it is really hilarious the amount of times you can get double kills because people see how low health you are and assume they can burst you. or taking on their entire team and how long you can survive while being focused. i did the very thing that i talked about earlier, taking on 3 people and killing one while surviving the other two. also, despite not having any way to catch up or slow down, i have been able to chase for the killing blow siphon or ult or ignite all day. i guess it is the boots of swiftness.
and i don't remember if i read it in this thread, but getting a hero kill with the chain lightning type effect his Q attack causes is great. it doesn't seem to have a visible graphic but it has a travel time, because i whacked some minion with it near a low life sivir running away ulted behind her tower and i got a kill for her like 2 seconds later.
It has a visual effect it's just kind of hard to see. It's a cannonball-like thing (maybe a shard?) with a trail of light behind it, and it has a short range.. about that of, say, the Wolf's lifesteal attack.
I went undefeated tonight, 5-0...
2 Heimendingers, 2 Mordekaiser, 1 wolf thing.
At first I hated Heimendenger but what you realize that he can essentially lock down a lane until very late game you start to get it. He is not much for kills (some assists though), but the enemy knows better than to approach you
I don't like the wolf mans special. He seems to do very very very badly against armored opponents or stunning opponents.
When he is 'channeling' his ultimate, its not up, when its up, he is done channeling and can run up to you and wtfpwn fear life drain you to death.
bigwah on
LoL Tribunal:
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
Jas, I think you're confused about when Fiddle is actually channeling. When he channels it is before the crowstorm goes off, then he flashes to a spot and the crowstorm is active. Fiddle isn't channeling while the crowstorm is active, thus he can (as bigwah put it) wtf fear, life drain you to death.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
personally i when i started playing fiddles i went all dark wind + fear and left drain last, but i have seen a friend of mine do some hilarious things with drain, such as tanking two people while he had 20% health til i could get there and help him out. or drain fearing people who had 50% health while he had 10% and killing them
and crowstorm + fear + drain is just classic
i still think i like dark wind most, though
nealcm on
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited March 2010
What build do people usually go for when playing mordekaiser
personally i when i started playing fiddles i went all dark wind + fear and left drain last, but i have seen a friend of mine do some hilarious things with drain, such as tanking two people while he had 20% health til i could get there and help him out. or drain fearing people who had 50% health while he had 10% and killing them
and crowstorm + fear + drain is just classic
i still think i like dark wind most, though
Drain/fear is devastating for early ganks. Drain does more damage than any other standard ability in the game if you can sustain it.
Problem is you need a strong lane partner to help it out. Usually, people count on Fiddles as being their pusher, for which you need Dark Wind. In general, unless you have a team that knows you're going Drain/Fear (and plays appropriately to compensate), Dark Wind will be better.
personally i when i started playing fiddles i went all dark wind + fear and left drain last, but i have seen a friend of mine do some hilarious things with drain, such as tanking two people while he had 20% health til i could get there and help him out. or drain fearing people who had 50% health while he had 10% and killing them
and crowstorm + fear + drain is just classic
i still think i like dark wind most, though
It depends how you're going to play at the early/mid game. I used to lane mostly, and would leave drain till later, but now since I jungle with Fiddle from the start, I go something like drain, wind, drain, fear, wind, ult for the first 6 levels. If you're going for early ganks, especially if your partner in the gank has a stun, you probably don't need that long of a fear if you get in a good position with your ult.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
i rush warmogs then boots of swiftness then go straight into thornmail or banshees depending on the other team, then after that, get the other one, then sunfires
and i still get plenty of kills, mostly due to ult + ignite then the ghost can eat someone else's face off
ghosts can hit pretty damn hard
nealcm on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited March 2010
It's fun ghosting their Carry, killing them, then sicking him on the other team
I get a regrowth pendant, then a spirit visage, and then finish up my warmogs. The health regen bonus from the visage is really nice early game and lets me spam my skills like crazy.
