1: What is WH40K?
2: Factions
3: Where to buy
4: Other forums, blogs, and places of interest
5: Carrying cases
6: Painting Services
7: Tools, materials, and other hobby helpers
8: Misc nifty things.
Let us begin.
1:
Warhammer 40k is a futuristic tabletop strategy game created by
GamesWorkshop that pits multiple races and factions against each other for control of the galaxy. The wiki article can be found
here.
The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of sci-fi super-soldiers and fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire.
The physical setting of this story is the Materium, with all action here in the Milky Way Galaxy. Much of this is controlled by The Imperium of Man, though it is not the only galactic power. Other races include the Orks, a greenskinned trollike race, and the Eldar, the former rulers of a great empire. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances difficult, yet possible. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilitic disease), Tzeentch (a god of change, deception, scheming, Sorcery, and, oddly enough, hope) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).
The Gods of Chaos are the result of the strongest impulses in the living souls of the universe's inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of powerlessness, Tzeentch personifies power, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
Welcome to Warhammer 40,000
The 41st Millennium is a savage age where Mankind battles for survival in a galaxy riven by bloodshed and destruction. Humanity teeters on the brink of extinction, assailed on all sides by aliens, traitors and daemons, and only the superhuman strength of the Space Marines and the uncountable numbers of the Imperial Guard keep the slavering alien hordes from bringing total annihilation.
Warhammer 40,000, the tabletop battlegame of the far future, allows you to wage war with armies of Citadel miniatures across miniature battlefields in the ultimate contest of strategy and skill. Each player is a commander who must choose his finest warriors, decide upon cunning battle plans and strategies, and lead his army to victory or death. Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with hundreds of miniatures.
So, what exactly is Warhammer 40,000?
Each player collects an army of Citadel miniatures then, using the Warhammer 40,000 rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether a bolter shell hits its target, or whether a lascannon blasts through the armour of a tank. Each game is played, not on a regular 'board' but on a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer 40,000 is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - an agile Eldar jetbike can travel faster than a foot-slogging Imperial Guardsman after all.
That all might sound a little complicated, but a short game or two is all that is needed to grasp the basics. Seasoned commanders find that the rules become second nature, and they seldom need to refer to the rulebook at all.
The Warhammer 40,000 Hobby
There's more to Warhammer than just playing games. In fact Warhammer 40,000 is an exciting hobby in its own right. Many players enjoy painting their Citadel miniatures to amazing standards, lavishing extra detail and attention on their models to make their army extra special and unique. Likewise, while your chosen battlefield can be as simple as a bare table with few obstacles, many wargamers like to build modular tabletops as detailed and exciting as the ones you can see on the Games Workshop website.
Most hobbyists begin playing Warhammer 40,000 with a friend or two, honing their skills, and developing their army in regular battles, but the fun doesn't have to stop there. There are thousands of wargaming clubs around the world where players challenge each other to games of Warhammer 40,000 every week. Also, every Games Workshop store has its own gaming tables and boards. Most offer gaming nights for you to come and meet new Warhammer 40,000 generals, discuss painting, modelling and gaming tactics - and of course, do battle. For the really adventurous there are regular Warhammer 40,000 gaming events all over the world, run both by Games Workshop and by enthusiastic gaming clubs and societies. From competitive tournaments where hundreds of players battle to determine a champion, to campaign weekends where each battle forms part of an exciting storyline, there are Warhammer gaming events to suit every taste - all you need is an army of your own and the courage to do battle.
Getting Started
All miniatures wargames need a few basic things before you can get started. First and foremost is a collection of miniatures. Second a place to play. Thirdly, and just as importantly, are the rules for the game. Warhammer 40,000 has grown and developed over more than 20 years and the current rules are the best ever.
There are two ways that you can get to grips with the Warhammer 40,000 rulebook. It's available separately as a hardback volume - more than three hundred pages of glorious artwork, background and photography, as well as the rules themselves. This rulebook is the indispensable guide for hobbyists everywhere, it details the rich and colourful galaxy of Warhammer 40,000 and contains all the rules and instructions that you need to get started with your own games.
