So that starcraftHD dude seems like a nice guy and I am going to be watching all of his videos
He does! I like how he says with all honesty in his heart that he is a "noob" then proceeds to demolish the Terran player. I'm glad since it will be a new release that if I get this I'll have a shot against the newcomers as opposed to getting my dick stomped playing SC1 against people who spent nearly half their life playing it.
Yeah I agree too. I played SC back in the day but not multiplayer so I'm pretty bad at the game. SC2 has got me really interested and I actually found this guys SC1 vids on youtube the other day and started watching them. I like his enthusiasm and the fact that he plays Zerg so as an aspiring Zerg player I find him to be a good source to at least start from
If you want to watch SC1 replays to get better it might be worth watching Day[9]'s videos which are just analysis and geared towards teaching you stuff.
Zealot
Cost:100/0
Build Time:33
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:8(x2)
Range:Melee
Abilities: Charge, researched at the Twilight Council. Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can only be used once every 10 seconds(auto cast).
Upgrades: Charge, Damage +1(x3), Armor +1(x3), Shields +1(x3)
Stalker
Cost:125/50
Build Time:42
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:8(+6 vs armored)
Range:6
Abilities: Blink, researched at the Twilight Council. Teleports the Stalker to a nearby target location. Ability can only be used once every 10 seconds.
Upgrades: Blink, Damage +1(+1 vs armored)(x3), Armor(x3), Shields(x3)
Sentry
Cost:50/100
Build Time:42
Food Cost:2
Move Speed:Normal
Attack Speed:Fast
Damage:8
Range:5
Energy:200
Abilities: Force Field, 50 energy. Creates a force field that lasts 15 seconds and impedes movement of ground units.
Guardian Shield, 75 energy. Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds.
Hallucination, researched at the Cybernetics Core. 100 energy. Creates hallucinations that cannot deal damage and die more easily. Hallucinations last 60 seconds. Enemy detectors reveal hallucinations.
Upgrades: Hallucination, Damage +1(x3), Armor +1(x3), Shields +1(x3)
Immortal
Cost:250/100
Build Time:40
Food Cost:4
Move Speed:Normal
Attack Speed:Normal
Damage:20(+30 vs armored)
Range:5
Abilities: Hardened Shield. The Immortal's Hardened Shields reduce the damage of incoming high damage attacks to 10 if his shields are still up.
Upgrades: Damage +2(+3 to armored)(x3), Armor +1(x3), Shields +1(x3)
High Templar
Cost:50/150
Build Time:55
Food Cost:2
Move Speed:Normal
Energy:200
Abilities: Phase Shift. 50 energy. Causes the targeted unit to phase out for 8 econds. Phaed units are immune to all damage and most effects, but are unable ti attack or use abilities.
Psionic Storm, researched at the Templar Archives. Creates a storm of psionic energy that lasts 4 seconds, causing up to 80 damage to all units in the target area. Ability can only be used once every 3 seconds.
Archon Warp
Upgrades: Psionic Storm. Khaydarin Amulet(+25 energy), Armor +1(x3), Shields +1(x3)
Warp Prism
Cost:200/0
Build Time:45
Food Cost:2
Move Speed:Normal
Abilities: Phasing Mode. Deploys the Warp Prism inot Phasing Mode and generates a power radius similair to that of a Pylon. The Warp Prism cannot move in this mode.
Upgrades: Gravitic Drive +movement speed, Air Armor +1(x3), Air Shields +1(x3)
Colossus
Cost:300/200
Build Time:75
Food Cost:6
Move Speed:Normal
Attack Speed:Normal
Damage:23(x2)
Range:6
Abilities: Cliff Walk. The Colossus can walk up and down cliffs.
Upgrades: Extended Thermal Lance +3 range, Damage +2(x3), Armor +1(x3), Shields +1(x3)
Phoenix
Cost:150/100
Build Time:45
Food Cost:2
Move Speed:Fast
Attack Speed:Normal
Damage:(5(+5 vs light)x2)
Range:4
Energy:200
Abilities: Graviton Beam. 50 energy. Makes the target unit float into the air disabling its abilities. Effect lasts up to ten seconds.
