The Colossus armor is a social experiment by Bioware. They want to see how the stats of an armor would effect whether people would put with the garishness of it's color scheme.
Finally finished the thing. (Kept everyone alive, too!) So what do you guys think the twist will be in Mass Effect 3?
I'm going with "The Citadel is really an inactive reaper". Also, when do I get to put a bullet through the Illusive Man's head? What an asshole.
They already revealed what the Citadel was in the first game. It was a giant mass relay, as well as a trap. It becomes the hub of the galactic community, and when the reapers start pouring through the relay, they can quickly and easily take control of the station and cut off the head of power.
And if it was a reaper, even an inactive one, the thing would pretty much be uninhabitable due to what it does to organic minds. A Cerberus science team boarded a dead one and within hours it drove them crazy.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited February 2010
Just completed my second playthrough the other day. Renegade female Sentinel. I only went about 80/20 renegade/paragon, aiming for just being a general tough-girl badass, which was a rather fun change of pace.
Everyone survived the last mission:
I didn't activate Grunt until after the mission. I took Garrus and Jack to the final fight, leaving 7 teammates to hold the door. I saved all but one N7 mission to do after the end, which I'm finishing up now. Letting Grunt out enabled his loyalty mission immediately afterwards.
Finally finished the thing. (Kept everyone alive, too!) So what do you guys think the twist will be in Mass Effect 3?
I'm going with "The Citadel is really an inactive reaper". Also, when do I get to put a bullet through the Illusive Man's head? What an asshole.
They already revealed what the Citadel was in the first game. It was a giant mass relay, as well as a trap. It becomes the hub of the galactic community, and when the reapers start pouring through the relay, they can quickly and easily take control of the station and cut off the head of power.
And if it was a reaper, even an inactive one, the thing would pretty much be uninhabitable due to what it does to organic minds. A Cerberus science team boarded a dead one and within hours it drove them crazy.
You get an e-mail from professor whoever about the keepers, though, where he hints at it. Also, it's the right shape. I'm not ruling it out.
Finally finished the thing. (Kept everyone alive, too!) So what do you guys think the twist will be in Mass Effect 3?
I'm going with "The Citadel is really an inactive reaper". Also, when do I get to put a bullet through the Illusive Man's head? What an asshole.
They already revealed what the Citadel was in the first game. It was a giant mass relay, as well as a trap. It becomes the hub of the galactic community, and when the reapers start pouring through the relay, they can quickly and easily take control of the station and cut off the head of power.
And if it was a reaper, even an inactive one, the thing would pretty much be uninhabitable due to what it does to organic minds. A Cerberus science team boarded a dead one and within hours it drove them crazy.
You get an e-mail from professor whoever about the keepers, though, where he hints at it. Also, it's the right shape. I'm not ruling it out.
The keepers were originally there to open the big citadel relay for the reapers. The citadel is nothing else.
Finally finished the thing. (Kept everyone alive, too!) So what do you guys think the twist will be in Mass Effect 3?
I'm going with "The Citadel is really an inactive reaper". Also, when do I get to put a bullet through the Illusive Man's head? What an asshole.
They already revealed what the Citadel was in the first game. It was a giant mass relay, as well as a trap. It becomes the hub of the galactic community, and when the reapers start pouring through the relay, they can quickly and easily take control of the station and cut off the head of power.
And if it was a reaper, even an inactive one, the thing would pretty much be uninhabitable due to what it does to organic minds. A Cerberus science team boarded a dead one and within hours it drove them crazy.
You get an e-mail from professor whoever about the keepers, though, where he hints at it. Also, it's the right shape. I'm not ruling it out.
He doesn't hint at it. It's not a Reaper. Makes no sense for the story.
Finally finished the thing. (Kept everyone alive, too!) So what do you guys think the twist will be in Mass Effect 3?
I'm going with "The Citadel is really an inactive reaper". Also, when do I get to put a bullet through the Illusive Man's head? What an asshole.
They already revealed what the Citadel was in the first game. It was a giant mass relay, as well as a trap. It becomes the hub of the galactic community, and when the reapers start pouring through the relay, they can quickly and easily take control of the station and cut off the head of power.