The second way to get your claws on the Warhammer 40,000 rules is with the Assault on Black Reach boxed game. This awesome game in a box contains two fledgling armies, the superhuman Space Marines and the brutal Orks - as well as scenery, dice, measuring sticks, a getting-started guide and a pocket sized rulebook. This book contains exactly the same rules as the larger, hardback rulebook - but misses out on some of the extra information contained in it (there's only so much you can cram into a box!)
The important thing to remember with both the hardback rulebook and the pocket sized rulebook is that the game is exactly the same - the rules are identical, it's just that the rulebook contains extra background on the Warhammer 40,000 universe and guidance on collecting and painting your armies.
Which rules set is for me?
In the end, the only person who can answer that question is you. People who are completely new to wargaming, and Warhammer 40,000 in particular, often appreciate the getting-started guide contained in the Assault on Black Reach boxed game, as well as the awesome collection of Citadel miniatures it contains! The boxed game contains everything you need to start playing. It's hard to argue with getting the complete package all at once.
Veterans of the wargaming hobby, and players who already have experienced Warhammer 40,000 before, often choose to go for just the hardback rulebook - they understand the basics of wargaming and sometimes already have their own collections of Citadel miniatures, so they don't need introducing in quite the same way.
In the end, the most important factor is: which appeals to you. Most new Warhammer 40,000 players start with the Assault on Black Reach set to get their collection off the ground, and get themselves a copy of the hardback rulebook later - covering both bases.
So, tell me about the rules.
Games of Warhammer 40,000 are traditionally fought for five - seven 'game turns'. In each 'game turn' each player gets a go. They can move, unleash devastating ranged attacks and fight with all of their models. The rulebook explains how to do each of these things, and once you've read over it once, it becomes remarkably simple to do. In no time you'll be blasting your enemy's warriors with battle cannons and bolter shells, and hacking them down with whirring chainswords!
2:Factions:
- The Neverborn -
Chaos Daemons Lust, hate, despair, sorrow. All emotion has a reverbaeration within the warp, the worst, most bitterly felt, and the furtherest extreme becoming strong enough to persist, coalesce, and finally, become. It was from the darkest corners of the galaxy's hearts that Khorne - Lord Upon the Skullthrone, Tzeentch - The Changer of Ways, Nurgle - The Final Decay, and Slaneesh - The Feaster of Pain, sprang forth, and they await the time when the veil against the Warp wears thin, and their warriors, spawn, and offspring can pour through.
- The Betrayer -
Chaos Space Marines At the very birth of the Imperium of Man, fully half of the Emperor's most trusted Legions turned against him in a bitter civil war. Brother fought brother, and Mankind drove itself to the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades from within the Eye of Terror, their dead hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.
- The Hammer -
Daemonhunters The Imperium of Man is beset on all quarters by enemies hellbent on its destruction. However, some of the greatest threats imaginable originate not within this physical universe, but rather the one beyond. These are a foe that not even the mighty Space Marines are capable of standing against alone, and it was in the face of these that the Ordo Malleus, and their servants, the Grey Knights, were created.
- The Lost-
Dark Eldar These spawn of unquiet dreams inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these merciless pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture.
- The Dying -
Eldar An unimaginably ancient race who once ruled an empire spanning the galaxy. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence and nearly oblitereated to the last, the few survivors scattered across the stars. Though the Eldar are few in number, they continue to be one of the most technologically advanced races in the galaxy. This advantage is combined with the prescient abilities of their Farseers, who scry the future and guide their kin along the most favorable paths of fate.
- The Dutiful -
Imperial Guard In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere mortals. Protected by little more than faith, they contend with the most terrifying threats the darkest corners of the galaxy vomits forth. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tank lol
- The Ancient -
Necrons Ancient beyond imagining, the Necrons are awakening from their 60-million-year dormancy to plague the living once more. Thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. Their miraculous technology was far in advance of any contemporary equivalent long before the Eldar, reckoned the oldest amongst the xenos races, had even begun their existence, and it is only that so few have awoken that they do not pose a greater threat in the current day.
