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[Game on] Towering Fortress of Hats 2

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Posts

  • xzzyxzzy Registered User regular
    edited February 2010
    Yeah, exactly. I think it's a combination of the speed of the train, and whether it turns or not. cp_frieght, for example, has slow tame trains and you can ride on them okay.

    So it may just need some experimentation.

    xzzy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Hey hey hey hey hey hey hey

    Hey

    HEY

    Nobody trash talks King of the Train!

    I'm pretty sure it's just the turning. I know you can ride the fast trains on cp_well, even though it is brief.

    Quaz and Wally on
  • TheySlashThemTheySlashThem Registered User regular
    edited February 2010
  • HunteraHuntera Rude Boy Registered User regular
    edited February 2010
    The amount of better that video is without music, is phenomenal

    Huntera on
  • xzzyxzzy Registered User regular
    edited February 2010
    Whoever made that video makes me look like a pro soldier.

    And fuck people who spam weapon swaps. STOP DOING THAT. If you do do it, fucking turn off the viewmodels when saving demos so I don't have to watch it.

    xzzy on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited February 2010
    Verflutche wrote: »
    The amount of better that video is without music, is phenomenal
    lol I dunno... I kinda like the music.

    At least it's not crappy techno from the late 90s that everyone seems to NEED in frag videos.

    rakuenCallisto on
    cbtswoosig.png
  • HunteraHuntera Rude Boy Registered User regular
    edited February 2010
    xzzy wrote: »
    Whoever made that video makes me look like a pro soldier.

    And fuck people who spam weapon swaps. STOP DOING THAT. If you do do it, fucking turn off the viewmodels when saving demos so I don't have to watch it.

    I do that all the time, but I doubt I'd do it if I was taking footage for a video, unless I got really bored as a heavy taking half an hour to cross the map.

    Huntera on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    I do it all the time too, but my view models are off for almost everything but my melee weapon so it just looks like I'm pulling my melee weapon out over and over.

    Quaz and Wally on
  • xzzyxzzy Registered User regular
    edited February 2010
    I only swap weapons when I want to shoot a different gun. Or use a specific taunt.

    These are the only valid reasons to change guns!

    xzzy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    I do it because I try to make it look like I'm swinging my flamethrower like a fireaxe.

    Quaz and Wally on
  • Hey YouHey You Registered User regular
    edited February 2010
    I added that map to my ongoing "search for a better map" list.
    cp_mainline_rc3 - Heard it was not bad or not good, its just kind of there
    pl_cottage_b3 - posted earlier, want to try
    ctf_atrophy - looks like a cool ctf map. (part of swamp pack)
    cp_obscure_rc2 - heard really good things about this for 6v6, not sure about full server
    pl_great_heights_rc3 - tested before, but wanted to give it another shot
    cp_glacier_rc6 - tested this before, points are kind of bla... but wanted to give it another shot.
    cp_wildmire_b3 - seems small, but I wanted to try it. (part of the swamp pack)
    cp_coldfront_a9 - wanting to try but I would like to wait until its in beta
    cp_warmachine_rc4

    Also, we haven't had a real Team Zissou night in a long time. I thinking about doing one this Friday or Saturday night.

    Hey You on
  • HunteraHuntera Rude Boy Registered User regular
    edited February 2010
    I do it because I'm bored in the spawn, waiting for the game to start, or crossing an area we already cleared everyone out of, and we don't have an engineer for teleports.

    Huntera on
  • savooipeerdsavooipeerd Registered User regular
    edited February 2010
    Verflutche wrote: »
    The amount of better that video is without music, is phenomenal

    I bet you like the camera beard and the tyrant's helmet


    Also I switch my weapons constantly when not in combat because I either like the sound one of them makes or because the animations make it look like I'm juggling them

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • HunteraHuntera Rude Boy Registered User regular
    edited February 2010
    I only like the Camera beard with the L4D beret.

    As it makes you become Fidel Castro Spy.

