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[Star Trek Online] 7 of 9 Costume on the C-Store. Breast Enlargement not included.

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Posts

  • BuraisuBuraisu Psychomancer Seattle, WARegistered User regular
    edited March 2010
    I was wondering if I could get a buddy key please? Thank you. :)

    Buraisu on
    47uk6agplx83.png
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited March 2010
    Archer and Kirk were probably the reasons why the rules about staying on the ship were made.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • AstaleAstale Registered User regular
    edited March 2010
    They probably also advanced the research into space herpes by several decades each as well.

    Astale on
  • Fatgoat87Fatgoat87 Registered User regular
    edited March 2010
    Hahaha

    Fatgoat87 on
  • quarthinosquarthinos Registered User regular
    edited March 2010
    While we're complaining about lack of realism.. This is about a certain episode which breaks SOOOO much canon:
    Guardian of forever mission at LCDR (maybe there's another one later?)

    So my ship mystically gets tranported back in time with me? And when I arrive, they've somehow managed to refit a D7 with a cloaking device (which can still be instantly activated just before the ship blows up and manages to cloak all the debris that the ship is shedding)? And I've got a TNG era <ship>, yet the D7s drop loot that's compatible? And the D7s somehow have shields that are able to withstand my fire?

    And finally, while I'm in the ToS era, I can still contact Star Fleet and get new missions.

    There's also the fact that every single time I've met an Undine so far, there's been a cloaked ship waiting to collect him (and even if I'm exploiting an expose and he has 2 hps left, he lives!).
    And then the last mission I did, the undine came down wearing Starfleet uniform with a starfleet comm badge, yet is able to make it successfully talk to a CLOAKED romulan vessel in orbit (and why is there a claoked vessel hanging around a medical research station)? And after he's beamed up, he's able to convince all its crew who he's just met and doesn't know their names that he's in command?

    quarthinos on
  • DecoyDecoy Registered User regular
    edited March 2010
    Astale wrote: »
    Picard and Sisko were the 'realistic' captains, though Sisko was far more hands-on. That was due to his personality though, and never came across as silly, just perhaps a little brash.

    Kirk was, well, Kirk, and Janeway was just dumb. Couldn't sit through enough Enterprise to get a feel why, but if I recall Archer was always leading the away teams as well, for no good reason.

    Sisko called people out on their shit which is what I love. Plus being a marine, he seemed like the most "military", which is what draws me to him and the series in general.

    Decoy on
  • MachismoMachismo Registered User regular
    edited March 2010
    Could someone PM me a 5 or 10 day guest pass for my little borther? I already gave mine 5 day away as a guest pass to a coworker (I had no idea I got only one). I want to give him the chance to play it without my help since it may be too complicated for him (he has some mental disabilities).

    Also, if I am wrong about the single 5 day guest pass, let me know, but it says that I used the form already when I try to get one.

    Machismo on
    steam_sig.png
  • Iceman.USAFIceman.USAF Major East CoastRegistered User regular
    edited March 2010
    I've been watching a lot of DS9 lately, and I've come to this conclusion. Sisko and crew are the most dynamic characters in ST Television. You could watch Sisko as a leader and take real-world lessons from them and apply it all tomorrow.

    Kirk is obviously, as someone stated, Cowboys in space. That's all well and good (and awesome) but it's not a great indicator of military life.

    Picard is basically Kirk's opposite. Very proper, by the book almost to a fault.

    Sisko is a real person, who's got real issues with his crew and the world around him.

    Janeway is the female Kirk. Except not as awesome.

    Anyway, that's my take, and if I turn out to be an officer like Sisko by the time I'm a Commander, I'll be mostly satisified. Hopefully I won't assissinate anyone, however.

    Iceman.USAF on
  • TestofPatienceTestofPatience Registered User new member
    edited March 2010
    Thanks. The buddy key worked great.

    TestofPatience on
  • DiscoZombieDiscoZombie Registered User regular
    edited March 2010
    Not enough screenshots in this thread!

