As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Sid Meier's Civilization V - Game disks MUST be tossed. Salad optional.

1111214161763

Posts

  • ElvenshaeElvenshae Registered User regular
    edited February 2010
    KalTorak wrote: »
    Elvenshae wrote: »
    KalTorak wrote: »
    Same here - worse, it got me to get Beyond the Sword.

    I've been staying up pretty late these past few nights.

    Have you looked into Fall From Heaven at all? If not, you should. :)

    I will smack the taste out of your mouth.

    ... But ... why?

    Elvenshae on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2010
    travathian wrote: »
    Forts do all that in Beyond the Sword expansion, NOT in vanilla civ or with just Warlords.

    If you some how have still not purchased BtS, for the love of the FSM, go do it, it makes Civ4 into a much, much better game.

    Oh, and some mods disable some of those behaviors. You can't canal in FfH2, but forts in that mod go from wimpy forts and grow into badass citadels over time.

    I disagree here. I like the way vanilla Civ 4 plays waaaay better then BTS.

    Then again I never bothered to learn the new mechanics so maybe I should do that.

    That's an atypical response; BtS is pretty universally beloved. Any particular reason you didn't care for it?

    I hate the way it auto-manages specialists, mainly spies. At points I just disable espionage entirely because I don't want to have to reassign all the useless fucking spy specialists.

    That's about the only bad thing I can say about BtS though.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited February 2010
    I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?

    Brovid Hasselsmof on
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited February 2010
    smof wrote: »
    I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?

    Yep :D

    Stabbity Style on
    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • enlightenedbumenlightenedbum Registered User regular
    edited February 2010
    smof wrote: »
    I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?

    Yay my capital is poisoned! Again!

    Ugh.

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2010
    smof wrote: »
    I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?
    I actually don't mind the system as much as the auto-management. Apparently all civilizations with Representation are really fucking big on the spying. Which is kind of creepy when it comes down to it.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited February 2010
    What is this auto-management of which you speak?

    I play Civ IV, but badly. There's probably loads going on I'm not aware of.

    Brovid Hasselsmof on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2010
    smof wrote: »
    What is this auto-management of which you speak?

    I play Civ IV, but badly. There's probably loads going on I'm not aware of.

    When a city grows it will automatically decide where the new unit of population is assigned. If the city is capable of more population growth it will typically assign it to work a unit of land somewhere. However if you have the ability to have specialists (from buildings like Libraries or Forges) it may assign that population there to generate specialized resources and great person points. You can override this choice if you want but that will quickly become a large amount of micromanaging.

    In vanilla civ the order is roughly Engineer/Scientist/Other shit but can vary with wonder and tech choices. This is because hammers and beakers are tough to come by. In BtS Spy is above Scientist a lot of the time, at least the second scientist. Espionage points are not really comparable to beakers. Especially if you are not heavily focusing on espionage. So if you build up your spy defense (by say Courthouses) you sign yourself up for a shitload of micromanaging or else having a lot of resources invested espionage. Kinda shitty.

    I've looked several times but I'm shocked nobody has created a mod to lower it's priority or at least let you customize it.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited February 2010
    Yeah, I turn off espionage. It's such micro.

    Apogee on
    8R7BtLw.png
  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited February 2010
    smof wrote: »
    What is this auto-management of which you speak?

    I play Civ IV, but badly. There's probably loads going on I'm not aware of.

    When a city grows it will automatically decide where the new unit of population is assigned. If the city is capable of more population growth it will typically assign it to work a unit of land somewhere. However if you have the ability to have specialists (from buildings like Libraries or Forges) it may assign that population there to generate specialized resources and great person points. You can override this choice if you want but that will quickly become a large amount of micromanaging.

    In vanilla civ the order is roughly Engineer/Scientist/Other shit but can vary with wonder and tech choices. This is because hammers and beakers are tough to come by. In BtS Spy is above Scientist a lot of the time, at least the second scientist. Espionage points are not really comparable to beakers. Especially if you are not heavily focusing on espionage. So if you build up your spy defense (by say Courthouses) you sign yourself up for a shitload of micromanaging or else having a lot of resources invested espionage. Kinda shitty.

    I've looked several times but I'm shocked nobody has created a mod to lower it's priority or at least let you customize it.

