Like seriously guys, they have two perks in the game that let you basically ignore claymores, and there are no points in the game where you can really set up shop with a tube unless the other team is lolbad.
What's wrong with the tube? It's got a monstrous reload speed, and you're helpless at point-blank for the most part.
Easily counterable? It's a weapon that doesn't require line of sight and doesn't even require accuracy beyond 6-7 feet of your intended target. Also, with OMA, someone can have an unlimited supply of them without having to move, or expose themself. The whole reload thing would be an issue if they required line of sight, or if they were being used for CQC, but they are not. They are used to spam objectives in objective game types. And if you say that blast shield is a counter for them, I will fuck your grandmother so hard she will go flying out the window.
fight fire with fire. You have the advantage because you know where they're camping and you can use your own grenade lawnchair to smoke them out.
also, blast shield AND riot shield will render tubes ineffective while you're capping points. unless there are two or three guys all toobing you while you cap.
Right, so the solution to a cheap, low-skill, dick move is to be a bigger dick. That sounds like a lot of fun.
And you're wrong about the blast/riot shield combo. The only way that protects you is if the tube lands right in front of you. If it lands next to you or behind you, you're still dead.
Alright, toob is in no way a game winning class. In fact, if their whole team is sitting back danger close toobing then who on their team is capping points? If you think it is a game winning class then you are wrong.
edit: with OMA there are two tubes every 3/6 seconds infinitely. every 3 or six seconds. PLENTY of time to come around the corner and shoot them a hundred times in the face while they're digging through their bookbags scrounging for ammo.
Also, if you think OMA toobs are more broken than Scavenger toobs + RPG then you are wrong.
I guess I'd be wrong, then. An OMA/Tube class is the perfect setup for camping your way to a nuke. Your "3 to 6 seconds to come around and shoot them 100 times in the face" doesn't mean shit if they're using Claymores. Two claymores, 24/7. There is no way you can fight that because if they use Scrambler, you know they're there and if they use Lightweight to run past them, that alerts you and you should be using Commando to counter them.
If played correctly, it is unstoppable.
Where in the game can you camp this effectively
Like, name a single spot on a single map where you can absolutely lock down everyone forever and get a nuke 100% of the time
DC tubes + OMA = EXTREMELY effective. If you think it isn't a game winning class, then you are mistaken. Give me DC tubes and OMA and it's game over.
Step one - plant 2 claymores in the spots where you are most vulnerable. Step two - make sure that there are players between you and the enemy at all times, so that they hardly ever get close enough to kill you, just close enough to die before turning a corner. If they get too close, you pop a new claymore where you were and were the enemy will be coming and retreat. The enemy will pop those claymores, die in a fiery death, and then you will be in a new position to fire off tubes like crazy.
Get A Predator, a harrier, and an AC-130, rinse, repeat. Incredibly easy with this setup, except on Scrapyard because you will get spawned on (although you can still easily get the kill streaks, but it's not so much about you camping as it is whether or not your team mates are any where near you).
If I use this set up there is almost no danger involved, and I am almost guaranteed multiple kill streaks.
Oh yes and don't forget, you do still have a gun. There are plenty of times when OMA'ing where I have my kill streaks and just decide to actually shoot guys until I go down John Wayne style. If a guy survives my tubes and I don't have time to redo it? Shoot them in the head, OMA, reload, game on.
If you don't want to camp you can also do reasonably well (not as well as dc toob OMA) with DC, toob, rpg, scav.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
Like seriously guys, they have two perks in the game that let you basically ignore claymores, and there are no points in the game where you can really set up shop with a tube unless the other team is lolbad.
Incorrect.
Scrambler? Oh my claymore didn't go off, but there was a strange clicking and now my radar is going fuzzy! I guess I probably shouldn't turn around to see what the problem is
Lightweight? Click, BOOM! My claymore went off, but i'm sure that nobody is back there.
Half the time the greatest part of claymores isn't the kill, but the audible warning that there is somebody coming to stab your face off, so you turn around and beat them to the punch.
Even against good teams it's easy to set up an effective "tube area". All it takes is moving with a few team mates and keeping your sides covered. Maps like Skidrow, Afghan, Terminal (ofcourse), Favela and Invasion are incredibly easy to DC newb tube on. And the other maps, even if you aren't setting up a "tube shop" you can still wipe the floor with the other team just by staying mobile and keeping your distance and using your team as a buffer.
Maybe you haven't gone up against many people who are good at using DC tubes with OMA, but I have, and I am one of those people as well so I know "whats up".
