I recently got to Lt. Commander and got myself a cruiser. What's a good Lt Engineering skill? I heard earlier that you didn't think that directed modulation skill was any good. Should I just get the improved power to engines/weapons/shields II skill?
I'd recommend going "Engineering Team" and "Emergency Power to Shields" for two of the choices.
The third choice depends on your play style. For defensive skills, consider getting "Reverse Shield Polarity". There's a lot of people that like "Auxiliary to Structural" which can put on a very high damage resistance, but for a rather short time (15 seconds IIRC). Aux to Structural also requires you to tweak your power level settings though -- maxing out Aux will have a huge impact on how well this skill works. If you group up, you could try "Extend Shields" -- I haven't heard too much about how effective it is.
For an offensive skill consider going with "Emergency Power to Weapons". This will boost your damage output 10-15%. I've heard Directed Energy Modulation is pretty useless, but have not tried it myself.
For grouping up, extend shields is Amazing... Extend Shields 1 gives something like 900 shields per tick for 40 seconds.
The only downside to Extend Shields is the cooldown doesnt begin until after the skill ends, so its a guarenteed 45s between Extending, and the range is only 5km, so its alot of work to keep your target in range unless they are in a cruiser.
Gnome-Interruptus on
MWO: Adamski
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
By single-player standards this is not at all a short game, it's only by MMO standards that it's low on content.
Being that this is indeed an MMO, being low on content is a fair assessment.
Oh, I don't disagree with that. It is low on content for an MMO, that is a fair assessment. However, in terms of the value equation on whether or not buying it is worth $40 it should be compared to what other gaming value (single player, multi player, and MMO) could be purchased for $40. It is IMO definitely worth $40 and will provide very good gaming value at $40.
ydejin on
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
It is IMO definitely worth $40 and will provide very good gaming value at $40.
Out of context, and in a vacuum, yes. Being that you have to set up a subscription before you can play though, the lack of content does not do the overall health of the game any favors. Word of mouth will retard sales.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
It is IMO definitely worth $40 and will provide very good gaming value at $40.
Out of context, and in a vacuum, yes. Being that you have to set up a subscription before you can play though, the lack of content does not do the overall health of the game any favors. Word of mouth will retard sales.
I'm sure it isn't helping the game. But in this case, we aren't concerned with what is good for Atari or what STO's sales will look like. The question being addressed is should Mandalorian Rooster buy the game given it's current $40 for 60-day price. That is the context we are dealing with, not the wider question of what is good for Atari or the long term health of the game. Unless Mandalorian Rooster views his MMO gaming dollars differently than his regular gaming dollars (which I suppose he might, I personally view my entertainment dollars as one big pot) then the question is simply will this provide him with $40 of gaming value. In my view the answer is yes. On a dollar cost per hour of play basis, Mandalorian Rooster will get good value for his money given the current price of the game.
Are the quests good? Involved? Or are they fetch and carry, kill x of y etc?
There are several different types of quests (called Missions) in the game:
Episode Missions -- These are basically story quests with "complex" 30-45 minute long plotlines.
Patrol Missions -- These are series of patrols through a set of 3-5 planets. Each planet in the patrol has about a 10-15 minute or so ground or space component.
Defend Missions -- These are fleet actions where you and up to 4 others attack fleets of enemy ships.
Fleet Actions -- These are similar to Defend Missions, except they have more complex elements, and have a bit more story element to them.
Exploration Missions -- These were originally developed by Cryptic's Genesis random system creation system.
The Patrol Missions and Exploration Missions are generally very simplistic both in terms of the story and the actions you need to take. They usually either involve going around and killing everything in space, or going around and killing everything on the ground, or exploring a relatively small section of a planet and "scanning" different items.
The Fleet Actions and Defend Missions can require more complex coordinated action to do well. The Fleet Action stories are fairly simplistic and the Defend Missions don't have stories. Combat-wise these are by far the most interesting part of the game. If you aren't careful you can end up dead pretty quickly. The Fleet Actions also provide rankings and prizes for the top performers. I wish the Defend Missions did as well, but they don't.
Episode Missions IMO storywise compete pretty well with LotRO Epic Quests. They have involved story lines that generally draw on the Star Trek IP. They seem to fit together creating an overarching story about what is going on in the STO universe. The actions you take to complete them still tend to be pretty simplistic though -- mostly a matter of going around killing everything in sight. Generally they consist of fighting interspersed with exposition, followed by more fighting.
