The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
You know, while I was glad to see a bunch of the assignment NPCs return, I was a little sad to disembark on the Citadel and not have Rear Admiral Mikhailovich standing there waiting to try and inspect my new Normandy.
.
That reminds me, was anyone a bit surprised Bioware didn't have him show up and say "I told you so." ?
Egos on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
You know, while I was glad to see a bunch of the assignment NPCs return, I was a little sad to disembark on the Citadel and not have Rear Admiral Mikhailovich standing there waiting to try and inspect my new Normandy.
And complain about how many cruisers they could have built if Cerberus hadn't rebuilt me, or added the leather chairs.
There were a couple of things I would've liked to see in more focus. Like, if you killed the Council, does human supremacy throughout the Citadel lead to a rise of the Terra Firma political party?
You know, while I was glad to see a bunch of the assignment NPCs return, I was a little sad to disembark on the Citadel and not have Rear Admiral Mikhailovich standing there waiting to try and inspect my new Normandy.
And complain about how many cruisers they could have built if Cerberus hadn't rebuilt me, or added the leather chairs.
There were a couple of things I would've liked to see in more focus. Like, if you killed the Council, does human supremacy throughout the Citadel lead to a rise of the Terra Firma political party?
I thought it was pretty interesting that they had some tension between humans and the other species even IF you were paragon in ME1 what with all the humans in C-sec and Thane's loyalty mission. I just would have like to see even more of that tension if you were renegade, rather than it being a constant.
But as Bioware said, they have to tie strings from ME1 into ME2, and still have things nice and neat to lead into ME3. With no direct sequel after ME3, they have a lot more freedom to let things go kerplooie.
Kitten Swarm on
You may learn that one day to your sorrow.
[SIGPIC][/SIGPIC]
You know, while I was glad to see a bunch of the assignment NPCs return, I was a little sad to disembark on the Citadel and not have Rear Admiral Mikhailovich standing there waiting to try and inspect my new Normandy.
.
That reminds me, was anyone a bit surprised Bioware didn't have him show up and say "I told you so." ?
"The Normandy obviously got destroyed due to the shoddy design influences of the Turians, and I'm sure that *Quarian* screwed up the drive core by standing near it! This is all your fault! I'm putting it in my report!"
Shepard: You stood there 2 years waiting to say that? o_O
Kitten Swarm on
You may learn that one day to your sorrow.
[SIGPIC][/SIGPIC]
0
smof[Growling historic on the fury road]Registered Userregular
edited February 2010
The single ME1 element that I missed from ME2 was Admiral Hackett. How I hoped to hear his dulcet tones every time I opened the galaxy map, but alas. I really hope we actually get to meet him in ME3, even if it's just a tiny cameo. He's a cool guy.
smof on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited February 2010
It'll be interesting to see just how much more shit can hit the hyperdrive in ME3.
Also (Sovereign/Harbinger debate):
Unless I missed something, Sovereign's job was to lie in wait, wake up every now and then to assess the galactic situation, and when the time is right summon the Reapers through the Citadel via the Keepers to let them in through the back door. That part I have no problem with.
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
You know, while I was glad to see a bunch of the assignment NPCs return, I was a little sad to disembark on the Citadel and not have Rear Admiral Mikhailovich standing there waiting to try and inspect my new Normandy.
.
That reminds me, was anyone a bit surprised Bioware didn't have him show up and say "I told you so." ?
"The Normandy obviously got destroyed due to the shoddy design influences of the Turians, and I'm sure that *Quarian* screwed up the drive core by standing near it! This is all your fault! I'm putting it in my report!"
Shepard: You stood there 2 years waiting to say that? o_O
Mikhailovich looks down in shame.
Suddenly he rushes over to hug Shepard *tears in his eyes*
"I missed you!"
