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This takes me back... [Mass Effect]

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Posts

  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited February 2010
    Remember the end of ME1? (any need to spoiler ME1 stuff at this point?)

    Shep and co. take out super Saren/Sovereign. Fleet takes out the ship Sovereign. Pieces fly everywhere, some crashing into the council chambers.

    Next scene.

    A while later, Shep's friends are getting pulled out of the debris and apparently don't think Shep made it. BUT! Yay, the hero is alive and apparently ran too too fast becuase he's got a stich in his side, but it's barely even a scratch.

    Not so fast. Can anyone account for what happened during Shep's alone time with Saren's body/Sovereign's body? duhn duhn duhhhhhhhnnnn

    Really, if he hadn't died, I would have said that Shep has been a Reaper or indoctrinated since then.

    Vicktor on
    steam_sig.png
    Origin: Viycktor
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited February 2010
    Nuzak wrote: »
    Lanrutcon wrote: »
    Some musing and speculation on the third game:
    I don't know if its been brought up, but the parallel between Saren's cybernetics in ME1 and Shepard's in ME2 is just a little disconcerting.

    Coupled with TIM's freaky-ass eyes, I wouldn't be surprised if he turns out to be an agent of the Reapers in ME3.
    You die. You wake up in a strange lab. Strange people tell you they resurrected you. With technology. Expensive technology that takes 2 years. These people tell you they're part of an evil organisation you have fought. They tell you you're a big investment with a lot riding on your success. They tell you there was cybernetics and stuff involved. You know what I would do?

    Ask more fucking questions.

    asking questions about a handwave in a bioware game is a dangerous idea

    they are liable to think way too hard about it, and then explain it in painstaking detail while the collectors have sex with your wife

    ASSUMING CONTROL OF THIS MARRIAGE.

    Fatty McBeardo on
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited February 2010
    Vicktor wrote: »
    Remember the end of ME1? (any need to spoiler ME1 stuff at this point?)

    Shep and co. take out super Saren/Sovereign. Fleet takes out the ship Sovereign. Pieces fly everywhere, some crashing into the council chambers.

    Next scene.

    A while later, Shep's friends are getting pulled out of the debris and apparently don't think Shep made it. BUT! Yay, the hero is alive and apparently ran too too fast becuase he's got a stich in his side, but it's barely even a scratch.

    Not so fast. Can anyone account for what happened during Shep's alone time with Saren's body/Sovereign's body? duhn duhn duhhhhhhhnnnn

    Really, if he hadn't died, I would have said that Shep has been a Reaper or indoctrinated since then.
    That being the standard MASS EFFECT injury.

    Ouch, my ribs.

    Are you dead ?

    That depends. Did you do my loyalty mission ?

    Nope, sorry, didn't have time and you're too boring of a character anyway.

    Ack ! Tell Mordin I always loved hi...

    Fairchild on
  • DanHibikiDanHibiki Registered User regular
    edited February 2010
    Vicktor wrote: »
    Remember the end of ME1? (any need to spoiler ME1 stuff at this point?)

    Shep and co. take out super Saren/Sovereign. Fleet takes out the ship Sovereign. Pieces fly everywhere, some crashing into the council chambers.

    Next scene.

    A while later, Shep's friends are getting pulled out of the debris and apparently don't think Shep made it. BUT! Yay, the hero is alive and apparently ran too too fast becuase he's got a stich in his side, but it's barely even a scratch.

    Not so fast. Can anyone account for what happened during Shep's alone time with Saren's body/Sovereign's body? duhn duhn duhhhhhhhnnnn

    Really, if he hadn't died, I would have said that Shep has been a Reaper or indoctrinated since then.

    Calm down Veetor, I think your environment suit got damaged again.

    DanHibiki on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited February 2010
    Fairchild wrote: »
    Vicktor wrote: »
    Remember the end of ME1? (any need to spoiler ME1 stuff at this point?)

    Shep and co. take out super Saren/Sovereign. Fleet takes out the ship Sovereign. Pieces fly everywhere, some crashing into the council chambers.

    Next scene.

    A while later, Shep's friends are getting pulled out of the debris and apparently don't think Shep made it. BUT! Yay, the hero is alive and apparently ran too too fast becuase he's got a stich in his side, but it's barely even a scratch.

    Not so fast. Can anyone account for what happened during Shep's alone time with Saren's body/Sovereign's body? duhn duhn duhhhhhhhnnnn

    Really, if he hadn't died, I would have said that Shep has been a Reaper or indoctrinated since then.
    That being the standard MASS EFFECT injury.

    Ouch, my ribs.

    Are you dead ?

    That depends. Did you do my loyalty mission ?

    Nope, sorry, didn't have time and you're too boring of a character anyway.