    My recon science vessel:
    screenshot_2010-02-28-14-55-14.jpg
    My previous ship:
    screenshot_2010-02-10-11-17-27.jpg
    My captain and crew (normal-sized NPC added for scale):
    screenshot_2010-02-19-20-05-47.jpg
    My hideous klink-side toon:
    screenshot_2010-01-25-21-23-38.jpg
    Context shot for scale:
    screenshot_2010-01-25-21-27-31.jpg

    DiscoZombie on
  • LucascraftLucascraft Registered User regular
    edited March 2010
    You weren't kidding when you said hideous. My eyes!

    Lucascraft on
  • GungHoGungHo Registered User regular
    edited March 2010
    Lucascraft wrote: »
    Kirk earned his seat at the admiral's table by wrestling and punching every alien, pirate, and antagonist he ever met. Bonus XP for getting his shirt ripped off all the time.
    You forgot the sodomy.
    Astale wrote: »
    Picard and Sisko were the 'realistic' captains, though Sisko was far more hands-on. That was due to his personality though, and never came across as silly, just perhaps a little brash.

    Kirk was, well, Kirk, and Janeway was just dumb. Couldn't sit through enough Enterprise to get a feel why, but if I recall Archer was always leading the away teams as well, for no good reason.
    Archer was like Kirk. He was unwilling to let his subordinates have all the fun. Unlike, Kirk, however, he was also a huge dick. Basically, if there were a time machine involved and Kirk and Janeway ever had a kid... it'd be twins, with Archer and some other guy. Archer would be the Danny DeVito of the pair.

    Trip was the only person on that show that was at all redeemable... maybe Phlox when he wasn't being pervy. Everyone else was a terrific pain in the ass with all their whining. I kinda understood the Vulcan perspective with wanting to keep them out of space... that was the best humanity had to offer? Jesus. It's like watching someone give a brand new BMW to a 16-year old tweaker.

    --

    Back to the game: I went from a escort to a heavy cruiser with my engie this weekend. It's ok so far. I made the jump because, frankly, the Romulan escorts were eating my lunch and I was being "jumped" pretty readily in the DSEs, and while I could take on Klingon K'T'Inga and Raptor combinations, a D'deridex and Magori combo is brutal, especially if the D'deridex shuts down my targeting and then throws on a tractor beam right before they both fire plasma torpedos (...took down notes on that one).

    I may jump back over to get the Defiant (which is as high as I got in beta), but doing fine in a Dakota (w/ Stargazer saucer). It's hard getting used to the slow turning, but being able to put four beams broadside on someone has its own joys. I'm not finding that the secondaries proc on anything but phasers, though... no catching on fire or lowering of damage resistance. Is anyone else seeing this?

    GungHo on
  • korodullinkorodullin What. SCRegistered User regular
    edited March 2010
    GungHo wrote: »
    Back to the game: I went from a escort to a heavy cruiser with my engie this weekend. It's ok so far. I made the jump because, frankly, the Romulan escorts were eating my lunch and I was being "jumped" pretty readily in the DSEs, and while I could take on Klingon K'T'Inga and Raptor combinations, a D'deridex and Magori combo is brutal, especially if the D'deridex shuts down my targeting and then throws on a tractor beam right before they both fire plasma torpedos (...took down notes on that one).

    I may jump back over to get the Defiant (which is as high as I got in beta), but doing fine in a Dakota (w/ Stargazer saucer). It's hard getting used to the slow turning, but being able to put four beams broadside on someone has its own joys. I'm not finding that the secondaries proc on anything but phasers, though... no catching on fire or lowering of damage resistance. Is anyone else seeing this?

    I noticed the plasma fire proc a fair amount of the time early on with my heavy cruiser. I ended up going back to phasers, though.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • AsumaAsuma Registered User regular
    edited March 2010
    I was disappointed you can solo Borg cubes. That thing should be, at a minimum, a 5-man boss where you have to DPS down individual emitters/systems, then attack a temporary weak spot on the hull, a la First Contact.

    Asuma on
    "Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2010
    Any buddy keys floating around?

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • GungHoGungHo Registered User regular
    edited March 2010
    Asuma wrote: »
    I was disappointed you can solo Borg cubes. That thing should be, at a minimum, a 5-man boss where you have to DPS down individual emitters/systems, then attack a temporary weak spot on the hull, a la First Contact.
    One of the places I'd like to see them go is a Crystalline Entity-like version of a Cube.