MMO-wise I can only compare this to LotRO (I've never played WoW). Overall I would say that STO lacks some of the more complex quests found in LotRO. However, in compensation the basic space combat model is far more interesting than combat in LotRO, involving a lot more tactical decisions that need to be made during combat. Space combat on its own is quite interesting (although it was a lot better before they nerfed things and made it too easy). I would definitely play just for the Space combat minus the storyline. In contrast LotRO combat isn't really all that interesting -- mostly a matter of standing toe-to-toe with the bad guys and hitting ability buttons. STO space combat holds up pretty well as interesting all on its own -- in fact that's essentially what the games Starfleet Command 1, 2, and 3 were. Adding RPG elements and story elements make things even better. LotRO combat is mostly only interesting in the context of the story and the RPG elements.
Story-wise STO compares well to LotRO's better stories. But neither of them compare well with something like say Mass Effect.
Really what the game would need to be brought up to the bar, content-wise, is normal quests of a sort.
Like, say, flesh out DS9 to be an actual full town and not a few vendors. Then add quest people. It's freaking DS9, there will be plenty of people who need help. 'Oh, I am a poor [insert race here] and my cousin has not returned from their trading run from the [insert system here], could you check it out?' . Or quests which are non-combat but involve stalking someone around DS9 to find out they're a new dominion spy or something. Or just a quest where you need to help someone breed a tribble, and you need to use your noodle to figure out what food is required, then track it down through all the vendors on the station. And a few captain-only combat challenges like starting a brawl with someone in Quark's bar.
Then you could go to Vulcan and match wits with the pointy-ears to find out something they don't know, and then off to Risa to stop a nefarious plot by a Ferengi business man to buy out the whole planet cheap.
You could work in space combat by simply having a 'travel to these coordinates' type mission objective, while the quest giver was still on the stations or planets. They'd be shorter than episodes, but you could pick up a bunch then travel around doing them, and given the freeform nature they'd be able to stick in all sorts of varied objectives.
Man, now that I wrote out all my great ideas, I'm really really depressed nothing even remotely like that is in game, and likely never will be.
Really what the game would need to be brought up to the bar, content-wise, is normal quests of a sort.
Like, say, flesh out DS9 to be an actual full town and not a few vendors. Then add quest people. It's freaking DS9, there will be plenty of people who need help. 'Oh, I am a poor [insert race here] and my cousin has not returned from their trading run from the [insert system here], could you check it out?' . Or quests which are non-combat but involve stalking someone around DS9 to find out they're a new dominion spy or something. Or just a quest where you need to help someone breed a tribble, and you need to use your noodle to figure out what food is required, then track it down through all the vendors on the station. And a few captain-only combat challenges like starting a brawl with someone in Quark's bar.
Then you could go to Vulcan and match wits with the pointy-ears to find out something they don't know, and then off to Risa to stop a nefarious plot by a Ferengi business man to buy out the whole planet cheap.
You could work in space combat by simply having a 'travel to these coordinates' type mission objective, while the quest giver was still on the stations or planets. They'd be shorter than episodes, but you could pick up a bunch then travel around doing them, and given the freeform nature they'd be able to stick in all sorts of varied objectives.
Man, now that I wrote out all my great ideas, I'm really really depressed nothing even remotely like that is in game, and likely never will be.
man if you want those, just go play wow. you want to waste time running around town looking for missions instead of calling up starfleet? you want missions where it's "go to x, collect 10 y"? uh. go play wow. and sto already has those. there's already tribble breeding. why do you need a quest to make it good? why are you using federation resources (their ship, crew, etc) to stalk someone at ds9 or do stuff with ferengi on vulcan? if youw ere going to get those missions it'd be from starfleet via starfleet.
if you wanted to do any of that kind of stuff you'd have to be not in the federation and just a citizen. and then it'd be like swg at first when it was star wars without the jedi.
It would also be a lot better game, and people wouldn't be running out of stuff to do in two weeks.
I mean, you yourself have unsubbed, so it's not like you disagree with me in that the game is far to shallow to sustain a playerbase. It's like saying 'oh remove the grind gear' from 'X' MMO (which is a common request on most MMO forums), and the second they do everyone gears up in a week then quits the game because they no longer care.
