I turned off automatic squad power usage before I even started my first game. I don't know why people let their team use their own powers. It's more fun being tactical and telling them what to do.
Because on the 360 it's a pain in the ass to micromanage your squad's abilities and you rather have them fire all their abilities at will than going into the wheel menu every 5 seconds.
Have to disagree there. I play on the 360 and don't think it's a pain in the ass. I just like playing tactically as much as possible, rather than just run 'n' gun.
Also it is far easier to combine powers if you control them, cos otherwise you don't know what your team are going to do.
Brilliant, now if only I could figure out what classes/roles I will meet during the game. I chose an Infiltrator for the first one since I knew I would need electronics and decryptions and I wanted Wrex and Liara in the group. From what I understand that will not be an issue in this one though, so I guess any class would be viable.
I turned off automatic squad power usage before I even started my first game. I don't know why people let their team use their own powers. It's more fun being tactical and telling them what to do.
Agreed, I did the same thing after I realized squadmates were using totally rediculous abilities on the wrong enemies. Makes the game a lot more fun to really get in there and control the fights. Plus it gave me a better grasp of the different powers each person has. Curious to see how well I'll do on an insanity run...
also curious about something: how do you get the incinerate enemies achievement? I use that power a LOT but it seems to give me credit arbitrarily
For the incinerate achievement, the incinerate has to completely remove the armor with its shot. If it's only taking off half or so, you don't get credit. So just wittle the armor down a bit before you go, so it takes it all off.
Same goes with the Overload/Warp achievements too.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
Have to disagree there. I play on the 360 and don't think it's a pain in the ass. I just like playing tactically as much as possible, rather than just run 'n' gun.
I'm still offended that they replaced my sniper of infinite doom with its lesser cousin, the sniper of 'shoot 13 rounds then look for ammo clips' doom. Too much repetive combat in this game, I rather just headshot everything and go on to the good parts.
Is there any more dialoge with Legion after it mentioned the, uhm, I think it was called Megacluster? I still didn't get an answer on why it is wearing my armor plates (I suspect romantic feelings or worship).
Christ, I thought the Tali thread on the BioWare forums was creepy, but the Miranda thread takes the cake.
Shepard leaned against the airlock, sliding down to a sitting position, and rested his head in hands - taking in a deep breath as he felts the g-force of Joker and EDI getting the Normandy into warp and out of the Collector ship blast radius press against his chest. As he stared at the exit door – he couldn’t help but realize how lucky they had been.
They were told they weren’t going to make it out of it – but they did. It was a suicide mission – but they lived. Shepard wasn’t sure if it was luck, skill, or pure will that helped him and his team get out of that place alive. They shouldn’t have made it out – but they did.
The airlock door hissed open – and in the doorway stood Miranda, blotches of blood covered her white outfit – another reminder of how lucky they were.
She raised a brow at him, “You okay?”
He stood up and grabbed his side, a feeling of pain erupted in his body. He looked at his hand, realizing that his suit had been ruptured and he was bleeding everywhere.
He looked up at Miranda, a worried expression came over her face as soon as she saw his bloody hand, “We need to get you to the infirmary – now.”
Shepard tried to take a step forward but his vision blurred – and he stumbled into Miranda’s arms. He looked up at her, tears started to form in her eyes.
“Miranda..”
“Don’t.. don’t do this to me, Shepard – you promised!”
He reached up, and touched her cheek, smirking, “I know… and I’m sorry…”
The tears had begun to flow freely now, her words became that of protest, “No, no, no – I’m not going to lose you, damnit!”
He put all of his strength into standing up straight, gave her one last kiss, and while staring deeply into her grayish-blue eyes, he muttered, “I love you, Miranda,”
The last thing he saw was the one thing he treasured most in the world – and as the darkness overtook him, a smile came to his face.
He faded away to her screaming out for help, his hand still holding her’s.
Some good did come out of the Garrus thread though:
so, does anyone else find it odd how turians have gigantic, completely circular, wrap-around collar bones?