    Huh. I never noticed that, but I love micromanaging. But yeah it is weird that spies would have such a high priority, I've never found them that useful/fun. I will usually put one spy to sleep in each city to try and counter any espionage attacks from other civs but that's it. And now I know you can switch espionage off I'll probably just do that.

    Brovid Hasselsmof on
  • Darkchampion3dDarkchampion3d Registered User regular
    edited February 2010
    smof wrote: »
    I'm not a fan of espionage, it's the only thing I don't like about BtS. Can you switch it off?

    Yep :D

    Always do this. Espionage is annoying and micro intensive. Exactly counter to the improvements made for Civ4

    Darkchampion3d on
    Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
  • TaminTamin Registered User regular
    edited February 2010
    I did, against my better judgment, actually email the following to Gabe Newell:
    Mr. Newell,

    I have been asked to relay the following request: on the Civilization V store page, we would like, instead of the currently fine (if boring) countdown timer, one composed to look like a Civilization Technology Research Status Bar - beakers needed, turns remaining; the traditional experience.

    Tamin on
  • travathiantravathian Registered User regular
    edited February 2010
    I hate the way it auto-manages specialists, mainly spies.

    In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?

    edit: That said, espionage involves too much micromanagement in my opinion. I kinda like how Galactic Civilization handled it, more of a meta/large scale espionage system. LEt me pump points into jacking up an opponents economy, or causing unhappiness, or worsening relations with other civs, or something big picture related.

    travathian on
  • TaminTamin Registered User regular
    edited February 2010
    travathian wrote: »
    I hate the way it auto-manages specialists, mainly spies.

    In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?

    Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.

    Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?

    Tamin on
  • DkarrdeDkarrde Registered User regular
    edited February 2010
    Tamin wrote: »
    I did, against my better judgment, actually email the following to Gabe Newell:
    Mr. Newell,

    I have been asked to relay the following request: on the Civilization V store page, we would like, instead of the currently fine (if boring) countdown timer, one composed to look like a Civilization Technology Research Status Bar - beakers needed, turns remaining; the traditional experience.
    neeeeeerds.jpg

    Dkarrde on
    [SIGPIC][/SIGPIC]
  • enlightenedbumenlightenedbum Registered User regular
    edited February 2010
    Tamin wrote: »
    travathian wrote: »
    I hate the way it auto-manages specialists, mainly spies.

    In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?

    Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.

    Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?

    Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
  • emnmnmeemnmnme Registered User regular
    edited February 2010
    If you keep a spy in your town, other spies have a very very small chance of ruining your shit. I toss some spies in my border towns and I catch every enemy spy trying to cause mischief.

    emnmnme on
  • TaminTamin Registered User regular
    edited February 2010
    Tamin wrote: »
    travathian wrote: »
    I hate the way it auto-manages specialists, mainly spies.

    In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?

    Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.

    Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?

    Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.

    Yeah, Rise of Mankind has BUG built in. Quite nice; I keep meaning to get the stand-alone version.

    Of course, if I could just rip it out of ROM, I'd be happier.

    Tamin on
  • Lars_DomusLars_Domus Registered User regular
    edited February 2010
    Dkarrde wrote: »
    Tamin wrote: »
    I did, against my better judgment, actually email the following to Gabe Newell:
    Mr. Newell,

    I have been asked to relay the following request: on the Civilization V store page, we would like, instead of the currently fine (if boring) countdown timer, one composed to look like a Civilization Technology Research Status Bar - beakers needed, turns remaining; the traditional experience.
    neeeeeerds.jpg
    foreign_advisor.gif

    Lars_Domus on
  • enlightenedbumenlightenedbum Registered User regular
    edited February 2010
    Tamin wrote: »
    Tamin wrote: »
    travathian wrote: »
    I hate the way it auto-manages specialists, mainly spies.

    In my hundreds of Civ4 games the only time I see this is in a city that produced wonders that generates spy points already, and the AI is going for a synergy in order to create a Great Spy. Keep in mind that the specialists available are dictated by your tech level, buildings, and what social engineering choices you have made. The AI can't allocate 4 engineers to that city if it isn't possible, and if it has a shit ton of food and is already working every tile in the BFC what would you have it do?

    Let me know there's an extra pop available. It already prevents me from continuing if I need to assign research, production, a civic change, etc.