    Ack ! Tell Mordin I always loved hi...

    That's a good idea: In the third game, Shepard should make the crew do loyalty missions.

    Grunt will have to track down your fourth grade bully and beat him up.

    Metalbourne on
  • gjaustingjaustin Registered User regular
    edited February 2010
    Nuzak wrote: »
    gjaustin wrote: »
    I don't know, TIM doesn't strike me as you know completely silly goose.

    It's not like there's anything requiring him to even be near a Reaper. Why would he ever be exposed to what has been defined as a really local effect?

    Yeah. He knows about indoctrination, so why would he go anywhere even remotely close to a Reaper?

    saren knew about indoctrination. so did benezia. they all thought they could control it.

    not to say tim is being indoctrinated, but indoctrination ususally happens too subtly for even educated people to realise.

    Right, but TIM knows that they knew. Say what you want about him, but he doesn't strike me as an idiot.


    Also, I'm actually half glad I clicked that Shutter Island spoiler. On one hand, I spoiled myself, on the other I think I'll actually see it now.

    gjaustin on
  • ElendilElendil Registered User regular
    edited February 2010
    After its brief period in the wilderness, I think the vanguard is back to being my favorite class.

    I was so, so wrong.

    Elendil on
  • PancakePancake Registered User regular
    edited February 2010
    I got bored with vanguard and started over with a sentinel.

    So far I'm enjoying throwing all sorts of powers out everywhere without the restrictions placed upon an adept. And without sucking like an engineer.

    Pancake on
    wAgWt.jpg
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited February 2010
    I think my least favorite device in fiction is (guess this needs to be spoilered now?)
    the whole "it was all a dream!" ending. Really just pure laziness.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • ElendilElendil Registered User regular
    edited February 2010
    see the little bit of the sentinel I played was kind of the opposite

    tech armor is kind of a boring special, and overload and warp are the dullest, if among the most useful, of their respective power types

    Elendil on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited February 2010
    Dyscord wrote: »
    I think my least favorite device in fiction is (guess this needs to be spoilered now?)
    the whole "it was all a dream!" ending. Really just pure laziness.

    The best way to do that is to
    put it after the end credits so the player can deny that he saw that part

    Metalbourne on
  • PancakePancake Registered User regular
    edited February 2010
    Elendil wrote: »
    see the little bit of the sentinel I played was kind of the opposite

    tech armor is kind of a boring special, and overload and warp are the dullest, if among the most useful, of their respective power types

    I don't know, there's something about being able to strip any enemy of their defenses and then slamming them into the floor with a properly angled throw.

    Pancake on
    wAgWt.jpg
  • gjaustingjaustin Registered User regular
    edited February 2010
    Does anyone know if you can head back to the Migrant Fleet after finishing Tali's mission?

    I didn't realize you could talk to the Admirals afterwards and I'd like to back and do that, if possible.

    gjaustin on
  • JoolanderJoolander Registered User regular
    edited February 2010
    gjaustin wrote: »
    Does anyone know if you can head back to the Migrant Fleet after finishing Tali's mission?

    I didn't realize you could talk to the Admirals afterwards and I'd like to back and do that, if possible.


    it would definitely make taking a certain crew member with you easier

    Joolander on
  • envoy1envoy1 the old continentRegistered User regular
    edited February 2010
    Pancake wrote: »
    I got bored with vanguard and started over with a sentinel.

    So far I'm enjoying throwing all sorts of powers out everywhere without the restrictions placed upon an adept. And without sucking like an engineer.

    Engineers don't suck. They just don't. I actually did the Mordin loyalty quest with Tali recently because I wanted to hear the line
    she says when Shep talks about Quarians and tummy aches.
    The point is that the double engineer was a good combo - gave her exploding drones while I had attack drones. I was afraid this wouldn't work on insanity but it was surprisingly good. I've gone from thinking that certain team builds are almost automatic to being much more flexible. I don't even haul Miranda's genetic ass with me on every mission any more.

    envoy1 on
  • davinciedavincie Registered User regular
    edited February 2010
    Don't think you can.


    Also humongous end game spoilers incoming. Ah yes 'Reapers' on the citadel, we have disproven this rumour ages ago.

    davincie on
    20qx2bp.jpg
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited February 2010
    Joolander wrote: »
    gjaustin wrote: »
    Does anyone know if you can head back to the Migrant Fleet after finishing Tali's mission?

    I didn't realize you could talk to the Admirals afterwards and I'd like to back and do that, if possible.


    it would definitely make taking a certain crew member with you easier

    Assuming you didn't
    let Rea'gar die fighting the Geth, you can also have a good chat with him after the loyalty mission and the hearing are over. He implies that he knew what Rael was up to, but he obviously doesn't intend on telling anyone as he seems to be pretty loyal to Tali and probably to Rael's memory.