Joolander on
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited February 2010
I'd really like to see a naked krogan. Not in a creepy official forums way, I just want to see if they have a proper shell or what. And tails, do they have tails?
Anyone know where your "difficulty history" is actually saved? I posted in the other thread how I f'ed over my Insanity run by screwing around in a New Game toward the end of it. But I was thinking today that I might be able to reload an old save where I know the difficulty was never changed. Has anyone maybe played Insanity to a certain point, then switched it down to something less, then reloaded a save from before the switch, completed the game, and gotten the achievement?
The only other possibility is if there are missions that are required to "finish" the game. I skipped all of one character's quests.
I'd really like to see a naked krogan. Not in a creepy official forums way, I just want to see if they have a proper shell or what. And tails, do they have tails?
you and me smof
we will find these things out
for SCIENCE
and if the armor is any indication, yes, krogan have short, stubby tails
Joolander on
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited February 2010
Oh my god imagine if they wagged them.
Grunt wagging his little tail whenever he gets excited talking about ripping salarian heads apart.
yeah, the squad AI is much better at power usage now that the game differentiates between "good" and "bad" targets. At least you know that if the AI fires off a power, it's being used on something it will have a positive effect against.
I left squad power use on for insanity, and there really weren't that many times when I felt like the AI was doing a poor job. They don't seem to use their powers on cooldown either, so on the really hard fights when I was really micromanaging them I could almost always still handle all the targeting.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
if you need more than that, you've done something wrong
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited February 2010
You know what I found even harder than Horizon on Insanity mode? The N7 mission to rescue the wounded Quarian. That took so many retries, and I accidentally saved over my previous file. I almost considered it a lost cause. Then... Then there was Grunt with Incendiary ammo and Miranda. Such a weight off my shoulders but all those bloody Varren. It was a tough fight with a close call.
In fact, all the combat-oriented sidequests have been a real pain in the arse.
Dunxco on
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited February 2010
The only really, really annoying parts for me were closing the right basement door in the Archangel recruitment mission, and fighting the praetorian for the first time. And dying during Joker's mission. And probably some more that I forgot.
One thing I hate about the squad AI is that if you give them a move order behind cover, they will sometimes get out of it if an enemy flanks or for no reason at all. I don't mean switching to new cover, I mean they will be crouching behind the cover trying to fire through it leaving themselves exposed. It's annoying.
Jast on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
The only really, really annoying parts for me were closing the right basement door in the Archangel recruitment mission, and fighting the praetorian for the first time. And dying during Joker's mission. And probably some more that I forgot.
Oh man, the game gave me such a break at the second shutter. You know that annoying pyro right at that corner? Yeah for some reason he spawned and stayed hanging out at the back of the room. Bless you game, you gave me a break.
I don't know what people find so difficult about praetorians. They have that one beam attack that's easy to snake, and then sort of laboriously chase you around. They take a while to kill, but if your squad is alive you literally don't have to even shoot them, since it doesn't seem like they ever take their focus off of shepard. You can just run from cover to cover and wait for your team to whittle them down. I know that when I finally saw the one on horizon, I felt a palpable sense of relief that the waves were over.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited February 2010
The one on the Collector's ship had a nuke straight into it's ugly face.
Alfred J. Kwak on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
The only really, really annoying parts for me were closing the right basement door in the Archangel recruitment mission, and fighting the praetorian for the first time. And dying during Joker's mission. And probably some more that I forgot.
Oh man, the game gave me such a break at the second shutter. You know that annoying pyro right at that corner? Yeah for some reason he spawned and stayed hanging out at the back of the room. Bless you game, you gave me a break.
the trick I found with that guy is either
1. the snazzy infiltrator route: cloak, take the corner, shoot his fucking face
2. the everybody else route: homing missile
I love that shutter compared to the other one, which never, ever goes well for me.