And if it was a reaper, even an inactive one, the thing would pretty much be uninhabitable due to what it does to organic minds. A Cerberus science team boarded a dead one and within hours it drove them crazy.
You get an e-mail from professor whoever about the keepers, though, where he hints at it. Also, it's the right shape. I'm not ruling it out.
How does he hint at it at all? And how is it the right shape?
Speaking of reapers, shouldn't they be built a little tougher than they are? The Mu Relay got hit by a supernova, and that just knocked it out of position. Why wouldn't Sovereign be as tough as that?
-Tal on
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BethrynUnhappiness is MandatoryRegistered Userregular
Up until Sovereign lost its shields the entire Arcturus fleet, plus whatever was left of the Citadel fleet, was sitting dead in space pounding it with everything they had. It sat there and lazily started obliterating random cruisers.
On the dead Reaper if you tell Joker to just shoot his way through it's kinetic barriers EDI informs you that Reaper barriers are immune even to dreadnaught shots. Even though the Prothean VI tells you it couldn't resist an entire galaxy, it seems like even in open war Sovereign would've shredded a couple of fleets before finally going down.
I mean - a mass accelerator capable of gouging a canyon on a planet was what was needed to one-shot a reaper.
Frankly, ME3 will probably reveal we need to manually board them to drop off a nuke to take them down.
Because it was made of trillions of liquified prawns.
Assuming he was, why wouldn't that be covered up with the same impenetrable armor and mass effect fields that the relays are?
It's not really clear how indestructable the relays are. They are presumably tough, but even a supernova - at solar system ranges - isn't really going to reflect the same type of incident force as a railgun round at relativistic speeds.
Up until Sovereign lost its shields the entire Arcturus fleet, plus whatever was left of the Citadel fleet, was sitting dead in space pounding it with everything they had. It sat there and lazily started obliterating random cruisers.
On the dead Reaper if you tell Joker to just shoot his way through it's kinetic barriers EDI informs you that Reaper barriers are immune even to dreadnaught shots. Even though the Prothean VI tells you it couldn't resist an entire galaxy, it seems like even in open war Sovereign would've shredded a couple of fleets before finally going down.
I mean - a mass accelerator capable of gouging a canyon on a planet was what was needed to one-shot a reaper.
Frankly, ME3 will probably reveal we need to manually board them to drop off a nuke to take them down.
A fleet, even a massive one, pounding it for about an hour shouldn't be as powerful as a supernova.
What really gets me is how weak Sovereign's armor was. Once his shields were down, it took one good shot from a frigate to kill him.
Also, in light of ME2, the reason sovereign went down was probably
that he "assumed control" of saren, but for some reason didn't "release control" before shepard iced him. At least, the shields falling and sovereign kinda going limp neatly coincide with the end of the saren fight. One assumes that if sovereign were actually focused on fighting the fleet it would've gone even worse for them
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Also, in light of ME2, the reason sovereign went down was probably
that he "assumed control" of saren, but for some reason didn't "release control" before shepard iced him. At least, the shields falling and sovereign kinda going limp neatly coincide with the end of the saren fight. One assumes that if sovereign were actually focused on fighting the fleet it would've gone even worse for them
I figured that, too, though its not consistent.
Harbinger gets killed all the time while controlling collectors
Also, in light of ME2, the reason sovereign went down was probably
that he "assumed control" of saren, but for some reason didn't "release control" before shepard iced him. At least, the shields falling and sovereign kinda going limp neatly coincide with the end of the saren fight. One assumes that if sovereign were actually focused on fighting the fleet it would've gone even worse for them
so what it's a "if you die/get injured in the matrix you die/get injured in the real world" kind of thing?
I was reading Destructoid's Postpartum Impressions on ME2 tonight and this line jumped out at me: "On an even more unrelated note, the "skip dialogue" and "choose dialogue" buttons need to be separate. Always. Characters nearly died because of this."
