Anyways, since servers are down, I thought I'd ask a question.
Running vista, my Beta only launches from the 'play' button you get at the install of the game. If I try to launch via the exe or the shortcut, I get a black screen that then proceeds to stay forever unless I shut down my computer. Hell, doesn't let me minimize to properly Ctrl Alt Delete either!
Anyways, since servers are down, I thought I'd ask a question.
Running vista, my Beta only launches from the 'play' button you get at the install of the game. If I try to launch via the exe or the shortcut, I get a black screen that then proceeds to stay forever unless I shut down my computer. Hell, doesn't let me minimize to properly Ctrl Alt Delete either!
Mmmm, doesn't sound like a Vista specific problem. I'm running it no problems from the shortcut with vista 64-bit.
Anyways, since servers are down, I thought I'd ask a question.
Running vista, my Beta only launches from the 'play' button you get at the install of the game. If I try to launch via the exe or the shortcut, I get a black screen that then proceeds to stay forever unless I shut down my computer. Hell, doesn't let me minimize to properly Ctrl Alt Delete either!
Mmmm, doesn't sound like a Vista specific problem. I'm running it no problems from the shortcut with vista 64-bit.
Running 64-bit as well, but was figuring it was worth a shot. Yeah, I have no idea what the issue is, but it's perfectly fine if I just never close the application. Considering it doesn't slow down anything else and I always use 'hibernate' over 'shut down,' I think I should be fine.
Anyways, since servers are down, I thought I'd ask a question.
Running vista, my Beta only launches from the 'play' button you get at the install of the game. If I try to launch via the exe or the shortcut, I get a black screen that then proceeds to stay forever unless I shut down my computer. Hell, doesn't let me minimize to properly Ctrl Alt Delete either!
Mmmm, doesn't sound like a Vista specific problem. I'm running it no problems from the shortcut with vista 64-bit.
Running 64-bit as well, but was figuring it was worth a shot. Yeah, I have no idea what the issue is, but it's perfectly fine if I just never close the application. Considering it doesn't slow down anything else and I always use 'hibernate' over 'shut down,' I think I should be fine.
Ish.
Just annoying is all.
I can't help but I can let you know you aren't the only one. My friend is on 64-bit Vista and has the exact same issue. I think he was able to bypass it some of the time by running it as administrator, but that doesn't always work so it seems like some kind of magic is necessary.
Hmmmm, apparently sentires will beat mutas in a 3:4 fight of sentries:mutas. Can't wait to experiment about the zealot:HT:sentry composition needed to beat muta/ling.
Anyways, since servers are down, I thought I'd ask a question.
Running vista, my Beta only launches from the 'play' button you get at the install of the game. If I try to launch via the exe or the shortcut, I get a black screen that then proceeds to stay forever unless I shut down my computer. Hell, doesn't let me minimize to properly Ctrl Alt Delete either!
Mmmm, doesn't sound like a Vista specific problem. I'm running it no problems from the shortcut with vista 64-bit.
Running 64-bit as well, but was figuring it was worth a shot. Yeah, I have no idea what the issue is, but it's perfectly fine if I just never close the application. Considering it doesn't slow down anything else and I always use 'hibernate' over 'shut down,' I think I should be fine.
Ish.
Just annoying is all.
I can't help but I can let you know you aren't the only one. My friend is on 64-bit Vista and has the exact same issue. I think he was able to bypass it some of the time by running it as administrator, but that doesn't always work so it seems like some kind of magic is necessary.
Ah, well that alleviates concerns that something was wrong with my comp!
patch notes imminent, rumors that all toss players are banned for playing the scrub race
dling patch v0.2.0.13891
All the patch downloader has for patchnotes is a reminder to tell them how broken the toss are.
Welcome to the StarCraft II Beta Test!
You are among the first in the world to try out the next generation of Battle.net and participate in the StarCraft II: Wings of Liberty beta test. Your feedback is an important part of this beta. Please let us know what you think by pressing the “Feedback” button within Battle.net to send us any comments, feedback, or suggestions on StarCraft II or the new Battle.net service.
Rob Simpson: The new Galaxy Map Editor won't be available initially in beta, but what can people expect when they finally get their hands on it and when would you guys like that to be?
Chris Sigaty: So the editor is something that we're talking a lot about. We would like to potentially release it in what we're calling our major content patch update that's planned for pretty late in the beta to be honest with you. The question really is, will it be far enough along and in a spot where we can allow people to look at it and publish and will we have enough time to react to that? So it's something we're looking at closely. We've discussed it, but I can't say that it will or will not happen at this point, I don't know. It's a goal, but on the periphery of whether it will happen or not, that's probably my best answer to that. What we hope to get from having the editor out there early is get some people started on some cool ideas for maps so that when the game launches they can have some cool stuff up very quickly on the service basically, so that other players can download it and have some other options out there. We feel like we're going to hit a lot of the cases that players would have not only with just their multiplayer maps but we will have some cool mod maps that we're going to do on our own, but they're largely just glimpses at things rather than entire answers. The earlier we can get the community started, the better, it's just the time window is shorter than we have talked about.
You haven't asked this question yet, but I'll answer it ahead of time. We were targeting three to five months for the beta, we're really at a three month period of time for the beta at this point. We are still targeting the first half of this year, so with that in mind, it really shortens the window of time with our major content patch coming out pretty close to the end whether it's even worth it putting out the map editor at that point.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
English | Español | Deutsch | Français | Italiano | Русский | Polski | 한국어 | 繁體中文
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
BALANCE CHANGES
TERRAN
Viking
The armor value for this unit in Fighter Mode has decreased from 1 to 0.