    However, before they do that, I'd like to see them fix the actual Crystalline Entity. Which is currently like taking on Hamidon... in 2004.

    GungHo on
  • Nakatomi2010Nakatomi2010 Registered User regular
    edited March 2010
    Just learned that putting in two dual heavy canons is stupid, putting in a heavy canon and a regular dual heavy canon is actually pretty damn effective...

    Nakatomi2010 on
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  • AstaleAstale Registered User regular
    edited March 2010
    Bit of bad news that hopefully won't affect or be a concern of anyone here, but apparently there has been a change of policy on refunds for the lifetimes (which today was the last day of anyways I thought), but they're now claiming that it was only 30 days from the purchase of the lifetime sub itself, not the start of play, while they were saying otherwise as late as last thursday/friday and allowing refunds. I bring it up because a few people are posting in the official forums that they were 'waiting to decide' until the last minute, and when they tried to get a refund they were informed policy has changed and were denied.

    While I would mock you for getting a lifetime, regretting it, then waiting until the very last moment to do something about it, you still have my sympathies at the situation.

    Astale on
  • HtownHtown Registered User regular
    edited March 2010
    So they changed the refund policy around the time when people were getting pissed about new players getting 2 free months and cancelling their subscriptions?

    Sounds kinda shady to me.

    Htown on
    steam_sig.png
  • DewarDewar Registered User regular
    edited March 2010
    Hmm, well I was thinking of trying to get a refund for my one year subscription. I guess I'm stuck now. That's not an all-together bad thing, as I would have agonized over the choice either way if I'd been forced to make it.

    Dewar on
    PAsig.jpg
    ^This is like the ball pit at Chuck E Cheese's^
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited March 2010
    Just learned that putting in two dual heavy canons is stupid, putting in a heavy canon and a regular dual heavy canon is actually pretty damn effective...

    Two dual heavy cannons do the same DPS as one heavy/one dual or two duals. The only time there's a difference is if you're using three of them (three DHCs beats three DCs if you've got them all autofiring).

    Also, I'm glad to see that their customer service is improving (lol) regarding the refunds. I don't regret my lifetime sub, but I can totally sympathize with people who do, and I'm rather appalled at the constant customer service and PR shitstorms that Cryptic/Atari are becoming known for.

    Fartacus_the_Mighty on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited March 2010
    Just learned that putting in two dual heavy canons is stupid, putting in a heavy canon and a regular dual heavy canon is actually pretty damn effective...

    Two dual heavy cannons do the same DPS as one heavy/one dual or two duals. The only time there's a difference is if you're using three of them (three DHCs beats three DCs if you've got them all autofiring).

    Also, I'm glad to see that their customer service is improving (lol) regarding the refunds. I don't regret my lifetime sub, but I can totally sympathize with people who do, and I'm rather appalled at the constant customer service and PR shitstorms that Cryptic/Atari are becoming known for.

    Does that work? From what the EnginesCantTakeIt blog says, anything over 2 cannons (excepting Turrets) is going to give you less DPS, since Cannons all have a shared cooldown of 1.5s and a reload of 3s (or something like that). It could be that Autofire ignores cooldowns though.

    I know with my attack ship, I saw a pretty big improvement when I went from 3 Dual Heavies, to 2 Dual Heavies and a Dual Phaser.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited March 2010
    Does that work? From what the EnginesCantTakeIt blog says, anything over 2 cannons (excepting Turrets) is going to give you less DPS, since Cannons all have a shared cooldown of 1.5s and a reload of 3s (or something like that). It could be that Autofire ignores cooldowns though.

    I know with my attack ship, I saw a pretty big improvement when I went from 3 Dual Heavies, to 2 Dual Heavies and a Dual Phaser.

    Extensive testing in the escorts forum seems to show otherwise. The shared cooldown is only 1 second, and dual heavies have a 3s individual cooldown. If you're autofiring three of them, you can get nearly full (not quite full due to lag) DPS. Regular dual cannons don't keep up when you have 3 of them, because their firing cycle is longer and their individual cooldown is less, so you fire fewer volleys than DHCs when using three of them.