Upgrades: Air Damage +1(+0 vs light)(x3), Air Armor +1(x3), Air Shields +1(x3)
Void Ray
Cost:200/150
Build Time:60
Food Cost:3
Move Speed:Normal
Attack Speed:Fast
Damage:2(+4 vs armored)
Range:7
Abilities: Prismatic Beam. The Void Ray's damage output is increased the longer it remains on a single target.
Upgrades: Flux Vanes +speed and acceleration, Air Damage +1(+0 vs armored)(x3), Air Armor +1(x3), Air Shields +1(x3)
Carrier
Cost:350/250
Build Time:120
Food Cost:6
Move Speed:Normal
Abilities: Train Interceptor. Builds interceptors that automatically attack the Carrier's target. Carriers may not attack without interceptors.
Upgrades: Gravitron Catapult +interceptor launch speed, Air Armor +1(x3), Air Shields +1(x3)
Interceptor
Cost:25/0
Build Time:8
Attack Speed:Fast
Damage:5(x2)
Upgrades: Air Damage +1(x3), Air Armor +1(x3), Air Shields +1(x3)
Mothership
Cost:400/400
Build Time:120
Food Cost:6
Move Speed:Normal
Attack Speed:Normal
Damage:6(x8)
Energy:200
Abilities: Cloaking Field. Cloaking Fieled passively cloaks friendly nearby units and structures.
Wormhole Transit. 25 Energy. Creates an artificial wormhole allowing the Mothership to instantly travel to the target owned building.
Temporal Rift. 50 Energy. Creates a distortion field at the target location. Ground units caught inside this field have thier movement speeds, attack speeds, and ability usage times slowed by 2/3rds. Lasts 30 seconds.
Vortex. 75 Energy. Creates a gravity vortex that incapacitates ground and air units in the target area. Units within the Vortex are invulnerable to all damage and effects. Vortex lasts for 20 seconds.
Upgrades: Air Damage +1(x3)
edit: Please don't quote this, don't wanna overload my PB it'll look nice once it's in the op.
Has anyone gotten in that had a Blizzcon 08 key? My friend is still waiting for email/activation.
Edit: Ah, I see how the friend adding mechanism works now. Please correct my name to Manic.manic, feel free to add me for a game. I think we should get some in-house 2vs2's or FFA's going.
Out of curiosity, am I the only one desperately refreshing my Battle.net page hoping for a miracle? The odd thing is, I wasn't even that excited about it beforehand, but I guess seeing the beta has made the whole thing more tangible.
Out of curiosity, am I the only one desperately refreshing my Battle.net page hoping for a miracle? The odd thing is, I wasn't even that excited about it beforehand, but I guess seeing the beta has made the whole thing more tangible.
trust me
there are a bunch of people, me included, that are watching their email inboxes and bnet pages like hawks
i haven't played SC1 in forever, but god damn watching the streams makes me lust for this game like i haven't in a long time
Out of curiosity, am I the only one desperately refreshing my Battle.net page hoping for a miracle? The odd thing is, I wasn't even that excited about it beforehand, but I guess seeing the beta has made the whole thing more tangible.
trust me
there are a bunch of people, me included, that are watching their email inboxes and bnet pages like hawks
i haven't played SC1 in forever, but god damn watching the streams makes me lust for this game like i haven't in a long time
Put me in the same Desperatus Anonymous club, it feels like having less time for a demo when you know you're going to buy it anyways. I just wish I could've preordered now and gave Blizzard my 60 bucks so I could be one of the first in the beta, but hey, that's selifsh ol' me
No way to know for sure if the key I got was related to Blizzcon, but I went to Blizzcon 08 and got my key the first day.
This is probably dumb but... is there a way to create a new handle and restart the process? I don't feel like learning Zerg while playing in the division I ranked with Terran.
For everyone who finds the spam clicking annoying and can't handle the late game there isn't really much of an answer. You won't be able to be competitive at a high level, and Blizzard isn't going to change that any time soon.
I'd stick to enjoying single player and custom games for the most part.
However, if you can manage to get a mid-range amount of speed with the mouse/keyboard, you can still go pretty far. I run like 150 actions per minute and I'm C rank on ICCup, which is about top 20% of all SC players on the ladder. 150 is lower than most people in the C rank range, but you can get by with smart play and solid build orders.