And yeah, I frankly wish they would have made a star trek game where we're just people, not captains, it would have been a lot more interesting I think.
Edit: I should say I like what is THERE, it's just not sustainable as content for an MMO. You blow through it in a week and that's it. You get sick of pvp and dailies in another week, then you're done. If they added a ton of incidental stuff like sidequests and places to explore it would give people something to DO. Which is badly needed right now, and it's not like things are already a little silly.
I mean, really, would the captain go with the away team for every single hostile mission? Hell no. Picard never went on a single one if they knew ahead of time it was going to be a firefight. Riker went instead, because he's the 2nd in command, and as such, is technically expendable. So saying my captain shouldn't be helping out random freighters or a bajoran priest because it's silly, well, that line has already been crossed for the sake of fun.
I had some fist fight in game chat before about this. But adding things to make the game take longer doesn't make a better game for me. It instead makes a game I get bored of and quit before I get to expecience everything.
Really what the game would need to be brought up to the bar, content-wise, is normal quests of a sort.
Like, say, flesh out DS9 to be an actual full town and not a few vendors. Then add quest people. It's freaking DS9, there will be plenty of people who need help. 'Oh, I am a poor [insert race here] and my cousin has not returned from their trading run from the [insert system here], could you check it out?' . Or quests which are non-combat but involve stalking someone around DS9 to find out they're a new dominion spy or something. Or just a quest where you need to help someone breed a tribble, and you need to use your noodle to figure out what food is required, then track it down through all the vendors on the station. And a few captain-only combat challenges like starting a brawl with someone in Quark's bar.
Then you could go to Vulcan and match wits with the pointy-ears to find out something they don't know, and then off to Risa to stop a nefarious plot by a Ferengi business man to buy out the whole planet cheap.
You could work in space combat by simply having a 'travel to these coordinates' type mission objective, while the quest giver was still on the stations or planets. They'd be shorter than episodes, but you could pick up a bunch then travel around doing them, and given the freeform nature they'd be able to stick in all sorts of varied objectives.
Man, now that I wrote out all my great ideas, I'm really really depressed nothing even remotely like that is in game, and likely never will be.
man if you want those, just go play wow. you want to waste time running around town looking for missions instead of calling up starfleet? you want missions where it's "go to x, collect 10 y"? uh. go play wow. and sto already has those. there's already tribble breeding. why do you need a quest to make it good? why are you using federation resources (their ship, crew, etc) to stalk someone at ds9 or do stuff with ferengi on vulcan? if youw ere going to get those missions it'd be from starfleet via starfleet.
if you wanted to do any of that kind of stuff you'd have to be not in the federation and just a citizen. and then it'd be like swg at first when it was star wars without the jedi.
I like your ideas if only I could do it faster, let me think...
And I'm talking about adding it on TOP of what is there already. Don't do it if you don't want to. Do the episodes, get bored, and quit.
It was hard completing episodes after hitting max level. I think leveling up and developing my character is more of a draw to continue playing rather than missions or things to do. So the skill cap took a lot of playtime out for me.
Well on that I agree, Cryptic does NOT seem to understand that the longevity of most MMOs are directly related to giving the playerbase some sort of treadmill on which to progress their character over time, no matter how small.
That's usually gear, but in games like CoH it was badges, and in WAR it was renown rank.
And I think that's a big problem with STO. I had pretty much THE best gear you could get the second I hit admiral due to grinding high level explores early, and the daily stuff, which is only another explore (and is buggy), would give you a very very marginally better piece of gear for weeks of effort. Which itself is not needed for anything.
But that aside, the content I would want added isn't going to provide an endgame, it would be something you do while leveling up, or well, just plain DO. It would add longevity to the leveling up cycle, perhaps an alternate path for when you made an alt, and would let Cryptic slow down the leveling pace without adding grind. But when you crest the plateau of admiral and look around, yeah, it'd still be a barren wasteland.
completing "help me" quests at DS9 might make sense if you weren't a starfleet officer. Your orders come from starfleet command. that's what makes sense in the context of the game.
I have a Captain 8 Klingon captain, and a Captain 5 Federation captain.
