Forts do all that in Beyond the Sword expansion, NOT in vanilla civ or with just Warlords.
If you some how have still not purchased BtS, for the love of the FSM, go do it, it makes Civ4 into a much, much better game.
Oh, and some mods disable some of those behaviors. You can't canal in FfH2, but forts in that mod go from wimpy forts and grow into badass citadels over time.
I disagree here. I like the way vanilla Civ 4 plays waaaay better then BTS.
Then again I never bothered to learn the new mechanics so maybe I should do that.
That's an atypical response; BtS is pretty universally beloved. Any particular reason you didn't care for it?
I hate the way it auto-manages specialists, mainly spies. At points I just disable espionage entirely because I don't want to have to reassign all the useless fucking spy specialists.
That's about the only bad thing I can say about BtS though.
I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?
I actually don't mind the system as much as the auto-management. Apparently all civilizations with Representation are really fucking big on the spying. Which is kind of creepy when it comes down to it.
I play Civ IV, but badly. There's probably loads going on I'm not aware of.
When a city grows it will automatically decide where the new unit of population is assigned. If the city is capable of more population growth it will typically assign it to work a unit of land somewhere. However if you have the ability to have specialists (from buildings like Libraries or Forges) it may assign that population there to generate specialized resources and great person points. You can override this choice if you want but that will quickly become a large amount of micromanaging.
In vanilla civ the order is roughly Engineer/Scientist/Other shit but can vary with wonder and tech choices. This is because hammers and beakers are tough to come by. In BtS Spy is above Scientist a lot of the time, at least the second scientist. Espionage points are not really comparable to beakers. Especially if you are not heavily focusing on espionage. So if you build up your spy defense (by say Courthouses) you sign yourself up for a shitload of micromanaging or else having a lot of resources invested espionage. Kinda shitty.
I've looked several times but I'm shocked nobody has created a mod to lower it's priority or at least let you customize it.
I play Civ IV, but badly. There's probably loads going on I'm not aware of.
When a city grows it will automatically decide where the new unit of population is assigned. If the city is capable of more population growth it will typically assign it to work a unit of land somewhere. However if you have the ability to have specialists (from buildings like Libraries or Forges) it may assign that population there to generate specialized resources and great person points. You can override this choice if you want but that will quickly become a large amount of micromanaging.
In vanilla civ the order is roughly Engineer/Scientist/Other shit but can vary with wonder and tech choices. This is because hammers and beakers are tough to come by. In BtS Spy is above Scientist a lot of the time, at least the second scientist. Espionage points are not really comparable to beakers. Especially if you are not heavily focusing on espionage. So if you build up your spy defense (by say Courthouses) you sign yourself up for a shitload of micromanaging or else having a lot of resources invested espionage. Kinda shitty.
I've looked several times but I'm shocked nobody has created a mod to lower it's priority or at least let you customize it.
Huh. I never noticed that, but I love micromanaging. But yeah it is weird that spies would have such a high priority, I've never found them that useful/fun. I will usually put one spy to sleep in each city to try and counter any espionage attacks from other civs but that's it. And now I know you can switch espionage off I'll probably just do that.
I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?
Yep
Always do this. Espionage is annoying and micro intensive. Exactly counter to the improvements made for Civ4
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
I did, against my better judgment, actually email the following to Gabe Newell:
Mr. Newell,
I have been asked to relay the following request: on the Civilization V store page, we would like, instead of the currently fine (if boring) countdown timer, one composed to look like a Civilization Technology Research Status Bar - beakers needed, turns remaining; the traditional experience.
I hate the way it auto-manages specialists, mainly spies.
In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?
edit: That said, espionage involves too much micromanagement in my opinion. I kinda like how Galactic Civilization handled it, more of a meta/large scale espionage system. LEt me pump points into jacking up an opponents economy, or causing unhappiness, or worsening relations with other civs, or something big picture related.
I hate the way it auto-manages specialists, mainly spies.
In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?
Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.
Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?
I did, against my better judgment, actually email the following to Gabe Newell:
Mr. Newell,
I have been asked to relay the following request: on the Civilization V store page, we would like, instead of the currently fine (if boring) countdown timer, one composed to look like a Civilization Technology Research Status Bar - beakers needed, turns remaining; the traditional experience.
I hate the way it auto-manages specialists, mainly spies.
In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?
Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.
Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?
Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
If you keep a spy in your town, other spies have a very very small chance of ruining your shit. I toss some spies in my border towns and I catch every enemy spy trying to cause mischief.
I hate the way it auto-manages specialists, mainly spies.
In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?
Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.
Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?
Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.