Slicer on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
i think Igel (parisinflames) is the only one who really uses kayle.
generally, people get some AP for her nuke and heal, and then get some CD reduction to be able to ult more often.
you can harass with her nuke, get a point into fury a little attack speed so you can hit more often with it, then slow the guy you're going to focus.
like, get catalyst, some sort of boots, rod of ages, last whisper, some other stuff.
i don't know how to play her, but she is mostly for her slow and ult, and a bit less for the heal, since there are better heals out there.
I have been known to play Kayle on occasion. Also, I'm not Parisinflames, unless I'm suffering from dissociative identity disorder without realizing it. Doppleganger is a possibility too.
I play with some dude named Reginald's build, which is as follows: Catalyst, Zerker greaves, Starks. Then you can kinda do whatever. Attack speed and damage recommended.
The idea is to concentrate on the nuke/slow first, and harass constantly with it. So it's like nuke/heal/nuke/ranged aoe/nuke/ult. Once the nuke is maxed concentrate on the heal for the movespeed buff that goes with it.
Once you get your ult you can a: Coordinate with your team to use the ult to its greatest effect (risky proposition solo queue) or b: Tower dive like no one's business. Note that the ult is best used in an offensive capacity, not a defensive one. Send your main dps into the battle, wait for him to get beat on a little, ult. Tends to confuse the other team as they can't switch targets and reacquire fast enough, so the dps gets some quality time with their collective faces.
Generally the nuke is powerful enough early without ap, but you'll find its output quite lacking mid/late where its main use becomes a slow. Last hitting is difficult with the very slow attack speed, but it just takes some practice. You'll run out of mana until you get your catalyst, then you should be fine. The heal is alright to use as a heal early, but mid/late its main use is the movespeed buff.
So, you'll find Kayle powerful early/mid, power drops off mid/late and picks back up again late as far as damage output goes.
That's my thought on Kayle. Honestly, you're usually better off as someone else on an uncoordinated team. But the invuln can be a game changer if you have someone competent to shield.
personally i when i started playing fiddles i went all dark wind + fear and left drain last, but i have seen a friend of mine do some hilarious things with drain, such as tanking two people while he had 20% health til i could get there and help him out. or drain fearing people who had 50% health while he had 10% and killing them
and crowstorm + fear + drain is just classic
i still think i like dark wind most, though
In that pro game of fiddles I screenshotted me and jd scored a double kill when I tanked sivir and articuno with life drain at like 10% hp while he punched them to death as singed.
So I played against a level 30 Nidalee (I'm only 18 now) who was better than me: hit more javs, placed better traps, was generally a better team player. I went AP, he went AD.
By the end of the game I was taunting him mercilessly because I was so much more useful than he was. AP Nid = farming, support, and damage, while AD Nid just = damage.
I've cut Mejais out of the build because a lot of your most epic chase kills have a good chance of getting you killed too. Nashor's/Mobility/Lichbane/Guinsoo/Rylai is currently my favorite build, although I'm toying with the idea of going Sorc boots. 20 magic pen would add a hefty chunk of damage to swipe and pounce.
So I played against a level 30 Nidalee (I'm only 18 now) who was better than me: hit more javs, placed better traps, was generally a better team player. I went AP, he went AD.
By the end of the game I was taunting him mercilessly because I was so much more useful than he was. AP Nid = farming, support, and damage, while AD Nid just = damage.
I've cut Mejais out of the build because a lot of your most epic chase kills have a good chance of getting you killed too. Nashor's/Mobility/Lichbane/Guinsoo/Rylai is currently my favorite build, although I'm toying with the idea of going Sorc boots. 20 magic pen would add a hefty chunk of damage to swipe and pounce.
I have the exact opposite experience playing Nid, with damage always out-performing AP. The extra oomph to the heals and spear is nice but damage is just as good if not better at farming and pushing (pounce swipe goodbye wave of creeps / neutrals / etc) and sometimes your team just needs someone that can bring some good burst.