    Would it be that difficult to say "oh, this city grew this turn, please decide what to do with the new dude"?

    Get the BUG mod if you want this kind of thing. I'm too lazy to actually micromanage, but a little message appears whenever a city is about to grow (for happy purposes) and then again when it does.

    Yeah, Rise of Mankind has BUG built in. Quite nice; I keep meaning to get the stand-alone version.

    Of course, if I could just rip it out of ROM, I'd be happier.

    Speaking of RoM, I just learned Mountaineering. Windmills + Mountain = very nice squares! Also River Authorities are absurd if you're in the right starting location. I have so many hammers!

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
  • Professor PhobosProfessor Phobos Registered User regular
    edited February 2010
    Oh man, I love espionage. Some games I just crank espionage waaaay up and steal every tech I need.

    Professor Phobos on
  • enlightenedbumenlightenedbum Registered User regular
    edited February 2010
    So no real focusing of my cities in any concentrated way and...

    I have a city with almost 1000 beakers. O_o

    Rise of Mankind, everybody!

    enlightenedbum on
    Self-righteousness is incompatible with coalition building.
  • FoefallerFoefaller Registered User regular
    edited February 2010
    So, I think I've found out where some of those quotes in the trailer are from:

    "A moment comes, which comes but rarely in history, when we step out from the old to the new, when an age ends, and when the soul of a nation, long suppressed, finds utterance." - Jawaharlal Nehru

    "...build courage when courage seems to fail, ... regain faith when there seems to be little cause for faith, ... create hope when hope becomes forlorn." - Douglas MacArthur

    "I never learned how to tune a harp, or play upon a lute; but I know how to raise a small and inconsiderable city to glory and greatness." - Themistocles

    "The great questions of the day will not be settled by means of speeches and majority decisions ... but by iron and blood." - Otto von Bismarck

    "I have witnessed the tremendous energy of the masses. On this foundation it is possible to accomplish any task whatsoever." - Mao Zedong

    "The future belongs to those who believe in the beauty of their dreams" - Eleanor Roosevelt

    Foefaller on
    steam_sig.png
  • OmeksOmeks Registered User regular
    edited February 2010
    Shiiiiiiiiiiit that Civ V looks good.

    Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.

    Omeks on
    Online Info (Click Spoiler for More):
    |Xbox Live Tag: Omeks
    |PSN Tag: Omeks_R7
    |Rock Band: Profile|DLC Collection
    Omeks.png
  • widowsonwidowson Registered User regular
    edited February 2010
    Omeks wrote: »
    Shiiiiiiiiiiit that Civ V looks good.

    Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.


    It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.

    widowson on
    -I owe nothing to Women's Lib.

    Margaret Thatcher
  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited February 2010
    widowson wrote: »
    Omeks wrote: »
    Shiiiiiiiiiiit that Civ V looks good.

    Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.


    It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.

    "Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
    "Go 'way. Playin' SMAC 2."
    "...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."

    Shadowen on
  • The Cow KingThe Cow King a island Registered User regular
    edited February 2010
    travathian wrote: »
    Forts do all that in Beyond the Sword expansion, NOT in vanilla civ or with just Warlords.

    If you some how have still not purchased BtS, for the love of the FSM, go do it, it makes Civ4 into a much, much better game.

    Oh, and some mods disable some of those behaviors. You can't canal in FfH2, but forts in that mod go from wimpy forts and grow into badass citadels over time.

    I disagree here. I like the way vanilla Civ 4 plays waaaay better then BTS.

    Then again I never bothered to learn the new mechanics so maybe I should do that.

    That's an atypical response; BtS is pretty universally beloved. Any particular reason you didn't care for it?

    They just changed a lot of the economic and under the hood things I find. Things that netted me nice amounts of gold in Vanilla/Warlords was a terrible BtS method. I could easily win games on anything above the third or fourth difficulty, but I found my self struggling to even keep up in BtS.

    To be fair I never did give it a fair shake, and if I can manage some free time I will give it one.

    The Cow King on
    icGJy2C.png
  • BasilBasil Registered User regular
    edited February 2010
    I started up Fall From Heaven 2 and promptly ended up playing EU3 HTTT instead. I don't know how it happened.