I have to say, until they add in FvF PvP, you really need one of each. Having a Klingon means never waiting more than 5 minutes for a match, but there is no PvE to do when you dont want to PvP. The inverse is true for my Federation captain, where there is lots of different PvE with very engaging Story content and Fleet battles, but long waits for PvP matches.
I've put in 136 hours so far... for comparison, I've put in 115 hours on DoW2, and 230 hours on SotS (but thats only that high because I wanted to grind out some achievements).
completing "help me" quests at DS9 might make sense if you weren't a starfleet officer. Your orders come from starfleet command. that's what makes sense in the context of the game.
And again, if we were going for realism, half the mechanics in the game would not exist, and your captain would not personally participate in ground combat at all. And frankly, most of the episodes are so badly written that helping some lady look for chickens would make about as much sense.
completing "help me" quests at DS9 might make sense if you weren't a starfleet officer. Your orders come from starfleet command. that's what makes sense in the context of the game.
And again, if we were going for realism, half the mechanics in the game would not exist, and your captain would not personally participate in ground combat at all. And frankly, most of the episodes are so badly written that helping some lady look for chickens would make about as much sense.
Realism within the Star Trek IP? After all that's really all that matters in the context of a Star Trek game. Have you ever watched ToS? Kirk always personally led the away team. I would estimate that at least 2/3rds of the ToS episodes included Kirk personally participating in ground combat at some point during the episode.
ydejin on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited February 2010
The Captain staying on the ship regulation was barely paid lip service to in any of the series.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
janeway was the best min/max'er. she jumps to a hard map at level 1 to powerlevel off glitch available by equipping a top tier weapon with low requirements. she recruits powerful classes people from other guilds into hers, like the maquis and borg. she auto heals with a third party program. hacks lag/fast travel bugs. and other stuff i'm too bored to think up
kirk just went against some forum ettiqute rules and also was into a bit of cyber. picard at worst employed some botting
Kirk earned his seat at the admiral's table by wrestling and punching every alien, pirate, and antagonist he ever met. Bonus XP for getting his shirt ripped off all the time.
so what are the pros and cons of each type of weapon? Is the phaser superior to disruptors? are plasma and tetryon better than those?
Pros of Disrupter / Phaser: Its cheaper to spec them for more damage in a limited SP system.
Cons: Because of the Pro, more people would presumably spec for resists to those damage types.
Otherwise, its all down to which secondary effect you like the most.
Or you can go with an easy button and use both beam types and skip projectiles.o_O
It's space bar heaven and as a tact officer in a cruiser I have to manage my weapon juice a lot, still I end up in the top 5 every pvp and pve match since I picked it up. Mostly because I hit the sweat spot where I can fire all four beam weapons at once. :winky:
Plus in PVP I just sit at a perfect 9k directly above the klingon attack fleets. Most bird of preys keep the cannon weapons that are not worth anything if the attacker is above them. I love how despite it being 3D no ones looks up until they are attacked and you can't fly directly up, you have to angle up so it takes longer.
Finished all content. Fittingly, the very last mission was farcically easy (and buggy).
Yeah, maybe I'll come back in July or something.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
I haven't played in like 2 weeks. I've been 23 forever. I've just been watching the patches roll by, and basically get disappointed by each one, since most are just bug fixes, and most of the bugs they fix are not very significant. All the major bugs, graphical glitches, and ugly UI have all remained largely in tact.
I haven't played in like 2 weeks. I've been 23 forever. I've just been watching the patches roll by, and basically get disappointed by each one, since most are just bug fixes, and most of the bugs they fix are not very significant. All the major bugs, graphical glitches, and ugly UI have all remained largely in tact.
completing "help me" quests at DS9 might make sense if you weren't a starfleet officer. Your orders come from starfleet command. that's what makes sense in the context of the game.
And again, if we were going for realism, half the mechanics in the game would not exist, and your captain would not personally participate in ground combat at all. And frankly, most of the episodes are so badly written that helping some lady look for chickens would make about as much sense.
Realism within the Star Trek IP? After all that's really all that matters in the context of a Star Trek game. Have you ever watched ToS? Kirk always personally led the away team. I would estimate that at least 2/3rds of the ToS episodes included Kirk personally participating in ground combat at some point during the episode.
completing "help me" quests at DS9 might make sense if you weren't a starfleet officer. Your orders come from starfleet command. that's what makes sense in the context of the game.
