They've announced another game (a moba this time), and with Tribes on top of that it's safe to say that they're done with GA. I mean the F2P thing really makes it obvious, considering how close it is to the new game announcement.
They've announced another game (a moba this time), and with Tribes on top of that it's safe to say that they're done with GA. I mean the F2P thing really makes it obvious, considering how close it is to the new game announcement.
Considering how poorly they did in terms of improving the game they already sold me, I find it highly unlikely I'll be buying anything from them again. There are companies who have games that are hit or miss, but also convey the ability to execute in general, even if a particular game sucks. Hi-rez never did this, they flailed about quite a bit and just didn't show much of a mature game development model. Unless their other games come out free to play to start with, I doubt I'll be spending much time with them.
I played the game again after playing it probably for a month or 2 after launch
I was like WHERE ARE MY WEAPONS! Finally someone told me i have to buy them now. Thats stupid.
I still enjoy my all-out AoE damage Assault guy. I love to drop into turret fortifies places, throw an EMP grenade, then use all my energy with my grenade launcher. Drops everything down!!! He is level 29
I also had a recon, around level 17. Tried him out again focusing on my grenades/mines. Pretty fun as well.
They've announced another game (a moba this time), and with Tribes on top of that it's safe to say that they're done with GA. I mean the F2P thing really makes it obvious, considering how close it is to the new game announcement.
Considering how poorly they did in terms of improving the game they already sold me, I find it highly unlikely I'll be buying anything from them again. There are companies who have games that are hit or miss, but also convey the ability to execute in general, even if a particular game sucks. Hi-rez never did this, they flailed about quite a bit and just didn't show much of a mature game development model. Unless their other games come out free to play to start with, I doubt I'll be spending much time with them.
The moba is F2P, I believe, but Tribes will likely cost monies.
And yeah, the game is barely a year old and already kicked to the curb. I feel like they stopped giving a shit once they snagged the Tribes license. It didn't help that they had no direction at all. Is it an MMO or something more akin to TF2? It wasn't hard for me to accept that the game wasn't a spiritual successor to Planetside, disappointed as I was by the lackluster persistent portion of the game, as the Merc stuff was fun. Shit, the PvE stuff was neat as well. Deciding against a monthly fee was a smooth move, and showed a firm direction.
Then we got a lot of weird MMO grindy shit that both confused and alienated me. I felt like I had to play X now in order to have fun. I really wish they had left crafting for more cosmetic stuff, or as a way to obtain shit earlier.
They've announced another game (a moba this time), and with Tribes on top of that it's safe to say that they're done with GA. I mean the F2P thing really makes it obvious, considering how close it is to the new game announcement.
Considering how poorly they did in terms of improving the game they already sold me, I find it highly unlikely I'll be buying anything from them again. There are companies who have games that are hit or miss, but also convey the ability to execute in general, even if a particular game sucks. Hi-rez never did this, they flailed about quite a bit and just didn't show much of a mature game development model. Unless their other games come out free to play to start with, I doubt I'll be spending much time with them.
The moba is F2P, I believe, but Tribes will likely cost monies.
And yeah, the game is barely a year old and already kicked to the curb. I feel like they stopped giving a shit once they snagged the Tribes license. It didn't help that they had no direction at all. Is it an MMO or something more akin to TF2? It wasn't hard for me to accept that the game wasn't a spiritual successor to Planetside, disappointed as I was by the lackluster persistent portion of the game, as the Merc stuff was fun. Shit, the PvE stuff was neat as well. Deciding against a monthly fee was a smooth move, and showed a firm direction.
Then we got a lot of weird MMO grindy shit that both confused and alienated me. I felt like I had to play X now in order to have fun. I really wish they had left crafting for more cosmetic stuff, or as a way to obtain shit earlier.
