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(Super) Street Fighter IV: Final new challenger revealed! Hakan trailer in OP!

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Posts

  • BarrabasBarrabas Registered User regular
    edited February 2010
    So KoF XII managed to not kill the series. Good, I look forward to the sequel as long as they give it decent net code. I seriously hope SNK learned from their mistake ... though I hoped that after Garou ... then I hoped that after KoF98 UM as well and was let down twice. Oh well.

    Also seconding Vanessa.

    Barrabas on
    XBL - ErrorMacro1
  • lionheart_mlionheart_m Registered User regular
    edited February 2010
    I'm usually wary of huge rosters (Tekken...) but I do think the small roster and bad online killed KOF12. Hopefully we'll see more favorites expand the roster.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • chamberlainchamberlain Registered User regular
    edited February 2010
    blaze_zero wrote: »
    Blargh. Seems I'm destined to get 3rd/4th every week.

    Yes, but the randoms with characters that neither of us knew how to use was fun.

    chamberlain on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited February 2010
    evilthecat wrote: »
    *foaming at the mouth*

    I just realised that this won't be released on the pc.
    :(
    There was an interview that said something along the lines of "don't worry PC gamers" but of course there hasn't been a peep since then.

    Mmmm... Cocks... on
  • blaze_zeroblaze_zero Registered User regular
    edited February 2010
    True, that was a good time. I think that 3rd/4th battle should have to be randoms. I mean, chances are, they already fought before anyways.

    blaze_zero on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited February 2010
    considering that there is no possible way to give Guile a cooler costume than the Charlie costume, the only thing that's worth it in those pre-order bonuses is the Saikyo Blanka.

    I suppose I could warm up to black mask bruce lee. or more like Jet Li, am I rite?

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2010
    I'll pick up KoFXIII if the online is good.

    I liked what I played offline, but seeing as I had no one to play against and online was horrible, it has pretty much been collecting dust at the moment.

    Not to mention I didn't like the character roster.

    Dragkonias on
  • solsovlysolsovly Registered User regular
    edited February 2010
    What little I played of KoF XII sucked. The netcode was terrible as everyone knows. Everything else outside of the art seemed like a definite step back from 98 and 2k2.

    solsovly on
  • InquisitorInquisitor Registered User regular
    edited February 2010
    Whoah, I did not realize what a terrible match up Cammy is for Blanka.

    Inquisitor on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited February 2010
    Inquisitor wrote: »
    Whoah, I did not realize what a terrible match up Cammy is for Blanka.

    wat.

    Or did you get that backwards? Cammy gets trashed by anyone who can hold Down-Back. Blanka loves Down-Back.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited February 2010
    She is good at punishing Blanka, but I don't know that it's really imbalanced.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2010
    You know Inquistor's post goes so well with his sig.

    Dragkonias on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited February 2010
    I think I'm something like 2-3 versus online Blanka players. One of those wins was a gimme but the other one was something I had to work really hard to and literally wait for his mistakes.

    EDIT: I'm a Cammy player btw.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • InquisitorInquisitor Registered User regular
    edited February 2010
    Cammy can ultra, super, or just cannon drill blanka's up or horizontal ball on block OR hit. Blanka has no answer to a meaty cannon strike as none of his moves have start up invulnerability except ex-up ball, but apparently meaty cannon strike makes it so cammy counts as grounded so she can still punish ex-up ball with drill, super, ultra. All Blanka is left with is pokes and electricity, and basically has no answers when in a corner except to ex-rainbow roll away if he has meter.

    Here's some videos of Mullah, who is considered by many to be the UK's best Blanka, going up against a solid Cammy online with a 4 bar connection, Mullah gives some commentaries on the mechanics of the match up:

    Inquisitor on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited February 2010
    kof 02 reigns king.

    I mean just look at the badassness.

    http://www.youtube.com/watch?v=QUsig6KhwuY&feature=related

    you must also be brazilian to understand any of the comments.

    rakuenCallisto on
    cbtswoosig.png
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited February 2010
    I hate Blanka so much, I may start counter picking Cammy(my second) against the Blanka players here in Seattle.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • GF-BoceifusGF-Boceifus Registered User regular
    edited February 2010
    I actually tried to play KOF XII around the new year, and it worked great online. The guy I played with had a red connection strength with me, which should've meant that the game would've looked like a powerpoint presentation, but I could play it fine and there was very little lag.