- The Beast -
Orks The most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the galactic rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would crush all opposition the stood before them. However, the Orks' passion for violence is so unquenchable that they spend their entire lives embroiled in war, and will fight each other as readily as any other foe.
- The Loyal -
Space Marines They are the most powerful and dreaded of all the human warriors in the galaxy. No longer strictly human, but superhuman, superior in all respects to mere men by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted trillions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind first, their Chapter second, and none other beyond that.
- The Young -
Tau Empire Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race in less than six thousand years. Absolute obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to the stars, all races equal, and the Tau first among them. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lies between to be joined beneath the aegis of the Greater Good.
- The Hungry -
Tyranids Without a doubt the most alien race encountered by Humanity. They have been likened to galacticlocusts, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that emerged from the void between galaxies into our own in search of new resources to consume. These hive fleets have discovered sustenance in abundance in the forms of the myriad species of the Milky Way galaxy, stripping planets of all bio-mass before moving on, leaving nothing but a ball of scoured rock in the wake of their titanic swarms. What's worse, no one seems able to halt, let alone reverse, the Tyranid tide as its tendrils bore ever deeper towards the heart of our galaxy.
- The Faithful -
Witchhunters The darkness contained within the Imperium itself is a sinister and subtle threat. The heretic, mutant, and rogue psyker threaten humanity with an internal rot far more damaging than any xenos invasion. The Ordo Hereticus exists to seek and burn out this threat. Known as the Witch Hunters, these Inquisitors command the might of the Imperium – especially the Adepta Sororitas – in their hunt for the witch, the mutant, the heretic, the fallen cleric, and none is permitted to escape the cleansing fire of their wrath.
3:Where can I buy this stuff online?
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...
http://www.forgeworld.co.uk - Beautiful resin models to add spiff to any army. High detail, even higher cost, the place to go if you love your hobby, but hate your wallet.
http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. (
NB there have been reports that this company isn't very fast and/or having trouble, use caution)
http://www.giftsforgeeks.org.uk/ - A UK based LGS that sells at somewhere around 20% off or so. Mainly for UK based customers. Probably a good idea to call them to order.
http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.
http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, and an excellent selection of bits when you're just looking for a single piece in particular.
http://www.apocabitznow.com/ - Carries an excellent selection of bits, including metal and resin pieces, as well as selling GW kits at 20% off. Free shipping for orders over $75.
Dark Sphere - A good one for the UK folks. They offer a straight 15% off most anything GW sells and are pretty lax about "street dates" too (they tend to start shipping stuff as soon as it turns up in their warehouse).
www.d6hobbies.com - A Texas store run by our own alqadim. Come for the resin, stay for the 20% off MSRP.
Great Canadian Minis For the discerning Canadian wargame shopper. Offers 30% off standard MSRP. (
NB there have been reports that this company isn't very fast and/or having trouble, use caution)
4:Other places of Note:http://www.shiftedmatrix.com - Website owned and run by this threads own Sharp101. It has expanded to include other contributors who are regulars in this thread. Blog posting that cover all things related to 40k and wargaming
http://belloflostsouls.org - A great 40k (and sometimes fantasy) rumor site. They also post articles on campaigning, modeling and home made rules.
http://www.chessex.com/ - Online custom dice store, great customer service and speed. (see Gallery of Cool Custom Dice below)
http://www.warseer.com - Currently about the biggest GW-related forum on the net. Unfortunately, it has a horrible signal/noise ratio, but the rumors forums are frequently the first place to hear accurate news of upcoming products.
http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)
http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.
http://forums.tauonline.org/index.php - All things Tau in one handy place. Sign up for the greater good!
http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times but you do tend to get much more signal and much less noise over there.
http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.
http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. (I got a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.)
5:How do I mine haversack? Because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW itself:
Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store.
Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.
Battle Foam Sturdy solid cases and custom cut foam tray. Pricey, but guaranteed to keep your little dudes safe and secure in transit.
6:Painting services: The hobby's dirty little secret, for people who have entire armies in venerable shades of pewter and gray, and want something else, but lack the time, ability, or faith in their own prowess to do it themselves (but still have money).
Blue Table Painting: Based in Utah, USA, these guys do good work for a reasonable price. They have quite a few videos up on youtube if you want to check out their work.
