So, re-subbed again. Forgot how complex this game was, but that's not bothering me this time around. I'm just going to get familiar with the game again and take my time. Will probably apply to Merch sometime in the future. But I at least want to have a little experience with the game again before I dive in to the 0.0 deep end.
Learning carefully and slowly is not the way to learn anything at all in EVE. You will learn absolutely nothing about EVE that will help you in 0.0 while in hisec.
So, re-subbed again. Forgot how complex this game was, but that's not bothering me this time around. I'm just going to get familiar with the game again and take my time. Will probably apply to Merch sometime in the future. But I at least want to have a little experience with the game again before I dive in to the 0.0 deep end.
Learning carefully and slowly is not the way to learn anything at all in EVE. You will learn absolutely nothing about EVE that will help you in 0.0 while in hisec.
Besides, in case nobody told you Modern Man, there's a war on.
Good job, but be extremely wary of shooting ninja salvagers. A lot of them are hoping that you will aggress so that they can change to a PVP ship and gank you.
I was careful!
saw him coming on the 360 scanner, parked my CNR, grabbed my pvp-caracal, went back to the mission site, he stupidly looted a wreck, scrammed, webbed, EAT ZE MISSILES!
just awesome ^^ i hope he cried ;D
edit:
renaming the caracal to "salvager" might have contributed!
I was careful!
saw him coming on the 360 scanner, parked my CNR, grabbed my pvp-caracal, went back to the mission site, he stupidly looted a wreck, scrammed, webbed, EAT ZE MISSILES!
just awesome ^^ i hope he cried ;D
edit:
renaming the caracal to "salvager" might have contributed!
Ok, you came correct. Using a caracal is just adding insult to injury.
I just set up a lowsec POS for my corp in a low-traffic system. I put up two autocannons, a web stasifier, two cruise missile batteries, and two torpedo batteries. Each of the batteries has an EM variant and either an explosive or kinetic variant. It's a small caldari with a couple of labs, you guys think it will be enough to keep it safe?
Missiles are fairly useless on a POS, don't bother with them. I'm not sure what the odds are that anyone would ever attack you... but if they did, you couldn't withstand more than a few BSes with that setup for long.
Ugh, missiles are a terrible choice for Pos fits, not to mention the worthlessness of stasis webs.
If you're going to put up defenses, and not just pure hardeners, stick to one type of weapon, either projectiles or lasers. (and the occasional disrupter+neut if it's a large deathstar)
Even so, if somebody wants your Pos reinforced, it will be. I hope you're not actually keeping any bpos in those labs!
... if someone doesn't have the roles, they won't even be able to touch the ammo.
This was an issue during the evacuation of delve as members would be taking down mods, but couldn't unanchor them due to ammo being present.
Although if by "empty the ammo out" you mean flying around getting shot at by the guns until they run out?
In that case the enemy is frankly retarded and would be better served by shuttle bombing, motherships, rrs fleets w/ a guarding or two, or a couple dreads.
As merchi learned the hard way, even no name scrub low sec alliances can field close to a 100 men for a cta. The only hope with a pos is to make it as annoying as fuck to take down, and then to bring even more people when it comes out of reinforced.
But really, in this case it's a small research pos that you should have your BPO's in a station in the same system anyway. If it gets popped, nbd.
Avynte on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
the only time keeping a POS alive is really a pressing concern is in Wormhole space. Everywhere else, you should have stations nearby where you can keep valuable stuff, and have plenty of people who can show up to defend the POS.
W-space is really the only place where your POS could come under attack and you have to defend it only with what you have there. And its also the only place where you really need to keep anything in the POS.
I just set up a lowsec POS for my corp in a low-traffic system. I put up two autocannons, a web stasifier, two cruise missile batteries, and two torpedo batteries. Each of the batteries has an EM variant and either an explosive or kinetic variant. It's a small caldari with a couple of labs, you guys think it will be enough to keep it safe?
