooong walk back. But when you beat him you notice the items you were looking for were under him the whole time. That's why the Kergrim were acting so weirdly and that's why it's not bad to kill an endangered species.

    The Lady thanks you and you can leave the instance. You talk to the Ranger at the camp again who tells you to talk to Aragorn. Aragorn invites you to the forging of the blade and that starts another instance where you can witness Aragorn receiving the blade from the smiths of Rivendell and everyone is all 'fuck yeah' and then Gandalf is like 'a blade alone won't save us' and everyone is like 'yea ok right' and Gandalf is like 'but still, p neat innit?' and everyone's happy and smiling. They all thank you and give you more goodies.
    The End

    Aldo on
  • ShawnaseeShawnasee Registered User regular
    edited July 2010
    Aldo tells the best stories!

    Shawnasee on
  • CobellCobell Registered User regular
    edited July 2010
    Simon Moon wrote: »
    PMAvers wrote: »
    Aldo wrote: »
    Triple B wrote: »
    wha?
    Legendary items have no stat points, only the item class specific buff (ex: +1% hit chance on daggers) and legacies. Example: if a minstrel wasn't sporting a legendary item in his mainhand he would have had used this item and received an extra 22 will, fate and vitality plus some other stats.

    Depends on the legendary, actually. I see it mostly on two-handed weapons, but there *are* some legendaries that have some passive strength, vitality, etc.

    You should see it only on the 2-handed weapons. You can slot relics on LIs to make up for their lack of naturally occurring +stats, whereas wielding a 2-hander means giving up the potential +stats of an off-hand item. 2-handers are itemized to give larger stat bonuses than equivalent level and quality 1-handers, thus slotting relics doesn't fully make up for the lost stat bonuses on a 2-handers the way it does on a 1-hander.

    2 hander LIs have additional bonuses to make up for the fact you don't have an off hand weapon/item. It can anything from pure stats, +parry, +block, etc...

    You can also replace legacies on your LIs with stat legacies. And they have tiers and you invest IXP just like any other legacies. You can get these scrolls through book quests and I believe end game barters. These are essentially if you've found a perfect LI that has a legacy you absolutely don't care about.

    Cobell on
  • PMAversPMAvers Registered User regular
    edited July 2010
    I would like to take this moment to say, "FUCK 'DAT TURTLE."

    haaaaaaaaate

    PMAvers on
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  • dojangodojango Registered User regular
    edited July 2010
    It's funny because nobody really seems to know how to kill the turtle. It has a 90% damage reduction shield that protects it, and has a ton of armor and health. I did it a couple of times and here are the various theories:

    1.) An all yellow FM will remove the shield.
    2.) The clubs that the kergim drop will gradually remove the shield.
    3.) dragging the turtle in the water will make the shield fall off.
    4.) It goes away after a period of time.

    dojango on
  • CobellCobell Registered User regular
    edited July 2010
    dojango wrote: »
    It's funny because nobody really seems to know how to kill the turtle. It has a 90% damage reduction shield that protects it, and has a ton of armor and health. I did it a couple of times and here are the various theories:

    1.) An all yellow FM will remove the shield.
    2.) The clubs that the kergim drop will gradually remove the shield.
    3.) dragging the turtle in the water will make the shield fall off.
    4.) It goes away after a period of time.

    Do not do number 3 (or least not without more info). When I first did the attempts with Zgorin, everyone in my group was saying to drag the fight into the water. From what I remember, all that happened was that as soon as we were in the water, that turtle started doing some crazy ranged aoe damage and we wiped in seconds.

    We did this a few times to similar effect. We ended up just taking him in the center and dropping all yellow FMs.

    Cobell on
  • AldoAldo Hippo Hooray Registered User regular
    edited July 2010
    Yeah, a FM removes the buff. Or just wait it out if you're all overleveled anyway. :P

    Aldo on
  • MalickMalick Registered User regular
    edited July 2010
    I got 10 of the 12 pages I need out of Angmar on my Guardian last night, and I am only level 42. Duoing in that zone is the way to go, some of the stuff I remember having a hell of a time doing on my Hunter was so easy.

    Malick on
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  • PMAversPMAvers Registered User regular
    edited July 2010
    Doing.

    Was doing some reading on the LOTRO forums, and came across the official thread talking about the upcoming instance changes from that article.

    It was mentioned that the "Challenge" quest for the instances will give a new token. One that can be traded for Second-Age components.

    Which I'm interpreting as Symboooooooooooooooooooools!

    PMAvers on
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