    Fatty McBeardo on
  • EgosEgos Registered User regular
    edited February 2010
    davincie wrote: »
    Don't think you can.


    Also humongous end game spoilers incoming. Ah yes 'Reapers' on the citadel, we have disproven this rumour ages ago.


    god thats awesome

    oh pc how I long for you, so I can make Mordin heads on Suze's body.

    Egos on
  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited February 2010
    davincie wrote: »
    Don't think you can.


    Also humongous end game spoilers incoming. Ah yes 'Reapers' on the citadel, we have disproven this rumour ages ago.

    Bizarre and quite cool at the same time.

    Just made me realise how creepy the noise it makes is.

    Brovid Hasselsmof on
  • gjaustingjaustin Registered User regular
    edited February 2010
    Thanks for the answers.

    Next question: Does bringing you-know-who on Tali's mission replace dialogue or add dialogue?

    gjaustin on
  • ArdeArde Registered User regular
    edited February 2010
    envoy1 wrote: »
    Pancake wrote: »
    I got bored with vanguard and started over with a sentinel.

    So far I'm enjoying throwing all sorts of powers out everywhere without the restrictions placed upon an adept. And without sucking like an engineer.

    Engineers don't suck. They just don't. I actually did the Mordin loyalty quest with Tali recently because I wanted to hear the line
    she says when Shep talks about Quarians and tummy aches.
    The point is that the double engineer was a good combo - gave her exploding drones while I had attack drones. I was afraid this wouldn't work on insanity but it was surprisingly good. I've gone from thinking that certain team builds are almost automatic to being much more flexible. I don't even haul Miranda's genetic ass with me on every mission any more.

    Miranda gets much less useful in the game once you start building up more of your skills and get more complementary specialist team members to bring with you.

    In some cases and depending on the class, even Jacob is more useful than Miranda thanks to squad incendiary ammo and pull.

    She's great for early games though when you need more of an all-round team member than a specialist.

    Arde on
    Wii code:3004 5525 7274 3361
    XBL Gametag: mailarde

    Screen Digest LOL3RZZ
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited February 2010
    gjaustin wrote: »
    Thanks for the answers.

    Next question: Does bringing you-know-who on Tali's mission replace dialogue or add dialogue?

    Recruitment or Loyalty?
    Recruitment, I believe she tries to shoot him and you have to hit an interrupt to stop her, otherwise Legion goes and hides behind a crate for a little bit, or something. She freaks out, believing one of the heretic geth brought her in.

    Loyalty? Oh yeah. Accostled at the docking bay, "OBJECTION! TALI BROUGHT A GETH ON TO THE FLEET!" and nobody noticed it until then, extra dialogue based off of how Shepard knows about the heretic/normal geth, Legion chiming in on the different Admiral's opinions, it's just a boat full of whacky laughs.

    Dunxco on
  • MikeManMikeMan Registered User regular
    edited February 2010
    It's decided. My next playthrough will be a vanguard.

    MikeMan on
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited February 2010
    MikeMan wrote: »
    It's decided. My next playthrough will be a vanguard.

    :^: Fucking A, sir. Now you get to headbutt people every fight.

    Dunxco on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited February 2010
    Sentinel with Inferno Grenade kills everything, quite ridiculously so actually.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • MikeManMikeMan Registered User regular
    edited February 2010
    Dunxco wrote: »
    MikeMan wrote: »
    It's decided. My next playthrough will be a vanguard.

    :^: Fucking A, sir. Now you get to headbutt people every fight.
    It should be pretty fun. I don't know whether I'll be able to handle it on Insanity, though.

    My first playthrough on veteran was an infiltrator, and I hear they are great for insanity. But I've already done a playthrough with snipes mcgee.

    MikeMan on
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited February 2010
    Dunxco wrote: »
    gjaustin wrote: »
    Thanks for the answers.

    Next question: Does bringing you-know-who on Tali's mission replace dialogue or add dialogue?

    Recruitment or Loyalty?
    Recruitment, I believe she tries to shoot him and you have to hit an interrupt to stop her, otherwise Legion goes and hides behind a crate for a little bit, or something. She freaks out, believing one of the heretic geth brought her in.

    Loyalty? Oh yeah. Accostled at the docking bay, "OBJECTION! TALI BROUGHT A GETH ON TO THE FLEET!" and nobody noticed it until then, extra dialogue based off of how Shepard knows about the heretic/normal geth, Legion chiming in on the different Admiral's opinions, it's just a boat full of whacky laughs.

    Totally doing this on my next playthrough.