Egos on
0
BethrynUnhappiness is MandatoryRegistered Userregular
The single ME1 element that I missed from ME2 was Admiral Hackett. How I hoped to hear his dulcet tones every time I opened the galaxy map, but alas. I really hope we actually get to meet him in ME3, even if it's just a tiny cameo. He's a cool guy.
Hackett was the only one who ever seemed the least bit appreciative of anything you did. I missed him a lot too.
And you know, Bishop. "Oh fine, since it's YOU asking me Bishop, I suppose I can save these colonists from biotic terrorists."
I miss the scars too, honestly. It makes perfect sense why they're not there, but scars... they were a great way to personalize your Shepard from the million other redheaded femSheps with the same haircut and slightly different eyes.
Kitten Swarm on
You may learn that one day to your sorrow.
[SIGPIC][/SIGPIC]
The decision at the end had me sitting down for a couple of minutes to really think about it, which was the first time in any game ever. Firstly I genuinely cared about the consequences (I feel the promise of a sequel really helped this) but I also felt that the situation was genuinely complex. In the end I chose to destroy the station, but for different reasons than Shepard which made the following discussions with the Illusive man a bit annoying.
Bottom line is, I don't trust Reapers technology. Cerebrus had already proven their inability to do proper research, what with Jacks lab as well as the reaper corpse research station. Add the "human reaper" angle to that and I could see it going really bad really fast. I was desperate to communicate these concerns to the Illusive man, but as long as Cerebrus does not end up being a major bad-guy organization in ME3 because of it I guess I'll live with it. The angle I only realised afterwards was that the base was pretty much the first hard proof of the Reaper existance that might sway the council, but then again turning it over to Cerebrus and AI-controlled Shepard would probably mean it would never be presented.
Reaper paranoia is also the reason I destroyed the heretic Geth. They were conviced that the Reapers were their gods. Reprogramming them might well have subdued their will to serve them, but the memories, the reasons, the essence of why they followed the reapers would still be in them, and transmitted to the loyalist Geth. Worrying to say the least.
And fuck the council. Ah Reapers indeed. I'm really thrilled to see what will unfold in Mass Effect 3, it will be interesting to see how some of the decisions turned out. The consequences-in-sequel storytelling tool is turning out to be really engaging, and I would love to see it in a game without the somewhat lazy paragon/renegade conversation structure.
So can anyone tell me if the girl from I remember me can show up/message you? My only ME2 playthough so far was with an earthborn, but the majority of my ME1 playthroughs are colonist because I like that quest.
I didn't destroy the station out of some moral stance. I did it because I knew some Hell Raiser type shit was gonna go down as soon as TIM started sending in scientists
Just finished the IFF mission and acquired Legion.
So now, in order to get the best ending, I finish Legion's loyalty quest and head straight for the next destination, correct?
Also, now that I switched from an Nvidia card to an ATI one (5770), is there an easier method to enable AA on the game without changing its file name?
Correct on the first part, Prof.
No idea about the second, I play on Xbawks.
Thankies.
So, are we in unanimous agreement that Jack is the worst character in the sequel? I tried to give her a chance despite previous misgivings, but there doesn't seem to be anything that justifies her presence at all.
We already have two bloodthirsty characters, but one keeps his killing stance as purely professional while the other...is a Krogan.
Jack is just....angry angst and emo rage. Even when you do her loyalty mission, she ends up looking more like a bitch because
she refuses to accept that the other kids had it as bad (or worse) than she did
So can anyone tell me if the girl from I remember me can show up/message you? My only ME2 playthough so far was with an earthborn, but the majority of my ME1 playthroughs are colonist because I like that quest.
She sends you a message to your private terminal, I believe. I remember getting an email from mumsie during my Spacer background character, I think I got one from the reds on my Earthborn, but I don't have a Colonist character. The wikia says so.
I liked Jack, but I can see why people don't. When I go back for a 6th runthrough, I'll romance her and see if there's any hidden depth.