I am in the AP camp with Nidalee, the only skill that doesn't benefit from AP is her Q ability in cougar form, so it really helps with the burst damage. Not to mention that sheen/trinity force was nerfed recently and lichbane was not! And in the current test realm patch her javelin toss was given a rather nice buff....
Pretty much the only thing I see damage being better for is for sustained damage instead of burst damage, and with the current heal heavy metagame burst is much more helpful.
So I played against a level 30 Nidalee (I'm only 18 now) who was better than me: hit more javs, placed better traps, was generally a better team player. I went AP, he went AD.
By the end of the game I was taunting him mercilessly because I was so much more useful than he was. AP Nid = farming, support, and damage, while AD Nid just = damage.
I've cut Mejais out of the build because a lot of your most epic chase kills have a good chance of getting you killed too. Nashor's/Mobility/Lichbane/Guinsoo/Rylai is currently my favorite build, although I'm toying with the idea of going Sorc boots. 20 magic pen would add a hefty chunk of damage to swipe and pounce.
I have the exact opposite experience playing Nid, with damage always out-performing AP. The extra oomph to the heals and spear is nice but damage is just as good if not better at farming and pushing (pounce swipe goodbye wave of creeps / neutrals / etc) and sometimes your team just needs someone that can bring some good burst.
Only Takedown benefits from AD, swipe and pounce both use AP.
With a Nashors and a Guinsoo you get pretty decent autoattack speed and damage anyway for when you can't spam abilities (which isn't often).
Tempting. Though, what is the story behind ghost Fiddle anyways? He's been shown as locked as far as I can remember. (I dunno what is explained/announced in the thread since it is blocked at work.)
And what is with you guys and long games? I think I've had one 50+ min game in the last couple weeks.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Posts
String of losses were due to the fact phys attack Jax sucks.
Or at least in my book.
Malady in my AP build is awesome.
It has a visual effect it's just kind of hard to see. It's a cannonball-like thing (maybe a shard?) with a trail of light behind it, and it has a short range.. about that of, say, the Wolf's lifesteal attack.
I went undefeated tonight, 5-0...
2 Heimendingers, 2 Mordekaiser, 1 wolf thing.
At first I hated Heimendenger but what you realize that he can essentially lock down a lane until very late game you start to get it. He is not much for kills (some assists though), but the enemy knows better than to approach you
I don't like the wolf mans special. He seems to do very very very badly against armored opponents or stunning opponents.
how HIGH do you have to be to
Is there an external data feed for player info for this game? Like wowarmory?
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
and crowstorm + fear + drain is just classic
i still think i like dark wind most, though
Drain/fear is devastating for early ganks. Drain does more damage than any other standard ability in the game if you can sustain it.
Problem is you need a strong lane partner to help it out. Usually, people count on Fiddles as being their pusher, for which you need Dark Wind. In general, unless you have a team that knows you're going Drain/Fear (and plays appropriately to compensate), Dark Wind will be better.
It depends how you're going to play at the early/mid game. I used to lane mostly, and would leave drain till later, but now since I jungle with Fiddle from the start, I go something like drain, wind, drain, fear, wind, ult for the first 6 levels. If you're going for early ganks, especially if your partner in the gank has a stun, you probably don't need that long of a fear if you get in a good position with your ult.
I take speed boots first, then the 12% lifedrain stick, then I go directly for the Frozen Mallet.
After that, I forget without looking right now, but I either finish off my lifedrain item or I start going for Sunfire capes.
2 sunfire capes + some other nice +HP item = Mordekaiser domination.
Rush warmogs
i rush warmogs then boots of swiftness then go straight into thornmail or banshees depending on the other team, then after that, get the other one, then sunfires
and i still get plenty of kills, mostly due to ult + ignite then the ghost can eat someone else's face off
ghosts can hit pretty damn hard
i think Igel is the only one who really uses kayle.
generally, people get some AP for her nuke and heal, and then get some CD reduction to be able to ult more often.
you can harass with her nuke, get a point into fury a little attack speed so you can hit more often with it, then slow the guy you're going to focus.
like, get catalyst, some sort of boots, rod of ages, last whisper, some other stuff.
i don't know how to play her, but she is mostly for her slow and ult, and a bit less for the heal, since there are better heals out there.