Painted Figs: Based in Sri Lanka. Just about the best $/painting quality ratio out there. They do excellent work at a very reasonable price. Shipping is pretty expensive from the USA, but for anyone closer to that side of the world (like Japan) even with the cost of getting your models there and back, the price can't be beat.
Game Fusion Studio: Based in California. They make and sell a large variety of terrain as well as offering mini painting services. Pricey, but they do some nice looking work.
The Warstore: Branching out into offering painted minis, as well as kits and bits.
Our own Paintvagrant. PM him to discuss commission details and prices. More of his work can be seen in his
photobucket account.
7:Hobby Helpers:
Paints, tools, and hobby supplies:
Tower Hobbies: The best place for finding Tamiya paints and sprays in the U.S. outside of a well stocked local store.
Model Painters: Test out paint scheme templates without actually putting pigment to plastic.
Bolter & Chainsword's
awesome multi-model painter.
Rare earth magnets: Tiny, strong, a modeler's best friend for making swappable pieces.
In the U.S.:
K&J Magnetics
In the UK:
Power Magnet StoreE-Magnets UK8:Miscellaneous:
Gallery of Cool Custom Dice
Nifty pictures to follow:
This Chaplain's rendition of the Litanies of Hate is a sight to behold.
A Gentleman's guide to the modern codex
The game is currently in it's 5th edition. Here's a list of which books are up to date, and which are not.
3rd Edition.
Daemon Hunters
Dark Eldar
Necrons
Witch Hunters
4th edition
Black Templars
Tau Empires
Tyranids
4th edition, with 5th in mind
Chaos Space Marines
Dark Angels
Eldar
5th edition (These books are the most up to date, and are safe to delve right into with no fear of having anything become obsolete.)
Blood Angels (as of thread date, has a 5th ed. PDF 'dex and Full codex on the way in Apr)
Daemons
Imperial Guard
Orks
Space Marines
Space Wolves
Tyranids
On the Horizon:
A battle missions book is coming out on March 6th.
Blood Angels are CONFIRMED for April 2010! Rumors surfacing about BA codex coming with tissue and Band-aids to help with the Emo crying & cutting. Mephiston still has no invuln save LOL.
Current rumors place Dark Eldar, and/or Necrons sometime this year. Grumblings about Tau sometime soon, and increasing information about a combined Inquisition codex in 2011. (regardless, the army you want to play will inevitably be last)
Posts
It's a thread!
Anyway, How much more use would someone get out of a Chapter Master than a captain? It's basically 25 extra points for Orbital Bombardment, then nothing else
By the way, I got raped at my campaign game at monday. I was trying my tau for the first time, against a space wolves player. Two units of bloodclaws, a lone wolf, two big units of fenresian wolves, canis, and eight thunderwolves. And a Chaplain or whatever they call them.
I tried, damnit. It was annihilation, and while I managed to do a lot of damage to him, I couldn't wipe out units, whereas anytime he got an assault off I folded like a wet paper bag, the only exception was when one of my kroot squads totally punked his blood claws. He won something like four kps to one.
3ds friend code: 2981-6032-4118
I up'd my captain to a master in a 1500 point tourney list because I didn't have the points to buy/upgrade anything else. Turns out he was fucking awesome. Nuked a whole unit of Plague Marines sitting on the middle board objective in one game, put a wound on a DP and I think damaged a rhino in another game, and blew up a buncha plague bearers in another.
Wow, I played that whole fucking tourney against chaos.
Oh, except for one Ultramarines player who I ruthlessly shit stomped. I don't even remember using the Bombardment in that game.
I demand more content about Black Templars.
Also, I just base coated a squad of marines with my airbrush, first time I've tired...we'll see how it turns out...I thinned the paint but I am very afraid of simple green bath is imminent.
Did you kill the Lone Wolf? Because if not, you got a killpoint. though I guess it doesn't matter.
I'm Space Wolves, and I have trouble assaulting Space Wolves.
Theoretically it's an easy scheme but...
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Barrels are still a little warped, but I'll fix em. Got two more to put together now. Pretty nice little kit. The Sentinel looks huge next to it.