I always had fun on battlenet and could decently hold my own and I think I only averaged around 100 apm back in the day.
the most important thing to be decent (avoid being stomped) is balancing macro and micro. remembering that you can't just watch battles as they happen even though that's kind of fun. the level of play where apm really matters is pretty high.
I always had fun on battlenet and could decently hold my own and I think I only averaged around 100 apm back in the day.
the most important thing to be decent (avoid being stomped) is balancing macro and micro. remembering that you can't just watch battles as they happen even though that's kind of fun. the level of play where apm really matters is pretty high.
Yeahhh "attention" is the 3rd Starcraft resource after minerals and gas.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
I always had fun on battlenet and could decently hold my own and I think I only averaged around 100 apm back in the day.
the most important thing to be decent (avoid being stomped) is balancing macro and micro. remembering that you can't just watch battles as they happen even though that's kind of fun. the level of play where apm really matters is pretty high.
yeah i remember when it clicked with me that oh yeah sure maybe i'll lose a couple more dragoons or vultures if i don't perfectly micro it
but if i at the same time the battle is going on (still keeping an eye on it), i get my next expansion or tech or army building while i know my opponent probably won't be harassing me, i will fare better at the next skirmish, etc, until you hopefully are far enough ahead in troop count/tech/map control where you win
that's when multiplayer SC really started being fun for me, when i knew i didn't have to sweat the small stuff if i just played smart, grabbed expo's when i could, tech'd to smart units with my opponent's army in consideration, etc, i could win
(of course i didn't play at a supa high competitive level, but this kind of stuff seems to be on the right track i gather now from watching commentaries and other stuff)
if you instead spent the time microing those couple of dragoons back at your base quieng more units you would be better off in the long run.
i mean theres some things that you gotta micro like stim packing marines but at normal human level of play you probably don't need to be moving around single units that much.
eeSanGI slice like a goddamn hammer.Registered Userregular
edited February 2010
It depends.
In SC1, Protoss don't need to babysit their armies as much compared to Zerg and Terran. Not being attentive to storms as Zerg or swarm+lurkers as Terrans means you lost half your army in exchange for nothing. Macro is incredibly important but when your units are fragile you need to babysit them and that cuts into your multitasking.
However, for SC2 it feels like it's harder to lose your army instantly even though they do die a bit faster. People feel SC2 is less micro-intensive because of the smarter AI and now Protoss needs to manage their armies more than Zerg or Terran.
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Good thing in SC2 there's auto-mine, MBS and unlimited unit selection so I can play with one hand only.
Hehe, if you care at all about what Day[9] says, he thinks that macroing may even be harder now despite all the new things.
How?
Uh, his explanations are in the new SC2 beta podcast on TL. Basically has to do with the new macro abilities at each HQ, like the queen for zerg, chrono boost for toss, MULE/scan/free supply depot thing for terran.
edit: This is obviously just from first impressions so it may turn out that it is like a billion times easier =3
I just went to my buddy's house who got in the beta...played 4 or 5 games. Tons of fun!
Eztoss is still ez...and I played some guy who was terrible so I just massed collususeseseses and wrecked his like 5 expansions he was building to run from me.
Terran is tricky, I don't know how to view burrowed units and couldn't figure out what unit was an observer so when the zerg I was playing had roaches running around I was getting fucked up. Also my mech army got destroyed by banelings when I wasn't paying attention and grouped my siege tanks.
Zerg feels about the same when you play but the tiers are so different I didn't really know anything about all the new tech units. Still fun.
Someone can quote my tech tree post up there now. I'll finish Zerg and Terran tomorrow.
Currently 2748 players online and 948 games of Starcraft 2 being played.
The number of players has fluctuated between 2600 and 2900 since I started playing at 3pm.
Threw it up on the op, very well done. Can you use imgur.com for uploads from now on? Don't know how long photobucket will last before they say f you and f your pictures, being hotlinked and all that.
No Great Name: Is the Stalker unaffected by armor and shield upgrades?
Also, I'm pleased to see that the Dark Templar looks more like the original. I thought the double-bladed energy scythe was a bit much.
Edit: Wait a moment. The icon doesn't match the 3D image, which doesn't match the unit I saw in a replay.
No Great Name: Is the Stalker unaffected by armor and shield upgrades?