    I'm currently feasting on the gutted carcass of the English mainland after their ill advised push into southern France left me in the perfect position to send messengers all over the highlands proclaiming "Free booze across the border, lads!" and storm down with fourteen thousand Scottish Mounted Drunkards.

    Just . . . One . . . More . . . Turn . . . wait what there are no turns how long have I been at this ohgodno

    Basil on
    9KmX8eN.jpg
  • LockeColeLockeCole Registered User regular
    edited February 2010
    Shadowen wrote: »
    widowson wrote: »
    Omeks wrote: »
    Shiiiiiiiiiiit that Civ V looks good.

    Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.


    It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.

    "Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
    "Go 'way. Playin' SMAC 2."
    "...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."

    <3

    Whyyy firaxis - just make the game can call it 'Beta Not-centauri 1'

    LockeCole on
  • TaminTamin Registered User regular
    edited February 2010
    Totally Not Alpha Centauri 2, IP Holder.

    Tamin on
  • FoefallerFoefaller Registered User regular
    edited February 2010
    LockeCole wrote: »
    Shadowen wrote: »
    widowson wrote: »
    Omeks wrote: »
    Shiiiiiiiiiiit that Civ V looks good.

    Dammit, now I'm gonna waste the rest of my weekend playing Civ IV. I blame all of you.


    It could be worse; there's always the potential life-ruining event that Sid Meier's Alpha Centauri 2 would be.

    "Today's top story: western civilization grinds to a halt. For more we go to the tech desk, with Flip Ironsides. Flip?"
    "Go 'way. Playin' SMAC 2."
    "...thank you, Flip. Hey, John, can I go home now? I want to see how fast I can get mindworms."

    <3

    Whyyy firaxis - just make the game can call it 'Beta Not-centauri 1'

    Sid Meier's Space Colonization?

    Foefaller on
    steam_sig.png
  • Lars_DomusLars_Domus Registered User regular
    edited February 2010
    Actually, "Sid Meier's Tau Ceti" kinda has a nice ring to it...

    Lars_Domus on
  • BluntlyBluntly Registered User regular
    edited February 2010
    But it wouldn't have Prokhor, Nwabudike or Deirdre. :(

    Bluntly on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited February 2010
    They could go with Epsilon Eridinari, which is the closest star we know has at least 1 planet, and the 2nd closest yellow star (Alpha Centauri is closest).

    Or Sirius, which is a double star system with one giant star and one white dwarf. Any potential planet would get fairly crazy radiation cyclii.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited February 2010
    Given that Alpha Centauri is a triple star system (or maybe double if it turns out Proxima Centauri is actually on a hyperbolic trajectory) I don't think they're too worried about such details.

    Mr Fuzzbutt on
    broken image link
  • Lars_DomusLars_Domus Registered User regular
    edited February 2010
    Bluntly wrote: »
    But it wouldn't have Prokhor, Nwabudike or Deirdre. :(

    Well, they're part of the Sid Meier's Alpha Centauri IP, so you can't have them unless EA sees reason and lets Firaxis make a proper Alpha Centauri 2.

    As long as Firaxis is a subsidary of Take2, that will never ever happen, so the best we can hope for is a spiritual successor :(

    Given that Alpha Centauri is a triple star system (or maybe double if it turns out Proxima Centauri is actually on a hyperbolic trajectory) I don't think they're too worried about such details.

    Oh they are.... Or rather were... Check out the SMAC manual. It has a whole section on how the Alpha Centauri system works, and how an Earth-like planet may have come to exist there.

    Lars_Domus on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2010
    Not a lot of information, but a little bit about the new diplomacy screen, i guess:
    http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-hex-you-up/

    Spoit on
    steam_sig.png
  • GarthorGarthor Registered User regular
    edited March 2010
    Is there somewhere I can put money down on them not sticking with the "no textual information" shit for the diplomacy screen?

    Because that's dumb and they will realize that it is dumb.

    Garthor on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2010
    I'm kind of skeptical how well this will work without a Brian Fargo or Soren Johnson acting as lead designer, but the worse case scenario is that it'll be the Civ3 to the inevitable sequel's civ4.

    Spoit on
    steam_sig.png
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2010
    Supposedly the team learned a lot about streamlining Civ V's controls by looking back at Civilization Revolution
    ...D:

    Suriko on
This discussion has been closed.