And again, if we were going for realism, half the mechanics in the game would not exist, and your captain would not personally participate in ground combat at all. And frankly, most of the episodes are so badly written that helping some lady look for chickens would make about as much sense.
Realism within the Star Trek IP? After all that's really all that matters in the context of a Star Trek game. Have you ever watched ToS? Kirk always personally led the away team. I would estimate that at least 2/3rds of the ToS episodes included Kirk personally participating in ground combat at some point during the episode.
Which was MY point. MINE. YOU CAN'T HAVE IT.
Your point was that a SciFi TV show written in the 1960s was not realistic? Or was your point that you purchased a game based on a SciFi TV show and were shocked that the game was in fact based on that TV show instead of reality? o_O
completing "help me" quests at DS9 might make sense if you weren't a starfleet officer. Your orders come from starfleet command. that's what makes sense in the context of the game.
And again, if we were going for realism, half the mechanics in the game would not exist, and your captain would not personally participate in ground combat at all. And frankly, most of the episodes are so badly written that helping some lady look for chickens would make about as much sense.
Realism within the Star Trek IP? After all that's really all that matters in the context of a Star Trek game. Have you ever watched ToS? Kirk always personally led the away team. I would estimate that at least 2/3rds of the ToS episodes included Kirk personally participating in ground combat at some point during the episode.
Which was MY point. MINE. YOU CAN'T HAVE IT.
Your point was that a SciFi TV show written in the 1960s was not realistic? Or was your point that you purchased a game based on a SciFi TV show and were shocked that the game was in fact based on that TV show instead of reality? o_O
That not including quest content because it was silly for a captain to do it was ignoring the fact we already do things that make no sense for a captain to do, in a game that doesn't respect much of the canon with regards to writing anyways.
Picard and Sisko were the 'realistic' captains, though Sisko was far more hands-on. That was due to his personality though, and never came across as silly, just perhaps a little brash.
Kirk was, well, Kirk, and Janeway was just dumb. Couldn't sit through enough Enterprise to get a feel why, but if I recall Archer was always leading the away teams as well, for no good reason.
Picard and Sisko were the 'realistic' captains, though Sisko was far more hands-on. That was due to his personality though, and never came across as silly, just perhaps a little brash.
Kirk was, well, Kirk, and Janeway was just dumb. Couldn't sit through enough Enterprise to get a feel why, but if I recall Archer was always leading the away teams as well, for no good reason.
That's what I always loved about next Gen, it certainly veered more towards an actual rank/protocol approach, rather than cowboy style in space Kirk, etc. It made it feel more accurate at least, with something that relied on a chain of command such as oh...a big ass starship.
Masume on
3DS Code - 5370-0463-9307
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For grouping up, extend shields is Amazing... Extend Shields 1 gives something like 900 shields per tick for 40 seconds.
The only downside to Extend Shields is the cooldown doesnt begin until after the skill ends, so its a guarenteed 45s between Extending, and the range is only 5km, so its alot of work to keep your target in range unless they are in a cruiser.
MWO: Adamski
Being that this is indeed an MMO, being low on content is a fair assessment.
chair to Creation and then suplex the Void.
Oh, I don't disagree with that. It is low on content for an MMO, that is a fair assessment. However, in terms of the value equation on whether or not buying it is worth $40 it should be compared to what other gaming value (single player, multi player, and MMO) could be purchased for $40. It is IMO definitely worth $40 and will provide very good gaming value at $40.
Out of context, and in a vacuum, yes. Being that you have to set up a subscription before you can play though, the lack of content does not do the overall health of the game any favors. Word of mouth will retard sales.
chair to Creation and then suplex the Void.
I'm sure it isn't helping the game. But in this case, we aren't concerned with what is good for Atari or what STO's sales will look like. The question being addressed is should Mandalorian Rooster buy the game given it's current $40 for 60-day price. That is the context we are dealing with, not the wider question of what is good for Atari or the long term health of the game. Unless Mandalorian Rooster views his MMO gaming dollars differently than his regular gaming dollars (which I suppose he might, I personally view my entertainment dollars as one big pot) then the question is simply will this provide him with $40 of gaming value. In my view the answer is yes. On a dollar cost per hour of play basis, Mandalorian Rooster will get good value for his money given the current price of the game.
