That's right, it's back! A little background, for you unenlightened heathens:
Command & Conquer, often shortened to C&C, is the original game in Westwood Studios' Command & Conquer series of real-time strategy (RTS) computer games. The first game of the Tiberian series, it takes place during the 1990s, and tells the story of the three year struggle between two warring factions: the UN-backed Global Defense Initiative (GDI) and the ancient quasi-religious terrorist organization known as the Brotherhoodof Nod.
The game is widely known as Tiberian Dawn among the fan community, to avoid confusion between the original game and the C&C series as a whole, and to match that of the game's sequel, Tiberian Sun.
Command & Conquer was hugely successful, and is credited with helping to popularise the RTS genre among mainstream gamers. It was also one of the first games to ship on multiple CD-ROMs, therefore allowing multiplayer gaming with only a single copy of the game, despite the fact that the game's content could easily fit on a single CD.
The game is known for the live action full-motion video (FMV) cutscenes which play between missions, which are used both to further the story of the game and to give the player their objectives for the next mission through a briefing.
Alright, now a little bit about the plot of C&C3. Naturally this contains major spoilers, so read at your own risk.
[spoiler:36fc843b0a]
The story of Command & Conquer 3: Tiberium Wars kicks off in the year of 2047 (roughly sixteen to seventeen years after the events of Firestorm). While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation.[2] 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.
In March 2047 the Brotherhood of Nod suddenly fires a nuclear missile at GDI's orbiting command station "Philadelphia", destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod has silently built up its influence and its military potential into the status of a true superpower, and is now supported by a majority of the world's population through medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories. Isolated and unprepared to handle the offensives led by Black Hand shock troops across the globe, GDI regional field commanders take charge directly and begin rallying their demoralized troops, hoping to win a new victory over Nod.
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Factions!
GDI"The Global Defense Initiative was founded to enforce the United Nations Global Defense Act and uphold the ideals as outlined in the United Nations Charter."
The archetypal "good guys" of the Tiberium universe. Rich guys with lots of technology, special "Starship Troopers" suits for GIs, orbital space stations, the works. This squeaky clean image may change in the new C&C though, as commanding officers will have to make a choice whether or not to use brutal force on the population they've abandoned.
The Brotherhood of NOD"It is more important for us to employ intelligent combined-arms tactics than it is for GDI because it is the Pen that is mightier than the Sword. And we are both the Pen and the Sword when skilled modern armies are commanded by intelligent strategies brought upon by a true military strategist...â€
This group is half terrorist cult, half crazed world government philosophy. Units usually vary greatly: from poor soldiers barely armed with the most basic firearms to freaking
spaceships flying around shooting plasma at the enemy. But NOD have a great advantage, and that is their belief in their almighty and all powerful leader, Kane.
Third Faction
Mysterious aliens with a strange affinity to Tiberium. We know very little about them.
Now, more details about the game itself:
*) New interface that combines the best of the classic C&C sidebar and the new Generals command bar.
*) Infantry units will now come in squads instead of one by one, unlike old C&C games.
*) A brand new version of the SAGE (Strategy Action Game Engine) engine will be used.
*) Multiplayer will include four game mods ( at east in the beginning ): skirmish, deathmatch, team deathmatch, and World Domination, which is kind of like the War of the Ring mode in BfME 2.
*) The return of full motion videos!
FMVs back again? Why yes, yes they are, in this time with an all-star cast:
The lineup includes Tricia Helfer (Battlestar Galactica), Josh Holloway (LOST), Michael Ironside (Starship Troopers), Billy Dee Williams (Star Wars), Grace Park (Battlestar Galactica), Ivana Bozilovic (Wedding Crashers), Shauntay Hinton (former Miss USA), and Joe Kucan, who's reprising his role as Kane. The game also includes real-life reporters John Huck (Fox) and Shannon Cook (CNN) as in-game journalists reporting on the game's events.
You don't belive it? Then take a look at
this little video and behold the glory that is Sawyer in NOD uniform.
A recently released PC Games magazine in Germany included an interview with Mike Verdu, the executive producer of the game, that revealed to us the following things ( some of which were edited out here because of spoilers ):
- C&C3 music will have new music, but there will also be a few old C&C tunes from Frank Klepacki. (It isn't mentioned if they are remixes of the old tracks or simply THE old tracks)
- Burrowing will be limited to one single special ability, but because of the in-game balance there are no subterranean units like in Tiberian Sun.