Motherfucking YES. Oh my god, yes. Agreed. Ditto. Absolutely. It is unbelievable how often skipping through a character's dialogue will accidently turn into selecting the default conversation choice for Shepard...
I think it's useful to think of this as an intentional choice on the part of the developer. They certainly could have mapped those two actions to two different buttons; the fact that they didn't tells me that they want there to be some consequence to skipping dialogue without said consequence being overt (like docked XP awards or what-not).
Finnegan on
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
I was reading Destructoid's Postpartum Impressions on ME2 tonight and this line jumped out at me: "On an even more unrelated note, the "skip dialogue" and "choose dialogue" buttons need to be separate. Always. Characters nearly died because of this."
Motherfucking YES. Oh my god, yes. Agreed. Ditto. Absolutely. It is unbelievable how often skipping through a character's dialogue will accidently turn into selecting the default conversation choice for Shepard...
I think it's useful to think of this as an intentional choice on the part of the developer. They certainly could have mapped those two actions to two different buttons; the fact that they didn't tells me that they want there to be some consequence to skipping dialogue without said consequence being overt (like docked XP awards or what-not).
I have subtitles on. I'm not missing any dialogue. Let me skip the voice-acting if I want to.
Also, in light of ME2, the reason sovereign went down was probably
that he "assumed control" of saren, but for some reason didn't "release control" before shepard iced him. At least, the shields falling and sovereign kinda going limp neatly coincide with the end of the saren fight. One assumes that if sovereign were actually focused on fighting the fleet it would've gone even worse for them
I figured that, too, though its not consistent.
Harbinger gets killed all the time while controlling collectors
Harbinger is always doing it through an intermediary. The Collector general. I'm guessing that extra step and maybe some of the collector base tech shields him from any feedback.
I was reading Destructoid's Postpartum Impressions on ME2 tonight and this line jumped out at me: "On an even more unrelated note, the "skip dialogue" and "choose dialogue" buttons need to be separate. Always. Characters nearly died because of this."
Motherfucking YES. Oh my god, yes. Agreed. Ditto. Absolutely. It is unbelievable how often skipping through a character's dialogue will accidently turn into selecting the default conversation choice for Shepard...
I think it's useful to think of this as an intentional choice on the part of the developer. They certainly could have mapped those two actions to two different buttons; the fact that they didn't tells me that they want there to be some consequence to skipping dialogue without said consequence being overt (like docked XP awards or what-not).
It's still a silly thing to do in a game that's likely to get multiple playthroughs.
usually say "releasing control" or some other such taunt when you kill one? I took this to mean that it figured out how to work things in such a way that it's not always getting killed.
alternatively, maybe it's not fatal for the reaper, just disrupts them for a little while or something. Sovereign wouldn't have lived long with its shields down whether it was aware or not
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
usually say "releasing control" or some other such taunt when you kill one? I took this to mean that it figured out how to work things in such a way that it's not always getting killed.
alternatively, maybe it's not fatal for the reaper, just disrupts them for a little while or something. Sovereign wouldn't have lived long with its shields down whether it was aware or not
That is a possibility
Harbinger has the benefit of not currently being shot at by an entire fleet
He releases control of the General just before the general buys the blue or firey explosion in the end. It's highly likely if you offed the General while he was being possessed, Harbinger would perhaps be fucked in the same way Sovereign was.
However if General serves as a controlling proxy to activate the latent suicide painful temporary transformation in drones and the rest of the army, then it all kinda fits into place.
I don't buy that killing Sovereign's avatar actually killed Sovereign. It seems a lot more likely that it was just stunned by it.
I would take that Harbinger releases control more to avoid this because its unpleasant, rather then it being an actual threat to it's existence. Also because it was damn cool.
my take is that Saren essentially had the (only remaining) back up of Sovereign installed in him. And that the Collector control thing is unique to the Collectors, especially since they have been working with the Reapers for quite some time.
but I do think , like elec stated, that Harbringer wouldn't have died with the Collector General even if he remained in control.
is there any good fucking reason that ME2 on my xBox has to stop my game when I lose an internet connection?