    Huntera on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    Verflutche wrote: »
    The amount of better that video is without music, is phenomenal

    I bet you like the camera beard and the tyrant's helmet


    Also I switch my weapons constantly when not in combat because I either like the sound one of them makes or because the animations make it look like I'm juggling them

    i cannot help but do this as scout

    spinning the bat is the coolest thing ever and i do it non stop

    nealcm on
    19ZUtIw.png
  • xzzyxzzy Registered User regular
    edited February 2010
    nealcm wrote: »
    Verflutche wrote: »
    The amount of better that video is without music, is phenomenal

    I bet you like the camera beard and the tyrant's helmet


    Also I switch my weapons constantly when not in combat because I either like the sound one of them makes or because the animations make it look like I'm juggling them

    i cannot help but do this as scout

    spinning the bat is the coolest thing ever and i do it non stop

    I hope you never make a frag movie.

    xzzy on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    xzzy wrote: »
    nealcm wrote: »
    Verflutche wrote: »
    The amount of better that video is without music, is phenomenal

    I bet you like the camera beard and the tyrant's helmet


    Also I switch my weapons constantly when not in combat because I either like the sound one of them makes or because the animations make it look like I'm juggling them

    i cannot help but do this as scout

    spinning the bat is the coolest thing ever and i do it non stop

    I hope you never make a frag movie.

    not of scout, nope

    nealcm on
    19ZUtIw.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    If Michelle makes a frag video, it better have all his taunts.

    Quaz and Wally on
  • savooipeerdsavooipeerd Registered User regular
    edited February 2010
    If Michelle makes a frag video, it better have me killing him repeatedly oh wait he already did a video like that

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • Hey YouHey You Registered User regular
    edited February 2010
    Highlander is now back on, on the Zissou server, until the next test or Zissou night this weekend.

    Hey You on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    If Michelle makes a frag video, it better have me killing him repeatedly oh wait he already did a video like that

    don't forget, you were one of the 5 people in my random crit pentakill

    that was pre-venge

    although i don't remember what order the clips were filmed in so whatevs

    nealcm on
    19ZUtIw.png
  • LittleBootsLittleBoots Registered User regular
    edited February 2010
    Hey You wrote: »
    I added that map to my ongoing "search for a better map" list.
    cp_mainline_rc3 - Heard it was not bad or not good, its just kind of there
    pl_cottage_b3 - posted earlier, want to try
    ctf_atrophy - looks like a cool ctf map. (part of swamp pack)
    cp_obscure_rc2 - heard really good things about this for 6v6, not sure about full server
    pl_great_heights_rc3 - tested before, but wanted to give it another shot
    cp_glacier_rc6 - tested this before, points are kind of bla... but wanted to give it another shot.
    cp_wildmire_b3 - seems small, but I wanted to try it. (part of the swamp pack)
    cp_coldfront_a9 - wanting to try but I would like to wait until its in beta
    cp_warmachine_rc4

    Also, we haven't had a real Team Zissou night in a long time. I thinking about doing one this Friday or Saturday night.

    I'm good for friday night.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • UEAKCrashUEAKCrash heh Registered User regular
    edited February 2010
    I could perhaps be intoxicated playing tf2 on that night.

    UEAKCrash on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited February 2010
    get on server, stupids

    SuMa.Lustre on
  • Hey YouHey You Registered User regular
    edited February 2010
    Hey You wrote: »
    I added that map to my ongoing "search for a better map" list.
    cp_mainline_rc3 - Heard it was not bad or not good, its just kind of there
    pl_cottage_b3 - posted earlier, want to try
    ctf_atrophy - looks like a cool ctf map. (part of swamp pack)
    cp_obscure_rc2 - heard really good things about this for 6v6, not sure about full server
    pl_great_heights_rc3 - tested before, but wanted to give it another shot
    cp_glacier_rc6 - tested this before, points are kind of bla... but wanted to give it another shot.
    cp_wildmire_b3 - seems small, but I wanted to try it. (part of the swamp pack)
    cp_coldfront_a9 - wanting to try but I would like to wait until its in beta
    cp_warmachine_rc4

    Also, we haven't had a real Team Zissou night in a long time. I thinking about doing one this Friday or Saturday night.

    I'm good for Friday night.

    Friday night it is!

    I'm testing the new version of plr_secretproject tomorrow. If any other map makers have a map ready to go for tomorrow let me know asap.

    We'll probably test the PA map(s) first then start the Zissou night after, I plan on throwing in a couple of the better looking maps from the list above to check them out during Zissouing. (maybe warmachine and something else)

    Hey You on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited February 2010
    Why not do both at the same time.