    Dual phasers are a great fourth weapon for folks who don't want to use torps. 3xDHC 1xDBB, with rear turrets, is a popular setup. I prefer a torp for easier energy management, but that's just me.

    Fartacus_the_Mighty on
  • KiTAKiTA Registered User regular
    edited March 2010
    What's an Omega item?
    Release Notes - Feb 26, 2010
    Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.

    KiTA on
  • AstaleAstale Registered User regular
    edited March 2010
    A fancy way of saying 'stuff you get with the daily quest tokens'. Basically purples. And purples in STO are the same as the greens, but with a +2% crit chance. Crits make your attack do 150% damage.

    :?

    Astale on
  • LucascraftLucascraft Registered User regular
    edited March 2010
    But it isn't actually 2% crit either. I don't have the formula handy, but in the previous thread someone made a post about "Cryptic Math" which has carried over to all of their games since City of.

    Basically, nothing is a simple calculation in a Cryptic MMO. Everything is thrown into this foot-long formula and spit out with all sorts of diminishing returns. "2% crit" is more like 0.02% or some such silliness when you apply the Cryptic brand of math to it. They do that so no matter how much stat-stacking you do, you can never break the game with OP numbers.

    Like in WoW with gear escalation how tanks were getting as much as like 70%+ avoidance with gear and procs and stuff? And Blizzard's solution with ICC was to do a flat 20% avoidance nerf across the board via a zonewide debuff. Cryptic's solution is much more convoluted. Its buried in layers of formulas so that you can never achieve anything even remotely imbalanced.

    Lucascraft on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited March 2010
    Astale wrote: »
    A fancy way of saying 'stuff you get with the daily quest tokens'. Basically purples. And purples in STO are the same as the greens, but with a +2% crit chance. Crits make your attack do 150% damage.

    :?

    Purples are just items with three bonus stats. Greens get one bonus, blues two, and purples three. In the daily token shop, all the weapons have crit chance as one of their bonuses, but purple drops can have any combination. If you check the exchange, you can find purples with two/three of the same bonus, which stack.

    edit: with crit chance, 2% is 2%, just like in CO. on a related note, the numbers on your stats tab are the actual post-cryptic-math values; 10% resistance on there means you're resisting a flat 10% of the total damage.

    Fartacus_the_Mighty on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2010
    So... I hate to say it, but I just ain't feeling it anymore with this game.

    And my month is up, but I have this unopened, still-in-the-shrink 60-day timecard.
    Anyone wanna send me $30 for it? Maybe even $25?

    Nocren on
    newSig.jpg
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2010
    Lucascraft wrote: »
    But it isn't actually 2% crit either. I don't have the formula handy, but in the previous thread someone made a post about "Cryptic Math" which has carried over to all of their games since City of.

    Basically, nothing is a simple calculation in a Cryptic MMO. Everything is thrown into this foot-long formula and spit out with all sorts of diminishing returns. "2% crit" is more like 0.02% or some such silliness when you apply the Cryptic brand of math to it. They do that so no matter how much stat-stacking you do, you can never break the game with OP numbers.

    Like in WoW with gear escalation how tanks were getting as much as like 70%+ avoidance with gear and procs and stuff? And Blizzard's solution with ICC was to do a flat 20% avoidance nerf across the board via a zonewide debuff. Cryptic's solution is much more convoluted. Its buried in layers of formulas so that you can never achieve anything even remotely imbalanced.

    Yet Champions is somehow an incredibly imbalanced MMO where they are still constantly having to mess with stats because people find a way around the math.

    I'm sure STO will get the same treatment soon. You can't out smart your players, it just doesn't happen.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • AstaleAstale Registered User regular
    edited March 2010
    Well, STO balance is already in the toilet, so it's not like they've changed much. Worst offender currently is SubNuc Beam which, with max aux, basically shuts down a ship's ability to anything but turn and change speed for almost an entire minute. No counters, and you cannot use a single ability while it's on you, and since several ship functions like shield facings are actually handled by the engine as abilities, even they shut off. You literally drift through space aimlessly for up to a full minute unable to do anything at all. Oh, and it's a sci captain inherent ability, so 33% (more actually, I'd bet, since people seem to have figured out sci is the 'OP class') of the playerbase will have this.