Also, I'm pleased to see that the Dark Templar looks more like the original. I thought the double-bladed energy scythe was a bit much.
Edit: Wait a moment. The icon doesn't match the 3D image, which doesn't match the unit I saw in a replay.
Blizzard held a vote a while ago and it was decided that both the original and the new double scythe model would be in the game. So when you make a dt I think it's like a 50% chance to get either model.
TheSuperWoot on
0
eeSanGI slice like a goddamn hammer.Registered Userregular
edited February 2010
From personal experience:
1. Colossus rape in PvP
2. Mutalisks rape in ZvP
3. Too much PvP going on. Also happens to be my best/favorite match up
If anyone wants tips, I'm down for helping out with tutoring on mechanics. Just add me and ask for help if I'm on, endless laddering can get exhausting.
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
I do not miss micro-ing SCVs onto mineral patches. Not even a little. But I enjoy having to balance between instant supply depot / scan / MULE. Although its not much of a balance with MULE being so good right now (and possibly bugged? tooltip says its 50 gas but actually costs 0.)
The Protoss macro mechanic is dumb. It will get reworked before release. Don't know about Zerg.
2v2 is a lot of fun. I didn't like it in BW but it feels different here. Although there is one 2v2 map that is terrible (BGH-terrible). Medivacs + Hydras are potent.
SC2 1v1 seems very conservative. Still very aggressive in the early game, but you turtle your main for a lot longer. I haven't lost to a fast expansion yet (but I play at a pretty low level in 1v1).
Buildings drop so fast you can't afford to get owned by a surprise attack. What was easily recoverable in BW is end of game in SC2.
TvT is race to air right now. I don't really like it but I never liked mirror matches anyway.
Matchmaking system is what makes the game. Its pretty remarkable how well it matched me after only 10 games in both 1v1 and 2v2. And that will only get better when you multiply the user base by 1 hojillion people.
mrsinister on
0
eeSanGI slice like a goddamn hammer.Registered Userregular
edited February 2010
I like the Protoss mechanic; it's very versatile, I have a choice of making more units or tech faster. Unless I'm in a rush to catch a timing window, I pretty much blow all my energy on Robo units or Research after I hit Probe saturation at all my bases.
Also, with how units die so fast if you miss a tech switch, you can get countered pretty hard. I have to make Zealots to contend with Zerglings, Stalkers to contend with Roaches, and if I don't catch the swap to Mutalisks right away: I'm dead. Scouting becomes so important now.
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Also if you want to know what your opponent is going to do go read teamliquid strat forum. As soon as a thread pops up there with 5+ replies everyone is doing it. Its hilarious. Next up is Thor rush.
Heh, I love people who shit talk you based on your race. Just beat a dude in pvt and right before he left he was like "lol, attack move race".
Sure, maybe if it was sc1, but in sc2? Seriously, the dude only made marauders and marines, it wasn't like he was constantly having to siege and unsiege while slowpushing across the map. Unless he was somehow doing something amazing with his micro that I wasn't seeing I don't see how he was any better than me.
I just beat tasteless in a game of SC2, so happy!! Just goes to show that the playing field is definitely level for now if a lowly noob like me can beat him!
TheSuperWoot on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2010
What's ZvP/
Henroid on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2010
Oh, Zerg vs. Protoss, I get it.
Man, I thought it was some new game type where everyone is building bases to defend from increasingly difficult zerg attacks.
Posts
If you want to watch SC1 replays to get better it might be worth watching Day[9]'s videos which are just analysis and geared towards teaching you stuff.
Protoss:
Cost:50/0
Build Time:17
Food Cost:1
Move Speed:Normal
Attack Speed:Normal
Damage:5
Range:Melee
Upgrades: Armor(x3), Shields(x3)
Zealot
Cost:100/0
Build Time:33
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:8(x2)
Range:Melee
Abilities: Charge, researched at the Twilight Council. Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can only be used once every 10 seconds(auto cast).
Upgrades: Charge, Damage +1(x3), Armor +1(x3), Shields +1(x3)
Stalker
Cost:125/50
Build Time:42
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:8(+6 vs armored)
Range:6
Abilities: Blink, researched at the Twilight Council. Teleports the Stalker to a nearby target location. Ability can only be used once every 10 seconds.