    DVG on
    Diablo 3 - DVG#1857
  • EgosEgos Registered User regular
    edited February 2010
    Way to chicken out of being Palpatine, Udina

    Egos on
  • Pete0rPete0r Registered User regular
    edited February 2010
    Dunxco wrote: »
    MikeMan wrote: »
    It's decided. My next playthrough will be a vanguard.

    :^: Fucking A, sir. Now you get to headbutt people every fight.

    Coming from an infiltrator to a vanguard, the combat didn't really click for me.

    Then I put a point into Pull. Sweet jesus this is how Shep is meant to roll. I find I almost never use shockwave as it recharges too slowly and puts you in the firing line for too long while you unleash it. The charge is handy a few times per battle but pull is my goto power for causing chaos.

    Pete0r on
  • JintorJintor Registered User regular
    edited February 2010
    So can I get confirmation that I can bring Voldemorte/You-Know-Who on Tali's loyalty mission and not
    get my crew slagged

    ?

    Jintor on
  • ElendilElendil Registered User regular
    edited February 2010
    Jintor wrote: »
    So can I get confirmation that I can bring Voldemorte/You-Know-Who on Tali's loyalty mission and not
    get my crew slagged

    ?
    you can

    Elendil on
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited February 2010
    Pull + Charge.

    Do this 20 times.

    Bam, tactician achievement.

    Dunxco on
  • ElendilElendil Registered User regular
    edited February 2010
    Arde wrote: »
    envoy1 wrote: »
    Pancake wrote: »
    I got bored with vanguard and started over with a sentinel.

    So far I'm enjoying throwing all sorts of powers out everywhere without the restrictions placed upon an adept. And without sucking like an engineer.

    Engineers don't suck. They just don't. I actually did the Mordin loyalty quest with Tali recently because I wanted to hear the line
    she says when Shep talks about Quarians and tummy aches.
    The point is that the double engineer was a good combo - gave her exploding drones while I had attack drones. I was afraid this wouldn't work on insanity but it was surprisingly good. I've gone from thinking that certain team builds are almost automatic to being much more flexible. I don't even haul Miranda's genetic ass with me on every mission any more.

    Miranda gets much less useful in the game once you start building up more of your skills and get more complementary specialist team members to bring with you.

    In some cases and depending on the class, even Jacob is more useful than Miranda thanks to squad incendiary ammo and pull.

    She's great for early games though when you need more of an all-round team member than a specialist.
    unless you're playing sentinel, Miranda never stops being useful

    even without bringing up the squad bonuses, you won't strictly need more than one each of Overload and Warp but it's incredibly useful

    bring Miranda and a specialist

    Elendil on
  • durandal4532durandal4532 Registered User regular
    edited February 2010
    I just randomly picked people most of the time. It's never impossible, and everyone is cool.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • EgosEgos Registered User regular
    edited February 2010
    when you reach the top rank of each Characters "special skill" (not the loyality one, but the one that sounds like a job).

    Is it usually better to go with the health or damage one?

    I assumed damage, but curious if there was better input or specifics.

    Egos on
  • DunxcoDunxco Should get a suit Never skips breakfastRegistered User regular
    edited February 2010
    Egos wrote: »
    when you reach the top rank of each Characters "special skill" (not the loyality one, but the one that sounds like a job).

    Is it usually better to go with the health or damage one?

    I assumed damage, but curious if there was better input or specifics.

    Depends.

    If it's a choice between powers/weapons and the character is power-heavy with crap weapons (Jack) I take powers.

    If it's health/weapons and the character is weapon-heavy I'll take weapons.

    Dunxco on
  • PancakePancake Registered User regular
    edited February 2010
    I just randomly picked people most of the time. It's never impossible, and everyone is cool.

    But that's not optimal.

    Pancake on
    wAgWt.jpg
  • A duck!A duck! Moderator, ClubPA mod
    edited February 2010
    I'm playing Vanguard on Insanity and I'm pretty much following one rule: if Charge is up, I use it. The only exception is if I'm dealing with Ymir Mechs, then it can be suspended. I'm about 4 recruitment quests in and have died all of once, so it's working for me so far.

    A duck! on
  • PurplePurple Registered User new member
    edited February 2010
    Egos wrote: »
    Way to chicken out of being Palpatine, Udina

    Ah yes,
    "War with the Reapers" wargh.gif

    Purple on
  • FrontierPsychiatryFrontierPsychiatry Registered User regular
    edited February 2010
    A duck! wrote: »
    I'm playing Vanguard on Insanity and I'm pretty much following one rule: if Charge is up, I use it. The only exception is if I'm dealing with Ymir Mechs, then it can be suspended. I'm about 4 recruitment quests in and have died all of once, so it's working for me so far.

    Any other way of playing Vanguard is the wrong way.

    FrontierPsychiatry on
This discussion has been closed.