SCV
Cost:
50/
0
Build Time:17
Food Cost:1
Move Speed:Normal
Attack Speed:Normal
Damage:5
Range:Melee
Abilities: Repair: Restores health to the mechanical untis and structures at the cost of resources. Auto Cast.
Gather
Build Structure
Build Advanced Structure
Upgrades: Armor +1(x3)
MULE
Cost:50 energy
Move Speed:Normal
Abilities: Repair
Gather
Upgrades: Armor +1(x3)
Planetary Fortress
Cost:
150/
150
Build Time:50
Attack Speed:
Damage:40
Range:6
Upgrades: Building Armor +2 armor, Neosteel Frame +2 space, Hi-Sec Auto Tracking +1 range
Marine
Cost:
50/
0
Build Time:20
Food Cost:1
Move Speed:Fast
Attack Speed:Normal
Damage:6
Range:5
Abilities: Use Stimpack: Researched at the Barracks Tech Lab. Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit for 10 of the unit's health.
Upgrades: Combat Shield +10 HP, Use Stimpack, Damage +1(x3), Armor +1(x3)
Marauder
Cost:
100/
25
Build Time:30
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:10(+10 vs armored)
Range:6
Abilities: Concussive Shells: Targets hit by the Marauder are temporarily slowed.
Use Stimpack: Researched at the Barracks Tech Lab. Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit for 10 of the unit's health.
Upgrades: Use Stimpack, Damage +1(+1 vs armored)(x3), Armor +1(x3)
Reaper
Cost:
50/
50
Build Time:30
Food Cost:1
Move Speed:Normal
Attack Speed:Normal(Normal)
Damage:4(+5 vs light)(x2), (40 vs buildings)
Range:4.5(5)
Abilities: Jet Pack: Allows Reapers to jump up and down cliffs.
Upgrades: Nitro Packs +speed, Damage +1(+0 vs light) (+4 vs buildings)(x3), Armor +1(x3)
Ghost
Cost:
100/
200
Build Time:40
Food Cost:2
Move Speed:Normal
Attack Speed:Normal
Damage:10(+10 vs light)
Range:6
Energy:200
Abilities: Sniper Round: 25 energy. A careful shot, dealing 45 damage. Ignores Armor. Can only target Biological units.
EMP Round: 75 energy. Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in the targeted area. Cloaked units hit by EMP are revealed for a short time.
Cloak: 25 energy + .9 energy per second. Researched at the Ghost Academy. Cloaks the unit, preventing enemy units from seeing of attacking it. A cloaked unit will only be revealed by detector units or effects.
Hold Fire: Orders selected units to stay where they are and ignore enemies that are within range. Units will neither chase down enemies nor move to engage.
Tactical Nuke: Build Nuke from the Ghost Academy. Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land, but deal up to 300(+200 vs Structures) damage to enemies in a large radius.
Upgrades: Personal Cloak, Moebius Reactor +25 starting energy, Damage +1(+1 vs light)(x3), Armor +1(x3)
Bunker
Cost:
100/
0
Build Time:40
Upgrades: Building Armor +2 armor, Neosteel Frame +2 space
Turret
Cost:
100/
0
Build Time:25
Attack Speed:Fast
Damage:7(+7 vs armored)(x2)
Range:7
Upgrades: Building Armor +2 armor, Hi-Sec Auto Tracking +1 range
Hellion
Cost:
100/
0
Build Time:30
Food Cost:2
Move Speed:Fast
Attack Speed:Normal
Damage:8(+6 vs light)(pierce)
Range:5
Upgrades: Infernal Pre-Igniter +10 damage to light, Damage +1(+1 vs light)(x3), Vehicle Armor(x3)
Siege Tank
Cost:
150/
125
Build Time:50
Food Cost:3
Move Speed:Normal
Attack Speed:Normal(Slow)
Damage:15(+10 vs armored) (60 in siege mode)(AoE)
Range:7(13)
Abilities: Siege Mode: Researched at Factory Tech Lab. Deploys into Siege Mode. In this mode Siege Tanks have very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range.
Tank Mode
Upgrades: Siege Mode, Damage +2(+1 vs armored) (+5 in siege mode)(x3), Vehicle Armor +1(x3)
Thor
Cost:
300/
200
Build Time:75
Food Cost:6
Move Speed:Normal
Attack Speed:Normal(Slow)
Damage:45(x2) (10(+6 vs light)(x4) vs air)
Range:7(10)
Energy:200
Abilities: 250mm Strike Cannons: 100 Energy. Fires at a single unit or structre, stunning the target and dealing 500 damage over 6 seconds.
Upgrades: Damage +3 (+1(+0 vs light) vs air)(x3), Vehicle Armor +1(x3)
Viking
Cost:
125/
100
Build Time:42
Food Cost:2
Move Speed:Normal
Attack Speed:Normal(Fast)
Damage:6(+8 vs armored)(x2) (14 in assault mode)
Range:9 (6)
Abilities: Assault Mode: Transforms the Viking to Assault Mode in this mode Vikings move on the ground and can only attack ground targets.