Uh I understand very well how to counter a nuke-farming tuber
PROTIP: you can fire a tube back
BIGGER PROTIP: there is literally nowhere in the game that has a single approach avenue
BIGGEST PROTIP: team up with someone with a riot/blast shield to soak up the tube shot if you're so lolbad you can't kill someone where you know exactly where they are.
i would be confident enough in my previous matches that i could say that oma dc tubing from the house that overlooks a and b on favela(basically if you get a point spawn, grab a and b real quick) tube b when it throbs, same for a, and other wise watch the stairs
i could probably get an insane nuke rate if i seriously did this for a few games
there are other spots but that's the first one i think of
fake edit: of course this is for domination, it would be the easiest game mode to do this on, but you could do something similar and just move out if your team starts spawning c side and grab one of the other buildings with your claymores
Like, name a single spot on a single map where you can absolutely lock down everyone forever and get a nuke 100% of the time
I don't think anyone is literally saying they can get a nuke 100% of the time. There are places that work rather well such as the roof of A on invasion domination or roof of C.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
Like seriously where is this magic tubing spot? It can't be one of the corners in Scrapyard, because you can easily flush the tuber out of his hidey-hole with semtex chucked over the airplanes. It can't be anywhere on Terminal, because the map is wide open with loads of cover, so it's impossible to cover everwhere at once. It can't be Afghan, because everywhere is vulnerable to another point on the map. It can't be Skidrow, because your strong points have open windows that invite another tube shot to say HI!. It can't be Invasion, because again, all the strong points invite either a sniper bullet through the head or a 40mm present from the enemy team. And it certainly can't be Favela, where the most you'll have is a split second's warning before a witch/dog rapist comes up and eats you alive.
I mean really, the entire DC/OMA/Tube strat relies entirely on the other team being lolbad. And if they're that bad, it really doesn't matter what you use, you're going to win.
Like, name a single spot on a single map where you can absolutely lock down everyone forever and get a nuke 100% of the time
I don't think anyone is literally saying they can get a nuke 100% of the time. There are places that work rather well such as the roof of A on invasion domination or roof of C.
Roof A is wide open to sniper shots from several angles. Roof C is similarly exposed.
The game developers did in fact plan shit shit out, A and C are supposed to be difficult to take. But they aren't impossible, unless the other team aren't paying attention or unless your team isn't locking down the entire map (in which case, you're winning anyways?)
Like seriously guys, they have two perks in the game that let you basically ignore claymores, and there are no points in the game where you can really set up shop with a tube unless the other team is lolbad.
Buddy, the point really isn't that oma nube toobers are invincible. You seem to be thinking that's why everyone has a problem with it. That's not the reason.
The reason is that oma nube toobers are incredibly cheap and not fun to play against. Yes, if I build a class specifically to counter nuber toobers and then do nothing but target the noob tuber the whole game, I can help nullify his effectiveness, BUT I SHOULDN'T HAVE TO DO THAT!!!
The whole point of a balanced game is to give each build a chance at being successful. While it'll never be perfect, a player should be able to use whatever class they wish and still have a chance at performing well. The OMA noob tube build is overpowered because it beats out almost every other build with little to no skill required. Only one particular class build with scrambler can hold it's own against the class, and even then the person using it has to put in far more effort than the person using the OMA nube tube build.
No one is saying that OMA noob tubers can't be killed, but that's not a requirement for something to be labeled cheap or overpowered. If you want to go on using it, be my guest, but just know that it's an overpowered class and that your k/d streak will always come with an invisible disclaimer to all players reading
*obtained k/d streak using the cheapest build in the game.
PROTIP - when using DC OMA tubes, you aren't firing from out in the open, you are hiding behind a safe spot and popping out to launch tubes. Half of the time they do launch tubes back, but never get the kill because I have blocked the approach and they can only fire without seeing me and hoping for a kill
PROTIP - There are plenty of spots in the game that are made into 1 entry way spots if you listen to what we are saying. Your team tends to go one way, and there are usually 3 ways in. So you block both the other ways with Claymores, and wait for people to approach. Or you can pop two awkwardly placed claymores along one entry way and just camp the other
BIGGEST PROTIP - If someone charges me with a riot /blast shield, I just blow up everyone behind him and wait for him to charge and knife him. Worse pro tip EVER
I don't go for nukes with my DC OMA tubes, but it's the only class where when I use it, I get my harrier+pavelow+AC130 without actually using any kill streaks. I always go the full 11 and then pop them all at the same time, rinse and repeat.
edit: fucked up the quote, so just deleted it cause im lazy
Squabman on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
sit rep. shoot claymores. reload. shoot man. done.
also, my earlier post was mostly a jab at people calling opinions right or wrong.
how to win an internet argument:
blah blah blah *fact a* blah blah blah *you are wrong, I am right, I can't hear you* LALALALALALALALALALALALA
how many of you who are for OMA being broken have tried this tactic out on a team that is comprised of pubs? I've got news for you: an AK with any perks is broken against a witless team of cowards, too.
edit:
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
edit:
also, you can hit them with a predator missile.
edit:
also, you can shoot down their AC130/chopper gunner
sit rep. shoot claymores. reload. shoot man. done.
also, my earlier post was mostly a jab at people calling opinions right or wrong.
how to win an internet argument:
blah blah blah *fact a* blah blah blah *you are wrong, I am right, I can't hear you* LALALALALALALALALALALALA
how many of you who are for OMA being broken have tried this tactic out on a team that is comprised of pubs? I've got news for you: an AK with any perks is broken against a witless team of cowards, too.
sit rep. Shoot claymores, guy hears his claymores blow up and he lights you on fire with a tube.