    Quaz and Wally on
  • KupiKupi Registered User regular
    edited February 2010
    To the mapmakers: how difficult is it to make moving platforms that travel along multiple tracks? I was thinking about Arena/Koth_Valhalla, and it would seem to make much more sense for the clouds to be motive platforms that fly around various points in the arena rather than being static setpieces. At the same time, I don't want to reach beyond my ken.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • HunteraHuntera Rude Boy Registered User regular
    edited February 2010
    get on server, stupids

    Huntera on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited February 2010
    Kupi wrote: »
    To the mapmakers: how difficult is it to make moving platforms that travel along multiple tracks? I was thinking about Arena/Koth_Valhalla, and it would seem to make much more sense for the clouds to be motive platforms that fly around various points in the arena rather than being static setpieces. At the same time, I don't want to reach beyond my ken.

    Making a platform move along a track isn't hard, making the same platform travel along different paths is slightly harder. moving platforms look shitty if they aren't moving in a straight line though.

    Ginger Mijango on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited February 2010
    I'm getting on the server. I expect all of you babies to do the same.

    UEAKCrash on
  • BahamutZEROBahamutZERO Registered User regular
    edited February 2010
    Fuck rolls.

    BahamutZERO on
    BahamutZERO.gif
  • LittleBootsLittleBoots Registered User regular
    edited February 2010
    Kupi wrote: »
    To the mapmakers: how difficult is it to make moving platforms that travel along multiple tracks? I was thinking about Arena/Koth_Valhalla, and it would seem to make much more sense for the clouds to be motive platforms that fly around various points in the arena rather than being static setpieces. At the same time, I don't want to reach beyond my ken.

    Making a platform move along a track isn't hard, making the same platform travel along different paths is slightly harder. moving platforms look shitty if they aren't moving in a straight line though.

    You can get them to move smooth(ish). There is a setting for the train entity where you can set how it changes directions. It does take a lot of work with multiple paths.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 2010
    Dispatch from the Department of Actually Bad Ideas
    New Medic Unlock: The Life Sucker!
    Utilizing ancient arcane rituals and modern technological advances (i.e. inverting the intake), this new Medigun has the opposite purpose. It drains life from it's victim like the Medigun heals. It's not very fast damage, but it also requires little to no aiming. Unlike the other mediguns, the meter doesn't charge just through use of the device. Killing a target will harvest his very soul into the device and fill the ubercharge meter. Unlike other ubercharge meters, this one is entirely selfish and benefits only the medic (if you can even call him that anymore.). It doesn't make him crit or make him invincible, but it does send him into a frenzy, increasing his speed slightly and greatly increasing his self healing. The ubersaw can keep the player in this state, but it only pumps the meter by 10% rather than 25%

    Behold, I have just made shitty Medic players even shittier!

    Undead Scottsman on
  • BahamutZEROBahamutZERO Registered User regular
    edited February 2010
    that idea... sucks
    8-)
    yeeeeeeeeeeeaaaaaaaaaaaah

    BahamutZERO on
    BahamutZERO.gif
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2010
    i would do this

    step 1: lock unhealbeam on dude

    step 2: kite dude while your unhealbeam does the work

    step 3: ubersaw chains out the wazoo

    nealcm on
    19ZUtIw.png
  • XtarathXtarath Registered User regular
    edited February 2010
    step 4: end frenzy with ubersaw taunt

    Xtarath on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 2010
    nealcm wrote: »
    i would do this

    step 1: lock unhealbeam on dude

    step 2: kite dude while your unhealbeam does the work

    step 3: ubersaw chains out the wazoo

    Keep in mind the guy in question can run away, and while you're unhealing him, he can still shoot the crap out of you. And like I said, the unhealing isn't very fast. 1on1 it's a basically a test of your dodge skill vs the other guys shooting skill.

    And yeah, you might need to reduce the ubersaw to 5%. I'd need to see in action to see how crazy it is.

    Undead Scottsman on
  • KupiKupi Registered User regular
    edited February 2010
    I believe I had a similar idea (called the Gesundeib), which, in addition to unhealing enemies, would let you heal allies at an increased rate at the cost of wounding yourself while you did it. So you steal health from enemies and dump it on your friends.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited February 2010
    I just want something to give Valve an excuse to make Medic domination sounds.

    Undead Scottsman on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited February 2010
    From the Department of Think (Warning: May contain Ideas or traces of Ideas)

    Kritzkrieg and Medigun now have mini-charges available at 50%. Kritzkrieg now gives mini-crits (yay mini-crits everywhere!) for 8 seconds when used between 50 and 99%. Medigun provides 50% damage resistance similarly. Using mini-charges reduces charge meter by 50%. There is now an option to play a sound to the medic on reaching 50% and on reaching 100%.

    Bethryn on
    ...and of course, as always, Kill Hitler.
This discussion has been closed.