Upgrades: Blink, Damage +1(+1 vs armored)(x3), Armor(x3), Shields(x3)
Sentry
Cost:50/100
Build Time:42
Food Cost:2
Move Speed:Normal
Attack Speed:Fast
Damage:8
Range:5
Energy:200
Abilities: Force Field, 50 energy. Creates a force field that lasts 15 seconds and impedes movement of ground units.
Guardian Shield, 75 energy. Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds.
Hallucination, researched at the Cybernetics Core. 100 energy. Creates hallucinations that cannot deal damage and die more easily. Hallucinations last 60 seconds. Enemy detectors reveal hallucinations.
Upgrades: Hallucination, Damage +1(x3), Armor +1(x3), Shields +1(x3)
Immortal
Cost:250/100
Build Time:40
Food Cost:4
Move Speed:Normal
Attack Speed:Normal
Damage:20(+30 vs armored)
Range:5
Abilities: Hardened Shield. The Immortal's Hardened Shields reduce the damage of incoming high damage attacks to 10 if his shields are still up.
Upgrades: Damage +2(+3 to armored)(x3), Armor +1(x3), Shields +1(x3)
Dark Templar
Cost:125/125
Build Time:55
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:45
Range:Melee
Abilities: Permanently Cloaked.
Archon Warp.
Upgrades: Damage +5(x3), Armor +1(x3), Shields +1(x3)
High Templar
Cost:50/150
Build Time:55
Food Cost:2
Move Speed:Normal
Energy:200
Abilities: Phase Shift. 50 energy. Causes the targeted unit to phase out for 8 econds. Phaed units are immune to all damage and most effects, but are unable ti attack or use abilities.
Psionic Storm, researched at the Templar Archives. Creates a storm of psionic energy that lasts 4 seconds, causing up to 80 damage to all units in the target area. Ability can only be used once every 3 seconds.
Archon Warp
Upgrades: Psionic Storm. Khaydarin Amulet(+25 energy), Armor +1(x3), Shields +1(x3)
Archon
Cost:Two Templar
Build Time:17
Food Cost:4
Move Speed:Normal
Attack Speed:Normal
Damage:25(+10 to biological)
Range:2
Upgrades: Damage +3(+1 to biological)(x3), Armor +1(x3), Shields +1(x3)
Photon Cannon
Cost:150/0
Build Time:40
Attack Speed:Normal
Damage:20
Range:7
Upgrades: Shields +1(x3)
Warp Prism
Cost:200/0
Build Time:45
Food Cost:2
Move Speed:Normal
Abilities: Phasing Mode. Deploys the Warp Prism inot Phasing Mode and generates a power radius similair to that of a Pylon. The Warp Prism cannot move in this mode.
Upgrades: Gravitic Drive +movement speed, Air Armor +1(x3), Air Shields +1(x3)
Observer
Cost:25/75
Build Time:33
Food Cost:1
Move Speed:Normal
Abilities: Permanently Cloaked
Detector
Upgrades: Gravitic Boosters +movement speed, Air Armor +1(x3), Air Shields +1(x3)
Colossus
Cost:300/200
Build Time:75
Food Cost:6
Move Speed:Normal
Attack Speed:Normal
Damage:23(x2)
Range:6
Abilities: Cliff Walk. The Colossus can walk up and down cliffs.
Upgrades: Extended Thermal Lance +3 range, Damage +2(x3), Armor +1(x3), Shields +1(x3)
Phoenix
Cost:150/100
Build Time:45
Food Cost:2
Move Speed:Fast
Attack Speed:Normal
Damage:(5(+5 vs light)x2)
Range:4
Energy:200
Abilities: Graviton Beam. 50 energy. Makes the target unit float into the air disabling its abilities. Effect lasts up to ten seconds.
Upgrades: Air Damage +1(+0 vs light)(x3), Air Armor +1(x3), Air Shields +1(x3)
Void Ray
Cost:200/150
Build Time:60
Food Cost:3
Move Speed:Normal
Attack Speed:Fast
Damage:2(+4 vs armored)
Range:7
Abilities: Prismatic Beam. The Void Ray's damage output is increased the longer it remains on a single target.