    A dev made a post weeks ago he was 'looking into it' but hasn't made a peep on it since, and seeing as how it's an 'I win' button in pvp, which, y'know, an entire faction is based around at this point......

    Yeah, unless they come out with an announcement later today saying 'tons of balance fixes, lots of new klingon content, more stuff for feds to do, an endgame!' I'm gone as well. And that's not even getting into their terrible handling of issues like the sudden discounts screwing over the launch crowd.

    I like trek, and I have fun some of the time, but I think the writing's on the wall.

    Astale on
  • GungHoGungHo Registered User regular
    edited March 2010
    Ok. Bye.

    GungHo on
  • DiscoZombieDiscoZombie Registered User regular
    edited March 2010
    I think I'm about ready to cancel my sub as well. I'm not going to storm off complaining about anything. I came into it fully expecting to get bored in a month or two, and to just enjoy the game until then. I'm actually thankful there's no "content" in the endgame yet. If there was a raid grindfest like in WoW to keep me addicted, it might successfully keep me addicted, and away from all the other great games in the world I want to try next =p

    DiscoZombie on
  • AstaleAstale Registered User regular
    edited March 2010
    Oh definitely. I don't think anyone went into this expecting it to be the 'next big MMO' or anything. I don't usually play games more than a month unless they're something special anyways, so everything given, I suppose it did it's job admirably enough.

    I really wish Cryptic would get into the single player games market. I mean, both CO and STO would be great single player games. Especially CO, where you could actually finish the Doctor Destroyer storyline as the game arc, as opposed to being forced to string it along because of the MMO format. In fact, if you messed with the lairs a bit you could probably rework CO to be single player as-is. Or just rebuff everything that got nerfed at the end of beta.

    Cryptic has some really talented people working for it. They're just being put to work on the wrong jobs.




    Atari can go screw the devil in hell though.

    Astale on
  • DewarDewar Registered User regular
    edited March 2010
    GnomeTank wrote: »
    Lucascraft wrote: »
    But it isn't actually 2% crit either. I don't have the formula handy, but in the previous thread someone made a post about "Cryptic Math" which has carried over to all of their games since City of.

    Basically, nothing is a simple calculation in a Cryptic MMO. Everything is thrown into this foot-long formula and spit out with all sorts of diminishing returns. "2% crit" is more like 0.02% or some such silliness when you apply the Cryptic brand of math to it. They do that so no matter how much stat-stacking you do, you can never break the game with OP numbers.

    Like in WoW with gear escalation how tanks were getting as much as like 70%+ avoidance with gear and procs and stuff? And Blizzard's solution with ICC was to do a flat 20% avoidance nerf across the board via a zonewide debuff. Cryptic's solution is much more convoluted. Its buried in layers of formulas so that you can never achieve anything even remotely imbalanced.

    Yet Champions is somehow an incredibly imbalanced MMO where they are still constantly having to mess with stats because people find a way around the math.

    I'm sure STO will get the same treatment soon. You can't out smart your players, it just doesn't happen.

    I don't get why devs try either. Most of the content in this game is PvE, why do I care if someone abuses it all to hell? With PvP it's a little different, but it's not like Klingons don't have access to the same abilities that Feds have.

    Dewar on
    PAsig.jpg
    ^This is like the ball pit at Chuck E Cheese's^
  • AstaleAstale Registered User regular
    edited March 2010
    Dewar wrote: »
    GnomeTank wrote: »
    Lucascraft wrote: »
    But it isn't actually 2% crit either. I don't have the formula handy, but in the previous thread someone made a post about "Cryptic Math" which has carried over to all of their games since City of.

    Basically, nothing is a simple calculation in a Cryptic MMO. Everything is thrown into this foot-long formula and spit out with all sorts of diminishing returns. "2% crit" is more like 0.02% or some such silliness when you apply the Cryptic brand of math to it. They do that so no matter how much stat-stacking you do, you can never break the game with OP numbers.