Ditch the missile batteries. Only use webs on larger, better armed towers (ie, in conjunction with large pulses/autocannons to mess up BS). Since you are using a caldari tower and don't get bonuses to any useful pos batteries, go with lasers because they are decent ranged and don't burn ammo. Put up a couple small beams and a disruptor, maybe a small pulse or two if they make better use of the remaining power-grid. Realize that a small tower can't pack enough damage to stop anyone determined from assaulting the tower, the guns are mostly to prevent small gangs from hanging around your tower with a bubble camp to catch you moving in/out or from a bored guy in a Dominix afking the tower with drones.
Also note that if someone does reinforce your tower that any modules requiring CPU go offline and cannot be turned back on until the tower exits reinforced and is shield repped to more than 50%. That means that your current configuration would have 2 autocannons and nothing else defending it if someone bothers to hurt your tower.
And like others have said, don't but any bpos in the tower. Train up the research skill that allows you to keep the BPO in a station in the same system while doing research/copying (Scientific Networking).
As stated above, a couple of laser batteries and a disruptor to ward off onlookers, keep anything valuable in the station. If someone wants to kill your tower, they will. So don't give them a reason. Meanwhile, your corp should be grinding standings with a faction so that you can set this tower up in high sec.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
... if someone doesn't have the roles, they won't even be able to touch the ammo.
That's not what she meant by "empty my ammo". She meant a frigate can zip in, and speed tank all the guns, slowly draining them of ammo. A stasis web, in theory, would help against this.
The fact is, the entire situation in general is very unlikely to happen. Plus small autocannons will do just as good a job of solving it as webs.
Always stick to one weapon. Either auto cannons or lasers, everything else is terrible.
... if someone doesn't have the roles, they won't even be able to touch the ammo.
That's not what she meant by "empty my ammo". She meant a frigate can zip in, and speed tank all the guns, slowly draining them of ammo. A stasis web, in theory, would help against this.
Although if by "empty the ammo out" you mean flying around getting shot at by the guns until they run out?
but anyway, the topic has been done to death now and we all agree that missiles should be ditched and something small added instead.
On a more positive note, hurray for an op timer after all these months! Now it's finally easier to watch our entire alliance income disappear to anzac timers :rotate:
Starbase (POS) - An anchored control tower and the crap anchored around it. You cannot dock here.
Station - Owned by NPC Corps. You can dock here.
Conquerable Station (PCS) - Owned by alliances/player corps. Indestructible, but you don't want stuff trapped in one. These were seeded by ccp. There are only a few out there.
Outposts - Conquerable stations that were constructed by players after the game started.
Gallente Outposts - The space equivalent of salting the earth.
If you're rightly and properly new, do all the tutorials (I mean all of em). You'll do the "crash course" first showing you the basics of game interface (movement, docking, locking, item management, and what each UI section does). After you finish that tutorial and the tutorial agent's missions, he/she will recommend another agent for you to visit. You can go to that agent, who will elaborate a bit more on game controls, and conveniently in the same station, you'll have a bunch of career-specific agents to work for. Each of these agents will introduce you to a potential "career" in EVE, but you're never pidgeon-holed into any one career choice. Want to be a trader that can also fire torpedos? You can do that. Want to drive an industrial barge during the day and a stealth bomber by night? You can do that. Want to hack/salvage precious loot from distant cosmic signatures, all while telling a corporation of other players what to do? Yep, you can do that too.
That is what makes the "I'm new, what should I do" question impossible to answer in EVE. It's about as open ended and "classless" as a MMO can be. If you really wanted to dedicate the time to it, you could train every skill ever, and be able to do everything. Unfortunately, last I heard this takes somewhere in the realm of 20 years.