There was some decent surprises with Grunt. I mean I really doubt anyone expected an engineered Krogan, or his backstory. Also his loyalty mission was great and not spoilered by anything.
His presentation, backhistory, and loyalty mission were all awesome; the fact that the game tried to send you after Warlord Okeer, and everyone pretty much knew that was bullshit and 'he wasn't gon' make it', and you'd end up with Grunt somehow anyways.
I had no idea. My first time through the game, I didn't know that I wouldn't have two krogans in my party. I had no reason to suspect that Okeer's mission would turn into Grunt's.
Yeah there seems to be a general assumption that most people are like folks here in this forum and virtually live in certain threads consuming every scrap of info.
While I was pretty certain that Okeers mission was going to end up being Grunt; I still thought that maybe there'd be a surprise and you could choose one or the other.
I also had held onto hope that Grunt was a Wrex replacement should he not survive ME and you could get Wrex in ME2.
But then again I went on a ME2 media blackout awhile before release.
And I suspect a large number of the people who bought the game either did so on word of mouth, or had enjoyed ME enough but don't live on gaming forums to know all the spoilers so a lot of what is just "assumed' to be known (jack being a female, etc) here wasn't common knowledge for a lot of people.
I didn't know about Grunt. I was bummed out, 'cause I was gonna make my party Shep/Mordin/Okeer and drop some SCIENCE, with my elite squad of alien geneticists.
So can anyone tell me if the girl from I remember me can show up/message you? My only ME2 playthough so far was with an earthborn, but the majority of my ME1 playthroughs are colonist because I like that quest.
She sends you a message to your private terminal, I believe. I remember getting an email from mumsie during my Spacer background character, I think I got one from the reds on my Earthborn, but I don't have a Colonist character. The wikia says so.
I liked Jack, but I can see why people don't. When I go back for a 6th runthrough, I'll romance her and see if there's any hidden depth.
I like being a spacer so you can hear about your mom on your e-mail/the galactic news.
It'll be interesting to see just how much more shit can hit the hyperdrive in ME3.
Also (Sovereign/Harbinger debate):
Unless I missed something, Sovereign's job was to lie in wait, wake up every now and then to assess the galactic situation, and when the time is right summon the Reapers through the Citadel via the Keepers to let them in through the back door. That part I have no problem with.
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
Right there with you Smof. Moar Hackett!
My take was that Sovereign sent some 'oh shitballs, I'm getting blowed up' signal and stirred the hive.
Furthermore, the rest of the reapers still need some way to activate the citadel portal, they cant just fly over on their own. thats why the collectors were building a replacement for sovereign, except this time it was using human blueprints in a natural selection type deal, reapers adapting by using newly acquired information.
hinted with the crew making comparisons. And the fact that Harbringer's puppetmaster (whatever you want to call him) was basically a keeper with a collector head.
I'm curious if I'm forgetting something. In ME1, didn't Virgil state they were original tools of the Reapers that didn't turn out as planned. Thats all I remember.
hinted with the crew making comparisons. And the fact that Harbringer's puppetmaster (whatever you want to call him) was basically a keeper with a collector head.
not really
events in ME2 kind of shed a little bit more light on them, but I think we got pretty much the whole story from vigil in the first game
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
The decision at the end had me sitting down for a couple of minutes to really think about it, which was the first time in any game ever. Firstly I genuinely cared about the consequences (I feel the promise of a sequel really helped this) but I also felt that the situation was genuinely complex. In the end I chose to destroy the station, but for different reasons than Shepard which made the following discussions with the Illusive man a bit annoying.
Bottom line is, I don't trust Reapers technology. Cerebrus had already proven their inability to do proper research, what with Jacks lab as well as the reaper corpse research station. Add the "human reaper" angle to that and I could see it going really bad really fast. I was desperate to communicate these concerns to the Illusive man, but as long as Cerebrus does not end up being a major bad-guy organization in ME3 because of it I guess I'll live with it. The angle I only realised afterwards was that the base was pretty much the first hard proof of the Reaper existance that might sway the council, but then again turning it over to Cerebrus and AI-controlled Shepard would probably mean it would never be presented.