This happened to me on PC Dragon Age and ME2 Xbox, and I think I've figured it out.
If you have a Bioware/Cerberus account and are logged into it, the game checks for internet connections in the first parts of the games, presumably to protect their precious DLC. So if I'm on Omega in Xbox ME2 and my connection is lost, or in my Dragon Age prelude, it'll disconnect me from the game. At some point, it ceases to make these checks, apparently assuming you are on the up-and-up.
It's basically a Lite version of what Ubisoft is trying to push through. It surprises me that there wasn't more of an uproar over it. I can tell you, my wife and I live in rural NZ, and our 'net connection is not the best; this caused a number of gnash-the-teeth moments.
Dragon Age doesn't stop the game if you lose internet connection...
For about two weeks after the game came out, I was unable to, apparently, properly connect to EA's servers and I'd get a pop up about it every two to three minutes.
I'm on the fence about whether or not that was worse than being kicked out of the game.
If I recall in the books correctly, an alliance frigate was taken out by a single shot from a shoulder fired flechette cannon with its shields down.
Ships seem to be pretty susceptible to being ripped apart without kinetic barriers
Yea, but... an Alliance frigate seems a little different from a Reaper. Cause one's just a ship made by puny humans and the other seems to be a mechanical God. They're called starships cause that's the closest equivalent that we can come up with, but they're not technically supposed to be starships. Just like Autobots and Decepticons aren't technically vehicles, they're Cybertronians.
Dragon Age doesn't stop the game if you lose internet connection...
I am uncertain whether it does now, but it certainly did upon release. In ME2 it flashes a message about how 'You are no longer connected to Cerberus Network, logging you out.' and kicks you back to the startup menu; it's been awhile since I've played DA, but while the message was different, it too kicked you back to the main menu. Again, this only seems to happen early in the games. Believe me, this happened to me a number of annoying times.
I was reading Destructoid's Postpartum Impressions on ME2 tonight and this line jumped out at me: "On an even more unrelated note, the "skip dialogue" and "choose dialogue" buttons need to be separate. Always. Characters nearly died because of this."
Motherfucking YES. Oh my god, yes. Agreed. Ditto. Absolutely. It is unbelievable how often skipping through a character's dialogue will accidently turn into selecting the default conversation choice for Shepard...
I think it's useful to think of this as an intentional choice on the part of the developer. They certainly could have mapped those two actions to two different buttons; the fact that they didn't tells me that they want there to be some consequence to skipping dialogue without said consequence being overt (like docked XP awards or what-not).
If it's an intentional choice, it goes from being annoying to being incredibly stupid, especially since one of the tips Bioware included in the loading screens for ME2 is that you can skip through dialogue in scenes you've already played through.
So I'm nearing the end of my 2nd playthrough of ME1, and I'm curious.
I've never done any of the ME1 DLC, like bring down the storm, and I've got the steam version. How can I acquire said DLC, and how do I check to see if I already have it installed?
I don't buy that killing Sovereign's avatar actually killed Sovereign. It seems a lot more likely that it was just stunned by it.
I would take that Harbinger releases control more to avoid this because its unpleasant, rather then it being an actual threat to it's existence. Also because it was damn cool.
I don't get why having your avatar die would be a significant thing at all. I thought he said "releasing control" the same reason he says "assuming control"...just because.
Posts
And if it was a reaper, even an inactive one, the thing would pretty much be uninhabitable due to what it does to organic minds. A Cerberus science team boarded a dead one and within hours it drove them crazy.
Everyone survived the last mission:
How does he hint at it at all? And how is it the right shape?
Speaking of reapers, shouldn't they be built a little tougher than they are? The Mu Relay got hit by a supernova, and that just knocked it out of position. Why wouldn't Sovereign be as tough as that?
I mean - a mass accelerator capable of gouging a canyon on a planet was what was needed to one-shot a reaper.
Frankly, ME3 will probably reveal we need to manually board them to drop off a nuke to take them down.
It's not really clear how indestructable the relays are. They are presumably tough, but even a supernova - at solar system ranges - isn't really going to reflect the same type of incident force as a railgun round at relativistic speeds.