Yeah, Rise of Mankind has BUG built in. Quite nice; I keep meaning to get the stand-alone version.
Of course, if I could just rip it out of ROM, I'd be happier.
I did, against my better judgment, actually email the following to Gabe Newell:
Mr. Newell,
I have been asked to relay the following request: on the Civilization V store page, we would like, instead of the currently fine (if boring) countdown timer, one composed to look like a Civilization Technology Research Status Bar - beakers needed, turns remaining; the traditional experience.
I hate the way it auto-manages specialists, mainly spies.
In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?
Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.
Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?
Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.
Yeah, Rise of Mankind has BUG built in. Quite nice; I keep meaning to get the stand-alone version.
Of course, if I could just rip it out of ROM, I'd be happier.
Speaking of RoM, I just learned Mountaineering. Windmills + Mountain = very nice squares! Also River Authorities are absurd if you're in the right starting location. I have so many hammers!
enlightenedbum on
Self-righteousness is incompatible with coalition building.
So, I think I've found out where some of those quotes in the trailer are from:
"A moment comes, which comes but rarely in history, when we step out from the old to the new, when an age ends, and when the soul of a nation, long suppressed, finds utterance." - Jawaharlal Nehru
"...build courage when courage seems to fail, ... regain faith when there seems to be little cause for faith, ... create hope when hope becomes forlorn." - Douglas MacArthur
"I never learned how to tune a harp, or play upon a lute; but I know how to raise a small and inconsiderable city to glory and greatness." - Themistocles
"The great questions of the day will not be settled by means of speeches and majority decisions ... but by iron and blood." - Otto von Bismarck
"I have witnessed the tremendous energy of the masses. On this foundation it is possible to accomplish any task whatsoever." - Mao Zedong
"The future belongs to those who believe in the beauty of their dreams" - Eleanor Roosevelt
Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.
It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.
"Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
"Go 'way. Playin' SMAC 2."
"...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."
Forts do all that in Beyond the Sword expansion, NOT in vanilla civ or with just Warlords.
If you some how have still not purchased BtS, for the love of the FSM, go do it, it makes Civ4 into a much, much better game.
Oh, and some mods disable some of those behaviors. You can't canal in FfH2, but forts in that mod go from wimpy forts and grow into badass citadels over time.
I disagree here. I like the way vanilla Civ 4 plays waaaay better then BTS.
Then again I never bothered to learn the new mechanics so maybe I should do that.
That's an atypical response; BtS is pretty universally beloved. Any particular reason you didn't care for it?
They just changed a lot of the economic and under the hood things I find. Things that netted me nice amounts of gold in Vanilla/Warlords was a terrible BtS method. I could easily win games on anything above the third or fourth difficulty, but I found my self struggling to even keep up in BtS.
To be fair I never did give it a fair shake, and if I can manage some free time I will give it one.
I started up Fall From Heaven 2 and promptly ended up playing EU3 HTTT instead. I don't know how it happened.
I'm currently feasting on the gutted carcass of the English mainland after their ill advised push into southern France left me in the perfect position to send messengers all over the highlands proclaiming "Free booze across the border, lads!" and storm down with fourteen thousand Scottish Mounted Drunkards.
Just . . . One . . . More . . . Turn . . . wait what there are no turns how long have I been at this ohgodno
Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.
It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.
"Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
"Go 'way. Playin' SMAC 2."
"...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."
Whyyy firaxis - just make the game can call it 'Beta Not-centauri 1'
Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.
It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.
"Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
"Go 'way. Playin' SMAC 2."
"...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."
Whyyy firaxis - just make the game can call it 'Beta Not-centauri 1'
They could go with Epsilon Eridinari, which is the closest star we know has at least 1 planet, and the 2nd closest yellow star (Alpha Centauri is closest).
Or Sirius, which is a double star system with one giant star and one white dwarf. Any potential planet would get fairly crazy radiation cyclii.
Given that Alpha Centauri is a triple star system (or maybe double if it turns out Proxima Centauri is actually on a hyperbolic trajectory) I don't think they're too worried about such details.
Given that Alpha Centauri is a triple star system (or maybe double if it turns out Proxima Centauri is actually on a hyperbolic trajectory) I don't think they're too worried about such details.
Oh they are.... Or rather were... Check out the SMAC manual. It has a whole section on how the Alpha Centauri system works, and how an Earth-like planet may have come to exist there.
I'm kind of skeptical how well this will work without a Brian Fargo or Soren Johnson acting as lead designer, but the worse case scenario is that it'll be the Civ3 to the inevitable sequel's civ4.