Reaper paranoia is also the reason I destroyed the heretic Geth. They were conviced that the Reapers were their gods. Reprogramming them might well have subdued their will to serve them, but the memories, the reasons, the essence of why they followed the reapers would still be in them, and transmitted to the loyalist Geth. Worrying to say the least.
And fuck the council. Ah Reapers indeed. I'm really thrilled to see what will unfold in Mass Effect 3, it will be interesting to see how some of the decisions turned out. The consequences-in-sequel storytelling tool is turning out to be really engaging, and I would love to see it in a game without the somewhat lazy paragon/renegade conversation structure.
As powerful as Cerberus is I find it funny that they only have 150 agents in the field, and many of them work alone.
Also your point on the heretic geth is illogical. The reverse virus you can use on the heretic geth wipes their memory and brings them back into the geth consensus, for all intents and purposes they return to being normal geth. They would no longer have their past reasoning and memories on why they came to the consensus that they should follow the Reapers. Nothing's stopping them from reaching that consensus again if the reapers give them the offer though
LookFreeGrenade on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
It'll be interesting to see just how much more shit can hit the hyperdrive in ME3.
Also (Sovereign/Harbinger debate):
Unless I missed something, Sovereign's job was to lie in wait, wake up every now and then to assess the galactic situation, and when the time is right summon the Reapers through the Citadel via the Keepers to let them in through the back door. That part I have no problem with.
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
Right there with you Smof. Moar Hackett!
My take was that Sovereign sent some 'oh shitballs, I'm getting blowed up' signal and stirred the hive.
Furthermore, the rest of the reapers still need some way to activate the citadel portal, they cant just fly over on their own. thats why the collectors were building a replacement for sovereign, except this time it was using human blueprints in a natural selection type deal, reapers adapting by using newly acquired information.
I guess that makes sense.
Sovereign being destroyed, the reapers need a new vanguard, build one out of the most promising species around to add to our numbers, try again. I just sit back and think "what was the point?" when I see the ending and the reaper fleet is just heading over to the milky way. Sure it takes much, much longer to do that but it doesn't hinge entirely on the collector base being impenetrable, or someone figuring out how to stop the collectors. Is it just reapers being really, really arrogant and twirling their moustaches, believing Shepard won't be able to stop them?
It'll be interesting to see just how much more shit can hit the hyperdrive in ME3.
Also (Sovereign/Harbinger debate):
Unless I missed something, Sovereign's job was to lie in wait, wake up every now and then to assess the galactic situation, and when the time is right summon the Reapers through the Citadel via the Keepers to let them in through the back door. That part I have no problem with.
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
Right there with you Smof. Moar Hackett!
My take was that Sovereign sent some 'oh shitballs, I'm getting blowed up' signal and stirred the hive.
Furthermore, the rest of the reapers still need some way to activate the citadel portal, they cant just fly over on their own. thats why the collectors were building a replacement for sovereign, except this time it was using human blueprints in a natural selection type deal, reapers adapting by using newly acquired information.
That makes sense to me too. It is also not entirely crazy to me that Harbringer works somewhat independently from the main Reaper fleet. I got the impression that the Collectors operated between the extincton cycles, gathering promising material to make new Reapers from the most impressive species. It is entirely possible the Harbringer noticed the death of Sovereign and deemed this a worthy reason to begin the construction of a new brother.
The fleet may have been informed by him, or by the death of Sovereign. Doesn't really matter.
Vic on
0
smof[Growling historic on the fury road]Registered Userregular
The single ME1 element that I missed from ME2 was Admiral Hackett. How I hoped to hear his dulcet tones every time I opened the galaxy map, but alas. I really hope we actually get to meet him in ME3, even if it's just a tiny cameo. He's a cool guy.