- The veteran system is the same as in BFME2.
- Minimum PC specs are 1.8 GHz, 512MB RAM and a GeForce 3 64mb video card.
- Arrows will indicate mission objectives.
- Shader 3.0 is used for the graphics.
- C&C3 plays just like any true C&C game, you get the C&C feeling already when you build a refinery.
- The UI is similar to World Of Warcraft's. (In a sense it is accessible, easy-to-use and efficient)
- There will be absolutely no in game ads, except the so-called "spectator client" which might show some ads in a small ticker.
- Every faction has a special infantry unit. GDI has the Commando, Nod has a female soldier and the Third Faction have "The Mastermind".
- EMP weaponry is back.
- The actors in C&C3 make the universe and the story believable, you'll grow to love their characters and either agree with their decisions or not, just like with any human in real-life. These developed characters make the story of Command & Conquer 3 go forward.
- The Forgotten are back and available due special buildings, the mutant hovels. Just like a tech building.
- Nod players have to do more micromanagement than GDI players.
- The mystery around Kane will grow quite a bit, until the player eventually makes the ultimate decision.
- The campaigns are parallel instead of linear.
- Three campaigns with a total of about 40 missions will each tell the story from a different angle. Each campaign leads to a different ending.
Links to the full video are
here and
here.
It has also been revealed that the game will come in two editions, the standard edition and the Kane edition.
It will include a DVD with special behind the scenes videos, a Making Of video, bloopers, GDI, NOD and third faction strategies, special wallpapers, map of the game world, and special ingame content, like extra multiplayer maps and special unit skins.
And that's about it reaOMG LOOK AT THE PRETTY PICTURES!
Bibliography, a.k.a. the sites from which I shamelessly stole all this info:http://www.gamedaily.com/command-andamp-conquer-3-tiberium-wars/pc/game-previews/5157http://www.cncnz.com/http://planetcnc.gamespy.com/http://en.wikipedia.org/wiki/Command_&_Conquer_3:_Tiberium_Wars
Posts
KANE IS WATCHING YOU MASTURBATE!!
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I am a freaking nerd.
That being said, this is a no questions buy for me. I really, really hope it doesn't suck. It only needs one more thing to make it perfect:
Hellmarch.
FUCK YES
Hell yes. I never did figure out if Red Alert's Hellmarch lyrics were in Russian or English.
I believe they were in a regional dialect known as "Rock the fuck On"
Needs more C&C Thang.
Who Cares? Hell March is probably the best song to listen to before thumping the crap out of your enemy.
Oh... oh my.
I might have just wept a little. Might. Just hand me the damn tissue.
Pharotek, man. Fucking Pharotek.
And is it just me, or does the Tiberium look very strange on those screenies?
Maybe it's got to do with the advanced Tiberium infestation or whatever.
Maybe it's still in development?
OR
Well, you know, they're 3D now. I'd much rather have them looking like this than being part of the damn ground texture.
*is rocking out to Red Alert soundtrack now*
As well as those blasted Tiberium veins. As a GDI player, those things were nothing except annoying, so I always eliminated them ASAP.
I always pictured a bunch of Nod engineers acting like Orks when they found that thing.
"awright, lets mash it up fuh pahts!"
[spoiler:425c282179]Kane should.[/spoiler:425c282179]
I also think the GDI campaign in the original game involves preventing the Nod from getting their hands on that ship, yet later on they still use Banshees.
lol lol mutant ambush
[spoiler:65df22755d]Kane states that the visitors are a lesser threat than the GDI. That probably means something[/spoiler:65df22755d]
In which case, you have to stop Nod from destroying the ship. But once MacNeil enters it, he finds it already empty.
Well, except for that hot Forgotten chick.
Whut?
No. C&C was relatively near-future. No wacky spaceships I think.
Highest tech I can think off was the Ion Cannon and the Obelisk. >_>
Ah well. Banshees > ORCA Bombers.
>.>
<.<
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
Vhalyar meant that Tiberian Sun was the original game. In that context, there is, in fact, a ship.
Is this the kind that makes Superman do bad things or the kind that gives his friends superpowers?