Yeah I didn't play that game.
One game I played the opposing Heimer dropped them all next to his tower
Then he got ganked and they all blew up
I have been known to play Kayle on occasion. Also, I'm not Parisinflames, unless I'm suffering from dissociative identity disorder without realizing it. Doppleganger is a possibility too.
I play with some dude named Reginald's build, which is as follows: Catalyst, Zerker greaves, Starks. Then you can kinda do whatever. Attack speed and damage recommended.
The idea is to concentrate on the nuke/slow first, and harass constantly with it. So it's like nuke/heal/nuke/ranged aoe/nuke/ult. Once the nuke is maxed concentrate on the heal for the movespeed buff that goes with it.
Once you get your ult you can a: Coordinate with your team to use the ult to its greatest effect (risky proposition solo queue) or b: Tower dive like no one's business. Note that the ult is best used in an offensive capacity, not a defensive one. Send your main dps into the battle, wait for him to get beat on a little, ult. Tends to confuse the other team as they can't switch targets and reacquire fast enough, so the dps gets some quality time with their collective faces.
Generally the nuke is powerful enough early without ap, but you'll find its output quite lacking mid/late where its main use becomes a slow. Last hitting is difficult with the very slow attack speed, but it just takes some practice. You'll run out of mana until you get your catalyst, then you should be fine. The heal is alright to use as a heal early, but mid/late its main use is the movespeed buff.
So, you'll find Kayle powerful early/mid, power drops off mid/late and picks back up again late as far as damage output goes.
That's my thought on Kayle. Honestly, you're usually better off as someone else on an uncoordinated team. But the invuln can be a game changer if you have someone competent to shield.
nothing to see here, move along. :whistle:
In that pro game of fiddles I screenshotted me and jd scored a double kill when I tanked sivir and articuno with life drain at like 10% hp while he punched them to death as singed.
I am still pretty new to the game.
9 wins 3 losses though, yay!
By the end of the game I was taunting him mercilessly because I was so much more useful than he was. AP Nid = farming, support, and damage, while AD Nid just = damage.
I've cut Mejais out of the build because a lot of your most epic chase kills have a good chance of getting you killed too. Nashor's/Mobility/Lichbane/Guinsoo/Rylai is currently my favorite build, although I'm toying with the idea of going Sorc boots. 20 magic pen would add a hefty chunk of damage to swipe and pounce.
Lol rammus.
I was 7-0-7 when the closest competitor on my team was 3-3.
Roll->Taunt->Ball->Tremors = gnaaaaaaagh
I have the exact opposite experience playing Nid, with damage always out-performing AP. The extra oomph to the heals and spear is nice but damage is just as good if not better at farming and pushing (pounce swipe goodbye wave of creeps / neutrals / etc) and sometimes your team just needs someone that can bring some good burst.
Pretty much the only thing I see damage being better for is for sustained damage instead of burst damage, and with the current heal heavy metagame burst is much more helpful.
Only Takedown benefits from AD, swipe and pounce both use AP.
With a Nashors and a Guinsoo you get pretty decent autoattack speed and damage anyway for when you can't spam abilities (which isn't often).
warmogs x2, force of nature, sunfire, frozen mallet, thornmail
5K++ hp
AP Sivir
Amumu who ults one guy everytime and then runs at full hp
AP Nunu who doesn't fight
Dual warmog's Jax
Eve, Heimer, Gragas in so many games
...fuck.
What did I do to piss you off Jesus?
ghost fiddle skin comes out in this next patch?
yeah
Tempting. Though, what is the story behind ghost Fiddle anyways? He's been shown as locked as far as I can remember. (I dunno what is explained/announced in the thread since it is blocked at work.)
And what is with you guys and long games? I think I've had one 50+ min game in the last couple weeks.
since i played him a couple times yesterday and had good luck with him... i might just buy it.