Posts
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Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I hate the way it auto-manages specialists, mainly spies. At points I just disable espionage entirely because I don't want to have to reassign all the useless fucking spy specialists.
That's about the only bad thing I can say about BtS though.
Yep
Yay my capital is poisoned! Again!
Ugh.
I play Civ IV, but badly. There's probably loads going on I'm not aware of.
When a city grows it will automatically decide where the new unit of population is assigned. If the city is capable of more population growth it will typically assign it to work a unit of land somewhere. However if you have the ability to have specialists (from buildings like Libraries or Forges) it may assign that population there to generate specialized resources and great person points. You can override this choice if you want but that will quickly become a large amount of micromanaging.
In vanilla civ the order is roughly Engineer/Scientist/Other shit but can vary with wonder and tech choices. This is because hammers and beakers are tough to come by. In BtS Spy is above Scientist a lot of the time, at least the second scientist. Espionage points are not really comparable to beakers. Especially if you are not heavily focusing on espionage. So if you build up your spy defense (by say Courthouses) you sign yourself up for a shitload of micromanaging or else having a lot of resources invested espionage. Kinda shitty.
I've looked several times but I'm shocked nobody has created a mod to lower it's priority or at least let you customize it.
Huh. I never noticed that, but I love micromanaging. But yeah it is weird that spies would have such a high priority, I've never found them that useful/fun. I will usually put one spy to sleep in each city to try and counter any espionage attacks from other civs but that's it. And now I know you can switch espionage off I'll probably just do that.
Always do this. Espionage is annoying and micro intensive. Exactly counter to the improvements made for Civ4
In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?
edit: That said, espionage involves too much micromanagement in my opinion. I kinda like how Galactic Civilization handled it, more of a meta/large scale espionage system. LEt me pump points into jacking up an opponents economy, or causing unhappiness, or worsening relations with other civs, or something big picture related.
Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.
Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?
Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.
Yeah, Rise of Mankind has BUG built in. Quite nice; I keep meaning to get the stand-alone version.
Of course, if I could just rip it out of ROM, I'd be happier.
Speaking of RoM, I just learned Mountaineering. Windmills + Mountain = very nice squares! Also River Authorities are absurd if you're in the right starting location. I have so many hammers!
I have a city with almost 1000 beakers. O_o
Rise of Mankind, everybody!
"A moment comes, which comes but rarely in history, when we step out from the old to the new, when an age ends, and when the soul of a nation, long suppressed, finds utterance." - Jawaharlal Nehru
"...build courage when courage seems to fail, ... regain faith when there seems to be little cause for faith, ... create hope when hope becomes forlorn." - Douglas MacArthur
"I never learned how to tune a harp, or play upon a lute; but I know how to raise a small and inconsiderable city to glory and greatness." - Themistocles
"The great questions of the day will not be settled by means of speeches and majority decisions ... but by iron and blood." - Otto von Bismarck
"I have witnessed the tremendous energy of the masses. On this foundation it is possible to accomplish any task whatsoever." - Mao Zedong
"The future belongs to those who believe in the beauty of their dreams" - Eleanor Roosevelt
Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.
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It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.
Margaret Thatcher
"Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
"Go 'way. Playin' SMAC 2."
"...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."
They just changed a lot of the economic and under the hood things I find. Things that netted me nice amounts of gold in Vanilla/Warlords was a terrible BtS method. I could easily win games on anything above the third or fourth difficulty, but I found my self struggling to even keep up in BtS.
To be fair I never did give it a fair shake, and if I can manage some free time I will give it one.
I'm currently feasting on the gutted carcass of the English mainland after their ill advised push into southern France left me in the perfect position to send messengers all over the highlands proclaiming "Free booze across the border, lads!" and storm down with fourteen thousand Scottish Mounted Drunkards.
Just . . . One . . . More . . . Turn . . . wait what there are no turns how long have I been at this ohgodno
Whyyy firaxis - just make the game can call it 'Beta Not-centauri 1'
I am a freaking nerd.
Sid Meier's Space Colonization?
Or Sirius, which is a double star system with one giant star and one white dwarf. Any potential planet would get fairly crazy radiation cyclii.
Well, they're part of the Sid Meier's Alpha Centauri IP, so you can't have them unless EA sees reason and lets Firaxis make a proper Alpha Centauri 2.
As long as Firaxis is a subsidary of Take2, that will never ever happen, so the best we can hope for is a spiritual successor
Oh they are.... Or rather were... Check out the SMAC manual. It has a whole section on how the Alpha Centauri system works, and how an Earth-like planet may have come to exist there.
http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/
Because that's dumb and they will realize that it is dumb.
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