Orks and Codex Marines
It did save me probably 50 minutes.
SJ, what's your codex marine list? I think you posted it a while ago but I am forgetful.
So anyway, I talked to my brother briefly about Blood Angels, specifically that pdf, specifically how accurate it is. He said something along the lines of it being "mostly/all bollocks"
I dunno what's true and what's not, so I'm going back to waiting quietly in the corner till nearer april
My only beef with the BA codex is that they got the lander thing. A skimmer Land Raider? Come on. Giving a flying transport to a chapter that lets you field all jump infantry seems a bit odd to me. I'm just not seeing why that chapter needed it. A chapter like the Wolves? or Templars? Or hell, even Dark Angels? I would totally understand giving them a fast moving, armored, firepower spewing skimmer transport. But to the chapter that has zero mobility issues if you choose to field an assault army? What is the logic in that?
I just hold onto the hope that the lander will be included in the rest of the new Marine codex's. I would feel slighted if Blood Angels got something that cool, but Templars and Dark Angels got the shaft. I can see this happening because there is a huge out cry about "Why did this sub chapter get such a nice new vehicle, but it didn't get included in the standard codex marines, or any other chapter. Marines are predicated on the fact that they all have very similar technology, just different tactics and beliefs" I have to side with that argument. How can something that is obviously so technologically advanced (in the realm of 40k cannon) and important to the Marine style of war, be confined to one chapter? Which might cause GW to make the next few Chapter codex's more vanilla. It seems that has 5th edition keeps going, each army is getting more and more fun stuff. The Valk's for IG, Trygon's for 'Nids, Wolf cav and those neat elites (the name escapes me) for Wolves. I would hate to see them clamp down on that exploration of new stuff because they didn't really do it for C:SM, and of course the older stuff out there.
Sorry for the rant, I read the pdf, and just got frustrated at GW for not including such a cool transport in even the standard codex.
I did kill the lone wolf, and I did not get a killpoint as a result.
3ds friend code: 2981-6032-4118
I'm excited to play IG for the first time. Finding a paint scheme I enjoy really helped me get into the groove of painting all of these mans, and reading the codex. Rawr
Man fitting those snipers on a perch is going to make you hate life spork, but they will look awesome thats for sure.
Lets all just cross our fingers that GW decides to include it in future chapter books.
I opened my Stormlord box while I was waiting for paint to dry. I'm going to need more glue, and way more black paint to airbrush this thing. Holy crap.
(As a side note, it appears I will have enough bits that if I buy a defiler, I'll be able to build a "Rapid Assault" Warhound. It will be more spindly then the normal one, but I would imagine if the Black Templars are going to use a Titan, it would have to be a little bit thinner and smaller. The image I have in my head for this is pretty good. I should be able to start working on it in a month or so, I have way to many other projects going at once.)
I'm not sure about any of the rumours right now.
We'll see!
The only real lame part is the special characters are kind of lack-luster, but BA special HQ almost always have been.
You want 1500 or 2k?
It was that or put them on large round bases. That would have made it even worse. The kneeling snipers will fit fine. :P
I meant bogus as in... "so good it can't possibly be true"
If I can deep strike a fast skimmer with AV 13 front, jump veteran assault marines out of them as they land, and then assault something the turn they arrive.... Well, thats pretty overpowered. I'd be a liar if I said I'd never do it.... but, it would be pretty overpowered.
1500!
Or both!
'Kay, gimme a bit, I dunno if I have them written down I might have to recreate them from memory
If by overpowered, you mean it'd probably cost something like 500 points for that combo, then yes.
See, I like my valkyrie/PCS with flamer combo. First turn, I'm dropping four dudes with flamers right on the enemy, and then shooting something else with two Str4/AP5 large blasts and a multilaser, and this costs me 180 points.
And really, I have to take a PCS anyways, might as well get some use out of it.
3ds friend code: 2981-6032-4118
I love doing that with a squad of Demo vets when they have a parking lot set up, and getting a multi charge off on half their transports. If they are lacking in vehicles then the PCS with flamers is glorious.
370 for the lander and 8 Vets with 2 PWs...if certain things are to be believed
That would be nice.