Like seriously guys, they have two perks in the game that let you basically ignore claymores, and there are no points in the game where you can really set up shop with a tube unless the other team is lolbad.
Incorrect.
Scrambler? Oh my claymore didn't go off, but there was a strange clicking and now my radar is going fuzzy! I guess I probably shouldn't turn around to see what the problem is
Lightweight? Click, BOOM! My claymore went off, but i'm sure that nobody is back there.
Half the time the greatest part of claymores isn't the kill, but the audible warning that there is somebody coming to stab your face off, so you turn around and beat them to the punch.
Even against good teams it's easy to set up an effective "tube area". All it takes is moving with a few team mates and keeping your sides covered. Maps like Skidrow, Afghan, Terminal (ofcourse), Favela and Invasion are incredibly easy to DC newb tube on. And the other maps, even if you aren't setting up a "tube shop" you can still wipe the floor with the other team just by staying mobile and keeping your distance and using your team as a buffer.
Maybe you haven't gone up against many people who are good at using DC tubes with OMA, but I have, and I am one of those people as well so I know "whats up".
Could you give us the specific spots you use on kidrow, afghan, terminal, favela, and invasion? I doubt any of us are going to play against you and destroy you with your own tactics.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
sit rep. shoot claymores. reload. shoot man. done.
also, my earlier post was mostly a jab at people calling opinions right or wrong.
how to win an internet argument:
blah blah blah *fact a* blah blah blah *you are wrong, I am right, I can't hear you* LALALALALALALALALALALALA
how many of you who are for OMA being broken have tried this tactic out on a team that is comprised of pubs? I've got news for you: an AK with any perks is broken against a witless team of cowards, too.
Yeah, you're so right. Having to actually aim and deal with recoil and ammunition and the extra amount of time it takes to kill someone with bullets is EXACTLY like firing round after round of grenades into a general area getting kills off people you sometimes don't even see or realize were actually there.
Let's all flash back a few months. How many of you people here arguing in defense of the nube toobing OMA were arguing in defense of the akimbo 1887s? You ever consider that your ability to recognize what is and is not balanced in a game might be suspect?
enderjsv on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
I'll forgive you since you quoted from before editapolooza
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
also:
if you're having toob problems I feel bad for you son, I got 99 problems but OMA ain't one.
acidlacedpenguin on
GT: Acidboogie PSNid: AcidLacedPenguiN
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
in before "Famas only, no perks, FINAL DESTINATION"
sit rep. shoot claymores. reload. shoot man. done.
also, my earlier post was mostly a jab at people calling opinions right or wrong.
how to win an internet argument:
blah blah blah *fact a* blah blah blah *you are wrong, I am right, I can't hear you* LALALALALALALALALALALALA
how many of you who are for OMA being broken have tried this tactic out on a team that is comprised of pubs? I've got news for you: an AK with any perks is broken against a witless team of cowards, too.
edit:
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
edit:
also, you can hit them with a predator missile.
edit:
also, you can shoot down their AC130/chopper gunner
but dude, I can ineffectually fire off tube rounds from behind cover and not really affect the flow of the game!
I mean, if you're actually defending from the roof of A on Invasion, there are FIVE vantage points that can contain a sneaky sniper with an incoming high velocity melon-buster. The same with the roof of C.
Skidrow? Ok, hide out in the room with the big windows. Mr A. T. Four just dropped an 84 MM dildo up your ass.
The Tube/OMA combo is only as good as the enemy team is bad.
I'll forgive you since you quoted from before editapolooza
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
also:
if you're having toob problems I feel bad for you son, I got 99 problems but OMA ain't one.
Again, listing various ways to kill an OMA nube toober MEANS NOTHING. Why is that so hard for people to realize. The argument isn't about whether a nube toober can be killed or not. The argument is whether they have an advantage over other players. The fact is that a person using the OMA nube toober is more difficult to kill than any other class and a player has to specifically change their play style just to deal with it. That's the definition of overpowered. Please stop listing ways an OMA player can die. That means nothing.
Ever since IW patched out the glitched classes we're turning on eachother.
I don't think OMADC is broken, just overpowered. Then again I only play hardcore and usually have a blast shield/SMG/Ninja class for such an occassion.
Blurbl on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
If there are sufficient ways of killing an OMA nube toober then a nube tuber is not overpowered. I've listed quite a few ways of killing a noob tuber, and many of them don't even require a change in play style... Well actually, only if your play style is: I spotted a tuber! RUN STRAIGHT AT THEM ARRRGHHHHHHHHHHH click *enders killed by claymore.*" I know where he is now! RUN STRAIGHT AT THEM ARRRGHHHHHHHHHHHH click "enders killed by claymore.*"
Like seriously guys, they have two perks in the game that let you basically ignore claymores, and there are no points in the game where you can really set up shop with a tube unless the other team is lolbad.
