So KoF XII managed to not kill the series. Good, I look forward to the sequel as long as they give it decent net code. I seriously hope SNK learned from their mistake ... though I hoped that after Garou ... then I hoped that after KoF98 UM as well and was let down twice. Oh well.
I'm usually wary of huge rosters (Tekken...) but I do think the small roster and bad online killed KOF12. Hopefully we'll see more favorites expand the roster.
True, that was a good time. I think that 3rd/4th battle should have to be randoms. I mean, chances are, they already fought before anyways.
blaze_zero on
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2010
considering that there is no possible way to give Guile a cooler costume than the Charlie costume, the only thing that's worth it in those pre-order bonuses is the Saikyo Blanka.
I suppose I could warm up to black mask bruce lee. or more like Jet Li, am I rite?
acidlacedpenguin on
GT: Acidboogie PSNid: AcidLacedPenguiN
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2010
I'll pick up KoFXIII if the online is good.
I liked what I played offline, but seeing as I had no one to play against and online was horrible, it has pretty much been collecting dust at the moment.
Not to mention I didn't like the character roster.
What little I played of KoF XII sucked. The netcode was terrible as everyone knows. Everything else outside of the art seemed like a definite step back from 98 and 2k2.
I think I'm something like 2-3 versus online Blanka players. One of those wins was a gimme but the other one was something I had to work really hard to and literally wait for his mistakes.
Cammy can ultra, super, or just cannon drill blanka's up or horizontal ball on block OR hit. Blanka has no answer to a meaty cannon strike as none of his moves have start up invulnerability except ex-up ball, but apparently meaty cannon strike makes it so cammy counts as grounded so she can still punish ex-up ball with drill, super, ultra. All Blanka is left with is pokes and electricity, and basically has no answers when in a corner except to ex-rainbow roll away if he has meter.
Here's some videos of Mullah, who is considered by many to be the UK's best Blanka, going up against a solid Cammy online with a 4 bar connection, Mullah gives some commentaries on the mechanics of the match up:
I actually tried to play KOF XII around the new year, and it worked great online. The guy I played with had a red connection strength with me, which should've meant that the game would've looked like a powerpoint presentation, but I could play it fine and there was very little lag.
If anyone ever wants to get some games in on that I would love to play it some more. KOF is one of those games I've always wanted to learn but just never had the community to do it.
Maybe that one time was a fluke, but if you haven't given the game a shot since launch then join me in at least trying. If it's still crap we could always just play some SF4 or BB
psychology is a huge aspect of SF, and I find that when people convince themselves that a certain character is a really bad matchup, they'll start to perform worse against that character than they did before, regardless of whether the matchup is really that bad or not.
On the other hand, knowing a match up, and knowing WHY it is bad is an important part of beating that match up. Knowing that doing horizontal of vertical is not safe against cammy is important knowledge.
I actually tried to play KOF XII around the new year, and it worked great online. The guy I played with had a red connection strength with me, which should've meant that the game would've looked like a powerpoint presentation, but I could play it fine and there was very little lag.
If anyone ever wants to get some games in on that I would love to play it some more. KOF is one of those games I've always wanted to learn but just never had the community to do it.
Maybe that one time was a fluke, but if you haven't given the game a shot since launch then join me in at least trying. If it's still crap we could always just play some SF4 or BB
I'm game for that. I think I got less than total of 4 hours out if it which is just sad mostly going through crappy arcade mode. I too always wanted to learn KOF mechanics more and with this the clash combo thinger.
On the other hand, knowing a match up, and knowing WHY it is bad is an important part of beating that match up. Knowing that doing horizontal of vertical is not safe against cammy is important knowledge.
oh absolutely. it's also good to test whether your opponent knows it too, though, just in case. if not, suddenly the matchup doesn't look so bad.
Cammy can ultra, super, or just cannon drill blanka's up or horizontal ball on block OR hit. Blanka has no answer to a meaty cannon strike as none of his moves have start up invulnerability except ex-up ball, but apparently meaty cannon strike makes it so cammy counts as grounded so she can still punish ex-up ball with drill, super, ultra. All Blanka is left with is pokes and electricity, and basically has no answers when in a corner except to ex-rainbow roll away if he has meter.