Are the quests good? Involved? Or are they fetch and carry, kill x of y etc?
There are several different types of quests (called Missions) in the game:
The Patrol Missions and Exploration Missions are generally very simplistic both in terms of the story and the actions you need to take. They usually either involve going around and killing everything in space, or going around and killing everything on the ground, or exploring a relatively small section of a planet and "scanning" different items.
The Fleet Actions and Defend Missions can require more complex coordinated action to do well. The Fleet Action stories are fairly simplistic and the Defend Missions don't have stories. Combat-wise these are by far the most interesting part of the game. If you aren't careful you can end up dead pretty quickly. The Fleet Actions also provide rankings and prizes for the top performers. I wish the Defend Missions did as well, but they don't.
Episode Missions IMO storywise compete pretty well with LotRO Epic Quests. They have involved story lines that generally draw on the Star Trek IP. They seem to fit together creating an overarching story about what is going on in the STO universe. The actions you take to complete them still tend to be pretty simplistic though -- mostly a matter of going around killing everything in sight. Generally they consist of fighting interspersed with exposition, followed by more fighting.
MMO-wise I can only compare this to LotRO (I've never played WoW). Overall I would say that STO lacks some of the more complex quests found in LotRO. However, in compensation the basic space combat model is far more interesting than combat in LotRO, involving a lot more tactical decisions that need to be made during combat. Space combat on its own is quite interesting (although it was a lot better before they nerfed things and made it too easy). I would definitely play just for the Space combat minus the storyline. In contrast LotRO combat isn't really all that interesting -- mostly a matter of standing toe-to-toe with the bad guys and hitting ability buttons. STO space combat holds up pretty well as interesting all on its own -- in fact that's essentially what the games Starfleet Command 1, 2, and 3 were. Adding RPG elements and story elements make things even better. LotRO combat is mostly only interesting in the context of the story and the RPG elements.
Story-wise STO compares well to LotRO's better stories. But neither of them compare well with something like say Mass Effect.
Like, say, flesh out DS9 to be an actual full town and not a few vendors. Then add quest people. It's freaking DS9, there will be plenty of people who need help. 'Oh, I am a poor [insert race here] and my cousin has not returned from their trading run from the [insert system here], could you check it out?' . Or quests which are non-combat but involve stalking someone around DS9 to find out they're a new dominion spy or something. Or just a quest where you need to help someone breed a tribble, and you need to use your noodle to figure out what food is required, then track it down through all the vendors on the station. And a few captain-only combat challenges like starting a brawl with someone in Quark's bar.
Then you could go to Vulcan and match wits with the pointy-ears to find out something they don't know, and then off to Risa to stop a nefarious plot by a Ferengi business man to buy out the whole planet cheap.
You could work in space combat by simply having a 'travel to these coordinates' type mission objective, while the quest giver was still on the stations or planets. They'd be shorter than episodes, but you could pick up a bunch then travel around doing them, and given the freeform nature they'd be able to stick in all sorts of varied objectives.
Man, now that I wrote out all my great ideas, I'm really really depressed nothing even remotely like that is in game, and likely never will be.
I thought they were.
Welp, thats it for me, no longer interested.
Help KoTORO you are my only hope!
if you wanted to do any of that kind of stuff you'd have to be not in the federation and just a citizen. and then it'd be like swg at first when it was star wars without the jedi.
I mean, you yourself have unsubbed, so it's not like you disagree with me in that the game is far to shallow to sustain a playerbase. It's like saying 'oh remove the grind gear' from 'X' MMO (which is a common request on most MMO forums), and the second they do everyone gears up in a week then quits the game because they no longer care.
And yeah, I frankly wish they would have made a star trek game where we're just people, not captains, it would have been a lot more interesting I think.
Edit: I should say I like what is THERE, it's just not sustainable as content for an MMO. You blow through it in a week and that's it. You get sick of pvp and dailies in another week, then you're done. If they added a ton of incidental stuff like sidequests and places to explore it would give people something to DO. Which is badly needed right now, and it's not like things are already a little silly.
I mean, really, would the captain go with the away team for every single hostile mission? Hell no. Picard never went on a single one if they knew ahead of time it was going to be a firefight. Riker went instead, because he's the 2nd in command, and as such, is technically expendable. So saying my captain shouldn't be helping out random freighters or a bajoran priest because it's silly, well, that line has already been crossed for the sake of fun.