So, as I said at the start, do the tutorials, and the career tutorial agents missions. You'll learn a lot about the game mechanics, and get a ton of free stuffs (I think I got 3 bantams, 1 condor, 1 heron, 1 merlin, and 1 cormorant by doing all the tutorials as a caldari). Between ships, skills, items, and looting along the way, I had about 6 million ISK by the time I finished the tutorials, and a ton of stuff I hadn't sold. After that I went and did the sisters of eve epic mission arc, which pays around 200-250k per segment (with a lot of segments) and by the time I left I had over 15 million ISK. That may sound like a lot if you've come from any other MMO, but in EVE 15 million is a drop in the bucket. In the "late game" you can make that much by killing a single pirate battleship (well, maybe two ships).
Okay ill go do the missions, but what starting skills are related to tackling?
Pick up
Propulsion Jamming II
Afterburner III
Hull Upgrades I
Energy Grid Upgrades II
High Speed Maneuvering III
Minmatar Frigate III
Small Projectile Turret I
iirc correctly that should get you the bare bones fleshreaper rifter (minus missiles) if you choose to join up with merchi
Amarr frigates are okay, but as mentioned, if you join up with Merchi, the minmatar frigates are provided for essentially free after insurance. The rifter is an amazing frigate and the de factco tackler of choice w/ goons.
Considering that it takes only a couple hours to train up all the racial frigates too, the differences are negligible.
In the long run however, Amarr are a very solid choice and worth training all the way up through. The only somewhat lacking ship I can think of in their line is the carrier, Archon, but even that's debatable.
Avynte on
0
rucdocCrazy guy in the cornerClassifiedRegistered Userregular
Posts
Learning carefully and slowly is not the way to learn anything at all in EVE. You will learn absolutely nothing about EVE that will help you in 0.0 while in hisec.
Besides, in case nobody told you Modern Man, there's a war on.
ElitistFleshreapers? c/d
We are just a modest high/sec low/sec corp building tech, mining minerals, and building a pvp fleet. We aren't elitist or into fleshreaping.
http://www.youtube.com/watch?v=twQlpFrm5iM
Honestly that's pretty much exactly how I picture molle in my head, as one of those dudes.
my first pvp kill!
that'll teach that ninja salvager a lesson! ;D
Good job, but be extremely wary of shooting ninja salvagers. A lot of them are hoping that you will aggress so that they can change to a PVP ship and gank you.
saw him coming on the 360 scanner, parked my CNR, grabbed my pvp-caracal, went back to the mission site, he stupidly looted a wreck, scrammed, webbed, EAT ZE MISSILES!
just awesome ^^ i hope he cried ;D
edit:
renaming the caracal to "salvager" might have contributed!
Ok, you came correct. Using a caracal is just adding insult to injury.
If you're going to put up defenses, and not just pure hardeners, stick to one type of weapon, either projectiles or lasers. (and the occasional disrupter+neut if it's a large deathstar)
Even so, if somebody wants your Pos reinforced, it will be. I hope you're not actually keeping any bpos in those labs!
This was an issue during the evacuation of delve as members would be taking down mods, but couldn't unanchor them due to ammo being present.
Although if by "empty the ammo out" you mean flying around getting shot at by the guns until they run out?
In that case the enemy is frankly retarded and would be better served by shuttle bombing, motherships, rrs fleets w/ a guarding or two, or a couple dreads.
As merchi learned the hard way, even no name scrub low sec alliances can field close to a 100 men for a cta. The only hope with a pos is to make it as annoying as fuck to take down, and then to bring even more people when it comes out of reinforced.
But really, in this case it's a small research pos that you should have your BPO's in a station in the same system anyway. If it gets popped, nbd.
W-space is really the only place where your POS could come under attack and you have to defend it only with what you have there. And its also the only place where you really need to keep anything in the POS.
Ditch the missile batteries. Only use webs on larger, better armed towers (ie, in conjunction with large pulses/autocannons to mess up BS). Since you are using a caldari tower and don't get bonuses to any useful pos batteries, go with lasers because they are decent ranged and don't burn ammo. Put up a couple small beams and a disruptor, maybe a small pulse or two if they make better use of the remaining power-grid. Realize that a small tower can't pack enough damage to stop anyone determined from assaulting the tower, the guns are mostly to prevent small gangs from hanging around your tower with a bubble camp to catch you moving in/out or from a bored guy in a Dominix afking the tower with drones.