Here's some videos of Mullah, who is considered by many to be the UK's best Blanka, going up against a solid Cammy online with a 4 bar connection, Mullah gives some commentaries on the mechanics of the match up:
Not to "critique" a pro or anything but 1- you can EX rainbow roll out of corners pretty much for free any time (this also has startup invul just like anti-air ball). and 2- he complains about not having meter a lot then wastes meter doing completely gimmicky FADC's -> throw setups after blocked sweeps and cr.fierce punches. That's 2 "get out of jail free" cards just tossed away. (EDIT) he's also doing hops placing himself into the corner WAY too often. 3- Almost none of the cannon strikes (air ones or whatever) that guy did were OTG. EX up ball *will* beat them and score a knock down.
Granted, it certainly sucks that his balls are punished even on hit... he's hardly the only character who doesn't have an invulnerable wakeup move to get out of corner pressure (without EX).
1. He did that, and mentioned it as a strategy. 2. Yeah, he burns his meter too easily. It's kind of his flaw as a player, he's overly aggressive. 3. I believe there was a reason why the cannon spikes weren't being done OTG for cammy, "Numerous times in the video i showed that backdashing on wakeup doesn't avoid divekicks unless they're true instant air divekicks which cobelcog didn't do. vs blanka you can launch the divekick high, still have it be meaty, still have her grounded for ex upball yet high enough to stuff the backdash attempt, as demonstrated by cobelcog." -Mullah
I mainly posted that because the general conception I've heard around here was that Blanka has the edge over Cammy, but it seems the opposite is accurate.
What I find interesting is that Dan actually trained under Gouken before either Ryu or Ken. However, Gouken dismissed him when he found out Dan was motivated by revenge.
I finally figured out how to dash out of focus attacks last night. I seriously can't believe it took me this long.
I feel like I finally have a firm grasp on all focus attack related mechanics of the game - dashing out of FA's, FADC, dashing through attacks using FA's...I'm happy.
I have a tendancy to get double dashes out of FA from time to time and haven't really grasped anything I am doing different when they come out.
the only explanation is that you are mashing.
as long as you hit two left/right inputs before the FA begins to come out, you will dash immediately. if you do the inputs just as it's coming out, then you'll dash after the attack instead. the latter is more difficult to time, but it's not that hard. it's just hard to remember to do it in a match, for me.
I have a tendancy to get double dashes out of FA from time to time and haven't really grasped anything I am doing different when they come out.
the only explanation is that you are mashing.
as long as you hit two left/right inputs before the FA begins to come out, you will dash immediately. if you do the inputs just as it's coming out, then you'll dash after the attack instead. the latter is more difficult to time, but it's not that hard. it's just hard to remember to do it in a match, for me.
Yet another reason to play on stick. You can actually use the clicking to confirm the inputs you are doing. Having the feedback of the stick returning to neutral is very helpful.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I am on a stick, a TE stick even. Of course I have been playing fighters on sticks at home and in the arcade since the snes days so it's highly likely I have old old bad habits with them, which is something I am trying to work on via a grip style change. That alone makes for some pretty alien feeling inputs. Thinking about it it could be my heavy time investment in all things Tekken having me input run commands vs dashes. I may have to invest in a Bat top even tho I hate them now to force the grip change to up my game. (of course no amount of grip change can make me prioritize the use of normals over specials which is an age old issue for me in sf games.)
If you are on later tonight, let's got some training games in. I'll check the OP for your info and add you, or you can me if you like.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sounds good I'm the same here and on XBL/GFWL . My big issue with grip change is the match gets close and I revert to old school death grip style like I am used to.
Sounds good I'm the same here and on XBL/GFWL . My big issue with grip change is the match gets close and I revert to old school death grip style like I am used to.
Yeah, it's mostly just getting used to it.
FWIW, on the TE, since the stick is so small, you should try a wineglass grip.