Kinda sad really, the base gameplay is really good and the only thing keeping me playing. But the game is trying to be too many things at once. It is not MMO enough for that crowd and the constant changes to make it more MMOish [Gear/Device Point changes] have just alienated the competitive shooter crowd. About all I can hope is they somehow learned their lesson for future projects.
I Loved GA when it first came out. It was a highly accessable competative shooter with great community features and co-op missions on the side with level progression to unlock more items. It was great.
Then they went the opposite direction and confused everyone who enjoyed what they had. Bad choice to listen to the vocal minority.
I Loved GA when it first came out. It was a highly accessable competative shooter with great community features and co-op missions on the side with level progression to unlock more items. It was great.
Then they went the opposite direction and confused everyone who enjoyed what they had. Bad choice to listen to the vocal minority.
I agree with you. I enjoyed the game most at launch, when it was basically just TF2, or generic fps, matches with some player persistence and leveling in between. Even then it was obvious there just wasn't enough content, and when they finally brought out more content it was just the same grindy shit.
I Loved GA when it first came out. It was a highly accessable competative shooter with great community features and co-op missions on the side with level progression to unlock more items. It was great.
Then they went the opposite direction and confused everyone who enjoyed what they had. Bad choice to listen to the vocal minority.
I agree with you. I enjoyed the game most at launch, when it was basically just TF2, or generic fps, matches with some player persistence and leveling in between. Even then it was obvious there just wasn't enough content, and when they finally brought out more content it was just the same grindy shit.
They really should have just built on their strengths, which was the AvA competitiveness, made it larger with more maps and more accessible to more guilds or whatever to join in. It would have been great that way, but alas rather than build on their good foundation they decided to flail around with no real direction.
I Loved GA when it first came out. It was a highly accessable competative shooter with great community features and co-op missions on the side with level progression to unlock more items. It was great.
Then they went the opposite direction and confused everyone who enjoyed what they had. Bad choice to listen to the vocal minority.
I agree with you. I enjoyed the game most at launch, when it was basically just TF2, or generic fps, matches with some player persistence and leveling in between. Even then it was obvious there just wasn't enough content, and when they finally brought out more content it was just the same grindy shit.
They really should have just built on their strengths, which was the AvA competitiveness, made it larger with more maps and more accessible to more guilds or whatever to join in. It would have been great that way, but alas rather than build on their good foundation they decided to flail around with no real direction.
Well, I think they tried, but they couldn't figure out HOW. From the start they kept saying they wanted to make AvA's fun for everyone. They tried a bunch of stuff, and nothing ever worked. Then they finally just gave up and made some grindy PvE so they could justify trying to sell more boxes and recoup some of the costs. This is what makes me wary about buying anything else from them, though. They obviously didn't have a full, clear and matured plan for how to make their game work. They launched it and then tested with the customers, and ultimately mostly failed. I don't feel like I wasted my money necessarily, but I think I'd rather look at games by other companies who have better game design ideas.
Holy crap you guys are echoing my thoughts on the life of GA exactly. Promising start, then slow confusing fall down some grindy stairs into a pile of crafty syringes at the bottom.
Well, one thing to keep in mind is they ARE an indie dev, in the end. This was their first real game, so i would say on that front they have been far more successful than most other indie devs. All i can say is i hope they learned from GA and will make their future games better.
I liked the device point system from release a lot more than the current gear implementation, and a lot of their "direction" in terms of itemization and whatnot are extremely questionable (see: OC weapons and [xxx] AOE offhands) but I think the part of the game that really killed it is the lack of defined factions.
If Planetside 2 were to come out tomorrow and be formatted similar to how GA is, with significantly larger maps, vehicle combat, and everything else that made PS great, it would still fail horribly without having factions to force conflicts and clearly outline teams... AvA has always been a tremendous failure because unless you were in one of the top 2-3 agencies, you just lost to them, which turned into a huge if you can't beat 'em, join 'em scenario. A few of the people I used to play with are now in Desirables (they won the most recent AvA season), but they were really middle-road players when I stopped playing over a year ago. Sure, people can get better, but it feels more like everyone who was better has just moved on.