Upgrades: Flux Vanes +speed and acceleration, Air Damage +1(+0 vs armored)(x3), Air Armor +1(x3), Air Shields +1(x3)
Carrier
Cost:350/250
Build Time:120
Food Cost:6
Move Speed:Normal
Abilities: Train Interceptor. Builds interceptors that automatically attack the Carrier's target. Carriers may not attack without interceptors.
Upgrades: Gravitron Catapult +interceptor launch speed, Air Armor +1(x3), Air Shields +1(x3)
Interceptor
Cost:25/0
Build Time:8
Attack Speed:Fast
Damage:5(x2)
Upgrades: Air Damage +1(x3), Air Armor +1(x3), Air Shields +1(x3)
Mothership
Cost:400/400
Build Time:120
Food Cost:6
Move Speed:Normal
Attack Speed:Normal
Damage:6(x8)
Energy:200
Abilities: Cloaking Field. Cloaking Fieled passively cloaks friendly nearby units and structures.
Wormhole Transit. 25 Energy. Creates an artificial wormhole allowing the Mothership to instantly travel to the target owned building.
Temporal Rift. 50 Energy. Creates a distortion field at the target location. Ground units caught inside this field have thier movement speeds, attack speeds, and ability usage times slowed by 2/3rds. Lasts 30 seconds.
Vortex. 75 Energy. Creates a gravity vortex that incapacitates ground and air units in the target area. Units within the Vortex are invulnerable to all damage and effects. Vortex lasts for 20 seconds.
Upgrades: Air Damage +1(x3)
edit: Please don't quote this, don't wanna overload my PB it'll look nice once it's in the op.
also, not to pry Nisi, but by key do you mean opt in or an actual key?
if it was opt in, did you get it today? sorry for being nosy but just want to get an idea of the mechanics of invites and such
Edit: Ah, I see how the friend adding mechanism works now. Please correct my name to Manic.manic, feel free to add me for a game. I think we should get some in-house 2vs2's or FFA's going.
trust me
there are a bunch of people, me included, that are watching their email inboxes and bnet pages like hawks
i haven't played SC1 in forever, but god damn watching the streams makes me lust for this game like i haven't in a long time
Put me in the same Desperatus Anonymous club, it feels like having less time for a demo when you know you're going to buy it anyways. I just wish I could've preordered now and gave Blizzard my 60 bucks so I could be one of the first in the beta, but hey, that's selifsh ol' me
This is probably dumb but... is there a way to create a new handle and restart the process? I don't feel like learning Zerg while playing in the division I ranked with Terran.
I'd stick to enjoying single player and custom games for the most part.
However, if you can manage to get a mid-range amount of speed with the mouse/keyboard, you can still go pretty far. I run like 150 actions per minute and I'm C rank on ICCup, which is about top 20% of all SC players on the ladder. 150 is lower than most people in the C rank range, but you can get by with smart play and solid build orders.
e: Shameless plug for a basic SC guide I wrote way back for the SC thread. It's the 2nd post.
http://forums.penny-arcade.com/showthread.php?t=71083
If you're learning SC2, everything in here still applies.
Pff. Show's what you know. No one hates chocolate.
the most important thing to be decent (avoid being stomped) is balancing macro and micro. remembering that you can't just watch battles as they happen even though that's kind of fun. the level of play where apm really matters is pretty high.
Yeahhh "attention" is the 3rd Starcraft resource after minerals and gas.
yeah i remember when it clicked with me that oh yeah sure maybe i'll lose a couple more dragoons or vultures if i don't perfectly micro it
but if i at the same time the battle is going on (still keeping an eye on it), i get my next expansion or tech or army building while i know my opponent probably won't be harassing me, i will fare better at the next skirmish, etc, until you hopefully are far enough ahead in troop count/tech/map control where you win
that's when multiplayer SC really started being fun for me, when i knew i didn't have to sweat the small stuff if i just played smart, grabbed expo's when i could, tech'd to smart units with my opponent's army in consideration, etc, i could win
(of course i didn't play at a supa high competitive level, but this kind of stuff seems to be on the right track i gather now from watching commentaries and other stuff)
if you instead spent the time microing those couple of dragoons back at your base quieng more units you would be better off in the long run.
i mean theres some things that you gotta micro like stim packing marines but at normal human level of play you probably don't need to be moving around single units that much.