Incorrect.
Scrambler? Oh my claymore didn't go off, but there was a strange clicking and now my radar is going fuzzy! I guess I probably shouldn't turn around to see what the problem is
Lightweight? Click, BOOM! My claymore went off, but i'm sure that nobody is back there.
Half the time the greatest part of claymores isn't the kill, but the audible warning that there is somebody coming to stab your face off, so you turn around and beat them to the punch.
Even against good teams it's easy to set up an effective "tube area". All it takes is moving with a few team mates and keeping your sides covered. Maps like Skidrow, Afghan, Terminal (ofcourse), Favela and Invasion are incredibly easy to DC newb tube on. And the other maps, even if you aren't setting up a "tube shop" you can still wipe the floor with the other team just by staying mobile and keeping your distance and using your team as a buffer.
Maybe you haven't gone up against many people who are good at using DC tubes with OMA, but I have, and I am one of those people as well so I know "whats up".
Could you give us the specific spots you use on kidrow, afghan, terminal, favela, and invasion? I doubt any of us are going to play against you and destroy you with your own tactics.
These are mostly self-explanatory and im sure people will try and debunk them and go "LOLZ ITS SO EASY TO KILL YOU", but this is all theory craft and my strategy always changes as I play and as things change.
Here are a couple. Skidrow is pretty obvious, get around to camp the A-side. The crows nest area is pretty obviously the biggest camp spot. You can toob the forklift room, the tunnel, and the dumpsters and/or supply crates that are on the other side to prevent anyone from getting to you. You can also go downstairs and tube ALL THE WAY down the tunnel if you are careful and they aren't tubing back. Stand in the middle of the windows so they can't tube any of the walls on the side, and it's a pretty difficult shot to get you as the broken glass makes it hard to spot the person in time before they launch a tube and duck. Just pop up, pick a spot, fire, sit down, reload. Ofcourse you can basically do the same thing for C-side, just concentrating on the middle building (B) and letting your claymores watch your sides. Especially easy if you have UAV's up, then it is no contest, so play with people using UAV.
And you can DC tube B, just by sitting on the famous stairwell and planting claymores next to the tunnel and upstairs in the hallway next to the stairwell up from the forklift area. That one depends on having your team mates guard your back, but usually they do pretty well. Just don't stand right at the back of the stairs, learn to sit down at the landing and run up individually for each tube, launch it and then retreat. You can send a good amount down the back of the hall way or into the middle and just demolish and get pretty good kill streaks before anyone can even react. If they make it past any claymores you have set up in the hall way, just tube the wall near the entry way from the landing and get into the little window / door way below. Cake work.
Afghan is straight forward. B - Lay in the grass behind the barriers. Claymore the entry way from the middle planes and from C, and launch tubes toward the pillbox for easiest kills, or reverse if they are coming from C (although it's more difficult to get tubes there due to LOS, so you should set up to tube all the way across the basin area and get them right at the first entry way from C flag). They can't really hit you easily with tubes because there is no back wall to hit, just desert, and you can move around without being easily seen. And you can tube the cliff from certain angles by smoking the rocks on either the left or the right, (Or if you are a GREAT shot you can hit C and the "camping wall" that faces the entry way from .
Ofcourse your strategy changes depending on which way your team mates go, but basically you only ever have to watch 2 sides. If your teammates end up getting A and C, you plant claymores at B and follow them to C, which is the most obvious tube spot that I shouldn't even have to explain (everyone has camped C at this point). By the time you get to C, tubing the whole way your claymores have gone off at B and you are ready to set up again.
Terminal ofcourse if just the backside of A and C. You can camp in the x-ray section closest to C and just hide behind one of the giant pillars, popping out to tube C and the bookstore while your team mates always watch A. That one is easy, and there are youtube videos where people do that shit.
Invasion you can use the embassy, but that one can be difficult for people trying to launch tubes across the map. I set up claymores near C and at the gate at the Humvee, and I launch a couple tubes towards B when it starts getting taken. But my main strategy on that one is just to watch my left and right side (the tank/humvees and the little shop) and kill all the people that will come towards me to try and get C. They will always be coming to try and get you out of that embassy, but they are always coming from easy choke points. If you don't sit in one spot, you can stay mobile as there are a ton of entrances to pop out of, tube and go back in and just keep those sides on lock down. Nobody is going to come from the middle usually unless they have B, but if they do they are easy to spot because they have to cross the courtyard, as the line of sight from that far away makes it hard for them to kill you if you are moving. Also, there are a few spots where you can tube straight in the air from C and make them land on A, or make them land on the roof guarding A where there are always people laying when they only have A.