Fighter Mode
Upgrades: Damage +1(+1 vs armored) (+1 in assault mode)(x3), Ship Armor +1(x3)
Medivac
Cost:
100/
100
Build Time:42
Food Cost:2
Move Speed:Normal
Energy: 200
Abilities: Heal: 3 life per 1 energy. Heals a friendly biological target. Auto Cast.
Load
Upgrades: Caduceus Ractor +25 starting energy, Ship Armor +1(x3)
Banshee
Cost:
150/
100
Build Time:60
Food Cost:3
Move Speed:Normal
Attack Speed:Normal
Damage:12(x2)
Range:6
Energy: 200
Abilities: Cloak: 25 energy + .9 energy per second. Researched at the Starport Tech Lab. Cloaks the unit, preventing enemy units from seeing of attacking it. A cloaked unit will only be revealed by detector units or effects.
Upgrades: Damage +1(x3), Ship Armor +1(x3)
Raven
Cost:
100/
200
Build Time:60
Food Cost:2
Move Speed:Normal
Energy:200
Abilities: Build Auto-Turret: 50 energy. Automated defensive turret. Times out after 180 seconds.
Point Defense Drone: 100 energy. Uses a laser to shoot down enemy missiles. Cannot target special attacks. Times out after 180 seconds. Each shot consumes 10 energy.
Seeker Missile: Researched at the Starport Tech Lab. 125 Energy. Missile that chases it's target. Missile has enough fuel for about 15 seconds. Missile deals up to 100 area damage.
Upgrades: Durable Materials +ability duration, Corvid Reactor +25 starting energy, Seeker Missiles, Ship Armor +1(x3)
Auto-Turret
Cost:50 energy
Attack Speed:Fast
Damage:8
Range:6
Upgrades: Building Armor +2 armor, Hi-Sec Auto Tracking +1 range
Point Defense Drone
Cost:100 energy
Energy:200
Upgrades: Hi-Sec Auto Tracking +1 range
http://sirtoons.imgur.com/all/share/BybmkBattle Cruiser
Cost:
400/
300
Build Time:110
Food Cost:6
Move Speed:Normal
Attack Speed:Fast(Fast)
Damage:6 (10 vs ground)
Range:6(6)
Energy:200
Abilities: Yamato Cannon: Researched at Fusion Core. 125 energy. Blasts a target with a devestating plasma cannon, causing 300 damage.
Upgrades: Yamato Cannon, Behemoth Reactor +25 starting energy, Damage +1 (+1 vs ground)(x3), Ship Armor +1(x3)
Posts
Warcraft 3 had customisable hotkeys, so I'd assume SC2 will too.
Does Blizzard do open beta's? I don't think they do open beta.
but the question still remains
why would they change a perfectly good setup
Diablo II had one (that was a long time ago, yes). WoW had one also.
Giant Bomb has a stream, but they're not broadcasting anything yet.
I hated seeing "No LAN support"
HATED
...There's a chat gem, I hear.. wonder if it does anything?
EG Team
http://www.teamliquid.net/video/userstream.php?user=Psyonic_Reaver
Nony
http://www.teamliquid.net/video/userstream.php?user=Liquid%60NonY
EDIT: refer to above post
Streaming 8PST on weeknights
That can't be true. Some dude sat in his base, didn't expand, and tried to build carriers.
The opposing zerg had the whole map and 200/200 for awhile before he squelched his existence in that game.
EDIT: Maybe he was press. Not too sure now. What about the other dudes from PA? Pros or press?
If you get perfect gem you upgrade faster.
What's a chat gem?
I'm interested in hearing if anyone else got in, just some joe blows. I haven't heard of anyone yet who has other than press.
Because everyone knows the protoss actually say "My wife for hire!"
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I think the most annoying change is changing the probe from p to e, especially since I generally have 9 and 0 bound as my two most important nexus(es??).
Also, 1up stream a guy said "fuck no" to the question "do you want to play". Terrible testers.
The Zerg on that game was EG.Machine, USA "pro". I put pro in quotation marks cause no one outside of Korea actually makes a living off SC1
But yeah it's definitely not just press and SC1 pros right now.
I'm not a pro or press!
You're in the beta today? Hate.
Yup! Played four games so far!
it's pretty much kosher sc1, with new features and units; i don't think they would dare change the formula that obviously worked so well
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
by the looks of things 1up will lose. How can you have such a big gaming company and not have anyone who doesn't totally suck?
I'm in the Zell-lots camp myself.
Considering the first isn't even an actual pronunciation....I would hope everyone would say the latter.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It's a word. Dumbass.
Its sad in a way
From the previous thread... Changed for the better? Worse? ??
Works for me! I'd prefer to see more hotkeys on the left side.
Not watching the stream but I'm going to guess that must be Tina Sanchez.
They've changed them for the better it seems, at least if you use your mouse with your right hand. All the hot keys seem to stick to the left side of the keyboard around ASDF so you don't have to reach across the keyboard like in SC1.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Awesome or awesome.
If not, I have no interest.
White FC: 0819 3350 1787
I know we must be doing something wrong.