I had some fist fight in game chat before about this. But adding things to make the game take longer doesn't make a better game for me. It instead makes a game I get bored of and quit before I get to expecience everything.
And I'm talking about adding it on TOP of what is there already. Don't do it if you don't want to. Do the episodes, get bored, and quit.
I like your ideas if only I could do it faster, let me think...
That's usually gear, but in games like CoH it was badges, and in WAR it was renown rank.
And I think that's a big problem with STO. I had pretty much THE best gear you could get the second I hit admiral due to grinding high level explores early, and the daily stuff, which is only another explore (and is buggy), would give you a very very marginally better piece of gear for weeks of effort. Which itself is not needed for anything.
But that aside, the content I would want added isn't going to provide an endgame, it would be something you do while leveling up, or well, just plain DO. It would add longevity to the leveling up cycle, perhaps an alternate path for when you made an alt, and would let Cryptic slow down the leveling pace without adding grind. But when you crest the plateau of admiral and look around, yeah, it'd still be a barren wasteland.
I have to say, until they add in FvF PvP, you really need one of each. Having a Klingon means never waiting more than 5 minutes for a match, but there is no PvE to do when you dont want to PvP. The inverse is true for my Federation captain, where there is lots of different PvE with very engaging Story content and Fleet battles, but long waits for PvP matches.
I've put in 136 hours so far... for comparison, I've put in 115 hours on DoW2, and 230 hours on SotS (but thats only that high because I wanted to grind out some achievements).
MWO: Adamski
And again, if we were going for realism, half the mechanics in the game would not exist, and your captain would not personally participate in ground combat at all. And frankly, most of the episodes are so badly written that helping some lady look for chickens would make about as much sense.
The stupid "Buy Game" link on Atari.com's web site doesn't work.
I went here:
http://atari.com/games/startrek_online/
And clicked "Buy Game" but it just takes me back to the same page.
If anyone has a working "Buy" link, I'd be greatly appreciative. I'd like to get in before the offer expires.
Works on Steam
Pros of Disrupter / Phaser: Its cheaper to spec them for more damage in a limited SP system.
Cons: Because of the Pro, more people would presumably spec for resists to those damage types.
Otherwise, its all down to which secondary effect you like the most.
MWO: Adamski
Realism within the Star Trek IP? After all that's really all that matters in the context of a Star Trek game. Have you ever watched ToS? Kirk always personally led the away team. I would estimate that at least 2/3rds of the ToS episodes included Kirk personally participating in ground combat at some point during the episode.
chair to Creation and then suplex the Void.
MWO: Adamski
chair to Creation and then suplex the Void.
kirk just went against some forum ettiqute rules and also was into a bit of cyber. picard at worst employed some botting
Or you can go with an easy button and use both beam types and skip projectiles.o_O
It's space bar heaven and as a tact officer in a cruiser I have to manage my weapon juice a lot, still I end up in the top 5 every pvp and pve match since I picked it up. Mostly because I hit the sweat spot where I can fire all four beam weapons at once. :winky:
Plus in PVP I just sit at a perfect 9k directly above the klingon attack fleets. Most bird of preys keep the cannon weapons that are not worth anything if the attacker is above them. I love how despite it being 3D no ones looks up until they are attacked and you can't fly directly up, you have to angle up so it takes longer.
Yeah, maybe I'll come back in July or something.
I'll be joining you in four days.
Which was MY point. MINE. YOU CAN'T HAVE IT.
Your point was that a SciFi TV show written in the 1960s was not realistic? Or was your point that you purchased a game based on a SciFi TV show and were shocked that the game was in fact based on that TV show instead of reality? o_O
That not including quest content because it was silly for a captain to do it was ignoring the fact we already do things that make no sense for a captain to do, in a game that doesn't respect much of the canon with regards to writing anyways.
<He was macking on beverly>
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Kirk was, well, Kirk, and Janeway was just dumb. Couldn't sit through enough Enterprise to get a feel why, but if I recall Archer was always leading the away teams as well, for no good reason.
That's what I always loved about next Gen, it certainly veered more towards an actual rank/protocol approach, rather than cowboy style in space Kirk, etc. It made it feel more accurate at least, with something that relied on a chain of command such as oh...a big ass starship.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume