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[Runewars PbP] Game 02 - Game Over - Infidel / Uthuk Y'llan Victory!

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Posts

  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 4 - Winter

    El Skid - Latari Elves: Order 6 - Rally Support
    Order Action: El Skid draws three Tactics cards from the city in 1C and one Quest card from the city in area 3B.
    Since El Skid is now over ten Tactics cards, he must discard one to satisfy the hand limit.

    Further actions to continue after this decision is made.

    MrBlarney on
    chirisigtext.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    Discard Scorched Earth

    Choose Mad Carthos as my hero

    edit: and place in 1A

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 4 - Winter

    El Skid - Latari Elves: Order 6 - Rally Support
    El Skid discards Tactics card "Scorched Earth".
    Scorched Earth
    Play when an opponent takes control of 1 of your strongholds.
    The stronghold is destroyed.
    Supremacy Bonus: El Skid spends two influence to hire a new hero, choosing to place Mad Carthos in 1A and discarding Spiritspeaker Mok. (For reference, there are now only two heroes left in the deck.)

    Infidel - Uthuk Y'llan: Order 7 - Acquire Power
    Order Action: Draw four influence from all resource dials.
    Supremacy Bonus: Infidel spends two influence to acquire the "Lord Commander of the Warriors' Guild" Title card.


    Year 5 - Spring

    Current Situation
    Runewars-Game02-Year5-A01.png

    El Skid - Latari Elves
    Food Dial: 8
    Wood Dial: 2
    Ore Dial: 4

    Influence: 5
    Tactics cards: 10

    Quest cards: 3
    Objective cards: 0

    Primarch of the Wizards' Council (2 influence)

    Played Orders: 3 - Conquer, 4 - Harvest, 5 - Recruit, 6 - Rally Support

    Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos

    admanb - Daqan Lords
    Food Dial: 7
    Wood Dial: 4
    Ore Dial: 4

    Influence: 0
    Tactics cards: 1

    Quest cards: 2
    Objective cards: 1

    Captain of the Heroes' League (1 influence)

    Played Orders: 2 - Mobilize, 1 - Strategize, 3 - Conquer, 5 - Recruit

    Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}

    Kias - Waiqar the Undying
    Food Dial: 5
    Wood Dial: 5
    Ore Dial: 4

    Influence: 2
    Tactics cards: 2

    Quest cards: 2
    Objective cards: 1

    Played Orders: 4 - Harvest, 5 - Recruit, 3 - Conquer, 2 - Mobilize

    Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}

    Infidel - Uthuk Y'llan
    Food Dial: 8
    Wood Dial: 4
    Ore Dial: 8

    Influence: 4
    Tactics cards: 7

    Quest cards: 2
    Objective cards: 0

    Lord Commander of the Warriors' Guild (2 influence)

    Played Orders: 1 - Strategize, 2 - Mobilize, 5 - Recruit, 7 - Acquire Power

    Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}

    Spring Season Card: Prepare for the Coming Year
    Each player may spend 1 influence to draw a new Objective card.
    Each player then discards down to 1 Objective card.

    Once everyone has declared whether or not they will spend influence, I will send out new Obectives. Then discards will be performed if necessary.

    MrBlarney on
    chirisigtext.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    A secret objective for an influence? Yes please!

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • KiasKias Registered User regular
    edited April 2010
    I will spend the influence for an objective please

    Kias on
    steam_sig.png

  • InfidelInfidel Heretic Registered User regular
    edited April 2010
    Spend influence and draw an objective.

    Infidel on
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  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Spring Season Card: Prepare for the Coming Year
    Each player may spend 1 influence to draw a new Objective card.
    Each player then discards down to 1 Objective card.

    El Skid, Infidel, and Kias each spend one influence to draw a new Objective Card.
    Kias discards Objective card "The Price of Treachery".
    The Price of Treachery
    If you defeat an enemy hero in a duel, causing that player to not control any heroes, you may discard this card to gain 1 dragon rune.

    Spring Season Secondary Ability: Retrieve Order cards, retrieve activation tokens, unrout all figures.

    All players return their played Order cards to their hands, clear the board of their activation tokens, and all figures (including neutrals) are unrouted.

    PM me your Order Card selections, if you would.

    MrBlarney on
    chirisigtext.png
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Order Cards and Play Order

    Kias - Waiqar the Undying: Order 1 - Strategize
    admanb - Daqan Lords: Order 1 - Strategize
    El Skid - Latari Elves: Order 2 - Mobilize
    Infidel - Uthuk Y'llan: Order 2 - Mobilize

    Kias to perform his actions.

    MrBlarney on
    chirisigtext.png
  • KiasKias Registered User regular
    edited April 2010
    Perhaps a deal can be reached for 'borrowing' your ore?

    Play Establish Trade Route with Infidel
    Play during your turn.
    Choose 1 opponent.
    You both gain 1 of each resource type.

    Move DN, R, and 2 Necros from 2B to 2C
    Move One Fist From 5C to 4A

    Collect 3 tactics cards

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    One Fist cannot move from 5C to 4A since 4A is not a friendly or empty area. That move order will be cancelled. Any other changes in light of this fact?

    MrBlarney on
    chirisigtext.png
  • KiasKias Registered User regular
    edited April 2010
    MrBlarney wrote: »
    One Fist cannot move from 5C to 4A since 4A is not a friendly or empty area. That move order will be cancelled. Any other changes in light of this fact?

    D'oh, right, no thanks, that about does it then

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Kias - Waiqar the Undying: Order 1 - Strategize
    Kias plays Tactics card "Establish Trade Route" to increase his and Infidel's resources. Kias moves his Food/Wood/Ore dials to 6/6/5 and Infidel moves his Wood dial to 5 (Food and Ore are already at 8).
    Establish Trade Route
    Play during your turn.
    Choose 1 opponent.
    You both gain 1 of each resource type.
    Order Action: Two Necromancers, one Reanimate, and one Dark Knight are moved from area 2B to 2C.
    Supremacy Bonus: Draw three Tactics cards from the combined resource dials.

    admanb to perform his actions.

    MrBlarney on
    chirisigtext.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    Everything from 6B to 8B. All but 2F from 6C to 6B. Everything from DA to 6C.

    And I get two tactics cards.

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    You may only have eight units in a hex at any time (except for when instigating an invasion into non-friendly territory - and even then, the limit is eight after the conclusion of a battle/diplomacy). You can only move one unit into 6C in this case. Care to make some move changes?

    MrBlarney on
    chirisigtext.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    The units in 6C are leaving...

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Ah, I missed the middle move, mixed it up with the first one. Update coming in shortly.

    MrBlarney on
    chirisigtext.png
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    admanb - Daqan Lords: Order 1 - Strategize
    Order Action: One Bowman and one Footman are moved from area 6B to 8B.
    Two Bowmen, one Knight, one Footman, and one Siege Tower are moved from area 6C to 6B.
    Two Bowmen, one Knight, two Footmen, and one Siege Tower are moved from area DA to 6C.
    Supremacy Bonus: admanb draws two Tactics cards from the combined resource dials.

    Current Situation
    Runewars-Game02-Year5-A02.png

    El Skid - Latari Elves
    Food Dial: 8
    Wood Dial: 2
    Ore Dial: 4

    Influence: 4
    Tactics cards: 10

    Quest cards: 3
    Objective cards: 1

    Primarch of the Wizards' Council (2 influence)

    Played Orders:

    Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos

    admanb - Daqan Lords
    Food Dial: 7
    Wood Dial: 4
    Ore Dial: 4

    Influence: 0
    Tactics cards: 3

    Quest cards: 2
    Objective cards: 1

    Captain of the Heroes' League (1 influence)

    Played Orders: 1 - Strategize

    Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}

    Kias - Waiqar the Undying
    Food Dial: 6
    Wood Dial: 6
    Ore Dial: 5

    Influence: 1
    Tactics cards: 4

    Quest cards: 2
    Objective cards: 1

    Played Orders: 1 - Strategize

    Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}

    Infidel - Uthuk Y'llan
    Food Dial: 8
    Wood Dial: 5
    Ore Dial: 8

    Influence: 3
    Tactics cards: 7

    Quest cards: 2
    Objective cards: 1

    Lord Commander of the Warriors' Guild (2 influence)

    Played Orders:

    Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}

    El Skid to perform actions.

    MrBlarney on
    chirisigtext.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    Move 2 warriors and a Pagasus rider from 3B, and 3 sorceresses 1 archer and 1 pegasus rider from 3C, all to 1B for MORTAL COMBAT (no diplomacy).
    I believe having a stronghold means I control the area even without any troops there- if this is not the case, keep a Pegasus Rider in 3C

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    El Skid - Latari Elves: Order 2 - Mobilize
    Order Action: Area 1B is activated and one Pegasus Rider and two Warriors are moved in from 3B and one Archer, one Pegasus Rider, and three Sorceresses are moved in from 3C.
    El Skid opts not to spend influence, and a battle results!

    Combat Round 1: Archer, Razorwing
    The Archer misses!
    The Razorwing draws a rout - El Skid must choose one unit to rout.

    MrBlarney on
    chirisigtext.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    Rout the Archer.

    Lousy aim on that one anyway :P

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    El Skid - Latari Elves: Order 2 - Mobilize

    Combat continues...

    Combat Round 1: Archer, Razorwing
    El Skid chooses to rout his Archer.

    Combat Round 2: 2 Pegasus Riders, 2 Beastmen
    One Pegasus Rider activates its special ability - El Skid routs two opposing Triangle Units...
    and the other Pegasus Rider draws a 2xRout, routing the remaining standing neutral figure.
    The Beastmen deal one damage (Miss, Damage), which El Skid assigns to a Pegasus Rider.

    Combat Round 3: 3 Sorceresses
    One Sorceress activates her special ability - one unit must be retreated to 6A. Which will it be, Kias? (Razorwing or Beastman?)

    MrBlarney on
    chirisigtext.png
  • KiasKias Registered User regular
    edited April 2010
    Beastman

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Actually, wait - I read the special ability wrong.

    Year 5 - Spring

    El Skid - Latari Elves: Order 2 - Mobilize

    Combat continues...

    Combat Round 3: 3 Sorceresses
    One Sorceress activates her special ability - there are no standing units to retreat.
    One Sorceress deals a Rout - all units are already routed.
    The last Sorceress misses.

    Combat Round 4: 2 Warriors
    One Warrior activates his special ability - El Skid may choose one unit to destroy.
    The other Warrior misses.

    MrBlarney on
    chirisigtext.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    Destroy the other beastman.

    El Skid on
    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    El Skid - Latari Elves: Order 2 - Mobilize

    Combat Round 4: 2 Warriors
    One Warrior activates his special ability - El Skid chooses to destroy a routed Beastman.
    The other Warrior misses.

    Combat Results:
    El Skid wins the battle, 7 standing units to 0.
    The neutral units retreat to area 6A.

    Current Situation
    Runewars-Game02-Year5-A03.png

    El Skid - Latari Elves
    Food Dial: 8
    Wood Dial: 2
    Ore Dial: 4

    Influence: 4
    Tactics cards: 10

    Quest cards: 3
    Objective cards: 1

    Primarch of the Wizards' Council (2 influence)

    Played Orders: 2 - Mobilize

    Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos

    admanb - Daqan Lords
    Food Dial: 7
    Wood Dial: 4
    Ore Dial: 4

    Influence: 0
    Tactics cards: 3

    Quest cards: 2
    Objective cards: 1

    Captain of the Heroes' League (1 influence)

    Played Orders: 1 - Strategize

    Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}

    Kias - Waiqar the Undying
    Food Dial: 6
    Wood Dial: 6
    Ore Dial: 5

    Influence: 1
    Tactics cards: 4

    Quest cards: 2
    Objective cards: 1

    Played Orders: 1 - Strategize

    Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}

    Infidel - Uthuk Y'llan
    Food Dial: 8
    Wood Dial: 5
    Ore Dial: 8

    Influence: 3
    Tactics cards: 7

    Quest cards: 2
    Objective cards: 1

    Lord Commander of the Warriors' Guild (2 influence)

    Played Orders:

    Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}

    Infidel to perform his actions.

    MrBlarney on
    chirisigtext.png
  • InfidelInfidel Heretic Registered User regular
    edited April 2010
    Activate 6C, send in 4B and 8A.

    Infidel on
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  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Infidel - Uthuk Y'llan: Order 2 - Mobilize
    Infidel plays his Objective card, "A Massive Army", placing rune tokens (one true and one false) in areas UA and UB (in some order).
    A Massive Army
    If your food resource dial is at 8 during your turn, you may discard this card to gain 1 dragon rune.
    Order Action: Infidel activates area 6C and moves in two Flesh Rippers and two Chaos Lords from area 4B and three Berserkers, two Warlocks, and one Chaos Lord from area 8A.
    A battle begins!