Hackett was the only one who ever seemed the least bit appreciative of anything you did. I missed him a lot too.
When I punched out that reporter, and Hackett contacted me and told me off, but then at the end added "...however satisfying it was to see.", that's when I knew we were bro's.
I have to say I liked him because it wasn't blatantly obviously Bioware was trying to paint him as a saint (Anderson) or a rat bastard (Udina).
He came across as more human...even though you never really saw him
Eh. I always found Anderson very real. He's a genuinely good person trying to make the world a better place, but punching out of his weight class, and not amazing at playing politics so has been held back from where he should be. Unless of course, you get involved. And even then the traits are clearly still present when you set him up in his new role.
Leitner on
0
smof[Growling historic on the fury road]Registered Userregular
It'll be interesting to see just how much more shit can hit the hyperdrive in ME3.
Also (Sovereign/Harbinger debate):
Unless I missed something, Sovereign's job was to lie in wait, wake up every now and then to assess the galactic situation, and when the time is right summon the Reapers through the Citadel via the Keepers to let them in through the back door. That part I have no problem with.
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
Right there with you Smof. Moar Hackett!
My take was that Sovereign sent some 'oh shitballs, I'm getting blowed up' signal and stirred the hive.
Furthermore, the rest of the reapers still need some way to activate the citadel portal, they cant just fly over on their own. thats why the collectors were building a replacement for sovereign, except this time it was using human blueprints in a natural selection type deal, reapers adapting by using newly acquired information.
I guess that makes sense.
Sovereign being destroyed, the reapers need a new vanguard, build one out of the most promising species around to add to our numbers, try again. I just sit back and think "what was the point?" when I see the ending and the reaper fleet is just heading over to the milky way. Sure it takes much, much longer to do that but it doesn't hinge entirely on the collector base being impenetrable, or someone figuring out how to stop the collectors. Is it just reapers being really, really arrogant and twirling their moustaches, believing Shepard won't be able to stop them?
Well it's like sovereign said in ME1. our destruction is inevitable. it's been happening without break for millions of years. shep has delayed it by two years so far. reapers have no need to panic, or to start being hasty and rushing over. thats why shit is going to kick off in ME3. harbinger is coming now, actively making moves instead of being passive and fighting a proxy war.
the clock is ticking now, as it were.
The_Scarab on
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It'll be interesting to see just how much more shit can hit the hyperdrive in ME3.
Also (Sovereign/Harbinger debate):
Unless I missed something, Sovereign's job was to lie in wait, wake up every now and then to assess the galactic situation, and when the time is right summon the Reapers through the Citadel via the Keepers to let them in through the back door. That part I have no problem with.
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
Right there with you Smof. Moar Hackett!
My take was that Sovereign sent some 'oh shitballs, I'm getting blowed up' signal and stirred the hive.
Furthermore, the rest of the reapers still need some way to activate the citadel portal, they cant just fly over on their own. thats why the collectors were building a replacement for sovereign, except this time it was using human blueprints in a natural selection type deal, reapers adapting by using newly acquired information.
I guess that makes sense.
Sovereign being destroyed, the reapers need a new vanguard, build one out of the most promising species around to add to our numbers, try again. I just sit back and think "what was the point?" when I see the ending and the reaper fleet is just heading over to the milky way. Sure it takes much, much longer to do that but it doesn't hinge entirely on the collector base being impenetrable, or someone figuring out how to stop the collectors. Is it just reapers being really, really arrogant and twirling their moustaches, believing Shepard won't be able to stop them?
Well it's like sovereign said in ME1. our destruction is inevitable. it's been happening without break for millions of years. shep has delayed it by two years so far. reapers have no need to panic, or to start being hasty and rushing over. thats why shit is going to kick off in ME3. harbinger is coming now, actively making moves instead of being passive and fighting a proxy war.
the clock is ticking now, as it were.