Favela is a more mobile map, with less camping. Get a few kills guarding A from either the back behind the cars or the building watching it. Usually you can pull off a good killstreak before the other team even knows whats up. If that doesn't work, you can go all the way back by C in the corner that has the small stairway up to the roof. You can set up claymores in front and behind you, and noob tube down the long stretch going towards A, or you can get up on the stairs and without going all the way up top, you can see the little overlook area (the one with the long green stairwell, and the broken wall facing A or the balcony side facing C with easy access to . You can basically lock down that area, with the occasional jumping up on the roof to fire a quick tube and running back down.
the whole point is, if someone is sitting in one spot it is easy to kill them. But if they move a little bit and duck behind cover like a good player does, they can usually take a shot, duck and then tube the fuck out of you. None of my "spots" are anything special at all, but a good player with quick reflexes (and UAV's from team mates) can keep it on lock down with little effort. Ofcourse you can be killed easily at any of these spots if you make yourself visible for more than 2 seconds, as anyone can point out. But if you play smart you can keep the enemy from advancing for half of an entire round, especially when you pull out the preds/harriers. It's all about forming the strategy around where your team mates are and locking down anywhere that your team mates aren't at. If the tuber has it on lock down, then you are going to have to have some fast reflexes to get out and kill them before getting blown up, especially if a UAV is up. And if you think I am bad because I have a problem with tubers, I do not. If I know someone is tubing, I avoid them and go the other way. This is all from personal experience where I can easily lock down area's using OMA noob tubes. In order to get to the tuber, you have to go through his entire team and try and pop out to kill him before he gets you, at HIGH risk vs little reward. And if you can't get to him before his kill streaks come up? Then you will be in trouble. Good luck shooting down harriers, a pavelow and an ac-130 all at the same time.
I'm saying its fairly overpowered and extremely effective, but not unstoppable.
Ever since IW patched out the glitched classes we're turning on eachother.
I don't think OMADC is broken, just overpowered. Then again I only play hardcore and usually have a blast shield/SMG/Ninja class for such an occassion.
That is what G&T is all about. Have you seen the random fighting that has gone on over in the TF2 thread?
I just try and ignore it mostly and learn of ways to counteract what ever pisses me off.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
I'll forgive you since you quoted from before editapolooza
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
also:
if you're having toob problems I feel bad for you son, I got 99 problems but OMA ain't one.
Again, listing various ways to kill an OMA nube toober MEANS NOTHING. Why is that so hard for people to realize. The argument isn't about whether a nube toober can be killed or not. The argument is whether they have an advantage over other players. The fact is that a person using the OMA nube toober is more difficult to kill than any other class and a player has to specifically change their play style just to deal with it. That's the definition of overpowered. Please stop listing ways an OMA player can die. That means nothing.
Snipers using cold blooded and thermal scopes are overpowered
Robman on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited February 2010
If you guys keep arguing, I swear I'm gonna turn this thread around and there'll be no Modern Warfare for anyone!
No more MW2 means no more SPAS12, no more RPD, and no more hilarious double intervention kills.
Robman on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
No More Games. No More Bombs. No Care Package running. No More Fun. No More Tubing. MW2. That is 1 sequel past MW. one more than I needed or wanted. Boring. I am always bitchy. No Fun — for anybody. MW2. You are getting Greedy. Act your old age. Relax — This won't hurt.
I'll forgive you since you quoted from before editapolooza
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
also:
if you're having toob problems I feel bad for you son, I got 99 problems but OMA ain't one.
Again, listing various ways to kill an OMA nube toober MEANS NOTHING. Why is that so hard for people to realize. The argument isn't about whether a nube toober can be killed or not. The argument is whether they have an advantage over other players. The fact is that a person using the OMA nube toober is more difficult to kill than any other class and a player has to specifically change their play style just to deal with it. That's the definition of overpowered. Please stop listing ways an OMA player can die. That means nothing.
Snipers using cold blooded and thermal scopes are overpowered
Yeah, I see what you're trying to do there. So if I was to argue that cold-blooded thermal scopes aren't overpowered, could I do it without stating specific build or play styles a player could use to defeat it. Is that what you're trying for. I suppose that's a good point. It would be difficult to do.
But I could start out by simply describing what skills put a cold-blooded sniper thermal sniper into check. For one, a sniper without stopping power needs to be incredibly accurate. Usually two shots or more. A sniper also needs to know how to move about a map without being detected. A sniper with thermal still has to be able to spot players from far away, regardless of the fact that the they have the thermal scope to help them. The sniper rifle is not very efficient on smaller maps because the work best from far away. The sniper rifle is not good at close quarters so if they fail to continually check their flanks, they can find themselves being snuck up on. A thermal scope user also finds themselves consistently hardscoping, which also weakens their flanks. In the end, a thermal scope cold-blooded user can be very deadly, but they still have plenty of weaknesses the average class could exploit to put them down.
OMA Nube toobers, on the other hand, can stay in one general area and barely move. They don't even have to really know the enemies position as guesswork works fairly well. They are often able to sit at the backside of their teams spawn so they are protected in general by they harder working teammates while they fish for cheap kills. They don't have to worry about ammo, obviously. They don't have to rely on aim. They don't have to worry to much about moving effeciently through the map.