My fear for Hi-Rez is that they fail to recognize why people quit their game and make a lot of poor design choices for Tribes and other projects going forward. They keep trying to make their games everything to everyone instead of focusing on what is good and making improvements around it.
Yeah, with GA they really tried to be everything at once and tried to please everyone at the same time, and ended up alienating the people who had bought their game early on and were interested in their original direction. They need to stop trying to cater to the WoW crowd who wont ever be happy with a shooter in the first place, and start catering to the crowd who enjoy competitive shooters.
I liked the device point system from release a lot more than the current gear implementation, and a lot of their "direction" in terms of itemization and whatnot are extremely questionable (see: OC weapons and [xxx] AOE offhands) but I think the part of the game that really killed it is the lack of defined factions.
If Planetside 2 were to come out tomorrow and be formatted similar to how GA is, with significantly larger maps, vehicle combat, and everything else that made PS great, it would still fail horribly without having factions to force conflicts and clearly outline teams... AvA has always been a tremendous failure because unless you were in one of the top 2-3 agencies, you just lost to them, which turned into a huge if you can't beat 'em, join 'em scenario. A few of the people I used to play with are now in Desirables (they won the most recent AvA season), but they were really middle-road players when I stopped playing over a year ago. Sure, people can get better, but it feels more like everyone who was better has just moved on.
My fear for Hi-Rez is that they fail to recognize why people quit their game and make a lot of poor design choices for Tribes and other projects going forward. They keep trying to make their games everything to everyone instead of focusing on what is good and making improvements around it.
Super agencies tend to fall apart pretty fast without competition. Threat and Stryke, two of the top agencies just stopped trying in AvA because noone could even try and match them. There have been attempts to fix that recently with agencies trying to train new players. Mars, 162nd, and now Desirables being the latest. And yes sadly alot of the great players no longer play, still some great players around but the overall skill level is low as any Merc match will show you.
Who-Psyd on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited May 2011
Well thankfully I haven't gotten into all of that yet. I'm still having fun. :P
It really does amaze me still to encounter people who have no concept of the word "cover".
Don't complain about my medic and his inability to heal you when you stand out in the open with seven enemies firing away at you.
Been playing this again after tab targetting got boring in Rift.
My Recon is up to lvl 42 and armed with all purples, a crescent jet pack, and an OC Ballista. It's good fun, though I still haven't been able to crack 100 bot kills on a Sonoran Raid yet. Closest I have been is 97, so almost there.
My Robo is up to lvl 43, also with all purples, and that Techro blaster dealy which can be annoying in PVP.
My Assault is lvl 31... I do not enjoy that one very much.
My Medic is up to lvl 30 and is really the only one that I have a lot of fun with in PVP. I just hit 30 yesterday, so still running around in all blues and haven't done a 30-50 PVP queue yet, so we'll see how my sentiment holds out.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited June 2011
I'm still playing but my highest is my Medic, who also just hit 30.
People who play recon are bad and they should feel bad. Although I always laugh a little when I queue up and see 4-5x as many recons as any other class waiting for a balanced team
"ok, lets see, 10 assaults in queue, 15 robotics, 5 medics and....60 recons"
People who play recon are bad and they should feel bad. Although I always laugh a little when I queue up and see 4-5x as many recons as any other class waiting for a balanced team
"ok, lets see, 10 assaults in queue, 15 robotics, 5 medics and....60 recons"
It is annoying for the actually good recons waiting in Q too. Q as Recon or as Assault for 1/3rd the wait....
People who play recon are bad and they should feel bad. Although I always laugh a little when I queue up and see 4-5x as many recons as any other class waiting for a balanced team
"ok, lets see, 10 assaults in queue, 15 robotics, 5 medics and....60 recons"
It is annoying for the actually good recons waiting in Q too. Q as Recon or as Assault for 1/3rd the wait....
Only way to "quickly" level a recon is to play with 3 other people from you agency or whatnot, and just plow out high sec. Leveling speed is actually one of my main complains about GA because some of the more important mods (see: shatterbomb) have really high level requirements.
I wouldn't even bother trying to do a Dome Defense Raid without Shatter as a Recon, it's just not a good idea and you probably won't even get an invite unless you start the group or get an agency invite.
Alright, so I tried this out for the first time yesterday as a Recon. I wasn't too impressed with it really. No hands-free toggle for Stealth? Really weird. After I obtained a sniper rifle I saw little reason to even bother with stealth and my sword anyhow. I've only done PVE stuff and only played for about 2 hours so maybe I don't have the jist of it yet.
Is there a much bigger selection of weapons somewhere that I'm missing? I went looking at the Recon store and saw there was basically the same weapons with very small modifiers on them and that was it.
Regardless I'm thinking of rerolling Robotics or Assault anyway.
Overall an interesting game. If it starts to really catch my interest I don't see a problem with "buying" it for the $20 or whatever.
kriegs on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited June 2011
No, there isn't a huge selection of weapons.
Think of it like a sci-fi TF2, with jetpacks, but with less classes and not as many hats.
Each class has a core purpose, with three or four options to serve that purpose. How you interact with the rest of your team makes up the rest.
The first rule of Global Agenda is: don't roll a Recon
The first rule of Recons is: If you are only using your sniper rifle, you are doing it wrong
Recons are all about their bombs as soon as you can get them. You can control points easily by ensuring people trying to stand their ground are very hurt or dead. Also, denying robo nests is a whole game in itself.
The thing about Global Agenda is that it doesn't really change that much over 50 levels. If you aren't happy with the guns, they really won't change that much. Definitely like TF2. You get variations of the same weapons, but they all basically do the same thing.
The first rule of Global Agenda is: don't roll a Recon
The first rule of Recons is: If you are only using your sniper rifle, you are doing it wrong
Recons are all about their bombs as soon as you can get them. You can control points easily by ensuring people trying to stand their ground are very hurt or dead. Also, denying robo nests is a whole game in itself.
The thing about Global Agenda is that it doesn't really change that much over 50 levels. If you aren't happy with the guns, they really won't change that much. Definitely like TF2. You get variations of the same weapons, but they all basically do the same thing.
Not entirely true, I would say The first rule of Recon is 95% of them are bad.
Bombs are an easier spec to play, being good with a Sniper is much harder to do. The other side of that a really good Sniper is REALLY good.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
Snipers are fucking terrible because they completely ignore control points and just run around getting kills.
Cause obviously killing is not helpful at all.
Killing is what Snipers do, whether it is picking off that Medic keeping everyone alive or keeping robos dead and not healing turrets, it is what they do.
Seriously a Sniper does not jump on point because they have the least protections of pretty much any Spec. Now they should not be across the map since at really long range hitting moving targets reliably 3 times for a kill is problematic.
Recons are seriously only good for busting robo nests and killing beacons. They aren't build to be "in the fray," so the support they provide is widely un-noticed unless they are helping the team complete objectives by doing the 2 things listed above as their primary goals.
Assisting the point with bombs is amazing, especially EMPs, but that's still more of a fly-by skill than a constant presence. Shooting stationary things is also far and away the fastest way to get your boost up to shatter the point. If that rocket turret can't kill the medic on the point because it's dead, you're more likely to win than by shooting people on the point whole should be getting killed by you Robos setting up their own turrets.
Ensuring your team can safely stay in an area is paramount to victory, far more so than your personal K/D.
CripTonic on
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ObiFettUse the ForceAs You WishRegistered Userregular
This page has been enlightening. I just started playing this yesterday and rolled a recon, got her up to lvl 11 or so, and have been sniping.
This page has been enlightening. I just started playing this yesterday and rolled a recon, got her up to lvl 11 or so, and have been sniping.
Maybe I should roll another class...
Recons are very hard to do right, and incredibly easy to do so very very wrong. I would not recomend them for your first class in PvP.
PVE do whatever you want. Until Ultramax missons you can use whatever, since your ability to hit things and not get hit will be more important then what your using to hit them with.
Playing Assault/Medic gets you way faster queue times for leveling (unless all you do is PvP.) I also personally found both of them to feel more rewarding in PvE, as well as more meaningful in PvP, but your mileage may vary.
CripTonic on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited September 2011
Double Post!
citizen059 on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
edited September 2011
M-M-M-MULTIPOST (oops)
citizen059 on
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citizen059hello my name is citizenI'm from the InternetRegistered Userregular
And now it looks like my original post is completely gone? lol's?
Anyway, Global Agenda has an expansion now. It's actually been pretty fun.
citizen059hello my name is citizenI'm from the InternetRegistered Userregular
So after playing through some of the new content, here's the highlights:
-New open zone for level 20+, the North Sonoran desert. Currently overrun by Recursive Colony robots who are knocking on the door of Dome City (with guns).
-Multiple quests regarding the north desert storyline, many of which are "dailies" which are repeatable.
-Quests are a mix of open/persistent area tasks and instances. While there are a few "kill X number of robot" quests, most of the new content is either "invade this base and kill the boss" (like previous instanced content) or "hold this position from multiple waves of enemy attack".
-No mission queue to join the quests; use of LFG in chat is required. At first I thought this would be a drawback but I've had better groups the last few days than I've ever had in GA and would gladly work with most of these people again.
-New zone also has a destroyed city area that is serving as a base of operations for the Recursives; new quest requires you to form a group of 10 (maybe more) people and assault the city. I scouted the place alone, from a distance, on top of a mountain, and I can tell you that is as close as I dare get without a large group to keep me alive. That is NOT a good neighborhood to be in as a human.
I'm having quite a lot of fun with this expansion. The "defend the area" missions are fun, but I enjoy that sort of thing anyway. The fact that they're repeatable daily quests is even better.
The difficulty, I'm torn on...with a good group I have yet to fail a mission, so it seems easy...but playing as a medic and seeing the damage myself and others are taking I know it's not. I think I'm just in an area now where the overall player skill level is much, much higher...and it's a better game as a result.
Posts
Considering how poorly they did in terms of improving the game they already sold me, I find it highly unlikely I'll be buying anything from them again. There are companies who have games that are hit or miss, but also convey the ability to execute in general, even if a particular game sucks. Hi-rez never did this, they flailed about quite a bit and just didn't show much of a mature game development model. Unless their other games come out free to play to start with, I doubt I'll be spending much time with them.
I was like WHERE ARE MY WEAPONS! Finally someone told me i have to buy them now. Thats stupid.
I still enjoy my all-out AoE damage Assault guy. I love to drop into turret fortifies places, throw an EMP grenade, then use all my energy with my grenade launcher. Drops everything down!!! He is level 29
I also had a recon, around level 17. Tried him out again focusing on my grenades/mines. Pretty fun as well.
And yeah, the game is barely a year old and already kicked to the curb. I feel like they stopped giving a shit once they snagged the Tribes license. It didn't help that they had no direction at all. Is it an MMO or something more akin to TF2? It wasn't hard for me to accept that the game wasn't a spiritual successor to Planetside, disappointed as I was by the lackluster persistent portion of the game, as the Merc stuff was fun. Shit, the PvE stuff was neat as well. Deciding against a monthly fee was a smooth move, and showed a firm direction.
Then we got a lot of weird MMO grindy shit that both confused and alienated me. I felt like I had to play X now in order to have fun. I really wish they had left crafting for more cosmetic stuff, or as a way to obtain shit earlier.
Kinda sad really, the base gameplay is really good and the only thing keeping me playing. But the game is trying to be too many things at once. It is not MMO enough for that crowd and the constant changes to make it more MMOish [Gear/Device Point changes] have just alienated the competitive shooter crowd. About all I can hope is they somehow learned their lesson for future projects.
Then they went the opposite direction and confused everyone who enjoyed what they had. Bad choice to listen to the vocal minority.
I agree with you. I enjoyed the game most at launch, when it was basically just TF2, or generic fps, matches with some player persistence and leveling in between. Even then it was obvious there just wasn't enough content, and when they finally brought out more content it was just the same grindy shit.
They really should have just built on their strengths, which was the AvA competitiveness, made it larger with more maps and more accessible to more guilds or whatever to join in. It would have been great that way, but alas rather than build on their good foundation they decided to flail around with no real direction.
Well, I think they tried, but they couldn't figure out HOW. From the start they kept saying they wanted to make AvA's fun for everyone. They tried a bunch of stuff, and nothing ever worked. Then they finally just gave up and made some grindy PvE so they could justify trying to sell more boxes and recoup some of the costs. This is what makes me wary about buying anything else from them, though. They obviously didn't have a full, clear and matured plan for how to make their game work. They launched it and then tested with the customers, and ultimately mostly failed. I don't feel like I wasted my money necessarily, but I think I'd rather look at games by other companies who have better game design ideas.
If Planetside 2 were to come out tomorrow and be formatted similar to how GA is, with significantly larger maps, vehicle combat, and everything else that made PS great, it would still fail horribly without having factions to force conflicts and clearly outline teams... AvA has always been a tremendous failure because unless you were in one of the top 2-3 agencies, you just lost to them, which turned into a huge if you can't beat 'em, join 'em scenario. A few of the people I used to play with are now in Desirables (they won the most recent AvA season), but they were really middle-road players when I stopped playing over a year ago. Sure, people can get better, but it feels more like everyone who was better has just moved on.
My fear for Hi-Rez is that they fail to recognize why people quit their game and make a lot of poor design choices for Tribes and other projects going forward. They keep trying to make their games everything to everyone instead of focusing on what is good and making improvements around it.
Super agencies tend to fall apart pretty fast without competition. Threat and Stryke, two of the top agencies just stopped trying in AvA because noone could even try and match them. There have been attempts to fix that recently with agencies trying to train new players. Mars, 162nd, and now Desirables being the latest. And yes sadly alot of the great players no longer play, still some great players around but the overall skill level is low as any Merc match will show you.
It really does amaze me still to encounter people who have no concept of the word "cover".
Don't complain about my medic and his inability to heal you when you stand out in the open with seven enemies firing away at you.
Dammit Jim, I'm a doctor, not a miracle worker.
My Recon is up to lvl 42 and armed with all purples, a crescent jet pack, and an OC Ballista. It's good fun, though I still haven't been able to crack 100 bot kills on a Sonoran Raid yet. Closest I have been is 97, so almost there.
My Robo is up to lvl 43, also with all purples, and that Techro blaster dealy which can be annoying in PVP.
My Assault is lvl 31... I do not enjoy that one very much.
My Medic is up to lvl 30 and is really the only one that I have a lot of fun with in PVP. I just hit 30 yesterday, so still running around in all blues and haven't done a 30-50 PVP queue yet, so we'll see how my sentiment holds out.
Woohoo!!
I don't have blues though. :P
"ok, lets see, 10 assaults in queue, 15 robotics, 5 medics and....60 recons"
It is annoying for the actually good recons waiting in Q too. Q as Recon or as Assault for 1/3rd the wait....
Only way to "quickly" level a recon is to play with 3 other people from you agency or whatnot, and just plow out high sec. Leveling speed is actually one of my main complains about GA because some of the more important mods (see: shatterbomb) have really high level requirements.
I wouldn't even bother trying to do a Dome Defense Raid without Shatter as a Recon, it's just not a good idea and you probably won't even get an invite unless you start the group or get an agency invite.
Is there a much bigger selection of weapons somewhere that I'm missing? I went looking at the Recon store and saw there was basically the same weapons with very small modifiers on them and that was it.
Regardless I'm thinking of rerolling Robotics or Assault anyway.
Overall an interesting game. If it starts to really catch my interest I don't see a problem with "buying" it for the $20 or whatever.
Think of it like a sci-fi TF2, with jetpacks, but with less classes and not as many hats.
Each class has a core purpose, with three or four options to serve that purpose. How you interact with the rest of your team makes up the rest.
The first rule of Recons is: If you are only using your sniper rifle, you are doing it wrong
Recons are all about their bombs as soon as you can get them. You can control points easily by ensuring people trying to stand their ground are very hurt or dead. Also, denying robo nests is a whole game in itself.
The thing about Global Agenda is that it doesn't really change that much over 50 levels. If you aren't happy with the guns, they really won't change that much. Definitely like TF2. You get variations of the same weapons, but they all basically do the same thing.
Thanks for the info!
Not entirely true, I would say The first rule of Recon is 95% of them are bad.
Bombs are an easier spec to play, being good with a Sniper is much harder to do. The other side of that a really good Sniper is REALLY good.
Cause obviously killing is not helpful at all.
Killing is what Snipers do, whether it is picking off that Medic keeping everyone alive or keeping robos dead and not healing turrets, it is what they do.
Seriously a Sniper does not jump on point because they have the least protections of pretty much any Spec. Now they should not be across the map since at really long range hitting moving targets reliably 3 times for a kill is problematic.
Assisting the point with bombs is amazing, especially EMPs, but that's still more of a fly-by skill than a constant presence. Shooting stationary things is also far and away the fastest way to get your boost up to shatter the point. If that rocket turret can't kill the medic on the point because it's dead, you're more likely to win than by shooting people on the point whole should be getting killed by you Robos setting up their own turrets.
Ensuring your team can safely stay in an area is paramount to victory, far more so than your personal K/D.
Maybe I should roll another class...
Recons are very hard to do right, and incredibly easy to do so very very wrong. I would not recomend them for your first class in PvP.
PVE do whatever you want. Until Ultramax missons you can use whatever, since your ability to hit things and not get hit will be more important then what your using to hit them with.
Anyway, Global Agenda has an expansion now. It's actually been pretty fun.
-New open zone for level 20+, the North Sonoran desert. Currently overrun by Recursive Colony robots who are knocking on the door of Dome City (with guns).
-Multiple quests regarding the north desert storyline, many of which are "dailies" which are repeatable.
-Quests are a mix of open/persistent area tasks and instances. While there are a few "kill X number of robot" quests, most of the new content is either "invade this base and kill the boss" (like previous instanced content) or "hold this position from multiple waves of enemy attack".
-No mission queue to join the quests; use of LFG in chat is required. At first I thought this would be a drawback but I've had better groups the last few days than I've ever had in GA and would gladly work with most of these people again.
-New zone also has a destroyed city area that is serving as a base of operations for the Recursives; new quest requires you to form a group of 10 (maybe more) people and assault the city. I scouted the place alone, from a distance, on top of a mountain, and I can tell you that is as close as I dare get without a large group to keep me alive. That is NOT a good neighborhood to be in as a human.
I'm having quite a lot of fun with this expansion. The "defend the area" missions are fun, but I enjoy that sort of thing anyway. The fact that they're repeatable daily quests is even better.
The difficulty, I'm torn on...with a good group I have yet to fail a mission, so it seems easy...but playing as a medic and seeing the damage myself and others are taking I know it's not. I think I'm just in an area now where the overall player skill level is much, much higher...and it's a better game as a result.
¯\_(ツ)_/¯