Uhhh let's see here
SJ's Codex Marine list that isn't very optimized but still manages to wreck shit I guess? We dunno wtf:
HQ
Chapter Master, Relic Blade, Hellfire Rounds - 165
Elites:
8 Sternguard, Powerfist, Combi-melta, Rhino - 265
Dreadnought - Multimelta, Heavy Flamer and Extra Armor - 130
Troops
10 Marines, Power Weapon, Multi-melta, Meltagun - 190
10 Marines, Powerfist, Multi-melta, Meltagun, Rhino - 235
10 Scouts, 4 Sniper Rifles, Heavy Bolter, 4 Shotguns, Sgt w/Sniper Rifle and Melta Bombs - 155
Fast Attack
10 Assault Marines, 2 Flamers, Powerfist - 235
Heavy Support
Vindicator, Siege Shield - 125
That should be 1500 on the dot if I have everything right.
At 2,000 I add
Chapter Master goes back down to Captain - (-25)
Swap the Power Weapon squads MM/Melta for Missile/Plasma - 5
Assault Squad sergeant gets Melta Bombs - 5
5 Terminators, Cyclone - 230
Predator, 2 Heavy Bolters and Autocannon - 85
10 Tactical Marines, Powerfist, Multi-melta, Melta - 200
That oughta bring it to 2k exactly.
That makes
1 IC
8 Veterans
5 Terminators
30 Tac Marines
10 Scouts
10 Assault marines
1 Dreadnought
1 Pred, 1 Vindi, 2 Rhinos
e: So I had to actually get my fucking marine army out in front of me to remember what the hell I use, lol.
But now I think I'm missing a guy. Or maybe I just never built him, I can't remember!
64 Infantry, 5 Vehicles
I was seeing something in my head like 10 vets with 4+ special weapons. You can keep it "cheap" with that, although thats still something like twenty grey hunters with power and special weapons.
3ds friend code: 2981-6032-4118
I've not posted pictures in a while. Let us remedy that.
So, at some stage soon I want to try out Lysander. He's a bad-ass. Most other special characters I'd make my own counts-as figure, but Lysander has a cool enough miniature I'm not going to do much to him. I've gotten rid of most of his Imperial Fist iconography, and I have some cogs and such to replace it. Nothing terribly exciting to look at right now. I thought that such an imposing figure needed an imposing base however, so I've built myself one. It's a curb/cross section of a street, or something.
I've also been building more tactical marines. I totally stole this pose/conversion from someone on the internet, but it looks awesome so I don't care!
As a Christmas present, one of my friends built me a 5 man squad of Sternguard. They've had mixed results on the battlefield, but I love 'em. Here they are. I need to paint the rims of their bases black to fit in with the rest of my force, at some point.
Sternguard are an expensive and fragile unit, so I figure I may as well go all the way and make a few more. First up is this guy. I'm not a huge fan of command squads, but I am a big fan of army standards, so I thought he'd fit in nicely with the vets. They'll probably be joined by Aronnax most games, so he's going to carry the Captain's personal standard. I'm gunna use this as an opportunity to try out some fancy freehand painting.
A sgt with a power fist would round the squad out nicely, so I made this guy. He's based on the Sgt Chronus miniature, as he had ornate yet techy armour, and a helmet that was similar to the rest of the unit. As they'll have a standard bearer with them, he didn't really need a back banner, and so I kept his mini-servo arm backpack.
He has a few Ultramarine icons sculpted on, so I had to get rid of them. The ones on his chest and loin armour had their top bits filed down. I then filled in the middle with greenstuff, and filed it smooth. Hopefully when painted this will give me a smooth circle symbol, which I can turn into a cog. The one on his backpack was a little bigger, so I tried something different. I made a mould of one of the Iron Hand symbols from the shoulder pad set using greenstuff, and then wedged it on over the top of the Ultra symbol. A bit sloppy but it works.
Well, that's it!
Only if there's a juicy target for melta bombing / combi-melta..-ing and I have the first turn so I can scout up and blow the fuck outa their stuff before they get to move. Otherwise the shotty dudes just end up taking it in the face for the snipers.