I think you get my point.
enderjsv on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited February 2010
...
Whoops! Looks like I just merged into the highway. And to think Plan B was a trip to that Ice Cream, Fireworks and Puppy store. Oh well.
Do rockets show up highlighted with red when using sitrep? I think it would be hilarious sitting inside the bunker on wasteland watching this little red blip come flying at you through the wall then BOOM right beside you.
Do rockets show up highlighted with red when using sitrep? I think it would be hilarious sitting inside the bunker on wasteland watching this little red blip come flying at you through the wall then BOOM right beside you.
On a less contentious note, I'm actually really looking forward to MW3. Sure the story in MW2 was profoundly stupid, and the difficulty curve was all over the place, but still
Sometimes it just happens man, I've got loads of kills in 2v1 up through 4 or 5v1 just by tard charging an enemy and slapping melee before going down in a hail of lead.
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Where in the game can you camp this effectively
Like, name a single spot on a single map where you can absolutely lock down everyone forever and get a nuke 100% of the time
If you don't want to camp you can also do reasonably well (not as well as dc toob OMA) with DC, toob, rpg, scav.
Incorrect.
Scrambler? Oh my claymore didn't go off, but there was a strange clicking and now my radar is going fuzzy! I guess I probably shouldn't turn around to see what the problem is
Lightweight? Click, BOOM! My claymore went off, but i'm sure that nobody is back there.
Half the time the greatest part of claymores isn't the kill, but the audible warning that there is somebody coming to stab your face off, so you turn around and beat them to the punch.
Even against good teams it's easy to set up an effective "tube area". All it takes is moving with a few team mates and keeping your sides covered. Maps like Skidrow, Afghan, Terminal (ofcourse), Favela and Invasion are incredibly easy to DC newb tube on. And the other maps, even if you aren't setting up a "tube shop" you can still wipe the floor with the other team just by staying mobile and keeping your distance and using your team as a buffer.
Maybe you haven't gone up against many people who are good at using DC tubes with OMA, but I have, and I am one of those people as well so I know "whats up".
PROTIP: you can fire a tube back
BIGGER PROTIP: there is literally nowhere in the game that has a single approach avenue
BIGGEST PROTIP: team up with someone with a riot/blast shield to soak up the tube shot if you're so lolbad you can't kill someone where you know exactly where they are.
i could probably get an insane nuke rate if i seriously did this for a few games
there are other spots but that's the first one i think of
fake edit: of course this is for domination, it would be the easiest game mode to do this on, but you could do something similar and just move out if your team starts spawning c side and grab one of the other buildings with your claymores
I don't think anyone is literally saying they can get a nuke 100% of the time. There are places that work rather well such as the roof of A on invasion domination or roof of C.
I mean really, the entire DC/OMA/Tube strat relies entirely on the other team being lolbad. And if they're that bad, it really doesn't matter what you use, you're going to win.
Roof A is wide open to sniper shots from several angles. Roof C is similarly exposed.
The game developers did in fact plan shit shit out, A and C are supposed to be difficult to take. But they aren't impossible, unless the other team aren't paying attention or unless your team isn't locking down the entire map (in which case, you're winning anyways?)
Buddy, the point really isn't that oma nube toobers are invincible. You seem to be thinking that's why everyone has a problem with it. That's not the reason.
The reason is that oma nube toobers are incredibly cheap and not fun to play against. Yes, if I build a class specifically to counter nuber toobers and then do nothing but target the noob tuber the whole game, I can help nullify his effectiveness, BUT I SHOULDN'T HAVE TO DO THAT!!!
The whole point of a balanced game is to give each build a chance at being successful. While it'll never be perfect, a player should be able to use whatever class they wish and still have a chance at performing well. The OMA noob tube build is overpowered because it beats out almost every other build with little to no skill required. Only one particular class build with scrambler can hold it's own against the class, and even then the person using it has to put in far more effort than the person using the OMA nube tube build.
No one is saying that OMA noob tubers can't be killed, but that's not a requirement for something to be labeled cheap or overpowered. If you want to go on using it, be my guest, but just know that it's an overpowered class and that your k/d streak will always come with an invisible disclaimer to all players reading
*obtained k/d streak using the cheapest build in the game.
PROTIP - There are plenty of spots in the game that are made into 1 entry way spots if you listen to what we are saying. Your team tends to go one way, and there are usually 3 ways in. So you block both the other ways with Claymores, and wait for people to approach. Or you can pop two awkwardly placed claymores along one entry way and just camp the other
BIGGEST PROTIP - If someone charges me with a riot /blast shield, I just blow up everyone behind him and wait for him to charge and knife him. Worse pro tip EVER
I don't go for nukes with my DC OMA tubes, but it's the only class where when I use it, I get my harrier+pavelow+AC130 without actually using any kill streaks. I always go the full 11 and then pop them all at the same time, rinse and repeat.
edit: fucked up the quote, so just deleted it cause im lazy
also, my earlier post was mostly a jab at people calling opinions right or wrong.
how to win an internet argument:
blah blah blah *fact a* blah blah blah *you are wrong, I am right, I can't hear you* LALALALALALALALALALALALA
how many of you who are for OMA being broken have tried this tactic out on a team that is comprised of pubs? I've got news for you: an AK with any perks is broken against a witless team of cowards, too.
edit:
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
edit:
also, you can hit them with a predator missile.
edit:
also, you can shoot down their AC130/chopper gunner
sit rep. Shoot claymores, guy hears his claymores blow up and he lights you on fire with a tube.