The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
Reaper
The damage done from D-8 Charges has decreased from 40 to 30.
The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
Orbital Command
The build time for this upgrade has decreased from 50 to 35.
PROTOSS
Observer
Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.
High Templar
Phase Shift: This ability has been removed from the game.
New ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.
Colossus
The building pathing radius for this unit has decreased from .75 to .5625.
Mothership
Vortex: The energy cost of this ability has increased from 75 to 100.
Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
Temporal Rift: This ability has been removed from the game.
Wormhole Transit: This ability has been removed from the game.
New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.
Nexus
Chrono Boost can no longer target allies.
Gateway
The build time of this building has increased from 50 to 65.
ZERG
Infestor
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.
Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.
BUG FIXES
Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
edit: motherships should be renamed arbiters i guess
Something they pointed out in the podcast that hadn't occurred to me was that the queen has the ability to restore a huge amount of HP to any zerg unit or structure, including spine crawlers and spore crawlers. I hadn't thought of using it that way before, but that could be worth saving some energy for instead of automatically spending it all on larvae.
Looks like Feedback is back in the game, except on Templars instead of Dark Archons now. Dunno if it comes with Templars as soon as they spawn or you have to research it.
I'm wondering what the range it has. If it can compete with the range of EMP then Protoss now has a way of dealing with EMP. Really is a shoot out though, who can EMP/Feedback faster. Not that that sort of thing is unfamiliar, had a similar deal with Science Vessels vs Arbiters in SC1.
Feedback being on Templars instead of Dark Archons sounds huge though, Feedback is so goddamn good. Unless they've changed it's energy cost.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
Posts
edit: Oh pirat.
and if not
gosh i need to either play this game or go live in the mountains for a couple of weeks
Running vista, my Beta only launches from the 'play' button you get at the install of the game. If I try to launch via the exe or the shortcut, I get a black screen that then proceeds to stay forever unless I shut down my computer. Hell, doesn't let me minimize to properly Ctrl Alt Delete either!
Can I not have a partner who hates me next time we 2v2? That random we pulled last night was no fun =(
Mmmm, doesn't sound like a Vista specific problem. I'm running it no problems from the shortcut with vista 64-bit.
Add us if you haven't already:
Manic.manic
Batssa.pdf
Yes, my partner is an adobe file.
Running 64-bit as well, but was figuring it was worth a shot. Yeah, I have no idea what the issue is, but it's perfectly fine if I just never close the application. Considering it doesn't slow down anything else and I always use 'hibernate' over 'shut down,' I think I should be fine.
Ish.
Just annoying is all.
i'm sure you've thoroughly tested out how good photon cannons are
And they way UP(don't listen to mark)
See this one time a korean guy lost to mutalisks so now everyone(literally everyone plays toss) is saying they're OP.
Pft, it's alright that you're bad. We won't fault you for it.
link
edit: upon reading it isn't significant gains but it's sorta cool i guess
But Immortals are just too cool
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
It'll make you feel like a real person.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Truly, SC2 is just like the original.
That'd be too innovative man.
Silly zergs
Ah, well that alleviates concerns that something was wrong with my comp!
dling patch v0.2.0.13891
All the patch downloader has for patchnotes is a reminder to tell them how broken the toss are.
Welcome to the StarCraft II Beta Test!
You are among the first in the world to try out the next generation of Battle.net and participate in the StarCraft II: Wings of Liberty beta test. Your feedback is an important part of this beta. Please let us know what you think by pressing the “Feedback” button within Battle.net to send us any comments, feedback, or suggestions on StarCraft II or the new Battle.net service.
http://us.blizzard.com/en-us/community/blizzcast/archive/episode13.html
On the map editor and Beta length:
English | Español | Deutsch | Français | Italiano | Русский | Polski | 한국어 | 繁體中文
StarCraft II Beta - Patch 1 (version 0.3.0.14093)
BALANCE CHANGES
TERRAN
Viking
The armor value for this unit in Fighter Mode has decreased from 1 to 0.
The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
Reaper
The damage done from D-8 Charges has decreased from 40 to 30.
The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
Orbital Command
The build time for this upgrade has decreased from 50 to 35.
PROTOSS
Observer
Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.
High Templar
Phase Shift: This ability has been removed from the game.
New ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.
Colossus
The building pathing radius for this unit has decreased from .75 to .5625.
Mothership
Vortex: The energy cost of this ability has increased from 75 to 100.
Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
Temporal Rift: This ability has been removed from the game.
Wormhole Transit: This ability has been removed from the game.
New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.
Nexus
Chrono Boost can no longer target allies.
Gateway
The build time of this building has increased from 50 to 65.
ZERG
Infestor
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.
Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.
BUG FIXES
Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
edit: motherships should be renamed arbiters i guess
Less damage but more DPS hahahaha.
Goodbye half-time Queen, I'll miss you.
Man, that color and text combination is making my eyes so tired.
Neural infestation works on everything now, boss. Still a really short period of time though.
Also lolling at the mothership changes.
Stay strong Blizzard.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
So yes transfusion would be nice, if you ever had the energy for it(you will never have the energy for it).
I'm wondering what the range it has. If it can compete with the range of EMP then Protoss now has a way of dealing with EMP. Really is a shoot out though, who can EMP/Feedback faster. Not that that sort of thing is unfamiliar, had a similar deal with Science Vessels vs Arbiters in SC1.
Feedback being on Templars instead of Dark Archons sounds huge though, Feedback is so goddamn good. Unless they've changed it's energy cost.
patch notes for those who want them
Edit: wow beat hard