    If anyone ever wants to get some games in on that I would love to play it some more. KOF is one of those games I've always wanted to learn but just never had the community to do it.

    Maybe that one time was a fluke, but if you haven't given the game a shot since launch then join me in at least trying. If it's still crap we could always just play some SF4 or BB :)

    GF-Boceifus on
    steam_sig.png
    XBL / GFWL: Boceifus
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    psychology is a huge aspect of SF, and I find that when people convince themselves that a certain character is a really bad matchup, they'll start to perform worse against that character than they did before, regardless of whether the matchup is really that bad or not.

    Evil Multifarious on
  • InquisitorInquisitor Registered User regular
    edited February 2010
    On the other hand, knowing a match up, and knowing WHY it is bad is an important part of beating that match up. Knowing that doing horizontal of vertical is not safe against cammy is important knowledge.

    Inquisitor on
  • Nick TNick T Registered User regular
    edited February 2010
    I actually tried to play KOF XII around the new year, and it worked great online. The guy I played with had a red connection strength with me, which should've meant that the game would've looked like a powerpoint presentation, but I could play it fine and there was very little lag.

    If anyone ever wants to get some games in on that I would love to play it some more. KOF is one of those games I've always wanted to learn but just never had the community to do it.

    Maybe that one time was a fluke, but if you haven't given the game a shot since launch then join me in at least trying. If it's still crap we could always just play some SF4 or BB :)



    I'm game for that. I think I got less than total of 4 hours out if it which is just sad mostly going through crappy arcade mode. I too always wanted to learn KOF mechanics more and with this the clash combo thinger.

    Nick T on
    PSN: ConvicNic
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    Inquisitor wrote: »
    On the other hand, knowing a match up, and knowing WHY it is bad is an important part of beating that match up. Knowing that doing horizontal of vertical is not safe against cammy is important knowledge.

    oh absolutely. it's also good to test whether your opponent knows it too, though, just in case. if not, suddenly the matchup doesn't look so bad.

    Evil Multifarious on
  • aBlankaBlank Registered User regular
    edited February 2010
    Inquisitor wrote: »
    Cammy can ultra, super, or just cannon drill blanka's up or horizontal ball on block OR hit. Blanka has no answer to a meaty cannon strike as none of his moves have start up invulnerability except ex-up ball, but apparently meaty cannon strike makes it so cammy counts as grounded so she can still punish ex-up ball with drill, super, ultra. All Blanka is left with is pokes and electricity, and basically has no answers when in a corner except to ex-rainbow roll away if he has meter.

    Here's some videos of Mullah, who is considered by many to be the UK's best Blanka, going up against a solid Cammy online with a 4 bar connection, Mullah gives some commentaries on the mechanics of the match up:


    Not to "critique" a pro or anything but 1- you can EX rainbow roll out of corners pretty much for free any time (this also has startup invul just like anti-air ball). and 2- he complains about not having meter a lot then wastes meter doing completely gimmicky FADC's -> throw setups after blocked sweeps and cr.fierce punches. That's 2 "get out of jail free" cards just tossed away. (EDIT) he's also doing hops placing himself into the corner WAY too often. 3- Almost none of the cannon strikes (air ones or whatever) that guy did were OTG. EX up ball *will* beat them and score a knock down.

    Granted, it certainly sucks that his balls are punished even on hit... he's hardly the only character who doesn't have an invulnerable wakeup move to get out of corner pressure (without EX).

    aBlank on
  • InquisitorInquisitor Registered User regular
    edited February 2010
    1. He did that, and mentioned it as a strategy. 2. Yeah, he burns his meter too easily. It's kind of his flaw as a player, he's overly aggressive. 3. I believe there was a reason why the cannon spikes weren't being done OTG for cammy, "Numerous times in the video i showed that backdashing on wakeup doesn't avoid divekicks unless they're true instant air divekicks which cobelcog didn't do. vs blanka you can launch the divekick high, still have it be meaty, still have her grounded for ex upball yet high enough to stuff the backdash attempt, as demonstrated by cobelcog." -Mullah

    I mainly posted that because the general conception I've heard around here was that Blanka has the edge over Cammy, but it seems the opposite is accurate.

    Inquisitor on
  • chamberlainchamberlain Registered User regular
    edited February 2010
    Maybe if I develop some sort of UK accent my Blanka will improve. He certainly could use a little class.

    chamberlain on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    blanka should train under dudley, and fight with a mixture of capoeira and boxing.