Also note that if someone does reinforce your tower that any modules requiring CPU go offline and cannot be turned back on until the tower exits reinforced and is shield repped to more than 50%. That means that your current configuration would have 2 autocannons and nothing else defending it if someone bothers to hurt your tower.
And like others have said, don't but any bpos in the tower. Train up the research skill that allows you to keep the BPO in a station in the same system while doing research/copying (Scientific Networking).
Rigorous Scholarship
If the president had any real power, he'd be able to live wherever the fuck he wanted.
oh ho, ho ho ho.
all skills are needed to buy, the ones you start with are somewhat useful, but you will be purchasing your skillbooks.
i recommend the learning skills to boost your stats to make all other training go quicker, although it is the most boring 1.5 months of your life
Player Owned/Operated Starbase.
Warframe/Steam: NFyt
That's not what she meant by "empty my ammo". She meant a frigate can zip in, and speed tank all the guns, slowly draining them of ammo. A stasis web, in theory, would help against this.
The fact is, the entire situation in general is very unlikely to happen. Plus small autocannons will do just as good a job of solving it as webs.
Always stick to one weapon. Either auto cannons or lasers, everything else is terrible.
hence my comment of
but anyway, the topic has been done to death now and we all agree that missiles should be ditched and something small added instead.
On a more positive note, hurray for an op timer after all these months! Now it's finally easier to watch our entire alliance income disappear to anzac timers :rotate:
Serious business terminology:
Starbase (POS) - An anchored control tower and the crap anchored around it. You cannot dock here.
Station - Owned by NPC Corps. You can dock here.
Conquerable Station (PCS) - Owned by alliances/player corps. Indestructible, but you don't want stuff trapped in one. These were seeded by ccp. There are only a few out there.
Outposts - Conquerable stations that were constructed by players after the game started.
Gallente Outposts - The space equivalent of salting the earth.
yeah i mean the ones you start with, I don't have the money to buy skills yet.
If the president had any real power, he'd be able to live wherever the fuck he wanted.
That is what makes the "I'm new, what should I do" question impossible to answer in EVE. It's about as open ended and "classless" as a MMO can be. If you really wanted to dedicate the time to it, you could train every skill ever, and be able to do everything. Unfortunately, last I heard this takes somewhere in the realm of 20 years.
So, as I said at the start, do the tutorials, and the career tutorial agents missions. You'll learn a lot about the game mechanics, and get a ton of free stuffs (I think I got 3 bantams, 1 condor, 1 heron, 1 merlin, and 1 cormorant by doing all the tutorials as a caldari). Between ships, skills, items, and looting along the way, I had about 6 million ISK by the time I finished the tutorials, and a ton of stuff I hadn't sold. After that I went and did the sisters of eve epic mission arc, which pays around 200-250k per segment (with a lot of segments) and by the time I left I had over 15 million ISK. That may sound like a lot if you've come from any other MMO, but in EVE 15 million is a drop in the bucket. In the "late game" you can make that much by killing a single pirate battleship (well, maybe two ships).
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Propulsion jamming.
Pick up
Propulsion Jamming II
Afterburner III
Hull Upgrades I
Energy Grid Upgrades II
High Speed Maneuvering III
Minmatar Frigate III
Small Projectile Turret I
iirc correctly that should get you the bare bones fleshreaper rifter (minus missiles) if you choose to join up with merchi
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Considering that it takes only a couple hours to train up all the racial frigates too, the differences are negligible.
In the long run however, Amarr are a very solid choice and worth training all the way up through. The only somewhat lacking ship I can think of in their line is the carrier, Archon, but even that's debatable.
I nominate this for the new eve online slogan
http://www.dust514stats.com