I don't know what people find so difficult about praetorians. They have that one beam attack that's easy to snake, and then sort of laboriously chase you around. They take a while to kill, but if your squad is alive you literally don't have to even shoot them, since it doesn't seem like they ever take their focus off of shepard. You can just run from cover to cover and wait for your team to whittle them down. I know that when I finally saw the one on horizon, I felt a palpable sense of relief that the waves were over.
the difficulty for me is largely in their comparative relentlessness; due to their longevity they can very easily press in on you and limit your mobility
the first one's not a problem, since there's cover all over the place, but that second fight has a whole lotta nothing, and it's not impossible to get cornered
that one improved somewhat when I realized there was a longer route down with a bit of cover at the bottom, giving you about twice as much distance between you and him at the start
I don't know what people find so difficult about praetorians. They have that one beam attack that's easy to snake, and then sort of laboriously chase you around. They take a while to kill, but if your squad is alive you literally don't have to even shoot them, since it doesn't seem like they ever take their focus off of shepard. You can just run from cover to cover and wait for your team to whittle them down. I know that when I finally saw the one on horizon, I felt a palpable sense of relief that the waves were over.
the difficulty for me is largely in their comparative relentlessness; due to their longevity they can very easily press in on you and limit your mobility
the first one's not a problem, since there's cover all over the place, but that second fight has a whole lotta nothing, and it's not impossible to get cornered
that one improved somewhat when I realized there was a longer route down with a bit of cover at the bottom, giving you about twice as much distance between you and him at the start
the second one being
the one in the collector ship?
you can just run that one in a loop around that hill near where you come into it's room; there's rock formations at the top of the hill, and those boxes at the bottom to hide behind. Just run it around in a circle.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I don't know what people find so difficult about praetorians. They have that one beam attack that's easy to snake, and then sort of laboriously chase you around. They take a while to kill, but if your squad is alive you literally don't have to even shoot them, since it doesn't seem like they ever take their focus off of shepard. You can just run from cover to cover and wait for your team to whittle them down. I know that when I finally saw the one on horizon, I felt a palpable sense of relief that the waves were over.
the difficulty for me is largely in their comparative relentlessness; due to their longevity they can very easily press in on you and limit your mobility
the first one's not a problem, since there's cover all over the place, but that second fight has a whole lotta nothing, and it's not impossible to get cornered
that one improved somewhat when I realized there was a longer route down with a bit of cover at the bottom, giving you about twice as much distance between you and him at the start
the second one being
the one in the collector ship?
you can just run that one in a loop around that hill near where you come into it's room; there's rock formations at the top of the hill, and those boxes at the bottom to hide behind. Just run it around in a circle.
yeah I think those boxes are about where I'm referring to
like I said, it's improved a lot since I found I didn't have to go straight down, where the first cover you find is pretty much right up in his face
at that increased range, I've never had him get close enough to be threatening; the Widow and Revenant have done wonders on him
I facepalmed when I found that spot because where I was accustomed to hiding really made it a pain in the ass
Posts
ME2 newgame +, you cannot change class
Have to disagree there. I play on the 360 and don't think it's a pain in the ass. I just like playing tactically as much as possible, rather than just run 'n' gun.
Also it is far easier to combine powers if you control them, cos otherwise you don't know what your team are going to do.
More At 11
Brilliant, now if only I could figure out what classes/roles I will meet during the game. I chose an Infiltrator for the first one since I knew I would need electronics and decryptions and I wanted Wrex and Liara in the group. From what I understand that will not be an issue in this one though, so I guess any class would be viable.
For the incinerate achievement, the incinerate has to completely remove the armor with its shot. If it's only taking off half or so, you don't get credit. So just wittle the armor down a bit before you go, so it takes it all off.
Same goes with the Overload/Warp achievements too.
I'm still offended that they replaced my sniper of infinite doom with its lesser cousin, the sniper of 'shoot 13 rounds then look for ammo clips' doom. Too much repetive combat in this game, I rather just headshot everything and go on to the good parts.
Is there any more dialoge with Legion after it mentioned the, uhm, I think it was called Megacluster? I still didn't get an answer on why it is wearing my armor plates (I suspect romantic feelings or worship).
They were told they weren’t going to make it out of it – but they did. It was a suicide mission – but they lived. Shepard wasn’t sure if it was luck, skill, or pure will that helped him and his team get out of that place alive. They shouldn’t have made it out – but they did.