    Like in WoW with gear escalation how tanks were getting as much as like 70%+ avoidance with gear and procs and stuff? And Blizzard's solution with ICC was to do a flat 20% avoidance nerf across the board via a zonewide debuff. Cryptic's solution is much more convoluted. Its buried in layers of formulas so that you can never achieve anything even remotely imbalanced.

    Yet Champions is somehow an incredibly imbalanced MMO where they are still constantly having to mess with stats because people find a way around the math.

    I'm sure STO will get the same treatment soon. You can't out smart your players, it just doesn't happen.

    I don't get why devs try either. Most of the content in this game is PvE, why do I care if someone abuses it all to hell? With PvP it's a little different, but it's not like Klingons don't have access to the same abilities that Feds have.

    Balance issues are terrible for a klingon, though, seeing as all they can do is pvp. And while yes 'both sides can do it' means it's technically fair, it does not mean that it's okay. I mean, for example, if tac officers find a trick that lets them one shot everyone else, it's still balanced between fed/klingons, but it would make ground pvp unplayable as everyone switches to tac officers and one shots everyone else. Since all klingons have is pvp, there goes 50% of their content until it's fixed.

    I hate to say it, but given how little content klingons launched with, they probably should have just cut them entirely for now, and added them in as a 'big free expansion' later, once they have the time, effort, and money to put forth towards balancing the factions. Because that's probably the hardest thing to get right in an MMO. Incredible amounts of data crunching, scanning the playerbase comments for valid complaints among a sea of pointless whines, lots of programming hours to fix exploits and bugs......

    It's a lot of effort for little gain. Even WoW's devs have said repeatedly that they wished they never added pvp to the game, due to the pain in the butt it's been.

    Astale on
  • HtownHtown Registered User regular
    edited March 2010
    Man as much as I like this game, especially the space combat, and as much as I'm geekin the heck out from all the Trek story stuff, I'm temporarily canceling my subscription, too. The game is just waaay too buggy right now for me to continue to pay for, especially when others are going to be playing for free during the time they're ironing all this stuff out. In addition to all the annoying little bugs, I have a Badlands mission I've tried completing twice and it won't give me credit, and the only thing I've heard so far is a "we're working on it" in the bug reports, so I'm out for the time being.

    I'll keep an eye on this game, and most likely grab a game card when I see in the patch notes that they've fixed some of these issues, and maybe I'll wait till the next big content update or something. But for now, I'm not going to drop a monthly fee on my credit card in two days when the game's this messed up.

    Htown on
    steam_sig.png
  • DewarDewar Registered User regular
    edited March 2010
    I'm ok with Klingons being a PvP faction only, I just wish they had more PvP stuff to do and that the daily mission rewards scaled with level.

    Dewar on
    PAsig.jpg
    ^This is like the ball pit at Chuck E Cheese's^
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited March 2010
    Dewar wrote: »
    I'm ok with Klingons being a PvP faction only, I just wish they had more PvP stuff to do and that the daily mission rewards scaled with level.

    It's always struck me as odd that people (not you, obviously) pick Klingons, the ones touted as a PvP-only faction, then whine about how there's no PvE content. I enjoy PvP, but I don't particularly want to level that way, so I'll be waiting until they add in exploration missions before I roll a klink.

    Fartacus_the_Mighty on
  • AstaleAstale Registered User regular
    edited March 2010
    I like the idea of klingons being pvp only. But that does make them pretty high maintenance from a developer standpoint, as they only get one thing to do, so if it's not perfect, bitch bitch bitch. And you can never make it perfect. :P

    Astale on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited March 2010
    Its really not that hard to level as a Klingon... keep yourself perma-queued for the 5v5 FvK Capture & Hold mission, or put together a group of 5 and queue up for the 5v5 Space Arena.

    Then just sit in the PvP station buying equipment in between matches. And since there are a hojillion Feds trying to PvP only a small number of klingons, you should have close to insta pops.

    If they actually fixed the quests to scale with level, Klingons would level as fast as exploration grinding feds, but with better gear.

    Gnome-Interruptus on
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    MWO: Adamski
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