    Combat Round 1: 2 Flesh Rippers, 2 Bowmen
    One Flesh Ripper activates its special ability - the two Flesh Rippers have three health each until the end of the battle.
    One Bowman deals a Rout - Infidel chooses to rout a Flesh Ripper.
    The remaining Flesh Ripper and Bowman miss.

    Combat Round 2: 3 Berserkers, 1 Knight
    Two Berserkers deal Routs - admanb must choose two units to rout.
    The Knight deals a Rout - Infidel must choose one unit to rout.

    MrBlarney on
    chirisigtext.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    2 Bowmen rout.

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Infidel - Uthuk Y'llan: Order 2 - Mobilize

    Combat continues...

    Combat Round 2: 3 Berserkers, 1 Knight
    Two Berserkers deal Routs - admanb routs two Bowmen.
    The Knight deals a Rout - Infidel routs a Berserker.

    Combat Round 3: 2 Warlocks
    One Warlock activates its special ability - admanb must choose to destroy either two Triangle-base units or one Rectangle-base unit.

    MrBlarney on
    chirisigtext.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    One Knight.

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Infidel - Uthuk Y'llan: Order 2 - Mobilize

    Combat continues...

    Combat Round 3: 2 Warlocks
    One Warlock activates its special ability - admanb chooses to destroy a Knight.
    The other Warlock misses.

    Combat Round 4: 4 Footmen
    (The Fate Deck is reshuffled after the first two draws)
    Three Footmen activate their special abilities - One damage is dealt for each activation, two if the unit upon which damage is dealt is not destroyed. How will damage be allocated, Infidel?

    MrBlarney on
    chirisigtext.png
  • InfidelInfidel Heretic Registered User regular
    edited April 2010
    It's the cocaine footmen again!

    Two on the F and one on a C.

    Infidel on
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  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Infidel - Uthuk Y'llan: Order 2 - Mobilize

    Combat continues...

    Combat Round 4: 4 Footmen
    (The Fate Deck is reshuffled after the first two draws)
    Three Footmen activate their special abilities - One damage is dealt for each activation, two if the unit upon which damage is dealt is not destroyed. Two targets are allocated to a Flesh Ripper, destroying it. The remaining target is dealt to a Chaos Lord, inflicting two damage.
    The remaining Footman misses.

    Combat Round 5: 3 Chaos Lords, 1 Siege Tower
    One Chaos Lord deals a 2xRout - admanb must choose two units to rout.
    The Siege Tower deals a 2xRout - Infidel must choose two units to rout.

    MrBlarney on
    chirisigtext.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    Two F.

    admanb on
  • InfidelInfidel Heretic Registered User regular
    edited April 2010
    Two W.

    Infidel on
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  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Infidel - Uthuk Y'llan: Order 2 - Mobilize

    Combat continues...

    Combat Round 5: 3 Chaos Lords, 1 Siege Tower
    One Chaos Lord deals a 2xRout - admanb chooses to rout two Footmen.
    The Siege Tower deals a 2xRout - Infidel chooses to rout two Warlocks.
    The remaining Chaos Lords miss.

    Combat Results:
    Infidel wins the battle, 7 strength (5 standing units + Warriors' Guild bonus) to 3 (3 standing units).
    All damage on units are healed.
    admanb must retreat his forces (two Bowmen, four Footmen, one Siege Tower) to DA, DC, 6B, or 6D.
    Infidel has nine units (standing - two Berserkers, three Chaos Lords, routed - one Flesh Ripper, one Berserker, two Warlocks), and so must retreat one to 8A, while the remainder will occupy 6C.

    MrBlarney on
    chirisigtext.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited April 2010
    DA.

    admanb on
  • InfidelInfidel Heretic Registered User regular
    edited April 2010
    A warlock.

    Infidel on
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  • MrBlarneyMrBlarney Registered User regular
    edited April 2010
    Year 5 - Spring

    Infidel - Uthuk Y'llan: Order 2 - Mobilize

    Combat Results:
    Infidel wins the battle, 7 strength (5 standing units + Warriors' Guild bonus) to 3 (3 standing units).
    All damage on units are healed.
    admanb retreats his forces to area DA.
    Infidel retreats a Warlock to 8A to comply with hex stacking limits.

    Infidel to perform Supremacy Bonus and other actions, if desired.

    MrBlarney on
    chirisigtext.png
  • InfidelInfidel Heretic Registered User regular
    edited April 2010
    Move UC to 5B.

    Infidel on
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