Again, we can HEAR our claymores being BLOWN UP.
Could you give us the specific spots you use on kidrow, afghan, terminal, favela, and invasion? I doubt any of us are going to play against you and destroy you with your own tactics.
Yeah, you're so right. Having to actually aim and deal with recoil and ammunition and the extra amount of time it takes to kill someone with bullets is EXACTLY like firing round after round of grenades into a general area getting kills off people you sometimes don't even see or realize were actually there.
Let's all flash back a few months. How many of you people here arguing in defense of the nube toobing OMA were arguing in defense of the akimbo 1887s? You ever consider that your ability to recognize what is and is not balanced in a game might be suspect?
also, you can just wait for them to replace the claymores and then shoot them when they come out of hiding to replace the claymores.
also:
if you're having toob problems I feel bad for you son, I got 99 problems but OMA ain't one.
but dude, I can ineffectually fire off tube rounds from behind cover and not really affect the flow of the game!
I mean, if you're actually defending from the roof of A on Invasion, there are FIVE vantage points that can contain a sneaky sniper with an incoming high velocity melon-buster. The same with the roof of C.
Skidrow? Ok, hide out in the room with the big windows. Mr A. T. Four just dropped an 84 MM dildo up your ass.
The Tube/OMA combo is only as good as the enemy team is bad.
Again, listing various ways to kill an OMA nube toober MEANS NOTHING. Why is that so hard for people to realize. The argument isn't about whether a nube toober can be killed or not. The argument is whether they have an advantage over other players. The fact is that a person using the OMA nube toober is more difficult to kill than any other class and a player has to specifically change their play style just to deal with it. That's the definition of overpowered. Please stop listing ways an OMA player can die. That means nothing.
I don't think OMADC is broken, just overpowered. Then again I only play hardcore and usually have a blast shield/SMG/Ninja class for such an occassion.
OCELOT!!!!!!!!!!!!
These are mostly self-explanatory and im sure people will try and debunk them and go "LOLZ ITS SO EASY TO KILL YOU", but this is all theory craft and my strategy always changes as I play and as things change.
Here are a couple. Skidrow is pretty obvious, get around to camp the A-side. The crows nest area is pretty obviously the biggest camp spot. You can toob the forklift room, the tunnel, and the dumpsters and/or supply crates that are on the other side to prevent anyone from getting to you. You can also go downstairs and tube ALL THE WAY down the tunnel if you are careful and they aren't tubing back. Stand in the middle of the windows so they can't tube any of the walls on the side, and it's a pretty difficult shot to get you as the broken glass makes it hard to spot the person in time before they launch a tube and duck. Just pop up, pick a spot, fire, sit down, reload. Ofcourse you can basically do the same thing for C-side, just concentrating on the middle building (B) and letting your claymores watch your sides. Especially easy if you have UAV's up, then it is no contest, so play with people using UAV.
And you can DC tube B, just by sitting on the famous stairwell and planting claymores next to the tunnel and upstairs in the hallway next to the stairwell up from the forklift area. That one depends on having your team mates guard your back, but usually they do pretty well. Just don't stand right at the back of the stairs, learn to sit down at the landing and run up individually for each tube, launch it and then retreat. You can send a good amount down the back of the hall way or into the middle and just demolish and get pretty good kill streaks before anyone can even react. If they make it past any claymores you have set up in the hall way, just tube the wall near the entry way from the landing and get into the little window / door way below. Cake work.
Afghan is straight forward. B - Lay in the grass behind the barriers. Claymore the entry way from the middle planes and from C, and launch tubes toward the pillbox for easiest kills, or reverse if they are coming from C (although it's more difficult to get tubes there due to LOS, so you should set up to tube all the way across the basin area and get them right at the first entry way from C flag). They can't really hit you easily with tubes because there is no back wall to hit, just desert, and you can move around without being easily seen. And you can tube the cliff from certain angles by smoking the rocks on either the left or the right, (Or if you are a GREAT shot you can hit C and the "camping wall" that faces the entry way from
Ofcourse your strategy changes depending on which way your team mates go, but basically you only ever have to watch 2 sides. If your teammates end up getting A and C, you plant claymores at B and follow them to C, which is the most obvious tube spot that I shouldn't even have to explain (everyone has camped C at this point). By the time you get to C, tubing the whole way your claymores have gone off at B and you are ready to set up again.