My personal grip is index and middle on the left side of the balltop, with my thumb on the top. Ring and pinkiw tucked in. Most movement is done by the wrist and index/middle. Thumb is just for placeholding, making sure my hand is properly aligned.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I'm down man, I can play after 9 PM central. Sorry if that's a bit late, but my wife has teh interwebs before then.
I believe you are on my list already, and I need Bison practice anyhow, there's gonna be a good local Bison at my tourney this weekend.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Posts
Also seconding Vanessa.
Yes, but the randoms with characters that neither of us knew how to use was fun.
I suppose I could warm up to black mask bruce lee. or more like Jet Li, am I rite?
I liked what I played offline, but seeing as I had no one to play against and online was horrible, it has pretty much been collecting dust at the moment.
Not to mention I didn't like the character roster.
wat.
Or did you get that backwards? Cammy gets trashed by anyone who can hold Down-Back. Blanka loves Down-Back.
EDIT: I'm a Cammy player btw.
Here's some videos of Mullah, who is considered by many to be the UK's best Blanka, going up against a solid Cammy online with a 4 bar connection, Mullah gives some commentaries on the mechanics of the match up:
http://www.youtube.com/watch?v=Vcv9wpzqQ_M
I mean just look at the badassness.
http://www.youtube.com/watch?v=QUsig6KhwuY&feature=related
you must also be brazilian to understand any of the comments.
If anyone ever wants to get some games in on that I would love to play it some more. KOF is one of those games I've always wanted to learn but just never had the community to do it.
Maybe that one time was a fluke, but if you haven't given the game a shot since launch then join me in at least trying. If it's still crap we could always just play some SF4 or BB
XBL / GFWL: Boceifus
I'm game for that. I think I got less than total of 4 hours out if it which is just sad mostly going through crappy arcade mode. I too always wanted to learn KOF mechanics more and with this the clash combo thinger.
oh absolutely. it's also good to test whether your opponent knows it too, though, just in case. if not, suddenly the matchup doesn't look so bad.
Not to "critique" a pro or anything but 1- you can EX rainbow roll out of corners pretty much for free any time (this also has startup invul just like anti-air ball). and 2- he complains about not having meter a lot then wastes meter doing completely gimmicky FADC's -> throw setups after blocked sweeps and cr.fierce punches. That's 2 "get out of jail free" cards just tossed away. (EDIT) he's also doing hops placing himself into the corner WAY too often. 3- Almost none of the cannon strikes (air ones or whatever) that guy did were OTG. EX up ball *will* beat them and score a knock down.
Granted, it certainly sucks that his balls are punished even on hit... he's hardly the only character who doesn't have an invulnerable wakeup move to get out of corner pressure (without EX).
I mainly posted that because the general conception I've heard around here was that Blanka has the edge over Cammy, but it seems the opposite is accurate.
Imagine....
You know, I can't think of anyone that would be an adequate teacher for dan.
by definition that makes dan a grand master.
scary.
I finally figured out how to dash out of focus attacks last night. I seriously can't believe it took me this long.
I feel like I finally have a firm grasp on all focus attack related mechanics of the game - dashing out of FA's, FADC, dashing through attacks using FA's...I'm happy.
the only explanation is that you are mashing.
as long as you hit two left/right inputs before the FA begins to come out, you will dash immediately. if you do the inputs just as it's coming out, then you'll dash after the attack instead. the latter is more difficult to time, but it's not that hard. it's just hard to remember to do it in a match, for me.
Yet another reason to play on stick. You can actually use the clicking to confirm the inputs you are doing. Having the feedback of the stick returning to neutral is very helpful.
Hopefully both of our shindigs work out hiryu02.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
someone invite me! :x
Yeah, it's mostly just getting used to it.
FWIW, on the TE, since the stick is so small, you should try a wineglass grip.
My personal grip is index and middle on the left side of the balltop, with my thumb on the top. Ring and pinkiw tucked in. Most movement is done by the wrist and index/middle. Thumb is just for placeholding, making sure my hand is properly aligned.
I believe you are on my list already, and I need Bison practice anyhow, there's gonna be a good local Bison at my tourney this weekend.