The airlock door hissed open – and in the doorway stood Miranda, blotches of blood covered her white outfit – another reminder of how lucky they were.
She raised a brow at him, “You okay?”
He stood up and grabbed his side, a feeling of pain erupted in his body. He looked at his hand, realizing that his suit had been ruptured and he was bleeding everywhere.
He looked up at Miranda, a worried expression came over her face as soon as she saw his bloody hand, “We need to get you to the infirmary – now.”
Shepard tried to take a step forward but his vision blurred – and he stumbled into Miranda’s arms. He looked up at her, tears started to form in her eyes.
“Miranda..”
“Don’t.. don’t do this to me, Shepard – you promised!”
He reached up, and touched her cheek, smirking, “I know… and I’m sorry…”
The tears had begun to flow freely now, her words became that of protest, “No, no, no – I’m not going to lose you, damnit!”
He put all of his strength into standing up straight, gave her one last kiss, and while staring deeply into her grayish-blue eyes, he muttered, “I love you, Miranda,”
The last thing he saw was the one thing he treasured most in the world – and as the darkness overtook him, a smile came to his face.
He faded away to her screaming out for help, his hand still holding her’s.
Some good did come out of the Garrus thread though:
http://www.youtube.com/watch?v=C5vvjOwtcg8
http://tindeck.com/listen/lqip
The only other possibility is if there are missions that are required to "finish" the game. I skipped all of one character's quests.
you and me smof
we will find these things out
for SCIENCE
Grunt wagging his little tail whenever he gets excited talking about ripping salarian heads apart.
I think I would die from the cute.
In ME2 they are a million times better and you can leave on squad power usage without having a stroke.
I left squad power use on for insanity, and there really weren't that many times when I felt like the AI was doing a poor job. They don't seem to use their powers on cooldown either, so on the really hard fights when I was really micromanaging them I could almost always still handle all the targeting.
that's why we call it the struggle, you're supposed to sweat
Breezing through Insanity. Jeebus.
still ... 13 rounds max is an insult.
that's why we call it the struggle, you're supposed to sweat
In fact, all the combat-oriented sidequests have been a real pain in the arse.
Oh man, the game gave me such a break at the second shutter. You know that annoying pyro right at that corner? Yeah for some reason he spawned and stayed hanging out at the back of the room. Bless you game, you gave me a break.
that's why we call it the struggle, you're supposed to sweat
Not enough to one-shot it on Insanity with its barrier down.
Okay it's got like 1/5th of its health left and refreshes its barrier, but still!
1. the snazzy infiltrator route: cloak, take the corner, shoot his fucking face
2. the everybody else route: homing missile
I love that shutter compared to the other one, which never, ever goes well for me.
the first one's not a problem, since there's cover all over the place, but that second fight has a whole lotta nothing, and it's not impossible to get cornered
that one improved somewhat when I realized there was a longer route down with a bit of cover at the bottom, giving you about twice as much distance between you and him at the start
the second one being
you can just run that one in a loop around that hill near where you come into it's room; there's rock formations at the top of the hill, and those boxes at the bottom to hide behind. Just run it around in a circle.
that's why we call it the struggle, you're supposed to sweat
like I said, it's improved a lot since I found I didn't have to go straight down, where the first cover you find is pretty much right up in his face
at that increased range, I've never had him get close enough to be threatening; the Widow and Revenant have done wonders on him
I facepalmed when I found that spot because where I was accustomed to hiding really made it a pain in the ass
Maybe EDI could talk dirty to him or something. I dunno. It's a sad sad state of affairs.
He could still have mindsex with an Asari.
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Yea, good point. Maybe we can take him to an asari brothel in ME3.
I always just kind of assumed that was some weird style of dress they all wore.
But if you're telling me that's biological... good god.
PSN: Threeve703
Is there something wrong with being a virgin, Delta Assault?
Depends if you're Disney circa Hocus Pocus or not.
It generally seems like having sex would be a nice thing to do. I hear it's pretty good.
So what makes not having it particularly tragic?