Terminal ofcourse if just the backside of A and C. You can camp in the x-ray section closest to C and just hide behind one of the giant pillars, popping out to tube C and the bookstore while your team mates always watch A. That one is easy, and there are youtube videos where people do that shit.
Invasion you can use the embassy, but that one can be difficult for people trying to launch tubes across the map. I set up claymores near C and at the gate at the Humvee, and I launch a couple tubes towards B when it starts getting taken. But my main strategy on that one is just to watch my left and right side (the tank/humvees and the little shop) and kill all the people that will come towards me to try and get C. They will always be coming to try and get you out of that embassy, but they are always coming from easy choke points. If you don't sit in one spot, you can stay mobile as there are a ton of entrances to pop out of, tube and go back in and just keep those sides on lock down. Nobody is going to come from the middle usually unless they have B, but if they do they are easy to spot because they have to cross the courtyard, as the line of sight from that far away makes it hard for them to kill you if you are moving. Also, there are a few spots where you can tube straight in the air from C and make them land on A, or make them land on the roof guarding A where there are always people laying when they only have A.
Favela is a more mobile map, with less camping. Get a few kills guarding A from either the back behind the cars or the building watching it. Usually you can pull off a good killstreak before the other team even knows whats up. If that doesn't work, you can go all the way back by C in the corner that has the small stairway up to the roof. You can set up claymores in front and behind you, and noob tube down the long stretch going towards A, or you can get up on the stairs and without going all the way up top, you can see the little overlook area (the one with the long green stairwell, and the broken wall facing A or the balcony side facing C with easy access to
the whole point is, if someone is sitting in one spot it is easy to kill them. But if they move a little bit and duck behind cover like a good player does, they can usually take a shot, duck and then tube the fuck out of you. None of my "spots" are anything special at all, but a good player with quick reflexes (and UAV's from team mates) can keep it on lock down with little effort. Ofcourse you can be killed easily at any of these spots if you make yourself visible for more than 2 seconds, as anyone can point out. But if you play smart you can keep the enemy from advancing for half of an entire round, especially when you pull out the preds/harriers. It's all about forming the strategy around where your team mates are and locking down anywhere that your team mates aren't at. If the tuber has it on lock down, then you are going to have to have some fast reflexes to get out and kill them before getting blown up, especially if a UAV is up. And if you think I am bad because I have a problem with tubers, I do not. If I know someone is tubing, I avoid them and go the other way. This is all from personal experience where I can easily lock down area's using OMA noob tubes. In order to get to the tuber, you have to go through his entire team and try and pop out to kill him before he gets you, at HIGH risk vs little reward. And if you can't get to him before his kill streaks come up? Then you will be in trouble. Good luck shooting down harriers, a pavelow and an ac-130 all at the same time.
I'm saying its fairly overpowered and extremely effective, but not unstoppable.
That is what G&T is all about. Have you seen the random fighting that has gone on over in the TF2 thread?
I just try and ignore it mostly and learn of ways to counteract what ever pisses me off.
Snipers using cold blooded and thermal scopes are overpowered
you, you, you. . . monster!
--Pvt. James Ramirez
Yeah, I see what you're trying to do there. So if I was to argue that cold-blooded thermal scopes aren't overpowered, could I do it without stating specific build or play styles a player could use to defeat it. Is that what you're trying for. I suppose that's a good point. It would be difficult to do.
But I could start out by simply describing what skills put a cold-blooded sniper thermal sniper into check. For one, a sniper without stopping power needs to be incredibly accurate. Usually two shots or more. A sniper also needs to know how to move about a map without being detected. A sniper with thermal still has to be able to spot players from far away, regardless of the fact that the they have the thermal scope to help them. The sniper rifle is not very efficient on smaller maps because the work best from far away. The sniper rifle is not good at close quarters so if they fail to continually check their flanks, they can find themselves being snuck up on. A thermal scope user also finds themselves consistently hardscoping, which also weakens their flanks. In the end, a thermal scope cold-blooded user can be very deadly, but they still have plenty of weaknesses the average class could exploit to put them down.
OMA Nube toobers, on the other hand, can stay in one general area and barely move. They don't even have to really know the enemies position as guesswork works fairly well. They are often able to sit at the backside of their teams spawn so they are protected in general by they harder working teammates while they fish for cheap kills. They don't have to worry about ammo, obviously. They don't have to rely on aim. They don't have to worry to much about moving effeciently through the map.
I think you get my point.
Whoops! Looks like I just merged into the highway. And to think Plan B was a trip to that Ice Cream, Fireworks and Puppy store. Oh well.
Hmm, I don't think so.
IMMA CAMPIN LIKE A PRO
WHAT'S THAT RED THING OH FUCK NO
UGH RESPAWNIN I WILL GO
DC TUBE CLASS IS THE SHOW
Also TIs and a sentry gun that a person is trying to place.
http://www.youtube.com/watch?v=rbhWlaX5W8g
More plx.