The reapers aren't even in the plane of the galaxy in that last shot. From how small the galaxy appears to be from their point in space, they are millions of years away.
I have to say I liked him because it wasn't blatantly obviously Bioware was trying to paint him as a saint (Anderson) or a rat bastard (Udina).
He came across as more human...even though you never really saw him
Eh. I always found Anderson very real. He's a genuinely good person trying to make the world a better place, but punching out of his weight class, and not amazing at playing politics so has been held back from where he should be. Unless of course, you get involved. And even then the traits are clearly still present when you set him up in his new role.
I'm really just not a big fan of clear cut good/evil characters.
Egos on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Posts
That reminds me, was anyone a bit surprised Bioware didn't have him show up and say "I told you so." ?
There were a couple of things I would've liked to see in more focus. Like, if you killed the Council, does human supremacy throughout the Citadel lead to a rise of the Terra Firma political party?
I thought it was pretty interesting that they had some tension between humans and the other species even IF you were paragon in ME1 what with all the humans in C-sec and Thane's loyalty mission. I just would have like to see even more of that tension if you were renegade, rather than it being a constant.
But as Bioware said, they have to tie strings from ME1 into ME2, and still have things nice and neat to lead into ME3. With no direct sequel after ME3, they have a lot more freedom to let things go kerplooie.
[SIGPIC][/SIGPIC]
*shove*
*THUD*
*SOARING PARAGON MUSIC*
"The Normandy obviously got destroyed due to the shoddy design influences of the Turians, and I'm sure that *Quarian* screwed up the drive core by standing near it! This is all your fault! I'm putting it in my report!"
Shepard: You stood there 2 years waiting to say that? o_O
[SIGPIC][/SIGPIC]
Also (Sovereign/Harbinger debate):
Harbinger throws a spanner into the works of my thought processing. Aren't the other Reapers supposed to be asleep off in dark space and wait for Sovereign's message to come on over? If so, why is Harbinger awake? Why are the masses of reapers awaking of their own accord in the ending and heading to the Milky Way? Why did they even need Sovereign if they were going to wake up of their own accord anyway and just head on over? Why create such a risk by leaving a Vanguard behind?
Right there with you Smof. Moar Hackett!
Mikhailovich looks down in shame.
Suddenly he rushes over to hug Shepard *tears in his eyes*
"I missed you!"
Hackett was the only one who ever seemed the least bit appreciative of anything you did. I missed him a lot too.
And you know, Bishop. "Oh fine, since it's YOU asking me Bishop, I suppose I can save these colonists from biotic terrorists."
I miss the scars too, honestly. It makes perfect sense why they're not there, but scars... they were a great way to personalize your Shepard from the million other redheaded femSheps with the same haircut and slightly different eyes.
[SIGPIC][/SIGPIC]
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Correct on the first part, Prof.
No idea about the second, I play on Xbawks.
Bottom line is, I don't trust Reapers technology. Cerebrus had already proven their inability to do proper research, what with Jacks lab as well as the reaper corpse research station. Add the "human reaper" angle to that and I could see it going really bad really fast. I was desperate to communicate these concerns to the Illusive man, but as long as Cerebrus does not end up being a major bad-guy organization in ME3 because of it I guess I'll live with it. The angle I only realised afterwards was that the base was pretty much the first hard proof of the Reaper existance that might sway the council, but then again turning it over to Cerebrus and AI-controlled Shepard would probably mean it would never be presented.
Reaper paranoia is also the reason I destroyed the heretic Geth. They were conviced that the Reapers were their gods. Reprogramming them might well have subdued their will to serve them, but the memories, the reasons, the essence of why they followed the reapers would still be in them, and transmitted to the loyalist Geth. Worrying to say the least.
And fuck the council. Ah Reapers indeed. I'm really thrilled to see what will unfold in Mass Effect 3, it will be interesting to see how some of the decisions turned out. The consequences-in-sequel storytelling tool is turning out to be really engaging, and I would love to see it in a game without the somewhat lazy paragon/renegade conversation structure.