Currently 2748 players online and 948 games of Starcraft 2 being played.
The number of players has fluctuated between 2600 and 2900 since I started playing at 3pm.
In SC1, Protoss don't need to babysit their armies as much compared to Zerg and Terran. Not being attentive to storms as Zerg or swarm+lurkers as Terrans means you lost half your army in exchange for nothing. Macro is incredibly important but when your units are fragile you need to babysit them and that cuts into your multitasking.
However, for SC2 it feels like it's harder to lose your army instantly even though they do die a bit faster. People feel SC2 is less micro-intensive because of the smarter AI and now Protoss needs to manage their armies more than Zerg or Terran.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Hehe, if you care at all about what Day[9] says, he thinks that macroing may even be harder now despite all the new things.
How?
Uh, his explanations are in the new SC2 beta podcast on TL. Basically has to do with the new macro abilities at each HQ, like the queen for zerg, chrono boost for toss, MULE/scan/free supply depot thing for terran.
edit: This is obviously just from first impressions so it may turn out that it is like a billion times easier =3
Eztoss is still ez...and I played some guy who was terrible so I just massed collususeseseses and wrecked his like 5 expansions he was building to run from me.
Terran is tricky, I don't know how to view burrowed units and couldn't figure out what unit was an observer so when the zerg I was playing had roaches running around I was getting fucked up. Also my mech army got destroyed by banelings when I wasn't paying attention and grouped my siege tanks.
Zerg feels about the same when you play but the tiers are so different I didn't really know anything about all the new tech units. Still fun.
Threw it up on the op, very well done. Can you use imgur.com for uploads from now on? Don't know how long photobucket will last before they say f you and f your pictures, being hotlinked and all that.
But thanks a lot!
Holy shit, game of the year in there.
Also, I'm pleased to see that the Dark Templar looks more like the original. I thought the double-bladed energy scythe was a bit much.
Edit: Wait a moment. The icon doesn't match the 3D image, which doesn't match the unit I saw in a replay.
Blizzard held a vote a while ago and it was decided that both the original and the new double scythe model would be in the game. So when you make a dt I think it's like a 50% chance to get either model.
1. Colossus rape in PvP
2. Mutalisks rape in ZvP
3. Too much PvP going on. Also happens to be my best/favorite match up
Also, I think the wiki is pretty accurate for SC2 unit info:
http://starcraft.wikia.com/wiki/List_of_StarCraft_II_units
If anyone wants tips, I'm down for helping out with tutoring on mechanics. Just add me and ask for help if I'm on, endless laddering can get exhausting.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
The Protoss macro mechanic is dumb. It will get reworked before release. Don't know about Zerg.
2v2 is a lot of fun. I didn't like it in BW but it feels different here. Although there is one 2v2 map that is terrible (BGH-terrible). Medivacs + Hydras are potent.
SC2 1v1 seems very conservative. Still very aggressive in the early game, but you turtle your main for a lot longer. I haven't lost to a fast expansion yet (but I play at a pretty low level in 1v1).
Buildings drop so fast you can't afford to get owned by a surprise attack. What was easily recoverable in BW is end of game in SC2.
TvT is race to air right now. I don't really like it but I never liked mirror matches anyway.
Matchmaking system is what makes the game. Its pretty remarkable how well it matched me after only 10 games in both 1v1 and 2v2. And that will only get better when you multiply the user base by 1 hojillion people.
Also, with how units die so fast if you miss a tech switch, you can get countered pretty hard. I have to make Zealots to contend with Zerglings, Stalkers to contend with Roaches, and if I don't catch the swap to Mutalisks right away: I'm dead. Scouting becomes so important now.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
Sure, maybe if it was sc1, but in sc2? Seriously, the dude only made marauders and marines, it wasn't like he was constantly having to siege and unsiege while slowpushing across the map. Unless he was somehow doing something amazing with his micro that I wasn't seeing I don't see how he was any better than me.
I just beat tasteless in a game of SC2, so happy!! Just goes to show that the playing field is definitely level for now if a lowly noob like me can beat him!
Man, I thought it was some new game type where everyone is building bases to defend from increasingly difficult zerg attacks.
Clearly, you have some Korean in you.