A fleet, even a massive one, pounding it for about an hour shouldn't be as powerful as a supernova.
What really gets me is how weak Sovereign's armor was. Once his shields were down, it took one good shot from a frigate to kill him.
that's why we call it the struggle, you're supposed to sweat
I figured that, too, though its not consistent.
so what it's a "if you die/get injured in the matrix you die/get injured in the real world" kind of thing?
I think it's useful to think of this as an intentional choice on the part of the developer. They certainly could have mapped those two actions to two different buttons; the fact that they didn't tells me that they want there to be some consequence to skipping dialogue without said consequence being overt (like docked XP awards or what-not).
I have subtitles on. I'm not missing any dialogue. Let me skip the voice-acting if I want to.
alternatively, maybe it's not fatal for the reaper, just disrupts them for a little while or something. Sovereign wouldn't have lived long with its shields down whether it was aware or not
that's why we call it the struggle, you're supposed to sweat
Harbinger has the benefit of not currently being shot at by an entire fleet
They attacked its weak point for massive damage?
.
.
.
I'm sorry, that was... yea, I apologize. Just always wanted to say that. It's a thing. Yea, I'm sorry.
He releases control of the General just before the general buys the blue or firey explosion in the end. It's highly likely if you offed the General while he was being possessed, Harbinger would perhaps be fucked in the same way Sovereign was.
However if General serves as a controlling proxy to activate the latent suicide painful temporary transformation in drones and the rest of the army, then it all kinda fits into place.
but I do think , like elec stated, that Harbringer wouldn't have died with the Collector General even if he remained in control.
This happened to me on PC Dragon Age and ME2 Xbox, and I think I've figured it out.
If you have a Bioware/Cerberus account and are logged into it, the game checks for internet connections in the first parts of the games, presumably to protect their precious DLC. So if I'm on Omega in Xbox ME2 and my connection is lost, or in my Dragon Age prelude, it'll disconnect me from the game. At some point, it ceases to make these checks, apparently assuming you are on the up-and-up.
It's basically a Lite version of what Ubisoft is trying to push through. It surprises me that there wasn't more of an uproar over it. I can tell you, my wife and I live in rural NZ, and our 'net connection is not the best; this caused a number of gnash-the-teeth moments.
If I recall in the books correctly, an alliance frigate was taken out by a single shot from a shoulder fired flechette cannon with its shields down.
Ships seem to be pretty susceptible to being ripped apart without kinetic barriers
Beam canon was pretty handy
For about two weeks after the game came out, I was unable to, apparently, properly connect to EA's servers and I'd get a pop up about it every two to three minutes.
I'm on the fence about whether or not that was worse than being kicked out of the game.
Yea, but... an Alliance frigate seems a little different from a Reaper. Cause one's just a ship made by puny humans and the other seems to be a mechanical God. They're called starships cause that's the closest equivalent that we can come up with, but they're not technically supposed to be starships. Just like Autobots and Decepticons aren't technically vehicles, they're Cybertronians.
I am uncertain whether it does now, but it certainly did upon release. In ME2 it flashes a message about how 'You are no longer connected to Cerberus Network, logging you out.' and kicks you back to the startup menu; it's been awhile since I've played DA, but while the message was different, it too kicked you back to the main menu. Again, this only seems to happen early in the games. Believe me, this happened to me a number of annoying times.
They then went to some effort to say it definitely wasn't a laser though.
Then again, it was completely missing the point. Vanguards don't have Singularity.
Yeah all the ship weapons seem to be a variation on missiles or mass effect powered rail guns.
If it's an intentional choice, it goes from being annoying to being incredibly stupid, especially since one of the tips Bioware included in the loading screens for ME2 is that you can skip through dialogue in scenes you've already played through.
I've never done any of the ME1 DLC, like bring down the storm, and I've got the steam version. How can I acquire said DLC, and how do I check to see if I already have it installed?
I don't get why having your avatar die would be a significant thing at all. I thought he said "releasing control" the same reason he says "assuming control"...just because.