I'm pretty sure , people said she does email you. But I haven't experienced it first hand.
it only seems to happen if you import a character that did the quest though
that's why we call it the struggle, you're supposed to sweat
Thankies.
So, are we in unanimous agreement that Jack is the worst character in the sequel? I tried to give her a chance despite previous misgivings, but there doesn't seem to be anything that justifies her presence at all.
We already have two bloodthirsty characters, but one keeps his killing stance as purely professional while the other...is a Krogan.
Jack is just....angry angst and emo rage. Even when you do her loyalty mission, she ends up looking more like a bitch because
I just find her unnecessary, through and through.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
in terms of them being unnecessary, I mean
that's why we call it the struggle, you're supposed to sweat
She sends you a message to your private terminal, I believe. I remember getting an email from mumsie during my Spacer background character, I think I got one from the reds on my Earthborn, but I don't have a Colonist character. The wikia says so.
I liked Jack, but I can see why people don't. When I go back for a 6th runthrough, I'll romance her and see if there's any hidden depth.
I didn't know about Grunt. I was bummed out, 'cause I was gonna make my party Shep/Mordin/Okeer and drop some SCIENCE, with my elite squad of alien geneticists.
I like being a spacer so you can hear about your mom on your e-mail/the galactic news.
My take was that Sovereign sent some 'oh shitballs, I'm getting blowed up' signal and stirred the hive.
Furthermore, the rest of the reapers still need some way to activate the citadel portal, they cant just fly over on their own. thats why the collectors were building a replacement for sovereign, except this time it was using human blueprints in a natural selection type deal, reapers adapting by using newly acquired information.
I'm curious if I'm forgetting something. In ME1, didn't Virgil state they were original tools of the Reapers that didn't turn out as planned. Thats all I remember.
not really
events in ME2 kind of shed a little bit more light on them, but I think we got pretty much the whole story from vigil in the first game
that's why we call it the struggle, you're supposed to sweat
Also your point on the heretic geth is illogical. The reverse virus you can use on the heretic geth wipes their memory and brings them back into the geth consensus, for all intents and purposes they return to being normal geth. They would no longer have their past reasoning and memories on why they came to the consensus that they should follow the Reapers. Nothing's stopping them from reaching that consensus again if the reapers give them the offer though
I guess that makes sense.
The fleet may have been informed by him, or by the death of Sovereign. Doesn't really matter.
When I punched out that reporter, and Hackett contacted me and told me off, but then at the end added "...however satisfying it was to see.", that's when I knew we were bro's.
"but nice right."
that's why we call it the struggle, you're supposed to sweat
I have to say I liked him because it wasn't blatantly obviously Bioware was trying to paint him as a saint (Anderson) or a rat bastard (Udina).
He came across as more human...even though you never really saw him
and voice everybody
and just whisper things to me all the way through the game
*dream*
Eh. I always found Anderson very real. He's a genuinely good person trying to make the world a better place, but punching out of his weight class, and not amazing at playing politics so has been held back from where he should be. Unless of course, you get involved. And even then the traits are clearly still present when you set him up in his new role.
Well it's like sovereign said in ME1. our destruction is inevitable. it's been happening without break for millions of years. shep has delayed it by two years so far. reapers have no need to panic, or to start being hasty and rushing over. thats why shit is going to kick off in ME3. harbinger is coming now, actively making moves instead of being passive and fighting a proxy war.
the clock is ticking now, as it were.
The reapers aren't even in the plane of the galaxy in that last shot. From how small the galaxy appears to be from their point in space, they are millions of years away.
I'm really just not a big fan of clear cut good/evil characters.
My friend who just got a 360 and Mass Effect had Anderson go to C-Sec for that part.
When I told him he missed out on Udina punching action, he was pissed.
I mean seriously...who doesn't tell him to go to Udina's office?