    Evil Multifarious on
  • InquisitorInquisitor Registered User regular
    edited February 2010
    Dudley would certainly be a better teacher than Dan. :lol:

    Inquisitor on
  • chamberlainchamberlain Registered User regular
    edited February 2010
    No shit, Dan hasn't even managed to teach him a fireball.

    Imagine....


    :)

    chamberlain on
  • evilthecatevilthecat Registered User regular
    edited February 2010
    Inquisitor wrote: »
    Dudley would certainly be a better teacher than Dan. :lol:

    You know, I can't think of anyone that would be an adequate teacher for dan.
    by definition that makes dan a grand master.
    scary.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • RanadielRanadiel Registered User regular
    edited February 2010
    What I find interesting is that Dan actually trained under Gouken before either Ryu or Ken. However, Gouken dismissed him when he found out Dan was motivated by revenge.

    I finally figured out how to dash out of focus attacks last night. I seriously can't believe it took me this long. :p

    I feel like I finally have a firm grasp on all focus attack related mechanics of the game - dashing out of FA's, FADC, dashing through attacks using FA's...I'm happy. :D

    Ranadiel on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited February 2010
    I have a tendancy to get double dashes out of FA from time to time and haven't really grasped anything I am doing different when they come out.

    TheUnsane1 on
    steam_sig.png
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    TheUnsane1 wrote: »
    I have a tendancy to get double dashes out of FA from time to time and haven't really grasped anything I am doing different when they come out.

    the only explanation is that you are mashing.

    as long as you hit two left/right inputs before the FA begins to come out, you will dash immediately. if you do the inputs just as it's coming out, then you'll dash after the attack instead. the latter is more difficult to time, but it's not that hard. it's just hard to remember to do it in a match, for me.

    Evil Multifarious on
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    TheUnsane1 wrote: »
    I have a tendancy to get double dashes out of FA from time to time and haven't really grasped anything I am doing different when they come out.

    the only explanation is that you are mashing.

    as long as you hit two left/right inputs before the FA begins to come out, you will dash immediately. if you do the inputs just as it's coming out, then you'll dash after the attack instead. the latter is more difficult to time, but it's not that hard. it's just hard to remember to do it in a match, for me.

    Yet another reason to play on stick. You can actually use the clicking to confirm the inputs you are doing. Having the feedback of the stick returning to neutral is very helpful.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited February 2010
    I am on a stick, a TE stick even. Of course I have been playing fighters on sticks at home and in the arcade since the snes days so it's highly likely I have old old bad habits with them, which is something I am trying to work on via a grip style change. That alone makes for some pretty alien feeling inputs. Thinking about it it could be my heavy time investment in all things Tekken having me input run commands vs dashes. I may have to invest in a Bat top even tho I hate them now to force the grip change to up my game. (of course no amount of grip change can make me prioritize the use of normals over specials which is an age old issue for me in sf games.)

    TheUnsane1 on
    steam_sig.png
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    If you are on later tonight, let's got some training games in. I'll check the OP for your info and add you, or you can me if you like.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited February 2010
    Sounds good I'm the same here and on XBL/GFWL . My big issue with grip change is the match gets close and I revert to old school death grip style like I am used to.

    TheUnsane1 on
    steam_sig.png
  • Page-Page- Registered User regular
    edited February 2010
    I gots a tourney this Saturday as well. Probably won't be playing SF4 there, though.

    Hopefully both of our shindigs work out hiryu02.

    Page- on
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  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited February 2010
    Loggin on now to play.

    someone invite me! :x

    rakuenCallisto on
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  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    TheUnsane1 wrote: »
    Sounds good I'm the same here and on XBL/GFWL . My big issue with grip change is the match gets close and I revert to old school death grip style like I am used to.

    Yeah, it's mostly just getting used to it.

    FWIW, on the TE, since the stick is so small, you should try a wineglass grip.

    My personal grip is index and middle on the left side of the balltop, with my thumb on the top. Ring and pinkiw tucked in. Most movement is done by the wrist and index/middle. Thumb is just for placeholding, making sure my hand is properly aligned.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Evil MultifariousEvil Multifarious Registered User regular
    edited February 2010
    we should play tonight, Hiryu. we haven't fought in the street for a while.

    Evil Multifarious on
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    I'm down man, I can play after 9 PM central. Sorry if that's a bit late, but my wife has teh interwebs before then.

    I believe you are on my list already, and I need Bison practice anyhow, there's gonna be a good local Bison at my tourney this weekend.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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